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LhoU - Highlander

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Total Posts
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Decipher
:roll:
Pururut
3nd o/
Reol
I love it!
Topic Starter
Cherry Blossom

[ HalLoWeeN ] wrote:

I love it!
Thank you for your star o/
Sylith
placement done!

I'll do hitsounding on next weekends ;___;

SPOILER
osu file format v12

[General]
AudioFilename: Highlander.mp3
AudioLeadIn: 1500
PreviewTime: 35141
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Highlander
TitleUnicode:Highlander
Artist:LhoU
ArtistUnicode:LhoU
Creator:Cherry Blossom
Version:Sylith's Another
Source:BMS
Tags:
BeatmapID:0
BeatmapSetID:-1

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
//Background and Video events
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//Break Periods
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
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332,172,86692,1,0,0:0:0:0:
332,172,86773,1,0,0:0:0:0:
332,172,86854,1,0,0:0:0:0:
332,172,86935,1,0,0:0:0:0:
332,172,87017,6,0,P|337:132|344:80,1,90
484,20,87341,2,0,P|478:65|472:112,1,90
467,275,87665,2,0,P|415:203|317:172,1,180
208,291,88152,6,0,P|248:272|293:271,1,90
416,360,88476,1,0,0:0:0:0:
272,364,88638,2,0,P|253:271|232:156,1,180
280,32,89287,1,0,0:0:0:0:
84,120,89611,6,0,P|136:120|188:108,1,90
327,194,89935,2,0,P|282:186|237:186,1,90
124,40,90260,2,0,P|132:118|144:232,1,180
88,312,90746,6,0,P|43:317|-16:328,1,90
142,219,91071,1,0,0:0:0:0:
200,344,91233,2,0,P|264:283|280:196,1,180
384,352,91881,1,0,0:0:0:0:
412,188,92206,6,0,P|420:140|444:86,1,90
274,195,92530,2,0,P|311:225|345:274,1,90
328,92,92854,2,0,P|241:106|131:38,1,180
104,168,93341,2,0,P|96:212|92:260,1,90
128,360,93665,1,0,0:0:0:0:
4,292,93827,2,0,P|96:280|196:268,1,180
412,264,94476,5,0,0:0:0:0:
356,348,94638,1,0,0:0:0:0:
316,256,94800,2,0,P|312:212|320:152,1,90
408,88,95125,2,0,P|412:132|404:192,1,90
232,304,95449,2,0,P|224:216|244:100,1,180
260,20,95935,6,0,P|216:24|162:26,1,90
57,141,96260,2,0,P|148:132|236:125,1,180
316,200,96746,2,0,L|312:300,1,90
396,364,97071,2,0,P|416:304|472:252,1,135
492,232,97395,6,0,P|448:244|404:247,1,90
216,156,97719,2,0,P|217:203|219:245,1,90
304,360,98044,2,0,P|309:273|320:156,1,180
320,52,98530,6,0,P|272:52|228:44,1,90
60,152,98854,1,0,0:0:0:0:
140,40,99017,2,0,L|160:228,2,180
264,195,99989,6,0,P|255:239|240:282,1,90
360,128,100314,2,0,L|372:224,1,90
397,357,100638,2,0,P|326:302|239:282,1,180
108,336,101125,6,0,P|100:288|92:228,1,90
152,88,101449,1,0,0:0:0:0:
16,160,101611,2,0,P|107:167|196:172,1,180
292,292,102260,1,0,0:0:0:0:
364,64,102584,6,0,P|364:113|360:184,1,90
192,260,102908,2,0,P|191:210|196:140,1,90
276,80,103233,2,0,B|280:144|280:144|276:188|276:188|280:280,1,180
372,312,103719,6,0,L|368:211,1,90
464,340,104044,1,0,0:0:0:0:
285,355,104206,2,0,B|243:338|199:350|199:350|155:362|107:350,1,180
66,181,104854,6,0,P|62:223|59:273,1,90
168,196,105179,2,0,L|164:124|160:52,1,135
143,35,105503,1,0,0:0:0:0:
256,140,105665,2,0,B|303:144|303:144|344:139|344:139|408:145,1,135
416,160,105989,1,0,0:0:0:0:
312,60,106152,2,0,L|304:228,1,135
304,232,106476,5,0,0:0:0:0:
416,160,106638,1,0,0:0:0:0:
340,312,106800,1,0,0:0:0:0:
200,236,106962,1,0,0:0:0:0:
212,260,107044,1,0,0:0:0:0:
220,280,107125,6,0,L|216:348,1,45
120,356,107287,2,0,L|124:288,1,45
125,185,107449,1,0,0:0:0:0:
16,300,107611,1,0,0:0:0:0:
24,104,107773,6,0,P|28:148|24:192,1,80.9999975280763
19,204,108098,6,0,P|72:188|147:188,1,107.999996704102
260,96,108422,2,8,P|206:93|154:77,1,107.999996704102,0|0,0:0|0:0,0:0:0:0:
360,44,108746,1,0,0:0:0:0:
352,84,108827,1,0,0:0:0:0:
344,124,108908,1,0,0:0:0:0:
337,164,108989,1,0,0:0:0:0:
329,203,109070,5,0,0:0:0:0:
384,360,109233,1,0,0:0:0:0:
512,268,109395,2,0,P|460:268|376:252,1,107.999996704102
240,184,109719,5,0,0:0:0:0:
428,160,109881,1,0,0:0:0:0:
268,288,110044,2,0,P|176:272|132:204,1,161.999995056153
120,196,110368,6,0,L|103:331,1,107.999996704102
240,184,110692,2,0,L|226:76,1,107.999996704102
220,36,110935,1,0,0:0:0:0:
220,36,111017,1,0,0:0:0:0:
32,116,111179,2,0,P|84:116|144:96,1,107.999996704102
324,108,111503,5,0,0:0:0:0:
336,136,111584,1,0,0:0:0:0:
348,164,111665,2,0,L|362:56,1,107.999996704102
468,232,111989,2,0,L|460:112,1,107.999996704102
376,260,112314,5,0,0:0:0:0:
460,124,112476,1,0,0:0:0:0:
485,353,112638,2,0,B|449:337|411:350|411:350|369:365|323:346,1,161.999995056153
290,325,112962,5,0,0:0:0:0:
132,240,113125,1,0,0:0:0:0:
184,376,113287,1,0,0:0:0:0:
208,184,113449,2,0,P|220:236|208:296,1,107.999996704102
26,261,113773,2,0,L|132:240,1,107.999996704102
234,81,114098,5,0,0:0:0:0:
192,88,114179,1,0,0:0:0:0:
151,96,114260,1,0,0:0:0:0:
132,240,114422,1,0,0:0:0:0:
298,242,114584,2,0,P|254:206|202:182,1,107.999996704102
208,184,114827,1,0,0:0:0:0:
208,184,114908,5,0,0:0:0:0:
224,340,115071,1,0,0:0:0:0:
392,288,115233,2,0,L|376:180,1,107.999996704102
372,144,115476,1,0,0:0:0:0:
372,144,115557,6,0,L|484:176,1,107.999996704102
388,44,115881,2,0,L|284:14,1,107.999996704102
284,14,116125,1,0,0:0:0:0:
284,14,116206,5,0,0:0:0:0:
116,140,116368,1,0,0:0:0:0:
212,220,116530,2,0,P|223:140|203:52,1,161.999995056153
188,24,116854,5,0,0:0:0:0:
38,139,117017,1,0,0:0:0:0:
136,196,117179,2,0,P|144:136|128:76,1,107.999996704102
33,233,117503,5,0,0:0:0:0:
41,274,117584,1,0,0:0:0:0:
48,316,117665,1,0,0:0:0:0:
167,320,117827,1,0,0:0:0:0:
202,344,117908,1,0,0:0:0:0:
236,368,117989,1,0,0:0:0:0:
320,292,118152,6,0,P|364:280|396:252,1,80.9999975280763
408,240,118476,6,0,P|411:283|420:368,1,107.999996704102
492,184,118800,2,0,P|497:130|501:76,1,107.999996704102
371,48,119125,1,0,0:0:0:0:
354,84,119206,1,0,0:0:0:0:
323,110,119287,1,0,0:0:0:0:
285,120,119368,1,0,0:0:0:0:
245,114,119449,5,0,0:0:0:0:
108,52,119611,1,0,0:0:0:0:
208,200,119773,1,0,0:0:0:0:
284,32,119935,2,0,P|292:144|300:260,1,215.999993408203
420,208,120422,2,0,L|412:332,1,107.999996704102
308,352,120746,6,0,P|232:328|140:316,1,161.999995056153
108,316,121071,1,0,0:0:0:0:
184,132,121233,2,0,P|196:185|195:239,1,107.999996704102
20,380,121557,2,0,P|8:327|9:273,1,107.999996704102
88,96,121881,6,0,L|99:203,1,107.999996704102
108,316,122206,1,0,0:0:0:0:
5,175,122368,1,0,0:0:0:0:
200,244,122530,1,0,0:0:0:0:
226,238,122611,1,0,0:0:0:0:
250,225,122692,1,0,0:0:0:0:
270,207,122773,1,0,0:0:0:0:
284,185,122854,1,0,0:0:0:0:
292,159,122935,1,0,0:0:0:0:
292,132,123016,5,0,0:0:0:0:
344,256,123179,1,0,0:0:0:0:
200,132,123341,6,0,P|204:80|207:24,1,107.999996704102
376,68,123665,2,0,P|379:121|383:175,1,107.999996704102
440,376,123989,1,0,0:0:0:0:
364,300,124152,1,0,0:0:0:0:
260,272,124314,1,0,0:0:0:0:
152,292,124476,1,0,0:0:0:0:
152,292,124557,1,0,0:0:0:0:
152,292,124638,6,0,L|140:164,1,107.999996704102
24,68,124962,2,0,L|36:196,1,107.999996704102
176,268,125287,2,0,L|164:140,1,107.999996704102
40,28,125611,2,0,L|50:135,1,107.999996704102
168,68,125935,6,0,P|248:60|332:52,1,161.999995056153
372,48,126260,1,0,0:0:0:0:
304,164,126422,2,0,P|296:220|300:300,1,107.999996704102
424,356,126746,2,0,P|432:300|428:220,1,107.999996704102
372,48,127071,5,0,0:0:0:0:
256,192,127152,12,0,128530,0:0:0:0:

