[General]
need audio lead in time
need audio lead in time
yeah, I think so.ecafree2 wrote:
[General]
need audio lead in time
open the osu file with notepad, and you will find "AudioLeadIn:", and its unit is millisecond.LeiN- wrote:
yeah, I think so.ecafree2 wrote:
[General]
need audio lead in time
but idk how to add lead-in time to there.
need to change the MP3 file?
Thank you!!ecafree2 wrote:
open the osu file with notepad, and you will find "AudioLeadIn:", and its unit is millisecond.
[IIDX] wrote:
[lZenxl]
first, check ur message ... Checked!
Read 4K hyper's BOLDED comment
ㄴ I can not understand. Try to see http://textage.cc/score/20/_decoher.html?1AB00. is it right.
- Sorry this does not apply to your difficulty , skipped through the break without noticing it was chords (Read 4K hyper's BOLDED comment)
All fixed, ThankslZenxl wrote:
The map pretty much has 1/4 beats all covered, can't argue about overmapping much :3
I suggest reading 4K hyper's BOLDED comment since the error appears quite a bit in most maps
Timing Check
Offset
No Problems
BPM
No Problems4K HyperNote Count
Everything up to 00:35:059 is okay
00:35:059 to 00:43:786
I don't get the need for 2 notes for the patterns on the red line especially.
How about going with the simple note count pattern of 2,1,2,1,2,1,2,1 for every bar?
00:46:604 to 00:58:331
To be honest, this part is my nightmare, I can't seem to grasp the beats for the notes here
I would strongly suggest using LN Inverse notes or LN notes and map to the background violin.
The triplets doesn't seem to emphasize on anything!
This is a non LN map but I don't think triplets are actually appropriate to use in this section
If you applied this, remap this section for other maps
01:09:968 - Piano Section
This has a major error here, the slow piano goes with 1/3 notes while the fast piano goes with 1/2 notes
You might want to have an easy 1/4 stairs for the fast piano so as to fit in with the difficulty level
Overmapping
01:46:422 (106422|3,106786|3,107150|3) - Not included in piano - I know there are background beats that can fit this however, they are not the strongest sound to map to here
01:49:331 (109331|2,109695|2,110059|3) - Same here
... and all the triplet piano section at the last section
Hit-Sound Check
Ranking criteria :c
Kiai Time Check
No Problems
General
Ranking Criteria Check
Hit-sound is not audible, use 40% since this is quite a loud beatmap
AiMod
You might want to look at it yourself, it's quite a long list
Title Check
No Problems
Pattern Check
No Problems5K HyperOvermapping
Note Count
00:17:604 (17604|3) - And all the other cymbals - I recommend you to have more note than the "beep" sound effect, since it is louder, either lower the note count for the "beep" or use 3 for the cymbal
00:29:786 - Missing note I presume
00:31:240 - Same
00:32:695 - Same
00:34:150 - Same
00:59:786 (59786|2,61240|1,62695|1,64150|4,65604|4) - No Need for 2 note emphasis, remove all those following this that has 2 notes since there is no special beat that you need to map to for a 2 note emphasis, one will suffice
01:01:331 - Add - and all the subsequent hats - Since you are mapping for hats in this pattern, I suggest you add the hats on these rhythms too
Piano section - Same comment as 4K Hyper
The last section
Huge error here, same difficulty, however, 4K Hyper is mapped with more notes than 5K significantly, consider fixing this
4K version of a difficulty shouldn't be easier than 5K, same goes to 6K,7K and 8K
Hit-Sound Check
Since you used 1st key for the kick note, I suggest you use a kick for this
Kiai Time Check
No Problems
General
Ranking Criteria Check
Same comment as 4K Hyper
AiMod
Same comment as 4K Hyper
Title Check
No Problems
Pattern Check
No Problems, great patterns for 5KLeiN-'s 4KOvermapping
Note Count
Some unnecessary 2 note count parts
00:05:604 (5604|1,5695|0,5786|1) -
00:05:968 to 00:11:786 - A lot of instances here
There's a TON of unnecessary 2 note counts, even though this is fun to play for a warm-up, it will sound VERY weird when you add hit-sounds and raise the volume!
