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The Ting Tings - Keep Your Head

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narakucrimson
Whatever, I'd be happy to see this ranked soon anyway.

But what I mean is: back in the times when I started modding, I wouldn't dare to mod a bubbled map. This was actually because of the bubble state, not because I couldn't really find anything to suggest.

That's why I think that perhaps a star icon would be a better choice in this cases, that's all.
Luvdic
Sooo.... krisom asked me to check this map out, so i test played it and I only have two comments, both related to the collab difficulty:

- There are some parts in Garven were it was a bit confusing to follow the map, I'm blaming that to the hitsounds.
- Naraku's part is a bit harder than the rest of the map

Insane's diff was great, and didn't play the others.

Not sure what good will these comments do!
Aleks719

ErufenRito wrote:

krisom asked me to check this map out

ErufenRito wrote:

and didn't play the others
Aurele

Aleks719 wrote:

ErufenRito wrote:

krisom asked me to check this map out

ErufenRito wrote:

and didn't play the others
I lol'd.

If I can be useful and find some points, I will mod it tonight.
Garven

ErufenRito wrote:

Sooo.... krisom asked me to check this map out, so i test played it and I only have two comments, both related to the collab difficulty:

- There are some parts in Garven were it was a bit confusing to follow the map, I'm blaming that to the hitsounds.
- Naraku's part is a bit harder than the rest of the map

Insane's diff was great, and didn't play the others.

Not sure what good will these comments do!
It helps if you're more specific about what parts were confusing.
Tanzklaue
this map is nothing less than perfect.

not that I expected anything less from krisom <3
narakucrimson
Wow, Krisom again!

Well if nobody is willing to mod this, then I'll do it. Give me until tomorrow, since I have a party in some minutes. I'll be a hell of a perfectionist, don't get mad at me!

Also keep in mind that I can't rebubble :(
Aurele

narakucrimson wrote:

Wow, Krisom again!

Well if nobody is willing to mod this, then I'll do it. Give me until tomorrow, since I have a party in some minutes. I'll be a hell of a perfectionist, don't get mad at me!

Also keep in mind that I can't rebubble :(
Welcome back Krisom and I've found something, so I will try to give it a mod.
*Will edit this post when done*Ok, I'm done.
Well first, before modding, I can understand why Gonzvlo hasn't found anything. It's an awesome map and since it has alot of copy/pasta, there's no major problem.
Do you use AIBAT? I think you should. By seeing on Insane, it has unsnapped inherited timing points and on Normal, it has unsnapped slider ends. Maybe you should look at it.

Easy
  1. 01:46:174 - By looking on the Normal difficulty, it has a soft whistle and on Easy, it has a drum-whistle sound. You could make it more consistent by replacing the drum-whistle by a soft-whistle sound like Normal.
  2. 02:08:381 (1) - Since the previous timing point has a setting of drum hitsounds, this spinner has a drum-finish, which should be a soft-finish to keep the same consistency as the Normal difficulty.
  3. 02:04:875 - I think you've misplaced this drum-whistle. To be honest, I think you've put it there by accident since by seeing your other difficulty, it has a finish instead of a Whistle. Also, I really thought it was wrong since it was one of the first drum-whistle I've hear on the difficulty and it sounds a bit loud with this drum-whistle.
That's all I have to say here, it looks pretty good, the settings looks good, all I had to point out, it's three minor things, which they are an hitsound inconsistency.

