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Refraktion - Final Boss

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Topic Starter
Sieg
This beatmap was submitted using in-game submission on 28 июня 2014 г. at 14:01:54

Artist: Refraktion
Title: Final Boss
Source: Diablo 3
Tags: dubstep dark heavy bass hard
BPM: 140
Filesize: 4377kb
Play Time: 02:08
Difficulties Available:
  1. Easy (1,46 stars, 140 notes)
  2. Hard (2,86 stars, 297 notes)
  3. Normal (2,18 stars, 199 notes)
  4. Torment (4,48 stars, 440 notes)
Download: Refraktion - Final Boss
Information: Scores/Beatmap Listing
---------------
redl 06.28
Winek
Hello! M4M Here, if you don't mind.

[General]
In my opinion you should review a bit on your hitsound. Just my suggestion.

[Easy]
For Easy, the difficulty are really high. CS should be 2-3. AR, HP and OD around 1-4
00:53:028 (2,4) - Add clap to these?

[Normal]
00:30:742 (6) - New combo?
00:44:885 (6) - Reduce this one of 1 tick, it doesn't quite fit in the music.
01:50:885 (1,2) - Stack well
01:53:242 (6,2) - Maybe stack these two one?

[Hard]
00:32:028 (1,2,3,4,5,6,7) - I think all of this is overmapping.
01:13:600 (1) - Not quite well snapped. Expend it to next red tick.

[Insane]
This difficulty seems fine.

If you think my mod is too short or really unuseful, just consider this as a simple mod passing by :(
Topic Starter
Sieg
thanks Winek
almost all suggestions applied
Ringating
from your modding queue

Easy

01:18:742 (4) this slider needs some changing. there's a beat at 01:19:171 that should have some note (or slider reverse/slider end) on it
01:29:028 (5) getting rather close to the edge of the window there :P
01:32:457 (4) same as first note
01:51:742 (2) that slider goes off the screen lul

Normal
00:23:457 (5) pretty close to the border of the window when the slider ends
00:33:742 (3) ^
00:44:885 (6) ^
00:49:171 (1) ^
01:00:314 (3) and 4 ^
01:07:171 (2) ^
01:08:885 (6) ^
01:20:885 (2) ^
01:29:028 (5) ^ and 6
i'm gonna stop listing them... there's just too many. while it may be fine for harder difficulties, it's better to not have them so nearing borders on normal. try to keep them within the red grid area (or at least near that):
Hard
00:32:028 gonna need to re-time all of these notes. they're supposed to match the lyrics, but when they're locked on the set bpm it doesn't work. the lyrics don't really follow the song's beat
00:38:457 (5) and NC's 1 see normal diff's complaint about border :P
01:00:957 (4) and 01:01:385 (5) should be changed. they don't really match the song
01:14:671 (3) and 01:15:100 (4) ^
01:19:814 (2) could be blanketed so that the 3 is visible
01:28:385 (4) and 01:28:814 (5) ^thing about changing..
01:56:350 (7) placed on the wrong tick

border thing may still apply to this diff, but not as much as normal

Insane
00:32:028 a few notes in this combo are timed wrong. don't use the ticks for this part (same as hard)
01:00:957 (4) and 01:01:385 (5) should be changed. they don't really match the song
01:07:171 this combo doesn't seem to fit
01:14:671 (3) and 01:15:100 (4) ^thing about matching song
01:20:885 ^thing about combo not fitting
01:28:385 (4) and 01:28:814 (5) ^thing about matching song
01:34:600 ^thing about combo not fitting


i already posted the song i'd like to m4m in your queue, so thanks in advance
Topic Starter
Sieg
thanks Ringating (:
Kirin
Mod from my queue

[Easy]
Nothing to say here

[Normal]
00:32:028 (1) Near to lifebar
00:43:171 (2) ^
00:46:600 (1) ^
01:54:314 (1) ^
01:55:600 (3) ^

