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yanaginagi - Tokohana (TV Size) [Osu|Taiko]

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captin1

smallboat wrote:

Hi,xChippy , :D

[captin's Insane]

00:06:595 (1) - Feel add a whistle can fit the music. I think it sounds weird since i increased volume on these
00:20:464 (6) - Stack 00:19:222 (2) ? would mess up my intended placement
00:22:062 (3) - Stack 00:20:819 (7) ? ^
00:23:127 (7) - (108|216)? Try tp place a bit far,it can fit the music,and blanket the (2) ,too. I think it's fine, the blanket on 2 won't be noticed in play and this placement works
00:25:612 (4,5,6,7,8) - I think no need stream ,sound haven"t blue line rhythm here,remove the blue line (5 and 7) note? the violin is certainly in 1/4, I've listened to it closely, so i don't know why people are suggesting this
00:40:878 (1) - Ctrl+g? Feel easy to read,and catch the (2) stream easily,imo. I prefer to have the head of repeat sliders near the stream after them
00:52:594 (11) - Add a finish hitound seems good better. sure
01:13:542 (4) - Stack 01:11:766 (7) ? as before
01:24:014 (4) - Ctrl+G? good idea, but I think this messes up my circular flow with these, so I'll keep mine for now

Nice map ! Shoot a star for you <3

pkmnyab wrote:

From No Dap's Queue

[captin's Insane]
  1. 00:24:192 (1) - I think you should remove NC here and instead add it to 00:23:659 (9) - since this is where the guitar riff/whatever sound occurs, and making it a NC will help create emphasis. sure
  2. 01:03:245 (1) - try moving this to 01:03:600 - while having it end at the same place, then add a hit circle at 01:03:245 - . I feel this properly separates the syllables of the vocal and creates more impact. You could have the first note stacked on the slider somewhat like this:
    I believe that this matches the vocal better and overall feels better to play. gave this some thought, and while it's certainly a good suggestion, I think i'll keep mine, the hold feeling that comes from just one slider I think builds the suspense before the kiai a bit better (plus i really like this slider shape ><)
  3. 01:25:080 (1,2,3) - try ctrl+g on each of them separately, it might flow better. 01:25:257 (2,3) - are facing opposite directions, but 01:24:902 (8,1) - is not, so it might be nice to make it the same. I also find that the flow at 01:25:435 (3,1) - is still good when (3) is ctrl+g'd, in fact I think it's even better that way. nice!
  4. 01:26:677 (4) - not a bad idea to NC this since it is the last note and the vocal is stretched, which creates emphasis. You should also NC this because the slider velocity is reduced, and you can't really tell that from looking at just the three hitcircles before it. okay~
Have fun mapping~
thanks!
for some reason my kiai vanished lol, i put it back in
SPOILER
osu file format v12

[General]
AudioFilename: Black Bullet Ending HD.mp3
AudioLeadIn: 2000
PreviewTime: 63156
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tokohana (TV Size)
TitleUnicode:トコハナ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:xChippy
Version:captin's Insane
Source:ブラック・ブレット
Tags:Kisara Tendou Satomi Rentarou Aihara Enju Black Bullet captin1 ending Kinema citrus Unsfamiliar Oyatsu alacat
BeatmapID:405716
BeatmapSetID:166583

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BlackBullet.jpg.jpg",0,0
//Break Periods
2,53149,60870
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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Combo2 : 17,31,153
Combo3 : 247,80,0

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32,220,73009,2,0,P|40:276|68:328,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
172,120,73364,1,12,0:0:0:0:
144,272,73542,2,0,P|152:328|180:380,1,95.9999970703126,2|2,0:0|0:0,0:0:0:0:
312,376,73896,1,8,0:0:0:0:
444,172,74074,2,0,P|400:148|256:172,1,191.999994140625,4|8,0:0|0:3,0:0:0:0:
300,296,74606,1,8,0:3:0:0:
428,296,74784,1,8,0:3:0:0:
444,172,74961,6,0,L|428:72,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
296,20,75316,1,8,0:0:0:0:
304,56,75405,1,0,0:0:0:0:
292,92,75494,1,0,0:0:0:0:
260,116,75583,1,0,0:0:0:0:
224,120,75671,5,6,0:0:0:0:
128,48,75849,1,0,0:0:0:0:
84,220,76026,2,0,L|112:320,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
280,320,76381,2,0,P|228:284|188:280,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
380,368,76736,1,8,0:0:0:0:
484,316,76914,1,0,0:0:0:0:
352,256,77091,2,0,P|328:204|344:132,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
456,24,77446,2,0,P|452:72|420:124,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
232,128,77801,1,2,0:0:0:0:
352,64,77979,1,0,0:0:0:0:
404,192,78156,1,8,0:0:0:0:
284,256,78334,6,0,L|188:312,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
12,172,78689,1,0,0:0:0:0:
112,120,78867,2,0,P|164:136|196:172,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
96,316,79222,2,0,P|91:262|107:217,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
312,176,79577,1,8,0:0:0:0:
204,276,79754,1,0,0:0:0:0:
152,132,79932,1,2,0:0:0:0:
288,260,80109,2,0,L|388:276,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
440,104,80464,2,0,P|388:136|360:184,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
408,352,80819,5,8,0:0:0:0:
436,328,80908,1,0,0:0:0:0:
440,288,80997,1,0,0:0:0:0:
324,100,81174,1,8,0:0:0:0:
296,124,81263,1,0,0:0:0:0:
292,164,81352,1,4,0:0:0:0:
124,308,81707,6,0,L|144:352,3,47.9999985351563,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
60,228,82062,2,0,L|8:220,3,47.9999985351563,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
160,208,82417,1,8,0:0:0:0:
196,196,82506,1,0,0:0:0:0:
216,164,82594,1,0,0:0:0:0:
220,124,82683,1,0,0:0:0:0:
244,92,82772,1,8,0:0:0:0:
276,72,82861,1,0,0:0:0:0:
316,72,82949,1,0,0:0:0:0:
352,88,83038,1,0,0:0:0:0:
372,120,83127,6,0,P|380:168|376:196,3,47.9999985351563,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
292,264,83482,2,0,P|300:220|324:196,3,47.9999985351563,8|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
456,228,83837,2,0,L|412:272,1,47.9999985351563,8|0,0:0|0:0,0:0:0:0:
504,316,84014,2,0,L|458:331,1,47.9999985351563,0|0,1:0|1:0,1:0:0:0:
384,368,84192,6,0,L|328:368,1,47.9999985351563,12|0,0:0|0:0,0:0:0:0:
264,360,84369,1,0,1:0:0:0:
252,356,84458,1,0,1:0:0:0:
240,352,84547,1,0,1:0:0:0:
228,348,84636,1,0,1:0:0:0:
216,344,84724,1,0,1:0:0:0:
204,340,84813,1,0,1:0:0:0:
192,336,84902,6,0,L|180:288,1,47.9999985351563,0|0,1:0|0:0,0:0:0:0:
90,212,85080,2,0,L|100:260,1,47.9999985351563,8|8,0:3|0:3,0:0:0:0:
149,151,85257,2,0,L|140:104,1,47.9999985351563,8|8,0:3|0:3,0:0:0:0:
34,64,85435,2,0,L|44:112,1,47.9999985351563,8|8,0:3|0:3,0:0:0:0:
152,12,85612,5,4,0:0:0:0:
300,152,85967,1,0,0:0:0:0:
196,324,86322,1,0,0:0:0:0:
48,180,86677,6,0,B|88:136|88:136|148:136|148:136|184:68|264:64,1,240.000009155274
pkk
From No Dap's Queue

