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Leggysalad - Swim Through The Air

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Topic Starter
Kerocchi
This beatmap was submitted using in-game submission on 09 May 2014 at 01:58:32

Artist: Leggysalad
Title: Swim Through The Air
Tags: hatsune miku vocaloid kevin mitsunaga
BPM: 125
Filesize: 8194kb
Play Time: 05:22
Difficulties Available:
  1. Atmosphere (4.14 stars, 410 notes)
  2. Clouds (2.23 stars, 281 notes)
  3. Paradise (4.85 stars, 737 notes)
Download: Leggysalad - Swim Through The Air
Information: Scores/Beatmap Listing
---------------
Kerocchi's second map.
Clouds = Normal, Atmosphere = Hard, Paradise = Insane.
Credits:
BG Illustration by あさぎり
Material used for skin elements: Lat, midnighthinata@dA
Credits to modders: Don. Starger4ru
Don
Hey! From M4M. I'll be modding two difficulties to keep it fair, I'm not really good at modding harder diffs anyways :P

Clouds
00:33:170 (3) - Make the slider go in the direction bottom left
00:42:290 (4,1,1) - I don't like the flow in between these notes.
01:01:490 (4) - Flip horizontally?
01:09:650 (1,1) - Unnecessary
01:37:010 (1,2,3,4) - These patterns remind me of DJPop, mostly because they're outdated.
01:40:370 (7) - NC
01:43:490 (1,2,3) - V pattern
02:17:330 (4,5,6) - V pattern
02:23:090 (5,6,7,8) - http://puu.sh/8bB6J.jpg
02:42:290 (3) - This note flows poorly
02:42:770 (4,5,6,7) - No. See above.
02:47:570 (6,7,8) - V pattern.
03:04:850 (1,1,1,1) - Unnecessary.
03:20:690 (1,2,3,4,5,6,7,8) - Not too keen on these patterns.
03:24:530 (1,2,3,4,5,6,7,8) - Idem.
03:37:010 (3,4,5,6,7) - Very square, doesn't play well
03:40:850 (3,4,5,6,7,8) - Idem.
03:58:610 (1,3) - Make these symmetrical
04:00:050 (2,4) - Put these in the same spot
04:06:770 (1,2,3,4) - I don't like this pattern.
04:17:090 (1,2,3) - V shape
04:18:770 (5,6) - Please fix the overlap
04:41:330 (1,2,3,4) - I dislike this pattern.
04:47:810 (1,2,3) - A triangle perhaps?


Atmosphere
00:19:010 (7) - I feel like a red point slider doesn't fit here.
00:22:610 (4,5,6,7) - Perhaps a sawtooth pattern?
00:24:290 (2,3,4) - http://puu.sh/8bzbI.jpg
00:26:930 (5,3,4,5,6) - This pattern is weird, please consider remapping.
00:35:090 (8) - Consider letting the slider go above (9)
00:42:530 (8) - I feel like the square slider doesn't fit
00:49:490 (7) - NC
00:56:930 (1) - This one is too long, please consider remapping part of where the repeat slider is
01:09:650 (1) - This note is unnecessary
01:13:970 (2,6) - Place on the same spot
01:17:330 - Nice change of pace here! =)
01:21:890 (2,3) - I feel like this doesn't flow well.
01:25:250 (7) - Make the slider direction vertical instead.
01:29:330 (6) - NC
01:30:770 (11) - Consider remapping part of this slider, it feels too long
01:33:170 (1,2,3,4,5,6) - Straight singletapping notes are boring
01:36:050 (9,1) - These overlap, consider changing
01:39:170 (5) - Please don't use red timing points, it looks very ugly.
01:43:490 (1,2,3) - Boring pattern, see before
01:57:170 (3,4,5,6) - This doesn't flow, this kills the flow a bit. Perhaps a triangular or zigzag pattern?
01:58:610 (8,1) - Let (8) finish one beat early to improve flow. Also, overlap is ugly
02:01:490 (3,4) - I really dislike this pattern.
02:02:450 (4,3) - Make these be on the same place
02:09:170 (3,4,5,6,7,8) - Square patterns like this are outdated mapping styles.
02:23:330 (3) - Vertical?
02:31:970 (7) - Make it go up-right
02:38:930 (2,3,4,5) - http://puu.sh/8bA8c.jpg
02:42:050 (1) - Very hard to read slider
02:48:290 (5,6,7,8) - I don't like square patterns
03:04:850 (1) - Very unnecessary
03:08:690 (1) - Also very unneeded.
03:19:250 (4) - Red tick is out of place
03:20:690 (1,2,3,4,5,6,7,8) - Are you DJPop? I feel like these patterns are very outdated.
03:24:530 (1,2,3,4,5,6,7,8) - Idem
03:36:290 (2) - This slider doesn't really flow well.
03:38:450 (6) - Nice usage of hitsounds!
03:41:330 (4,5,6,7) - Consider a V shape
03:55:490 (2,3) - These notes flow poorly
04:02:930 (6,7,8,9,10) - Make these into a squarish pattern? Same goes for earlier.
04:04:370 (11) - Too long
04:06:770 (1,2,3) - V style pattern?
04:12:770 (5) - No red ticks here :(
04:17:090 (1,2,3) - V pattern perhaps?
04:24:530 (6) - Slider > back and another slider?
04:43:250 (5,6,7) - Very dislike this pattern from a playing standpoint
04:44:690 (8) - Hard to read slider
04:47:810 (1,2,3) - V pattern!
Topic Starter
Kerocchi

