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Chihara Minori - Kono Sekai wa Bokura wo Matteita (TV Size)

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Trust
captin1
all fixed :)

Thank youuuuu! <3
update
osu file format v12

[General]
AudioFilename: Kono Sekai wa Bokura o Matte Ita.mp3
AudioLeadIn: 1996
PreviewTime: 58518
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Kono Sekai wa Bokura wo Matteita (TV Size)
TitleUnicode:この世界は僕らを待っていた (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Giralda
Version:Trust's Easy
Source:翠星のガルガンティア
Tags:ledo amy chamber anime opening gartantia on the verdurous planet jonathanlfj reyshel trust production i.g. suisei no gargantia
BeatmapID:314244
BeatmapSetID:98486

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.799999999999999
SliderTickRate:1

[Events]
//Background and Video events
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Video,-390,"video.avi"
//Break Periods
2,21795,23351
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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Topic Starter
Giralda
wtf op mod
Took everything. Deviated a little bit from the following suggestions in Insane:

captin1 wrote:

01:20:708 (5,6) - swap the clap? sounds better to me
Swapped them, and added a drum clap where the original clap was located before the swap.

captin1 wrote:

01:09:347 (10,11,12,13) - the snare kicks in here, I think you could add claps to match them
Instead of using claps, I used the drum sampleset because it's more subdued and fits better than the loud soft clap. Also started it at 01:09:258 (9) instead, since I felt that there was a drum sound in there that was different from the rest.

captin1 wrote:

00:35:353 (5,6) - I would space these away from 4, I think it plays a bit smoother with the quicker pace of insanes, like this
This is a little shaky for me. The first play through that part, it wasn't the easiest pattern for anyone to sightread. So to adjust it, I maintained the similar placements, but snapped at 1.0x to smooth out the way it plays with respect to the quicker pace of the Insane.

Thanks for the mod and star captin!
Moway
Let's get this ranked.

