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LiSA - best day, best way

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Selisi
modding~
sry for late~
[General]
  1. 这个曲子没有breaktime letterbox 不用开
[Insane]
  1. 00:49:423 (4) - finish on head
  2. 00:55:507 (2) - finish 增加击打节奏感
  3. 01:11:423 (2) - finish
  4. 01:16:090 (3) - finish
  5. 01:32:257 (1) - finish on head
  6. 01:47:173 (2) - move to (164,136) 这里rhythm有变化所以spacing要consistent才行
  7. 02:26:923 (1) - 这个circle 咱玩十次有九次会是100 spacing太大了又是od8 建议(260,352)
[Hard]
  1. OD+1 insane都od8了hard才od6
  2. 00:13:088 (4) - whistle
  3. 00:20:755 (1) - whistle
  4. 00:26:170 (2) - whistle
  5. 00:46:089 (2) - whistle
  6. 00:35:831 - add a circle 很明显的鼓音
  7. 00:41:255 - 这个漏音我也不知道怎么办了 (92,324)?
  8. 01:23:922 - ^ 不要把2,4鼓声漏掉呀
  9. 00:15:088 (3) - finish on head
  10. 01:00:256 (4) - finish on head
  11. 01:00:756 (5) - finish
  12. 01:32:256 (6) - finish on head
  13. 01:36:256 (1) - clap on tail
  14. 01:39:589 - 这里乃把最重的两个音空出来去做了歌词,有点可惜 (只是提一下,现在这个没什么问题
[Normal]
  1. 00:07:922 (1,1) - 转盘离object时间点太近 中心还离object的spacing太远 (这里建议乃00:10:588 (1) - ctrl+j 移动到(156,240)
  2. 00:15:088 (4) - 延长到00:15:588 - 修复下spacing
  3. 00:21:255 - 从这里开始明显的前难后易 (我觉得是后面做的简单了 乃需要自己调整下 比如00:25:322 - 这里开始的 和00:36:170 - 和这里开始的节奏应该相同 不能出现明显的难度差别的
  4. 02:06:589 (2) - 这个circle移动到02:07:922 -
  5. 02:10:589 - add a circle
  6. 02:20:757 (3) - 延长到白线
  7. 02:17:257 (2,4) - 这两个circle 完全不需要
  8. 02:25:256 (5) - 这个也可以不要 就是要调下spacing
  9. 02:26:922 - 这里加个circle吧 然后转盘延后02:27:089 -
好谱子呀 insane简直完美 就是hard和normal要调整下
~☆ 祝早rank
之前写了一个mod 然后死机了...
Topic Starter
Kamio Misuzu
Sweet Vanilla

Sweet Vanilla wrote:

sry for late~ 没关系~
[General]
  1. 这个曲子没有breaktime letterbox 不用开

[Insane]
  1. 00:49:423 (4) - finish on head ok,done
  2. 00:55:507 (2) - finish 增加击打节奏感 不了,后面有个finish。太多反而会吵
  3. 01:11:423 (2) - finish ok
  4. 01:16:090 (3) - finish ^
  5. 01:32:257 (1) - finish on head ^
  6. 01:47:173 (2) - move to (164,136) 这里rhythm有变化所以spacing要consistent才行 那个有点太远了,而且这里和后面的一样,nc也提示了,玩着感觉没问题的
  7. 02:26:923 (1) - 这个circle 咱玩十次有九次会是100 spacing太大了又是od8 建议(260,352) 好,放近了
[Hard]
  1. OD+1 insane都od8了hard才od6
  2. 00:13:088 (4) - whistle
  3. 00:20:755 (1) - whistle
  4. 00:26:170 (2) - whistle
  5. 00:46:089 (2) - whistle
  6. 00:35:831 - add a circle 很明显的鼓音
  7. 00:41:255 - 这个漏音我也不知道怎么办了 (92,324)? 不加,这里故意撤的远了点,还加个finish,没什么违和感
  8. 01:23:922 - ^ 不要把2,4鼓声漏掉呀 这个改了
  9. 00:15:088 (3) - finish on head
  10. 01:00:256 (4) - finish on head
  11. 01:00:756 (5) - finish
  12. 01:32:256 (6) - finish on head
  13. 01:36:256 (1) - clap on tail
  14. 01:39:589 - 这里乃把最重的两个音空出来去做了歌词,有点可惜 (只是提一下,现在这个没什么问题
这里没提到的基本上都改了~多加了点finish,whistle是完全不会用
[Normal]
  1. 00:07:922 (1,1) - 转盘离object时间点太近 中心还离object的spacing太远 (这里建议乃00:10:588 (1) - ctrl+j 移动到(156,240) 话是这么说。。这里还不好改啊,变一下后面都得改。好麻烦的。。o.o
  2. 00:15:088 (4) - 延长到00:15:588 - 修复下spacing OK,fixed
  3. 00:21:255 - 从这里开始明显的前难后易 (我觉得是后面做的简单了 乃需要自己调整下 比如00:25:322 - 这里开始的 和00:36:170 - 和这里开始的节奏应该相同 不能出现明显的难度差别的 这里我觉得倒是无所谓,因为前后是副歌,整体复杂一点很正常的,这里的折返确实是多了一个音,不过和前面的玩起来几乎一样,感觉还好啦
  4. 02:06:589 (2) - 这个circle移动到02:07:922 - 对,nice,改了
  5. 02:10:589 - add a circle done
  6. 02:20:757 (3) - 延长到白线 done
  7. 02:17:257 (2,4) - 这两个circle 完全不需要
  8. 02:25:256 (5) - 这个也可以不要 就是要调下spacing这俩不改了,因为是和前面那一段类似的保持一致的
  9. 02:26:922 - 这里加个circle吧 然后转盘延后02:27:089 - 最后那个slider改折返了
好谱子呀 insane简直完美 就是hard和normal要调整下 谢谢~=w=
~☆ 祝早rank
之前写了一个mod 然后死机了... o.o sad story

thx for your mod and star!!~

update~
YoshinoSakura
pm req
抱歉来晚了,最近懒了点

[General]
说实话柑橘normal hitsound不太适合。又是lisa唱的,也没那么激情。不过声音比较小,听起来也没那么不和谐。

[Insane]
00:03:922 (1) - 应该是3/4滑调吧,结束在00:04:172 。后同
00:24:475 (2) - 柑橘ctrl+g后flow要好些,不过随你
00:38:712 note或者吧slider提前到这里
00:39:899 (5) - ctrl+g一下?
00:42:923 (1,2) - 这种间距要挨着不挨着的对于我这种强迫症患者好难受啊 >.<
00:54:090 (4) - 柑橘有些畸形啊能不能调的堆成一下
00:57:589 (1,2) - 拉开好点吧,突然停一下心脏受不鸟
00:58:423 (6,7,1) - 有点过于凶残,不过可以接受
00:58:922 (1,2,3) - 这里也是,个人感觉两段距离差不多比较好
01:14:257 (5,7) - 挨着了不好看
01:31:923 (9) - ctrl+g
01:39:590 (3,4,1) - 感觉等距好得多,虽然也能rank,但是会招来差评
01:49:590 (1) - 柑橘也是3/4滑条
02:16:923 (4,5,6) - 同样的间距问题
间距掌握还需加强,其他都不错了。

[Hard]
00:07:255 (1) - 提前半拍开始滑条
00:25:153 有音
00:27:865 ^
01:19:756 (7) - 稍微拉远一点,误读成jump惹
01:30:422 (5) - ^
01:49:589 (1) - 3/4滑调,后同
02:18:422 (7) - 还是分开点好