@baka CB : I got IRC mod from kodora. give kds plz!
Kodora
Testplay + quick IRC mod as Sylith requested
SPOILER
23:11 Kodora: bwaka
23:11 Kodora: spec
23:11 Sylith: bwaaaka
23:11 Sylith: sure
23:12 Kodora: OD +1 pls
23:12 Sylith: lol
23:13 Sylith: :<
23:13 Kodora: this is mistake what i often see in a lots of maps
23:13 Kodora: try to avoid starting streams on slidertails
23:13 Kodora: they usually feels awkward to catch
23:14 Sylith: hm
23:14 Kodora: because you can't click first beat you're easily lost whole stream
23:14 Sylith: I thought it was okay, but I'll consider it :O
23:14 Kodora: and have 100 100 100 100
23:16 Kodora: are you aiming it to be easier insane?
23:16 Sylith: hm
23:17 Sylith: extra - another - hyper -
23:17 Sylith: sth like this
23:17 Sylith: maybe
23:17 Kodora: 00:00:730 - note here wouldn't hurt
23:17 Kodora: covering strong beat by spinner is usually feels very wrong
23:17 Sylith: okkkk
23:18 Kodora: 00:13:233 (1) - wrongly snapped
23:18 Kodora: end it at 00:13:719 -
23:18 Sylith: lol mistake
23:18 Kodora: thought 00:14:044 - would be more logical for this note
23:18 Kodora: i mean note what you following using this slider
23:19 Kodora: 00:28:152 (4,5) - make them just linear pls
23:19 Sylith: I want to make it end at 00:13:881 - here :<
23:20 Kodora: 00:30:260 (3,4,1) - yeah that's classical case when note + triplet plays much better than triplet which starting at slidertail
23:20 Kodora: that doesn't works too horribad for your case
23:20 Kodora: due to bpm
23:20 Kodora: just consider it for your future maps
23:21 Sylith: hm I see
23:21 Kodora: 00:42:098 (4,1) - here should be triplet for consistensy with previous ones
23:21 Sylith: anyway, I love this kinda bit bented slider
23:21 Sylith: 00:28:152 (4,5) -
23:22 Kodora: i prefer linears in most of cases :D
23:22 Sylith: haha that's personal taste
23:22 Sylith: wanna keep there
23:23 Kodora: 00:58:476 (1,4,5,6,8) - i see whose pattern you stole here :>
23:23 Sylith: o-oh whose pattern is it
23:24 Sylith: usually I don't copy the pattern when I map
23:24 Sylith: but maybe I saw that pattern b4 >.>
23:24 Kodora: yeah
23:24 Kodora: at Yuko's maps :>
23:24 Sylith: hahaha
23:24 Kodora: 01:47:773 (1,1) - another problem
23:24 Sylith: I didn't aimed it
23:24 Kodora: very harsh SV jump
23:25 Kodora: look, x0.50 slider is very short
23:25 Sylith: okay I'll apply x0.6
23:25 Kodora: yeah
23:25 Kodora: or x0.65
23:25 Kodora: just to make it more smooth to play
23:25 Kodora: also apply his to second one too
23:25 Sylith: 01:58:152 (1) -
23:25 Sylith: sure
23:26 Kodora: yeah
23:26 Kodora: 02:03:908 - here just MUST be note XD
23:27 Sylith: I-I'll consider about it
23:27 Sylith: lazy to make a new pattern
23:27 *Sylith runs
23:28 Sylith: and I think it is acceptable!
23:28 Sylith: just my opinion though haha
23:29 Kodora: well actually not much to say, very solid work
23:29 Kodora: add hitsounds and go for rank XD
23:29 Sylith: was it okay?
23:29 Sylith: /o/ thanks
23:30 Sylith: I'll work hitsound someday
23:30 Sylith: since I'm super lazy
23:30 Kodora: yeah it is very goo
23:30 Kodora: d
23:30 Kodora: you become pro mapper bwaka!
23:30 Sylith: oh
23:30 Sylith: do you wanna KD?
23:31 Sylith: nooo /w \
23:31 Sylith: if you wanna kd, plz post log to t/202591
23:31 Kodora: okidoki
Topic Starter
Cherry Blossom
Updated
(loved the diff ♥) poke me in game when you finish to hitsound o/
Xytox
Oh god this song ♥
Kin
Topic Starter
Cherry Blossom
t'es sérieux Kin ? D:
le rythme que t'as utilisé dans la diff est AWESOME

J'ai resnap des notes unsnapped, et fix l'offset qui a été changé récemment.
Merci qui ? Merci Kin o/
Kin
j'ai juste suivis le rythm/melody qui me semblait le + convenable ôwô
Satellite
Awesome Sylith
Sylith

Satellite wrote:

Awesome Sylith
o-omg
thank you! o/
Leiwa
From #MODreq

[General]
  1. offset+8?
  2. Add "skzy" "Kinzo" to tag and delete "decipher"?
[EX]
  1. 00:28:959 (3) - of cource I know why you put here.
    but suggest put on 00:28:311 (7) - End of This slider
    or put 00:28:311 (7) - End of This slider on 00:28:959 (3) -
  2. 00:54:257 (8) - I don't feel good this place.
    I suggest around (256, 228). (To be honest, (280, 232) is best IMO.)
  3. 00:54:581 (1,2,3,4,5,6,7) - This flow, especially 00:54:905 (2,3,4,5) - here, is weird.
    00:54:581 (1,2,3) - They should have shape flow like

  4. 01:17:932 (1) - 1 grid down Head of the Slider? It makes good blanket.
    01:19:230 (1) - Don't forget to re-copy 01:17:932 (1) if you change ^.
  5. 01:57:824 (9,10) - Exchange rhythm?(make spin flow.)
[Another]
  1. 00:32:211 (3) - Please consider this pattern (Follow Spin flow)
  2. 01:41:616 (3) - I prefer ctrl+g
  3. 01:42:913 (2) - Slider End is not stacked with End of 01:41:608 (3) ?
[Hyper]
  1. 00:07:068 (3) - Please better blanket...
  2. 00:08:365 (6,7) - This looks like 00:03:987 (1,2) , but the rhythm is not same.
    It makes players confused. Please consider to fix.
  3. 00:44:851 (4,5,6,7) - Why not same DS? They don't sound different...
  4. 02:06:905 (3) - A little, but certainly touch HP-bar. You don't have to fix it, but I hope you fix this.
  5. 02:07:068 (1) - Why not stacked with End of 02:05:932 (1) ?
Topic Starter
Cherry Blossom

Urushi38 wrote:

Awh, Hello Urushi o/

[General]
  1. offset+8? Frostmourne gave me the offset, i prefer to keep it for now.
  2. Add "skzy" "Kinzo" to tag and delete "decipher"? i will do it after mods fixed.
[EX]
  1. 00:28:959 (3) - of cource I know why you put here.
    but suggest put on 00:28:311 (7) - End of This slider
    or put 00:28:311 (7) - End of This slider on 00:28:959 (3) - i dont like it ;w;
  2. 00:54:257 (8) - I don't feel good this place.
    I suggest around (256, 228). (To be honest, (280, 232) is best IMO.) nearly moved here.
  3. 00:54:581 (1,2,3,4,5,6,7) - This flow, especially 00:54:905 (2,3,4,5) - here, is weird.
    00:54:581 (1,2,3) - They should have shape flow like
    done.

  4. 01:17:932 (1) - 1 grid down Head of the Slider? It makes good blanket. not really.
    01:19:230 (1) - Don't forget to re-copy 01:17:932 (1) if you change ^.
  5. 01:57:824 (9,10) - Exchange rhythm?(make spin flow.) awh yeah, done.



uuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuh
Thanks o/
Sylith

Urushi38 wrote:

From #MODreq

[Another]
  1. 00:32:211 (3) - Please consider this pattern (Follow Spin flow) - I want to emphasize the flow between 00:32:041 (2,3)
  2. 01:41:616 (3) - I prefer ctrl+g - sorry I like current pattern more
  3. 01:42:913 (2) - Slider End is not stacked with End of 01:41:608 (3) ? - done!
thank you for your mod!
Secretpipe
Have an useless star <3
riffy
Yo, as requested.

[General]
  1. Try to fade your colours a bit? These ones are way too bright, they may really hurt someone's eyes after playing for a long period of time.
  2. Try to fix the inconsistency in tags. Metadata should be consistent.
  3. Please, disable the widescreen support. There's no point in keeping it enabled since it's for storyboards only.
  4. 01:06:905 - Try dragging the begining of the break here. It will match with the rhythm and look cool.
[Kin's Beginner]
  1. Lower your OD and HP by one tick since your rhythm is a bit complicated sometimes and HP Drain feels a bit too fast for an average beginner. Also, making them lower would help you to balance the spread a bit.
  2. 00:19:554 (1) - minor - just saying, that you can improve your flow here by curving this slider in the opposite direction. example
  3. 00:59:446 (3) - consider adding a repeat to this slider, so, the rhythm will be more consistent and you'll be able to point out the soft sound at 01:00:419. If you agree, don't forget to fix the spacing afterwards!

    Great job with the diff, rhythm of the song is tricky but you've managed to make it understandable and easy enough!
[Normal]
  1. 00:06:581 (4) - why don't you add a new combo here? According to your pattern it feels like a new combo may fit here. It probably won't look so cool, but it definetly be more understandable and consistent, so I recommend you to consider that.
  2. 00:14:689 - placing a circle here would fit fit with the music perfectly, try it. And there's no need to worry about playability, since this is not the easiest diff, it's okay to put a circle here, I guess.
  3. 01:23:446 - the beat feels rather strong I would consider mapping it. Moreover, you've mapped 01:24:743 (4) - which has practically the same sound.
  4. 01:29:608 (6) - wow, this combo feels kinda too long and inconsistent, maybe you'd like to have a new combo at this slider? It would solve the problem, I think.
  5. 01:34:797 - are you sure about finishing the slider in the downbeat? Try to select 01:34:149 (6,7) - and press Ctrl+G. Swapping them on timeline gives a better sound, I think. If you agree, don't forget to fix spacing and placement. :)

    You've done a pretty good job with this diff. Maybe it still needs a couple of mods to cllean some minor stuff, but I liked the diff, anyway.
[Kloyd's Hyper]
  1. I see what you're trying to do by making OD and HP this low, but it makes the diff unbalanced and a bit boring. Consider increasing both OD and HP by at least one tick.
  2. 00:18:743 (3) - the beat here doesn't sound loud enogh to be mapped. You've got a good-looking pattern, but it doesn't work ver-well with the song. I'd rather remove the circle and replace 00:18:419 (2) - with an 1/2 slider, to make rhythm more playable. Example
  3. 00:19:230 (5,1) - the spacing here feels too confusing. It's too big for an antijump and too small for regular spacing. It also gives an unpleasant feeling while playing. Please, check this and try to keep your spacing more consistent.
  4. 00:23:932 (4) - seems like you should place a new combo here. It'd follow the music and help you to be more consistent. You've done pretty similar thing - 00:29:284 (1) - here.
  5. 00:46:797 - ignoring the downbat with a bass sound feels really confusing to me. I strongly recommend you to map itin order to keep rhythm more logical and playable. Also, you may want to map the beat at 00:46:716, but it's up to you.
  6. 00:55:554 (7,1) - this pattern looks EXACTLY like the previous 1/4 pattern. It can confuse players and make them think that this pattern is 1/4 as well. Try to keep the DS consistent between (7) and (1) to make ot readable.
  7. 01:48:419 (2) - one more New Combo is required here. This time you should place it to emphasize the velocity change from x1.5 to x1.0. You've done a similar thing to 01:58:473 (1) - anyway.

    Didn't really like the diff, a few spacing inconsistencies and some overlaps made it look rather untidy. Flow felt broken in a few parts of the diff. Considering some patterns as a part of your style I admit that the diff is pretty much okay but I recommend you to get a few more mods. Sorry.
[Sylith's Another]
  1. 00:22:149 (2,4) - the 3/4 patterns don't work quite good here, from my point of view. A huge amount of moddrs and players are against such patterns and they have reasons. First of all, this is overmapping. The beats actually fade at 00:22:311 and 00:22:797 - making th sliders longer seems quite weird to me.
    Note:01:03:662 (1) and 01:45:176 (2,4) - practically the same. In fact, practically every 3/4 slider feels offbeat, so you should recheck them all and make sure that you really want to keep them.
  2. 00:23:122 (6) - a new combo here might warn the players about SV сhange. Consider adding it, so players will be able to understand the diff a bit easier.
  3. 01:02:608 - there're a few 1/4s ignored, like 01:04:878 - this one and 01:02:932 - this one and manny-many others. Try to be more consistent while following the drums.
  4. 01:39:014 (3) - in order to emphasize the music here, you can curve the slider a bit. Just take a look at the screenshot, it should be understandable enough.

    The 3/4 beats were quite confusing, otherwise it looks fine. Pay more attention to your rhythm and you'll get a very, very good diff!
[Extra]
  1. 00:20:689 (1) - you could just finish it in the downbeat. It'd reflect the music much better since there's a note and the slide-sound actually fades here. It also makes the diff a bit more playable and consistent. By the way, while we are at this pattern, the circle at 00:22:473 (3) - sounds pretty much offbeat. :(
    Note: same applies for most of the 3/4 patterns in your diff.
  2. 01:24:419 (1,2,3) - I understand that this is the hardest diff and it's meant to be extremely hard, but having DS this big here feels a bit confusing to me. Consider keeping it consistent (non-jump) here since the song feels really calm here.
  3. 01:57:824 (9) - since the DS goes really insane at such jumps, it might be a good idea to emphasize them with NCs. It will help players to read such jumps and look pretty cool, imo.

