Don't let this die ffs. D:
♥Lobont wrote:
Don't let this die ffs. D:
Snaggletooth wrote:
I acctually wanted to mod this but.. This map is absolutly beautiful.. <3 I'd love to give you stars if I had any D:
Thaaaank you very much :3 Railgun ~.~Project Railgun wrote:
Hi Alarido~
Your beatmap is really good, but I found some minor grid symmetry issues.
[Easy]
01:34:494 (1) - this looks out of place to me but I can't seem to find a better way to place it without moving other things, so maybe it's ok. ► Hm... its head makes a triangle with 01:32:990 (2,3) - and its head is blanketed by 01:35:623 (2) - so kept (:
[Normal]
00:44:287 (2, 4) - move slider 4 up so it matches Y axis with slider 2 ► No symmetry intended here.... For symmetry, both sliders should be same visual size, that's not the case here (due to rhythm).
03:32:873 (1, 2) - when you reverse selection on slider 1, you can see that slider 1 is (x,308) and slider 2 is (x,307). ► Fixed !
[Hard]
00:40:921 (3, 6) - I do not see this pattern anywhere else in the song.. do you want to change it? ► Modified some patterns.
02:44:371 (4, 5) - when you reverse selection on slider 5, it is (x,235) and slider 4 is (x,236). ► Fixed !
03:14:106 (6, 7) - slider 7 = (x,286) when the reverse slider 6 = (x,287) ► Fixed too !
[Insane]
01:43:460 (1, 3) - slider 1 is (x,196) but slider 3 is (x,195) when reverse ► Fixed too !
02:31:439 (1, 2) - slider 2 is (x,242) but slider 1 is (x,243) when reverse ► Fixed too !
02:40:221 (1, 2) - here is also a difference of (x,y+-1) ► Fixed too !
02:51:991 (1, 2) - same as 02:40:221 (1, 2) - ► Fixed too !
02:54:618 (1, 2) - ^ ► Fixed too !
02:58:667 (1, 2) - ^ ► Fixed too !
Good luck.
240,164,195208,6,0,P|222:193|224:230,2,67.5000025749208,2|0|0,0:0|0:0|0:0,0:0:0:0:
236,84,195763,2,0,P|217:54|183:39,2,67.5000025749208,8|2|0,0:0|0:0|0:0,0:0:0:0:
160,116,196318,2,0,P|125:134|108:168,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
177,186,196688,2,0,P|165:223|177:259,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
239,219,197058,2,0,P|257:253|291:270,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
308,200,197428,1,2,0:0:0:0:
348,140,197613,1,0,0:0:0:0:
332,68,197798,1,0,0:0:0:0:
268,32,197983,1,0,0:0:0:0:
200,76,198168,6,0,P|186:41|196:-3,2,67.5000025749208,2|0|0,0:0|0:0|0:0,0:0:0:0:
174,139,198724,2,0,P|139:123|114:84,2,67.5000025749208,0|2|0,0:0|0:0|0:0,0:0:0:0:
248,148,199279,2,0,P|282:163|307:202,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
239,223,199649,2,0,P|252:257|241:303,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
180,263,200019,2,0,P|163:297|125:322,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
104,244,200389,1,2,0:0:0:0:
80,168,200574,1,0,0:0:0:0:
100,92,200759,1,0,0:0:0:0:
172,52,200944,1,0,0:0:0:0:
Thanks Dex (:DexFrild wrote:
awww amazing song. And map too :3 Оne of my favorite (and first) songs by SOAD.
Here some problems with snapping:Easy
- • 00:40:198 (1) - Unsnapped slider. ► It seems unsnapped when you're positioned before the new timing red line, but after you cross that line, you'll see the note snapped as it must be. That's the reason AiMod don't detected it.
• 00:40:198 (1) - Unsnapped slider. ► ^
• 00:40:198 (1) - Unsnapped slider. ► ^
• 01:55:072 (3) - Unsnapped circle. ► Fixed.Normal
- • 01:51:497 (4) - Unsnapped slider. ► Fixed.
Insane
~~~~~~~~~~~~~~~~~~~~~~~~~~
- • 00:40:198 (1) - Unsnapped circle. ► Fixed.
• 00:40:384 (2) - Unsnapped circle. ► Fixed.
• 00:40:570 (3) - Unsnapped circle. ► Fixed.
• 02:32:905 (4) - I expected to see it higher. (x:256 y:36) ► Moved to x:256 y:28 (also checked in gameplay for avoiding touch life bar, and found that it doesn't touches the life bar.).