Normal
  1. 01:47:342 - Wouldn't it be better if you replace this finish by a clap? To be honest, you should try to start your soft-claps at this point to keep the consistency on the next objects.
  2. 01:52:407 (1) - It's like almost the same thing as the previous point, it would be better if you replace the drum-finish at the end of the slider with a clap. It will keep the clap consistency and also it sounds a bit weird with two finishes in a row. It should be the same thing with 01:59:810.
  3. 02:45:394 (1) - What is this spacing? Actually, it makes it a big jump. Yes, it starts with a New Combo, but that still a jump since the previous and the next objects are placed in 1/2. As you can see here, the previous note has a distance of 1,24x and the next combo, has a spacing of 0,80x, so it makes a big jump for a Normal difficulty.
Insane
  1. 00:14:031 (5) - *This is only a comment* I really like this pattern with the previous slider which makes a circle with this slider and then you keep the same direction with the next slider and then, an excellent flow appears!
  2. 00:15:394 (8) - With the comment I've pointed out above, don't you think it will be better if you perfectly stack this slider with the end of the slider (5)? To help you a bit, it should be moved to x:298 y:237
  3. 00:24:355 (9) - I think it would be pretty good if you do the same thing like you've done with 00:22:797 (4,5) - with these objects: 00:23:966 (8,9) -
    . Since both circle are placed in 1/2, it would be pretty good. All you have to do, is to move the circle (9) from the circle (8). The circle (10) can stay at the same place.
  4. 01:32:927 (7) - I think you should add a new combo here since it has a long circle-stream and by doing this, the combo is getting higher.
  5. 02:46:953 (9) - Don't you think it would be better if you add a new combo here? To be honest, the combo is currently pretty long and with the previous 8 circles, it makes some kind of a jumpy-square pattern and it would be better if this pattern was isolated in the same combo without having other objects after it. Or if you don't think that's a good idea, maybe adding it to 02:48:122 (12) - ?
Collab
  1. 02:38:771 (8) - I think it would be better if you avoid this overlap. It looks a bit weird to look at. You should maybe make it between the sliders (6,7), so it won't be overlapped. Here's what I've done:
That's all I had to say. For the Collab difficulty, it's pretty good since each mappers has their own mapping styles and they're all awesome!
Gonzvlo

Gabe wrote:

Do you use AIBAT? I think you should. By seeing on Insane, it has unsnapped inherited timing points and on Normal, it has unsnapped slider ends. Maybe you should look at it.
Whoops! Actually, no, I don't use it. For some reason the application doesn't work in my pc. Popping for now!
Aurele

Gonzvlo wrote:

Gabe wrote:

Do you use AIBAT? I think you should. By seeing on Insane, it has unsnapped inherited timing points and on Normal, it has unsnapped slider ends. Maybe you should look at it.
Whoops! Actually, no, I don't use it. For some reason the application doesn't work in my pc. Popping for now!
About AIBAT, the version 0.3 doesn't work with v10 maps. It may sound weird but, the version 0.1 works with v10maps.
And the maps it's in graveyard, lol.
Stefan
Gabe. :E
narakucrimson
Wait why is this in the graveyard?

As I said, here I am :D

[General]
  1. Mind not capitalizing the "n" in narakucrimson in the tags?
  2. The storyboard names... Honestly, they don't look too well, imo. I can offer myself to try and do them for you if you want.
[Easy]
  1. Overall, I think you overused the finishes a bit in places such as the intro. Or a lot :V
    I view finishes as something you use for specific places to emphasize certain moments, not spam all over the place. This is just a view, and it makes me kinda dislike the hitsounds in this difficulty - but then, that's only my opinion.
    However, my invitation is that you check the difficulty again, and evaluate if all those finishes are really necessary. Keep my words in mind while you do so.
    Also, it sounds inconsistent with the rest of the spread!
    But it's only a suggestion!
  2. 01:19:680 (3) - Why did you lower the volume to 30%? It sounds very non-consistent with 00:23:576 (3) -. This is probably a leftover from harder difficulties, I suggest raising the volume.
  3. 00:28:251 (1) - About this slider, I think the shaped could be enhanced a bit. Here's my suggestion:
    SPOILER
    Before:


    After:


    136,228,28251,6,0,B|168:220|200:244|208:260|208:276|196:308|200:336|224:352|256:360|288:352|312:336|316:308|304:276|304:260|312:244|344:220|376:228,1,360,4|0,0:0|1:0,0:0:0
    I'm a fan of smooth and curved sliders, but that's just me :P I hope you like the suggestion!
  4. 00:56:303 (1) - (^)
[Insane]
  1. 00:20:654 (5,6,7) - I don't quite understand this, there's no important sound (if there's any) in the music at 00:20:751 (6) -, then why using a triplet here?
  2. 00:25:135 (1) - I believe that a normal hitnormal at the end of the slider sounds far better than a drum finish. It helps to create the notion that a new section has kicked in, has more strength to it, etc. I'd be pleased if you changed this.
    Also, if you want to make this slider symmetrical, you should move the lower mid node a grid down!
    Same with the twin slider, but the upper mid node needs to be moved one grid up.
  3. 00:33:998 (8) - Again the same thing about the triplet, there's nothing in the music there. I can understand that this is fun to play, but I feel like it's important that you at least know that you're not actually following anything there!

