forum

Miyano Mamoru - Canon

posted
Total Posts
77
show more
Myxo



  • General
  1. Your Background-Image has a size of 1511x1079. It needs to be exactly 1366x768. Sadly it has the wrong proportions, so you have to cut something from the bottom in order to get it right. I still resized it for you. If you don't mind the cut at the bottom, use mine. If you don't like it, you have to search for a different Background for your map.
  2. The Difficulty Spread definitely needs work. The Easy, Normal & Hard are good as a spread, but the Insane seems to be very hard compared to the other diffs. Basically, in your Hard diff, you aren't using much 1/2-tapping (due to the fact that it's mostly sliders), you don't use much 1/4 (or only triplets) and you don't use any complex rhythms to tap (like 1/3 or something). In the Insane, you use massive 1/2-tapping together with huge jump patterns (for example 00:12:971 (2,3,4,5,6,7)), you are using longer streams and complex rhythm at some points, which is a bit hard to read. There are 2 solutions for this problem:
    1. Give OD7 to the Insane (and maybe even HP6). It will improve the spread, as it will make your Insane noticably easier.
    2. Probably you don't want to make your Insane easier. Then you could also rename it to Extra and create an easier Insane, which also uses AR9 but the settings I listed in 1. It should use a lot of 1/2-tapping, but without huge jump patterns. Then it shouldn't use complex rhythms like 1/3 to tap (only with reverse sliders, like in Hard) and it shouldn't use very long streams.


  • Easy
  1. 00:06:047 to 00:11:528 - In this section, the spinners seem to be unconsistently placed in Easy and Normal. It doesn't really make any sense to me. I highly recommend you to decide for one version here.
  2. 00:28:836 to 00:35:759 - In this section, it seems weird that there are really huge gaps between the objects. I know you want to map the vocals here, but these are long vocals, for example it starts at 00:31:143 and ends at 00:32:297, so the big gaps between objects feel very empty. Either use long sliders here to fit the vocals, or just delete those few objects and make it a longer break. I highly recommend to change this.
  3. 00:51:913 (1,2) - I'd swap NCs here, in order to get it consistent with 00:47:009 (3,1) -
  4. 01:32:153 (3,4,1) - The flow isn't the best here. (4) should be placed more to the left, so the transition with (3) is better: Like this. Then you could rotate (1) about -90° and place it like this to have a perfect flow :)
  5. 01:38:644 (2) - Probably you should make this slider a little bit less curved. It's rather short and has a very strong curve, which makes it look kind of weird. Try something like this ?
  6. Well, the Easy is quite ok. The problem is, that the rhythm is really difficult for newbies. I know how hard it is to map Easy diffs to songs which have weird rhythm like this, so it's fine. I'd highly recommend you to lower overall difficulty to OD1 though, just because the rhythm might be hard to understand for newbies ;w; So that they won't make so many 50s!


  • Normal
  1. 00:20:903 (4,5,6) - This transition might be a bit hard to perform for Normal-Players. I'd curve the slider the other way around, like this.
  2. 00:28:836 to 00:35:759 - Same thing as in Easy. Long sliders, or break. Otherwise it seems pretty weird.
  3. 01:12:682 (1) - End this spinner at 01:14:413, like in the Easy diff. It's the most emphasized vocal.
  4. 01:32:586 (3,4,1) - Again, weird transition for a Normal diff. Try this instead?
  5. 01:37:490 (1,2) - Personal opinion, but slidershapes like this might be a little bit unfitting for such a calm section in the song. It would fit better if you use curved sliders here or something different :)
  6. Nice Normal, though the rhythm might be hard for newbies to understand sometimes, due to the many polarity issues. Try to avoid that in the future.


  • Hard
  1. 00:06:047 (2,3) - The transition between these objects isn't a very good flow, since (2) is curved. Why don't you make (2) linear and parallel to (3)? Like this for example.
  2. 00:36:913 (1) - Don't you think it looks better if you place the anchor points more in the middle of the wave-slider? Something like this? It's only personal opinion though.
  3. 00:39:653 (1) - This NC seems pretty unnecessary to me.
  4. 01:07:490 (1,2,3) - This is really unreadable for a Hard diff, especially since it looks so similiar to 1/2-stacks. I'd highly recommend you to use a 3/4-reverse-slider instead: This rhythm
  5. 01:16:432 (8) - This slidershape looks kind of random, and the flow with the previous object isn't the best either. Why not use something like this or something completely different?
  6. 01:26:817 (2) - It looks pretty weird to have different spacing to the previous and next object. Why don't you move it, so it's 1,2x to both sides? Like this
  7. Otherwise, good Hard diff. Nice :)