[Normal]
00:22:610 (3,1) - 挨着了不好看
01:04:257 (1,3) - 木有包好

爷爷又一个新人神麻婆要诞生了
快去找frost吧,窝柑橘可以找他了
Good luck :)
lkx_Shore
[Insane]
00:17:171 (7) - remove better/00:17:087 (6) - 改成1/1长滑条
00:20:087 (1,2,3,4) - 改成跳更有张力不是吗.
00:20:838 (2) - remove better
00:21:763 (2,3,4) - 无理由的小跳,统一间距最好
00:33:966 (3) - 取消折返然后加note
00:37:865 (2) - 换滑条更好,这里用note很唐突
00:38:543 (4) - ^
00:42:923 (1) - 哇你这是.....这明明是比前一阶段更加有扩张张力的效果...为什么要把整体间距缩小?
00:54:090 (4) - 很卡手,还是去掉折返。
01:00:923 (5) - ^...折返会造成减速效果,所以你最好不要在表现张力的时候这么摆,打起来真的不好受
01:05:757 (2) - 换成两note
01:36:757 (2) - 同上上

[other]
因为懒所以拖到现在....gl
Topic Starter
Kamio Misuzu
@615 & @lkx

改了mod后写的一堆没发出去。。整体改了一部分

有些地方越改越难玩,就没有改了。说实话越改也越觉得这图需要改进的地方太多了,无从下手。想过remap不过果然还是听多了就没热情了建议的地方没改的话抱歉了

thanks a lot!~
Selisi
咱玩起来问题不大呀> < 只是这个bpm od8有些略微难而已 事实上od8认真玩也是可以玩好的
insane 做的很好呀 自信一些 加油 :)
Autumn
From req
Normal没问题~
70-80的音量还是有点高,建议-10%

Hard

OD-1,7一般是给I难度做的
  1. 01:23:922 (3) - 稍微往上摆一点和4隔开

Insane

  1. 音效里finish拖的有点长...我是觉得自带的效果反而挺好
  2. 00:21:932 (3) - http://puu.sh/8pFxu.jpg
    可以正好被00:21:255 (1) - 包一下,间距平均了也比较好看
  3. 00:38:712 - 这里有个base音,建议加个note:http://puu.sh/8pFC5.jpg
  4. 01:14:590 (7) - 建议ctrl+G。前面有一个顺时针的flow,这里可以利用一下
  5. 01:17:257 (7) - 节奏分的有点乱..建议删掉01:17:423 (8) - ,把滑条拖到这里(个人建议,可无视
  6. 01:26:757 (1) - 其实可以和01:26:423 (3) - 叠一起营造一个停顿的效果
  7. 01:38:590 (5,1) - 因为是刚切换距离,这俩滑条的距离就比较微妙了。建议拉开,或者直接改成3/4
  8. 01:46:922 (1,2) - 这个三分拍切换肯定会死不少人..建议继续加大间距
  9. 01:49:257 (4) - 背景里有四分拍鼓音,不如做个短连
祝好运~
Kihhou
im tired of waiting :c get this map ranked! ganbatte~
Topic Starter
Kamio Misuzu

Kihhou wrote:

im tired of waiting :c get this map ranked! ganbatte~
Really really really thank you for your support and stars!It's enough I think. TvT But BATs seem busy now,I'll try to catch them after these days, I promise!
Topic Starter
Kamio Misuzu
Autumn

Autumn wrote:

From req
Normal没问题~
70-80的音量还是有点高,建议-10%

Hard

OD-1,7一般是给I难度做的 ok
  1. 01:23:922 (3) - 稍微往上摆一点和4隔开 想了想还是再往下摆了点,压就压了,感觉hard的话还是稍微注意点DS好打