    Important: I won't mention these triplet thingys anymore, but there are a few more. I first want to know your answer about this matter, and you probably can identify the rest if needed!
  4. 00:45:979 (7,9,11) - How about re-arranging this pattern so that those circles are aligned?
  5. 00:56:303 (1,2) - Exactly the smae stuff I mentioned before for these sliders.
  6. 01:13:836 (6,7,8,9,10,11) - This pattern is great!
  7. 01:23:576 (10,11,12,13) - I suppose that if you're as prefectionist as me, you probably wanted this whole pattern to be aligned - but it actually isn't. For that, the mentioned circles should be moved one grid right.
    Oh si, veo estas cosas :D
  8. 01:32:927 (7) - Hmm... Maybe you could add a new combo here so that the combo doesn't go up to 15?
  9. 02:46:953 (9) - Likewise, maybe a new combo here would be a good idea!
That's all I guess! That's a lot of copy and paste in this mapset :V but that's ok hehe
Good luck!
Topic Starter
Krisom

narakucrimson wrote:

[General]
  1. Mind not capitalizing the "n" in narakucrimson in the tags? Sheesh, fine
  2. The storyboard names... Honestly, they don't look too well, imo. I can offer myself to try and do them for you if you want. Do what you can if you can
[Easy]
  1. Overall, I think you overused the finishes a bit in places such as the intro....
    ...But it's only a suggestion! No. Id undertsnad if I was using soft or normal finishes, but this one is the closest one to the drum that marks the beat every 1/1 on the music.
  2. 01:19:680 (3) - Why did you lower the volume to 30%? It sounds very non-consistent with 00:23:576 (3) -. This is probably a leftover from harder difficulties, I suggest raising the volume. What kind of version do you have? I just downloaded the uploaded version of this map and there's no volume lowering or anything here. In fact, this diff only has 3 timing sectons :/
  3. 00:28:251 (1) - About this slider, I think the shaped could be enhanced a bit. Here's my suggestion:
  4. 00:56:303 (1) - (^) Thanks, but I like them sharp sometimes.
[Insane]
  1. 00:20:654 (5,6,7) - I don't quite understand this, there's no important sound (if there's any) in the music at 00:20:751 (6) -, then why using a triplet here? Because the song is hella repetitive. I understand your worry about being consistent with the music, but I really had to tone the patterns up in some places to avoid the map from being boring. With that said, I won't modify any of these.
  2. 00:25:135 (1) - I believe that a normal hitnormal at the end of the slider sounds far better than a drum finish. It helps to create the notion that a new section has kicked in, has more strength to it, etc. I'd be pleased if you changed this. I already gave that motion with the finish at the start of the slider.
    Also, if you want to make this slider symmetrical, you should move the lower mid node a grid down! Done, same for copies.
  3. 00:45:979 (7,9,11) - How about re-arranging this pattern so that those circles are aligned? Ok
  4. 01:13:836 (6,7,8,9,10,11) - This pattern is great! Thanks!
  5. 01:23:576 (10,11,12,13) - I suppose that if you're as prefectionist as me, you probably wanted this whole pattern to be aligned - but it actually isn't. For that, the mentioned circles should be moved one grid right. Ok
  6. 01:32:927 (7) - Hmm... Maybe you could add a new combo here so that the combo doesn't go up to 15? Done something similar according to Gabe's modpost
  7. 02:46:953 (9) - Likewise, maybe a new combo here would be a good idea! Done something similar according to Gabe's modpost
That's all I guess! That's a lot of copy and paste in this mapset :V but that's ok hehe Really? I mean, yeah, Easy and Normal are full of it, but I didn't use a single copy-paste pattern on Insane besides from the section between the breaks.
Good luck!

Gabe wrote:

Do you use AIBAT? I think you should. By seeing on Insane, it has unsnapped inherited timing pointsWell, since none of them are kiai or are after the slider I don't think they're the big deal since they dont break anything. Fixed 'em anyways and on Normal, it has [url=http://puu.sh/1zyBK]unsnapped slider ends[/url Checked]. Maybe you should look at it.