  • Insane
  1. 00:08:067 (1,2,3) - You could easily make this a perfect triangle by moving (3) to (333|190).
  2. 00:20:903 (1) - The noise you are mapping here is not really 1/8, it's just a noise, but I think it's okay to use 1/8, since it sounds pretty good. What bothers me is that the noise only lasts until 00:21:047, so this rhythm is definitely wrong. Try this rhythm instead.
  3. 00:40:374 (1) - I'd recommend to remove this NC due to NC-spam in this section.
  4. 00:47:730 (3) - This is 1/6. If you listen to it on 25%, you can probably here it. Just change it to an 1/6-slider with only one reverse.
  5. 00:48:451 (1,2,3) - NCs on every circle could help to make it more readable :)
  6. 00:52:201 (2) - 1/6 again. This time, it's even harder to hear, but it exists.
  7. 00:53:067 (1,2,3) - This time, they're far away from each other, but I'd still NC them if you did it at 00:48:451, for consistency. Also, you could make these a perfect triangle (to look better) and then change the stream afterwards, for example like this. 00:53:499 (3) would be moved to (172|84) for a perfect triangle.
  8. 01:06:480 (4) - This 3/4-slider doesn't fit here well. It sounds strange, since there is nothing in the music at 01:06:696. There is beat and vocals-end at 01:06:624 though, so I'd recommend using an 1/2-slider instead. That means, this rhythm.
  9. 01:09:076 (5) - Since this slider ends on the big white line, you are completely ignoring the stanza here, which sounds really bad. Also, 01:09:437 (7) this note doesn't fit, since there's nothing in the music. The stream should start at 01:09:509 instead. That is why this is the only fitting rhythm here.
  10. 01:10:230 (3) - There is no beat at 01:10:374, and you're ignoring the stanza again in a bad way, so you should definitely change it to this rhythm.
  11. 01:18:307 (1,2) - Same as previous ones. You are ignoring the stanza: It sounds bad, that the slider ends at the big white line. Change to this rhythm.
  12. 01:21:480 (5) - I don't see a reason for 1/8 here. Simply change it to an 1/4 reverse-slider would improve the rhythm.
  13. 01:32:153 (1) - This played kind of strange. In fact, this slider is only slowed down because you wanted symmetry here, though I think playability should be more important than aesthetics. You might atleast use 0,75x instead of 0.5x, and do something like this
  14. Well, this Insane diff needs some work in rhythm. I only mentioned the most important aspects; To be ranked it'll need more mods to improve the rhythm. Remember for your future maps: 1. Don't use 1/8 reverse-sliders without listening to the music on 25%, if it's really fitting. 2. Only use sliders which end on the big white line in really special cases, since the main drum beat is often on this big white line and it feels bad if it doesn't get clicked. In your calm sections this fits, because there is no drums (for example 00:28:547 (5)). But in the sections with drum beat, you have to use either this or start sliders on the big white line, but not this.
    Your flow is really good though, it's really fun to play! ^-^

Nice mapset overall! Needs some more work to be ranked, but I enjoyed playing and modding it. Please, reply to my mod, and tell me what you didn't fix and why :) Thanks ^^
Topic Starter
F D Flourite

Desperate-kun wrote:




  • General
  1. Your Background-Image has a size of 1511x1079. It needs to be exactly 1366x768. Sadly it has the wrong proportions, so you have to cut something from the bottom in order to get it right. I still resized it for you. If you don't mind the cut at the bottom, use mine. If you don't like it, you have to search for a different Background for your map. In fact, someone has told me that and I've already fix it. But I forget to inform about it. Sorry.
  2. The Difficulty Spread definitely needs work. The Easy, Normal & Hard are good as a spread, but the Insane seems to be very hard compared to the other diffs. Basically, in your Hard diff, you aren't using much 1/2-tapping (due to the fact that it's mostly sliders), you don't use much 1/4 (or only triplets) and you don't use any complex rhythms to tap (like 1/3 or something). In the Insane, you use massive 1/2-tapping together with huge jump patterns (for example 00:12:971 (2,3,4,5,6,7)), you are using longer streams and complex rhythm at some points, which is a bit hard to read. There are 2 solutions for this problem:
    1. Give OD7 to the Insane (and maybe even HP6). It will improve the spread, as it will make your Insane noticably easier.
    2. Probably you don't want to make your Insane easier. Then you could also rename it to Extra and create an easier Insane, which also uses AR9 but the settings I listed in 1. It should use a lot of 1/2-tapping, but without huge jump patterns. Then it shouldn't use complex rhythms like 1/3 to tap (only with reverse sliders, like in Hard) and it shouldn't use very long streams.
I'm gonna consider it while finding BATs to give comment.


  • Easy
  1. 00:06:047 to 00:11:528 - In this section, the spinners seem to be unconsistently placed in Easy and Normal. It doesn't really make any sense to me. I highly recommend you to decide for one version here.
  2. 00:28:836 to 00:35:759 - In this section, it seems weird that there are really huge gaps between the objects. I know you want to map the vocals here, but these are long vocals, for example it starts at 00:31:143 and ends at 00:32:297, so the big gaps between objects feel very empty. Either use long sliders here to fit the vocals, or just delete those few objects and make it a longer break. I highly recommend to change this.
  3. 00:51:913 (1,2) - I'd swap NCs here, in order to get it consistent with 00:47:009 (3,1) -
  4. 01:32:153 (3,4,1) - The flow isn't the best here. (4) should be placed more to the left, so the transition with (3) is better: Like this. Then you could rotate (1) about -90° and place it like this to have a perfect flow :)
  5. 01:38:644 (2) - Probably you should make this slider a little bit less curved. It's rather short and has a very strong curve, which makes it look kind of weird. Try something like this ?
  6. Well, the Easy is quite ok. The problem is, that the rhythm is really difficult for newbies. I know how hard it is to map Easy diffs to songs which have weird rhythm like this, so it's fine. I'd highly recommend you to lower overall difficulty to OD1 though, just because the rhythm might be hard to understand for newbies ;w; So that they won't make so many 50s!


  • Normal
  1. 00:20:903 (4,5,6) - This transition might be a bit hard to perform for Normal-Players. I'd curve the slider the other way around, like this.
  2. 00:28:836 to 00:35:759 - Same thing as in Easy. Long sliders, or break. Otherwise it seems pretty weird.
  3. 01:12:682 (1) - End this spinner at 01:14:413, like in the Easy diff. It's the most emphasized vocal.
  4. 01:32:586 (3,4,1) - Again, weird transition for a Normal diff. Try this instead?
  5. 01:37:490 (1,2) - Personal opinion, but slidershapes like this might be a little bit unfitting for such a calm section in the song. It would fit better if you use curved sliders here or something different :)
  6. Nice Normal, though the rhythm might be hard for newbies to understand sometimes, due to the many polarity issues. Try to avoid that in the future.


