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Nao Toyama - Heart Pattern

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Topic Starter
Ceph23
This beatmap was submitted using in-game submission on Monday, June 30, 2014 at 8:46:36 AM

Artist: Nao Toyama
Title: Heart Pattern
Source: Nisekoi
BPM: 135.01
Filesize: 4834kb
Play Time: 03:32
Difficulties Available:
  1. Hard (2.88 stars, 401 notes)
  2. Insane (3.48 stars, 627 notes)
  3. Normal (1.73 stars, 236 notes)
Download: Nao Toyama - Heart Pattern
Information: Scores/Beatmap Listing
---------------
My first beatmap.
Enjoy :)
piruchan
I did a quick look and see that you have AR 7.9. Why not AR 7 ? The song doesn't have a fast feeling and the BPM is not that high. Also, why offset is at 00:02:285 instead of 00:00:507 ?

And your mp3 still has it's source in the filename, you might want to change that :P. If you do, don't forget to change the AudioFileName in your .osu file as well.

Don't give kudosu since I didn't really do anything.
Topic Starter
Ceph23

piruchan wrote:

I did a quick look and see that you have AR 7.9. Why not AR 7 ? The song doesn't have a fast feeling and the BPM is not that high. Also, why offset is at 00:02:285 instead of 00:00:507 ?

And your mp3 still has it's source in the filename, you might want to change that :P. If you do, don't forget to change the AudioFileName in your .osu file as well.

Don't give kudosu since I didn't really do anything.
Alright. Done.
Thanks
Topic Starter
Ceph23
I updated this and it now has all difficulties.
Luccyous
Hi, from Newcomer Queue.

[General]
BPM: 155 Offset: 566

You need to set a Preview Point (Interesting part of your song), you can set on Timing > Set Current Position as Preview Point.

You should remove the slider slide's sound, it's pretty annoying. Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.

with: *-sliderslide
Change * with: Normal, Soft, or Drum.

then, on your time Timing Panel check this.

Lower the volumes of all diff to 90 %.

03:14:270 - You need an end for this Kiai time. End it here, 03:32:047

Please use Dinstance Snap when making easy or normal. (Your map is really random, I got too many 100 and miss when testplaying your map) You really need to rework your easy and normal.

[Easy]
In case you don't want to rework your map then... (But you should rework your this diff!)

Why you use 1/8 for easy? You should use 1/1 or 1/2.

00:12:062 (2,3) - Too close!
00:15:172 (2,3) - ^
00:22:727 (2,3) - ^
00:26:949 (7,8) - ^
00:28:949 (1,2) - ^
00:32:060 (4,1,2) - ^
00:38:726 (4,5) - ^
00:39:615 (1,2) - ^
00:40:504 (2,3,4,5) - ^
00:44:948 (4) - Avoid using multi-repeat sliders in Easy / Normal diff. Most newbies can only repeat once. And this willlead to combo break.
00:44:948 (4,5) - Too close.
00:47:170 (1,2) - ^
01:00:947 (7,8) - ^
01:06:280 (4) - Avoid multi-repeat sliders.
01:13:390 (5) - ^
01:13:390 (5,1) - Too close.
01:38:500 (1) - Multi-repeat.
01:38:500 (1,2) - Too close.
01:40:499 (2,3) - ^
01:40:944 (3,4) - ^
01:44:277 (2,3) - ^
01:47:166 (4,5) - ^
01:51:165 (1,2,3,4,5) - ^
01:54:276 (1) - Multi-repeat.
01:56:054 (2) - ^
01:56:054 (2,1) - Too close.
02:00:054 (5,6,7) - ^
02:01:831 (1,2) - ^
02:06:720 (4) - Multi-repeat.
02:14:719 (4,5) - Too close.

And many more, too many error on this diff.

[Normal]
You should rework your this diff too. Too many error!

[Hard]
00:07:618 (8) - New Combo.
00:13:395 (9) - ^
00:19:284 (7) - ^
00:41:171 (5) - ^
02:42:941 (9) - ^
02:56:717 (9) - ^

---------------------------------------------

Okay, Good luck!
Topic Starter
Ceph23

ChiLynn wrote:

Hi, from Newcomer Queue.

[General]
BPM: 155 Offset: 566

You need to set a Preview Point (Interesting part of your song), you can set on Timing > Set Current Position as Preview Point.