Fix this first and I'll recheck this difficulty after you fixed most of it
Hit-Sound Check
Yeap.
Kiai Time Check
No Problems!
General
Ranking Criteria Check
Same comment as 4K Hyper
AiMod
Same comment as 4K Hyper
Title Check
No Problems
Pattern Check
Amazing patterns, however the ranking criteria will make the hit-sound sound weird and make the mapset weird to hear after it is finalized!IIDX's 7KFormatting problems, I can't use square brackets for the box, sorry!
Note Count/Overmap
00:16:695 - I assume you are missing a note here since you used 2 note streams
00:11:786 - Cymbal has only 3 notes - Add one
00:17:604 has 5 notes for the cymbal while the rest of the cymbals have only 4 notes in the intro section, consider reducing the 5 note chord
00:23:422 - Consider reducing one note here since you are using 2 note streams
00:35:059 - Consider reducing this by one note since you used 4 notes for cymbal
00:35:513 - Add - Missing note in 2 note stream
00:36:968 - ^
00:42:786 - ^
00:43:786 to 00:46:695 - Consider fixing the note count here to either 3 or 2
Read 4K hyper's BOLDED comment
00:59:059 (59059|1,59150|1,59786|1) - Why do you use hammer for one double hat only? Hammer twice if you want to map to the hat, I suggest adding the hammer under the 6th column note to balance it out for the right handed
01:09:968 1st piano section, I suggest you fill in the center key
01:33:331 (93331|4) - Not included in the piano, overmap
A ton of inconsistent note counts for the last part ( kiai time )
Like why is there 2 note counts for the piano here 01:33:695 (93695|6,93695|4) -
While having 1 note count for the piano here 01:33:513 (93513|4) -
They should be of the same note count since they are as loud as each other
There are a ton of occurrences here, I suggest you map piano to one note, hat to one note, kick to two notes and snare to two notes, that will keep the note count consistent, after all, you will have to add custom hitsounds or hitsounds to rank this
A lot of overmap for the last section, some notes do not have piano on them - Optional to remove them, rankable anyways
Hit-Sound Check
Yeap. ( need it for rank )
Kiai Time Check
No Problems
General
Ranking Criteria Check
Read 4K Hyper's comment
AiMod
Read 4K Hyper's comment
Title Check
No Problems
Pattern Check
Nice pattern but some pattern inconsistency, this is more biased to the left handed which press the center key with their left hand, the patterns are still good for rank though.YoCheck's 5KNote Count / Overmap
I suggest you use one note for this quiet sound here 00:12:513 (12513|2,12513|0) -
and use two notes for the "beep" sound here 00:12:150
00:21:968 (21968|2,21968|0,21968|4,22331|0,22331|2,22331|4) - Change to 2 notes per lane each, since they are all cymbals, none should be more emphasized than the other
00:29:240 - Missing note in the pattern add one note here
00:34:331 (34331|3,34331|4,34422|2,34422|1,34513|0,34604|3,34604|4,34695|1,34786|2,34877|4,34877|3,34968|1,35059|4,35059|3) - I don't see a significance of some of these 2 note chords, go for a 2,1,1,1,3,1,1,1,2 note count pattern
Read 4K hyper's BOLDED comment
00:58:331 to 01:09:968 - Great pattern but I don't see the significance of the 2 note chords
01:33:240 - Consider adding a note since there is a cymbal here
01:34:422 (94422|1) - Overmap
Considering you are using the 1st key for the kick and snares for the kiai time section
01:37:604 - Missing Piano note here
01:40:422 - Same
01:40:513 - ^
.. and more, consider listening to the song on 25%
Not much of a problem except that some piano notes are overmapped or not mapped for the last section
Hit-Sound Check
Yeap. ( Need it for rank )
Kiai Time Check
No Problems
General
Ranking Criteria Check
Read 4K hyper's comments
AiMod
Read 4K hyper's comments
Title Check
No Problems
Pattern Check
No Problemsmiruyanc's 8KNote Count
00:16:150 to 00:17:604 - Using 2 note streams when you used one note streams previously with the same volume magnitude is awkward
00:21:877 (21877|5,21877|2) - Why use 2 notes ? - Use one since you are making a one note stream
00:21:968 (21968|0,21968|1,21968|6,21968|4,21968|3) - You used 4 notes for the cymbal previously, reduce by one
00:36:150 (36150|1,36150|3,36150|7) - Reduce by one, you are breaking the note count pattern
00:36:331 (36331|4,36331|2,36695|2,36695|4) - Same here
00:36:513 (36513|3) - Same here, instead add by one
.. and more
00:45:786 to 00:46:695 - You don't need 2 note streams, you are dealing with the same magnitude of volume
00:47:059 to 00:58:331 - ... really? This is not rankable for sure.