  • Hard
  1. 00:06:047 (2,3) - The transition between these objects isn't a very good flow, since (2) is curved. Why don't you make (2) linear and parallel to (3)? Like this for example.
  2. 00:36:913 (1) - Don't you think it looks better if you place the anchor points more in the middle of the wave-slider? Something like this? It's only personal opinion though.
  3. 00:39:653 (1) - This NC seems pretty unnecessary to me.
  4. 01:07:490 (1,2,3) - This is really unreadable for a Hard diff, especially since it looks so similiar to 1/2-stacks. I'd highly recommend you to use a 3/4-reverse-slider instead: This rhythm
  5. 01:16:432 (8) - This slidershape looks kind of random, and the flow with the previous object isn't the best either. Why not use something like this or something completely different?
  6. 01:26:817 (2) - It looks pretty weird to have different spacing to the previous and next object. Why don't you move it, so it's 1,2x to both sides? Like this Ooops, I forgot after I made some change with (1).
  7. Otherwise, good Hard diff. Nice :)


  • Insane
  1. 00:08:067 (1,2,3) - You could easily make this a perfect triangle by moving (3) to (333|190).
  2. 00:20:903 (1) - The noise you are mapping here is not really 1/8, it's just a noise, but I think it's okay to use 1/8, since it sounds pretty good. What bothers me is that the noise only lasts until 00:21:047, so this rhythm is definitely wrong. Try this rhythm instead.
  3. 00:40:374 (1) - I'd recommend to remove this NC due to NC-spam in this section.
  4. 00:47:730 (3) - This is 1/6. If you listen to it on 25%, you can probably here it. Just change it to an 1/6-slider with only one reverse.
  5. 00:48:451 (1,2,3) - NCs on every circle could help to make it more readable :)
  6. 00:52:201 (2) - 1/6 again. This time, it's even harder to hear, but it exists.
  7. 00:53:067 (1,2,3) - This time, they're far away from each other, but I'd still NC them if you did it at 00:48:451, for consistency. Also, you could make these a perfect triangle (to look better) and then change the stream afterwards, for example like this. 00:53:499 (3) would be moved to (172|84) for a perfect triangle.
  8. 01:06:480 (4) - This 3/4-slider doesn't fit here well. It sounds strange, since there is nothing in the music at 01:06:696. There is beat and vocals-end at 01:06:624 though, so I'd recommend using an 1/2-slider instead. That means, this rhythm.
  9. 01:09:076 (5) - Since this slider ends on the big white line, you are completely ignoring the stanza here, which sounds really bad. Also, 01:09:437 (7) this note doesn't fit, since there's nothing in the music. The stream should start at 01:09:509 instead. That is why this is the only fitting rhythm here.
  10. 01:10:230 (3) - There is no beat at 01:10:374, and you're ignoring the stanza again in a bad way, so you should definitely change it to this rhythm.
  11. 01:18:307 (1,2) - Same as previous ones. You are ignoring the stanza: It sounds bad, that the slider ends at the big white line. Change to this rhythm.
  12. 01:21:480 (5) - I don't see a reason for 1/8 here. Simply change it to an 1/4 reverse-slider would improve the rhythm.
  13. 01:32:153 (1) - This played kind of strange. In fact, this slider is only slowed down because you wanted symmetry here, though I think playability should be more important than aesthetics. You might atleast use 0,75x instead of 0.5x, and do something like this
  14. Well, this Insane diff needs some work in rhythm. I only mentioned the most important aspects; To be ranked it'll need more mods to improve the rhythm. Remember for your future maps: 1. Don't use 1/8 reverse-sliders without listening to the music on 25%, if it's really fitting. 2. Only use sliders which end on the big white line in really special cases, since the main drum beat is often on this big white line and it feels bad if it doesn't get clicked. In your calm sections this fits, because there is no drums (for example 00:28:547 (5)). But in the sections with drum beat, you have to use either this or start sliders on the big white line, but not this.

    For the rhythm issue that you mentioned, I cared it a lot in fact. However, you can see that I added most of the finish on the red line before the Long white line during Kiai, for music itself says so. So I don't think I should pay much attention to the rhythm on the Long white line since players even won't notice there exist a Long white line without any drum ! So it won't be that awkward as you said, because follow the 1/2 rhythm will be fine for most people. Fixing it can make progress, however, so I still fixed most, and low down the volume here 01:10:374 - .
    Your flow is really good though, it's really fun to play! ^-^ Thx for your appreciation!