Don wrote:

Hey! From M4M. I'll be modding two difficulties to keep it fair, I'm not really good at modding harder diffs anyways :P

Clouds
00:33:170 (3) - Make the slider go in the direction bottom left Changed!
00:42:290 (4,1,1) - I don't like the flow in between these notes. I agree that it seems crowded, I'm leaving it there for the time being, if other mods suggest it I'll change it ;)
01:01:490 (4) - Flip horizontally? Fixed!
01:09:650 (1,1) - Unnecessary Removed, but the break seems long to me.
01:37:010 (1,2,3,4) - These patterns remind me of DJPop, mostly because they're outdated. Fixed, changed (2) into a slider.
01:40:370 (7) - NC Done!
01:43:490 (1,2,3) - V pattern Done!
02:17:330 (4,5,6) - V pattern Done!
02:23:090 (5,6,7,8) - http://puu.sh/8bB6J.jpg Changed.
02:42:290 (3) - This note flows poorly Fixed the entire combo
02:42:770 (4,5,6,7) - No. See above. Fixed too
02:47:570 (6,7,8) - V pattern. Done
03:04:850 (1,1,1,1) - Unnecessary. I'm still thinking about what to fill into that super long break
03:20:690 (1,2,3,4,5,6,7,8) - Not too keen on these patterns. Yes, I'll see if I can replace them with other ones.
03:24:530 (1,2,3,4,5,6,7,8) - Idem.
03:37:010 (3,4,5,6,7) - Very square, doesn't play well I doubt it, but I'll try to lower the angle
03:40:850 (3,4,5,6,7,8) - Idem.
03:58:610 (1,3) - Make these symmetrical Already?
04:00:050 (2,4) - Put these in the same spot They were just 1 square grid apart, but fixed
04:06:770 (1,2,3,4) - I don't like this pattern. 2,4 is now a slider
04:17:090 (1,2,3) - V shapeDone
04:18:770 (5,6) - Please fix the overlap Done
04:41:330 (1,2,3,4) - I dislike this pattern. Added slider
04:47:810 (1,2,3) - A triangle perhaps? Done