[Oyatsu's Easy]
  1. 00:52:949 (1) – maybe it will look a bit better if you add a point after the first point to make the first section curved instead of straight and also turn the first linear point into a Bezier point.
    You could also try moving the second last point to the left more to make it curvier.
[Normal]
  1. 00:50:819 (2,3) –I don’t really see a problem here but maybe it would look better if they were parallel?
  2. 01:04:310 (1) – I think it will look better and be more fun if you made this slider curvier, mostly just by moving the linear point and second bezier point more to the right.
[Alacat's Hard]
  1. 00:21:174 - looks like you did this for effect but I feel it might be better if you add a note here. That leaves you with 3 hit circles instead of 2 between the two sliders 00:20:287 (1,1) - . For the first one you can stack it under the slider, the second one off to the side and the third one stacked again. Basically ctrl+g 00:21:352 (2,3) - and add note at 00:21:174 - under slider. I really think that this will improve the pattern because the pause sort of feels awkward compared to the object density before and after the gap. If you decide to go with this change then you will have to do it to 00:26:855 - to keep it consistent.
  2. 00:49:754 (3) - since 00:49:399 (2) - is going downwards it might be more fun to have the direction of the following slider reversed. Just a suggestion:
[Unsfa's Insane]

  • Flow is good~
  1. 00:08:395 (1,2) - I don't think this combo is necessary because you have NC right after this. According to this NC pattern, 00:02:995 (3,4,5,6) - should also be a new combo then. I suggest you remove NC at 00:08:395 (1) - since this part isn't really emphasized enough in the music for it to deserve its own combo, and it's part of the same vocal section as 00:06:595 (1,2,3,4,5) - .
  2. 00:47:269 (1,2) - not a big issue but if you move 00:47:624 (2) - up to y 53 or lower it might look better. Things usually look better if you don't place them too close to each other so that they barely overlap, or if the space between them is really small.
  3. 00:52:239 (4,5,6,7,1) - see if you can arrange the objects better. The shape that it makes doesn't look so good, maybe you can arrange it in a star or something.

  4. 01:07:506 (3) - this shape is fine, but maybe you can find a better shape? I put a suggestion below so you can look over it, but if you don't change the slider there is no problem.
  5. 01:26:677 (1) - this slider shape can be improved, I think it might be better to just keep it simple. Current shape does not look that good, I have included one way you can shape it below.
[captin's Insane]
  1. 00:24:192 (1) - I think you should remove NC here and instead add it to 00:23:659 (9) - since this is where the guitar riff/whatever sound occurs, and making it a NC will help create emphasis.
  2. 01:03:245 (1) - try moving this to 01:03:600 - while having it end at the same place, then add a hit circle at 01:03:245 - . I feel this properly separates the syllables of the vocal and creates more impact. You could have the first note stacked on the slider somewhat like this:
    I believe that this matches the vocal better and overall feels better to play.
  3. 01:25:080 (1,2,3) - try ctrl+g on each of them separately, it might flow better. 01:25:257 (2,3) - are facing opposite directions, but 01:24:902 (8,1) - is not, so it might be nice to make it the same. I also find that the flow at 01:25:435 (3,1) - is still good when (3) is ctrl+g'd, in fact I think it's even better that way.
  4. 01:26:677 (4) - not a bad idea to NC this since it is the last note and the vocal is stretched, which creates emphasis. You should also NC this because the slider velocity is reduced, and you can't really tell that from looking at just the three hitcircles before it.
[Insane]
  1. 00:56:855 (1) - I think slider shape can be improved a bit, I'd say the problem lies within the first three slider points.
  2. 01:01:470 (1,1) - consider moving 01:03:600 (1) - so the tail is inside the hole created by 01:01:470 (1) - , it might look neater.
  3. 01:18:156 (5,1) - these objects might be too close together, I feel like you should have the jump between 01:18:156 (5,1) - instead of 01:17:801 (4,5) - . In other words, it might be better to move 01:18:156 (5) - so that it is closer to 01:17:801 (4) - . I think the jump will help emphasize the stretching vocal on 01:18:334 (1) -
  4. 01:21:973 (5,6,7,8,9,10,11,12) - I think this part of the stream needs a bit of work, you can make it look better.
  5. 01:22:772 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - that heart <3
  6. 01:26:677 (1) - I think middle of the heart needs to go down a bit more, the top looks too round. Otherwise it looks fine.

Have fun mapping~
Unsfamiliar
pkmnyab

pkmnyab wrote:

From No Dap's Queue

[Unsfa's Insane]

  • Flow is good~ yay \o/
  1. 00:08:395 (1,2) - I don't think this combo is necessary because you have NC right after this. According to this NC pattern, 00:02:995 (3,4,5,6) - should also be a new combo then. I suggest you remove NC at 00:08:395 (1) - since this part isn't really emphasized enough in the music for it to deserve its own combo, and it's part of the same vocal section as 00:06:595 (1,2,3,4,5) - . Nice, fixed~
  2. 00:47:269 (1,2) - not a big issue but if you move 00:47:624 (2) - up to y 53 or lower it might look better. Things usually look better if you don't place them too close to each other so that they barely overlap, or if the space between them is really small. Yep I agree. This should've been distance snapped anyway.
  3. 00:52:239 (4,5,6,7,1) - see if you can arrange the objects better. The shape that it makes doesn't look so good, maybe you can arrange it in a star or something. I know what you mean, but I wanted to go for that slow down effect by decreasing the spacing. Mind you, it is distanced snapped.

  4. 01:07:506 (3) - this shape is fine, but maybe you can find a better shape? I put a suggestion below so you can look over it, but if you don't change the slider there is no problem. Ehh, the fact that that slider you suggested curves up initially is a problem regarding flow in my opinion. Will keep mine :)
  5. 01:26:677 (1) - this slider shape can be improved, I think it might be better to just keep it simple. Current shape does not look that good, I have included one way you can shape it below. I beleieve the little wiggle in the slider nicely accentuates the variation in yanaginagi's vocal. After the wiggle, it becomes a nice smooth curve to fade out. I'll keep mine.
Have fun mapping~

http://puu.sh/8nCrg.osu

Thanks for modding :D
Topic Starter
xChippy
smallboat

smallboat wrote:

Hi,xChippy , :D

[General]

1.Combo color is not consitent,check Unsfa's Insane's color.
2.Disable the Widescreen Support on all of the difficulties since it's not needed.

