Just gonna drop some feelings out here real quick: I think deathstreams are incredibly overrated. So many maps contain relatively easy long streams and provide insane amounts of pp from them. It'd be nice to see faster streams rewarded more and longer ones rewarded less (hopefully this will balance out for long fast streams). At the moment fast stream provide barely any amount of pp compated to longer streams(say a few 270bpm 12 note streams vs a 40 note 220bpm stream).
To add to this, I find large jumps to be rewarded too greatly while very fast short jumps are underrated. Half screen 300bpm jumps should be valued as much as full screen 230bpm jumps imo, especially when in rapid succession for relatively large periods of time.
It also seems that the difficulty increase/decrease from the size of hit circles is overrated. Large hit circles seem to help more than the current system thinks while smaller hit circles make the map a fair deal harder.
My final point is the scaling of pp with map length. The system currently seems to scale penalties for combo based on how far from a full combo you are and amount of misses in total, this is kinda frustrating because it means that full-combos on a 1200 combo map are worth as much as a slightly easier 500 combo map. There should be a large reward for comboing longer maps and less of a penalty for missing on them (it seems strange to me that a 900 combo on a map with 1200 max combo awards LESS pp than a map of equal difficulty and 500 max combo with an fc).
To add to this, I find large jumps to be rewarded too greatly while very fast short jumps are underrated. Half screen 300bpm jumps should be valued as much as full screen 230bpm jumps imo, especially when in rapid succession for relatively large periods of time.
It also seems that the difficulty increase/decrease from the size of hit circles is overrated. Large hit circles seem to help more than the current system thinks while smaller hit circles make the map a fair deal harder.
My final point is the scaling of pp with map length. The system currently seems to scale penalties for combo based on how far from a full combo you are and amount of misses in total, this is kinda frustrating because it means that full-combos on a 1200 combo map are worth as much as a slightly easier 500 combo map. There should be a large reward for comboing longer maps and less of a penalty for missing on them (it seems strange to me that a 900 combo on a map with 1200 max combo awards LESS pp than a map of equal difficulty and 500 max combo with an fc).