Nice mapset overall! Needs some more work to be ranked, but I enjoyed playing and modding it. Please, reply to my mod, and tell me what you didn't fix and why :) Thanks ^^
Others that I didn't mentioned are all fixed. Nice mod! Thx a lot! :)
Mafumafu
Extra-Insane 23333
EmingK
try this video
链接: http://pan.baidu.com/s/1c0u3eBQ 密码: spl5
;w;紧张赶毕业论文中过两天再来摸
wcx19911123
[General]
offset need to +10 imo.. I'll find some more opinions on the timing

[Normal]
01:11:384 (4,5) - blanket?

nothing to say, remind me if I forget the timing
Chloe
since wcx denied my kds, let me post the chatlog

12:06 F D Flourite: http://osu.ppy.sh/b/433346
12:07 *Chloe is editing [http://osu.ppy.sh/b/433344 Miyano Mamoru - Kanon (TV Size) [Easy]]
12:08 Chloe: 00:08:355 (1) - 延后1/2 缩短1/2
12:08 Chloe: cruel for ez
12:08 Chloe: 不对
12:08 F D Flourite: 缩短不是比较Cruel吗XD
12:08 Chloe: 也不是cruel
12:08 Chloe: 不fit BGM
12:09 Chloe: 01:16:432 (3,4,5,1) -
12:09 Chloe: 这角度不够平滑
12:09 Chloe: 01:29:124 (1,2) - 丑
12:09 Chloe: 而且太overlap
12:10 F D Flourite: ok
12:10 Chloe: nm
12:10 Chloe: 00:18:307 - 漏音
12:11 Chloe: 不对
12:11 Chloe: 前面也漏了 算了没事
12:11 Chloe: 00:50:182 (2,3) -
12:11 Chloe: 这个会被BAT挑
12:12 Chloe: 01:06:480 (2) -
12:12 F D Flourite: 噗
12:12 Chloe: 这个还是改了吧
12:12 Chloe: 前面那个和这个比起来简直是你你
12:12 F D Flourite: 好吧。。。没想到叠都不能叠1/2XD
12:12 Chloe: 前面那个没什么问题
12:13 Chloe: 01:24:221 (1,2,3,4) - 这个2组也是有点过分 估计也会被挑
12:13 F D Flourite: ok
12:14 Chloe: HARD
12:14 Chloe: 妈呀
12:14 Chloe: 你这个NC加的
12:15 Chloe: 00:02:153 (1) -
12:15 Chloe: 这个NC
12:15 Chloe: 00:04:028 (1) - 这个NC
12:15 Chloe: 00:09:076 (1) -
12:16 Chloe: 00:25:086 (5) -
12:16 Chloe: http://puu.sh/9irYq/07f92f4823.jpg
12:17 Chloe: 这里节奏没下好0.0
12:17 F D Flourite: 但那样太难了吧
12:17 Chloe: 你可以调整间距
12:18 Chloe: 00:54:148 (9,1) - 。
12:18 Chloe: 这个为什么会在HARD出现 也没觉得怎么好看
12:18 Chloe: 我其实已经弃用此类梗了
12:18 Chloe: 使用条件太苛刻
12:19 Chloe: 01:25:807 (4,5,6,1) -
12:19 F D Flourite: 我只是觉得这类看起来使图会比较简洁,不过这里是不好
12:19 Chloe: 这个怎么没凑个菱形
12:19 Chloe: 01:26:961 (3,4,5,6) -
12:20 Chloe: 可以都NC
12:20 Chloe: 和前面一样
12:20 Chloe: 做的不错啊这个HARD
12:21 F D Flourite: 量产,不到1个小时做完XD
12:22 F D Flourite: 全图ins大概花了一天断断续续地做,其他全是不到1小时。。。
12:22 Chloe: 这速度还行吧
12:22 Chloe: 不要太量产就行
12:22 Chloe: 像我已经全部量产了
12:22 F D Flourite: :D
12:24 Chloe: 00:17:009 (5) -
12:24 Chloe: 我不觉得这个有不同间距的理由 就算后面是滑条
12:24 Chloe: 00:18:884 (4,5,6) -
12:25 Chloe: 这边FLOW太差 太平滑了 要曲折一点
12:25 Chloe: http://puu.sh/9iss4/6a06d74737.jpg
12:25 F D Flourite: ok
12:25 Chloe: 类似这种
12:25 Chloe: 00:20:903 (1) -
12:25 Chloe: NC
12:25 Chloe: 我觉得你有点死跟bgm
12:26 Chloe: 节奏不够丰满
12:26 F D Flourite: 啊,是的...
12:26 Chloe: 要是我
12:26 Chloe: http://puu.sh/9iswE/dda223b920.jpg
12:26 Chloe: 大概会是这样塞满的情况
12:26 F D Flourite: 噗...
12:27 Chloe: 00:23:788 (2) -
12:27 Chloe: 这边开始有个很清脆的声音
12:28 F D Flourite: 加whistle?
12:28 Chloe: 因此我建议 00:23:788 (2) - 红线3连堆在一起配合00:24:076 (5,1,2) - 放个4连
12:28 Chloe: 00:24:509 (3) - 而且这边开始其实已经是1/3拍了
12:29 Chloe: 00:42:394 (2) -
12:29 Chloe: 尾巴补个3连吧
12:29 Chloe: 空拍有点蛋疼
12:29 F D Flourite: 原来是钢琴声啊...倒是可以换梗
12:30 Chloe: 00:48:451 (1,1,1,1) -
12:30 Chloe: 可以全NC
12:30 Chloe: 00:53:067 (1,2,3,4) - ^
12:30 Chloe: 00:53:644 (4,5,6,7,8,9,10,11,1) - 这个串形状有点aji
12:32 Chloe: 其他没啥了
Topic Starter
F D Flourite

wcx19911123 wrote:

[General]
offset need to +10 imo.. I'll find some more opinions on the timing

[Normal]
01:11:384 (4,5) - blanket?

