Since the butterfly being used as the sliderball is flapping its wings quite fast, it won't be much of a wonder if some people get kinda dizzy lolZero__wind wrote:
why I feel a bit dizzy looking at the sliderball lol
Since the butterfly being used as the sliderball is flapping its wings quite fast, it won't be much of a wonder if some people get kinda dizzy lolZero__wind wrote:
why I feel a bit dizzy looking at the sliderball lol
Xinely wrote:
Flask wrote:
Your preview time sucks. I'd suggest the beginning of the kiai lol blame Sharlo, she wants to do in here
blame Lan wings, 他说kiai那里做preview不好听
是說夏蘿為啥不給這圖做個SB或啥的呀 blame my laziness to do SB and nobody want to do SB here :'(
Xinely没让我做呀!【我本来热情地表示要做来着【
不过皮肤里除了那只蝴蝶之外都是直接拿我图里的lol
Thanks 4 mod >3<Mao wrote:
PM Request ^-^
- Unrankable Issue
- Highly Suggested
- Suggestion
- Just my own opinion / Comment
General
- Why is the offset negative? I don't see any reason here o: I'd set it to 00:00:835 - because bug, if set on that time, i can't use slow SV 0,75x at the same time too
Normal
- I would either lower or enlarge the spacing. Having just the white borders of the circles touch looks a bit wrong to me. But well, as long as it's your preference, I think it's okay! Just wanted to note :b aa i don't want to use large spacing because this is Normal under 3 star after all. don't want use small spacing because the overlaps are ugly for me
- 00:11:589 (2,3) - You could make a circle with these and the previous slider. It looks a bit messy to me how you have it, since there's potential to do more with the flipped slider instead of just placing it there. (You actually did that some times in the map e.g. at 03:27:438 (5,6,1) - so I think it could fit your structure very nice! C: ) ok
- 00:29:136 (2,3,4) - Placing these a bit more like the slider and the curve create one big curve could make the transition better. It plays way smoother to have the slider kinda follow the curve of the previous circles. ok
- 00:45:268 (6) - Placing this a bit upper right would make the feeling a bit better. As it is at the moment, it feels wrong due to the "slope" being a bit low so that the transition into the straight, right pointing slider felt a bit bad. If you place it as shown in the Screenshot the movement to the object already gives space to make the cursor point in the sliders direction! ok, smoother flow then
- 01:08:193 (3,4) - These could follow the curve of the previous slider's track to make the movement a bit smoother.
I also don't like the look here, they look just smashed together due to that spacing. Just my opinion thoughsure- 01:13:853 (5) - Move this a little more left to follow the curve better. If you want to keep the position, adjust the slider a bit for a smoother movement. Rotating it a bit could help. nope, i do a blanket pattern 01:13:853 (5,6,1) - here
- 02:06:211 (4,5) - This looks like you've tried to get a line here but didn't have enough space for the circle on the grid >< sure
- 02:21:211 (1) - I know, the spacing variation is just +-0,03 but I wish this to have equal gaps between it due to it's look as a triangle. Triangles look always better with constant distances since they are geometric shapes! ok 1 grid left
- 02:48:382 - Dragging the break to this point would be cooler since the part the break is for actually starts here C: wtf i drag it already
- 03:05:080 (4) - This needs to be mapped imo since it is part of the vocals you've mapped with 03:04:514 (2,3) - . Map all of them or none of them. Like this it feels weird to me :c btw when the time that need to mapped?