    Well, apart from 3/4s there's nothing really wrong with the diff. Pretty nicely done!
You should pay some attention to your rhythm, a specially the 3/4 sliders. Flow also was a bit confusing sometimes. You have a great mapset, but it needs just a little more polishing.

~~~~~~~~~~~~~~~~~~~~

Best of luck!
Topic Starter
Cherry Blossom
Hello Bakari o/

-Bakari- wrote:

Yo, as requested.

[General]
  1. Try to fade your colours a bit? These ones are way too bright, they may really hurt someone's eyes after playing for a long period of time. => i'll do it later, when all diff applied your mod.
  2. Try to fix the inconsistency in tags. Metadata should be consistent. ^
  3. Please, disable the widescreen support. There's no point in keeping it enabled since it's for storyboards only. ^
  4. 01:06:905 - Try dragging the begining of the break here. It will match with the rhythm and look cool. ^
[Normal]
  1. 00:06:581 (4) - why don't you add a new combo here? According to your pattern it feels like a new combo may fit here. It probably won't look so cool, but it definetly be more understandable and consistent, so I recommend you to consider that. awh yeah i forgot it.
  2. 00:14:689 - placing a circle here would fit fit with the music perfectly, try it. And there's no need to worry about playability, since this is not the easiest diff, it's okay to put a circle here, I guess. => Done, but if someone else tells me to remove it, i will do it.
  3. 01:23:446 - the beat feels rather strong I would consider mapping it. Moreover, you've mapped 01:24:743 (4) - which has practically the same sound. i don't want to add a note here, because this part sounds calm and i want to make this part more calm to play.
  4. 01:29:608 (6) - wow, this combo feels kinda too long and inconsistent, maybe you'd like to have a new combo at this slider? It would solve the problem, I think. yeah.
  5. 01:34:797 - are you sure about finishing the slider in the downbeat? Try to select 01:34:149 (6,7) - and press Ctrl+G. Swapping them on timeline gives a better sound, I think. If you agree, don't forget to fix spacing and placement. :) i used the rhythm you suggested, but i tried something else.

    You've done a pretty good job with this diff. Maybe it still needs a couple of mods to cllean some minor stuff, but I liked the diff, anyway.

[Extra]
  1. 00:20:689 (1) - you could just finish it in the downbeat. It'd reflect the music much better since there's a note and the slide-sound actually fades here. It also makes the diff a bit more playable and consistent. Done.
    By the way, while we are at this pattern, the circle at 00:22:473 (3) - sounds pretty much offbeat. :( oh my god, true. (i'll try to fix it later)
    Note: same applies for most of the 3/4 patterns in your diff. ^
  2. 01:24:419 (1,2,3) - I understand that this is the hardest diff and it's meant to be extremely hard, but having DS this big here feels a bit confusing to me. Consider keeping it consistent (non-jump) here since the song feels really calm here. => I see, i need more opinions.
  3. 01:57:824 (9) - since the DS goes really insane at such jumps, it might be a good idea to emphasize them with NCs. It will help players to read such jumps and look pretty cool, imo. done.

    Well, apart from 3/4s there's nothing really wrong with the diff. Pretty nicely done!
You should pay some attention to your rhythm, a specially the 3/4 sliders. Flow also was a bit confusing sometimes. You have a great mapset, but it needs just a little more polishing.

~~~~~~~~~~~~~~~~~~~~

Best of luck!
Thanks o/
Great mod as always.
Sylith

-Bakari- wrote:

Yo, as requested.

[Sylith's Another]
  1. 00:22:149 (2,4) - the 3/4 patterns don't work quite good here, from my point of view. A huge amount of moddrs and players are against such patterns and they have reasons. First of all, this is overmapping. The beats actually fade at 00:22:311 and 00:22:797 - making th sliders longer seems quite weird to me. - I understanded what you said.. but volume decreasing for now. I'll see what other modders say!
    Note:01:03:662 (1) and 01:45:176 (2,4) - practically the same. In fact, practically every 3/4 slider feels offbeat, so you should recheck them all and make sure that you really want to keep them. - some fixed! but I'll consider more about it. sorry (coz I have to make some new patterns to fix it but no times right now orz )
  2. 00:23:122 (6) - a new combo here might warn the players about SV сhange. Consider adding it, so players will be able to understand the diff a bit easier. - done :)
  3. 01:02:608 - there're a few 1/4s ignored, like 01:04:878 - this one and 01:02:932 - this one and manny-many others. Try to be more consistent while following the drums. - I ignored tons of 1/4 rhythms since I was mapping 'Another'. If I mapped extra diff instead of another, I wouldn't map like this! about the suggestions for consistence : I'll map referring to your suggestion for next project. thank you! since I have to remap the whole kiai part then orz
  4. 01:39:014 (3) - in order to emphasize the music here, you can curve the slider a bit. Just take a look at the screenshot, it should be understandable enough. - cool! changed
    l
    The 3/4 beats were quite confusing, otherwise it looks fine. Pay more attention to your rhythm and you'll get a very, very good diff!
Best of luck!
thank you very much!
it was much helpful :)
Pururut
o/ hi

[General]
try offset 97
maybe you should change the Normal diff name to Standard and
make Standard more hard,in order to adapt the difficult spread.
or add a Hard diff.

[Hyper]
this diff give me a feeling.
Kloyd:I can't be reconciled to make a Hyper!! plz let me make Extra!
lol ,just a joke
00:08:365 (6,7) - 00:09:176 (1,2,3) - player confused;D
01:05:446 (3,4,5,6,7,1,1,2,1) - ^
00:50:689 (1) - fix stack
01:26:689 (1) - ctrl+g?

[Another]
00:54:906 (2) - 264,344?
01:44:204 (3) - try 01:45:177 (2) - try
really awesome diff

[Extra]
00:17:608 (3) - 116,248 better flow
00:39:500 (4,5,6,7,8) - down a little let 4 stack with 00:41:122 (5)
00:53:284 (1) - fix stack
01:39:014 (3) - ctrl+g?

elite mapper baka cb o/
Kin

-Bakari- wrote:

[Kin's Beginner]
  1. Lower your OD and HP by one tick since your rhythm is a bit complicated sometimes and HP Drain feels a bit too fast for an average beginner. Also, making them lower would help you to balance the spread a bit. Okay fix'd
  2. 00:19:554 (1) - minor - just saying, that you can improve your flow here by curving this slider in the opposite direction. example fix'd
  3. 00:59:446 (3) - consider adding a repeat to this slider, so, the rhythm will be more consistent and you'll be able to point out the soft sound at 01:00:419. If you agree, don't forget to fix the spacing afterwards! fix'd

    Great job with the diff, rhythm of the song is tricky but you've managed to make it understandable and easy enough! yay thanks \o
SPOILER
osu file format v12

[General]
AudioFilename: Highlander.mp3
AudioLeadIn: 1500
PreviewTime: 35122
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14365,24743,35122,45500,55878,66257,76635,87014,97392,107770,118149,128527
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.000005

[Metadata]
Title:Highlander
TitleUnicode:Highlander
Artist:LhoU
ArtistUnicode:LhoU
Creator:Cherry Blossom
Version:Kin's Beginner
Source:BMS
Tags:bof2013 konzertsaal be-music phase ethcore sylith skzy kin kinzo kloyd
BeatmapID:435501
BeatmapSetID:167225

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
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//Break Periods
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//Storyboard Layer 3 (Foreground)
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216,88,110365,6,0,P|294:68|336:84,1,120,2|12,0:0|0:0,0:0:0:0:
396,140,111176,1,6,0:0:0:0:
329,199,111500,2,0,P|271:211|216:192,1,120,6|8,0:0|0:0,0:0:0:0:
72,88,112635,5,8,0:0:0:0:
72,88,112959,2,0,P|48:136|60:208,2,120,6|2|8,0:0|0:0|0:0,0:0:0:0:
148,44,114257,2,0,P|220:80|308:64,1,160,2|2,0:0|0:0,0:0:0:0:
380,44,115230,1,8,0:0:0:0:
380,44,115554,6,0,P|456:116|388:224,1,240,2|8,0:0|0:0,0:0:0:0:
320,256,116851,2,0,B|280:264|256:300|256:300|232:264|192:256,1,160,0|8,0:0|0:0,0:0:0:0:
104,256,117824,1,8,0:0:0:0:
104,256,118149,2,0,L|96:168,1,80,2|4,0:0|0:0,0:0:0:0:
88,88,118797,5,8,0:0:0:0:
260,44,119446,2,0,P|320:36|384:48,2,120,2|2|8,0:0|0:0|0:0,0:0:0:0:
192,100,120743,6,0,B|176:180|176:180|204:228,1,120,6|12,0:0|0:0,0:0:0:0:
256,276,121554,1,6,0:0:0:0:
316,213,121878,2,0,B|336:180|336:180|320:100,1,120,6|8,0:0|0:0,0:0:0:0:
144,76,123014,5,8,0:0:0:0:
144,76,123338,2,0,P|112:144|136:232,1,160,6|2,0:0|0:0,0:0:0:0:
184,292,124311,1,8,0:0:0:0:
184,292,124635,2,0,B|254:260|254:260|341:268,1,160,6|6,0:0|0:0,0:0:0:0:
428,120,125932,6,0,B|347:111|347:111|315:87,1,120,6|12,0:0|0:0,0:0:0:0:
256,24,126743,1,6,0:0:0:0:
195,87,127068,6,0,B|165:111|165:111|84:120|84:120|20:236|144:224|56:356,1,360,6|4,0:0|0:0,0:0:0:0:
Topic Starter
Cherry Blossom
Hello baka Pururut.

Pururut wrote:

o/ hi

[General]
try offset 97 what ? 97 uuuuuuh
maybe you should change the Normal diff name to Standard and
make Standard more hard,in order to adapt the difficult spread.
or add a Hard diff. I dont really want to add another hard diff :(, and BMS mapset are => Beginner<Normal<Hyper<Another (yeah there was a mistake for Adularescence lol)


[Extra]
00:17:608 (3) - 116,248 better flow maybe, done.
00:39:500 (4,5,6,7,8) - down a little let 4 stack with 00:41:122 (5) i dont really want, yes i map with DS :(
00:53:284 (1) - fix stack ^
01:39:014 (3) - ctrl+g? intentionnal, didnt change :(

elite mapper baka cb o/ nooooooooooooooooo, Elite hentai baka cb

Thanks o/
Nozhomi
Heyooooooooooooo~ CB :D. Bon je promets rien mais j'aurais essayé ^^'

- General :
  1. Widescreen support is useful here ?
  2. Offset : 734 for the first one ?
- Kin's Beginner : hey Kin ^^
  1. 00:23:932 (1)- Je sais pas si c'est super utile le NC ici.
  2. 00:42:905 (1,2,3)- Je leurs mettrais bien un rotate -10° pour mieux enchainer avec 00:45:176 (4)-.
  3. 01:46:473 (1)- Pareil que 00:23:932-.
  4. 01:52:635 (1)- Pourquoi un NC ici ?
  5. 02:03:014 (1)- ^
- Normal :
  1. 00:09:176 (1,2,3,4)- Pourquoi le 2e blanket est pas aussi joli que le premier ? (oui je chipote un peu la ^^').
  2. 00:14:689 (1,2)- Blanket peu être un poil mieux (je te préviens je risque peut être d'être chiant avec ça XD).
  3. 00:16:959- NC ?
  4. 00:42:905 (1,3)- Blanketuuuuu~
  5. 00:55:230 (5,1)- ^
- Kloyd's Hyper :
  1. 00:06:905 (2,3,4)- Blanket can be a little improved.
  2. 00:12:257 (3,1)- Blanket these two ?
  3. 00:18:743 (3)- y:222 to stack correctly with 00:17:932 (4)-
  4. 00:44:041 (1,2)- Dunno but I don't really this kind of overlap. Maybe consider so change it but it's only a suggestion.
  5. 00:53:770 (2,3)- Improve blanket.
  6. 01:20:527 (1,3)- Not same y axe.
  7. 01:29:932 (2,3)- Why not blanket with this one too ?
  8. 01:30:095 (3,1)- Not same x axe with end of slider.
  9. 01:40:473 (2)- 2nd point -> x:8 / y:272, last point -> x:16 / y:228 to get a better flow.
  10. 01:52:959 (1,2)- Blanket ?
- Sylith's Another :
  1. 01:01:068 (1)- y:227 to stack correctly.
  2. 01:05:932- Dunno if this NC is necessary.
  3. 01:22:797- It's strange to saw them almost stack while others are not. But if you like it like this.
Well...really good map :)

