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Owl City - Hello Seattle

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Total Posts
21
Topic Starter
Mashley
This beatmap was submitted using in-game submission on 18 January 2010 at 07:37:54

Artist: Owl City
Title: Hello Seattle
Tags: collab matma rex jarjarjacob metalmario201 larto lesjuh symbolic
BPM: 119
Filesize: 7093kb
Play Time: 02:37
Difficulties Available:
  1. Hard (4.8 stars, 311 notes)
  2. Normal (3.1 stars, 186 notes)
Download: Owl City - Hello Seattle
Information: Scores/Beatmap Listing
---------------
Awesome collab with awesome mappers - full list in thread and of course storyboarded into the map.
Topic Starter
Mashley
Claims

Mountaineer - Matma Rex
Manta Ray - JarJarJacob
Crescent Moon - MetalMario
Seahorse - Larto
Albatross - lesjuh
Lighthouse - Symbolic
Bridge - m980
Chorus - Agent Spin Here
Jarby
Lesjuh
Symbolic
Matma Rex
I am a mountaineer.

Dont you dare mess with my 1/4s in Normal. Nor in Hard.

Download: Owl City - Hello Seattle (Agent Spin Here) [MatmaNormal].osu

Download: Owl City - Hello Seattle (Agent Spin Here) [MatmaHard].osu
penaxo
good beatmap ^^
Lesjuh
Made my normal part sound better with soft hitsounds >_>
Please don't change anything.

I liked them more with normal hitsounds though ;_;

Download: Owl City - Hello Seattle (Agent Spin Here) [LesjuhPartNormal].osu
Larto
This map has been deleted on the request of its creator. It is no longer available.

Download: Owl City - Hello Seattle (Agent Spin Here) [Hard].osu

Download: Owl City - Hello Seattle (Agent Spin Here) [Normal].osu

Download: 12156 Owl City - Hello Seattle.rar
m980
What happened to flow? Jeez.
mm201
Jalatiphra
this is going to be pure awesome!
Jarby
Lovely.
mrtn
bubbled
mm201
Normal:
  1. 00:56:311 (3) - Move back by a 1/2. Maybe also unstack to clarify.
  2. 01:03:622 (2) - Move down by 3 grids or so to try to match the distance between (1) and (2) with (2) and (3).
  3. 01:38:916 (4) - Move up by 1 grid. (overlap is ugly)
  4. 02:37:403 - I like having a note here and beginning the spinner a 1/1 later.
Hard:
  1. Please set all linear sliders with sharp turns (eg. 00:59:588 (7)) to the Linear CurveTypes option and remove the red control points.
  2. 00:11:437 (1) - Move the New Combo from here to 00:12:193 (4).
  3. 00:13:202 (1) - Move the New Combo from here to 00:14:210 (5).
  4. 00:15:219 (1) - Move the New Combo from here to 00:16:227 (5).
  5. 00:20:008 (7,1) - Overlap is ugly.
  6. 01:29:084 (2,3,4,5) - Ugly stacking is ugly.
  7. 01:37:151 (2,3,4,5) - ^
  8. 01:39:924 (1) - Please remove the last rebound.
  9. 01:50:764 (3,1) - Overlap is ugly. Please move the green 3 up by a couple grids or otherwise out of the way.
  10. 02:01:101 (7) - New Combo
  11. 02:29:336 (1) - Awkward how high up this is. Move down by a few grids? (and the preceeding green combo) Also, please symmetrify the control points.
  12. 02:33:370 (1) - ^ (but leave the red stuff where it is)
  13. 02:37:403 - I like having a note here and beginning the spinner a 1/1 later.
Matma Rex

MetalMario201 wrote:

Normal:
  1. 00:56:311 (3) - Move back by a 1/2. Maybe also unstack to clarify.
Hard:
[*]00:11:437 (1) - Move the New Combo from here to 00:12:193 (4).
[*]00:13:202 (1) - Move the New Combo from here to 00:14:210 (5).
[*]00:15:219 (1) - Move the New Combo from here to 00:16:227 (5).
[*]01:50:764 (3,1) - Overlap is ugly. Please move the green 3 up by a couple grids or otherwise out of the way.
[/list]
I strongly agree with this. Do it faggot.
Topic Starter
Mashley
There are no problems in this map, unless someone actually gives me a reason to change something it will stay as it is.
hawkzor
Star4you, both difficulties is good
m980

MetalMario201 wrote:

Normal:
  1. 00:56:311 (3) - Move back by a 1/2. Maybe also unstack to clarify.
  2. 01:38:916 (4) - Move up by 1 grid. (overlap is ugly)
Hard:
  1. 00:11:437 (1) - Move the New Combo from here to 00:12:193 (4).
  2. 00:13:202 (1) - Move the New Combo from here to 00:14:210 (5).
  3. 00:15:219 (1) - Move the New Combo from here to 00:16:227 (5).
  4. 00:20:008 (7,1) - Overlap is ugly.
  5. 01:39:924 (1) - Please remove the last rebound.
  6. 01:50:764 (3,1) - Overlap is ugly. Please move the green 3 up by a couple grids or otherwise out of the way.
  7. 02:01:101 (7) - New Combo
  8. 02:29:336 (1) - Awkward how high up this is. Move down by a few grids? (and the preceeding green combo) Also, please symmetrify the control points.
  9. 02:33:370 (1) - ^ (but leave the red stuff where it is)
Usually I don't mind sliders that are high enough to clash with the HP Bar, but this is pushing it. It goes off the GRID. I'm debating whether I should pop the bubble for it though so.

The rest is what I agree with. Red points out what really stands out as suck.
LuigiHann
Seems like most of the big issues have been addressed.

Michael Bubled.
kingcobra52
Flawless!
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