- 03:05:080 - Maybe it's just me but unstacking these two would fit the music better since these notes aren't conncted to each other in the music. The stack you used before was so nice since the two notes just belong together :/ btw no circle here, also i prefer skip because feel too hard for Normal
- Very nice diff! Just spotted some transition issues in the first half. The maps quality increases over the map imo. Nice work ^^
Hard
- 00:05:646 (1) - The gap in the music is the same as at 00:03:382 (1) - . Why don't you use the same spacing? ok
- 00:12:155 (1,2) - The transition feels a bit odd here. How about placing the slider a bit more right for a circular movement? Both sliders could create a smooth circular movement! I'd suggest you to place it somewhere around 120|176. already 120,176 here, also i prefer this way is fine :3
- 00:27:155 (1,2,3,1,2) - A star pattern could be neat here. ok, fixed
- 00:48:522 (1) - The spinner starting on the blue tick isn't that nice since it doesn't make sense there. Place it at the red tick after the blue one. (Also in other game modes the spinner start has a sound) following the crystal sound here, also add hitsound
- 00:59:419 (4) - This note has a pretty strong sound of the background instrument. Don't you think so? I think it would be cooler to have a bigger spacing to this note and a smaller to the next one. Instead of how you have it now C: yes i know but if i try change something, flow would be broken and worst than i do it now
- 01:01:259 (5) - If you look at the spacing you can see that there's a variation from 0,08 between the next and previous object. I'd suggest you to keep the spacing of triplets constant :c actually as long on 0,50x category is fine but fixed, no reason to deny lol
- 01:22:910 (2,3) - The rhythm here feels a bit weird to me. First of all the note 01:22:910 (2) - ends on is pretty strong in terms of vocals. From here on she actually starts holding the vocals a bit. So I think the vocals are a bit better to map, also because the note at 01:23:476 - is so quiet and soft that this circle just didn't feel right to me. It feels as it needs to more of a passive instead of a clickable action. So, I've got two examples for you! C: your explanation makes sense but imo the sound is enough fine for tail, also this pattern is well made to play. i love this one so let me keep first ><
- 01:24:608 (1) - Maybe it's just me but I personally feel ignoring the strong vocals on the red tick feels a bit weird. I'd change it to 1/2 Slider, followed by a circle! 01:24:608 (1) - stonger vocal so that's why i skip this one. also following music instead vocal
- 01:26:589 (1) - How about placing this somewhere about 245|67 for an equal triangle? sorry but no, 01:25:457 (2,3,4) - this is my mapping style
- 01:31:966 (2,3,4) - Maybe you could keep your spacing here constant. It made the transition feel a bit weird. ok
- 01:36:494 (2,3,4) - Same goes for here. Make the gaps between the tails of 2 and 3 the same as the gap from 3's tail to 4. So use 1,80 from 01:36:777 (3) - to 01:37:060 (4) - . ok
- 01:48:098 (3) - How about CTRL+G here? It would create a better flow to the next objects due to a curved movement! do a jump to emphasize the music btw
- 02:01:683 (3) - This touches 02:00:551 (1) - 's head a bit weird. I didn't see this due to it overlapping xD Maybe you could do a triangular pattern! D nice, fixed
- 02:27:721 (5) - How about placing this at 190|224. It would create a line with the previous objects. It would make it look a bit tidier! sure
- 02:38:193 (3) - This felt a bit unnatural. From the white tick this starts on is a 1/4 triplet until the red one but on the blue tick it ends on is nothing. Maybe reducing it to a 1/2 Slider could be better. I think the red tick just needs the feeling of the slider end a bit more than the blue tick.
- 02:48:382 - Dragging the break to this point would be cooler since the part the break is for actually starts here C: considering now, it's my mapping style after all to follow vocal on the music that in bridge
- 03:13:287 (1,2) - The transition here would feel better if you go to the right, not letting the player make a snaky movement here. Instead a curve would play smoother especially because you do that most of the time. I actually expected it like this. Reusing 03:12:721 (3) - 's position could be neat :3
- 03:39:042 (2) - Move this a bit to the upper right for a better circurlar shape with the previous one. sure
- 03:50:080 (3) - This has potential to be a geometric shape! Place it at 100|170 to get a parallelogram (: sure
- Nice flow! The whole map looks a bit untidied to me, but I think thats just a personal opinion! Some spacing could be more consistent I think. Killed some patters for me >< Otherwise pretty nice diff! ^-^
Please reply! I hope it was helpful and good luck! :3
well idk, it's up to youXinely wrote:
omg really? o.oZero__wind wrote:
why I feel a bit dizzy looking at the sliderball lol
should i change the sliderball?
Waaah I'm baka.Mao wrote:
Normal
- 03:05:080 (4) - This needs to be mapped imo since it is part of the vocals you've mapped with 03:04:514 (2,3) - . Map all of them or none of them. Like this it feels weird to me :c
- 03:05:080 - Maybe it's just me but unstacking these two would fit the music better since these notes aren't conncted to each other in the music. The stack you used before was so nice since the two notes just belong together :/
Combo1 : 32,148,255
Combo2 : 32,0,255
340,192,209702,2,0,P|365:151|376:96,1,90,8|4,0:0|0:0,0:0:0:0:
260,124,210268,2,0,P|261:76|243:22,1,90,2|0,0:0|0:0,0:0:0:0:
160,132,210834,2,0,P|137:89|94:52,1,90,8|0,0:0|0:0,0:0:0:0:
116,212,211400,5,0,0:0:0:0:
260,124,211683,1,2,0:0:0:0:
460,200,136683,6,0,P|416:256|416:328,1,140,4|8,0:0|0:0,0:0:0:0:02:39:608 - You could add a note here for vocals, you followed in previous combo so the change from vocals to beats here feels a bit weird.
480,348,137532,2,0,L|340:360,1,140,2|0,0:0|0:0,0:0:0:0:
Raose wrote:
HAHAHHA i will mod this soon i am gomen
in case you forgot, you requested a mod from my userpage (probably) about a month ago
[Hard]Nice map! =w= cute singing~
- 00:02:957 - consider placing a note here to match the piano
- 00:05:221 - ^ both added
- 00:16:118 (6,1) - kinda nazi, but to make the pattern neater, put 6 right in the middle of 1?