Read 4K hyper's BOLDED comment
Why does 00:59:059 (59059|1,59059|7,59059|5) - have 3 notes for a hat while 00:59:422 (59422|7,59422|1) - has two ? Fix it
01:18:695 to 01:21:604 - ... hammers are used to emphasize reverb noises, remap this whole section
Why is there less notes for the 2nd part of the piano compared to the 1st part? The 1st part should be easier since it is less intense
01:34:422 (94422|5) - Overmap
01:34:695 - Missing piano here
01:37:331 (97331|4) - Overmap
01:37:604 - Missing piano here
and many more...
01:43:422 to 01:44:877 - Unnecessary 2 note streams
01:55:059 to 01:55:604 - Use 2 note streams since you are using 2 note streams for the ending
A lot of note inconsistency
Hit-Sound Check
Yeap ( Needed for rank )
Kiai Time Check
Where is the kiai time?
General
Ranking Criteria Check
Read 4K hyper's comment
AiMod
Read 4K hyper's comment
Title Check
No Problems
Pattern Check
There are a lot of unnecessary patterns.
Special key is appropriately used for 7K+1
This map isn't easy to map, just make sure that your note count is consistent or else the when you apply hit-sounds, it is just going to sound horrible
Good luck!
IIDX is afk for long time. still not come back.[Shi-Ra] wrote:
Hi, there are mods for your diffs and all GDs ^w^
HUUUUUUGE MOD INCOMING! xD
Shi-Ra's Patterns Review:
(notice that columns are following like 0 1 2 3 for 4K diffs)
4K NORMALInside :300:15:422 (15422|1) - move to 3rd column, it'll be better to continue note spread between 0 and 3rd columns like you did it in your previous pattern between 1st and 2nd columns, make some alternation
00:44:513 (44513|3) - and this one move to 2nd column according to your next going chord with free 2nd column, it'll be comfortable with your pattern here
From 00:58:331 to 01:09:968 - this part looks really empty and it isn't suitable with your previous and next going pattern here, you can add more notes according to music and your difficulty, now this part is too easy
01:32:695 (92695|2) - move to 0 column, that's more comfortable position to continue your pattern here, check that
01:41:240 (101240|2) - move to 1st column, that's more comfortable transition before your next going pattern here and it makes them more different
01:47:240 (107240|0,107422|3) - move these notes to 3rd and 2nd columns accordingly and perform stair pattern, it'll be more suitable for this part and more balanced too
01:59:422 - I suggest you to add here one more note to 3rd column and make strong finish chord for this diff
4K HYPERInside :3From 00:03:059 to 00:05:240 - I recommend you to mirror this pattern, coz playing same notes for ~10 secs it's boring from the beginning, it'll be suitable with next going pattern too
00:16:513 (16513|2) - move to 3rd column to make your pattern more balanced here and start new pattern, which includes hand balance for this part
00:16:695 (16695|0) - if you've followed my previous suggestion, move this note to 2nd column to complete balanced pattern for this part and you'll see that it's suitable with your previous pattern too
00:41:968 (41968|0) - move this note to 2nd column, it'll be great stair transition between your patterns here, check it
01:05:604 (65604|2) - I suggest you to open this chord and move this note to 1st column, it'll be better coz next going note in same columns will ruin your pattern
01:13:725 (73725|3) - move to 2nd column too, it'll be better for your stair stream pattern rather than note which is far from main stream part
01:33:240 (93240|3,93422|2) - move these notes to 2nd and 1st columns accordingly to avoid awkward situation with double note in previous pattern and perform more suitable transition between chords
01:59:422 - I suggest you to perform strong finish again, one note is not enough here according to your diff at least, so add one mote note to 3rd column
LeiN-'s 4KInside :300:05:604 - why this note isn't accented? add here one more note like you did it in all the way of your map
00:06:422 (6422|3,6513|0,6604|3) - you can delete these notes, it's overmapping coz there's no sounds for accent and adding simple notes is enough here
00:08:240 (8240|0) - overmapping, delete this note, there's no strong beat or same, so I suggest you to make this part more comfortable
00:12:240 (12240|0) - move to 2nd column, it'll be more comfortable transition between notes in this stream and good stair stream pattern too