For the rest is good, maybe reduce the spacing

[Hard]
00:11:457 (1) Near to lifebar
00:18:314 (1) ^
00:29:457 (1,2,3) Try to make them symmetrical
00:32:028 (1,2,3,4,5,6,7) I think these sliders doesn't follow the rhythm
00:40:385 (5) Near to lifebar
01:46:385 (3,4) ^
01:55:600 (5) ^

[Insane]
Nothing to say here

Good luck :)
Topic Starter
Sieg
thanks MasterKirin
Trust
hi

Red: Unrankable
Blue: Highly recommended/very questionable
Black: Suggestion
[General]
  1. Widescreen Support is unchecked only for Insane. Make sure it's checked or unchecked consistently for each difficulty as you intend.
  2. If you don't plan on having a storyboard, you can delete the .osb to reduce the file size.
  3. There are several unneeded green lines in each difficulty.
[Easy]
  1. 00:10:600 (5) - Remove the finish on the reverse. It seems unnecessary because a low beat sound is more prominent and still sounds good without it.
  2. 00:13:171 (3,4,1) - The consecutive finishes is cool but it's a bit strange to hear finishes on sounds in the music that are so different or don't even have a sound on them. See if you like this instead: Swap the finish on the tail of 00:13:171 (3) for a drum-whistle to emphasize the heavy beat and remove the finish on 00:14:457 (4).
  3. 00:17:885 (3) - Remove the finish. The sound you are using to emphasize with finishes (using the tail of 00:15:742 (2) as an example) actually lands on 00:18:100 so having it here sounds strange.
  4. 00:22:600 (2,4) - The high sounds in the BGM that are on both tails of these sliders would sound great with soft-whistles. Try it out~
  5. 00:35:457 - Feels strange to be starting a spinner on such a significant beat. I would add a note here to catch it, start the spinner immediately after, and swap the drum-finish from 00:35:028 (3) to the new circle.
  6. 00:40:600 (3) - Not a fan of the reversing 3/2 slider. It makes the most sense with how the music is like for 01:18:742 (4) and the ones that follow, not so much here. Having feedback on 00:41:448 whether clickable or not is going to feel most intuitive for beginner players and reversing on the red tick might throw them off because of how you've been following the music up to this point. I suggest you keep your rhythm entirely on white ticks for this part.
  7. 00:46:600 (1,2) - Try drum-finishes on the heads instead of normal-clap, I think it would fit more nicely.
  8. 00:49:171 (1,2) - Same as above.
  9. 01:02:028 (6) - I would prefer you swap the hit-sounds here so it's the drum-whistle on the head to fit the sound better, and having a drum-finish on the tail would be more consistent with your usage of this hit-sound (like at 00:44:457 (2) as an example).
  10. 01:29:028 (5) - Soft-whistle here fits nicely.
  11. 01:37:600 (1,2,3) - Spacing is a bit wonky between these three. You can clean it up for a perfect triangle shape.
  12. 01:45:313 (2) - Whistle on this one is a bit strange because the sound you previously used to emphasize with a whistle is now on 01:45:528. I would remove the whistle so it doesn't feel out of place, as well you could adjust the rhythm here to catch that sound as another option.
  13. 01:46:599 (5) - Same suggestion as 00:10:600 (5).
  14. 01:49:171 (3,4,1) - Same suggestion as 00:13:171 (3,4,1).
  15. 01:55:171 (2) - Finish here seems unnecessary and doesn't bring out anything in the music. I would remove it.

    Mostly hit-sounding suggestions here and I suppose they can apply to the other difficulties as well. I may repeat some for the other difficulties but I would refer back to this.
[Normal]