nothing to say, remind me if I forget the timing
All Fixed!
Thx wcx~ :)
wcx19911123
found some opinions on the timing, finally I suggest you to use offset 1158, it would be the best offset
call me back
Topic Starter
F D Flourite

wcx19911123 wrote:

found some opinions on the timing, finally I suggest you to use offset 1158, it would be the best offset
call me back
All fixed... tho, 我要再给你一次Kd吗?算了等你back再说吧23333333333 ;)
wcx19911123
bubbled
kd别给了
Topic Starter
F D Flourite

wcx19911123 wrote:

bubbled
kd别给了
Thank you 长喜~ lol
我!今!天!没!吃!小!苹!果!感!觉!萌!萌!哒!
grumd
yey
ranked
we lost our chatlogs, lel
but we fixed like, several rhythm and placement stuffs in all diffs and fixed spinners in easy that had objects too close after them
nothing much though
Mafumafu
FFFFFFFFFFFDDDDDDDDDDDDDDDDDDDDDDDDDDDDD :D
Gratz!下一个坑求带啊
Koiyuki
前面还找我试图后面这么快就rank,诗人?
Topic Starter
F D Flourite

grumd wrote:

yey
ranked
we lost our chatlogs, lel
but we fixed like, several rhythm and placement stuffs in all diffs and fixed spinners in easy that had objects too close after them
nothing much though
A great help~ Thank you very much! :)

Regraz wrote:

FFFFFFFFFFFDDDDDDDDDDDDDDDDDDDDDDDDDDDDD :D
Gratz!下一个坑求带啊
噗,估计要蛮久才会真的开坑了……估计会先把前面两个没求mod的弄完~ 谢了

Minakami Yuki wrote:

前面还找我试图后面这么快就rank,诗人?
本来就泡了嘛 ;) ……谢了
Myxo
Congratz ^-^
Mao
Cool map. Gratz ;b
Zero__wind
这都能rank 我也是非常夫妻
EmingK

Zero__wind wrote:

这都能rank 我也是非常夫妻
Xiaolin
17 days ago ? o.o Pro dude ~
Topic Starter
F D Flourite
Wow~ So many people... Thank you <3
IamKwaN

Zero__wind wrote:

这都能rank 我也是非常夫妻
cacipan
This song is the theme of the TV anime
TV anime name うたの☆プリンスさまっ♪ マジLOVE2000%
うたの☆プリンスさまっ♪ is original work name
detail: http://goo.gl/8GtkQo (wikipedia)

also, Song Title of "カノン" is originated in the "Canon" of musical terminology(composer says)

I hope the meta-information correction
wcx19911123
sorry for my fault
unrank due to metadata issues, would get this done assp
wcx19911123
ok, fixed title and source and checked all things
reranked
Topic Starter
F D Flourite
Thank you wcx and cacipan, and sorry for the inconvenience~ ;)
yf_bmp
human
Broccoly
whenever I get good score and acc maps get unranked.. i guess that's why I shouldn't play qualified maps :C
Topic Starter
F D Flourite

Broccoly wrote:

whenever I get good score and acc maps get unranked.. i guess that's why I shouldn't play qualified maps :C
Sorry for my carelessness~ :(
And yes, I guess it is safer to play this map when it is totally ranked :P
LexiaLovesU
is the difficulty of insane is it really equal to insane
i think no
its more of Extra diff :/ and this makes a bad spread for between the so called "insane" and hard
and the mapper knows this
this map is bad as in way too hard the mapper was too focused on making the map really hard it may fit with the song but it does not fit for the difficulty. and yes we can determine a quality of a map by its difficulty. This map has bad Insane since its not even an Insane :/ its an extra just cause the diff is labeled Insane doesnt mean it is and i think most will agree that this map itself definitely way too difficult for it to be an insane diff.
I thinks its bad considering this and i wished the mapper made a proper insane and named this diff Extra :(
Next time make a proper Insane diff instead of spamming jumps everywhere you can make hard insanes while following ds it was done before...
TBH that this should not have been ranked considering this spread cause as i said this isnt an Insane diff anymore :<

Think about that
Topic Starter
F D Flourite

LexiaLovesU wrote:

is the difficulty of insane is it really equal to insane
i think no
its more of Extra diff :/ and this makes a bad spread for between the so called "insane" and hard
and the mapper knows this
this map is bad as in way too hard the mapper was too focused on making the map really hard it may fit with the song but it does not fit for the difficulty. and yes we can determine a quality of a map by its difficulty. This map has bad Insane since its not even an Insane :/ its an extra just cause the diff is labeled Insane doesnt mean it is and i think most will agree that this map itself definitely way too difficult for it to be an insane diff.
I thinks its bad considering this and i wished the mapper made a proper insane and named this diff Extra :(
Next time make a proper Insane diff instead of spamming jumps everywhere you can make hard insanes while following ds it was done before...
TBH that this should not have been ranked considering this spread cause as i said this isn't an Insane diff anymore :<

Think about that
Well, first you can look at this map http://osu.ppy.sh/s/124500

I believe it is a good map in your opinion. And in fact, I love that map, too. All diffs.

Meanwhile, the most play count that I spend on is Yuki's Insane on that map~

I know that's what you mentioned the "appropriate" Insane~

I can enjoy the half-complete rhythm in it~

However, I regard it more like a "Hard" than "Insane", because the distance is short and it is somehow easy~ with high BPM~

You can see the difficulty trend nowadays. Half of mappers (I think more than a half) don't want to open "Distance Snap" when mapping. But there are still someone are in the opposite style, for example, Andrea. I don't mean that his map is bad or somehow. Actually, I like playing Andrea's map, it is well worth playing. Meanwhile, I don't think Andrea's Insane can really bring people a feel of Insane~ Just like a train keeping a consistent speed on the railroad~ I've almost fallen asleep when playing such maps once.(Sorry, Andrea, XD) Maybe these maps are more to relax one's hand and mind and put one totally into soft music or somehow... It is hard to explain.