- Extra :
  1. 00:34:311 (4,5,6,7,8,9)- J'aurais alligné 4,5 et 7,8 sur le même axe y et 6 sur le même axe que 6 (pure suggestion).
  2. 00:41:608 (1,2,3,4)- Tu peux améliorer le blanket un peu ;)
  3. 01:17:608 (2,1)- ^
  4. 01:40:635 (4)- Je le verrais plus comme ça http://puu.sh/9pzqe/47f3612b52.jpg et je trouve que ça s'enchaine bien.
  5. 02:01:230- Bof le NC ici.
Bordel ces jumps...mais cte map aussi <3

Bref...LIKE THIS MAPSET LIKE THIS SONG ! TAKE A STAR ! :D
CB : je viendrais te voir quand j'aurais besoin de toi ;)
Sylith

Pururut wrote:

o/ hi

[Another]
00:54:906 (2) - 264,344? - sorry wanna keep here!
01:44:204 (3) - try - I like current shape more :(
01:45:177 (2) - try - nice~ fixed

really awesome diff

elite mapper baka cb o/

Nozhomi wrote:

Heyooooooooooooo~ CB :D. Bon je promets rien mais j'aurais essayé ^^'

- Sylith's Another :
  1. 01:01:068 (1)- y:227 to stack correctly. - maybe done!
  2. 01:05:932- Dunno if this NC is necessary. - I hmm lemme see what other modders say
  3. 01:22:797- It's strange to saw them almost stack while others are not. But if you like it like this. - i think it fits really well!
Well...really good map :)


Bref...LIKE THIS MAPSET LIKE THIS SONG ! TAKE A STAR ! :D
CB : je viendrais te voir quand j'aurais besoin de toi ;)
thank you for your mod guys!

http://puu.sh/9pSxf/cc370b1fc8.osu
Topic Starter
Cherry Blossom

Nozhomi wrote:

Heyooooooooooooo~ CB :D. Bon je promets rien mais j'aurais essayé ^^'

- General :
  1. Widescreen support is useful here ? will disable it.
  2. Offset : 734 for the first one ?
je sais pas, je garde pour l'instant l'offset que Frostmourne m'a donné.


- Normal :
  1. 00:09:176 (1,2,3,4)- Pourquoi le 2e blanket est pas aussi joli que le premier ? (oui je chipote un peu la ^^'). défaut de la symétrie, fixed.
  2. 00:14:689 (1,2)- Blanket peu être un poil mieux (je te préviens je risque peut être d'être chiant avec ça XD). hmm... done.
  3. 00:16:959- NC ? done.
  4. 00:42:905 (1,3)- Blanketuuuuu~ hmm... done
  5. 00:55:230 (5,1)- ^ done.
- Extra :
  1. 00:34:311 (4,5,6,7,8,9)- J'aurais alligné 4,5 et 7,8 sur le même axe y et 6 sur le même axe que 6 (pure suggestion). ça risque de détruire le blanket, donc non.
  2. 00:41:608 (1,2,3,4)- Tu peux améliorer le blanket un peu ;) Avec le stack leniency ça se voit pas, au contraire le blanket est bien fait avec quand tu joues.
  3. 01:17:608 (2,1)- ^ oué
  4. 01:40:635 (4)- Je le verrais plus comme ça http://puu.sh/9pzqe/47f3612b52.jpg et je trouve que ça s'enchaine bien. j'aime pas trop, mon style me dit non
  5. 02:01:230- Bof le NC ici. Non, il est utilisé pour prévenir du spacing en 1/4
Bordel ces jumps...mais cte map aussi <3

Bref...LIKE THIS MAPSET LIKE THIS SONG ! TAKE A STAR ! :D
CB : je viendrais te voir quand j'aurais besoin de toi ;)
Merci o/
Kin

Nozhomi wrote:

- Kin's Beginner : hey Kin ^^ Bonsoir Nozhomi \o
  1. 00:23:932 (1)- Je sais pas si c'est super utile le NC ici. start sur un red tick + drum roll
  2. 00:42:905 (1,2,3)- Je leurs mettrais bien un rotate -10° pour mieux enchainer avec 00:45:176 (4)-. hm, j'avais fais ça exprès pour ne pas faire une ligne droite
  3. 01:46:473 (1)- Pareil que 00:23:932-. pareil, mais que pour le drum roll
  4. 01:52:635 (1)- Pourquoi un NC ici ? Pour la melody qui repart
  5. 02:03:014 (1)- ^ pareil ^
désolé mais j'ai rien changé :/
DeletedUser_1574070
sry.... i can't fix this time orz
Topic Starter
Cherry Blossom

Kloyd wrote:

sry.... i can't fix this time orz
okay so let me fix it.
Edit : All fixed
rezoons
Bon, voilà mon mod:

[Kin's Beginner]
  1. 01:19:230 (1) - Retire le NC? Comme ça le combo sera de la même longueur que 01:20:527 (1,2,3) ce qui est plus cohérent.
[Normal]
  1. 01:23:446 - Je vois pas trop pourquoi tu as ignorer cette note. Si c'est parce que tu sais pas où la mettre voilà une idée de pattern:
[Kloyd's Hyper]
  1. 00:20:689 (5,6) - The blanket doesn't look very good. Your slider is way too sharp. Maybe try a smoother shape like this:
  2. 00:53:284 (1) - Same here. The sharp shape doesn't look too good imo. Maybe try something smoother? Something more like 01:34:149 (3).
  3. 01:04:149 (2) - The sound at the end of the slider is a very powerful note. It's a shame the player can't play it because it's at the end of a slider. It would feel better if this was two notes instead of a slider imo.
  4. 02:01:230 (2) - ^
  5. 02:06:419 (2) - ^
  6. 01:05:689 (6,7,1,1,2,1) - These NC don't emphasize the song nor the pattern. Basically, they have no purpose. You can easily remove 2 out of the three.
  7. 01:52:959 (1,2) - If you tried to make a double blanket here, well, you failed both.
  8. 02:06:905 (3) - This note follows nothing. Besides, look at 02:00:743 (1,2,1) and 01:03:662 (1,2,1) where the music is identical. You didn't put a note after the third powerful Sound in the music. So for consistancy you shouldn't put one here either.
[Sylith's Another]
  1. R.A.S.
[Extra]
  1. 00:10:311 (5) - Bouge-le à x=332 y=240? Pour que 00:09:824 (2,3,4,5) soit un quadrilatere parfait.... Ben quoi?
  2. 00:33:500 (7,8,1) - J'ai pas du tout aimé ça lorsque j'ai joué. Utilise le même spacing pour tes 1/4 dans une même section de map partout pareil. Là utilise le même spacing que pour 00:33:014 (2,3,4,5,6) et 00:34:311 (4,5,6,7,8). Ca flow bien meilleur. Ou alors fait un stack. Même 00:57:500 (2,3,4,5,6) a un spacing plus grand et il est pas dans le kiai.
  3. 01:04:149 (3) - C.f. la hard. D'ailleurs je crois que c'est le seul endroit, parmis tout les endroits similaires, ou tu ignores l'un des sons puissant en le mettant a la fin d'un slider.
  4. 01:26:365 (3,4,5,6,7,1) - Tu crois pas qu'il est un peu abusé ce jump pour la partie calme? Ce serait un jump entre deux slider a la rigueur mais la c'est un jump sur un stream quand même.
Pas grand chose à redire sur le mapset, ~Bonne Chance~ ;)
Topic Starter
Cherry Blossom
Koukou rezoons o/

rezoons wrote:

Bon, voilà mon mod:



[Normal]
  1. 01:23:446 - Je vois pas trop pourquoi tu as ignorer cette note. Si c'est parce que tu sais pas où la mettre voilà une idée de pattern:
    SPOILER
    fixed.
fixed

[Kloyd's Hyper]
  1. 00:20:689 (5,6) - The blanket doesn't look very good. Your slider is way too sharp. Maybe try a smoother shape like this:
  2. 00:53:284 (1) - Same here. The sharp shape doesn't look too good imo. Maybe try something smoother? Something more like 01:34:149 (3).
  3. 01:04:149 (2) - The sound at the end of the slider is a very powerful note. It's a shame the player can't play it because it's at the end of a slider. It would feel better if this was two notes instead of a slider imo. didnt change, keeping this slider.
  4. 02:01:230 (2) - ^ ^
  5. 02:06:419 (2) - ^ ^
  6. 01:05:689 (6,7,1,1,2,1) - These NC don't emphasize the song nor the pattern. Basically, they have no purpose. You can easily remove 2 out of the three.
  7. 01:52:959 (1,2) - If you tried to make a double blanket here, well, you failed both.
  8. 02:06:905 (3) - This note follows nothing. Besides, look at 02:00:743 (1,2,1) and 01:03:662 (1,2,1) where the music is identical. You didn't put a note after the third powerful Sound in the music. So for consistancy you shouldn't put one here either.
Pas de réponse veut dire fixed.

[Extra]
  1. 00:10:311 (5) - Bouge-le à x=332 y=240? Pour que 00:09:824 (2,3,4,5) soit un quadrilatere parfait.... Ben quoi? nan je préfère le zigzag symmétrique.
  2. 00:33:500 (7,8,1) - J'ai pas du tout aimé ça lorsque j'ai joué. Utilise le même spacing pour tes 1/4 dans une même section de map partout pareil. Là utilise le même spacing que pour 00:33:014 (2,3,4,5,6) et 00:34:311 (4,5,6,7,8). Ca flow bien meilleur. Ou alors fait un stack. Même 00:57:500 (2,3,4,5,6) a un spacing plus grand et il est pas dans le kiai. j'ai besoin de + d'avis.
  3. 01:04:149 (3) - C.f. la hard. D'ailleurs je crois que c'est le seul endroit, parmis tout les endroits similaires, ou tu ignores l'un des sons puissant en le mettant a la fin d'un slider. j'ai fait exprès ici pour introduire le jump en 1/1, je voulais pas que la note se joue car on aurais cru à une partie rapide alors que non.
  4. 01:26:365 (3,4,5,6,7,1) - Tu crois pas qu'il est un peu abusé ce jump pour la partie calme? Ce serait un jump entre deux slider a la rigueur mais la c'est un jump sur un stream quand même. Il suit le pattern, je veux dire, le placement symmétrique des sliders fait en sorte que c'est plus évident à jouer le stream imo
Pas grand chose à redire sur le mapset, ~Bonne Chance~ ;)


Désolé si j'ai rien changé sur la Extra, je suis trèès conservateur de ma diff lol.
Merci pour avoir mod rezoons, rip great french modder :'(
We will not forget rezoons o/
Merci pour le star au fait o/
rezoons
Message posté à 9h... Mais tu dois pas passé ton bac machin chose?
Sinon je savais très bien que tu ne changerais rien sur l'extra, ne t'en fait pas. A vrai dire t'aurais changé quelque chose j'aurais vraiment été surpris!
Et je suis pas mort, hein? J’arrête juste de faire ce que je déteste et je profite du JEU pour faire CE QUE J'AIME! (Ce qui est le but du jeu à la base)
You better not forget me or i will haunt you for 99.258 generations.
La star? Bah, c'est rien comparé à p/3165727 xD Et puis c'est plus symbolique qu'autre chose parce que je sais qu'elle te sert à rien.
Mao