Nice star rating.
  1. 00:35:457 - Same suggestion as Easy, this heavy beat really deserves a note.
  2. 00:37:600 (1) - I would prefer to delete this note just because of how shortly it follows after the spinner to make game-play more comfortable for beginner/amateur players.
  3. 00:44:885 (6) - Whistle on the tail would sound nice with how you used it on the tail of 00:43:171 (2).
  4. 00:48:314 (3) - Spacing inconsistency here.
  5. 01:45:314 (4) - Since the whistle sound makes more sense to have on 01:45:528 for the reason I mentioned in Easy. Maybe break this up into a circle and 1/2 slider so you can emphasize the sound there.
  6. 01:57:742 (1,2,3) - More use of 1/2 sliders in the rhythm here fits more with what's going on in the music in my opinion. Try this out:
[Hard]
  1. 00:19:064 (3) - Remove whistle on the head and change the finish on the reverse to a drum whistle if you would like. The whistle and finish so close together is quite noisy and doesn't sound great.
  2. 00:20:350 (3) - The big volume increase back to 100% kind of makes the drum-whistle on the head feel like it's too suddenly loud and out place. Perhaps increasing volume to 90% to make it stand out less?
  3. 00:32:885 (3,4) - Shortening (3) to end on the red tick and extending (4) to begin and end on blue ticks I feel follows the vocal more accurately here.
  4. 02:00:100 (1) - Remove NC might be good here since this part and the previous combo are musically identical.
[Insane]

Well I hope you're willing to make rhythm changes, cause i'm seeing a 666 max combo that i'm guessing you don't want to change. Nice btw lol.
  1. 00:19:064 (3,4) - I would give a bit more spacing between these two to make it easier for players to read the 3/4 gap. The current spacing is similar to 1/2 rhythms seen previously.
  2. 00:35:457 (10) - Because this note isn't attached to vocals like the previous ones, maybe you would like a NC on this? I think it'd be a nice effect.
  3. 00:43:171 (3) - Perhaps you can make this blanket the approach ring of 00:42:957 (2) more nicely?
  4. 01:45:635 (1) - Not too keen on the use of a 1/4 reverse here. I think it would be better to just have a circle on 01:45:742 to get the most emphasis on that heavy downbeat. Also it would lead more nicely into the 1/2 rhythms that follow.
Nice mapset! I hope some of this is useful.
Best of luck~
Topic Starter
Sieg
I'll get to this on weekend
thanks Trust
Topic Starter
Sieg
still short on time
mad days
orz
P o M u T a
hi from queue.

[Easy]
  1. finish spam.. are you sure?
  2. 00:19:171 (2) - For Example this, really not fit finish. clap more fit imo. you reconsideration hitsound.
  3. 00:20:457 (4) - add finish slider end?
  4. 00:45:742 (4,1) - switch NC?
  5. 00:56:885 (6) - Add NC.
  6. 01:02:028 (6) - Additons Auto and add clap. and remove finish. (same 01:00:314 (3) - slider head)
  7. 01:13:171 (1) - Add finish? because 01:06:742 (1) - same sound.
  8. 01:23:885 (1,2,3) - try make perfect triangle. (also, bit bad spacing now. 1.01→0.97→0.93) (2) move (x:257 y:16). (3) move (x:273 y:104). so, all 1.00 spacing.
  9. 01:29:457 (6) - Additons Auto and add clap. and remove finish.
  10. 01:37:600 (1,2,3) - try make perfect triangle again. so, before suggest copy please.
  11. 02:04:600 (1) - add clap slider reverse.
[Normal]
  1. Oh, CS4 Normal 8-)
  2. 00:11:457 (8,1) - switch NC.
  3. 00:50:885 (3,4) - please perfect stacking.
  4. 01:11:242 (1) - add finish? your pettern imo.
    rere Normal CS4. i love this diff.
[Hard]
  1. 01:24:314 (4) - bit overlaps. move bit left?
  2. 02:02:028 (1) - add clap slider head.
  3. 02:05:457 (1) - ^
  4. 02:08:028 (1) - put (x:256 y:192)?
[Insane]
  1. HP9 is sure? really high imo. try 8?
good map. but, i think more improve clap. 00:06:314 - this sound really fit clap or custom clap.
good luck!
Topic Starter
Sieg
thanks P o M u T a
sorry for delay, i'll reply to your mod later :?
riffy
Just a little IRC mod! :3