- 00:26:023 (2) - make the pattern neater by moving this up and left more? maybe x:280 y:296 304,312 instead
- 00:45:552 (3) - pull the 2nd & 3rd slider anchors a bit right more to better blanket 2
- 00:48:522 (1,1,2,3) - maybe lower the volume here to about 20% to fit the quiet music?
- 01:01:683 (7) - not sure the finish is necessary here :/ i don't hear any cymbals or finish sound in the music, also you already have a finish on the next slider, so having 2 finishes in a row might sound a bit overkill i heard it, so low but cymbal here. blame music ww
- 01:02:815 (2) - after listening carefully, i can hear a triplet between 01:03:098 and 01:03:381. Since this is only a hard, you don't have to map it if you don't want to, but i think it'd be nice to have a triplet or maybe a 1/4 repeat slider here, since you have some triplets already yes i appreciate you found this one, nice ears but i can't find a nice flow if do triplet here so i prefer keep mine first to keep my flows ><
- 01:05:079 (3) - similar here, i won't point out the others same sorry ><
- 01:29:985 (3) - add whistle on the tail to match the sound in the music?
- 01:29:985 (3) - i think ctrl+G makes the whole pattern & transition to the next pattern flow a bit better if you want a jump there, try this: http://puu.sh/8Lkj5.jpg but no 1/1 rhythm, also i prefer this jump because flow ww
- 01:54:183 - there's a pretty audible sound here, add a note here to make a triplet?
- 01:54:325 (2) - add whistle to match music
- 02:11:447 - add a note here to match the drums in the music?
- 02:12:155 (1) - move this so it overlaps 02:13:004 (3) right in the middle for neater pattern can't find neater pattern with nice flow
- 02:13:853 (4,5) - try ctrl+G for a circular pattern leading into an X-jump (5->1) ? etto, i can't explain why i refuse ><
- 02:25:174 (4) - move up and left a bit to make a better triangle and for better cursor flow
- 02:22:910 (3) - personally i think your soft-hitclap2 would be more powerful than drum finish just consider first since i want to use variation hitsounds too
- 02:26:306 (2) - add clap here? (remember must be custom 2 clap) the sound is low and not a clap sound so i prefer hitnormal here
- 02:27:721 (5) - move this a bit farther than 4, the spacing seems close compared to the rest of your map LOL
- 02:31:966 (4) - maybe add soft whistle to match sharlo's moe high pitch voice here? i can't use drum finish with whistle at the same time ;3;
- 02:37:060 (1,2) - ehh i don't think the 3/4 rhythm matches the music or vocals well here D: try just a 1/1 slider and 1/2 circle? etto, imo this is nice to play ><
- 03:13:287 (1) - adjust the slider to avoid overlap with 03:11:872 (2) ? http://puu.sh/8LlmJ.jpg
- 03:15:268 (7) - consider removing finish, doesn't really match the music and seems overkill having 2 finishes in a row haha same as before ;3;
- 03:29:136 (1,2) - make the pattern neater like this? http://puu.sh/8Llx4.jpg
[Normal]that's all, goodluck~~~~!
- 01:13:853 (5) - angle this slider so it flows a bit better from 4? http://puu.sh/8LlKW.jpg sure
- 01:26:023 (2,3,4) - hmm 3 1/2 circles might be a small difficulty spike for beginners, consider a 1/2 slider then circle hmm let me keep first, this diff is Normal altho just under 3. imo since bpm is low, triple circle still can catchable with easy
- 02:07:626 (1) - raise volume of finish to 60% for more impact? too loud, 50% instead
Leorda wrote:
Hi there.... sorry for delay
[Skin]
* Looks like the repeating slider arrow is doesn't seems centered... Consider to center it? i taken from sharlo's ranked mapset
* It is just me or the sliderball is animated too fast. Animated too fast can cause lag for low-end and ancient PCs lol i can't find how to solve, as long can readable, it's fine for me
* Your spinner is kinda bit invisible so the player are unable to see the spinner clearly. Consider to make readable for players i taken from sharlo's ranked mapset
[Normal]
01:36:494 (2) - Whistle at start seems doesn't fit here. Remove whistle at head slider emphasize the guitar sound
01:46:117 (2) - Remove repeating slider for better rhythm or to match the rhythm in music itself? But, that's just me btwetto consider first
02:05:079 (3,4) - How about use this rhythm? Your current one seems not fit to music to match it, but it's just my thought http://osu.ppy.sh/ss/1609043 let me consider first since the music on whitetick same as the redtick
02:43:899 (1) - This note is touch the HP Bar. Move down a bit? (nazi) fixed
[Hard]
00:26:306 (3,4) - Move to X:208 and Y:240 for make a perfect 4-way pattern? (nazi)
01:04:230 (1) - Why drum-sampleset? It doesn't belongs here
01:10:174 (6) - Move 1 grid right for make a straight? (nazi)
01:17:815 (1) - Why drum-sampleset? It doesn't belongs here
01:34:230 (3) - To make a jump that having a consistent spacing on each other, use 1.8x distance spacing and move this to X:428 and Y:132. The player will understand and comfortable while seeing this pattern... but that just opinion btw
02:02:249 (5) - Add clap at end slider? You seems forgot
02:05:928 (2,3) - This triplets feels unnecessary here because it has no match with music and no sense with rhythm... Consider to replace with another pattern? it's epic ;3;
02:27:721 (5) - This placement of object seems anti-jump pattern that makes few players feels confusing. Is this intentional?