[Normal]

00:00:195 (1) - I think this hitsound is not fit this part,because this is a quiet part,why use the normal(Sampleset) hitsound,have a bit noisy. Change Auto Sampleset ?
00:41:233 (5) - Forget add clap here? (24 clap) no clap in music so nope
00:58:630 (1) - End add whistle follow vocal? nah prefer it like this
01:16:026 (2) - The head no need finish this here,there is no downbeat,so I feel sound a bit strange. no downbeat but there is finish sound so nope

[Insane]

00:00:195 (1,2) - I think this hitsound is not fit this part,because this is a quiet part,why use the normal(Sampleset) hitsound,have a bit noisy. Change Auto Sampleset ? prefer to keep since there is in music
00:05:995 (4,5,6,1) - ^ ^
00:22:772 (5) - Feel move to (76|256) can fit the flow better?
00:52:417 (4,5,6) - Keep same DS seems easy to read. (5) move left a bit?
01:23:482 (9) - Add a new combo here to split this stream in 2 parts. (This combo have a bit long ,imo.) nah imo the heart looks better now and it follows the consistency of the NC's :3

Nice map ! Shoot a star for you <3
Thanks for mod and star <3333 will mod yours soon srry for delay ><

pkmnyab

pkmnyab wrote:

From No Dap's Queue

[Normal]
  1. 00:50:819 (2,3) –I don’t really see a problem here but maybe it would look better if they were parallel? I prefer the visual like this tho OAO
  2. 01:04:310 (1) – I think it will look better and be more fun if you made this slider curvier, mostly just by moving the linear point and second bezier point more to the right.
[Insane]
  1. 00:56:855 (1) - I think slider shape can be improved a bit, I'd say the problem lies within the first three slider points.
  2. 01:01:470 (1,1) - consider moving 01:03:600 (1) - so the tail is inside the hole created by 01:01:470 (1) - , it might look neater. but the head will overlap ><, this way the bezier got stacked (kinda) on the slider so seems fine imo
  3. 01:18:156 (5,1) - these objects might be too close together, I feel like you should have the jump between 01:18:156 (5,1) - instead of 01:17:801 (4,5) - . In other words, it might be better to move 01:18:156 (5) - so that it is closer to 01:17:801 (4) - . I think the jump will help emphasize the stretching vocal on 01:18:334 (1) -
  4. 01:21:973 (5,6,7,8,9,10,11,12) - I think this part of the stream needs a bit of work, you can make it look better.
  5. 01:22:772 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - that heart <3
  6. 01:26:677 (1) - I think middle of the heart needs to go down a bit more, the top looks too round. Otherwise it looks fine.

Have fun mapping~
Thanks for the mod <33,

No Comment = fixed
Eyenine
Yo.
From my modding queue.
I don't think my mod will be of any help to your mapset, but here goes.

[Oyatsu's Easy]
01:01:470 (1) - End at 01:02:713 - (The background instrument and, well, the vocal, ends here.)

[Normal]
01:01:470 (1) - End at 01:02:713 - (same as Easy) (also applies to all other diffs)
00:57:210 (2) - Change to a slider ending at 00:57:565 - ?

[Hard]
00:25:257 (5) - Ctrl + G? Flows smoother imo
01:01:470 (1) - Same as Normal
01:16:204 (2) - Finish at slider heads feels a bit off. Delete finish?
01:21:884 - Add note

I can't mod all Insanes.

Sorry my mod is so, so, so, so useless. I should have skipped your request and instead dropped a star or two.
Anyway, good luck~ and again, sorry. I never felt this useless before T_T
Topic Starter
xChippy

Eyenine wrote:

Yo.
From my modding queue.
I don't think my mod will be of any help to your mapset, but here goes.

[Normal]
01:01:470 (1) - End at 01:02:713 - (same as Easy) (also applies to all other diffs) hmm Doesnt sound right to me tho, I'll change when multiple ppl mention it
00:57:210 (2) - Change to a slider ending at 00:57:565 - ? done

I can't mod all Insanes.

Sorry my mod is so, so, so, so useless. I should have skipped your request and instead dropped a star or two.
Anyway, good luck~ and again, sorry. I never felt this useless before T_T
Every little thing helps, so dont think your useless :3 it was helpfull ;)
Thanks for modding~
riffy
Yo, as requested!

[General]
  1. Please, disable the widescreen support!It is for widescreen storyboarding ONLY, so keeping it enabled seems weird to me and may conflict with the video somehow. :)
[Oyatsu's Easy]
  1. Map the first part to be consistent with the rest of the mapset. You're pretty creative and skilled, so it shouldn't be a hard work for you! :)
  2. You have a few pretty long gaps between the objects, so reducing HP would be a good idea. It is more about making players feel less nervous than about actual playability, tho.
  3. 00:11:195 (1,1) - starting the easiest diff with two spinners in a row is not a good idea, imo. Beginners need some time to recover after spinners, so placing tjhe second so soon is a huge stress. Moreover, some beginners won't be able even to read it properly :( Consider replacing them with just one spinner?
  4. 00:33:068 (1) - sorry, but I feel really bad about the vocals at 00:33:423 - they are sstrong and having them started in a middle of the slider feels weird, imo. Try replaceing the slider with a circle and 1/1 slider? Anyway, check out this example and see if you like it or not!
    Note: 00:35:908 (1,2) - pretty much the same happens here. Select these two objects and press Ctrl+G. The rhythm you'll get sounds much better, imo. Agree? Don't forget to fix the spacing :)
  5. 00:39:103 (1) - try to replace with an 1/1 slider? It feels much better to have a consistent 1/1 rhythm, so the slider will work here perfectly and it will also match with the vocals really great!
  6. 00:41:588 (1) - 00:43:009 (3) - if you agree with my suggestion about 00:33:068 (1) - consider doing the same here. It will help you to follow vocals and drums + it will fit with your rhythm!
  7. 00:43:009 (3) - yup, that's a nice way to emphasize vocals. You can also use it for some of the patterns I've mentioned above. ♥
  8. 00:54:369 - please, finish the slider (1) here. The beat here sounds much stronger and feels more suitable. It'll also make your rhythm a b it more understandable and consistent, so, please, do it!
  9. 01:03:245 - it sounds like you're trying to follow the vocals, so i've expected you to map the beats here. A simple 1/1 slider with a repeat will fit here. Why don't you try it? It will only make your rhythm more consistent, anyway!
  10. 01:12:831 (1,2) - awesome. I really like how it fits with the song and very playable at the same time! Interesting pattern! ♥
  11. 01:22:417 (2,3,4,1,2) - try replacing them with a spinner? Drum sound ggets stronger and stronger, so the spinner will fit perfectly! Anyway, it may be a bit hard to follow 1/1 rhythm while there're so many 1/4 beats in music!
  12. 01:25:612 (2) - consider adding a new combo here? Seems like the music kinda breaks here, so adding a new combo and breaking your combo pattern will fit here, imo. :)

    Though I really liked some of your ideas, I feel kinda bad about some of the 1/1 beats being ignored. Anyway, that's a decent diff.
[Normal]
  1. 00:05:595 (4) - your hitsouding sonds tricky and a bit weird here. Are you sure about it? Sounds like a mistake to me, so, please check if it fits once again!
  2. 00:08:395 - try to emphasize this beat! You can pioint it out by making a red anchor here, like this. There're some pretty strong vocals/drums here, so ignoring it would be a bad idea, imo.
  3. 01:03:245 - you could have this part mapped since it's not the easiest diff. Try to map it with just three 1/1 circles and ssee if it works good or not.
  4. 01:20:464 (4,1) - I doubt that this pattern is readable enough for a Normal diff. Normal players are not used to such patterns, so, I would try to make the slider a bit easier to read somehow.
  5. 01:25:967 (4,1) - either swap new combos or add a new one to (4) because it sounds TOTALLY different from the previous beats in the same combo! And as we all knows, sound is much more important than consistency :)

    Well mapped. Nice rhythm and cute patterns.
[alacat's Hard]
  1. 00:03:995 (3) - consider mapping a beat here since the beat at 00:21:529 (3) - sounds the same and it was mapped. Making it more consistent will actually fit with the song + it feels more playable to me.
    Note: 00:26:855 - the same, huh? Well, if you agree with the previous suggestion, it's better to apply this one for consistency, anyway.
  2. 00:51:174 (4,1) - I would use lowwer DS for 1/4 patterns like this one. So, players will not confuse it with overlaps (like 00:42:121 (4,5,4,1) - this) and it will also look a bit neater.