[General]
  1. remove "reyshel" as a tag on Trust's difficulty.
  2. Not sure if you want to keep that first kiai flash on jonny's diff. If he wants it there, cool. Just not sure if that was a mistake or not.
  3. Disable widescreen support on Trust's diff and Insane
[Trust's Easy]
  1. 00:09:524 - maybe lower the volume here a little bit, the hitsound sticks out a bit too much IMO.
  2. 00:17:157 (2,1) - Maybe instead of two circles, use a 3/2 slider to avoid polarity problems.
  3. 00:18:045 (2) - same as the first drum-hitclap, lower volume fits better I think since the sound is pretty quiet in the music.
  4. 00:39:524 (1) - a whistle on the tail fits pretty well with that piano noise.
  5. 01:01:181 (1) - a whistle here fits well with the vocal, and also provides a hitsound which I think is missed since there isn't one from 00:59:583 - to 01:02:601.
  6. 01:08:282 (3,4) - I propose this rhythm in this section, which I think fixes a polarity issue as well as provides some nice emphasis. http://puu.sh/8zGw8.jpg. The 3/2 slider fits well with the vocal, and the 1/1 slider afterward starts on the glissando so you get nice emphasis on both of these. This is the most exciting part of the kiai IMO, so I think it fits well also. Let me know what you think.
  7. 01:08:814 (4) - whistle on the repeat to match that glissando in the music
  8. 01:13:962 (1) - remove this NC, doesn't seem necessary
  9. 01:26:832 (1) - Maybe a small issue, but maybe start this spinner a bit later? It might be intimidating for a new player to see this spinner suddenly appear while they're still most likely playing the slider.
[Normal]
  1. 00:09:524 (3) - maybe add a drum-hitclap on the head here, I think it fits well. As I suggested to Trust, I would lower the volume here a bit if you choose to do this. Also, add a finish to the end of this slider.
  2. 00:14:850 (6) - NC here I think, combo gets a bit too long.
  3. 00:18:578 (1) - Maybe put a circle here, then begin the spinner at 00:18:755 - instead so that the player gets to hit an object on that strong finish.
  4. 00:30:471 (3) - I feel that there should be an NC here. It's a bit awkward comboing up to this part, but I would suggest that you put an NC at 00:27:453 (4), even though it seems a bit odd it matches your comboing pattern. If you do this also remove the NC at 00:29:051 (1).
  5. 00:39:524 (3) - add a whistle at the end of this slider, I hear the bell sound that you've been hitsounding here.
  6. 00:50:353 (4) - NC here, and remove NC at 00:51:240 (1). This matches your pattern better.
  7. 01:02:069 (1) - whistle on the head of this slider
  8. 01:01:181 (4,1) - switch the NCs here, makes more sense to me.
  9. 01:04:376 (4) - NC here also, matches your pattern and breaks up this big combo.
  10. 01:04:021 - add a circle here perhaps? There's a strong vocal and drum part here so I highly suggest this.
  11. 01:09:169 - I would also add a circle here because there's a lot of strong stuff happening in the music. Actually, a better way to do this I think would be to delete 01:09:524 (5), and add a 1/1 slider at 01:09:169. This would map the glissando+the drum roll onto the slider, which matches really well and isn't too difficult.
  12. 01:11:122 (1) - your comboing seems to get a bit off here, so here's some fixes. remove NC here.
  13. 01:13:075 (4) - NC
  14. 01:13:962 (1) - remove NC
  15. 01:15:205 (3) - NC
  16. 01:16:625 (5,6) - this seems like a mistake, not sure what was supposed to be here. If this is the way it was supposed to be, then I would suggest not doing this antijump.