But I don't want that feel...I think this song is really passionate and have very strong rhythm in some place. If there is no jump, I cannot get the feeling.

Meanwhile, I do apologize for the unexpected Extra-Insane. I didn't mean to do such great jumps at first... Somehow I lost control. :<

Regardless of the jumping difficulty, I don't think I did anything cruel for players. You can remove all the notes and listening to the music. I think I did few overmaps. It is almost the true rhythm of the music.

If everyone still need a "Insane" (I'd more likely to call it Hyper), you cannot get the really feeling of passion of this song, as well as the real rhythm. Will you make a Insane that has almost the same rhythm as Extra? I won't.

As for the solution, shorten the distance in this Extra-Insane will work? Maybe, but I won't do that, because it is somehow meaningless. Maybe decreasing HP and OD will work better :P

I may consider to ask Guest Request for other songs if the Insane is still too hard~ But for this song, I won't change my frame of Insane.

Anyway, thank you for your advice.
LexiaLovesU
let talk more about this in game i rather not start flame tbh i didnt even think you would have listened to my comment i was trying to get bats to post their opinions about this in hopes of you listening about the spread it just i really think proper spreads are necessary well dont worry i was never looking for an Unrank. just a BAT to get you to listen more seriously then a random person that posted a complaint :D thanks for replying owo
Fycho
sorry, sadly
[Insane]
00:48:465 (1,1,1) - I think these should be snapped to 1/3 ticks, 00:48:465 - 00:48:657 - 00:48:850 - .

Please see hard diff: 00:48:465 (5) -
Garven
Fix 'em please.

Considering 00:53:081 (1,1,1) - you might want to use sliders here instead of circles.

The mp3 quality is really poor. Find a better one please.
Topic Starter
F D Flourite

Garven wrote:

Fix 'em please.

Considering 00:53:081 (1,1,1) - you might want to use sliders here instead of circles.

The mp3 quality is really poor. Find a better one please.
Ok, already fixed the rhythm from Fycho. Also changed the mp3.
But I won't change the circles into sliders because it will break the overlook of that part.

I think I need rebub after changing the mp3~ But I hope you can reply faster 'cause I'm somehow busy preparing my final. :?
Garven
The problem is that both of those sections are different rhythms, but there's no way for the player to be able to discern that. I think from a gameplay perspective, it would be more fair if you tried to set a slider in there somewhere that establishes the rhythm at least for the first part.
Topic Starter
F D Flourite

Garven wrote:

The problem is that both of those sections are different rhythms, but there's no way for the player to be able to discern that. I think from a gameplay perspective, it would be more fair if you tried to set a slider in there somewhere that establishes the rhythm at least for the first part.
Alright. I made a slider of the first two. However, there is no correct rhythm unless I made snapper 1/12, so I did it 1/4.

I think maybe you should recheck the offset to grab certain problem of this part.
Atrue
Got Garven's permission to recheck the map~
1. MP3 quality is good~
2. New timing checked and fine~
3. Fixed some little issue in hitound in Hard diff. (edit: not only hard diff..)

So Rebubbled~
Good luck!
Atrue
;w; fixed your bubble~
Topic Starter
F D Flourite
Ok, I'm waiting for wcx's reply, maybe Garven's is needed too, since Atrue has said he will be less active~ :(
Garven
[General]
So few circles in your maps until Insane. Kinda boring. :(

[Easy]
00:26:701 (1) - This spinner is awkward. Since you have no sounds on it, it's just kind of there with nothing really going on in the music. I'd just delete it.
Why do you have a break if you mapped through it in the Hard/Insane?

[Normal]
00:04:057 (2,1) - What is this doing in a Normal? Follow the music, firstly. Secondly, don't use advanced techniques in lower level maps.
Why do you have a break if you mapped through it in the Hard/Insane?

[Hard]
Wow. This difficulty jump is HUGE. Map a real Hard diff and rename this to Insane please.
00:59:298 (1,1,1) - Please don't new combo spam
01:01:461 (1,2,1,1,1,2,1,1,1) - ^
01:24:249 (1,2,3,4,1,2,3,4) - This doesn't really play that well. The stop and go with a constant rhythm when you stop with the vocal, but keep going with the rhythm on the drum part but not moving really flows poorly. I recommend you remove the circles between the sliders. That or remove the sliders and use double circles instead.

[Insane]
Rename this to Extra.
00:08:096 (1,2,3,4,5) - Spacing is suddenly rather high for a fairly subdued part of the song.
00:32:903 (1,2,1,2,1,2,1,2,1,2,1) - Please don't new combo spam
00:36:942 (1) - What is this following? The strong beat in the music is at 00:37:086 -
00:40:692 (3,4,5,6,7,8,1,2,3,4) - I'm not really sure what you're trying to follow here, pattern-wise.
00:42:134 (1,2) - And after all those jumps, this feels waaaay too close. The pacing and flow feels broken.
00:42:855 (1,2,1,2,1,2,1,2,1,2) - Please don't new combo spam
00:48:480 (1,1,1) - I still highly recommend that you use a slider considering that both of these have different rhythms. Also don't new combo spam.
00:53:096 (1,1) - New combo spammmm. I'm not going to point them out anymore.
01:11:413 (1) - Slider end is unsnapped

You really need to fix the broken difficulty spread before you push this to re-rank. Let me know when you get the new difficulty in and I'll give it a look-over.
Mafumafu
So sad.......我的mania成绩。。。
Mafumafu
还是祝早日rerank
yf_bmp
Done
漏的滑条静音我给补上了
http://puu.sh/9DBI2/ec769b1919.zip
Topic Starter
F D Flourite

Garven wrote:

[General]
So few circles in your maps until Insane. Kinda boring. :( If I use more circles instead of sliders, difficulty will increase. It is not even a definite Easy and Normal now.