Easy
  1. 01:46:174 - By looking on the Normal difficulty, it has a soft whistle and on Easy, it has a drum-whistle sound. You could make it more consistent by replacing the drum-whistle by a soft-whistle sound like Normal. Done
  2. 02:08:381 (1) - Since the previous timing point has a setting of drum hitsounds, this spinner has a drum-finish, which should be a soft-finish to keep the same consistency as the Normal difficulty. Done
  3. 02:04:875 - I think you've misplaced this drum-whistle. To be honest, I think you've put it there by accident since by seeing your other difficulty, it has a finish instead of a Whistle. Also, I really thought it was wrong since it was one of the first drum-whistle I've hear on the difficulty and it sounds a bit loud with this drum-whistle.Done

Normal
  1. 01:47:342 - Wouldn't it be better if you replace this finish by a clap? To be honest, you should try to start your soft-claps at this point to keep the consistency on the next objects. I wanted for every slider that starts a combo to sound different, to mark the new section
  2. 02:45:394 (1) - What is this spacing? Actually, it makes it a big jump. Yes, it starts with a New Combo, but that still a jump since the previous and the next objects are placed in 1/2. As you can see here, the previous note has a distance of 1,24x and the next combo, has a spacing of 0,80x, so it makes a big jump for a Normal difficulty. Since it was on a repeat slider and the slider repeat had the same spacing I didn't think it would be that confusing. So far no one has mentioned, but I changed it anyways
Insane
[*]00:15:394 (8) - With the comment I've pointed out above, don't you think it will be better if you perfectly stack this slider with the end of the slider (5)? To help you a bit, it should be moved to x:298 y:237 Eh, ok
[*]00:24:355 (9) - I think it would be pretty good if you do the same thing like you've done with 00:22:797 (4,5) - with these objects: 00:23:966 (8,9) -
. Since both circle are placed in 1/2, it would be pretty good. All you have to do, is to move the circle (9) from the circle (8). The circle (10) can stay at the same place. I wanted those to be different, just to break the previous emphasis a bit.
[*]01:32:927 (7) - I think you should add a new combo here since it has a long circle-stream and by doing this, the combo is getting higher. Oki
[*]02:46:953 (9) - Don't you think it would be better if you add a new combo here? Done something similar.[/list]

Collab
  1. 02:38:771 (8) - I think it would be better if you avoid this overlap. It looks a bit weird to look at. You should maybe make it between the sliders (6,7), so it won't be overlapped. Here's what I've done:
    This is up to naraku
That's all I had to say. For the Collab difficulty, it's pretty good since each mappers has their own mapping styles and they're all awesome!
Thanks~
narakucrimson
Some changes done to my part, changed what Gabe suggested but in another way.