  17. 01:18:045 (1) - use a soft-hitfinish addition on the tail I think
  18. 01:24:968 (2) - I would change this to a whistle. Two finishes in a row like that is a bit too loud.
  19. 01:25:323 (3) - I think you could also add a finish to the head of this slider. Sounds pretty good to me.
[lfj's Hard]
  1. 00:00:294 (1) - I'm actually not such a fan of this slider, mainly that I don't hear any sounds on the repeat or tail. I suppose one way to do it is to silence the repeat and tail, but I would suggest just using a circle here to make it less complicated.
  2. 00:31:181 (4,5) - nazi thing, i suppose this blanket could be a bit better :)
  3. 00:31:359 (5) - whistle on the sliderhead here to match the vocal? Not too much hitsounding in this part so maybe it would be nice to have one here.
  4. 01:02:246 (3,4) - whistle on both of these, or maybe just (3). The music has that chime sound in the back that matches well with that.
  5. 01:14:850 (6) - the clap on the repeat is a bit much I think, if you listen to the music the sound is softer here than the claps on the head and tail. Maybe lower the volume or use a drum-hitnormal here.
[Insane]

This diff has come a long way :)

  1. I kind of think OD8 is unnecessary for this kind of difficulty. Up to you here.
  2. 00:20:530 (2) - a bit of a nazi thing, but move this down a bit? Right now it is very close to the head of 00:19:997 (1) - and I think it would look a bit tidier if they were further apart.
  3. 00:21:595 (1,2,3) - I think the normal-hitnormals here are a bit much. The way I would do it would be a soft-finish on (1), then a soft-whistle on the heads of (2,3). I think this way matches those strings in the music better and isn't as noisy sounding.
  4. 00:24:791 (2,1,2,1,2,3,4,1,2,3,4,5,6,1,2,3,1,2,3,4,1) - for this section I would recommend doing something like jonny's hitsounding on his diff. Right now, having no hitsounds in this part isn't so great, so I would suggest adding some soft-hitwhistles to match the piano and the vocals.
  5. 00:35:353 (5) - clap
  6. 00:35:441 (6) - clap on head, matching the drums here.
  7. 00:45:205 (2,4) - This blanket can be improved to be more like 00:44:317 (1,3).
  8. 00:46:092 (1,2,3,4,5) - A couple things here. I hear a drum at 00:46:270 - which should be mapped. I also don't think there is a sound at 00:46:980 (5), so that should be deleted. Another thing you can do in addition to this is have a 1/2 slider at 00:46:802 - which would preserve the movement going into 00:47:157 (1) while having no clickable object at 00:46:980 - so that there is no emphasis on a place with no musical element.
  9. 00:49:731 (2,3) - This triplet isn't mapped to anything. Rather, there is a drum triplet at 00:49:909 - which should be mapped. http://puu.sh/8zJ0E.jpg
  10. 00:56:566 (4,5) - I think unstacking these would be nice. There isn't the giant emphasis on strong sounds like 00:56:033 (2,3), and these lead to a slider, so I think unstacking them and having them flow into 00:56:921 (6) would be nice. It would have the player start moving a little earlier and building momentum into the five note stream. http://puu.sh/8zJwj.jpg
  11. 00:58:341 (1) - I like an NC here since the combo starts getting a bit long, and this would match the beginning of the kiai as well.
  12. 01:00:649 (3) - a whistle fits on the head really well here
  13. 01:01:891 (3) - whistle
  14. 01:02:069 (4) - whistles, can do both head and tail if you want but definitely the head here.
  15. 01:02:424 (5) - soft-hitwhistle addition here, there's these chime sounds going on in these three that would match really well with whistles