You should remove the slider slide's sound, it's pretty annoying. Find a silent .wav file, or download here. Copy to your Map folder, (If you don't know where, it's on your osu! folder > Songs > Your map name) then rename it.

with: *-sliderslide
Change * with: Normal, Soft, or Drum.

then, on your time Timing Panel check this.

Lower the volumes of all diff to 90 %.

03:14:270 - You need an end for this Kiai time. End it here, 03:32:047

Please use Dinstance Snap when making easy or normal. (Your map is really random, I got too many 100 and miss when testplaying your map) You really need to rework your easy and normal.

[Easy]
In case you don't want to rework your map then... (But you should rework your this diff!)

Why you use 1/8 for easy? You should use 1/1 or 1/2.

00:12:062 (2,3) - Too close!
00:15:172 (2,3) - ^
00:22:727 (2,3) - ^
00:26:949 (7,8) - ^
00:28:949 (1,2) - ^
00:32:060 (4,1,2) - ^
00:38:726 (4,5) - ^
00:39:615 (1,2) - ^
00:40:504 (2,3,4,5) - ^
00:44:948 (4) - Avoid using multi-repeat sliders in Easy / Normal diff. Most newbies can only repeat once. And this willlead to combo break.
00:44:948 (4,5) - Too close.
00:47:170 (1,2) - ^
01:00:947 (7,8) - ^
01:06:280 (4) - Avoid multi-repeat sliders.
01:13:390 (5) - ^
01:13:390 (5,1) - Too close.
01:38:500 (1) - Multi-repeat.
01:38:500 (1,2) - Too close.
01:40:499 (2,3) - ^
01:40:944 (3,4) - ^
01:44:277 (2,3) - ^
01:47:166 (4,5) - ^
01:51:165 (1,2,3,4,5) - ^
01:54:276 (1) - Multi-repeat.
01:56:054 (2) - ^
01:56:054 (2,1) - Too close.
02:00:054 (5,6,7) - ^
02:01:831 (1,2) - ^
02:06:720 (4) - Multi-repeat.
02:14:719 (4,5) - Too close.

And many more, too many error on this diff.

[Normal]
You should rework your this diff too. Too many error!

[Hard]
00:07:618 (8) - New Combo.
00:13:395 (9) - ^
00:19:284 (7) - ^
00:41:171 (5) - ^
02:42:941 (9) - ^
02:56:717 (9) - ^

---------------------------------------------

Okay, Good luck!
I've edit both hard and the normal difficulty. Although I still have a few things I still have to work on.
I'm still reworking easy (damn, easy is a lot harder to map than hard)Done

Thanks
Vuelo Eluko
i found this map in the "your thoughts on the user above you thread" while trying to form an opinion about you. And I'll just say...

not bad at all

i dont really know the modding procedures or what im doing, i dont even know how to use the editor, but this is just a small suggestion from someone who played the map.

SPOILER


at around 2:51
I would have the orange combo 4 and green combo 1 1/8 sliders going in a similar direction as orange slider 3 towards green slider 2, it would feel better to play, look neater, and flow nicer imo,
like this


it's just a small idea, i like the map overall, there might be a little more 'notes at the ends of sliders' than im privy to but I know those are vital to the maps consistent melody and it's just my personal tastes, not an issue.
chaee
:) Hey from modreqs

= Important
• = Recommend
= Suggestion


[Hard]

• 00:18:284 (6) - Fix blanket, rotate by -9

I recommend you change beat snap divider back to 1/4 because some of your hitobjects are on the wrong beat

00:15:951 (5) - Remove

00:19:673 (4) - ^

• 00:24:026 (8) - Move to the white tick on the left

• 00:31:061 (7,8) - Fix stack by disabling distance snap

00:19:617 (3) - White tick

• 00:22:950 (4,5) - Disable distance snap and fix stack

00:31:838 (10) - Red tick

00:32:949 (3) - White tick

00:35:838 (13) - Red tick

00:57:059 (9) - Remove

• 00:57:059 (9) - Disable distance snap and fix stack

01:00:392 (10) - Remove

• 01:09:281 (3,4) - Disable distance snap and fix stack

01:12:281 (3) - A slider arc here would be nice

• 01:17:836 (7) - Disable distance snap and fix stack

• 01:19:946 (5,6) - ^

01:22:279 (1) - White tick to the right

01:23:167 (3) - White tick to the left

01:23:390 (4) - Red tick to the right

01:23:390 (4) - End kiai time here

• 01:46:949 (5,6) - Disable distance snap and fix stack

01:59:836 (2) - This slider should end on a white tick

I hope you take my previous mods and apply them to your other map sets that i didn't modify.