Atmosphere
00:19:010 (7) - I feel like a red point slider doesn't fit here. Fixed somehow!
00:22:610 (4,5,6,7) - Perhaps a sawtooth pattern? yep!
00:24:290 (2,3,4) - http://puu.sh/8bzbI.jpg Done!
00:26:930 (5,3,4,5,6) - This pattern is weird, please consider remapping. Uhmm nothing seems to be weird, it's readable
00:35:090 (8) - Consider letting the slider go above (9) Kind of breaking the whale-shape but flows better so fixed
00:42:530 (8) - I feel like the square slider doesn't fit Fixed
00:49:490 (7) - NC Done!
00:56:930 (1) - This one is too long, please consider remapping part of where the repeat slider is Added circles!
01:09:650 (1) - This note is unnecessary Well it kind of accentuates the music so I'm gonna leave it for the time being
01:13:970 (2,6) - Place on the same spot Done!
01:17:330 - Nice change of pace here! =) Thanks!
01:21:890 (2,3) - I feel like this doesn't flow well. Yes, but I was forced to place it there because of DS
01:25:250 (7) - Make the slider direction vertical instead. It wouldn't make much difference, also would be too high
01:29:330 (6) - NC Done
01:30:770 (11) - Consider remapping part of this slider, it feels too long Removed it. New spinner!
01:33:170 (1,2,3,4,5,6) - Straight singletapping notes are boring Added slider!
01:36:050 (9,1) - These overlap, consider changing Done.
01:39:170 (5) - Please don't use red timing points, it looks very ugly. Done, but the blanket seems loose
01:43:490 (1,2,3) - Boring pattern, see before Triangle.
01:57:170 (3,4,5,6) - This doesn't flow, this kills the flow a bit. Perhaps a triangular or zigzag pattern? Zigzag
01:58:610 (8,1) - Let (8) finish one beat early to improve flow. Also, overlap is ugly Fixed overlap, but it'll will miss the vocal if one beat early so I left it there
02:01:490 (3,4) - I really dislike this pattern. I think it's playable.
02:02:450 (4,3) - Make these be on the same place Done
02:09:170 (3,4,5,6,7,8) - Square patterns like this are outdated mapping styles. Err. I still see lots of maps with them. But as long as it's playable I think it's okay. Maybe I'll think up something
02:23:330 (3) - Vertical? Yes, if it looks better.
02:31:970 (7) - Make it go up-right Whoops, missed that! Thanks
02:38:930 (2,3,4,5) - http://puu.sh/8bA8c.jpg Done
02:42:050 (1) - Very hard to read slider Since it's a Hard diff it should be fine.
02:48:290 (5,6,7,8) - I don't like square patterns I considered overlapping but since they're 1/4 circles they would be harder to predict that way
03:04:850 (1) - Very unnecessary I think so..
03:08:690 (1) - Also very unneeded.
03:19:250 (4) - Red tick is out of placeAh yes I misclicked
03:20:690 (1,2,3,4,5,6,7,8) - Are you DJPop? I feel like these patterns are very outdated. I'm not. But since the vocals are like that...
03:24:530 (1,2,3,4,5,6,7,8) - Idem
03:36:290 (2) - This slider doesn't really flow well. Now a simple curve only.
03:38:450 (6) - Nice usage of hitsounds! Thanks!
03:41:330 (4,5,6,7) - Consider a V shape It'll be harder to hit that way
03:55:490 (2,3) - These notes flow poorly Yes but same with above, forced DS
04:02:930 (6,7,8,9,10) - Make these into a squarish pattern? Same goes for earlier. It's fine as is
04:04:370 (11) - Too long Added new slider before it, should be fine by now
04:06:770 (1,2,3) - V style pattern? Yes.
04:12:770 (5) - No red ticks here :( Fixed, same with before
04:17:090 (1,2,3) - V pattern perhaps? Triangle now
04:24:530 (6) - Slider > back and another slider? Done!
04:43:250 (5,6,7) - Very dislike this pattern from a playing standpoint Fixed.
04:44:690 (8) - Hard to read slider Players should know when seeing it a second time
04:47:810 (1,2,3) - V pattern! Triangle!
Thanks!
Starger
Hello! I'm here from your M4M queue, modding your map. :)

[General]
Remove leggysalad from tags because it's already in the artist field, and kerocchi because it's already in the creator field.

[Clouds]
Lower HP and OD to 4, AR to 5 and CS to 3 for a better difficulty balance.
02:37:730 (5) - this overlap doesn't work very well in my opinion, so i suggest moving (5) and (6) to the left.
03:39:170 (7) - put a clap instead of whistle. Sounds better.
04:12:770 (6) - Ctrl+H and then stack under (5). Flows much better.
04:43:250 (4) - move to x:316 y:192
I enjoyed this difficulty, good job!

[Atmosphere]
Lower HP and OD to 5, and AR to 6 for a better difficulty balance.
00:41:810 (5,6) - stack them with the start of (3).
00:44:210 (9) - stack with (3) aswell, and move (7), (8), (10) and (11) to follow the distance snap.
01:34:370 (3,4) - i suggest placing a slider here instead of 2 circles, because it follows the music better.
Not many suggestions here, pretty nice diff!