    I think there is a lot more you can do with this difficulty in terms of hitsounding. I'm not going to go through and list all of the changes I would do because I think it would be a helpful exercise for you to do it yourself. The soft-hitwhistle is your friend. Use it a lot. Some good places to add them are when there are vocals, piano, string instruments, chimes, soft cymbal sounds, etc. Anything that sticks out from the music is a pretty good candidate for a hitsound, and soft-hitwhistles fit the bill a lot of the time. Go through the diff on a slower speed and listen for things that stick out like some of the sounds I mentioned. You will find that there's a lot of things that sound really good with a soft-hitwhistle added.
That's it from me, good luck! I hope to see this ranked soon.
Natsu
go rank :3 <3
captin1
what is this

(poke me after Moway's mod is applied)
Topic Starter
Giralda
Took everything from Moway's mod for both diffs, as well as the soft-hitwhistle suggestion at the end.

Thanks for the mod!
jonathanlfj
captin

captin1 wrote:

[lfj's Hard]
Placement/Rhythm/Nazi Patterning
  1. 00:03:134 (1,2) - seems like a pretty large jump for the intro, even if it is after a slider. Might be pretty easy to read this as 1/1 spacing
  2. 00:22:128 (2) - you sure you don't want this on x268 y100? so that the manual stack includes 2? dunno that's how i would do this. in intended a perfect overlap for 00:22:128 (2,4) -
  3. 00:41:122 (3,1) - might be a pretty sudden spacing change, especially because of the 1/2 gap
  4. 01:05:441 (1) - remove nc for consistency with the sections before?
  5. 01:07:039 (4,1) - swap nc? so that it's on the stronger vocal? the NC was intentionally swapped to keep it on the anti jump as suggested by a previous modder
  6. 01:21:063 (1,2) - red point isn't in the center on these aa nazi
  7. 01:24:613 (2) - like before, x369 y108? as noted above
Hitsounding
  1. (b'-')b

moeway

Moway wrote:

[lfj's Hard]
  1. 00:00:294 (1) - I'm actually not such a fan of this slider, mainly that I don't hear any sounds on the repeat or tail. I suppose one way to do it is to silence the repeat and tail, but I would suggest just using a circle here to make it less complicated.
  2. 00:31:181 (4,5) - nazi thing, i suppose this blanket could be a bit better :)
  3. 00:31:359 (5) - whistle on the sliderhead here to match the vocal? Not too much hitsounding in this part so maybe it would be nice to have one here.
  4. 01:02:246 (3,4) - whistle on both of these, or maybe just (3). The music has that chime sound in the back that matches well with that.
  5. 01:14:850 (6) - the clap on the repeat is a bit much I think, if you listen to the music the sound is softer here than the claps on the head and tail. Maybe lower the volume or use a drum-hitnormal here. they actually sound the same for me, but i lowered overall volume so its not as disruptive
no reply means its applied as-is
Thanks for the mods!

oh boi lets do this
Trust
Thanks Moway! Everything applied. :)

update
osu file format v12

[General]
AudioFilename: Kono Sekai wa Bokura o Matte Ita.mp3
AudioLeadIn: 1996
PreviewTime: 58518
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1.4

[Metadata]
Title:Kono Sekai wa Bokura wo Matteita (TV Size)
TitleUnicode:この世界は僕らを待っていた (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Giralda
Version:Trust's Easy
Source:翠星のガルガンティア
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captin1
quick recheck via irc, didn't find anything to mention in the gds. bubbled!