IRC log
12:00 -Bakari-: letsu moddu
12:00 Sieg: давай
12:01 -Bakari-: у тебя на изи киаи сполз
12:01 -Bakari-: http://puu.sh/85owC.png
12:01 Sieg: в каком месте
12:02 Sieg: а
12:02 Sieg: ну
12:02 -Bakari-: правила, все такое.
12:02 Sieg: там в остальных на этом месте спиннер кончается
12:02 Sieg: как лучше сделать?
и12:04 -Bakari-: а соурс точно дьябла?
12:04 -Bakari-: простоэто похоже на музыку ПО игре, но не ИЗ игры.
12:05 Sieg: нет, но трэк типо был оффициально промоучен близзами
12:05 Sieg: да и
12:05 Sieg: вокал то
12:05 Sieg: лол
12:05 Sieg: короля леорика
12:07 -Bakari-: ну, я не шарю в ваших этих дьяблах, тебе виднее
12:07 -Bakari-: Изя
12:07 -Bakari-: 00:06:742 (4) - убери или замени (3) на 1/1 слайдер
12:08 -Bakari-: ну не звучит оно тут как отдельный бит
12:08 Sieg: можно
12:09 -Bakari-: 00:09:313 (2) - the same, huh?
12:09 Sieg: видимо
12:10 -Bakari-: 00:09:742 (3) - заменить на 1/1 слайдер?
12:10 -Bakari-: по звучанию там мапабильные, но очень уж слабые биты
12:10 Sieg: не многовато ли их будет?
12:11 -Bakari-: изи же, новичкам самое то
12:11 Sieg: наверное
12:12 -Bakari-: 00:12:314 (2) - просто поясни, почему не [http://puu.sh/85oWa.jpg так]?
12:12 Sieg: карта же старая, хз
12:12 -Bakari-: 00:14:885 (1) -
12:13 -Bakari-: ну я правда не понимаю :(
12:13 Sieg: видишь какое консистенси
12:13 -Bakari-: 00:24:314 (4) - бланкет мэйби?
12:14 Sieg: там тогда будет не очеь с 00:25:171 (1) - надо будет попробыватть
12:14 Sieg: попробую
12:14 Sieg: хотя да
12:14 Sieg: все нормально там будет
12:14 -Bakari-: такой волной пойдет
12:15 -Bakari-: 00:38:028 (1) - ну вообще никак
12:15 -Bakari-: хоть убей, но мне очень не нравится
12:16 -Bakari-: https://osu.ppy.sh/ss/1503977
12:16 -Bakari-: Попробуй так
12:16 Sieg: да
12:17 -Bakari-: прервемся минут на 30?
12:17 -Bakari-: срочно нужно уйти :(
12:17 Sieg: окай
12:39 -Bakari-: back
12:41 Sieg: продолжим
12:41 Sieg: уху
12:41 -Bakari-: m'kay
12:42 -Bakari-: 00:46:600 (1,2) - dem transitions
12:42 Sieg: старая карта
12:42 Sieg: говорю же
12:43 -Bakari-: 00:53:028 (2) - вот этот серкл и все другие отодвинуть бы от предыдущей (4)
12:43 -Bakari-: новички могут случайно проигнорить (1) и сразу кликнуть (2)
12:43 Sieg: а вроде нормально
12:43 -Bakari-: просто потому, что (2) близко
12:43 Sieg: ну хз
12:43 -Bakari-: https://osu.ppy.sh/ss/1504019
12:44 -Bakari-: посмотри, так вроде даже интереснее, тут уж как тебе нравится
12:44 Sieg: да вполне
12:44 -Bakari-: 00:56:885 (6) - sounds totally different, would use NC here to emphasize sound changes
12:45 Sieg: можно
12:45 -Bakari-: 01:20:456 (1,2,3,4) - чертовски годная копипаста. <3
12:46 Sieg: там сложно что-то по другому сделать
12:46 Sieg: на самом деле
12:47 -Bakari-: 01:49:171 (3) - попробуй заменить на 1/1 слайдер + серкл, этот клэп как-то отдельно звучит, мне кажется
12:47 Sieg: ага
12:48 -Bakari-: а так очень даже годная изя
12:48 -Bakari-: dem transitions, tho :(
12:48 *-Bakari- is editing [http://osu.ppy.sh/b/357880 Refraktion - Final Boss [Normal]]
12:48 *Sieg is editing [http://osu.ppy.sh/b/357880 Refraktion - Final Boss [Normal]]
12:48 -Bakari-: Мсье садист, любовь к высокому дрейну до добра не доведет :(
12:48 -Bakari-: поставь 4
12:49 Sieg: окай :/
12:49 -Bakari-: а хотя
12:49 -Bakari-: блин
12:49 -Bakari-: я даже не знаю
12:49 -Bakari-: потести все это дело с АР6
12:50 -Bakari-: выглядит значительно лучше
12:50 Sieg: там почти кап нормала