[Paradise]
HP and OD to 7. AR to 8 because it fits the low bpm much better, than 9.
Suggesting to fix a couple of new combos (NC), so they follow the music:
00:35:090 (8) - Add NC.
00:36:530 (1) - Remove NC.
00:43:010 (7) - Add NC.
00:44:210 (1) - Remove NC.
00:46:610 (5) - Add NC.
00:47:090 (1) - Remove NC.
01:00:530 (7) - Add NC.
00:17:330 (3) - Ctrl+J and then drag it back up, so it ends up like this - http://osu.ppy.sh/ss/1566974 It flows much better with next notes.
00:34:130 (9,10) - i suggest removing (10) and making (9) a repeat slider. It plays much better.
01:35:330 (6) - repeat arrow is covered by hitburst from (5), which is unrankable, so i suggest to move (6) to x:168 y:108.
02:03:650 (1,2,3,4) - this is a really confusing overlap, you should change it. Here's an example of how you could do it: move (3) and (4) to the left, so (4) stacks with (7), move (5) to where (1) is, and then select (6), Ctrl+< and move it to x:376 y:268. Here's the pic - http://osu.ppy.sh/ss/1567013
02:11:330 (1,2,3,4) - you should probably place them below the slider, so they're not covered by the slider. Something like this - https://osu.ppy.sh/ss/1567174
02:39:650 (14) - Add a whistle on the start, so it follows a music accent and gives more feedback that you hit a slider.
03:09:410 (3,4) - i suggest placing a slider here instead of 2 circles, because it plays better. Don't forget to add whistle on end.
03:13:970 (5,6,7,8,9) - really confusing overlap again, i suggest making it like this - http://osu.ppy.sh/ss/1567083
03:55:490 (2) - stack with (1)
05:09:170 (3) - same as 00:17:330 (3), Ctrl+J and move it down

Good luck with this map! :)
Topic Starter
Kerocchi

Starger4ru wrote:

Hello! I'm here from your M4M queue, modding your map. :)

[General]
Remove leggysalad from tags because it's already in the artist field, and kerocchi because it's already in the creator field. Done!

[Clouds]
Lower HP and OD to 4, AR to 5 and CS to 3 for a better difficulty balance. Lowered HP, OD and AR but not CS. I think it looks fine that way.
02:37:730 (5) - this overlap doesn't work very well in my opinion, so i suggest moving (5) and (6) to the left. Moved them... to the right.
03:39:170 (7) - put a clap instead of whistle. Sounds better. Done!
04:12:770 (6) - Ctrl+H and then stack under (5). Flows much better. Done.
04:43:250 (4) - move to x:316 y:192 OK.
I enjoyed this difficulty, good job! Thanks!

[Atmosphere]
Lower HP and OD to 5, and AR to 6 for a better difficulty balance. Yes for AR but OD is already 5 and HP I'd like it to remain 6.
00:41:810 (5,6) - stack them with the start of (3). Yes.
00:44:210 (9) - stack with (3) aswell, and move (7), (8), (10) and (11) to follow the distance snap. They're already stacked..
01:34:370 (3,4) - i suggest placing a slider here instead of 2 circles, because it follows the music better. Yes, and fixed whole combo for better flow
Not many suggestions here, pretty nice diff! Thank you!

[Paradise]
HP and OD to 7. AR to 8 because it fits the low bpm much better, than 9. AR to 8, although I feel I need to keep HP and OD at 8 because I don't use jumps at all in this diff, gotta keep it difficult
Suggesting to fix a couple of new combos (NC), so they follow the music:
00:35:090 (8) - Add NC. Done
00:36:530 (1) - Remove NC. Done
00:43:010 (7) - Add NC. Done
00:44:210 (1) - Remove NC. Done
00:46:610 (5) - Add NC. Done
00:47:090 (1) - Remove NC. Done
01:00:530 (7) - Add NC. Added on 01:01:490 instead.
00:17:330 (3) - Ctrl+J and then drag it back up, so it ends up like this - http://osu.ppy.sh/ss/1566974 It flows much better with next notes. Yes! Much better.
00:34:130 (9,10) - i suggest removing (10) and making (9) a repeat slider. It plays much better. Indeed!
01:35:330 (6) - repeat arrow is covered by hitburst from (5), which is unrankable, so i suggest to move (6) to x:168 y:108. Moved it to the right.
02:03:650 (1,2,3,4) - this is a really confusing overlap, you should change it. Here's an example of how you could do it: move (3) and (4) to the left, so (4) stacks with (7), move (5) to where (1) is, and then select (6), Ctrl+< and move it to x:376 y:268. Here's the pic - http://osu.ppy.sh/ss/1567013 Great suggestion, plays better!
02:11:330 (1,2,3,4) - you should probably place them below the slider, so they're not covered by the slider. Something like this - https://osu.ppy.sh/ss/1567174 Did as you said and also adjusted the notes after it
02:39:650 (14) - Add a whistle on the start, so it follows a music accent and gives more feedback that you hit a slider. Done
03:09:410 (3,4) - i suggest placing a slider here instead of 2 circles, because it plays better. Don't forget to add whistle on end. Converted.
03:13:970 (5,6,7,8,9) - really confusing overlap again, i suggest making it like this - http://osu.ppy.sh/ss/1567083 Nice curve. Thanks
03:55:490 (2) - stack with (1) Done. Also moved (3) up
05:09:170 (3) - same as 00:17:330 (3), Ctrl+J and move it down Simply dragged the white point down!

