Hello Mira-san,
your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
Kitokofox
Hard
Kibbleru
No Dap
Desperate-kun
Mao
Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them Keep in mind that this was modded on the 4th of April, before you added Stefan's Taiko Oni, which is consequently excluded from the mod.
General
Fr33z3R's Easy
Neormal
Hard
Insane
AI's Extra
I will also add that, since you now have a Taiko Oni, you must have another Taiko difficulty of a lesser level (Muzukashii, Kantan or Futsuu) for your map to be rankable.
your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
Kitokofox
Hard
Kibbleru
No Dap
Desperate-kun
Mao
Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them Keep in mind that this was modded on the 4th of April, before you added Stefan's Taiko Oni, which is consequently excluded from the mod.
General
Make sure to uncheck widescreen support in all diffs since this isn’t a widescreen storyboard. ~ Lust
I’d recommend you to put a silent soft-sliderslide for the intro since currently the slider slides sound really annoying in it. | Priti
I’d recommend you to put a silent soft-sliderslide for the intro since currently the slider slides sound really annoying in it. | Priti
Fr33z3R's Easy
I think for an easy difficulty try NC every 2 measures (big white ticks) instead of one. Comboes are really short at the moment | Kibbleru
Lots of blankets to clean up here! Be sure to use the approach circle of the object being blanketed for a clean, crisp blanket everytime. ~ Lust
Why does this diff miss color haxing? Ask Mira to put them on your diff if you don’t know how to do it | Priti
00:03:594 (5,1) - PLEASE do NOT put anti jumps in easy difficulty because they are hard to read and play for beginner players. | Kibbleru
00:04:998 (2,3) - I think you shouldn’t stack the two notes at this point. You already stacked the 1/1 before and newer player have problems with reading approach circles. I would suggest to change those 2 circles and make a triangle-pattern with 4. | Hard
00:05:700 (4,1) - Blanket can be improved. It curves outwards at the end. Use (1)’s approach circle to assist you in fixing this. ~ Lust
00:07:103 - Why miss this vocal here? I would accent it with at least a circle or something ~ Lust
00:08:858 (5) - You should try to avoid this overlapping. Especially easy and normal difficulties need to look neat because the AR is so slow and the circles don’t fade away that fast. If you go on with those kind of overlappings your map could look a bit sloppy. You could easy change this with ctrl + g (reverse), ctrl +h (horizontal flip) and ctrl + j (vertical flip) the slider and make a blanket with 2. | Hard
00:23:244 (1,2) - Blanket can be improved here, use (2)’s approach circle in helping you with this. ~ Lust
00:26:051 (4) - I think this rhythm is better if you made this slider 3/2 long http://puu.sh/8z5X6.jpg | Kibbleru
00:29:559 (2) - Again you should try to avoid that overlapping with just moving 2 a bit to the left. This looks and feels much better when played. I explained before, why. | Hard
00:30:963 (4) - I would ctrl +g this for a circuit flow. This would be easier to follow around. | Hard
00:40:437 (1,2,3) - Blankets can be improved all around. ~ Lust
00:47:454 (2) - Move this slider a bit to the left to improve the blanket. | Hard
00:49:910 (1) - I wouldn’t use a repeating slider at this point. The last part of a slider shouldn’t be an emphasized note, because a sliderend is usually used as an offbeat. In this repeating slider the middle should be the most emphasized part. You should change (1) into a normal slider and make (2) a repeating one. Or you just use 2 sliders to start at the right point in the next beat. | Hard
00:50:963 (2,1,2) - Change this into 2 circles ? Having a slider here means you have a sliderend on a strong beat, which plays weird. It’d be better to have a circle at this point. | Kibbleru
00:54:121 (1) - I would map out this spinner, there is a rhythm there you can map out ~ Lust
01:08:507 (2) - Again, i think this fits better as a 3/2 slider. | Kibbleru
02:39:384 (2,3,4) - This flow feels really bad. You go left then right then down but you never use the same pace. Try to go with the same pace at this point. | Hard