12:50 Sieg: по томовским звездам
12:50 Sieg: попробую
12:50 -Bakari-: 00:32:885 (2) - клэп? оно тут надо?
12:51 Sieg: вроде надо
12:51 -Bakari-: 00:32:885 (2) - там же чисто слова, даже нет удара в музыке :V
12:52 Sieg: раном клеп это круто
12:52 -Bakari-: 00:48:314 (3,1) - блин, похоже на ошибку спейсинга
12:53 Sieg: там же брейк между нотами
12:53 Sieg: ну
12:53 Sieg: целый бит
12:53 -Bakari-: 1/1 брейк? :V
12:53 -Bakari-: ну, хрен знает
12:54 -Bakari-: 00:51:742 (4,1) - вот тут же норм дс
12:54 -Bakari-: 00:56:028 (1) - мсье садист.
12:54 Sieg: хаха
12:54 Sieg: да уж
12:55 -Bakari-: 01:04:600 (3,4,5) - http://puu.sh/85qBC.jpg it's blanket time
12:55 Sieg: аха
12:55 Sieg: круто
12:56 -Bakari-: 01:25:171 - в идеале, перетащить сюда брейк, по музыке впиштся
12:57 Sieg: да
12:57 -Bakari-: 02:06:314 (4) - го НК спам под конец? тут так звук меняется
12:58 Sieg: нее
12:59 -Bakari-: вообще, сам нормал в порядке. но блин, такие большие промежутки между нотами
12:59 Sieg: не люблю лепить
13:00 -Bakari-: 00:31:814 - я ноту пропустил
13:00 -Bakari-: может сюда все же серкл?
13:01 Sieg: можно
13:01 -Bakari-: ну а что, мне нормал нравится
13:01 Sieg: \w/
13:02 *-Bakari- is editing [http://osu.ppy.sh/b/357878 Refraktion - Final Boss [Hard]]
13:03 -Bakari-: а если ар8? по тому, что у тебя творится с паттернами, ар8 явно вписывается лучше
13:03 -Bakari-: ДА, баланс будет хромать
13:03 -Bakari-: зато играбельность увеличится
13:03 Sieg: да
13:03 Sieg: люблю большой ар
13:04 -Bakari-: а я люблю когда поменьше
13:04 -Bakari-: но тут нужен 8
13:04 Sieg: (:
13:04 -Bakari-: 00:05:885 (5) - небольшой бы джамп межд (4) и (5)
13:04 -Bakari-: вот этот звук явно выделяется
13:04 -Bakari-: и джамп бы его подчеркнул
13:04 Sieg: ага
13:05 -Bakari-: 00:09:100 (4) - да хотя бы и [http://puu.sh/85qZw.jpg так]
13:05 Sieg: хорошо, да
13:05 -Bakari-: 00:15:528 (3,4) - nazi pls
13:06 -Bakari-: ну ты понял, подчеркивай этот звук
13:06 Sieg: понял
13:06 Sieg: там много :\
13:07 -Bakari-: да :/
13:07 -Bakari-: а еще, может цвета чутка поярче сделать?
13:07 -Bakari-: они немного сливаются с темным фоном, на черном тоже не очень будет играть с ними
13:07 Sieg: мне нравятся темные
13:08 Sieg: :(
13:08 -Bakari-: ну, как знаешь. мое дело предложить :P
13:09 -Bakari-: 01:04:600 (5,6) - а бланкеты-то у Вас хромают :P
13:09 Sieg: это специально так
13:09 Sieg: было сделано
13:09 Sieg: :\
13:09 -Bakari-: 01:16:600 (1,2,3,4,5,6,7) - ВОТ ЭТО
13:09 -Bakari-: 10/10
13:09 -Bakari-: Серьезно, очень круто.
13:09 Sieg: стандарт
13:11 -Bakari-: ну и все по харду
13:11 *Sieg is editing [http://osu.ppy.sh/b/357879 Refraktion - Final Boss [Insane]]
13:12 -Bakari-: ДРЭЙН 9
13:12 -Bakari-: makes me cry
13:12 -Bakari-: но ты же не поменяешь :D
13:12 Sieg: это же
13:12 Sieg: ФАЙНАЛ БОСС
13:13 -Bakari-: это садизм
13:13 Sieg: можно пару раз мисснуть
13:13 Sieg: я тестил прилично это
13:14 -Bakari-: 01:04:600 (9) - нк мэйби?
13:14 Sieg: паттерн же
13:15 -Bakari-: по звучанию разбить можно, да и 12+ на серкле
13:15 Sieg: 13
13:15 Sieg: уху
13:15 -Bakari-: 01:18:314 (9) - аналогично тут
13:15 -Bakari-: смотри сам
13:15 -Bakari-: 01:20:886 (1,2,3,4,5,6) - my god
13:16 -Bakari-: this is the best <3
13:16 Sieg: <3
13:16 Sieg: мне тоже нравится
13:16 -Bakari-: 01:34:600 (1,2,3,4,5,6) - shoo cool
13:17 Sieg: это мне нравится еще больше
13:17 -Bakari-: ну и что еще тут моддить?
13:17 -Bakari-: все отлично
13:18 Sieg: круто же