Good luck with this map! :) Many thanks for the star! :D
Okoayu
M4M attempt


General

  1. I like your bg, it's like really cool FYI diffspread problems go here, so i'll start with this:
  2. As much i like your custom diffnames, I have no clue how they are correctly displaying the individual difficulty of the map?
  3. For the ranking criteria see here. The problem with this set is that the difficulty level of e.g.: "Clouds" isn't CLEARLY visible so according to this you may be able to keep the Hardest Difficulty as Paradise but would have to change your other diffs to something more clear (who says that Atmosphere refers to the layer above the clouds and not to some other kind of atmosphere?)
  4. Ok i actually have a suggestion for this! Maybe you could go with the different Layers of the Atmosphere like this image illustrates, this way the easy could be the lowest level of the atmosphere and the insane the 3rd or even the highest level?
  5. Might consider using a blank.wav for your soft-sliderslide.wav ???
  6. Might put the lyrics in a subfolder called sb like nearly all beatmaps do
  7. In the middle of writing this this thought popped up: The minimum draintime for approval maps has been reduced to 5 mins so you might as well be able to go for 1 diff Approval if you're mapping all the things there on paradise

Paradise

  1. I suppose this is intended to be the Insane of this set... overall your mapping style is kinda "too" generic, dunno how to say it all your patterns are straight lines, which might get boring to play pretty fast
  2. 00:02:690 (6) - judging by how you map the vocals here sth like this should be more fitting here:
  3. 00:06:770 (5) - For mapping these vocals better i'd suggest something like that for a better fitting rhythm:
  4. 00:08:690 (1) - might remove the sliderwhistle as it doesn't really sound nice and place the whistle at both endpoints manually?
    Example

    Double clicking this enables you to manually assign hitsounds to every start / endpoint of a slider!
    Since this happens quite often I'll list most of the occasions when this happens here now (doesn't seem to be intentional and it doesn't sound that nice):

    1. 00:01:250 (2) -
    2. 00:02:690 (6) -
    3. 00:05:090 (2) -
    4. 00:08:690 (1) -
    5. 00:11:810 (12) -
    6. 00:13:250 (3) -
    7. 00:15:650 (11) -
    8. 00:16:610 (2) -
    9. 00:20:450 (2) -
    10. 00:23:090 (6) -
    11. 00:27:170 (17) -
    12. 00:28:130 (2) -
    13. 00:30:770 (6) -
    14. 00:34:130 (9) -
    15. 00:35:090 (1) -
    16. 00:44:450 (6) -
    17. 00:48:530 (5) -
    18. 00:58:370 (4) -
    19. 00:59:330 (6) -
    20. 01:12:050 (8) -
    21. 01:14:690 (4) -
    22. 01:17:330 (1) -
    23. 01:21:890 (2) -
    24. 01:27:170 (3) -
    25. 01:35:330 (6) -
    26. 01:38:210 (4) -
    27. 01:39:170 (6) -
    28. 01:48:770 (2) -
    29. 01:49:730 (4) -
    30. 02:00:290 (2) -
    31. 02:13:970 (14) -
    32. 02:16:250 (5) -
    33. 02:16:850 (6) -
    34. 02:18:290 (11) -
    35. 02:28:610 (8) -
    36. 02:28:970 (9) -
    37. 02:37:970 (13) -
    38. 02:42:050 (4) -
    39. 02:46:370 (5) -
    40. 03:11:570 (11) -
    41. 03:55:490 (2) -
    42. 04:00:770 (3) -
    43. 04:04:130 (2) -
    44. 04:08:930 (9) -
    45. 04:10:850 (2) -
    46. 04:12:770 (6) -
    47. 04:40:130 (9) -
    48. 04:41:570 (2) -
    49. 04:45:410 (4) -
    50. 04:47:090 (7) -
    51. 04:56:930 (2) -
    52. 04:59:810 (12) -
    53. 05:05:810 (6) -
    54. 05:12:290 (2) -
    55. 05:19:010 (11) -
    56. 05:22:610 (6) -
    Dang, this list got pretty long, but as you can see the sliderwhistles aren't on every slider and they do sound like they're not intended to be there at all, so i'd advise you to remove them and put the whistles on heads and ends manually
  5. 00:10:970 - add a circle for the vocal or make 00:10:850 (9) - an etna slider?
  6. 00:12:770 (2) - could be an 1/2 slider for the voca imo
  7. 00:17:330 (3) - Rhythm suggestion:
    Example