Insane

  1. 音效里finish拖的有点长...我是觉得自带的效果反而挺好 o.o柑橘大丈夫萌大奶
  2. 00:21:932 (3) - http://puu.sh/8pFxu.jpg
    可以正好被00:21:255 (1) - 包一下,间距平均了也比较好看 改了感觉ds不太习惯= =。。不过还是改了
  3. 00:38:712 - 这里有个base音,建议加个note:http://puu.sh/8pFC5.jpg 这里加了和前面有点差别略别扭,要改都得改,我再看看其他mod
  4. 01:14:590 (7) - 建议ctrl+G。前面有一个顺时针的flow,这里可以利用一下 头顺flow了,但是连起头尾来角度太大了。。
  5. 01:17:257 (7) - 节奏分的有点乱..建议删掉01:17:423 (8) - ,把滑条拖到这里(个人建议,可无视 好,这里改了,之前也是觉得有点不太对
  6. 01:26:757 (1) - 其实可以和01:26:423 (3) - 叠一起营造一个停顿的效果 不了,和前面保持一致
  7. 01:38:590 (5,1) - 因为是刚切换距离,这俩滑条的距离就比较微妙了。建议拉开,或者直接改成3/4 拉远了点
  8. 01:46:922 (1,2) - 这个三分拍切换肯定会死不少人..建议继续加大间距 sad ;w;
  9. 01:49:257 (4) - 背景里有四分拍鼓音,不如做个短连前面623好像也提过,感觉不太好改
祝好运~

谢谢Autumn!~

update
Kihhou
Oh right testing days~ good luck after then
Ill be watching you like a creepy old man in the park O_O
IamKwaN
Hi, from my queue here.

General

  1. Add tags: 'single', 'album'.

Insane

  1. Many green lines are unsnapped from 00:21:336 to 00:42:607. I can see many of them are generally being put 3 ms earlier except this one: 01:27:009. This one is particularly being put 3 ms later ;w; So, if you are too lazy to change them, just move this one to 01:27:006. Well, Normal and Hard have the same issue of unsnapped green lines, but that's fine coz they aren't kiai time lines.
  2. Delete this redundant green line: 00:16:004 coz u have one at 00:15:922. Btw, why there are two green lines on the same timing point?
  3. Reduce OD by 1 to make the difficulty of this mapset more balanced and neat.
  4. 00:20:587 (4) - Drum sampleset clap fits the music imo.
  5. 00:36:848 (3,4,5) - I wonder why a 1/4 jump is being placed here, I can't see an obvious melody leap in the music.
  6. 00:41:509 (5) - Don't you think this circle is overmapped?
  7. 00:42:441 (4) - This actually is a 1/6 snap.
  8. 00:42:836 - There's a 1/6 drum here. Using 1/4 to capture it seems a bit off imo.
  9. 00:45:089 - Consider adding a circle here to capture the strong drum.
  10. 00:58:923 (1) - 00:59:256 is a strong vocal, but you use a soft slider tail to catch it. Try this:
  11. 01:14:923 (1) - A finish on the head can bring the hyper vocals out, the same applies on 01:20:257 (1).
  12. 01:16:590 (3,4,5,6,7,8) - The allocation of 1/4 jumps seems amusing to me. There are solid beats of drum from 01:16:922 to 01:17:506, but you choose to place the jumps starting from 01:16:589. Why not consider this pattern? To make it more difficult, you can also make the DS larger and larger considering the soaring volume of the drums.
  13. 01:25:589 (2,3) - Considering the pitch of the vocal, placing clap on 01:25:589 (2) and whistle on 01:25:757 (3) seems more intuitive. Same applies on 01:26:257 (2,3).
  14. 01:27:590 (1,2,3,1,2,3,4,5) - This angle is really acute, won't it be better increasing it a bit?
  15. 01:32:257 (1,2,3) - Place drum-clap on the tail of (1) and the circles. It sounds hollow without hitsounds.
  16. 01:38:590 (5) - Use a drum-clap instead.
  17. 01:42:840 (2,3,4,5,6) - Aren't these streams' rhythm created by you? -o-
  18. 01:43:590 (8) - Like 01:38:590 (5), use a drum-clap please.
  19. 01:46:923 (1,2) - Increase the spacing a bit here. It makes it easier to read as a 3/4 and fits the strong drums and vocals too. The same can be applied on 01:47:173 (2,3) and these three: 01:47:590 (1,2,3).
  20. 01:52:090 (5) - Delete this circle to match the emptiness in the music and make a halt here.
  21. 01:53:590 (1) - it's a rite place for a 1/4 jumps like 01:53:923 (2,3,4,5) with 01:53:839 having a solid drum, isn't it?
  22. 02:05:257 (8) - Drum clap on the tail.
  23. 02:09:757 (2,1,2) - Use a drum sampleset clap here too. You can clearly see it's a perfect match with the background music.
  24. 02:27:006 (1) - Use several green lines to decrease the volume please. It's awkward to see the sudden drop from 65% to 10%.