• 03:15:208 (1,2) - Uncomfortable transition. I recommend to make like that:SPOILER►►► Thanks for the code c: feels better now (:Open Insane with notepad, find in --[HitObjects]-- section (almost very bottom) string with start 240,164,195208... And change your code to this. (Don't forget save your part. But this part more comfortable :3).240,164,195208,6,0,P|222:193|224:230,2,67.5000025749208,2|0|0,0:0|0:0|0:0,0:0:0:0:
236,84,195763,2,0,P|217:54|183:39,2,67.5000025749208,8|2|0,0:0|0:0|0:0,0:0:0:0:
160,116,196318,2,0,P|125:134|108:168,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
177,186,196688,2,0,P|165:223|177:259,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
239,219,197058,2,0,P|257:253|291:270,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
308,200,197428,1,2,0:0:0:0:
348,140,197613,1,0,0:0:0:0:
332,68,197798,1,0,0:0:0:0:
268,32,197983,1,0,0:0:0:0:
200,76,198168,6,0,P|186:41|196:-3,2,67.5000025749208,2|0|0,0:0|0:0|0:0,0:0:0:0:
174,139,198724,2,0,P|139:123|114:84,2,67.5000025749208,0|2|0,0:0|0:0|0:0,0:0:0:0:
248,148,199279,2,0,P|282:163|307:202,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
239,223,199649,2,0,P|252:257|241:303,1,67.5000025749208,2|0,0:0|0:0,0:0:0:0:
180,263,200019,2,0,P|163:297|125:322,1,67.5000025749208,0|0,0:0|0:0,0:0:0:0:
104,244,200389,1,2,0:0:0:0:
80,168,200574,1,0,0:0:0:0:
100,92,200759,1,0,0:0:0:0:
172,52,200944,1,0,0:0:0:0:
As I've said above, very good map! Good luck with ~
Hm.... the video might do this because the song file doesn't have the 'intro' that the video have (it would have it with some edit, but the .mp3 quality would suffer a bit (or a lot) when doing such edit). I'd set audio preview to the same amount of time of the video offset, but now set audio preview to 0 (zero) and, once tested, applied on every diff.-Bakari- wrote:
Yo, there's something weird in your video. Also, the OD on Easy and Normal should be reduced to make the timing changes and choppy rhythm a bit more playable.
Anyway, I'm here to shoot a couple of stars. Hope I'll be able to mod it when I finish with the maps from my queue! (if you don't mind, ofc).
[Colours]
Combo1 : 184,201,182
Combo2 : 189,176,164
Combo3 : 181,190,193
Combo4 : 75,74,85
Combo5 : 49,83,111
Combo6 : 203,179,173
-Bakari- wrote:
Yo, not-so-random mod because you're awesome.
[General][Easy]
- Man, don't lie to us, that's clearly NOT a heavy metal song, sounds more like alternative metal. (Wiki) Also, you may want to add Toxicity to the tqgs, it's the name of the album. ► Done.
Note: don't forget to add SOAD to the tags, I think you know why ► Good- Blue and purple colors are pretty similar, bring some vary, use more of them! See the box below for some example!
colors►►► Good colors c: Copied[Colours]
Combo1 : 184,201,182
Combo2 : 189,176,164
Combo3 : 181,190,193
Combo4 : 75,74,85
Combo5 : 49,83,111
Combo6 : 203,179,173- Please, reduce the sound of this spinner. It'd really fit with the music + it sounds kinda weird as it is.
Note: oh, and maybe you should consider muting spinner-bonus.wav as well. I think it sounds a bit off and doesn't really fits with this song. ► Doing it.[Normal]
- Honestly, I feel like you have to reduce the OD here. You current OD is a bit too high because the song has some BPM changes and 3/2 beats which are rather hard for beginners. Reducing OD would make your map a bit friendlier towards beginners. ► So I'd applied now the OD scheme of 1-3-5-7 for E-N-H-I respectively.
- 00:35:687 (3,1) - I don't want to bother you with nazi stuff, but the flow feels kinda wrong here. It is catchable, but the transition gives an unpleasant feeling. I've tried to fix it for you, see if you like it! ► Tried something like because of further patterns. Modified some of them tho...