SPOILER
2014-05-06 02:04 captin1: 00:49:288 (3) - i know it's not your intention but this looks like a misplaced blanket atm, think you could move the head down so it's maybe in like a triangle with 00:47:512 (1,2,3) -
2014-05-06 02:04 captin1: in normal
2014-05-06 02:05 Giralda: done
2014-05-06 02:05 captin1: you could also add a whistle on the tail :>
2014-05-06 02:05 Giralda: on 00:49:288 (3) - ?
2014-05-06 02:05 captin1: yeah
2014-05-06 02:06 Giralda: Done
2014-05-06 02:06 captin1: 01:04:554 (2) - normal hit should be on the head, not the tail?
2014-05-06 02:06 captin1: 01:04:021 (5) - finish?
2014-05-06 02:07 Giralda: done both
2014-05-06 02:07 captin1: 01:16:270 (2) - finish? with soft addition
2014-05-06 02:08 Giralda: done
2014-05-06 02:08 captin1: in insane, 00:09:879 (5) - remove finish? think the whistle is enough for this one
2014-05-06 02:09 Giralda: done
2014-05-06 02:10 captin1: 00:19:465 (3) - is this drum sample intentional? seems like the only note in this section you used it
2014-05-06 02:10 Giralda: 00:15:205 (3,4,5) - Should the whistle be on the 3 and 5 or just 4 here?
2014-05-06 02:11 Giralda: Nyquill heard something that sounded like a drum there so he said use it
2014-05-06 02:11 captin1: sounds fine to me as is
2014-05-06 02:11 captin1: kk
2014-05-06 02:12 captin1: 00:56:743 (5) - normal sample?
2014-05-06 02:13 Giralda: yes
2014-05-06 02:13 Giralda: oh then this 00:57:453 (7) - might need to be a normal with soft addition finish
2014-05-06 02:13 captin1: 00:59:761 (1) - whistle on the head? same 01:11:122 (1) - here
2014-05-06 02:14 captin1: yeah
2014-05-06 02:14 Giralda: done
2014-05-06 02:14 captin1: 00:56:921 (6) - you could nc this if you want, with the strong vocal
2014-05-06 02:15 Giralda: kinda conflicts with the nc at 00:57:808 - though
2014-05-06 02:15 captin1: pretty colors
2014-05-06 02:15 Giralda: okay fine w
2014-05-06 02:15 captin1: it's an insane so a few extra ncs like that work well
2014-05-06 02:16 Giralda: I guess it's okay to be more liberal with the comboing
2014-05-06 02:18 captin1: ah didn't notice this before but 01:26:121 (5,6) - starting on blue ticks might be a little weird
2014-05-06 02:18 captin1: opinon tho
2014-05-06 02:19 captin1: also 01:26:743 - not having a click is a bit underwhelming
2014-05-06 02:19 Giralda: Any ideas on how to improve01:25:678 (2,3,4,5,6) -
2014-05-06 02:23 captin1: i think it would be really fun to end like http://osu.ppy.sh/ss/1579005, but if you want to go on the safer side you could go more like http://osu.ppy.sh/ss/1579008
2014-05-06 02:25 captin1: lol comma breaks link, oops
2014-05-06 02:25 captin1: this will probably be it, didn't find anything worth mentioning in the gds
2014-05-06 02:30 Giralda: mmks updating
2014-05-06 02:30 captin1: cool
2014-05-06 02:31 captin1: redl'ing
2014-05-06 02:31 captin1: had to have the last guy submit again cause of the random update on download bug
2014-05-06 02:32 Giralda: oh :s
2014-05-06 02:33 captin1: looks good
Moway
rank
Raose
rank
those
[General]
  1. Gap between Normal and Hard is pretty large. Considering the difficulty of the other difficulties I propose the following changes to be either taken as a whole or not at all:
    1. Hard 00:46:802 (6) - change to two circles
    2. Hard 00:52:749 (7) - remove
    3. Hard 00:55:234 (7) - remove
    4. Normal 01:02:069 (2,3) - http://puu.sh/8PsAe.jpg
    5. Normal 01:05:264 (3) - follow rhythm more closely
    6. Normal 01:18:045 (1) - 1/2 repeat
    7. Normal 01:19:110 (3) - http://puu.sh/8PsI7.jpg
[Normal]
  1. 00:35:796 (1) - Spacing abnormally large here.
[Easy]
  1. 01:25:323 (1,1) - Would suggest against having another spinner that follows 01:21:063 (1) - so closely. I'd just remove it entirely and remap that to http://puu.sh/8PsWL.jpg.
P.S. rank
jonathanlfj
@those: i didnt really apply them the way you suggested, but i reduced all the spacings for the combos you mentioned so they are easier to aim
http://puu.sh/8QiA0.zip
Topic Starter
Giralda
Will update once Trust takes a look.
dkun
Let me know when you update!
Trust
Thanks those!