Request by ingame PM


  1. Unrankable Issue/Highly Suggested
  2. Comment

General
  1. Where are the Kiais in Klyod's Hyper? ¬¬
  2. Kiai Fountain at 00:55:878 - is missing in the Another
  3. I don't know, Kin's Diff has a Spinner at 01:15:338 - and I think it fits pretty well. Maybe you could use this for the other diffs as well :/

Beginner
  1. 00:04:311 (2,3) - The rhythm here feels so odd to me since there's nothing on the downbeat you've started 00:05:284 (3) - on. The question now is how to make a better rhythm here xD Well, I've tryed something as you can see in the Screenshot below.
  2. 00:27:338 (1,2,3) - Move this a bit more to the left in order for one to follow 2's curve to create a smooth flow here.
  3. 00:34:797 (3,1) - Perhaps you can move this a bit lower so that 00:33:824 (2) - 's tail points onto 3 which ends up in a fluent trnasition between the objects.
  4. 00:41:932 (2) - Consider to move the last anchor point to 380|132 ro let it point onto 1's head. The reason for this is that like this you'd give the player more reaction time in order to turn downwards at 1.
  5. 00:48:095 (1) - The sound mapped with this is so calm and piano-like that a curved slider (as you've done for the other ones similiar to this) would fit way better here.
  6. 00:51:824 (2) - Move this Slider higher to give the player a more natural feeling for moving upwards here. You kinda introduce the upwards moving with this by creating a curve between tail and head which "connects" as seen in the Screenshot below.
  7. 00:54:905 (3) - Ignoring the really strong high pitched violin here feels rather odd to me. Well, this song is hard to map but this feels a bit odd >.< Consider trying a rhythm as seen in the Screenshot below.
  8. 01:00:743 (1) - Perhaps you can move this to 395|90 in order to get a wavy movement into the next Slider. That would improve the flow a lot here due to a way more natural imo!
  9. 01:23:446 (1) - The transition between this and the previous object feels a bit harsh due to a unstable movement. Move this higher (313|313) to improve the flow from the previous object into it by letting it follow the previous object's curve. Flow would be improved a lot by doing that.
  10. 01:32:527 (2) - Personal opinion, will mark this as a comment. I just want to say here that I'd prefer the start and the end to look a bit more even as seen in the Screenshot below.
  11. 01:46:473 (1) - Wow, this fits pretty well owo
  12. 01:48:095 (1,2) - The gap here is pretty bad even though there are so many sounds which makes it feel empty. Consider adding a 1/1 Slider at 01:48:419 - to cover the drums.
  13. 01:59:446 (2) - The line formed by 01:58:797 (1,2) - feels a bit rapid which doesn't give the player much time to aim 2. Because of that reason I'd suggest you to move 2 a bit higher in order to give the player a more natural well paced feeling while following its curve.
  14. You did a very job with the rhythm here even though it could be improved at some spots but heck, this song seems to be very hard mappable as an Easy and considering that you've created a very nice diff ;b

Normal
  1. 00:09:176 (1) - Your Symmetry is messed up ;w; Place this at 321|85 for Symmetry.
  2. 00:09:500 (2,3) - More messed up Symmetry as you can see if you CTRL+H >.< (It's actually noticable ingame, consider to fix that xD)
  3. 00:10:635 (3) - Watch your spacing to the next object.
  4. 00:22:149 (1) - Well, this is a Normal so I guess a more complicated rhythm would support the instrument here way better. Try the rhythm seen in the Screenshot below! (:
  5. 00:29:932 (1) - Move this to 40|45 in order to improve the flow here by following the thought extended curve of 00:29:608 (6) - .
  6. 00:34:473 (5) - Replacing this with a CTRL+H'd version of 00:33:824 (4) - would fit your symmetrical part of your style pretty very nice imo. Maybe you can consider doing that :>
  7. 00:39:662 (4) - Hm, the rhythm here feels a bit odd since the sound on the white tick this starts on feels rather quiet :/ Perhaps you can move this 1/2 to the left and add a Circle where this currently ends. This would follow the drums better.
  8. 00:44:203 (4) - Watch the spacing to the previous object.
  9. 00:45:824 (2) - Please move this to 352|312 to fix your symmetry here :<
  10. 00:50:689 (1,2) - This did actually confuse me a bit ingame since I didn't expect it there but rather stacked on 00:49:068 (4) - 's tail. The problem here is that due to the pretty low AR you can still see the silhouette of the previous Slider so it confused me due to the overlap.
  11. 00:52:473 (5) - Consider adding a note here to cover this rather strong drum sound here. I feel like this sound is pretty important maybe even more important than the following ones :/
  12. 00:55:878 (1) - Spacing to the floowing object is quite high.
  13. 01:03:014 (5) - I think this is a bit too high which makes the turn from the previous slider feel a bit harsh. How about moving this a bit lower?
  14. 01:26:365 (2,3,1) - Minor - The Spacing between these feels a bit uneven due to a inconsistency of 0,04. Maybe you can make some adjustments.
  15. 01:35:446 (2,3) - Consider changing this as seen in the Screenshot below in order to get a better transition into 01:36:581 (4,5) - . As you can see the arrows show a curve the player can take over 3 in order to get onto 4 which creates a fluent movement here :V
  16. 01:49:068 (3) - The spacing to the following object is pretty high considering your usual DS is 1,00.
  17. 01:52:635 (6) - Pretty high DS to the following Object~
  18. 01:54:257 (4) - Move this a bit more to right (170|223) so that it follows 01:53:770 (3) - 's curve which creates a smooth flow here *^*
  19. 01:56:041 (2,3) - To be honest, it feels a bit weird to me to ignore the pretty strong note at 01:56:527 - . Maybe youc an try to map it as seen in the Screenshot below.
  20. 02:07:068 (1) - Please, symmetry style wants symmetrical sliders. Check out the box below, I made it symmetrical for you :3
    Code
    81,247,127068,6,0,B|65:323|140:374|220:366|256:279|256:279|291:366|371:374|446:323|430:247,1,544.500016616822,4|4,0:0|0:0,0:0:0:0:
  21. dat messed up symmetry Not much to say here. The rhythm could be improved at some spots but the rest is already well done. (:

Hyper
  1. 00:00:727 (1,1) - Please remove the Circle and let the Spinner start there. 1. this would be a reasonable start for the spinner and 2. the Circle comes way too surprising for the player to react.
  2. 00:09:176 (1,2,3) - This looks a bit messy in my eyes. Please make some adjustments here in order to make the spacing even and put it into a line.
  3. 00:11:122 (6) - Hm, I guess that's just a personal preference but I'd remove one of the red anchor points because the shape doesn't really fit the music here since there isn't really a strong sound or anything else here which supports this shape. It would fit way better if you have a shape like for the other ones with just on red anchor point :/
  4. 00:19:554 (1,2,3) - Perhaps you can make some adjustments here in order to get the spacingh even :<
  5. 00:23:122 (3) - Try to adjust the shape a bit by making it symmetrical to the middle of it as senn in the Screenshot below.
  6. 00:33:500 (4) - Move this to 112|181 to get an equal spaced diamond out of the 4 objects here! (:
  7. 00:38:203 (2) - Consider changing this as seen in the Screenshot below in order to improve the flow into the next object (see the arrows)
  8. 00:44:527 (2,3,4) - This feels a bitt odd due to the stack. I suggest you to either space the triplet or to enlarge the spacing between the double and the slider's tail.
  9. 00:51:338 (3) - Just an idea here - A straight Slider parallel to 00:50:689 (1) - would fit here very well! :3
  10. 00:51:095 (2,4) - How about moving this to the right from 00:56:527 (3) - ? That would create a smooth wavy movement *^*
  11. 01:18:581 (3,3) - The finishes here feel so awkward. This emphasis isn't needed due to the section being so calm that a clap is enough :/
  12. 01:28:149 (1) - Move this a bit to the left in order 1. get an equal triangle and 2. a better transition from 3 into 1.
  13. 01:34:149 (3) - The from from the previous object into this would be way better if this is CTRL+H'd and slightly rotated in order to create a wavy movement which is actually going to be followed by the Slider. Maybe you have to rearrange the following objects a bit though ^^"
    ^
  14. 01:40:473 (2) - Due to this slider pointing diagonally to the upper right, I#d go for a straight line in order to improve the flow into the following objects caused by a fluent natural movement c:
  15. 01:49:878 (4) - Perhaps you can put this to 485|35 in order to have a more intuitive movement here which improves the flow a lot imo.
  16. 01:52:473 (5,6,7) - Well, this follows the previous object a bit rapidly and looks a bit messy since it touches 01:51:986 (3) - which doesn't really fit the whole impression of the map.
  17. I have to agree with Bakari about the Spacing Inconsitencies but I still enjoyed playing this diff. The flow could be improved for some patterns though. Nice diff overall.

Another
  1. 00:00:727 (1,1) - Please remove the Circle and let the Spinner start there. 1. this would be a reasonable start for the spinner and 2. the Circle comes way too surprising for the player to react.
  2. 00:12:257 (4) - I'm not sure if it's just my opinion but I think the tick this Slider ends on has the loudest note of the violin on it which SHOULD be clicked imo. Maybe you could remove the repeat and add a Circle on the red tick this currently ends on ;w;
  3. 00:22:149 (2,3) - Hm, perhaps you could use a slightly bigger spacing between this. I feel like this is a bit low due to the rather big emphasis on 00:22:473 (3) - which would be better supported by a bigger spacing. (Same goes for 00:22:635 (4,5) - )
  4. 00:27:338 (1) - I think a curved Slider would fit the overall impression of the kiai a bit better considering that you mostly use curved Sliders. I mean you've also used a curved Slider at a very similiar even stronger sound like this at 00:37:716 (1) - so I think it fits here better as well.
  5. 00:35:122 (1,2) - Consider shortening 1 to 1/2 since there neither something at the blue tick it ends on not 2 needs a special emphasis since there is no really strong dominant note on it :<
  6. 00:44:527 (2,3,4,1,2) - The flow here could take some work. My main problem is the triplet here which doesn't support the movement into (2) that much and feels a bit to fast due to a low spacing. There are two ways how you can fix that. 1. You can do a stack here to stop the palyer so that he/she can hit the next Object properly. 2. You can enlarge the Spacing to 0,80 (Which seems to be your usual 1/4 spacing)
  7. 00:46:716 (1,2) - Perhaps you can enlarge the spacing here in order to get a little gap like CB did in the Extra for that kind of things and you've done at 00:55:149 (1,2) - . The reason I want you to do this is a better readability with a bigger DS because of the stack. Maybe it's going to be a birt hard to do due to the unfavorable position given by the screen borders here.
  8. 00:49:392 (1) - Making a bigger curve here can add a neat effect to the turn here which would result in a nice flow especially into the following object due to a fluent transition which makes the turn there smoother to play.
  9. 00:56:203 (2,3) - Uhm, I felt like this was pretty hard to read. I'd suggest you to stack 00:56:365 (3) - as a triplet on 00:56:527 (4) - for a better rhythm as well. This is maybe just due to my weird way of playing since I alternate 3/4-Slider+Circle which makes the antijump kick me off here (since then I'm still on middle finger and have no time to change that).
  10. 01:06:095 (2,1) - I think the jump here should be bigger than to the previous object since here on 1 the whole pattern comes to and end. A higher DS would be cooler as an emphasis *^*
  11. 01:19:230 (3) - Maybe you can rotate this about -30° (Selection Centre) in order to let it follow the curve of the previous Circles (see Screenshot) in order to give it a better transition which would improve the flow.
  12. 01:25:230 (4) - 20% Volume is a bit low, don't you think so? At least the transition up to 50% feels really harsh and weird. If you really want to keep the 20% please also increase the spots you've used 50% for gradually for a fluent transition between them in order to sound good.
  13. 01:37:068 (4,1) - Place 1 at 500|253 and rotate it as seen in the Screenshot below to adjust the flow here. The main problem here was that there wasn't a smooth movement which made it play a bit harsh.
  14. 01:45:662 (4,5) - Enlarge the spacing between these as it's inconsistent with the other two ones.
  15. 01:52:230 - Try to listen closely to the music here. There's a tick that wants to be mapped since it's rather strong ;_; The triplet is just intuitive here to me. Please add the note and place it as seen in the screenshot to keep a good flow. (Not much rearranging, basically just CTRL+G'ing 1 and 2 + adding a note xD)
  16. 01:52:635 (3) - This feels pretty odd because you ignore that red tick with the pretty high pitched violin note on it. Please consider to shorten this to 1/2 for a better rhythm here.
  17. 01:55:230 (3,1) - You can see an idea in the Screenshot below. It's nothing you have to fix but it would be cool since this looks a bit blocky to me. Marking this as a comment~
  18. 01:58:473 (1) - The low spacing here looks a bit out of place since you didn't do this anywhere before. Enlarging this just a little bit (0,70 or so) would be nice.
  19. Flow is really good but pay some more attention on your rhythm. Otherwise good job! ;b