We've done:
  1. Some nazi-improvements
  2. A couple of rhythm fixes
  3. Some diff-settings changes
The mapset is really nice, yay!

~~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Sieg
спасибо няша
изменения все чуть позже
pregnant_man
диабломодреквесттут
[Тормент]

хс (в принципе относимо ко всем диффам) :
не знаю выпиливал ли ты слайдертики, но я предлагаю заглушить тела слайдеров
00:05:885 (8) - попробуй сунуть тут финиш софтовый
00:06:314 (1) - тут тоже просится
00:06:528 (2) - если честно мне не очень нравятся эти драмы (может я просто драмохейтер), но если уж оставляешь то попробуй допилить и тут 00:06:742 (3) -
00:07:171 (4) - софтовый финиш на белый тик
00:08:028 (1) - попробуй поставить нормал addictions или сделать по звучанию так же как тут(если ты поставишь финиш который я предлагал) 00:06:314 (1) -
00:34:492 (8,9,10) - я бы тут выпилил все хс кроме финиша на конце


озер стуфф:
дрейн до восьми, пожалуйста, а еще лучше до семи, а на харде до шести. Ну и офк, все предложения по брейкам работают только если ты снизишь дрейн.
00:22:814 (1,2,3) - я бы заменил это триплами, примерно в таком виде :
00:56:135 (1) - брейк после можно убрать, ничего страшного не будет, зато добавит немного накала... ну или чего-то такого
01:22:600 (7,8,9) - а вот эту конструкцию неплохо будет поменять на какой-то кривой слайдер с замедлением св
01:25:028 (9) - ну тут брейк тоже
01:36:314 (7,8,9) - смотри про слайдер
01:38:743 (9) - после этого тоже подойдет слайдер, на место брейка
01:50:885 (1,2,3,4,5,6,7,8) - не знаю почему, но второй стрим тут я начинал все время раньше, хотя до этого подобные моменты играл нормально, может стоит соединить их в один большой стрим
01:58:814 (1,2,3,4) - смотри про триплы

[}{ард]
Можно и тут брейки убрать, да и про слайдеры выше посмотри
00:22:385 (2,3) - ничего страшного не случится если тут будет трипл, а если не хочешь трипл, то лучше замени слайдер. Из-за того что этот "трипл" довольно хорошо слышен могут возникнуть проблемы с этими стакнутами нотами
01:58:385 (2,3) - выше

хороший хард, мне понравился.
В остальных диффах чисто(ну только хс посмотри, да)
Удачи с ранком!
Topic Starter
Sieg

Sieg wrote:

спасибо няша
изменения все чуть позже
Topic Starter
Sieg
updated
Sister Jude
Hi ^^ From queue

[Torment]
Very good map. I can't find much problems because I'm noob but I have a few idea.