    The diff has some creative patterns and interesting flow elments. Though I did not really enjoy some of your sliders, the diff is really well-done!
[Unsfa's Insane]
  1. I see what you're trying to do with the balance of the spread, but using OD/HP 6 for such a hard diff is really a bad idea, imo. It ruins th balance of the diff and makes it too boring for skilled players!
  2. 00:40:168 (1) - nazi - you could turnthis slider into a blanket-slider for 00:40:701 (2). Same could be done with a lot of sliders in your diff, so you can try it and see if you like it or not. It's just a matter of style, anyway. :)
  3. 00:52:239 (4,5,6,7) - the spacing changes here are kinda hard-to-understand and they don't really work with the music, imo. Could you, please, try to keep the DS consistent here, if it is possible? It may fit better. :)
  4. 01:01:470 (1,1) - I don't really agree with the spinner's placement. Try to remove the circle and start spinner 01:01:470. Why? Because there's no beat at 01:01:559 - and it can be EASILY spotted in taiko/o!m modes.
    Note: the diff can be played in all modes, so, yes. It is a problm, imo.
  5. 01:06:795 (5) - nazi - just a little overlap with the default HP-Bar at 4:3 displays. Since lots of players play in windowed 1024x768 mde this overlap can be easily noticed. Try to fix it, so you'll map will appear more polished and enjoyable!

    Well, the diff is fine. Pretty nice job with the rhythm, patterns were also good.
[captin's Insane]
  1. 00:40:878 (1,2) - I don't really get what's the reason to use an 1/4 jump here. It seems kinda unfitting and confusing to me. Please, check it and keep the DS consistent here if you agree!
  2. 00:53:304 - that's the only diff with the break. I would recommend you to map it in order to keep consistency. The song is so short, havingh a break makes the diff too short, I want more aof your awesome patterns! :D

    Awesome! Really good job, though the unmapped break disappointed me. :(
[Insane]
  1. 00:05:995 (4) - adding a new combo may be a good idea since the sampleset and the music in general changes here. NC also will help to read the DS change here.
  2. 00:11:195 (4,1) - I don't really agree with the spinner's placement. Try to remove the circle and start spinner 01:01:470. Why? Because there's no beat at 00:11:295 - and it can be EASILY spotted in taiko/o!m modes.
    Note: Note: the diff can be played in all modes, so, yes. It is a problem, imo.
  3. 01:15:671 (1) - not a fan of 3/4 sliders in general. Please, make sure that this one is reaasonable and fitting. It sounds unfitting to me, so I'd replace it with an 1/1 slider, tbh.
  4. 01:26:677 (1) - nice heart. ♥

    Pretty nice diff. Well done!
The mapset is fine. Though a few more mods would make it better, imo.

~~~~~~~~~~~~~~~~~~~~

Best of luck!
captin1

-Bakari- wrote:

Yo, as requested!

[captin's Insane]
  1. 00:40:878 (1,2) - I don't really get what's the reason to use an 1/4 jump here. It seems kinda unfitting and confusing to me. Please, check it and keep the DS consistent here if you agree! this really isn't a 1/4 jump in my mind, the repeat slider makes this play pretty smooth.
  2. 00:53:304 - that's the only diff with the break. I would recommend you to map it in order to keep consistency. The song is so short, havingh a break makes the diff too short, I want more aof your awesome patterns! :D I felt the break fit well with the very delicate feel of the music here, but I agree that mapping it would help with consistency in the set so I did so.

    Awesome! Really good job, though the unmapped break disappointed me. :( thanks <3
~~~~~~~~~~~~~~~~~~~~

Best of luck!
thanks!

SPOILER
osu file format v12

[General]
AudioFilename: Black Bullet Ending HD.mp3
AudioLeadIn: 2000
PreviewTime: 63156
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
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LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tokohana (TV Size)
TitleUnicode:トコハナ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:xChippy
Version:captin's Insane
Source:ブラック・ブレット
Tags:Kisara Tendou Satomi Rentarou Aihara Enju Black Bullet captin1 ending Kinema citrus Unsfamiliar Oyatsu alacat
BeatmapID:405716
BeatmapSetID:166583

[Difficulty]
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CircleSize:4
OverallDifficulty:7
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SliderMultiplier:1.6
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//Break Periods
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//Storyboard Layer 3 (Foreground)
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444,172,74074,2,0,P|400:148|256:172,1,191.999994140625,4|8,0:0|0:3,0:0:0:0:
300,296,74606,1,8,0:3:0:0:
428,296,74784,1,8,0:3:0:0:
444,172,74961,6,0,L|428:72,1,95.9999970703126,6|0,0:0|0:0,0:0:0:0:
296,20,75316,1,8,0:0:0:0:
304,56,75405,1,0,0:0:0:0:
292,92,75494,1,0,0:0:0:0:
260,116,75583,1,0,0:0:0:0:
224,120,75671,5,6,0:0:0:0:
128,48,75849,1,0,0:0:0:0:
84,220,76026,2,0,L|112:320,1,95.9999970703126,12|0,0:0|0:0,0:0:0:0:
280,320,76381,2,0,P|228:284|188:280,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
380,368,76736,1,8,0:0:0:0:
484,316,76914,1,0,0:0:0:0:
352,256,77091,2,0,P|328:204|344:132,1,95.9999970703126,2|0,0:0|0:0,0:0:0:0:
456,24,77446,2,0,P|452:72|420:124,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
232,128,77801,1,2,0:0:0:0:
352,64,77979,1,0,0:0:0:0:
404,192,78156,1,8,0:0:0:0:
284,256,78334,6,0,L|188:312,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
12,172,78689,1,0,0:0:0:0:
112,120,78867,2,0,P|164:136|196:172,1,95.9999970703126,8|0,0:0|0:0,0:0:0:0:
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312,176,79577,1,8,0:0:0:0:
204,276,79754,1,0,0:0:0:0:
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288,260,80109,2,0,L|388:276,1,95.9999970703126,0|8,0:0|0:0,0:0:0:0:
440,104,80464,2,0,P|388:136|360:184,1,95.9999970703126,0|2,0:0|0:0,0:0:0:0:
408,352,80819,5,8,0:0:0:0:
436,328,80908,1,0,0:0:0:0:
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324,100,81174,1,8,0:0:0:0:
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Unsfamiliar
Bakari

-Bakari- wrote:

[Unsfa's Insane]
  1. I see what you're trying to do with the balance of the spread, but using OD/HP 6 for such a hard diff is really a bad idea, imo. It ruins th balance of the diff and makes it too boring for skilled players! Sure OD + 1 then
  2. 00:40:168 (1) - nazi - you could turnthis slider into a blanket-slider for 00:40:701 (2). Same could be done with a lot of sliders in your diff, so you can try it and see if you like it or not. It's just a matter of style, anyway. :) As much as I love blankets, I don't want to overuse them and allow them to dictate the placement of notes haha. Plus, if I used a blanket in this particular example, the slider would be too curved and not serve the purpose that I intended.
  3. 00:52:239 (4,5,6,7) - the spacing changes here are kinda hard-to-understand and they don't really work with the music, imo. Could you, please, try to keep the DS consistent here, if it is possible? It may fit better. :) I believe it is very fitting and reflects the music well. Fairly large spacing -> smaller spacing to lead into the quieter part of the song.
  4. 01:01:470 (1,1) - I don't really agree with the spinner's placement. Try to remove the circle and start spinner 01:01:470. Why? Because there's no beat at 01:01:559 - and it can be EASILY spotted in taiko/o!m modes.
    Note: the diff can be played in all modes, so, yes. It is a problm, imo. I see where you're coming from, but I don't agree. I think it is necessary to have a note at 01:01:470 - to emphasise it as a lead up to the chorus. Note in particular, that I've placed a finish on the note. The subsequent spinner is utilised as an extension of the emphasised note. This is something you cannot do for a spinner start, so I feel if I removed the note and shifted the spinner as you suggested, it will be a mere passive note. This would not have the same effect in my opinion. Also, regarding other modes, of course I mapped it solely for play in standard mode, but notwithstanding spinners in taiko mode don't reflect any beat either :/ haha ok I think that's enough of a justification, I mean I can easily change this whenever. It's not really a huge issue imo
  5. 01:06:795 (5) - nazi - just a little overlap with the default HP-Bar at 4:3 displays. Since lots of players play in windowed 1024x768 mde this overlap can be easily noticed. Try to fix it, so you'll map will appear more polished and enjoyable! Ok, well I tried to move it down a bit without having to alter how this pattern plays. Dunno if it fixed it or not :)

    Well, the diff is fine. Pretty nice job with the rhythm, patterns were also good.
Thanks Bakari~

http://puu.sh/8sYcp.osu
bigfrog
hello, here is your mod.

Oyatsu's Easy
00:21:707 (1) - i prefer this pattern :
00:45:139 (2,3) - seems a little not parallel, maybe can fix it?
00:57:210 (2) - delete? since there is no slider at 01:00:050...maybe also add a slider at 01:00:050 ?

Normal
00:31:648 (4) - try this ? maybe seems better :> :
00:57:920 (3,1) - blanket

alacat's Hard
really can'y mod anythings, seems very nice ><

Unsfa's Insane
00:57:032 (2) - hmm, just don't understand why this slider is so far, the vocal here still not to next paragraph..

map is good, i just think it can be more neat ...
just my thought. lol

captin's Insane
00:35:730 (10) - NC here? since the vocal o.o

hmm, i think break time is too long, but it must not important. Orz

Insane
can't mod anything either :(

yeah, before i see your request, i have thought my mod will be nothing to use ww
so you can just get my star and rank this map! and Yanaginagi is awesome ><

anyway, Good Luck !!
captin1
don't think that nc is necessary, and the break was mapped in the last update, so thanks!
alacat
Topic Starter
xChippy
Bakari

-Bakari- wrote:

Yo, as requested!

[General]
  1. Please, disable the widescreen support!It is for widescreen storyboarding ONLY, so keeping it enabled seems weird to me and may conflict with the video somehow. :) woops done
[Normal]
  1. 00:05:595 (4) - your hitsouding sonds tricky and a bit weird here. Are you sure about it? Sounds like a mistake to me, so, please check if it fits once again! fixed
  2. 00:08:395 - try to emphasize this beat! You can pioint it out by making a red anchor here, like this. There're some pretty strong vocals/drums here, so ignoring it would be a bad idea, imo. done
  3. 01:03:245 - you could have this part mapped since it's not the easiest diff. Try to map it with just three 1/1 circles and ssee if it works good or not. hmmm I still prefer the blank tho o3o
  4. 01:20:464 (4,1) - I doubt that this pattern is readable enough for a Normal diff. Normal players are not used to such patterns, so, I would try to make the slider a bit easier to read somehow. should be okay to read had some testplays, also my other ranked map had one pattern exactly like this and there were no problems :3
  5. 01:25:967 (4,1) - either swap new combos or add a new one to (4) because it sounds TOTALLY different from the previous beats in the same combo! And as we all knows, sound is much more important than consistency :) uuhm yep did NC's according to how I did it in Insane

    Well mapped. Nice rhythm and cute patterns.
[Insane]
  1. 00:05:995 (4) - adding a new combo may be a good idea since the sampleset and the music in general changes here. NC also will help to read the DS change here. done
  2. 00:11:195 (4,1) - I don't really agree with the spinner's placement. Try to remove the circle and start spinner 01:01:470. Why? Because there's no beat at 00:11:295 - and it can be EASILY spotted in taiko/o!m modes.
    Note: Note: the diff can be played in all modes, so, yes. It is a problem, imo. I moved it to the stanza instead should be better
  3. 01:15:671 (1) - not a fan of 3/4 sliders in general. Please, make sure that this one is reaasonable and fitting. It sounds unfitting to me, so I'd replace it with an 1/1 slider, tbh. meh I'll consider >< kinda like it like this
  4. 01:26:677 (1) - nice heart. ♥