Overall you need to work on using distance snap, placing notes on the correct beats/ticks, and reducing the amount of stacks and streams you have in your hards. Your hit sounding is fine but other than that, eeh.. Keep practicing






Good effort. PM me anytime if you have any questions about my mod or just mapping in general
Fuuyu
From xLoupGarou's Modding Queue


1st *Your BG - Link
2nd *Your Preview Time - Set it here 02:18:941
To set it press " Set Current Position as Preview Pont" on Timing Menu

Easy
Circle Size - 3
HP Drain - 2
OD -2
AR - 3
00:09:395 Re-Shape
00:16:506 ^
00:23:394 Move it here 00:23:172 -Don't follow the vocal on this part-
Maybe follow this Pattern -

00:26:949 Move it Here 00:27:172 then end it here 00:27:616
00:28:060 Don't stack with 00:28:505
maybe this pattern . .

00:28:949 End the Long note here 00:29:838
00:30:505 start it here 00:30:727 end it here 00:31:616
Like this Pattern . .

00:32:505 Change the placement
like this?

00:40:837 unitl 00:46:281 Overmapped? >_<
Please remove 00:46:059(6)
then change the pattern. .like this?

00:48:281 Remove
01:05:168 move it here 01:05:391 then change the distance of your placment
01:11:168 Change placement too far for NM
like this?

01:12:279(1) until 01:12:946(4) Reconstruct please follow :
01:12:279(1) Remove
01:12:724(3) Remove
01:12:502 add a note
01:15:168 ^
01:15:835(2) Remove
01:16:057 add a note
01:16:723 Remove
01:16:946 add a note
01:47:166 too close try to move the placement
-Tip: Try to keep on the drum beat like always stay on the white line I suggest to follow the vocal only on Normal-

Normal
Circle Size - 4 Maybe?
HP Drain - 5
OD- 5
Well this is just a suggestion but maybe re-map the Normal Diff?
and use a 1/4 Snap Divisor

Hard
Seems Fine to me but I really recommend you use 1/4 snap divisor, always

You can ignore this mod if it has a big change on your mapping style >_<
That's All
Good Luck~
Topic Starter
Ceph23
Alright that's a lot to take in XD
I'll get right on it. Thanks.
Topic Starter
Ceph23
After much consideration and some advice, I have changed the difficulties of the maps from:
Easy
Normal
Hard

to:
Normal
Hard
Insane

I still have to make changes in the normal and hard difficulties, but I'll do that tomorrow.Done
Fuuyu
LOL, No Easy Nyanymore? ( >_< ) Call a GD or soo like that

* Gonna Shoot a Star *
Topic Starter
Ceph23

xLoupGarou wrote:

LOL, No Easy Nyanymore? ( >_< ) Call a GD or soo like that

* Gonna Shoot a Star *
Wow thanks. Can you GD?
Ringating
bg mod

I found a higher res version of the image and cleaned it up slightly. There are 2 versions, one with the title of the show and one without it. Here you go:
Topic Starter
Ceph23
Oh hey thanks ^_^
truonant
Hello~ from my Mod Queue

I only looked at your hard difficulty.

Hard
You're missing a preview point for this difficulty. Make sure it is consistent with your normal and insane difficulty.
Your spacing is very inconsistent. I recommend using distance snap, especially if you are a beginner mapper
00:15:172 (2,3,4,5,6) – something like this looks much more neater when you use distance snap
Please consider remapping the difficulties to fix the spacing with distance snap. The reason is because players might have trouble differentiate ½, ¼, and etc from each other
00:33:171 (4,5) – This is an example of why spacing is important. A player may accidently combo break at this part.

00:18:283 (1) – A good practice as a mapper is to avoid mapping at the edges like this
01:25:612 (1) - You have a spinner on the end of your slider. Move 1/2 tick forward

There are some instances where there is issue with flow. This means that I have to make some really sharp angled turns in order to reach the next note. Try to incorporate more linear, oval, and dropoff flow
00:19:172 (3) – example: bad flow going into 00:19:394 (4) . I recommend flipping 00:19:394 (4) -

There are some instances throughout your map where you use blankets improperly. When creating blankets, press g to use a small grid circle and use the approach circle as a guide to make sure it’s blanketed properly. Examples below:
00:11:173 (1) – blanket http://puu.sh/9FFgw/f7ee5da982.jpg
02:04:720 – blanket - http://puu.sh/9FGkg/4c2cb3a773.jpg
I won’t go through the rest since it needs a lot of work but I think you get the picture.