    Alternatively 4,5,6 could also be an 1/2 slider
  8. 00:20:450 (2) - as you can see the blanket here could be a bit better:
  9. 00:25:970 (11) - might NC here cuz the combo goes up to 17 (or alternatively here:00:25:490 (9) - )
  10. 00:36:530 (2) - the overlap doesn't really compliment that curvy slider there:
    Idea

    Might just stack the next circle on its tail afterwards
    If you know how to handle the beatmap code:

    160,188,36530,2,0,P|209:179|275:190,1,100
  11. 00:39:650 - consider mapping this vocal, you map sth similar here as well: 00:41:810 (6) -
  12. 00:52:130 (3) - the blanket could be better like this (even though it breaks your 1.0x snap)
  13. 00:54:290 (9) - i like the idea of this slider but you might want to look at this thread in order to make a better one!: Scroll down to "Loops" but you also may want to read the whole thing, it's quite nice
  14. 01:16:610 (1,2,3,4,5) - i don't really like the whole thing overlapping with 01:17:330 (1) - also you could use the Compose -> Convert slider to stream function in order to make a more visually appealing stream out of this
  15. 01:18:530 (2) - same, the overlap is just a bit ugly, that is all
  16. 01:21:170 (12) - nazi: stack with 01:20:450 (9) - while you're at it
  17. 01:31:250 (10,11,12,13,14,15) - quite annoying ingame that those aren't stacking with the end of 01:30:530 (9) - , also might consider NCing at 01:30:290 (8) - ?
  18. 01:33:170 (1,2) - I see what you try to do here and i think i managed to improve it after some time screwing around with slideranchors
    Example

    This way the circle will be more on the slider border instead of its body!
    256,188,93170,5,8,0:0:0:0:
    196,220,93410,2,0,B|280:308|364:204|331:121|238:122,1,250
  19. 01:42:530 (9,10,11) - try to avoid this overlap with 01:41:810 (8) - as it doesn't really look nice and might confuse some players?
  20. 01:51:170 - consider adding a circle maybe here, would be easier to guess the rhythm if this was a stream imo
  21. 01:56:930 (4) - would consider moving this one a bit away from the previous slider because it would be easier to see what exactly this thing is then
  22. 02:00:290 (2) - Rhythm suggestion:
  23. 02:03:890 - highly suggested to map this sound on the white tick!
  24. 02:05:570 (9,10,11) - a blanket like this would look nicer imo:
  25. 02:07:730 (1) - same suggestion: might try to avoid this overlap somehow?
  26. 02:11:570 - might map this as there's even a vocal on this line
  27. 02:17:450 (7,8) - these stack weirdly ingame, might give these a 2nd thought
  28. 02:24:290 (8) - a 3/2 slider would be appropriate here judging by the way you mapped the other things before
  29. 02:31:970 (3,4,5,6,7) - I suggest making these a more better to read stream instead of having a big stack there on its own (see Convert slider to stream comment)
  30. 02:34:610 (1,2) - blanket could be way better here!
  31. 02:37:970 (13) - moving the last red tick up a bit would make it look much more like a fish you know?
  32. 02:40:850 (2) - rhythm suggestion:
  33. 02:48:410 (11) - this sound feels like it's being hold for 1/4 so i'd recommend using an 1/4 slider here instead of the circle
  34. 03:13:970 (5,6,7,8,9) - stream could blanket the 03:13:730 (4) - better imo
  35. 03:14:930 (11) - should end in 03:15:170 - imo:
  36. 03:18:770 (8,9,10,11,12) - did i mention i'm no fan of these? i think i did and i think i provided means to avoid them too
  37. 03:22:130 (6,7) - these should be less loud considering it's her voice echoing
  38. 03:23:570 (12) - considering the beats in the music this seems to be more appropiate:
  39. 03:32:690 (4,5,6,7,8,9,10,11) - stacks of different lengths next to each other can confuse players attempting to play them, just sayin
  40. 03:33:890 (12) - might NC here to avoid a combo of 19
  41. 03:50:210 (1) - this seems to be copy pasta from the first chorus so the same things apply here (would consider using kiai here as well then??)
  42. Actually many parts are similar here to the first chorus so you might go through these suggestions for the first chorus again here wherever you think something similar occurs (i think i'm listing enough stuff here by now)
  43. 04:17:810 - if you add the kiai i would turn it off here again in order to have a new flash when the next one starts!
  44. 04:23:570 (6) - see the suggestion about loob sliders
  45. 04:24:530 (9) - may try to not overlap these sliders it's kind of ugly imo
    Example

