Ohai that's a random
that means nothing eh[Muzukashii]
00:18:895 (1) - This note is wrongly snapped; 00:18:867 - is where your new timing is.
I suspect there was a timing change though. Knowing you; you wouldn't even let that.00:25:967 (38) - I kinda not expected that kat to be here, as all your stanzas start by a don. Why don't you make that one consistent with the others?
00:36:263 (31,32) - Same unexpectation, you worked on a
0 1 2 3 base throughout the whole section; 31 ends up on the
1 note which makes the pattern a bit wobbly.
I would have said the same for 00:41:056 (55,56,57,58) - but since you used a 1/4, there's nothing to say. However, I think there's something weird; the drums doesn't really go that way. Could be me, I'm hearing something similar between 00:41:056 (55,56,57) - and 00:41:411 (58,1) - , maybe the k makes me feel this way.
01:17:801 (75) - to 01:24:192 (114) - A little bit long I must say. I can't really find ideas to shorten it since it seems like every note is important here. (still, 40 notes orz)
I'll just ask a question; since I happen to see many of these in this map. I won't ask you to change or anything. All I want is an answer, after all.
00:25:168 (34,35) - (and all other kd/dk) What's the desired effect behind this even though a simple note would suffice in itself ? I still have not understood what these guys are to your eyes: A way to get less emptiness ? A “signature” ?
I noticed in the Oni there were almost none, though.[Oni Collab]
00:36:263 (39,40,41,42,43,44) - Same structure thing as Muzukashii, the whole sections seems to use
0 1 2 3 as a base. I will not take account of the K being on 0 as it's something justifiable but this part sounds a bit off. (The fact it's the same as Muzukashii makes me question if it isn't related to the desire of variation.)
00:38:748 (54) - Perhaps add a finisher as it's a crash as well (Since 00:38:393 (53) - is a crash).
00:50:109 (50) - ^ The same here.
00:52:417 (66,67,68) - Add, for a smoother slowdown:
- 0.975x on 66
- 0.950x on 67
- 0.925x on 68.
Even if it's not really significant, it would end up a lot prettier! Do respect the 0.005x, as they have an influence. 0.975 and 0.98x are different to the osu file as when you enter the numbers, all digits are taken into account to calculate inside the .osu file.
Looks like a solid set. I've told Climbb about some BG issues when the maps are played on non-4:3 resolutions, he's working on it. (Example on 16:9 resolution:
http://osu.ppy.sh/ss/1615276).