Extra
  1. 00:06:905 (3,4) - Maybe just my opinion but the rhythm here feels odd to me due to the hold of the violin being ignored with the 1/1 gap. Also the tick you've mapped with 3's tail is rather strong due to a loud note played by the violin. A simple Circle + a 1/1 Slider would fit way better imo!
  2. 00:10:959 (9) - Why did you map a 1/2 Slider here? This sounds completely off to me since there's nothing on the tick this ends on. It's inconsistent with the way better sounding 00:05:122 (5,6,7,8,9) - as well. I mean, variety is good but if the different way you've mapped it sounds worse you shouldn't do it and keep it consistent ;_;
  3. 00:20:689 (1) - Perhaps you can make this Slider pointing onto 00:21:014 (2) - for a better flow here. The reason is that as it is now it kicks me off since I have to move upwards first and then turn pretty rapidly which doesn't feel intuitive here since the section wasn't mapped like this at all.
  4. 00:23:122 (1) - This slidershape xD Hm, I think the transition between the two curves could be improved though. Moving the anchor point onto the slider tick and bringing the previous and the following line into a line.
  5. 00:26:203 (2,3) - Nothing you really have to change here but I kind of disagree with the rhythm here. I'd go for a CTRL+G'd rhythm due to 00:26:527 - being so strong and could take the emphasis of a clickable object in my point of view. Optionally you could also split it into two Circles.
  6. 00:28:311 (7) - Stacking the tail of this with either 00:28:797 (2,3) - or 00:27:014 (5) - would be pretty cool here considering your symmetrical style here. (If you do this, also do it for 00:38:689 (8,3) - )
  7. 00:35:932 (6,7,8,9,1) - Clicking on the blue tick in order to get the stream feels really unnatural to me here. The reason is that the stream starts on the white tick and is played by a different instrument than 00:35:932 - which is also way more quiet. Splitting 00:35:932 (6) - into two Circles feels way better to me :<
  8. 00:43:392 (1,2,3) - This plays so awesome <3
  9. 00:46:311 (4,5,6,7,1) - 1. Them being not in a perfect line makes this play a bit weird (00:46:554 (5,6) - are a bit too much left) 2. Why is the Spacing so low? This doesn't make sense here to me since the other 1/4-Streams in this section are almost the same but use 0,80 DS.
  10. 00:48:581 (2,3,4,5,6) - Considering that your style is rather tidy and sets a loooot on structured and symmetrical appearance I think this would fit way better as a parallel line to 00:48:095 (1) - .
  11. 00:58:473 (1) - A symmetrical Slider would be neat here! I made one you can use :3
    Code
    343,91,58473,6,0,P|256:58|168:91,1,190,2|8,0:0|0:0,0:0:0:0:
  12. 01:01:716 (4,5,6) - I'm not sure if it's just me but I think the inconsistent spacing or in other terms the jump to 01:02:041 (6) - doesn't really fit here since there's no stronger note here that needs a special emphasis imo :/ I'd either go for even distances or a jump between all three of them to keep it consistent.
  13. 01:04:149 (3) - Why isn't this placed at 316|332 in order to keep symmetry with 01:03:176 (7) - ? :<
  14. 01:05:446 (3,4,5,6,7,8,9,10,11,12,1) - The stream has inconsistent spacing (e.g. 01:05:932 (9,10,11) - ). Maybe you could do some adjustments here in order to make it look cleaner.
  15. 01:25:716 (1,2) - Hm, replacing 2 with a CTRL+H;G'd version of 1 would fit the style way better and give the player a bit more space to move which would improve the flow here imo.
  16. 01:35:446 (5) - I don't think this supports the music that well due to the strong note played by the violin on the red tick. I'd definitely map something clickable there to support it since it's just simply the m,ost dominant instrument here.
  17. 01:39:014 (3) - Consider mapping a 1/1 Slider here. I think it fits way better since I don't really see what you are following here. I mean, on the red tick isn't a drum sound. Also a 1/1 Slider would fit tge violin in the background since you've already mapped it like this for the previous ones.
  18. 01:47:770 (1,1) - Well I think this looks a bit odd and unfitting considering your style doesn't feature that slight overlaps as this. You can either lower the DS as you've done for most 1/4-Transitions or increase it.
  19. 01:49:230 (2,3) - Ignore this if you didn't fix 00:26:203 (2,3) - for consistency! I want to suggest you the same here for similiar reason. Just CTRL+G it :b
  20. 01:58:149 (1,1) - Consider using a lower spacing here as well as I've already pointed out at the start of Kiai.
  21. 01:57:824 (1,2) - Huehue Minor - Your symmetry is messed up as you can see if you CTRL+H.
  22. 02:02:770 - Is there a special reason why this isn't mapped? The only thing I can see here that could be the reason is the fact that the violin starts at 02:02:851 - . Well, despite that I would still go for a note there because I think that this just belongs to the whole stream :<
  23. Very well paced diff. I love your use of symmetry! <3

Please reply! I hope it was helpful and good luck! :3
Topic Starter
Cherry Blossom
Hello.

Mao wrote:



Request by ingame PM


  1. Unrankable Issue/Highly Suggested
  2. Comment

General
  1. Where are the Kiais in Klyod's Hyper? ¬¬
  2. Kiai Fountain at 00:55:878 - is missing in the Another
  3. I don't know, Kin's Diff has a Spinner at 01:15:338 - and I think it fits pretty well. Maybe you could use this for the other diffs as well :/


Normal
  1. 00:09:176 (1) - Your Symmetry is messed up ;w; Place this at 321|85 for Symmetry. 321|84 >.>, done.
  2. 00:09:500 (2,3) - More messed up Symmetry as you can see if you CTRL+H >.< (It's actually noticable ingame, consider to fix that xD) almost fixed.
  3. 00:10:635 (3) - Watch your spacing to the next object. fixed.
  4. 00:22:149 (1) - Well, this is a Normal so I guess a more complicated rhythm would support the instrument here way better. Try the rhythm seen in the Screenshot below! (: it looks a bit extreme for the beginning of the normal, i dont want a quick difficulty increasement.
  5. 00:29:932 (1) - Move this to 40|45 in order to improve the flow here by following the thought extended curve of 00:29:608 (6) - . Done.
  6. 00:34:473 (5) - Replacing this with a CTRL+H'd version of 00:33:824 (4) - would fit your symmetrical part of your style pretty very nice imo. Maybe you can consider doing that :> o.o done.
  7. 00:39:662 (4) - Hm, the rhythm here feels a bit odd since the sound on the white tick this starts on feels rather quiet :/ Perhaps you can move this 1/2 to the left and add a Circle where this currently ends. This would follow the drums better. I dont take this suggestion because i dont want to add more density for this pattern, i try to balance density.
  8. 00:44:203 (4) - Watch the spacing to the previous object. blame distance snapping D:
  9. 00:45:824 (2) - Please move this to 352|312 to fix your symmetry here :< done
  10. 00:50:689 (1,2) - This did actually confuse me a bit ingame since I didn't expect it there but rather stacked on 00:49:068 (4) - 's tail. The problem here is that due to the pretty low AR you can still see the silhouette of the previous Slider so it confused me due to the overlap. arranged the slider a bit.
  11. 00:52:473 (5) - Consider adding a note here to cover this rather strong drum sound here. I feel like this sound is pretty important maybe even more important than the following ones :/ hmm, i decided to follow this 00:52:959 because it sounds like the strongest drum sound, i don't want to add more density for this part, it was intentionnal to dodge this note 00:53:122 since i mapped the strongest drum sound
  12. 00:55:878 (1) - Spacing to the floowing object is quite high. fixed.
  13. 01:03:014 (5) - I think this is a bit too high which makes the turn from the previous slider feel a bit harsh. How about moving this a bit lower?
    i want to keep the wave movement, with you suggestion it will not be a wave movement, it will be rather a zigzag
  14. 01:26:365 (2,3,1) - Minor - The Spacing between these feels a bit uneven due to a inconsistency of 0,04. Maybe you can make some adjustments. adjusted.
  15. 01:35:446 (2,3) - Consider changing this as seen in the Screenshot below in order to get a better transition into 01:36:581 (4,5) - . As you can see the arrows show a curve the player can take over 3 in order to get onto 4 which creates a fluent movement here :V done.
  16. 01:49:068 (3) - The spacing to the following object is pretty high considering your usual DS is 1,00. lol what did i do ? done.
  17. 01:52:635 (6) - Pretty high DS to the following Object~ done.
  18. 01:54:257 (4) - Move this a bit more to right (170|223) so that it follows 01:53:770 (3) - 's curve which creates a smooth flow here *^* done.
  19. 01:56:041 (2,3) - To be honest, it feels a bit weird to me to ignore the pretty strong note at 01:56:527 - . Maybe youc an try to map it as seen in the Screenshot below. yeah, baka cb used the wrong rhythm
  20. 02:07:068 (1) - Please, symmetry style wants symmetrical sliders. Check out the box below, I made it symmetrical for you :3 done.
    Code
    81,247,127068,6,0,B|65:323|140:374|220:366|256:279|256:279|291:366|371:374|446:323|430:247,1,544.500016616822,4|4,0:0|0:0,0:0:0:0:
  21. dat messed up symmetry Not much to say here. The rhythm could be improved at some spots but the rest is already well done. (: how to make symmetries please ? D:

Hyper
  1. 00:00:727 (1,1) - Please remove the Circle and let the Spinner start there. 1. this would be a reasonable start for the spinner and 2. the Circle comes way too surprising for the player to react. needs more opinions
  2. 00:09:176 (1,2,3) - This looks a bit messy in my eyes. Please make some adjustments here in order to make the spacing even and put it into a line.
  3. 00:11:122 (6) - Hm, I guess that's just a personal preference but I'd remove one of the red anchor points because the shape doesn't really fit the music here since there isn't really a strong sound or anything else here which supports this shape. It would fit way better if you have a shape like for the other ones with just on red anchor point :/ didnt change
  4. 00:19:554 (1,2,3) - Perhaps you can make some adjustments here in order to get the spacingh even :<
  5. 00:23:122 (3) - Try to adjust the shape a bit by making it symmetrical to the middle of it as senn in the Screenshot below.
  6. 00:33:500 (4) - Move this to 112|181 to get an equal spaced diamond out of the 4 objects here! (:
  7. 00:38:203 (2) - Consider changing this as seen in the Screenshot below in order to improve the flow into the next object (see the arrows)
  8. 00:44:527 (2,3,4) - This feels a bitt odd due to the stack. I suggest you to either space the triplet or to enlarge the spacing between the double and the slider's tail.
  9. 00:51:338 (3) - Just an idea here - A straight Slider parallel to 00:50:689 (1) - would fit here very well! :3 keeping the circular movement
  10. 00:51:095 (2,4) - How about moving this to the right from 00:56:527 (3) - ? That would create a smooth wavy movement *^*
  11. 01:18:581 (3,3) - The finishes here feel so awkward. This emphasis isn't needed due to the section being so calm that a clap is enough :/ idk, keeping this for the moment
  12. 01:28:149 (1) - Move this a bit to the left in order 1. get an equal triangle and 2. a better transition from 3 into 1.
  13. 01:34:149 (3) - The from from the previous object into this would be way better if this is CTRL+H'd and slightly rotated in order to create a wavy movement which is actually going to be followed by the Slider. Maybe you have to rearrange the following objects a bit though ^^"
    ^
  14. 01:40:473 (2) - Due to this slider pointing diagonally to the upper right, I#d go for a straight line in order to improve the flow into the following objects caused by a fluent natural movement c:
  15. 01:49:878 (4) - Perhaps you can put this to 485|35 in order to have a more intuitive movement here which improves the flow a lot imo. didn't change
  16. 01:52:473 (5,6,7) - Well, this follows the previous object a bit rapidly and looks a bit messy since it touches 01:51:986 (3) - which doesn't really fit the whole impression of the map.
  17. I have to agree with Bakari about the Spacing Inconsitencies but I still enjoyed playing this diff. The flow could be improved for some patterns though. Nice diff overall.