    257,56,264530,2,0,B|282:73|291:115|291:115|328:115|354:148,2,135.000000514984,0|0|8,0:0|0:0|0:0,0:0:0:0:
  46. 04:26:930 (3,4,5,6) - these are looking like they're desperately trying to do the same yet they aren't might consider doing something more consistent here
  47. 04:32:450 (6) - avoid the overlap here maybe
  48. 04:33:890 (11) - looking at the anchors of this you tried to do sth even, but let me tell you: you did not succeed on this one D: maybe give this one a bit more thought?
  49. 04:41:330 (1,2) - blanket could be better!
  50. 04:48:530 (1) - a better point to end this spinner would be 04:49:970 - pls map the rest it looks kinda lazy
  51. ^ also i think the kiai time should end there
  52. 05:01:250 (3,4,5) - try to avoid the overlap pls ;_;
  53. 05:02:450 (8,9,10) - nazi: stack these correctly, the 10 looks like it's 1/2 of a beat distance ingame!
  54. So... that'd be all for this diff, i could mention a ton more but then i wouldn't finish this mod in the next 6 hrs lol

Atmosphere

  1. I'm not as good at modding these as i mod insanes, so beware ... :D
  2. 00:01:010 - The same that applies to the "all difficulties should end in the same spot" guideline should be applicable to the starting point as well imo, so i'd prefer it if you mapped the the stuff starting here D: also the start in 00:16:130 (1) - appears to be less random if you do that
  3. 00:29:330 (3,4,5,6) - I'd have expected these to go in a more clockwise or counterclockwise fashion instead of the thing they do now (in order to have them clockwise: swap 3 and 4 on the timeline!)
  4. 00:34:130 (7,8) - blanket could be better as this image suggests:
  5. 00:39:890 (3,4) - move it down a bit to avoid the overlap here maybe
  6. 00:49:250 - would map the vocal if i were you here
  7. 00:49:490 (1) - Rhythm suggestion:
  8. 00:53:090 (1,2,3,4) - having these just stack there is kind of anticlimatic would do sth more ecxiting with these
  9. 00:58:370 (4) - blanket could be better:
    Example

    404,200,58370,2,0,B|346:170|280:156|200:208|182:260,2,255,2|8|0,0:0|0:0|0:0,0:0:0:0:
  10. 01:20:690 (6,7,8) - since this is the chorus i would do sth more exciting with those instead of just stacking them like a triplet
  11. 01:21:890 (2) - blanket could be better like this:
  12. 01:36:050 (7) - avoid directly stacking sliders in a hard diff, it's confusing for the ones who primarily play it! also i think the repeat arrow becomes visible too late and would thus be unrankable anyway lol
  13. 01:39:170 (5) - blanket lol
    Example