00:20:059 (20059|0) - move this note to 2nd column too, that's better for this triplet in your stream and also it's suitable with your next going stream part here
00:28:968 (28968|0) - delete this note (overmapped), there's no suitable sound for accent it so one note is enough for your stream here
00:37:059 (37059|0,37059|2) - delete one of these notes, same reason as above, there's no need to overmap to make map harder if there's no suitable sound for it
00:50:059 (50059|3,50786|0) - your pattern here looks better without these notes, they are ruining it, so I suggest you to delete them coz there's no strong beat or same
00:54:513 (54513|3,55240|0) - three note chords? it's hard to find sound to accent this parts with two note chords here and three notes are really overmapped, I highly recommend you to remove them and avoid such situations
01:00:513 (60513|2) - move this note to 01:00:604 - it'll be more suitable here according to the music rather than unnecessary three note chord
01:01:968 (61968|2) - move here 01:02:059 - same reason as above, you see that here is enough sounds for map, so I suggest you to listen this part carefully and re-arrange previous and this patterns correctly
01:27:331 (87331|0) - move this note to 2nd column, it's more suitable position for it here according to your previous stair pattern and next going chord
Finally I can say that this diff overmapped alot, you can see that after this re-check, there's no need to place extra notes to make your patterns harder (especially for 4K diff), simply follow the music like in previous diffs. Your first priority should be to make your map comfortable to play for people and overmapping is ruin this idea.
(notice that columns are following like 0 1 2 3 4 for 5K diffs)
5K NORMALInside :300:02:695 (2695|3) - move this note to 2nd column, to make it more balanced and suitable with your pattern
00:05:604 (5604|3) - same suggestion, that's better for your pattern coz you've leaved centre column empty here, place this note in 2nd column too, it'll be more suitable with your next going pattern here
00:05:968 - place here one more note to accent this part, one note isn't enough coz there are more than two sounds and you've placed only one note, that's ruin your pattern
00:11:786 - add here one more note to centre column too coz of strong beat, it's clearly heard there and I suggest you to use this rule for same next going strong beats too, follow the beat correctly
From 00:11:786 to 00:22:695 - I can't understand the reason why are you putting chords for notes, where's no additional sound? I suggest you to re-arrange this pattern and place chords only for the strong beat, for other sounds using single notes will be enough
00:25:786 (25786|3,25968|1) - move these notes to 1st and 3rd columns accordingly and perform this pattern transition correctly, check that
00:28:877 (28877|2) - I suggest you to open this chord and place this note to 1st column and then 00:29:059 (29059|1) - move this note to 0 column to finish hand balanced pattern here, it'll be more suitable with your next going stair pattern
01:32:695 (92695|3,92877|1) - switch these notes to 1st and 2nd columns accordingly and perform stair pattern here, it's more suitable with the soung and your previous pattern too
5K HYPERInside :300:02:695 (2695|3,5604|3) - same suggestion for these notes like in previous diff, move them to centre column, don't leave them empty and make your pattern more colourful
From 00:05:968 to 00:10:331 - I suggest you to change beat column, coz it's boring to use same beat column for more than 10 seconds, simply you can mirror it or re-arrange
00:23:786 - you can add here one more note here according to the strong beat to follow the song correctly, so perform a chord here and use this rule for placing other chords on the strong beats
From 00:25:240 to 00:42:695 - you need to re-arrange this part with using previous rule coz strong beat chords there are placed incorrectly and these patterns are not suitable with the song
01:10:695 - here I recommend you to use this pattern, it's more comfortable to play stairs here according to the music and no need to cut this pattern
01:41:968 - you can add one more note here to 3rd column, this chord is same like previous, so I suggest you to accent it too
There's no overmapping like in 4K so mostly this diff is well-mapped, good job!