    No answer means fixed

Extra
  1. 00:06:905 (3,4) - Maybe just my opinion but the rhythm here feels odd to me due to the hold of the violin being ignored with the 1/1 gap. Also the tick you've mapped with 3's tail is rather strong due to a loud note played by the violin. A simple Circle + a 1/1 Slider would fit way better imo! i see what you mean, but i need more opinions ;w;
  2. 00:10:959 (9) - Why did you map a 1/2 Slider here? This sounds completely off to me since there's nothing on the tick this ends on. It's inconsistent with the way better sounding 00:05:122 (5,6,7,8,9) - as well. I mean, variety is good but if the different way you've mapped it sounds worse you shouldn't do it and keep it consistent ;_; i would keep a 1/1 gap here, and i also wanted to avoid something called polarity issue, but as i said above, i need more opinions
  3. 00:20:689 (1) - Perhaps you can make this Slider pointing onto 00:21:014 (2) - for a better flow here. The reason is that as it is now it kicks me off since I have to move upwards first and then turn pretty rapidly which doesn't feel intuitive here since the section wasn't mapped like this at all. done.
  4. 00:23:122 (1) - This slidershape xD Hm, I think the transition between the two curves could be improved though. Moving the anchor point onto the slider tick and bringing the previous and the following line into a line. adjusted a bit.
  5. 00:26:203 (2,3) - Nothing you really have to change here but I kind of disagree with the rhythm here. I'd go for a CTRL+G'd rhythm due to 00:26:527 - being so strong and could take the emphasis of a clickable object in my point of view. Optionally you could also split it into two Circles. told you in-game
  6. 00:28:311 (7) - Stacking the tail of this with either 00:28:797 (2,3) - or 00:27:014 (5) - would be pretty cool here considering your symmetrical style here. (If you do this, also do it for 00:38:689 (8,3) - ) No, it was intentionnal to not stack because of my style, you don't know exactly what is my mapping style haha, symmetries and horizontal mapping, if i stack here, the transition between the slider and 00:28:635 (1) - will not be horizontal !
  7. 00:35:932 (6,7,8,9,1) - Clicking on the blue tick in order to get the stream feels really unnatural to me here. The reason is that the stream starts on the white tick and is played by a different instrument than 00:35:932 - which is also way more quiet. Splitting 00:35:932 (6) - into two Circles feels way better to me :< this blue tick could be mapped you can hear a little sound on this blue tick ,and, LhoU mapped it for his BMS D:
  8. 00:43:392 (1,2,3) - This plays so awesome <3
  9. 00:46:311 (4,5,6,7,1) - 1. Them being not in a perfect line makes this play a bit weird (00:46:554 (5,6) - are a bit too much left) 2. Why is the Spacing so low? This doesn't make sense here to me since the other 1/4-Streams in this section are almost the same but use 0,80 DS. told you in game
  10. 00:48:581 (2,3,4,5,6) - Considering that your style is rather tidy and sets a loooot on structured and symmetrical appearance I think this would fit way better as a parallel line to 00:48:095 (1) - . done.
  11. 00:58:473 (1) - A symmetrical Slider would be neat here! I made one you can use :3 i prefer my poor slider ;w;
    Code
    343,91,58473,6,0,P|256:58|168:91,1,190,2|8,0:0|0:0,0:0:0:0:
  12. 01:01:716 (4,5,6) - I'm not sure if it's just me but I think the inconsistent spacing or in other terms the jump to 01:02:041 (6) - doesn't really fit here since there's no stronger note here that needs a special emphasis imo :/ I'd either go for even distances or a jump between all three of them to keep it consistent. changed.
  13. 01:04:149 (3) - Why isn't this placed at 316|332 in order to keep symmetry with 01:03:176 (7) - ? :< lol, it was not supposed to be a symmetry o.o, i didnt change anything
  14. 01:05:446 (3,4,5,6,7,8,9,10,11,12,1) - The stream has inconsistent spacing (e.g. 01:05:932 (9,10,11) - ). Maybe you could do some adjustments here in order to make it look cleaner. it has inconsistent spacing but it looks like it has not, it is still playable so i dont change, everything is manually done, that's why you see inconsistent spacing
  15. 01:25:716 (1,2) - Hm, replacing 2 with a CTRL+H;G'd version of 1 would fit the style way better and give the player a bit more space to move which would improve the flow here imo. i prefer to keep this symmetrical pattern as it is.
  16. 01:35:446 (5) - I don't think this supports the music that well due to the strong note played by the violin on the red tick. I'd definitely map something clickable there to support it since it's just simply the m,ost dominant instrument here. uuuh idk how to explain but, i don't really like to start a slider on a red tick when something powerful is on the white tick early, what i mean with "powerful" is the clap you can hear. or another white tick if used a 1/1 slider
  17. 01:39:014 (3) - Consider mapping a 1/1 Slider here. I think it fits way better since I don't really see what you are following here. I mean, on the red tick isn't a drum sound. Also a 1/1 Slider would fit tge violin in the background since you've already mapped it like this for the previous ones. i need more opinions D:
  18. 01:47:770 (1,1) - Well I think this looks a bit odd and unfitting considering your style doesn't feature that slight overlaps as this. You can either lower the DS as you've done for most 1/4-Transitions or increase it. it was intentionnal to overlap realllly a bit as i made for Adularescence (wait it was not overlapped ? D: but it was for Adularescence lol)
  19. 01:49:230 (2,3) - Ignore this if you didn't fix 00:26:203 (2,3) - for consistency! I want to suggest you the same here for similiar reason. Just CTRL+G it :b
  20. 01:58:149 (1,1) - Consider using a lower spacing here as well as I've already pointed out at the start of Kiai. same as above
  21. 01:57:824 (1,2) - Huehue Minor - Your symmetry is messed up as you can see if you CTRL+H. fixed.
  22. 02:02:770 - Is there a special reason why this isn't mapped? The only thing I can see here that could be the reason is the fact that the violin starts at 02:02:851 - . Well, despite that I would still go for a note there because I think that this just belongs to the whole stream :< awh, i expected someone mention this lol, well, ignoring a blue tick isn't important ;w; and yeah it was for violins
  23. Very well paced diff. I love your use of symmetry! <3

Please reply! I hope it was helpful and good luck! :3

Great mod as always ! Keep modding and we'll see you as BAT !!! :D
Thanks o/
Kin

Mao wrote:



Request by ingame PM


  1. Unrankable Issue/Highly Suggested
  2. Comment

General
  1. Where are the Kiais in Klyod's Hyper? ¬¬
  2. Kiai Fountain at 00:55:878 - is missing in the Another
  3. I don't know, Kin's Diff has a Spinner at 01:15:338 - and I think it fits pretty well. Maybe you could use this for the other diffs as well :/

Beginner
  1. 00:04:311 (2,3) - The rhythm here feels so odd to me since there's nothing on the downbeat you've started 00:05:284 (3) - on. The question now is how to make a better rhythm here xD Well, I've tryed something as you can see in the Screenshot below. make a good rythm here, was really hard, also, I tried to do it, but after some reflection, I prefer keep the pattern, because I prefer follow the main melody, + I prefer keep at least one note here 00:05:770 - for the strong melody
  2. 00:27:338 (1,2,3) - Move this a bit more to the left in order for one to follow 2's curve to create a smooth flow here. fix'd
  3. 00:34:797 (3,1) - Perhaps you can move this a bit lower so that 00:33:824 (2) - 's tail points onto 3 which ends up in a fluent trnasition between the objects. fix'd
  4. 00:41:932 (2) - Consider to move the last anchor point to 380|132 ro let it point onto 1's head. The reason for this is that like this you'd give the player more reaction time in order to turn downwards at 1. not really fix'd, but kinda chang'd
  5. 00:48:095 (1) - The sound mapped with this is so calm and piano-like that a curved slider (as you've done for the other ones similiar to this) would fit way better here. chang'd as no curve, no red point
  6. 00:51:824 (2) - Move this Slider higher to give the player a more natural feeling for moving upwards here. You kinda introduce the upwards moving with this by creating a curve between tail and head which "connects" as seen in the Screenshot below. kinda fix'd, but I also chang'd this slider
  7. 00:54:905 (3) - Ignoring the really strong high pitched violin here feels rather odd to me. Well, this song is hard to map but this feels a bit odd >.< Consider trying a rhythm as seen in the Screenshot below. mapping this one, will make ignore the previous one which the previous slider follow :/
  8. 01:00:743 (1) - Perhaps you can move this to 395|90 in order to get a wavy movement into the next Slider. That would improve the flow a lot here due to a way more natural imo! I prefer keep it, the curve will be too sudden :/
  9. 01:23:446 (1) - The transition between this and the previous object feels a bit harsh due to a unstable movement. Move this higher (313|313) to improve the flow from the previous object into it by letting it follow the previous object's curve. Flow would be improved a lot by doing that. I know what you mean, but I prefer keep 2 higher than 1, + stack with other notes
  10. 01:32:527 (2) - Personal opinion, will mark this as a comment. I just want to say here that I'd prefer the start and the end to look a bit more even as seen in the Screenshot below. I still prefer red point on tick
  11. 01:46:473 (1) - Wow, this fits pretty well owo thanks \o
  12. 01:48:095 (1,2) - The gap here is pretty bad even though there are so many sounds which makes it feel empty. Consider adding a 1/1 Slider at 01:48:419 - to cover the drums. not fix'd, but lil change
  13. 01:59:446 (2) - The line formed by 01:58:797 (1,2) - feels a bit rapid which doesn't give the player much time to aim 2. Because of that reason I'd suggest you to move 2 a bit higher in order to give the player a more natural well paced feeling while following its curve. kinda fix'd
  14. You did a very job with the rhythm here even though it could be improved at some spots but heck, this song seems to be very hard mappable as an Easy and considering that you've created a very nice diff ;b thanks \o
http://puu.sh/9N2nT/2e76d5b70b.osu
Sylith

Mao wrote:



Request by ingame PM


  1. Unrankable Issue/Highly Suggested
  2. Comment

General
  1. Where are the Kiais in Klyod's Hyper? ¬¬
  2. Kiai Fountain at 00:55:878 - is missing in the Another - oops I missed it!
  3. I don't know, Kin's Diff has a Spinner at 01:15:338 - and I think it fits pretty well. Maybe you could use this for the other diffs as well :/