    Pretty nice diff. Well done!
The mapset is fine. Though a few more mods would make it better, imo.

~~~~~~~~~~~~~~~~~~~~

Best of luck!

Thanks for modding~~!!

bigfrog

bigfrog wrote:

hello, here is your mod.

Normal
00:31:648 (4) - try this ? maybe seems better :> : [box=] done
00:57:920 (3,1) - blanket nah blanket doesn't fit here imo o3o


Insane
can't mod anything either :(

yeah, before i see your request, i have thought my mod will be nothing to use ww
so you can just get my star and rank this map! and Yanaginagi is awesome ><

anyway, Good Luck !!
Thanks for modding~~!!
climbb65588
Taiko diff made by Kana and me have been done.

http://puu.sh/8EYDI.rar
Topic Starter
xChippy
Thx updated o3o
kanpakyin
Request by Kana.

[General]
  1. The second offset should be 18857. (Please check the mod first.)

[Climbb & Kana's Taiko Oni]
  1. 00:18:895 (1) - Unsnapped note. Please fix it.
  2. 00:23:837 (41,42) - How about changing this to kd?
  3. 00:25:080 (50,51,52) - Probably kkd could fit the drum there much better.
  4. 00:23:659 (40) - Change this to don?
  5. 00:40:523 (69,70) - I would change it to k d if I were you since there is a drum sound, a kat could fit it well. k k is also acceptable tho.
  6. 00:52:949 - 其實可以考慮係呢度加個x0.9
  7. 01:01:470 (2) - Highly recommended that to end the slider at 01:02:890 - in order to fit the instrument.
  8. 01:13:364 (67) - change this to kat?

[Muzukashii]
  1. 00:18:895 (1) - Unsnapped note. Please fix it.
  2. 00:20:819 (11,12,13) - I think ddd fits the drum better.
  3. 00:24:547 (32) - How about changing this to big don so that it can fit the strong downbeat there?
  4. 00:25:168 (34,35) - kd sounds better here.
  5. 01:10:257 (31,32) - dk?
Akemi_Homura
Hi~~! :3
From M4M with KanaRin~!

d = don
D = big don
k = kat
K = big kat


  • [General]
  1. Fine~!

  • [Muzukashii]
  1. 00:18:895 (1) - Unsnapped Circle.
  2. 00:23:659 (27) - How about change this to k~? so make same pattern with previous part.
  3. 00:25:257 (35) - change to d~? (It's same rhythm with 00:39:369 ~ 00:39:813.)
  4. 00:52:772 (54) - change to k~?
  5. 01:09:103 (26) - move this note to 01:09:281~ (like this part. 01:17:003 ~ )
  6. 01:10:257 (31) - I think remove this note is better. There is no sound express k. So I feel awkward when I play this part.
  7. 01:24:458 (113) - same here~!

  • [Climbb & Kana's Taiko Oni]
  1. 00:18:895 (1) - Unsnapped Circle.
  2. 00:40:168 (65,66,67,68,69) - kdddd~? I feel vocal sound 'Bo' is emphasized.
  3. 00:40:878 (71,72,73,74,75) - If you change 00:40:168, Please change this kdddd too. It's sounds better.
  4. 01:01:470 (2) - I think end is should 01:02:890. I can't hear any particular sound here~ o_o
  5. 01:10:257 (43) - same with Muzu.. ;w;

Nice song and mapset~!
GL to rank~! ><
Trust
because enju
[General]
  1. Inconsistent kiai times in captin's Insane and Unsfa's Insane. They both appear to deviate slightly from what the rest of mapset uses so I don't think making them the same should be a problem. I'll mention what to change in the respective difficulties below.
  2. Hmm something looks odd here..
    SPOILER
    I believe all these silenced soft-sliderslides should all have the same file size.

[Oyatsu's Easy]
Didn't want to map the intro? All other difficulties have done so. Up to you~
  1. 00:11:195 (1) - This spinner will be hard for new players because it's so short. Consider removing it or making them both into 1 spinner.
  2. 00:52:239 (4) - Add a repeat for the drum sound as it continues on to 00:52:594. It will also make 1/1 between the next object which is an easier rhythm for beginners.
  3. 00:52:239 (4,1) - Spacing between these two could be more consistent.
  4. 00:52:949 (1) - Try extending this by 1/2, it sounds way better with the strong piano.
  5. 01:00:050 (2) - I feel a circle is missing here for the strong piano. Maybe add one with a whistle on it?
  6. 01:01:470 (1) - Remove whistle on the tail for a nice effect as the music goes silent afterwards.
  7. 01:09:281 (4) - Missing whistle on the head?
[Normal]
  1. 00:00:195 (1) - Consider removing the whistle, lowering the volume of it to 20%, or using an even softer hitsound here. As the music opens with a soft tone it would be a much nicer effect. I should mention that the green line is unnecessary you can just set vol. on the red line.
  2. 01:12:476 (6) - Feels like a finish is missing here.
[alacat's Hard]
  1. 00:11:195 (1) - Really pretty! I would suggest lowering the volume of the sliderticks for better fittingness with the music.
  2. 00:41:056 (4) - Maybe add a whistle on the end to follow the drum sound like you had done for the whistle on 00:40:878 (3)?
  3. 01:26:677 (1) - Same as 00:11:195 (1).
[Unsfa's Insane]
  1. 00:20:287 (2) - I feel a NC here is more fitting with the music than on the previous slider. It would also be consistent with your combo patterning.
  2. 00:27:387 (1) - Hyper nazi but second slider-point to x:240 y:144 for a perfect blanket.
  3. 00:30:582 (1,2,3) - Correct me if i'm wrong but these sliders appear to use different curves. I think it would be neat if they were all had the same curve.
  4. 01:14:961 (1) - I'm hearing a cymbal in the music here. Perhaps a finish compliment it?
  5. 01:15:582 - End your first kiai section here for consistency with the mapset.
[captin's Insane]
  1. 00:28:807 (5) - Try placing this circle at a location like x:406 y:155 for a trapezoid look with 00:28:807 (5,6,7,8). Yeh.
  2. 00:55:435 - http://osu.ppy.sh/ss/1598580
  3. 01:24:902 (1,2,3,4) - These make me smile.
  4. 01:25:612 - End kiai here for consistency with the mapset.
[Insane]
  1. 00:00:195 (1,2,3) - These sound a bit too loud to open the map with. Consider using 20% as alacat did, leaving these unhitsounded or even a whistle like you had on Normal (unless you made any changes from earlier).
  2. 00:01:595 (1,2) - If it was your intention, I feel the blanketing between these two could be improved slightly.
  3. 01:12:476 (5) - Missed a finish on the head.
  4. 00:24:369 (1,2,3) - I found the unstacked triple a bit uncomfortable to land with the sharp changes in flow and jump sizes here. Maybe try stacking 00:24:458 (2,3) on the location of (1), I feel this plays much better with the jump.
  5. 01:15:139 (5,6) - Perhaps adding some whistles to these for the drum sounds? I feel it would make the drum clap on 01:15:139 (5) blend better.
  6. 01:15:671 (1) - I can't say that I agree with your rhythm here. This slider should end 1/4 sooner as there's no sound in the music to justify extending it. I recommend a placement like this so you can create a similar emphasis by having a nice jump distance for the finish.
  7. 01:26:677 (1) - The left inner part of the heart looks noticably less smoothly curved than the right. Try to make them the same, it would look neater. Lovely hearts ♥
Great mapset! Call me back.
captin1
okay~

chippy update this time pls lool
SPOILER
osu file format v12

[General]
AudioFilename: Black Bullet Ending HD.mp3
AudioLeadIn: 2000
PreviewTime: 63156
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tokohana (TV Size)
TitleUnicode:トコハナ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:xChippy
Version:captin's Insane
Source:ブラック・ブレット
Tags:Kisara Tendou Satomi Rentarou Aihara Enju Black Bullet captin1 ending Kinema citrus Unsfamiliar Oyatsu alacat