02:46:402 (4,5,6,7,8,9,10) - This pattern looks really sloppy and I suggest you to change it into something that doesn’t overlap. Maybe go with curves or some sliders or something else that’s flashy and not like that. | Hard
02:55:875 (3,4) - This flow is bad again. If you use such a symmetrical pattern try to make it play symmetric too. You should ctrl + g (4) for better flow. | Hard
03:21:489 (3) - You should use some hitsounds for this slider because the sound is emphasized and different here. | Hard
03:25:349 (3) - A repeating slider doesn’t fit here. The sound is completely different from a back-and forth movement and the 3 notes are separated in the audio, so you should separate this, too. | Hard
03:28:858 (6) - As explained before, you should ctrl + g this for better flow. | Hard
03:33:419 (4) - Split this up into 3 circles because this doesn’t fit the music. | Hard
03:40:086 (4,5,6) - Try to blanket 3 with 4,5 and 6. This way you can avoid that overlap. | Hard
03:52:016 (2) - Think about not using a clap on this note. You didn’t use any circle with the same rhythm before and this way you’d get some interesting own rhythm in it. | Hard
04:00:437 (4) - The perfect middle for this circle is x:252. If you put it there you can also put 04:01:840 (6,7) - on the same x and this makes it look better. | Hard
Lots of blankets to clean up here! Be sure to use the approach circle of the object being blanketed for a clean, crisp blanket everytime. ~ Lust
Why does this diff miss color haxing? Ask Mira to put them on your diff if you don’t know how to do it | Priti
00:03:594 (5,1) - PLEASE do NOT put anti jumps in easy difficulty because they are hard to read and play for beginner players. | Kibbleru
00:04:998 (2,3) - I think you shouldn’t stack the two notes at this point. You already stacked the 1/1 before and newer player have problems with reading approach circles. I would suggest to change those 2 circles and make a triangle-pattern with 4. | Hard
00:05:700 (4,1) - Blanket can be improved. It curves outwards at the end. Use (1)’s approach circle to assist you in fixing this. ~ Lust
00:07:103 - Why miss this vocal here? I would accent it with at least a circle or something ~ Lust
00:08:858 (5) - You should try to avoid this overlapping. Especially easy and normal difficulties need to look neat because the AR is so slow and the circles don’t fade away that fast. If you go on with those kind of overlappings your map could look a bit sloppy. You could easy change this with ctrl + g (reverse), ctrl +h (horizontal flip) and ctrl + j (vertical flip) the slider and make a blanket with 2. | Hard
00:23:244 (1,2) - Blanket can be improved here, use (2)’s approach circle in helping you with this. ~ Lust
00:26:051 (4) - I think this rhythm is better if you made this slider 3/2 long http://puu.sh/8z5X6.jpg | Kibbleru
00:29:559 (2) - Again you should try to avoid that overlapping with just moving 2 a bit to the left. This looks and feels much better when played. I explained before, why. | Hard
00:30:963 (4) - I would ctrl +g this for a circuit flow. This would be easier to follow around. | Hard
00:40:437 (1,2,3) - Blankets can be improved all around. ~ Lust
00:47:454 (2) - Move this slider a bit to the left to improve the blanket. | Hard
00:49:910 (1) - I wouldn’t use a repeating slider at this point. The last part of a slider shouldn’t be an emphasized note, because a sliderend is usually used as an offbeat. In this repeating slider the middle should be the most emphasized part. You should change (1) into a normal slider and make (2) a repeating one. Or you just use 2 sliders to start at the right point in the next beat. | Hard
00:50:963 (2,1,2) - Change this into 2 circles ? Having a slider here means you have a sliderend on a strong beat, which plays weird. It’d be better to have a circle at this point. | Kibbleru
00:54:121 (1) - I would map out this spinner, there is a rhythm there you can map out ~ Lust
01:08:507 (2) - Again, i think this fits better as a 3/2 slider. | Kibbleru
02:39:384 (2,3,4) - This flow feels really bad. You go left then right then down but you never use the same pace. Try to go with the same pace at this point. | Hard
02:46:402 (4,5,6,7,8,9,10) - This pattern looks really sloppy and I suggest you to change it into something that doesn’t overlap. Maybe go with curves or some sliders or something else that’s flashy and not like that. | Hard
