General
- Your Background-Image has a size of 1511x1079. It needs to be exactly 1366x768. Sadly it has the wrong proportions, so you have to cut something from the bottom in order to get it right. I still resized it for you. If you don't mind the cut at the bottom, use mine. If you don't like it, you have to search for a different Background for your map.
- The Difficulty Spread definitely needs work. The Easy, Normal & Hard are good as a spread, but the Insane seems to be very hard compared to the other diffs. Basically, in your Hard diff, you aren't using much 1/2-tapping (due to the fact that it's mostly sliders), you don't use much 1/4 (or only triplets) and you don't use any complex rhythms to tap (like 1/3 or something). In the Insane, you use massive 1/2-tapping together with huge jump patterns (for example 00:12:971 (2,3,4,5,6,7)), you are using longer streams and complex rhythm at some points, which is a bit hard to read. There are 2 solutions for this problem:
1. Give OD7 to the Insane (and maybe even HP6). It will improve the spread, as it will make your Insane noticably easier.
2. Probably you don't want to make your Insane easier. Then you could also rename it to Extra and create an easier Insane, which also uses AR9 but the settings I listed in 1. It should use a lot of 1/2-tapping, but without huge jump patterns. Then it shouldn't use complex rhythms like 1/3 to tap (only with reverse sliders, like in Hard) and it shouldn't use very long streams.
Easy
- 00:06:047 to 00:11:528 - In this section, the spinners seem to be unconsistently placed in Easy and Normal. It doesn't really make any sense to me. I highly recommend you to decide for one version here.
- 00:28:836 to 00:35:759 - In this section, it seems weird that there are really huge gaps between the objects. I know you want to map the vocals here, but these are long vocals, for example it starts at 00:31:143 and ends at 00:32:297, so the big gaps between objects feel very empty. Either use long sliders here to fit the vocals, or just delete those few objects and make it a longer break. I highly recommend to change this.
- 00:51:913 (1,2) - I'd swap NCs here, in order to get it consistent with 00:47:009 (3,1) -
- 01:32:153 (3,4,1) - The flow isn't the best here. (4) should be placed more to the left, so the transition with (3) is better: Like this. Then you could rotate (1) about -90° and place it like this to have a perfect flow
- 01:38:644 (2) - Probably you should make this slider a little bit less curved. It's rather short and has a very strong curve, which makes it look kind of weird. Try something like this ?
- Well, the Easy is quite ok. The problem is, that the rhythm is really difficult for newbies. I know how hard it is to map Easy diffs to songs which have weird rhythm like this, so it's fine. I'd highly recommend you to lower overall difficulty to OD1 though, just because the rhythm might be hard to understand for newbies ;w; So that they won't make so many 50s!
Normal
- 00:20:903 (4,5,6) - This transition might be a bit hard to perform for Normal-Players. I'd curve the slider the other way around, like this.
- 00:28:836 to 00:35:759 - Same thing as in Easy. Long sliders, or break. Otherwise it seems pretty weird.
- 01:12:682 (1) - End this spinner at 01:14:413, like in the Easy diff. It's the most emphasized vocal.
- 01:32:586 (3,4,1) - Again, weird transition for a Normal diff. Try this instead?
- 01:37:490 (1,2) - Personal opinion, but slidershapes like this might be a little bit unfitting for such a calm section in the song. It would fit better if you use curved sliders here or something different
- Nice Normal, though the rhythm might be hard for newbies to understand sometimes, due to the many polarity issues. Try to avoid that in the future.
Hard
- 00:06:047 (2,3) - The transition between these objects isn't a very good flow, since (2) is curved. Why don't you make (2) linear and parallel to (3)? Like this for example.
- 00:36:913 (1) - Don't you think it looks better if you place the anchor points more in the middle of the wave-slider? Something like this? It's only personal opinion though.
- 00:39:653 (1) - This NC seems pretty unnecessary to me.
- 01:07:490 (1,2,3) - This is really unreadable for a Hard diff, especially since it looks so similiar to 1/2-stacks. I'd highly recommend you to use a 3/4-reverse-slider instead: This rhythm
- 01:16:432 (8) - This slidershape looks kind of random, and the flow with the previous object isn't the best either. Why not use something like this or something completely different?
- 01:26:817 (2) - It looks pretty weird to have different spacing to the previous and next object. Why don't you move it, so it's 1,2x to both sides? Like this
- Otherwise, good Hard diff. Nice
Insane
- 00:08:067 (1,2,3) - You could easily make this a perfect triangle by moving (3) to (333|190).
- 00:20:903 (1) - The noise you are mapping here is not really 1/8, it's just a noise, but I think it's okay to use 1/8, since it sounds pretty good. What bothers me is that the noise only lasts until 00:21:047, so this rhythm is definitely wrong. Try this rhythm instead.
- 00:40:374 (1) - I'd recommend to remove this NC due to NC-spam in this section.
- 00:47:730 (3) - This is 1/6. If you listen to it on 25%, you can probably here it. Just change it to an 1/6-slider with only one reverse.
- 00:48:451 (1,2,3) - NCs on every circle could help to make it more readable
- 00:52:201 (2) - 1/6 again. This time, it's even harder to hear, but it exists.
- 00:53:067 (1,2,3) - This time, they're far away from each other, but I'd still NC them if you did it at 00:48:451, for consistency. Also, you could make these a perfect triangle (to look better) and then change the stream afterwards, for example like this. 00:53:499 (3) would be moved to (172|84) for a perfect triangle.
- 01:06:480 (4) - This 3/4-slider doesn't fit here well. It sounds strange, since there is nothing in the music at 01:06:696. There is beat and vocals-end at 01:06:624 though, so I'd recommend using an 1/2-slider instead. That means, this rhythm.
- 01:09:076 (5) - Since this slider ends on the big white line, you are completely ignoring the stanza here, which sounds really bad. Also, 01:09:437 (7) this note doesn't fit, since there's nothing in the music. The stream should start at 01:09:509 instead. That is why this is the only fitting rhythm here.
- 01:10:230 (3) - There is no beat at 01:10:374, and you're ignoring the stanza again in a bad way, so you should definitely change it to this rhythm.
- 01:18:307 (1,2) - Same as previous ones. You are ignoring the stanza: It sounds bad, that the slider ends at the big white line. Change to this rhythm.
- 01:21:480 (5) - I don't see a reason for 1/8 here. Simply change it to an 1/4 reverse-slider would improve the rhythm.
- 01:32:153 (1) - This played kind of strange. In fact, this slider is only slowed down because you wanted symmetry here, though I think playability should be more important than aesthetics. You might atleast use 0,75x instead of 0.5x, and do something like this
- Well, this Insane diff needs some work in rhythm. I only mentioned the most important aspects; To be ranked it'll need more mods to improve the rhythm. Remember for your future maps: 1. Don't use 1/8 reverse-sliders without listening to the music on 25%, if it's really fitting. 2. Only use sliders which end on the big white line in really special cases, since the main drum beat is often on this big white line and it feels bad if it doesn't get clicked. In your calm sections this fits, because there is no drums (for example 00:28:547 (5)). But in the sections with drum beat, you have to use either this or start sliders on the big white line, but not this.
Your flow is really good though, it's really fun to play! ^-^
Nice mapset overall! Needs some more work to be ranked, but I enjoyed playing and modding it. Please, reply to my mod, and tell me what you didn't fix and why