[Easy]
00:26:701 (1) - This spinner is awkward. Since you have no sounds on it, it's just kind of there with nothing really going on in the music. I'd just delete it. OK.
Why do you have a break if you mapped through it in the Hard/Insane? Was for making it easier, but I mapped it at last.

[Normal]
00:04:057 (2,1) - What is this doing in a Normal? Follow the music, firstly. Secondly, don't use advanced techniques in lower level maps. Fixed.
Why do you have a break if you mapped through it in the Hard/Insane? Same as above.

[Hard]
Wow. This difficulty jump is HUGE. Map a real Hard diff and rename this to Insane please.
00:59:298 (1,1,1) - Please don't new combo spam This New Combo Setting is used for players to read the map easier. Using this pattern without New Combo is somehow too difficult especially in Hard. Besides, many mappers use this. Why not for me ?
01:01:461 (1,2,1,1,1,2,1,1,1) - ^ Same as above.
01:24:249 (1,2,3,4,1,2,3,4) - This doesn't really play that well. The stop and go with a constant rhythm when you stop with the vocal, but keep going with the rhythm on the drum part but not moving really flows poorly. I recommend you remove the circles between the sliders. That or remove the sliders and use double circles instead. OK.

[Insane]
Rename this to Extra. Another Name.
00:08:096 (1,2,3,4,5) - Spacing is suddenly rather high for a fairly subdued part of the song. No. This is used to hint players that map is becoming difficult. Besides, this part is faster and the rhythm is stronger than previous.
00:32:903 (1,2,1,2,1,2,1,2,1,2,1) - Please don't new combo spam Well, maybe in this diff I will use fewer New Combo since it is ok for player to read the map harder.
00:36:942 (1) - What is this following? The strong beat in the music is at 00:37:086 - Fixed.
00:40:692 (3,4,5,6,7,8,1,2,3,4) - I'm not really sure what you're trying to follow here, pattern-wise. You don't hear the piano here?
00:42:134 (1,2) - And after all those jumps, this feels waaaay too close. The pacing and flow feels broken. Fixed.
00:42:855 (1,2,1,2,1,2,1,2,1,2) - Please don't new combo spam OK. It won't hurt a lot.
00:48:480 (1,1,1) - I still highly recommend that you use a slider considering that both of these have different rhythms. Also don't new combo spam. In fact. These three sounds are REALLY strong. Using sliders will hurt the feeling of hitting. Just as you said in General, somehow boring. If there is definite snap of these sounds, I won't use the slider on 00:53:096 (1) - ,either.
00:53:096 (1,1) - New combo spammmm. I'm not going to point them out anymore. These rhythm are special so it is ok to stay like this. But it is ok to be fixed, too, since this is Extra now.
01:11:413 (1) - Slider end is unsnapped fixed.

You really need to fix the broken difficulty spread before you push this to re-rank. Let me know when you get the new difficulty in and I'll give it a look-over. OK.
Done.
LexiaLovesU
Sorry though be happy that there will be a proper spread >wo though you have to remember this isnt a guideline this is a rule since you need a reasonable gap between the diffs >.<
Garven
Did some IRC followup mostly concerning detailing why the spread is unacceptable from the N -> H still and some detail cleanup on the other maps. Get some mods on the new Insane and call me back!
smallboat
As yf_bmp QQ req.

[yf's Insane]

00:01:173 (1) - 注意這個音效組和音量,一個是S:C1,另一個是S,我建議用S:C1 (音量50%)比較好,滑條聲靜音一下較佳。
00:09:249 (1,2,3) - 如果這是要做簡單向ins,這個間距似乎有點遠。(4.xx間距..)
00:21:509 (6,7,8,9) - 這四個放在這裡好像有點亂..(overlap到23了,我想player打HD應該有點坑)
00:25:115 (6) - 這個間距前面3連有跳,后面那3連反而沒跳有點奇怪,不如前后保持同距就好? 這樣比較好讀。
00:27:134 (2,4) - 這兩個vocal應該是能加whistle,可以試試。
00:44:153 (1) - 這個slider有點太靠邊了有點突兀,我覺得還是左上移動一些。
00:45:884 (3) - ^ (試試(116|24)? 我覺得這音聽起來沒跳點,所以放近些?)
00:48:192 (7,1) - 感覺這間距很容易miss here.
00:54:249 (1) - 間距2.6有點far,試試(500|212)?
00:59:297 (3,4) - 這邊的節奏我建議跟vocal似乎也可以,ctrl+g交換節奏試試?
01:14:874 (2,1) - 1/4 slider跳有點遠,放上一些?
01:22:807 (3,1,2) - 節奏應該是跟01:20:788 (5) - 一樣? 跟vocal吧。
01:24:538 (2,3) - 這邊怎麼就跟了vocal,而前面竟然是跟鼓點?
01:26:269 (5) - 太靠左上了,移近一點吧。

希望這數條能改善你的map quality,早日rebubbled. GL。
_Stan
其实挺好的 jump很爽

[yf's Insane]
00:08:096 (1,2,3,4) - 00:10:403 (1,2,3,4) - 节奏相同的话, 4的snap尽量一样把
00:21:797 (1) - 好怪的滑条
00:40:115 (4,5) - 这个snap不好
00:48:480 (1) - 这里三声是重鼓音 用note三角形或是什么的怎么样? 不要滑条
00:53:096 (1) - ^
01:04:922 (1) - 呃呃呃呃,,
01:28:865 (1) - ^

good luck
Mafumafu
D:
多么帅的图
===========================
标签怎么两个yf_bmp
00:12:134 (9) - 不NC一下?
00:25:259 (7) - 在这里NC,下一个去掉?
00:31:317 (1) - 加音效?
00:42:134 (3) - antijump建议NC
00:51:365 (5,2) - 包一下?
01:07:519 (2,3) - 建议修一下blanket
01:16:749 (8) - 这么高亢的歌声NC一下吧,况且这个cb对比附近的来看也是有些long。。。。
===========================
Good Luck!
Topic Starter
F D Flourite
smallboat

smallboat wrote:

As yf_bmp QQ req.