02:55:875 (3,4) - This flow is bad again. If you use such a symmetrical pattern try to make it play symmetric too. You should ctrl + g (4) for better flow. | Hard
03:21:489 (3) - You should use some hitsounds for this slider because the sound is emphasized and different here. | Hard
03:25:349 (3) - A repeating slider doesn’t fit here. The sound is completely different from a back-and forth movement and the 3 notes are separated in the audio, so you should separate this, too. | Hard
03:28:858 (6) - As explained before, you should ctrl + g this for better flow. | Hard
03:33:419 (4) - Split this up into 3 circles because this doesn’t fit the music. | Hard
03:40:086 (4,5,6) - Try to blanket 3 with 4,5 and 6. This way you can avoid that overlap. | Hard
03:52:016 (2) - Think about not using a clap on this note. You didn’t use any circle with the same rhythm before and this way you’d get some interesting own rhythm in it. | Hard
04:00:437 (4) - The perfect middle for this circle is x:252. If you put it there you can also put 04:01:840 (6,7) - on the same x and this makes it look better. | Hard
Neormal
I think it would be a good idea to take a careful look through your map and see how you can even out the difficulty among the whole map, and whether certain things are fair in a Normal or not. In general, really. Not necessary but it would be a good idea. | Kitokofox
00:03:595 (1,3) - This overlap seems a bit hard to read as it is under a previous slider. may be hard to expect. | Kibbleru
00:07:805 (4) - I believe flow can be better if you curved this upwards instead. http://puu.sh/8z72l.jpg | Kibbleru
00:29:384 (1,3) - This overlap seems a bit unintentional too. | Kibbleru
00:54:121 (1,2) - I would space this out too. that little overlap doesn’t look nice. | Kibbleru
00:56:928 (5) - NC for emphasis here? | Kibbleru
01:06:752 (1) - This spinner could be a little too close to the next note for a Normal. | Kitokofox
01:12:366 (3,4) - This spacing is a little awkward. | Kitokofox
01:16:577 (1,3) - Try not to overlap this since, again, it seems unintentional. | Kibbleru
01:26:402 (3,4,5,6) - This feels very confusing, along with notes being tucked under slider ends. There’s a few of notes under slider ends, but this is an especially confusing combo. | Kitokofox
01:27:805 (1,2,3,4,5,6) - This combo and some of the following combos seem a little more difficult than the other parts of the map. Maybe reduce a few of the circles in the 1/2s you have? | Kitokofox
02:02:893 (1) - Again, like the spinner I mentioned earlier. | Kitokofox
02:36:226 (3,3) - Potential hidden notes in the low AR of this map. Try to avoid them in a Normal diff, they are hard to read| Kitokofox
02:39:910 (4,5) - Again, like Kitokofox said before, When you hide circles under sliders, it becomes very hard to read for beginners. | Kibbleru
00:03:595 (1,3) - This overlap seems a bit hard to read as it is under a previous slider. may be hard to expect. | Kibbleru
00:07:805 (4) - I believe flow can be better if you curved this upwards instead. http://puu.sh/8z72l.jpg | Kibbleru
00:29:384 (1,3) - This overlap seems a bit unintentional too. | Kibbleru
00:54:121 (1,2) - I would space this out too. that little overlap doesn’t look nice. | Kibbleru
00:56:928 (5) - NC for emphasis here? | Kibbleru
01:06:752 (1) - This spinner could be a little too close to the next note for a Normal. | Kitokofox
01:12:366 (3,4) - This spacing is a little awkward. | Kitokofox
01:16:577 (1,3) - Try not to overlap this since, again, it seems unintentional. | Kibbleru
01:26:402 (3,4,5,6) - This feels very confusing, along with notes being tucked under slider ends. There’s a few of notes under slider ends, but this is an especially confusing combo. | Kitokofox
01:27:805 (1,2,3,4,5,6) - This combo and some of the following combos seem a little more difficult than the other parts of the map. Maybe reduce a few of the circles in the 1/2s you have? | Kitokofox
02:02:893 (1) - Again, like the spinner I mentioned earlier. | Kitokofox
02:36:226 (3,3) - Potential hidden notes in the low AR of this map. Try to avoid them in a Normal diff, they are hard to read| Kitokofox
02:39:910 (4,5) - Again, like Kitokofox said before, When you hide circles under sliders, it becomes very hard to read for beginners. | Kibbleru