02:37:060 (1,3) - Why you snap the tail slider at blue tick? Any reason? same as before on raose
03:42:438 (6,7,1) - Not stack correctly with head slider (03:41:589 (4)). Move down a bit?
Good luck~
no reply = fixedDakeDekaane wrote:
Recheck as requested some days ago.
I'm going to repeat myself in some parts, but explaining better.
[General]
Add Rumia- to tags. So many Rumia in tags
I still think the combo colors can be changed to improve readability, read your last reply and gonna suggest this, I forgot about the sliderball last time but this would fit nicely too. sure but i edited a little bit to match with my taste tooCombo1 : 32,148,255
Combo2 : 32,0,255
[Hard]
00:16:118 (6) - You can stack this in the end of 00:16:684 (1) and move 00:14:986 (3,4,5) in a way the spacing doesn't change too much. taken raose's suggestion to stack on (1)'s body instead :3
00:42:155 (2,3) - I know this is following the vocals in background but doing a rhythm like this would help to have consistency with 00:43:854 (1,2).
01:33:664 (1,2,3,4) - Here goes my suggestion about constant spacing here, use 1.6x sorry but i prefer my flow here, more smoothly
02:37:060 (1,3) - The thing with this sliders is that you're skipping more important beats in the song, so this would fit better as 1/2 sliders
03:04:231 (1) - You could remove this note to create a pause so the vocals plays better, imo. Don't forget to put the NC if you do. follow vocal's breathe here ><
03:29:702 (3,4,5,1,2) - flooowowowowowSPOILER03:50:080 (3,4,5) - Something like here, maybe not exactly like this but you'd get the idea why I suggest this from previous suggestion. i prefer mine because not really like with simple flow340,192,209702,2,0,P|365:151|376:96,1,90,8|4,0:0|0:0,0:0:0:0:
260,124,210268,2,0,P|261:76|243:22,1,90,2|0,0:0|0:0,0:0:0:0:
160,132,210834,2,0,P|137:89|94:52,1,90,8|0,0:0|0:0,0:0:0:0:
116,212,211400,5,0,0:0:0:0:
260,124,211683,1,2,0:0:0:0:
03:54:608 (2,3,4) - A similar pattern as the previous would fit here too.
[Normal]
00:16:684 (3) - You could curve this a bit to improve how this looks. prefer to keep first since it's my mapping style. sorry i always do a weird pattern ww
02:16:683 (1,2) - Try this code for this part, it's the same pattern but neater.460,200,136683,6,0,P|416:256|416:328,1,140,4|8,0:0|0:0,0:0:0:0:02:39:608 - You could add a note here for vocals, you followed in previous combo so the change from vocals to beats here feels a bit weird.
480,348,137532,2,0,L|340:360,1,140,2|0,0:0|0:0,0:0:0:0:
03:03:948 (1) - Well, my previous post had something here but I don't remember what you had orz, but a single circle would fit nicer than the slider, same reason as in Hard. well actually i prefer to keep because fits with music but okay circle only to make a simple rhythm
04:00:551 (1) - Begin this spinner in the red tick instead so it goes along with that sound that I don't know what it is.
That'd be all, be sure to check Raose's mod and call me when you're ready.
the first issue because of the different skin setting .. hmm.. i suppose it should be reported to tech support orzXinely wrote:
hi sco ~
about first, i dunno bug or not but it's totally fine in my osu https://osu.ppy.sh/ss/1611092
the second about imbalance, yes i realized it but i can't find way to fix it since imo flow could be broken and not good as i did before here ><
yeah i guess it's a bug orzScorpiour wrote:
the first issue because of the different skin setting .. hmm.. i suppose it should be reported to tech support orzXinely wrote:
hi sco ~
about first, i dunno bug or not but it's totally fine in my osu https://osu.ppy.sh/ss/1611092
the second about imbalance, yes i realized it but i can't find way to fix it since imo flow could be broken and not good as i did before here ><
BeatofIke wrote:
Happy Birthday moe Xinely <3