Hard

  1. Delete those redundant green lines from 00:48:589 to 00:56:089.
  2. Hitsound suggestions would be the same as those in Insane.
  3. 00:10:172 - Try capture this drum too by extending the previous reversed slider. Of course, don't forget to adjust the positions of sliders afterwards.
  4. 00:12:922 - Missing an important beat is not recommended. Fill it with a circle please.
  5. 00:40:238 (1) - Placing it at 344,280 is more aesthetic in the sense that it doesn't overlap wif 00:40:746 (2).
  6. 00:52:589 (2) - Yeah, same as above, place this guy slightly to the left.
  7. 01:32:256 (7) - Just wanna make this Hard a bit more fruitful, replace this slider with three circles and make the last two and 01:32:756 (8) doing a jump. Is it exciting enough to capture the strong drums? If you follow my idea, remember to NC at 01:32:422. Stack the last circle with that at 01:33:256 is also brilliant.
  8. Same as Insane, add more green lines at the back please. :c

Normal

  1. Delete those redundant green lines from 00:48:589 to 00:56:089.
  2. Hitsound suggestions would be the same as those in Insane (You lazy pig get out of here
  3. 00:18:588 (5) - NC here for the sake of consistency.
  4. 00:58:922 (4) - ^
  5. 01:00:256 (6) - Extend this 1/2 more is better because using a slider tail to catch the stronger and higher↗ vocal is a bit strange. So, I suggest you following the drum at 01:00:922 instead.
  6. 01:08:257 (3) - Um.. Dat blanket.. :<
  7. 01:18:589 - Why not adding a circle? Missing a beat in climax is kinda wasteful :c
  8. 01:27:589 - ^
  9. For spinner volume, just take a look at Insane!

Good luck!
Topic Starter
Kamio Misuzu
@IamKwaN changed most of it, thanks for mod!
jonathanlfj
alright lets see

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
00:56:256 - set the preview time here, its currently unsnapped
the full song is apparently 4:44 long, this seems to be cut so you might want to add "cut short version" into tags

[Normal]
00:16:588 (2) - shorten this to 00:17:088 would fit the guitars better (like 00:19:755 (2))
00:27:695 (2) - forgot clap?
00:30:407 (2) - ^
00:44:924 (3) - unsnapped
00:49:922 (3,4) - i find this stack a bit confusing to read rhythm wise, would be best if you could remove the stack with a setup similar to 00:48:589 (1,2)
01:01:257 (4) - a small spacing inconsistency here
01:25:257 (4,1,2,3) - this place plays quite confusing for a normal diff like this, i would try swapping for some sliders instead: 01:41:590 (1) - finish on start?
02:21:590 (1) - try a blanket around 02:20:757 (3)'s end
02:25:589 (6) - add NC here, combo got a bit too long
this clap patterns in this diff are a bit inconsistent, im not sure if you did it on purpose or not but a lot of the claps that would go well with the music are missing. Might want to review it aganist Hard/Insane and see if you can get them consistent (this may help)

[Hard]
00:12:255 (2) - this jump is a bit far and sudden, maybe move it to x:128 y:204
00:14:922 (2) - forgot clap
00:22:610 (1) - you kinda screwed up your NC patterns in this section. there should be no NC here and it should be placed on 00:23:966 (4) instead
00:25:322 (1) - and this NC removed and add NC on 00:26:678 (4). continue this until 00:40:238 (1) where the NC is correct again
00:34:814 (4,6) - missing claps
00:42:268 - unsnapped green line, snap to 00:42:271
00:47:256 (7) - ^
00:58:922 (1) - ^ on repeat
01:08:756 (5,6,7) - this stack maybe a bit confusing for some people, 01:08:756 (5) move this out of the stack seems better to read
01:16:756 (5) - you kinda have to guess the repeats on this, what about a triplet and then start the repeat slider at 01:16:922
01:27:009 - unsnapped green line, snap to 01:27:006
01:37:756 - i'd add a note here, makes this section easier to follow imo
02:11:922 (2) - clap on start
02:18:422 (7) - not a big fan of this overlap, try x:200 y:204 (you can adjust later patterns to fit the new position as well)
02:19:922 (4) - clap