Fix the spacing and i'll be happy to recheck it for a more thorough mod (just PM me). Good luck with your map.
Vuelo Eluko
the mods and stars are increasing


i may as well star it too
Topic Starter
Ceph23
O hey man thanks ^_^

Love the dance
Topic Starter
Ceph23

truonant wrote:

Hello~ from my Mod Queue

I only looked at your hard difficulty.

Hard
You're missing a preview point for this difficulty. Make sure it is consistent with your normal and insane difficulty.
Your spacing is very inconsistent. I recommend using distance snap, especially if you are a beginner mapper
00:15:172 (2,3,4,5,6) – something like this looks much more neater when you use distance snap
Please consider remapping the difficulties to fix the spacing with distance snap. The reason is because players might have trouble differentiate ½, ¼, and etc from each other
00:33:171 (4,5) – This is an example of why spacing is important. A player may accidently combo break at this part.

00:18:283 (1) – A good practice as a mapper is to avoid mapping at the edges like this
01:25:612 (1) - You have a spinner on the end of your slider. Move 1/2 tick forward

There are some instances where there is issue with flow. This means that I have to make some really sharp angled turns in order to reach the next note. Try to incorporate more linear, oval, and dropoff flow
00:19:172 (3) – example: bad flow going into 00:19:394 (4) . I recommend flipping 00:19:394 (4) -

There are some instances throughout your map where you use blankets improperly. When creating blankets, press g to use a small grid circle and use the approach circle as a guide to make sure it’s blanketed properly. Examples below:
00:11:173 (1) – blanket http://puu.sh/9FFgw/f7ee5da982.jpg
02:04:720 – blanket - http://puu.sh/9FGkg/4c2cb3a773.jpg
I won’t go through the rest since it needs a lot of work but I think you get the picture.

Fix the spacing and i'll be happy to recheck it for a more thorough mod (just PM me). Good luck with your map.
Okay done :)
samplefish
Browsing on my phone...

Change bpm from 135.01 to 135.
Famous
Mod request from my Queue

[Normal]

- The distance snap is too random. That make it a little bit hard to read for normal players. Try to map this difficulty with distance snap and don't overlap the sliders too much.
- Check the AiMod: Audio preview time conflicts with Hard and Insane diff.

00:19:617 - Add a note.

00:48:059 - ^

01:48:499 - ^

02:19:830 (2) - Move that circle to 02:20:052.

02:22:719 - Add a note.

02:27:385 - Add a note there as well, sounds better.

03:15:381 - ^

03:26:936 - ^

[Hard]

- OD = 5 maybe?
- Same problem with the distance snap as above. It's way too random here. Few parts are too hard to read and don't look nice. Try to keep a distance snap.
- Check the AiMod: Stack leniency is larger than 0.9 or smaller than 0.3

00:19:839 - Missing a note. Make the reversed slider one time longer. (I hope you understand it xD)

00:48:059 (3,4) - You should stack these notes.

01:08:057 (10) - Add NC and remove NC 01:08:280 (1) - there.

02:24:052 - Add a note.

[Insane]

- Distance snap again. 00:56:725 (7,8,9) - for example. It's hard to read that even for a Insane diff.
- Check the AiMod: Too many objects aren't snapped! Fix: Timing -> Resnap All Notes
- AiMod again: 01:04:496 Kiai Time isn't snapped!

00:24:227 (9) - Move that slider to 00:24:283.

02:11:442 (8,9,10,11) - Move them to 02:11:497 and add a note 02:11:942 - here.

02:25:330 (1) - Move that slider to 02:25:385. Let the slider end at 02:25:607.

02:54:050 - Add a note here.

02:57:160 (5) - Delete the circle and move 02:57:272 (6) - to 02:57:160. Endpoint of the slider: 02:57:605.

The map is pretty good. Almost everything sounds good, but the distance snap ruin your mapset. I guess it's playable, but at many parts it looks too random and it confuse too much. I hope you understand what I mean.

Good luck! :)
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