Another
  1. 00:00:727 (1,1) - Please remove the Circle and let the Spinner start there. 1. this would be a reasonable start for the spinner and 2. the Circle comes way too surprising for the player to react. - need more opinion imo. it fits really well for me!
  2. 00:12:257 (4) - I'm not sure if it's just my opinion but I think the tick this Slider ends on has the loudest note of the violin on it which SHOULD be clicked imo. Maybe you could remove the repeat and add a Circle on the red tick this currently ends on ;w; -nice! done
  3. 00:22:149 (2,3) - Hm, perhaps you could use a slightly bigger spacing between this. I feel like this is a bit low due to the rather big emphasis on 00:22:473 (3) - which would be better supported by a bigger spacing. (Same goes for 00:22:635 (4,5) - ) - done
  4. 00:27:338 (1) - I think a curved Slider would fit the overall impression of the kiai a bit better considering that you mostly use curved Sliders. I mean you've also used a curved Slider at a very similiar even stronger sound like this at 00:37:716 (1) - so I think it fits here better as well. - great :)
  5. 00:35:122 (1,2) - Consider shortening 1 to 1/2 since there neither something at the blue tick it ends on not 2 needs a special emphasis since there is no really strong dominant note on it :< - sure I will
  6. 00:44:527 (2,3,4,1,2) - The flow here could take some work. My main problem is the triplet here which doesn't support the movement into (2) that much and feels a bit to fast due to a low spacing. There are two ways how you can fix that. 1. You can do a stack here to stop the palyer so that he/she can hit the next Object properly. 2. You can enlarge the Spacing to 0,80 (Which seems to be your usual 1/4 spacing) - hmm.. I'll think more about here but changed as you mentioned for now!
  7. 00:46:716 (1,2) - Perhaps you can enlarge the spacing here in order to get a little gap like CB did in the Extra for that kind of things and you've done at 00:55:149 (1,2) - . The reason I want you to do this is a better readability with a bigger DS because of the stack. Maybe it's going to be a birt hard to do due to the unfavorable position given by the screen borders here. - sorry I want to place 1/4 like that only if it needs speed in my opinion.
  8. 00:49:392 (1) - Making a bigger curve here can add a neat effect to the turn here which would result in a nice flow especially into the following object due to a fluent transition which makes the turn there smoother to play. - it feels okay as it was for me... but yours seems okay too! done~
  9. 00:56:203 (2,3) - Uhm, I felt like this was pretty hard to read. I'd suggest you to stack 00:56:365 (3) - as a triplet on 00:56:527 (4) - for a better rhythm as well. This is maybe just due to my weird way of playing since I alternate 3/4-Slider+Circle which makes the antijump kick me off here (since then I'm still on middle finger and have no time to change that). - hmmmm the point that I really want to emphasize is between 00:56:365 (3,4) - . keep for now~
  10. 01:06:095 (2,1) - I think the jump here should be bigger than to the previous object since here on 1 the whole pattern comes to and end. A higher DS would be cooler as an emphasis *^* - okayyy
  11. 01:19:230 (3) - Maybe you can rotate this about -30° (Selection Centre) in order to let it follow the curve of the previous Circles (see Screenshot) in order to give it a better transition which would improve the flow. - 01:19:230 (3,4) does not seem neat then ;___;
  12. 01:25:230 (4) - 20% Volume is a bit low, don't you think so? At least the transition up to 50% feels really harsh and weird. If you really want to keep the 20% please also increase the spots you've used 50% for gradually for a fluent transition between them in order to sound good. - I changed here before but I didn't send the changes to baka cb lol. anyway, done!
  13. 01:37:068 (4,1) - Place 1 at 500|253 and rotate it as seen in the Screenshot below to adjust the flow here. The main problem here was that there wasn't a smooth movement which made it play a bit harsh. - moved it bit lower but I prefer current flow more :( sorry
  14. 01:45:662 (4,5) - Enlarge the spacing between these as it's inconsistent with the other two ones. - oops nice catch
  15. 01:52:230 - Try to listen closely to the music here. There's a tick that wants to be mapped since it's rather strong ;_; The triplet is just intuitive here to me. Please add the note and place it as seen in the screenshot to keep a good flow. (Not much rearranging, basically just CTRL+G'ing 1 and 2 + adding a note xD) - done!
  16. 01:52:635 (3) - This feels pretty odd because you ignore that red tick with the pretty high pitched violin note on it. Please consider to shorten this to 1/2 for a better rhythm here. - uuuuuh I like the placement of 01:51:986 (4,5,1,2,3) - very much ;_; need more opinion about here sorry
  17. 01:55:230 (3,1) - You can see an idea in the Screenshot below. It's nothing you have to fix but it would be cool since this looks a bit blocky to me. Marking this as a comment~ - I prefer linear slider more on here sorry ; ; (I enlarged spacing between 01:55:230 (3,1) - instead)
  18. 01:58:473 (1) - The low spacing here looks a bit out of place since you didn't do this anywhere before. Enlarging this just a little bit (0,70 or so) would be nice. -done~
  19. Flow is really good but pay some more attention on your rhythm. Otherwise good job! ;b

Please reply! I hope it was helpful and good luck! :3
thank you for really cool mod! much helped :)

you should earn 2 kds instead of 1 orz oh you deserve it :>

update
osu file format v13

[General]
AudioFilename: Highlander.mp3
AudioLeadIn: 1500
PreviewTime: 35122
Countdown: 0
SampleSet: Soft
StackLeniency: 0.3
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
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DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 3.099999

[Metadata]
Title:Highlander
TitleUnicode:Highlander
Artist:LhoU
ArtistUnicode:LhoU
Creator:Cherry Blossom
Version:Sylith's Another
Source:BMS
Tags:bof2013 konzertsaal be-music phase ethcore sylith skzy kin kinzo kloyd
BeatmapID:430192
BeatmapSetID:167225

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.8
SliderTickRate:1

[Events]
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120,196,110365,6,0,L|103:331,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
240,184,110689,2,0,L|226:76,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
220,36,110932,1,8,0:0:0:0:
220,36,111014,1,0,0:0:0:0:
32,116,111176,2,0,P|84:116|144:96,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
324,108,111500,5,0,0:0:0:0:
336,136,111581,1,0,0:0:0:0:
348,164,111662,2,0,L|362:56,1,107.999996704102,2|2,0:0|0:0,0:0:0:0:
468,232,111986,2,0,L|460:112,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
460,124,112230,1,0,0:0:0:0:
460,124,112311,5,2,0:0:0:0:
376,260,112473,1,8,0:0:0:0:
487,348,112635,2,0,B|451:332|413:345|413:345|371:360|325:341,1,161.999995056153,8|0,0:0|0:0,0:0:0:0:
292,320,112959,5,6,0:0:0:0:
132,240,113122,1,0,0:0:0:0:
184,376,113284,1,8,0:0:0:0:
208,184,113446,2,0,P|220:236|208:296,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
26,261,113770,2,0,L|132:240,1,107.999996704102,2|8,0:0|0:0,0:0:0:0:
234,81,114095,5,0,0:0:0:0:
192,88,114176,1,0,0:0:0:0:
151,96,114257,1,2,0:0:0:0:
132,240,114419,1,2,0:0:0:0:
298,242,114581,2,0,P|254:206|202:182,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
208,184,114824,1,0,0:0:0:0:
208,184,114905,5,0,0:0:0:0:
228,330,115068,1,2,0:0:0:0:
400,344,115230,2,0,L|376:176,1,161.999995056153,8|0,0:0|0:0,0:0:0:0:
372,144,115554,6,0,L|484:176,1,107.999996704102,2|0,0:0|0:0,0:0:0:0:
388,44,115878,2,0,L|284:14,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
284,14,116122,1,0,0:0:0:0:
284,14,116203,5,0,0:0:0:0:
116,140,116365,1,2,0:0:0:0:
212,220,116527,2,0,P|223:140|203:52,1,161.999995056153,8|0,0:0|0:0,0:0:0:0:
188,24,116851,5,2,0:0:0:0:
38,139,117014,1,2,0:0:0:0:
136,196,117176,2,0,P|144:136|128:76,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
33,233,117500,5,0,0:0:0:0:
41,274,117581,1,8,0:0:0:0:
48,316,117662,1,0,0:0:0:0:
167,320,117824,1,8,0:0:0:0:
196,339,117905,1,0,0:0:0:0:
226,356,117986,1,8,0:0:0:0:
320,292,118149,6,0,P|364:280|396:252,1,80.9999975280763,2|0,0:0|0:0,0:0:0:0:
420,236,118473,6,0,P|423:279|432:364,1,107.999996704102,4|2,0:0|0:0,0:0:0:0:
492,184,118797,2,0,P|497:130|501:76,1,107.999996704102,0|2,0:0|0:0,0:0:0:0:
371,48,119122,1,8,0:0:0:0:
354,84,119203,1,0,0:0:0:0:
323,110,119284,1,0,0:0:0:0:
285,120,119365,1,0,0:0:0:0:
245,114,119446,5,2,0:0:0:0:
96,52,119608,1,2,0:0:0:0:
208,200,119770,1,8,0:0:0:0:
284,32,119932,2,0,P|292:144|300:260,1,215.999993408203,2|2,0:0|0:0,0:0:0:0:
420,208,120419,2,0,P|415:264|412:332,1,107.999996704102,8|8,0:0|0:0,0:0:0:0:
308,352,120743,6,0,P|232:328|140:316,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
108,316,121068,1,2,0:0:0:0:
184,132,121230,2,0,P|196:185|195:239,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
20,380,121554,2,0,P|8:327|9:273,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
85,95,121878,6,0,L|96:202,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
108,316,122203,1,2,0:0:0:0:
5,175,122365,1,8,0:0:0:0:
200,244,122527,1,0,0:0:0:0:
226,238,122608,1,0,0:0:0:0:
250,225,122689,1,0,0:0:0:0:
270,207,122770,1,0,0:0:0:0:
284,185,122851,1,0,0:0:0:0:
292,159,122932,1,0,0:0:0:0:
292,132,123014,5,4,0:0:0:0:
344,256,123176,1,8,0:0:0:0:
199,145,123338,6,0,P|203:93|206:37,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
376,68,123662,2,0,P|379:121|383:175,1,107.999996704102,8|2,0:0|0:0,0:0:0:0:
440,376,123986,1,2,0:0:0:0:
364,300,124149,1,8,0:0:0:0:
260,272,124311,1,8,0:0:0:0:
152,292,124473,1,0,0:0:0:0:
152,292,124554,1,0,0:0:0:0:
152,292,124635,6,0,L|140:164,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
24,68,124959,2,0,L|36:196,1,107.999996704102,8|8,0:0|0:0,0:0:0:0:
176,268,125284,2,0,L|164:140,1,107.999996704102,4|0,0:0|0:0,0:0:0:0:
40,28,125608,2,0,L|50:135,1,107.999996704102,8|0,0:0|0:0,0:0:0:0:
168,68,125932,6,0,P|248:60|332:52,1,161.999995056153,6|0,0:0|0:0,0:0:0:0:
372,48,126257,1,8,0:0:0:0:
296,153,126419,2,0,P|288:209|292:289,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
424,356,126743,2,0,P|432:300|428:220,1,107.999996704102,6|0,0:0|0:0,0:0:0:0:
372,48,127068,5,4,0:0:0:0:
256,192,127149,12,4,128527,0:0:0:0:
Topic Starter
Cherry Blossom
All diff updated o/
Thanks again Mao o/
iyasine
Love mapset (~o~)
Topic Starter
Cherry Blossom

iyasine wrote:

Love mapset (~o~)
Thanks ;w;
alacat
Hey ~

[Normal]
  1. 00:04:311 - ~00:11:770 - Please use some hitsounds for bigenners. I recommend you to use whistles.
  2. 00:11:932 (1,1) - I think that it's better to give players some time to recover here. well, you should consider remove this note 00:14:689 (1) - . This is Normal diff but the BPM is high ... So try to think about it.
  3. 02:03:986 - whistle, and 02:04:311 - clap. I feel kind of empty here o.o
[Kloyd San]
  1. 00:08:527 (7,8,1) - a bit nazi mod, Why don't you make the equal spacing here ? Fix this one, so it prevents the player from misreading.
  2. 00:47:932 - missing a clap ?
  3. 01:06:095 (9,10,1) - It's a bit hard for players about this part (01:05:446 (3,4,5,6,7,8,9,10,1) - ) So Consider remaking a repeat slider from three notes (01:06:095 (9,10,1) - )
  4. 01:56:527 (6,1) - Try aligning this parts parallel to each other by making a straight slider 01:56:527 (6) - . It looks better to me also you can make natural flow.
[Sylith's Another]
  1. 00:41:284 (3) - missing a clap ?
Nothing to say. Wonderful o.o feel free to call me back for recheck :3
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