SPOILER
380,288,142797,70,0,P|420:300,2,37.5,0|0|0,1:0|0:0|0:0,0:0:0
292,300,143187,2,0,P|256:308|220:300,1,75,0|0,3:0|0:0,0:0:0
132,288,143576,1,0,0:0:0
256,192,143966,37,4,0:1:0
296,56,144355,2,0,B|272:36|240:36|216:56,1,86.2500016450882,4|0,2:2|0:0,0:0:0
164,144,144745,2,0,B|163:186|136:229|89:248|47:241,1,172.500003290176,8|2,0:0|0:0,0:0:0
60,140,145329,1,0,0:0:0
188,284,145524,2,0,B|220:316|264:320,1,86.2500016450882,8|0,0:0|0:0,0:0:0
372,352,145914,1,2,0:3:0
464,142,146303,2,0,B|422:135|375:154|348:197|348:240,1,172.500003290176,8|2,0:0|0:0,0:0:0
372,352,146888,69,0,0:0:0
456,276,147083,1,8,0:0:0
348,240,147277,2,0,B|316:272|272:276,1,86.2500016450882,0|8,0:0|0:0,0:0:0
168,264,147667,1,8,0:0:0
96,192,147862,1,12,0:2:0
20,32,148251,2,0,B|32:72|76:96,1,86.2500016450882,2|0,0:0|0:0,0:0:0
180,88,148641,2,0,B|207:119|256:122,1,86.2500016450882,8|0,0:0|0:0,0:0:0
360,116,149031,2,0,B|328:143|325:192,1,86.2500016450882,2|0,0:3|0:0,0:0:0
332,296,149420,2,0,B|304:264|255:261,1,86.2500016450882,8|0,0:0|0:0,0:0:0
152,268,149810,37,4,1:0:0
152,268,150200,2,0,B|183:240|186:191,1,86.2500016450882,8|0,0:2|0:0,0:0:0
256,104,150589,2,0,B|292:126|346:127|379:85|386:43,1,172.500003290176,2|12,0:0|0:0,0:0:0
256,240,151368,2,0,B|292:262|346:263|379:221|386:179,1,172.500003290176,2|12,0:0|0:0,0:0:0
256,376,152148,2,0,B|292:398|346:399|379:357|386:315,1,172.500003290176,2|10,0:0|0:3,0:0:0
396,212,152732,1,0,0:0:0
304,308,152927,69,4,0:1:0
125,315,153316,2,0,B|132:357|165:399|219:398|256:376,1,172.500003290176,12|2,0:0|0:0,0:0:0
125,179,154096,2,0,B|132:221|165:263|219:262|256:240,1,172.500003290176,12|2,0:0|0:0,0:0:0
125,43,154875,2,0,B|132:85|165:127|219:126|256:104,1,172.500003290176,12|2,0:0|0:3,0:0:0
348,56,155459,1,0,0:0:0
376,156,155654,1,8,0:3:0
468,108,155849,1,8,0:3:0
468,276,156043,37,4,0:2:0
300,344,156433,2,0,B|324:385|377:382,1,86.2500016450882,4|0,1:1|0:0,0:0:0
212,344,156823,2,0,B|187:385|134:382,1,86.2500016450882,2|0,1:2|0:0,0:0:0
176,248,157212,2,0,B|220:248|256:276|256:276|292:248|336:248,1,172.500003290176,4|2,1:2|0:0,0:0:0
424,304,157797,1,0,0:0:0
388,180,157992,2,0,B|344:168|300:180,1,86.2500016450882,8|0,0:0|0:0,0:0:0
188,112,158381,2,0,B|232:124|276:112,1,86.2500016450882,8|0,0:0|0:0,0:0:0
388,44,158771,2,0,B|344:32|300:44,1,86.2500016450882,8|0,0:0|0:0,0:0:0
140,168,159161,70,0,B|115:202|79:228,1,86.2500016450882,4|0,1:0|0:0,0:0:0
120,324,159550,2,0,B|145:290|181:264,1,86.2500016450882,8|0,2:0|0:0,0:0:0
280,296,159940,2,0,B|328:372|424:380,1,172.500003290176,2|8,0:2|0:0,0:0:0
480,292,160524,1,0,0:0:0
508,192,160719,1,2,0:3:0
480,92,160914,1,2,0:2:0
424,4,161109,1,8,0:0:0
424,4,161303,2,0,B|328:12|280:88,1,172.500003290176,2|8,0:3|0:0,0:0:0
256,192,161888,1,4,1:1:0
348,384,162277,38,0,B|404:304|348:224,1,172.500003290176,4|8,1:2|0:0,0:0:0
43,175,163057,2,0,B|85:264|182:255,1,172.500003290176,2|8,0:0|0:0,0:0:0
376,16,163836,2,0,B|278:7|237:95,1,172.500003290176,4|8,0:0|0:0,0:0:0
272,262,164615,1,2,0:0:0
309,142,164810,1,0,0:0:0
185,170,165005,1,12,0:0:0
0,300,165394,70,0,B|20:344|69:340,1,86.2500016450882,4|0,1:1|0:0,0:0:0
168,308,165784,2,0,B|188:352|237:348,1,86.2500016450882,8|0,0:0|0:0,0:0:0
336,316,166174,2,0,B|356:360|405:356,1,86.2500016450882,4|0,0:0|0:0,0:0:0
504,324,166563,1,12,0:0:0
440,128,166953,1,2,0:0:0
336,128,167148,1,0,0:0:0
256,192,167342,2,0,B|235:236|186:232,1,86.2500016450882,8|0,0:0|0:0,0:0:0
72,128,167732,37,4,0:0:0
256,32,168122,70,0,B|252:44|252:44|260:60|260:60|256:72,4,43.1250008225441,0|0|0|0|4,1:0|1:0|1:0|1:0|1:1,0:0:0
Birdy

narakucrimson wrote:

Wait why is this in the graveyard?
Topic Starter
Krisom
Because I honestly don't mind the ranking process much, nor do I have time to keep up with osu!'s time requirement with the insane amount of stuff I'm into right now (unless they'd pay for mapping, of course). I just want to make good mapsets for people to play every now and then.
Aurele
Revive it please.♥
Loooctav