YoCheck's 5KInside :300:09:604 (9604|3) - move this note to 1st column, it'll be more suitable with your double stair pattern and for this triplet too
00:16:695 (16695|3,16877|1,17059|2) - move these notes to 1st>2nd>3rd columns accordingly and perform stair pattern here like alternative to your previous mirrored stair pattern, it'll be more suitable here
00:33:968 - I suggest you to re-arrange this pattern coz now it's uncomfortable to play with your next going chords with notes in 3rd and 4th columns / for example
00:39:331 (39331|3,39422|2) - move these notes to 4th and 3rd columns accordingly to open chord here and perform more suitable transition for your next going pattern here
01:10:331 (70331|0) - move to 1st column to make this pattern balanced and suitable with your next going part, which goes mirrored under this pattern
01:18:707 - you can add here one more note according to the sound which goes there, it'll not ruin your pattern and also be good addition between piano parts
From 01:42:331 to 01:53:619 - I recommend you to re-arrange this part, it's really overmapped, cut all chords by half where's no strong beat, there's unnecessary to use chord streaming until ending part coz there's no suitable sounds for them
(notice that columns are following like 0 1 2 3 4 5 6 for 7K diff)
{IIDX}'s 7KInside :300:06:786 (6786|2) - I suggest you to avoid placing jacks here, they aren't suitable with poly-rhythm here, try to re-arrange notes in such places in another way
00:23:331 (23331|5,23331|3) - move these notes to 1st and 4th columns accordingly, there's no same sound to place two identical chords in a row, so I suggest you to re-arrange this part and make it more suitable here
00:35:059 (35059|1) - move this note to 5th column, it's more comfortable for your pattern rather than four notes in a row, make some difference like you did it previously
00:40:513 - here I suggest you to use this pattern to follow double stair stream correctly, now it looks ruined with one empty column, check that
00:41:604 (41604|4) - move to 2nd column, same reason as above, this position of note more suitable with stair pattern here so you can follow it correctly without cutting stairs, like you did it here
00:46:240 - there are two overmapped chords coz there's no suitable sound to accent them, I highly recommend you to re-model them / for example
00:59:877 - you can add one more note here according to the sound which goes there, I suggest you to follow the song correctly from this place and try to place all notes in according with the music
01:26:968 (86968|5) - move to 4th column, it's more comfortable position to continue your stream here and 01:29:877 (89877|5) - same situation, check them
01:56:150 - here I suggest you to use this pattern, mirrored chord streaming is better for ending part here
miruyanc's 8KInside :3This diff looks pretty good for 8K and I all patterns are good for it. As for HSs, they are good too, so there's no need to re-arrange something. Patterns are well-balanced, without overmapping (that was surprise for me to see not overmapped 8K xD), so all that I can say - Good job! Continue mapping in this way ^w^
Oh yeah! Finally xD Hope it'll be helpful for you, guys ^w^
Good luck :3/
be honest...it was not much helpfulReikosaka wrote:
[General]fix this alert
[4K Normal]
01:10:210 (70210|1) - this 1/3 placement didn't well through the beat, almost didn't notice. i think it more better to do 1/1 LN
01:21:604 - until 01:30:331 - you do 1/2 then here even piano still in 1/3 ? actually, this piano sound is 1/4
[5K Normal]
00:22:695 (22695|1) - change to LN until 00:23:059 -
01:09:968 - same issue like previous difficult
01:21:604 - you do 1/2 then here even piano still in 1/3 ? here too
[5K Hyper]
i feel weird to overall note, position and placement didn't well as result is not balance
[4K Hyper]
this diff is good as i think, i found nothing problem
i can't mod crazy difficult like other, sorry if this didn't help you
diamdiam wrote:
finally....
Tricoro Another 's Key sounds and my GD
The ogg files are too large so I narrow the bg movie to 320x240
If any diff want to change to Key sound ver please tell me , I'll do for you ASAP