BeatmapID:405716
BeatmapSetID:166583

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:7
ApproachRate:9
SliderMultiplier:1.6
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BlackBullet.jpg.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
195,400,4,2,1,100,1,0
195,-133.333333333333,4,2,2,50,0,0
5995,-133.333333333333,4,2,2,60,0,0
6195,-133.333333333333,4,2,2,70,0,0
6395,-133.333333333333,4,2,2,80,0,0
6595,-133.333333333333,4,2,2,90,0,0
6795,-133.333333333333,4,2,2,50,0,0
11395,-133.333333333333,4,2,2,30,0,0
14595,-133.333333333333,4,2,2,40,0,0
16195,-133.333333333333,4,2,2,50,0,0
17795,-133.333333333333,4,2,2,5,0,0
18867,355.029585798817,4,2,1,80,1,0
18867,-90.9090909090909,4,2,1,80,0,0
30227,-100,4,2,1,70,0,0
52949,-133.333333333333,4,2,3,70,0,0
61470,-100,4,2,1,5,0,0
63245,-200,4,2,1,30,0,0
64133,-200,4,2,1,5,0,0
64310,-83.3333333333333,4,2,1,80,0,1
75582,-83.3333333333333,4,2,1,80,0,0
75671,-83.3333333333333,4,2,1,80,0,1
84369,-83.3333333333333,4,2,1,60,0,1
85612,-133.333333333333,4,2,1,50,0,0
87032,-133.333333333333,4,2,1,5,0,0


[Colours]
Combo1 : 73,73,73
Combo2 : 17,31,153
Combo3 : 247,80,0

[HitObjects]
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348,32,1395,1,0,0:0:0:0:
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144,288,2995,1,0,0:0:0:0:
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Topic Starter
xChippy

Trust wrote:

because enju +1
[General]
  1. Inconsistent kiai times in captin's Insane and Unsfa's Insane. They both appear to deviate slightly from what the rest of mapset uses so I don't think making them the same should be a problem. I'll mention what to change in the respective difficulties below.
  2. Hmm something looks odd here..
    SPOILER
    I believe all these silenced soft-sliderslides should all have the same file size. fixed

[Normal]
  1. 00:00:195 (1) - Consider removing the whistle, lowering the volume of it to 20%, or using an even softer hitsound here. As the music opens with a soft tone it would be a much nicer effect. I should mention that the green line is unnecessary you can just set vol. on the red line.
  2. 01:12:476 (6) - Feels like a finish is missing here. fixed both
[Insane]
  1. 00:00:195 (1,2,3) - These sound a bit too loud to open the map with. Consider using 20% as alacat did, leaving these unhitsounded or even a whistle like you had on Normal (unless you made any changes from earlier).
  2. 00:01:595 (1,2) - If it was your intention, I feel the blanketing between these two could be improved slightly. isn't really my intention soo prefer it like this tho ><
  3. 01:12:476 (5) - Missed a finish on the head.
  4. 00:24:369 (1,2,3) - I found the unstacked triple a bit uncomfortable to land with the sharp changes in flow and jump sizes here. Maybe try stacking 00:24:458 (2,3) on the location of (1), I feel this plays much better with the jump.
  5. 01:15:139 (5,6) - Perhaps adding some whistles to these for the drum sounds? I feel it would make the drum clap on 01:15:139 (5) blend better.
  6. 01:15:671 (1) - I can't say that I agree with your rhythm here. This slider should end 1/4 sooner as there's no sound in the music to justify extending it. I recommend a placement like this so you can create a similar emphasis by having a nice jump distance for the finish.
  7. 01:26:677 (1) - The left inner part of the heart looks noticably less smoothly curved than the right. Try to make them the same, it would look neater. fixed the rest yea.
    Lovely hearts ♥
Great mapset! Call me back.
Thaaaaaanks Trust~~!! <3
@captin1
orz wuut.... srry lol should be updated now ;w;
alacat
@Trust

Again, you :3!! All fixed my diff ~ Thanks!

http://puu.sh/8Krci.osu
Unsfamiliar
Trust

Trust wrote:

because enju :3
[Unsfa's Insane]
  1. 00:20:287 (2) - I feel a NC here is more fitting with the music than on the previous slider. It would also be consistent with your combo patterning. and I totally agree! Fixed~
  2. 00:27:387 (1) - Hyper nazi but second slider-point to x:240 y:144 for a perfect blanket. Indeed, hyper nazi :P Should be good now
  3. 00:30:582 (1,2,3) - Correct me if i'm wrong but these sliders appear to use different curves. I think it would be neat if they were all had the same curve. Sure..
  4. 01:14:961 (1) - I'm hearing a cymbal in the music here. Perhaps a finish compliment it? Yup, good catch!
  5. 01:15:582 - End your first kiai section here for consistency with the mapset. Ok
Great mapset! Call me back.
Thanks Trust :)

Let's go~
http://puu.sh/8KtmR.osu
Oyatsu

-Bakari- wrote:

Yo, as requested!
[Oyatsu's Easy]
  1. Map the first part to be consistent with the rest of the mapset. You're pretty creative and skilled, so it shouldn't be a hard work for you! :) :arrow: No I feel the voice is quite fast. And there are so many 1/2 rhythm by voice. Also I could use this instead of keeping 1x speed in kiai time. It is enough for now?
  2. You have a few pretty long gaps between the objects, so reducing HP would be a good idea. It is more about making players feel less nervous than about actual playability, tho. :arrow: HP 2, you want more? @@
  3. 00:11:195 (1,1) - starting the easiest diff with two spinners in a row is not a good idea, imo. Beginners need some time to recover after spinners, so placing tjhe second so soon is a huge stress. Moreover, some beginners won't be able even to read it properly :( Consider replacing them with just one spinner?
  4. 00:33:068 (1) - sorry, but I feel really bad about the vocals at 00:33:423 - they are sstrong and having them started in a middle of the slider feels weird, imo. Try replaceing the slider with a circle and 1/1 slider? Anyway, check out this example and see if you like it or not! :arrow: I feel normal :3
    Note: 00:35:908 (1,2) - pretty much the same happens here. Select these two objects and press Ctrl+G. The rhythm you'll get sounds much better, imo. Agree? Don't forget to fix the spacing :)
  5. 00:39:103 (1) - try to replace with an 1/1 slider? It feels much better to have a consistent 1/1 rhythm, so the slider will work here perfectly and it will also match with the vocals really great! :arrow: I'm following voice
  6. 00:41:588 (1) - 00:43:009 (3) - if you agree with my suggestion about 00:33:068 (1) - consider doing the same here. It will help you to follow vocals and drums + it will fit with your rhythm! :arrow: I think mine still works well anyway
  7. 00:43:009 (3) - yup, that's a nice way to emphasize vocals. You can also use it for some of the patterns I've mentioned above. ♥ :arrow: No I guess
  8. 00:54:369 - please, finish the slider (1) here. The beat here sounds much stronger and feels more suitable. It'll also make your rhythm a b it more understandable and consistent, so, please, do it! :arrow: No instrument here, You want me follow what?
  9. 01:03:245 - it sounds like you're trying to follow the vocals, so i've expected you to map the beats here. A simple 1/1 slider with a repeat will fit here. Why don't you try it? It will only make your rhythm more consistent, anyway! :arrow: I don't like
  10. 01:12:831 (1,2) - awesome. I really like how it fits with the song and very playable at the same time! Interesting pattern! ♥
  11. 01:22:417 (2,3,4,1,2) - try replacing them with a spinner? Drum sound ggets stronger and stronger, so the spinner will fit perfectly! Anyway, it may be a bit hard to follow 1/1 rhythm while there're so many 1/4 beats in music! :arrow: I don't feel spin works well :3