Gabe wrote:

Revive it please.♥
Please!
Krisom Vuelve A osu! por favor! La gente necesita tus mapas, y tus mods, Debo mencionar que eres BAT y el orgullo chileno (Al nivel de el Mapset)
quiz-chan_DELETED
GET DIS RANKED
Topic Starter
Krisom

Lizzy wrote:

GET DIS RANKED
Yeah ok

*ahem* RISE FROM THE DEAD OH MY PRECIOUS ONE!!
Uguu >w<
Kenezz
omg is Krisom <3

[General]
  1. Los name plates en el Collab podrían verse mejor, que te parece usar estos? http://puu.sh/9Q4tU/11091d447c.rar Únicamente reemplaza los que tienes en la carpeta.
[Easy]
  1. 00:53:187 (1,2) - No es un gran problema pero el espacio entre estos slider es ligeramente diferente en comparación al que tienen los otros sliders/circles en toda la dificultad. Podrías girar el primero un poco en sentido contrario al reloj, ajustarlo y después copiarlo.
  2. 02:45:783 (2) - De acuerdo al AiMod, el final de este slider no está ajustado correctamente.
[Normal]
  1. 01:46:174 (1) - En mi opinión un normal clap al final del slider quedaría mejor que el finish.
  2. 01:52:407 (1) - Lo mismo aquí.
  3. 01:58:641 (1) - Y aquí también.
  4. 02:04:875 (1) - Que tal si en vez de un drum finish pones un soft finish?
  5. 02:40:718 (5) - De acuerdo al AiMod, el final de este slider no está ajustado correctamente.
[Collab]
  1. 00:12:667 - I think a circle here is necessary.
  2. 01:31:368 (2) - Maybe change the soft finish to a drum one.
  3. 01:52:407 (1) - Here I can hear a finish on the track, so maybe add one and remove the whistle.
  4. 01:58:641 (1) - ^
  5. 02:48:122 (1) - Remove the new combo, I think is needless.
[Insane]
  1. 01:52:407 (1) - Que tal si sustituyes el drum finish por un soft?
  2. 02:04:875 (1) - ^
  3. 02:05:265 (2) - De no haber estado de acuerdo con el punto anterior que tal si aquí agregas un finish normal? Me gustó como se escuchaba en 01:59:031 (2)
  4. 02:35:264 (10) - No es la gran cosa pero que tal si acortas el combo aquí y agregas otro? En comparación con los demás este se torna un poco largo.
Bueno es todo, espero que te sirva de ayuda.
Cuando termines háblame para que pueda volver a revisarlo, go go~
Topic Starter
Krisom

Kenezz wrote:

[General]
  1. Los name plates en el Collab podrían verse mejor, que te parece usar estos? http://puu.sh/9Q4tU/11091d447c.rar Únicamente reemplaza los que tienes en la carpeta.Hecho
[Easy]
  1. 00:53:187 (1,2) - No es un gran problema pero el espacio entre estos slider es ligeramente diferente en comparación al que tienen los otros sliders/circles en toda la dificultad. Podrías girar el primero un poco en sentido contrario al reloj, ajustarlo y después copiarlo. Sip
  2. 02:45:783 (2) - De acuerdo al AiMod, el final de este slider no está ajustado correctamente. Ajustado
[Normal]
  1. 01:46:174 (1) - En mi opinión un normal clap al final del slider quedaría mejor que el finish. Sip
  2. 01:52:407 (1) - Lo mismo aquí. Sip
  3. 01:58:641 (1) - Y aquí también. Sip
  4. 02:04:875 (1) - Que tal si en vez de un drum finish pones un soft finish? Sip
  5. 02:40:718 (5) - De acuerdo al AiMod, el final de este slider no está ajustado correctamente. Ajustado

[Collab]
  1. 00:12:667 - I think a circle here is necessary. Will ask Garven, but I think not
  2. 01:31:368 (2) - Maybe change the soft finish to a drum one. Will ask too, but I personally love the hitsound pattern he created
  3. 01:52:407 (1) - Here I can hear a finish on the track, so maybe add one and remove the whistle. Done
  4. 01:58:641 (1) - ^ Done too
  5. 02:48:122 (1) - Remove the new combo, I think is needless. Idk if naraku is still playing, but I would not change this
[Insane]
  1. 01:52:407 (1) - Que tal si sustituyes el drum finish por un soft? Nop
  2. 02:04:875 (1) - ^ Nop
  3. 02:05:265 (2) - De no haber estado de acuerdo con el punto anterior que tal si aquí agregas un finish normal? Me gustó como se escuchaba en 01:59:031 (2) Sip
  4. 02:35:264 (10) - No es la gran cosa pero que tal si acortas el combo aquí y agregas otro? En comparación con los demás este se torna un poco largo.Hecho
Garven

Krisom wrote:

[Collab]
00:12:667 - I think a circle here is necessary. I think not
Kenezz
Yeah why not?