[Insane]
00:22:102 (4) - the end is almost off-screen, see if you can move it up a bit
00:38:712 - feels a bit weird here since you skipped the strong vocal, see if you can cover for this beat
00:44:424 (1) - unsnapped
00:44:924 (5) - ^
00:45:424 (7) - ^
00:45:924 (2) - ^ make sure to go to "Timing - Recalculate Slider Lengths" afterwards
01:01:256 (5) - forgot a clap
01:13:590 (1,2,3) - i found this a bit weird to play, mostly because there is actually no beat at 01:13:840 (2) and you already did a 1/4 rhythm pattern for 01:13:257 (5,1). i'd advise you to delete 01:13:840 (2) and just map a jump pattern for this combo
01:26:757 (1,2,3,4) - i would go with something like this instead, fits the vocals better: 01:46:257 (1,2,3,4,1,2,3) - i found this 1/2 to 1/3 transition a bit hard to hit properly, try to reduce the jump for 01:46:257 (1,2,3,4) to make the 1/3 section more obvious with its larger spacing
01:53:923 (2,3,4,5) - another rather confusing place, the partial overlaps and the small spacing between 01:54:423 (5,6) makes this a lot harder to hit than it seems. Try something like this: 02:13:590 (1) - clap on end
this diff has really nice hitsounding patterns, wont hurt to use some on Normal/Hard as well

Thats all, make sure to fix the unsnapped stuff and let me know afterwards
Topic Starter
Kamio Misuzu
@jonathanlfj all fixed~ Thank you so much~!

update!
jonathanlfj
alright looks good to me now

for next BAT: please double check the timing around 00:42:589, it sounded and played fine for me

Bubbled~
Topic Starter
Kamio Misuzu

jonathanlfj wrote:

alright looks good to me now

for next BAT: please double check the timing around 00:42:589, it sounded and played fine for me

Bubbled~
Thank you, jonathanlfj~!<3
Kihhou
KAMMIIIOOOOO !!!
Topic Starter
Kamio Misuzu

Kihhou wrote:

KAMMIIIOOOOO !!!
o.o!
Kihhou
rank!! (\(*O*)/) gogogo
alacat
Beautiful BG :>

[General]
  1. Nothing!
[Normal]
  1. 00:06:922 (5) - I prefer to use soft-clap and finish here. It would fit well with this kind of music.
  2. 00:07:922 (1,1) - I think the notes appear too early considering the level of this difficulty also it's high BPM. I hope to give bigenners some time to recover here. So you should consider remaking this part.
  3. 00:33:458 (3) - How about adding a clap to the repeat instead the tail ?
  4. 00:53:256 (4,1) - In my opinion, having these use the same combo colour makes it easier to read. So Consider adding new combo here 00:53:256 -
  5. 01:03:922 (4) - missing a clap
  6. 01:08:256 (3) - I feel this slider doesn't fit here. It's better to use repeat slider same as here 01:10:922 (3) - .
  7. 01:30:589 (4,1) - Same as above about new combo.
  8. 01:36:256 (1,2) - a bit nazi mod, please put more distance for appearance. It is nice to look at.
  9. 02:18:589 (4,1) - Same.
[Hard]
  1. 00:06:088 - I feel it's better to use soft-clap instead drum.
  2. 00:06:588 - ~ I have a sense of discomfort with this new combo from here. Please try to do this
  3. 02:21:589 (1) - add a finish to the head of the slider here to follow the crash cymbal in the music. like your previous slider 02:20:089 (5,7) -
[Insane]
  1. 00:07:922 - About new combo. It's better to use it with constant rhythm for playing. like this
  2. 00:25:322 - hmm ... remove a clap to the head ? since it follows nothing.
  3. 00:31:763 (4) - missing a finish
  4. 01:14:589 (6) - you already have the up and down motion from your previous patterns, the transition from this to the next slider almost feels like unnatural jump. so i recommend you to use ctrl + G command to this slider.
  5. 01:39:589 - ,01:40:922 - Why did you add a clap here ? o.o