  12. 01:25:612 (2) - consider adding a new combo here? Seems like the music kinda breaks here, so adding a new combo and breaking your combo pattern will fit here, imo. :) :arrow: I don't want to spam combo anyway =ww=

    Though I really liked some of your ideas, I feel kinda bad about some of the 1/1 beats being ignored. Anyway, that's a decent diff.

bigfrog wrote:

hello, here is your mod.

Oyatsu's Easy
00:21:707 (1) - i prefer this pattern :
:arrow: No I want slider rounds it
00:45:139 (2,3) - seems a little not parallel, maybe can fix it? :arrow: I copied it. it still? :(
00:57:210 (2) - delete? since there is no slider at 01:00:050...maybe also add a slider at 01:00:050 ? :arrow: I feel like that

Trust wrote:

because enju :arrow: me too :3
[Oyatsu's Easy]
Didn't want to map the intro? All other difficulties have done so. Up to you~ :arrow: Be like I said in Bakri's mod, the voice sings quite fast, and there are so many 1/2 rhythm, If only using 1/1 rhythm, i think it isn't sensible anyway. But instead of this, I tried to incease speed in kiai time, I think it is enough? =w=
  1. 00:11:195 (1) - This spinner will be hard for new players because it's so short. Consider removing it or making them both into 1 spinner. :arrow: I changed into a slider, instead
  2. 00:52:239 (4) - Add a repeat for the drum sound as it continues on to 00:52:594. It will also make 1/1 between the next object which is an easier rhythm for beginners. :arrow: fixed
  3. 00:52:239 (4,1) - Spacing between these two could be more consistent. :arrow: ^
  4. 00:52:949 (1) - Try extending this by 1/2, it sounds way better with the strong piano. :arrow: I think mine still works well
  5. 01:00:050 (2) - I feel a circle is missing here for the strong piano. Maybe add one with a whistle on it? :arrow: Maybe you hear fakely, I think it is at 00:59:872 instead of => 1/2 so i don't
  6. 01:01:470 (1) - Remove whistle on the tail for a nice effect as the music goes silent afterwards. :arrow: ok
  7. 01:09:281 (4) - Missing whistle on the head? :arrow: fixed
Thank you you guys! No cmt= fixed. :)

Code
osu file format v12

[General]
AudioFilename: Black Bullet Ending HD.mp3
AudioLeadIn: 2000
PreviewTime: 63156
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 2
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Tokohana (TV Size)
TitleUnicode:トコハナ (TV Size)
Artist:yanaginagi
ArtistUnicode:やなぎなぎ
Creator:xChippy
Version:Oyatsu's Easy
Source:ブラック・ブレット
Tags:Kisara Tendou Satomi Rentarou Aihara Enju Black Bullet captin1 ending Kinema citrus Unsfamiliar Oyatsu alacat climbb65588 KanaRin
BeatmapID:408046
BeatmapSetID:166583

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"BlackBullet.jpg.jpg",0,0
Video,0,"ending.flv"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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87032,-86.9565217391304,4,2,2,5,0,0


[Colours]
Combo1 : 73,73,73
Combo2 : 17,31,153
Combo3 : 247,80,0

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Topic Starter
xChippy
all updated o3o
KanaRin
http://puu.sh/8NaEM.7z

mostly fixed
Thanks for mod!
Topic Starter
xChippy
thx updated~ actually hue getting stuck can't update FINALLY UPDATED
qoot8123
Hi!
Here is a taiko mod that request by Kana via in game chat :)

[ Muzukashii]

  1. 00:41:145 (56) - move to 00:40:967 - and change 00:41:233 (57) - to k to make the good consistent with 00:37:328 (37,38,39,40,41,42,43) -

[ Climbb & Kana's Taiko Oni]

  1. 01:14:606 (77,78,79,80,81,82,83,84,85,86,87) - how about change to this? http://osu.ppy.sh/ss/1613515 it is more suitable for drum
That's all I can find
GL~ :)
Yuzeyun
Ohai that's a random that means nothing eh

[Muzukashii]
00:18:895 (1) - This note is wrongly snapped; 00:18:867 - is where your new timing is. I suspect there was a timing change though. Knowing you; you wouldn't even let that.
00:25:967 (38) - I kinda not expected that kat to be here, as all your stanzas start by a don. Why don't you make that one consistent with the others?
00:36:263 (31,32) - Same unexpectation, you worked on a 0 1 2 3 base throughout the whole section; 31 ends up on the 1 note which makes the pattern a bit wobbly.
I would have said the same for 00:41:056 (55,56,57,58) - but since you used a 1/4, there's nothing to say. However, I think there's something weird; the drums doesn't really go that way. Could be me, I'm hearing something similar between 00:41:056 (55,56,57) - and 00:41:411 (58,1) - , maybe the k makes me feel this way.
01:17:801 (75) - to 01:24:192 (114) - A little bit long I must say. I can't really find ideas to shorten it since it seems like every note is important here. (still, 40 notes orz)

I'll just ask a question; since I happen to see many of these in this map. I won't ask you to change or anything. All I want is an answer, after all.
00:25:168 (34,35) - (and all other kd/dk) What's the desired effect behind this even though a simple note would suffice in itself ? I still have not understood what these guys are to your eyes: A way to get less emptiness ? A “signature” ? I noticed in the Oni there were almost none, though.

[Oni Collab]
00:36:263 (39,40,41,42,43,44) - Same structure thing as Muzukashii, the whole sections seems to use 0 1 2 3 as a base. I will not take account of the K being on 0 as it's something justifiable but this part sounds a bit off. (The fact it's the same as Muzukashii makes me question if it isn't related to the desire of variation.)
00:38:748 (54) - Perhaps add a finisher as it's a crash as well (Since 00:38:393 (53) - is a crash).
00:50:109 (50) - ^ The same here.
00:52:417 (66,67,68) - Add, for a smoother slowdown:
  1. 0.975x on 66
  2. 0.950x on 67
  3. 0.925x on 68.
Even if it's not really significant, it would end up a lot prettier! Do respect the 0.005x, as they have an influence. 0.975 and 0.98x are different to the osu file as when you enter the numbers, all digits are taken into account to calculate inside the .osu file.

Looks like a solid set. I've told Climbb about some BG issues when the maps are played on non-4:3 resolutions, he's working on it. (Example on 16:9 resolution: http://osu.ppy.sh/ss/1615276).
climbb65588
Fixed some. BGs have been remaked.

http://puu.sh/8TUGD.rar
Topic Starter
xChippy
everything is up to date~~
kanpakyin
Taiko'd

(ノ・ω・)ノ
Trust
Tweaked some small things in irc, taiko approval is above~

Everything checks out for me, good luck with the rank!

Topic Starter
xChippy
Thaaaanks Trust for bubble~~ and kanpakyin for taiko icon~~ \(=w=)/
Exw
go go go go go go
Yuzeyun
that was a lucky shot
BeatofIke
So I checked the whole mapset and everything seems to be good!
PS: Your video file lags my PC really badly! >.<
1280x720 video size may be good and all, but damn poor PC orz!
Topic Starter
xChippy
Coool Thanks Ike~~!! o3o I accidently posted in the wrong thread LOL
Secretpipe
Take my star :3
Umi

BeatofIke wrote:

PS: Your video file lags my PC really badly! >.<
1280x720 video size may be good and all, but damn poor PC orz!
Well i can reduce it, just ask me if you want chippy.

nvm i just saw author words x) go for rank o3o/
BeatofIke
The mapset along with the new video looks good and PC friendly!
Ranked!
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