Hard
Maybe you could add some claps and finishes? Take a look at the extra for an idea of what to do Well, all I can say about this diff is that you really have to watch your spacing. Everything looks untidied and a bit random to me. I’d suggest you to keep you spacing consistent, especially for curves or lines as 00:16:226 (1,2,3) - . These just need constant spacing to look tidy. Also watch your stacks. ¼ Stacks not being stacked perfectly (every circle having the same position) looks mostly awkward due to one or more notes being moved some pixels :/ | Mao
00:04:121 (2) - The gap to the next and to the previous object is the same. It doesn’t feel right to have 1,00 snap to the previous one but 0,40 to the next. This is less than half. Consider spacing everything evenly here. | Mao
00:12:016 (1,2,3,4,5) - This appears quite confusing, maybe change it? | Kitokofox
00:16:577 (3) - Why use a jump here? Consider using constant spacing. | Mao
00:19:384 (2) - Keep your spacing consistent at 1,30. It’s a Hard Diff. It feels kinda random with this spacing variation :/ | Mao
00:21:840 (1,2,3,4,1,2) - This, along with the many 1/4s in the map are a little sup-sane for a Hard. | Kitokofox
00:42:191 (2) - The transition here feels bad due to the big spacing change. I mean 1,20 -> almost 1,40. It’s 0,2 difference. It plays kinda sloppy. These patterns look like you’ve tried to keep them constant. Use Distance Snap please :c | Mao
01:20:437 (4) - Is this whistle wanted? If yes remove it. You didn’t use these whistles anywhere else before this point and it doesn’t really fit the music here. | Mao
02:15:524 (1) - Spinner feels a bit too long. Shorten it ? | Kitokofox
03:34:121 (1) - Same. | Kitokofox
03:45:349 (1) - I think from here on out you should make some unique steps instead of the previously placed steps, since you already resused a lot of steps in the second chorus. It would help give a little value to the map on the lead out and keep the player interested throughout the outro of the map. | Kitokofox
00:04:121 (2) - The gap to the next and to the previous object is the same. It doesn’t feel right to have 1,00 snap to the previous one but 0,40 to the next. This is less than half. Consider spacing everything evenly here. | Mao
00:12:016 (1,2,3,4,5) - This appears quite confusing, maybe change it? | Kitokofox
00:16:577 (3) - Why use a jump here? Consider using constant spacing. | Mao
00:19:384 (2) - Keep your spacing consistent at 1,30. It’s a Hard Diff. It feels kinda random with this spacing variation :/ | Mao
00:21:840 (1,2,3,4,1,2) - This, along with the many 1/4s in the map are a little sup-sane for a Hard. | Kitokofox
00:42:191 (2) - The transition here feels bad due to the big spacing change. I mean 1,20 -> almost 1,40. It’s 0,2 difference. It plays kinda sloppy. These patterns look like you’ve tried to keep them constant. Use Distance Snap please :c | Mao
01:20:437 (4) - Is this whistle wanted? If yes remove it. You didn’t use these whistles anywhere else before this point and it doesn’t really fit the music here. | Mao
02:15:524 (1) - Spinner feels a bit too long. Shorten it ? | Kitokofox
03:34:121 (1) - Same. | Kitokofox
03:45:349 (1) - I think from here on out you should make some unique steps instead of the previously placed steps, since you already resused a lot of steps in the second chorus. It would help give a little value to the map on the lead out and keep the player interested throughout the outro of the map. | Kitokofox
Insane
00:03:068 (8) - Try to have spacing 1.2x to the previous and next object to make this look better. | Desperate-kun
00:04:121 (2) - Same as 00:03:068, have equal spacing to the previous and next object. | Desperate-kun
00:05:700 (7) - Maybe splitting this into a ½-Slider and Circle would be better since the white tick this ends on is really strong if you listen closely. Here’s a screenshot -> http://puu.sh/8zd53.jpg . The white tick just sounds as it should be clicked since the vocals are so strong | Mao
00:08:682 (7) - I think it would play better if this had equal spacing to the previous and to the next object. 1,8x Spacing would work fine: http://puu.sh/8z7o4.jpg | Desperate-kun