jonathanlfj wrote:

for next BAT: please double check the timing around 00:42:589, it sounded and played fine for me
Nice timing ! I agree with you :>

then, Let me know whenever you're ready ;)
Topic Starter
Kamio Misuzu
alacat

alacat wrote:

Beautiful BG :>

[General]
  1. Nothing!
[Normal]
  1. 00:06:922 (5) - I prefer to use soft-clap and finish here. It would fit well with this kind of music.
  2. 00:07:922 (1,1) - I think the notes appear too early considering the level of this difficulty also it's high BPM. I hope to give bigenners some time to recover here. So you should consider remaking this part.
  3. 00:33:458 (3) - How about adding a clap to the repeat instead the tail ?
  4. 00:53:256 (4,1) - In my opinion, having these use the same combo colour makes it easier to read. So Consider adding new combo here 00:53:256 -
  5. 01:03:922 (4) - missing a clap
  6. 01:08:256 (3) - I feel this slider doesn't fit here. It's better to use repeat slider same as here 01:10:922 (3) - .
  7. 01:30:589 (4,1) - Same as above about new combo.
  8. 01:36:256 (1,2) - a bit nazi mod, please put more distance for appearance. It is nice to look at.
  9. 02:18:589 (4,1) - Same.
[Hard]
  1. 00:06:088 - I feel it's better to use soft-clap instead drum.
  2. 00:06:588 - ~ I have a sense of discomfort with this new combo from here. Please try to do this
  3. 02:21:589 (1) - add a finish to the head of the slider here to follow the crash cymbal in the music. like your previous slider 02:20:089 (5,7) -
[Insane]
  1. 00:07:922 - About new combo. It's better to use it with constant rhythm for playing. like this
  2. 00:25:322 - hmm ... remove a clap to the head ? since it follows nothing.
  3. 00:31:763 (4) - missing a finish
  4. 01:14:589 (6) - you already have the up and down motion from your previous patterns, the transition from this to the next slider almost feels like unnatural jump. so i recommend you to use ctrl + G command to this slider.
  5. 01:39:589 - ,01:40:922 - Why did you add a clap here ? o.o

jonathanlfj wrote:

for next BAT: please double check the timing around 00:42:589, it sounded and played fine for me
Nice timing ! I agree with you :>

then, Let me know whenever you're ready ;)

fixed all of them, update!
alacat
ahh sorry, I forgot to say to you :(

00:42:927 - Please remove this green section on red line since you didn't change slider speed in Normal and Hard diff. This is unnecessary!

call me back, again !
Topic Starter
Kamio Misuzu
fixed!:)
alacat
Alright !

Ranked!

Congratulations on 1st ranked :)
Sellenite
boom~
gratz~
Topic Starter
Kamio Misuzu
thank you alacat!<3 and thank you Sellenite! so fast/w\
YoshinoSakura

Sellenite wrote:

boom~
gratz~
Topic Starter
Kamio Misuzu
突!然!爆!炸! 谢谢~
Kihhou
omg! i missed it! :c congratulaaations!
Topic Starter
Kamio Misuzu
@kihhou Thanks a lot <3
Topic Starter
Kamio Misuzu
aaa....
kanonpluem
WOw very good
sjoy
略屌 新人第一张图
Laurier
good
Zero__wind
这不是之前给我家美雪送过mod的新人么0。0 不错~ congratz
Topic Starter
Kamio Misuzu
thank you all~! :3
toara_fict
Gratz~ :3
Unsfamiliar
Really nice song and map! Congrats :)
Topic Starter
Kamio Misuzu
thank you toara and Unsfamiliar ^^
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