Note: 01:34:494 (1,2) - pretty much the same happens here. Though the diff is quite slow and it doesn't feel that bad, but if you have any better ideas, please go ahead and change it!- 01:38:984 (5) - and 02:28:626 (5) - please, consider adding a new combo here. You need it to emphasize the BPM vhanges and to follow music a bit better. It may look a bit confusing, but I'm sure that it's needed here to emphasize players about the BPM changes ► Good
- 02:44:371 (2,3) - i kinda didn't like your rhythm here, it feels a bit complicated. Why don't you make it a bit more simple and follow vocals here? my example ► Redesigned them.
Note: 02:53:146 (2,3) and 02:56:090 (2,3) - the rhythm feels kinda repetitive, do the sae here, I guess. Or keep it this way to bring some vary and make your map a bit more interesting- 02:53:146 (2,3) - nazi - try to make a bblanket here example or use some simple flow here. Either way you choose it will improve the transition between (3) and (1), imo. ► Redesigned both (2,3) pairs of the symmetry.
- 03:19:279 (2) - just amazing. Love everything about this slider, it's sound, it's shape and the flow it gives! Great idea! ♥ ► <3
You never disappoint me, great diff![Hard]
- Try to reduce OD, it may be a bit hard to deal with all these BPM changes, though they are minor, they're A LOT of them. Normal-players may be confused with such complicated timing. ► So I'd applied now the OD scheme of 1-3-5-7 for E-N-H-I respectively.
- 01:38:984 (5) - pretty much the same as on Easy diff, I'd emphasize such BPM changes with new combos, it fits with the music + it makes the BPM/offset changes a bit more understandable ► Done.
- 01:51:474 (4,1) - the transition feels kinda awkward here. It is catchable, but well, the flow isn't really good, imo. Maybe it's just me, that'd be great to get some more opinions on this part, tho ► Hm... kept it as it's jonathanlfj's influence (from some certain map I don't remember now ><)
- 03:48:683 (2,1) - you have no taiko/o!m specific iffs, so players will play standard diffs in their modes. This pattern becomes unacceptable and too hard in o!m and really unreadable in taiko. Please, try to avoid such stuff when it's possible, place spnners to existing beats! ► At least at easier diffs, sure (:
Everything is pretty nice. Good job with the diff![Insane]
- 00:40:921 (3) - I'd use NCs to mphasize such slowdowns. Those, who play hard diffs are probably not used to sudden slowdowns, so it may confuse them a bit. ► Well... too many slowings with too many NCs... if some BAT suggest it, I'll do, but it feels not too suitable to have such ?NC span? -- because I usually place NC for each 1 or 2 stanzas, except if the song itself feels requesting for more (e.g., real BPM changes -- marked by red lines)
- 01:15:651 (6,7) - this would flow much better if you change it's direction, I think. ► Redesigned this part a bit.
- 01:46:465 (1) - not a fan of such sliders, they may fit, but it's kinda unpleasant when the second reverse-arrow apears. If I were you, I'd replace such sliders with something like this ► This was made mostly for add variety (or too many 1/2 ones in same style) and, also, for lack of space. I would try stacked 1/2 sliders (like these ones here), but unfortunately, they're unrankable. But when the rules change about slider stacking, I'll feel more free to change it (:
Note: same applies for all similar sliders, ofc. Oh, and probably you should get more opinions about such things. It may be just me ><- 02:45:814 (1,2) - just a little overlap which looks a bit out of style, so I'd recommend you to fix it. It'll also improve your flow!
Well mapped, that's exactly what I love!Great mapset! Have some star(s)!
- I would reduce the OD here as well. So many BPM changes and OD8 may be TOO hard and probably won't be a pleasant experience. Anyway, get more opinions about this one. ► So I'd applied now the OD scheme of 1-3-5-7 for E-N-H-I respectively.
Perfecto! Personally, I'd add some more jumps to loud drum beats, but it's not a big deal. I loved the diff.
~~~~~~~~~~~~~~~~~~~~~~~~~~
Best of luck!
Helped a lot (and helped bring some new ideas). Thanks Kibbleru ~.~Kibbleru wrote:
M4M from ur queue
[Insane]
00:32:732 (5) - NC? ► Good idea!
00:45:409 - needs something here ► Added this and redesigned some parts.
00:51:493 (7) - this seems better
►►► Changed. (there was an anti-blanket here...)
00:57:529 - why put such a strong sound in the middle of a slider? ► Due a couple of things: (a) it's not so strong compared to their neighbors, and (b) it wasn't part of the original project (note that 00:57:341 (9,10,11,1) draws a stylized "S" on screen.