00:09:384 (2) - This note is placed at a strange position. The flow isn’t the best, because (1) doesn’t lead in this direction. It probably would be better to stack it on 00:09:559 (3), or if you don’t like that, just redo the patterns here to make it fit. | Desperate-kun
00:14:823 (1) - The flow can be improved here. After 00:14:472 (4), it feels more intuitive to have curved slider like this here: http://puu.sh/8zaQ6.jpg | Desperate-kun
00:18:331 (3) - Use equal spacing to the previous and next object for reasons I stated before. | Desperate-kun
00:19:033 (1) - This slidershape seems intentional but it could be really improved imo.. like this http://puu.sh/8z8Sj.jpg | No Dap
00:23:244 (1) - same as above | No Dap
00:29:910 (4,5) - Crtl + g would flow much better imo. also gives you nice triangle jump :3 |No Dap
00:32:016 (2,3,4) - In my opinion, this transition doesn’t play very well. After the jump from (2) to (3), it feels weird to slow down. Maybe something like this would be better: http://puu.sh/8z7Tz.jpg | Desperate-kun
00:34:384 - I kind of wish you’d followed at least some vocal to make this part more fun to play instead of having ½ beat only | No Dap
00:52:717 (4,5) - This was hard for me to read, I’d put it much much more closer to the slider end :3 | No Dap
00:51:665 - I would definitely add a circle here, ignoring this does not sound good. if you do that will break the flow so keep it going with a circle | No Dap
00:56:402 (10,11) - I had problem reading this too. they looked separate from the stream because of spacing.| No Dap
01:11:226 - I think you should map this beat in order to follow the vocals. You’ve also done that afterwards, for example at 01:12:366 (1) and at 01:13:770 (1). The best way to fix it would be a ¾-slider instead of 01:10:963 (3) | Desperate-kun
01:23:244 (6) - It’d make more sense if you NC this according to 01:22:717 (1) - and 01:22:191 (1) - | No Dap
01:27:103 (6,7) - This is really hard to read because I can’t tell if the stream continues or not | No Dap
01:27:805 (1,2,3,4,5,6,7) - You should really try to keep the spacing here consistent, because it was almost impossible for me to read. 01:28:331 (4,5,6) - This for an example, 01:28:331 (4,5) - this has more spacing when 01:28:507 (5,6) - should have more.
01:29:033 (1) - I would make this circles, or do something else. Players have to click 01:29:209 - this beat. They have to because that beat is so strong in the song | No Dap
01:30:086 (7,8) - This spacing is really too much, consider reducing it. | No Dap
01:41:665 (4) - Once again, I’d prefer it if you used equal spacing to the previous and following object here. | Desperate-kun
01:43:945 (3) - I don’t know if it’s a good idea to use such a low spacing here. It seems unfitting, because you don’t do that anywhere else. There’s no easy way to fix it though- Maybe you could move 01:43:945 (3,4,5) all together to 143|156, to create a nice transition between these 01:44:296 (5,6,1). | Desperate-kun
02:07:103 (9) - Shouldn’t NC start here? insated of 02:07:630 (1) - for the sake of consistency | No Dap
02:52:366 (5) - I’d make this circles. New vocal starting at 02:52:279 (4) - and ruining NC pattern, also not intuitive to play | No Dap
02:59:910 (6,7) - I really think you can be more forgiving with the spacing here… | No Dap
03:03:244 (2,3) - Spacing seems tricky and too small to me. Try to move | No Dap
03:03:595 (3) - I’d ctrl + g this slider. The low spacing between 03:03:244 (2,3) seems kind of random to me. | Desperate-kun
00:04:121 (2) - Same as 00:03:068, have equal spacing to the previous and next object. | Desperate-kun
00:05:700 (7) - Maybe splitting this into a ½-Slider and Circle would be better since the white tick this ends on is really strong if you listen closely. Here’s a screenshot -> http://puu.sh/8zd53.jpg . The white tick just sounds as it should be clicked since the vocals are so strong | Mao
00:08:682 (7) - I think it would play better if this had equal spacing to the previous and to the next object. 1,8x Spacing would work fine: http://puu.sh/8z7o4.jpg | Desperate-kun
00:09:384 (2) - This note is placed at a strange position. The flow isn’t the best, because (1) doesn’t lead in this direction. It probably would be better to stack it on 00:09:559 (3), or if you don’t like that, just redo the patterns here to make it fit. | Desperate-kun