00:41:457 (3,4) - You can try this https://osu.ppy.sh/ss/1511248
00:44:885 (3,4) - Look https://osu.ppy.sh/ss/1511250. I think this can be better.
01:42:742 (3,4) - One more idea https://osu.ppy.sh/ss/1511254
02:07:171 (3,4) - Look this https://osu.ppy.sh/ss/1511258

[Hard]
00:40:385 (5,1) - I think here looks ugly.
01:05:028 (6,7) - Bad blanket.
01:15:100 (4) - Ctrl + G?
01:16:171 (7) - ^^

[Normal]
00:47:457 (2,3) - This? https://osu.ppy.sh/ss/1511272
00:50:028 (2,3) - ^^

[Easy]
01:18:742 I think here doesn't fir with the rythm Try this http://osu.ppy.sh/ss/1511288
01:32:456 (4) - ^^

Really nice map. Good lucks ^^
Topic Starter
Sieg
thanks Sniqht
most of suggestions applied
Ayesha Altugle
Hi

From my queue

[General]
How about adding a slider border colour that matches the color of overlay?

other that that no problems found
Topic Starter
Sieg
uh, I thought I did
thanks for checking vahn10 (:
Topic Starter
Sieg
revive
Secretpipe
Revived !

From Modding Queue !

Here we go !

[Easy]
  1. 00:51:742 (4) - Stack can be confusing for beginners but it's up to you
  2. 01:32:456 (4) - I think this slider isn't in rhythm !
  3. 01:38:778 - Resnap a greenline here
Pretty nice diff

[Normal]
  1. 00:05:457 - Add a note ?
  2. 00:05:885 (2) - Inconsistent spacing
  3. 00:21:742 (1,2) - Maybe make the same slider ?
  4. 01:30:313 (1) - Curv it maybe ?
  5. 01:44:028 (1,2,3,4) - shape of parallelogramm can be improved !
  6. 01:50:885 (1,2) - You can better stack !
Pretty nice diff too

[Hard]
  1. 00:26:028 (1,2,3) - Idk why but these sliders looks akward when I'm playing it
  2. 00:33:742 (5,6) - Pretty bad overlap
  3. 00:50:885 (3,4) - You can better stack
  4. 01:58:385 (2,3,4) - Make a double instead of a triplet
Except these siggestions , t's still a nice diff

[Torment]
  1. Haven't found anything but I notice a lot of weird sliders !
    That doesn't mean to remap but some sliders are weird ! Like this 01:00:314 (3) - , 01:01:385 (5) - or 01:08:885 (7) - .
Even though , it's a great mapset !
Hope it helps !
Good luck :D
Topic Starter
Sieg
all fixed exept 2-3 things (stacks on easy is fine for me and note on normal)
thanks for your help Secretpipe
Lurei
Came here from my mod queue. If someone already suggested something like this, I apologize.

Normal

00:06:742 (3) - Remove the finish.

Only that (I know; it's too little, but really didn't find anything). If I could move the mouse faster, I could clear "Torment" and if I cleared it, I could tell you something (but until the point I lost, I can tell it's going through a good way).
Topic Starter
Sieg
thanks for trying anyway (:
340
[Генерал]
offset = 4590. Лучше всего разница заметна здесь 01:13:161 и, конечно же, под Playback Rate 25%
[Хард]
00:44:885 (3) - Ctrl+G
01:02:028 (7,8) - ^
-----
Это всё, что я смог найти :(
Secretpipe
Move to pending please D:
Topic Starter
Sieg
not ready yet ;_;
whatever
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