gogo
osu file format v12

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Title:Kono Sekai wa Bokura wo Matteita (TV Size)
TitleUnicode:この世界は僕らを待っていた (TV Size)
Artist:Chihara Minori
ArtistUnicode:茅原実里
Creator:Giralda
Version:Trust's Easy
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420,20,37927,2,0,P|480:48|496:124,2,120,0|2|8,0:0|0:0|0:0,0:0:0:0:
376,144,39524,6,0,P|352:204|355:292,1,120,2|0,0:0|0:0,0:0:0:0:
359,346,40412,2,0,P|299:338|259:346,1,79.9999999999999,8|0,0:0|0:0,0:0:0:0:
193,353,41122,2,0,P|142:291|117:216,1,160,8|8,0:0|0:0,0:0:0:0:
116,128,42187,1,0,0:0:0:0:
180,68,42542,2,0,P|256:104|320:64,1,160,8|8,0:0|0:0,0:0:0:0:
400,40,43607,6,0,P|452:32|496:56,2,79.9999999999999,0|8|2,0:0|0:0|0:0,0:0:0:0:
388,128,44672,1,8,0:0:0:0:
320,184,45027,2,0,B|280:228|280:228|204:252,1,120,2|4,0:0|0:0,0:0:0:0:
96,212,46092,2,0,L|-4:240,2,79.9999999999999,8|2|8,0:0|0:0|0:0,0:0:0:0:
180,183,47157,6,0,P|249:150|319:183,1,160,4|8,0:0|0:0,0:0:0:0:
396,228,48222,2,0,P|421:185|425:141,1,79.9999999999999,0|0,0:0|0:0,0:0:0:0:
413,68,48933,2,0,P|373:67|336:52,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
256,16,49643,1,0,0:0:0:0:
176,52,49998,2,0,P|138:66|99:67,1,79.9999999999999,2|0,0:0|0:0,0:0:0:0:
64,148,50708,6,0,P|64:224|120:324,1,160,8|0,0:0|0:0,0:0:0:0:
180,268,51773,2,0,P|216:252|272:252,1,79.9999999999999,0|8,0:0|0:0,0:0:0:0:
344,256,52483,1,8,0:0:0:0:
431,244,52838,6,0,P|443:128|362:78,1,200,4|0,0:0|0:0,0:0:0:0:
298,97,54080,2,0,P|223:131|115:59,1,200,4|8,0:0|0:3,0:0:0:0:
48,124,55323,1,8,0:0:0:0:
96,200,55678,6,0,B|128:256|128:256|140:332,1,120,4|4,0:0|0:0,0:0:0:0:
220,332,56566,2,0,B|260:340|260:340|308:329,1,79.9999999999999,0|4,0:0|0:0,0:0:0:0:
424,292,57453,1,8,0:0:0:0:
440,204,57808,2,0,L|452:116,1,79.9999999999999,8|8,0:3|0:0,0:0:0:0:
408,48,58518,6,0,P|337:87|260:68,1,160,4|0,0:0|0:0,0:0:0:0:
180,40,59583,1,8,0:0:0:0:
112,96,59938,2,0,P|95:172|134:240,1,160,0|0,0:0|0:0,0:0:0:0:
246,309,61181,6,0,B|300:270|401:296|401:296|420:186|480:162,1,320,2|2,0:0|0:0,0:0:0:0:
404,56,63134,2,0,P|344:40|296:48,1,79.9999999999999,8|2,0:0|0:0,0:0:0:0:
196,68,64021,6,0,P|164:148|124:172,1,120,4|8,0:0|0:0,0:0:0:0:
60,208,64909,1,0,0:0:0:0:
100,336,65441,2,0,P|185:325|219:293,1,120,0|8,0:0|0:0,0:0:0:0:
272,244,66329,1,0,0:0:0:0:
360,232,66684,1,8,0:0:0:0:
448,220,67039,6,0,P|468:158|448:96,1,120,4|4,0:0|0:0,0:0:0:0:
393,42,67927,1,0,0:0:0:0:
362,124,68282,2,0,P|289:150|228:134,1,120,4|8,0:0|0:0,0:0:0:0:
165,113,69169,2,0,P|164:171|190:207,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
223,261,69879,6,0,P|293:294|395:269,1,160,4|0,0:0|0:0,0:0:0:0:
424,212,70944,1,8,0:0:0:0:
406,126,71299,2,0,P|335:93|257:105,1,160,0|0,0:0|0:0,0:0:0:0:
180,212,72542,6,0,P|139:167|133:95,1,120,2|8,0:0|0:0,0:0:0:0:
160,20,73430,1,0,0:0:0:0:
280,76,73962,2,0,P|316:124|316:196,1,120,4|8,0:0|0:0,0:0:0:0:
292,264,74850,1,2,0:0:0:0:
161,293,75382,6,0,P|108:264|73:129,1,200,4|2,0:0|0:0,0:0:0:0:
246,130,76980,2,0,P|327:100|358:22,1,160,0|2,0:0|0:0,0:0:0:0:
445,36,78045,1,8,0:0:0:0:
484,114,78400,6,0,L|442:188,1,79.9999999999999,4|8,0:0|0:0,0:0:0:0:
364,216,79110,2,0,L|300:328,1,120,0|4,0:0|0:0,0:0:0:0:
188,256,80175,2,0,P|130:210|95:199,2,79.9999999999999,8|0|10,0:0|0:0|0:0,0:0:0:0:
256,192,81063,12,4,84080,0:0:0:0:
148,152,85501,6,0,P|138:184|147:229,1,79.9999999999999,2|8,0:0|0:0,0:0:0:0:
228,192,86211,2,0,B|285:174|291:212|346:191,1,120,8|4,0:3|0:0,0:0:0:0:
dkun
Looks good to me. Have a heart!

edit: jk "too many ranks today! (8 max)" -- be back in ~16 hours!
jonathanlfj
DONT FAINT GIRALDA WE KNOW YOU ARE HAPPY
CONGRATZ!
captin1
Congrats!
Kihhou
AHHHHHHH CONGRATULATIONS!!~
Trust
omg yes congrats!
dkun
ok
Topic Starter
Giralda

dkun wrote:

ok
Natsu
Giralda senpai congrats! ;)
MMzz
Amy <3

Gratz.
Moway
Finally :)
Topic Starter
Giralda
Thanks everyone <3
HabiHolic
Gratz~
LunarSakuya
aaaaaaaaaaaaAAAAAAAAAAAAAAAAAAAAAAA
BeatofIke
moe owo
YTYuyu
LOL congratz on your 1st rank :D
xChippy
Gratz on 1st rank o3o/ !
Code Beater
good map
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