Bubbies
Lanturn
What is this? a new map by the legendary Krisom???!?!?!

can't wait for this. Good luck! o/
Kibbleru
stalking garven
\:D/

inb4 silenced for spam >w<
Constantine

Lanturn wrote:

What is this? a new map by the legendary Krisom???!?!?!

can't wait for this. Good luck! o/
>2 years

----

wow, its happening.
Cloudchaser
Nice \:D/
Zero__wind
Hello Krisom

General
You could add "We Started Nothing" to tags as it's the name of the album which this song is from
Also maybe add "punk" to tags? Is this punk, actually? I'm not reaaaally sure

Easy
HP2 for better diff spread? considering the Normal is with HP4. Also because the star rating of this diff is a bit high

Normal
00:28:836 - maybe use soft sample for consistency, referring to 00:25:135 (1) - and 00:31:368 (1) -
01:24:355 (1) - ^
01:08:771 (1,2) - place them like the below? so that 01:08:771 (1) - will be symmetrical with 01:06:823 (4) - , keeping the distance even

Collab
I think we need to rename this diff as Collab Hard according to the rules nowadays, to clearly show the map's difficulty level
00:56:303 (1) - sounds better with a finish instead? would fit the heavy cymbal sound well

Insane
HP6 would build a better diff spread for your mapset imo, Collab diff is already HP5
02:45:394 (1) - I'd prefer to add a finish here to emphasize the downbeat

Call me back~

why naraku shoot one more stars than the others =.=
Topic Starter
Krisom

Zero__wind wrote:

Hello Krisom Hello there o/~

General
You could add "We Started Nothing" to tags as it's the name of the album which this song is from Yeah, why not :P
Also maybe add "punk" to tags? Is this punk, actually? I'm not reaaaally sure Ehhhh I'm not really sure about that, I always try to avoid using music styles in the tags

Easy
HP2 for better diff spread? considering the Normal is with HP4. Also because the star rating of this diff is a bit high Ok

Normal
00:28:836 - maybe use soft sample for consistency, referring to 00:25:135 (1) - and 00:31:368 (1) - Uhhh I don't really see the problem now
01:24:355 (1) - ^ ^
01:08:771 (1,2) - place them like the below? so that 01:08:771 (1) - will be symmetrical with 01:06:823 (4) - , keeping the distance even Sure


Collab
I think we need to rename this diff as Collab Hard according to the rules nowadays, to clearly show the map's difficulty level Done, sorry about that, still getting used to these new rules
00:56:303 (1) - sounds better with a finish instead? would fit the heavy cymbal sound well I took the liberty to adding it. Sorry Kurai!

Insane
HP6 would build a better diff spread for your mapset imo, Collab diff is already HP5 Yeah, actually I agree
02:45:394 (1) - I'd prefer to add a finish here to emphasize the downbeat Added a soft one, nice catch

Call me back~ I will, thanks for your helpful suggestions
]
Zero__wind
Welcome back~

Lanturn wrote:

the legendary Krisom!!!
Lanturn

Zero__wind wrote:

Welcome back~

Lanturn wrote:

the legendary Krisom!!!
Congrats!
spboxer3
gratz
Garven
Oh my
Derekku
Happy birthday to me! :v
BeatofIke
Congrats owo
Myxo
Congratz <3
DakeDekaane
2014 couldn't be complete without Krisom's maps <3

Welcome back and congratulations~
Lust
yes more awesome yes awesome!
Topic Starter
Krisom
Thanks for your support everyone! It's kinda funny how you guys hype the hell out of this, haha :P. Anyway, I just hope you enjoy this thing :)


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Also if you wanna help me a tad more go check this baby out for mods 'n things https://osu.ppy.sh/s/188471
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