00:14:823 (1) - The flow can be improved here. After 00:14:472 (4), it feels more intuitive to have curved slider like this here: http://puu.sh/8zaQ6.jpg | Desperate-kun
00:18:331 (3) - Use equal spacing to the previous and next object for reasons I stated before. | Desperate-kun
00:19:033 (1) - This slidershape seems intentional but it could be really improved imo.. like this http://puu.sh/8z8Sj.jpg | No Dap
00:23:244 (1) - same as above | No Dap
00:29:910 (4,5) - Crtl + g would flow much better imo. also gives you nice triangle jump :3 |No Dap
00:32:016 (2,3,4) - In my opinion, this transition doesn’t play very well. After the jump from (2) to (3), it feels weird to slow down. Maybe something like this would be better: http://puu.sh/8z7Tz.jpg | Desperate-kun
00:34:384 - I kind of wish you’d followed at least some vocal to make this part more fun to play instead of having ½ beat only | No Dap
00:52:717 (4,5) - This was hard for me to read, I’d put it much much more closer to the slider end :3 | No Dap
00:51:665 - I would definitely add a circle here, ignoring this does not sound good. if you do that will break the flow so keep it going with a circle | No Dap
00:56:402 (10,11) - I had problem reading this too. they looked separate from the stream because of spacing.| No Dap
01:11:226 - I think you should map this beat in order to follow the vocals. You’ve also done that afterwards, for example at 01:12:366 (1) and at 01:13:770 (1). The best way to fix it would be a ¾-slider instead of 01:10:963 (3) | Desperate-kun
01:23:244 (6) - It’d make more sense if you NC this according to 01:22:717 (1) - and 01:22:191 (1) - | No Dap
01:27:103 (6,7) - This is really hard to read because I can’t tell if the stream continues or not | No Dap
01:27:805 (1,2,3,4,5,6,7) - You should really try to keep the spacing here consistent, because it was almost impossible for me to read. 01:28:331 (4,5,6) - This for an example, 01:28:331 (4,5) - this has more spacing when 01:28:507 (5,6) - should have more.
01:29:033 (1) - I would make this circles, or do something else. Players have to click 01:29:209 - this beat. They have to because that beat is so strong in the song | No Dap
01:30:086 (7,8) - This spacing is really too much, consider reducing it. | No Dap
01:41:665 (4) - Once again, I’d prefer it if you used equal spacing to the previous and following object here. | Desperate-kun
01:43:945 (3) - I don’t know if it’s a good idea to use such a low spacing here. It seems unfitting, because you don’t do that anywhere else. There’s no easy way to fix it though- Maybe you could move 01:43:945 (3,4,5) all together to 143|156, to create a nice transition between these 01:44:296 (5,6,1). | Desperate-kun
02:07:103 (9) - Shouldn’t NC start here? insated of 02:07:630 (1) - for the sake of consistency | No Dap
02:52:366 (5) - I’d make this circles. New vocal starting at 02:52:279 (4) - and ruining NC pattern, also not intuitive to play | No Dap
02:59:910 (6,7) - I really think you can be more forgiving with the spacing here… | No Dap
03:03:244 (2,3) - Spacing seems tricky and too small to me. Try to move | No Dap
03:03:595 (3) - I’d ctrl + g this slider. The low spacing between 03:03:244 (2,3) seems kind of random to me. | Desperate-kun
AI's Extra
00:02:542 (4) - ctrl g flows better here. | Kibbleru
00:06:928 - you’re missing a pretty strong sound here >_< | Kibbleru
00:17:454 (9) - Maybe you could place this at 278|328 to create a “stream” with 00:16:752 (3,4,5) - | Mao
00:26:577 (3,4,5) - and 00:27:980 (3,4,5) - are the only triplets with such a low spacing. You’ve mapped the following two triplets as stacks so maybe you could rearrange these two as stacks as well since I don’t really see any point because they aren’t stacked here o: | Mao
00:36:138 - If you listen to the music you can hear some strong vocals here. Why aren’t they mapped? I’d suggest you either to put a circle here or to make 00:35:875 (1) - a ¾ slider -> http://puu.sh/8z7Cc.jpg | Mao
00:41:665 (3,4) - Nothing important here, but maybe you could make them parallel :c | Mao
00:44:121 (6) - This slider ending on the big white tick feels a bit awkward to me due to the strong note on it :/ Having it as a clickable action would feel way better -> http://puu.sh/8z7PA.jpg | Mao
00:49:121 (4) - ¼ Stacks not being stacked properly looks a bit terrifying imo | Mao