[yf's Insane]

00:01:173 (1) - 注意這個音效組和音量,一個是S:C1,另一個是S,我建議用S:C1 (音量50%)比較好,滑條聲靜音一下較佳。
00:09:249 (1,2,3) - 如果這是要做簡單向ins,這個間距似乎有點遠。(4.xx間距..)
00:21:509 (6,7,8,9) - 這四個放在這裡好像有點亂..(overlap到23了,我想player打HD應該有點坑)
00:25:115 (6) - 這個間距前面3連有跳,后面那3連反而沒跳有點奇怪,不如前后保持同距就好? 這樣比較好讀。
00:27:134 (2,4) - 這兩個vocal應該是能加whistle,可以試試。
00:44:153 (1) - 這個slider有點太靠邊了有點突兀,我覺得還是左上移動一些。
00:45:884 (3) - ^ (試試(116|24)? 我覺得這音聽起來沒跳點,所以放近些?)
00:48:192 (7,1) - 感覺這間距很容易miss here.
00:54:249 (1) - 間距2.6有點far,試試(500|212)?
00:59:297 (3,4) - 這邊的節奏我建議跟vocal似乎也可以,ctrl+g交換節奏試試?
01:14:874 (2,1) - 1/4 slider跳有點遠,放上一些?
01:22:807 (3,1,2) - 節奏應該是跟01:20:788 (5) - 一樣? 跟vocal吧。
01:24:538 (2,3) - 這邊怎麼就跟了vocal,而前面竟然是跟鼓點?
01:26:269 (5) - 太靠左上了,移近一點吧。

希望這數條能改善你的map quality,早日rebubbled. GL。
_Stan

_Stan wrote:

其实挺好的 jump很爽

[yf's Insane]
00:08:096 (1,2,3,4) - 00:10:403 (1,2,3,4) - 节奏相同的话, 4的snap尽量一样把
00:21:797 (1) - 好怪的滑条
00:40:115 (4,5) - 这个snap不好
00:48:480 (1) - 这里三声是重鼓音 用note三角形或是什么的怎么样? 不要滑条
00:53:096 (1) - ^
01:04:922 (1) - 呃呃呃呃,,
01:28:865 (1) - ^

good luck

Regraz

Regraz wrote:

D:
多么帅的图
===========================
标签怎么两个yf_bmp
00:12:134 (9) - 不NC一下?
00:25:259 (7) - 在这里NC,下一个去掉?
00:31:317 (1) - 加音效?
00:42:134 (3) - antijump建议NC
00:51:365 (5,2) - 包一下?
01:07:519 (2,3) - 建议修一下blanket
01:16:749 (8) - 这么高亢的歌声NC一下吧,况且这个cb对比附近的来看也是有些long。。。。
===========================
Good Luck!

With yf_bmp's decision, I helped him changing with almost all the NC stuffs and some distance stuffs. Thx for your mods!
ZZHBOY
有点乱 还要摸吗 我怕被打啊
Garven
[yf]
Tick rate 2 fits this song best
00:54:105 (5) - Just make them circles
00:58:865 (1,2,3,4,5,1,2,3,4,5) - These feel really off... the jumps should be happening with the vocals, if anything. Also that you have a constant rhythm going through here also contributes to the flow confusion.
01:07:519 (2) - Slider end is unsnapped
01:12:134 (3) - ^
01:17:038 (6) - ^
01:24:249 (1,2,3,4,5,1,2,3,4,5) - The same thing going on here from last time. I really suggest you try a different pattern design here.

[Dream]
01:17:326 (1) - I think instead of returning to a stack with this, having it more in the left and center field would flow much better. The upward movement just didn't have a good feeling to it.
01:19:346 (7) - Try not to cover a slider so much with hit objects

Edit:

@yf: My problem with the patterns is more the timing of your jumps. Since you're using stacks to sliders -> jump, they'd feel a lot better if you time them with the vocals instead of right after the vocals. That you also change your jump pattern for the final 01:00:884 (5) - slider on each instance also makes things unintuitive.
Kibbleru
dududuuu -stalking garven-
Crystal
gogogo :D
Garven
This is much better now. Thanks for fixing up the spread!

Rebubbled!
BeatofIke
Re-Ranked!
yf_bmp
Re-Iked!
10nya
gratz :3
pw384
Good
keeeeeeko
Dream:01:11:846 (4) - Maybe lack of clap.

Anyway Re-gratz!
Mafumafu
终于。。。。。。。。嘉文还是没能献出他的的红心
jesse1412
This kind of map is the reason why:

I WANT TO MOD ALL 5.3+ STAR MAPS BEFORE THEY GET RANKED.
I WANT TO MOD ALL HARD MAPS BEFORE THEY GET RANKED.
Flandre_Vampir
Gratz!
Please sign in to reply.

New reply