    383,264,99170,2,0,B|467:259|534:179|475:57|377:64,1,318.75,10|8,0:0|0:0,0:0:0:0:
  14. 01:40:370 (7,8,9) - nice blanket :3
  15. 02:01:490 (3,4) - the player might not be expecting these slider to repeat 2 times instead of one so i'd suggest sth like this:
  16. 02:10:130 (6,7) - look at 02:09:170 (3,4) - to see what you could do differently here!
  17. 02:21:410 - would continue mapping with the vocals here again instead of the red tick later on? D:
  18. 02:31:970 (7,9) - might be confusing that these 2 are of different lengths so i'd advise you to come up with something more straightforward since it's a hard diff
  19. 02:42:050 (1) - same suggestion about the fish, i would flip it (CRTL+J) it though for better flow! (the next circles will have to be repositioned if you do that :D)
  20. 03:10:730 - consider inserting breaktime here for consistency maybe
  21. 03:20:210 - judging by how you mapped these sounds in order to interrupt a break i don't really understand why you're not mapping it here (talking about 03:08:690 (1) - and 03:04:850 (1) - )
  22. 03:22:850 (7,8) - & 03:26:690 (7,8) - would make these more quiet since it's the echo here (see my mod for Paradise for these parts as well (i think i already mentioned that))
  23. 03:29:810 (3,4) - would CRTL+C CRTL+V and CRTL+H 03:28:370 (1,2) - for this here
  24. 03:32:210 (1,2) - avoid that these touch this much pls by moving (2) further away from (1), might need to reposition the following circles then
  25. 03:41:330 (4,5,6,7) - these look out of place considering it's a lower difficulty would replace with 1/4 sliders
  26. 03:51:410 (1) - this part is copypasta again so i won't mention things twice now
  27. 04:12:770 (5) - lol ok i'll mention this again just because it looks desperately like a blanket but it just isnt xD
  28. 04:22:370 (2) - going with a 3 point slider like this would give you the effect you wanted to have i guess
    Example

    232,240,262370,2,0,P|263:295|399:146,1,344.25000131321
  29. 04:26:690 (3) - would create this one as a vertically flipped copy of 04:26:210 (2) - , would look more even!
  30. 04:34:610 (1) - should start here at the red tick 04:34:850 - in order to be more strict with this vocal
  31. 04:42:290 (3) - rhythm suggestion:
  32. 05:05:810 (3,4) - already talked about these
  33. 05:14:450 (6,7) - ^
  34. 05:18:770 (5,6) - blanket could be better!
  35. 05:21:170 (3,4,5,6) - already talked about this.

Clouds

  1. durr idk how to easy / normal (maybe CS-1, circles might be a bit too small considering its a normal)
  2. 00:01:010 - see the above, seems a bit lazy to me (considering that you just skip the first 30 secs of the map and then start here 00:31:250 -)
  3. 00:47:570 (2) - normal diff players might have a problem with this circle since it stacks with 00:42:770 (1) - ...?
  4. 01:21:650 (1,2) - avoid this overlap if possible it's quite ugly
  5. 01:40:850 (1) - ^ and it might be confusing for newbs
  6. 02:10:130 (5) - Repeat sliders that repeat 4 times might be confusing how about using 1/2 sliders (2x) instead?
  7. 02:32:210 (8) - might do the blanket here like this?
    Example

    136,208,152210,2,0,B|104:124|172:72|232:32|308:72|376:124|340:220,1,400
  8. 02:34:610 (1,2) - avoid the overlapping if possible also would consider CRTL+G on these for a more straightforward flow
  9. 03:01:010 - would do the same as in the Hard diff here
  10. 03:22:850 (7,8) - could be more quiet again and i think these aren't placed correctly (at least the (8)) if they're trying to do the same as 03:20:690 (1,2,3,4,5,6) - so i would copy one of those and crtl+g it
  11. 03:47:570 (1,2) - would do sth like 03:24:530 (1,2,3,4,5,6,7,8) - again here
  12. 04:07:010 (2) - highly recommended to avoid the overlap because the 2 becomes visible even before 04:02:450 (1) - is finished
  13. 04:22:370 (2) - ^
  14. 04:43:250 (4,5) - avoid the overlap here maybe (with 04:41:570 (2) - )
  15. 04:44:690 (6) - moving the red anchor 1 grid to the right (on Grid level 4 (tiny)) would make this a more even slider!
  16. 05:22:610 (4) - would CRTL+H this and reposition

Gl with your map! (and wow this is longer than i had ever imagined)
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