01:14:559 (6) - Maybe it’s just me but this note sounds a bit weird due to the sound on this tick being so quiet. Maybe you could remove this circle. It would sound way better imo | Mao
01:31:051 (3) - This sounds a bit overmapped since there’s actually nothing on this tick. Instead I’d suggest you to map 01:31:226 - since there’s a sound if you listen! | Mao
01:38:244 (9,10) - This felt a bit out of place to me since you didn’t use this before. I’d suggest you to either space it as a triplet or to do it same as you did with 01:11:577 (5,6) - . | Mao
01:49:384 (4) - How about placing this somewhere around 270|80 for a hexagon shape. You could also use “Create Polygon Circles” and rotate it for a perfectly shaped hexagon. | Mao
03:22:542 (6) - It’s just me being nitpicky but the red anchor point at the end doesn’t look smooth to me since it creates such a short section before the slider ends. It would be way smoother to let the slider “fade out” a bit. I’d suggest a curve here -> http://puu.sh/8z9iF.jpg | Mao
03:27:805 (3) - How about placing this at 424|156 for stack with 03:29:033 (3) - ? | Mao
04:03:945 (2) - The transition felt a bit weird here, I’d suggest you to follow the path of the slider a bit here. How about placing it at 344|133? | Mao
04:05:173 (2,3) - Woah, I thought this was going to be a triplet. There’s a reason for this. You can hear a strong beat at 04:05:349 - . Why didn’t you map this? This doesn’t count for the following ones. It’s just because ignoring the really strong white tick here feels wrong ;w; | Mao
00:06:928 - you’re missing a pretty strong sound here >_< | Kibbleru
00:17:454 (9) - Maybe you could place this at 278|328 to create a “stream” with 00:16:752 (3,4,5) - | Mao
00:26:577 (3,4,5) - and 00:27:980 (3,4,5) - are the only triplets with such a low spacing. You’ve mapped the following two triplets as stacks so maybe you could rearrange these two as stacks as well since I don’t really see any point because they aren’t stacked here o: | Mao
00:36:138 - If you listen to the music you can hear some strong vocals here. Why aren’t they mapped? I’d suggest you either to put a circle here or to make 00:35:875 (1) - a ¾ slider -> http://puu.sh/8z7Cc.jpg | Mao
00:41:665 (3,4) - Nothing important here, but maybe you could make them parallel :c | Mao
00:44:121 (6) - This slider ending on the big white tick feels a bit awkward to me due to the strong note on it :/ Having it as a clickable action would feel way better -> http://puu.sh/8z7PA.jpg | Mao
00:49:121 (4) - ¼ Stacks not being stacked properly looks a bit terrifying imo | Mao
01:14:559 (6) - Maybe it’s just me but this note sounds a bit weird due to the sound on this tick being so quiet. Maybe you could remove this circle. It would sound way better imo | Mao
01:31:051 (3) - This sounds a bit overmapped since there’s actually nothing on this tick. Instead I’d suggest you to map 01:31:226 - since there’s a sound if you listen! | Mao
01:38:244 (9,10) - This felt a bit out of place to me since you didn’t use this before. I’d suggest you to either space it as a triplet or to do it same as you did with 01:11:577 (5,6) - . | Mao
01:49:384 (4) - How about placing this somewhere around 270|80 for a hexagon shape. You could also use “Create Polygon Circles” and rotate it for a perfectly shaped hexagon. | Mao
03:22:542 (6) - It’s just me being nitpicky but the red anchor point at the end doesn’t look smooth to me since it creates such a short section before the slider ends. It would be way smoother to let the slider “fade out” a bit. I’d suggest a curve here -> http://puu.sh/8z9iF.jpg | Mao
03:27:805 (3) - How about placing this at 424|156 for stack with 03:29:033 (3) - ? | Mao
04:03:945 (2) - The transition felt a bit weird here, I’d suggest you to follow the path of the slider a bit here. How about placing it at 344|133? | Mao
04:05:173 (2,3) - Woah, I thought this was going to be a triplet. There’s a reason for this. You can hear a strong beat at 04:05:349 - . Why didn’t you map this? This doesn’t count for the following ones. It’s just because ignoring the really strong white tick here feels wrong ;w; | Mao
I will also add that, since you now have a Taiko Oni, you must have another Taiko difficulty of a lesser level (Muzukashii, Kantan or Futsuu) for your map to be rankable.