01:09:582 - ^ ► Hm... Here, changed to a note + 1/2 slider (improve symmetry on Y-axis and enhance the beat with a clap)
00:56:775 (6) - NC? ► Done.
02:03:033 (6) - ^ ► Done.
02:38:614 (6) - ^ ► Done (here and in a few non-mentioned parts for consistency)
01:03:947 (10) - maybe split this combo a bit ► It's near of the 2nd measure (really doing NCs every two measures, except for some different parts as you pointed above), and it don't feel suitable to have NC right before another NC -- at least not in this song (really, some songs request them, specially in calmer moments/sparse mapped sections).
01:34:494 (1,2) - (nazi) fix blanket a bit ► Done.
01:35:623 (3,4) - ^ ► Done.
02:37:722 (3) - the jump can catch people off guard, most would think this would be ctrl + g'd ► Hm... it's true... especially for who plays with HD/FL first time (due to absence of approach circle). And.... Well, let's gather some further opinions, leaving this unchanged. (perhaps this part would be changed at all, depending on where the latter and further notes are).
02:57:563 (1,2) - meh this overlap ► This is intentional and well-done as most perfectly I would make, but... you'd pointed it and gave me a chance for... testing a Ctrl-G 02:58:115 (2,3) and... Good idea! It's amazing! The Ctrl-G on 02:58:115 (2,3) makes such "meh" overlap disappear magically and (hallelujah?) it also gives an amazing flow (Y). \:D/
02:59:219 (4) - finish at head like the previous ones? ► Done (and also added finish at 02:47:455 (4) for consistency on the last chorus)
03:16:688 (4) - consider ctrl g ► Good
03:19:649 (4) - ^ ► ^
03:43:184 (4) - ^ ► ok
03:34:534 (4,5) - they touch, space out a bit ► ok.
03:35:826 (1,2) - ^ ► ok
03:38:040 (7,8) - ^ ► ok
[Hard]
00:36:062 - add circle or something ► ok
00:57:529 - ^ ► ok
00:48:255 (5,7) - confusing/hard to read imo ► Shortened (5) to 1/2, removed the notes (6,7) and added a 1/2-repeating slider -- easier to read and hit ~.~ (In truth, the original pattern wasn't too rare in osu...)
02:10:986 (2) - ctrl g? ► YES!!!
02:12:489 (5) - ^ ► YES!!!
02:15:682 (4) - i think it would be better if you shortened this to a 1/2 slider and added a circle at where it used to start ► sure; done.
02:57:563 (1,2) - blanket? ► yes
03:41:351 (5,2) - stack? ► no. Instead, adjusted some notes to prevent touching.
[Normal]
01:03:947 (4) - clap sounds kinda weird ► Fixed.
01:04:312 (1) - reverse 1 more time? DS it properly afterwards ofc ► yes
01:05:817 (3) - ^ ► yes
02:35:404 (2) - finish at end? ► yes
02:46:908 (2) - ^ ► yes
[Easy]
01:43:460 (1,3) - careful not to overlap ► ok. Moved some notes a bit.
03:10:431 (2,1) - blanket? ► no blanket intended here.
Hope this helps
Valseem wrote:
Why is this not ranked yet... call BATS
Meus mapas não constumam ser tão difíceis, digo, impossíveis.Mezzaten wrote:
Achei ar9 sinceramente desnecessário, ar9 num mapa com essa BPM torna ele chato e maçante de se jogar, use ar8. Só uma sugestão, tho. Também sugiro encontrar outro vídeo, porque o "PRESSIONE ESC PARA SAIR DE TELA CHEIA" entrega que tu gravou do youtube e isso é, well, meio feio.
► Quanto ao AR, ajustei pra 8. Eu já estranhava mesmo, mas queria ter uma segunda opinião. Aliás, não sei o porquê de tanta gente obcecada por AR10... é AR10 pra lá e pra cá....
► Quanto ao vídeo, troquei por um outro que consegui baixar do Dailymotion. Sim, a qualidade não é lá essas coisas, mas, pelo menos, não tem aquela "publicidade indireta do Youtube" rs... Uma nota sobre aquele vídeo: eu tinha gravado ele usando o Fraps (capturando a tela), pois na época eu não conseguia baixar de outra forma. Nem mesmo aqueles "online converters" funfavam ><add banana in tags► só se for de dinamite kkkk
Thanks Sieg (: Let's go forth !Sieg wrote:
DO
NOT
DROP
timing is fine for me, 1st try
Project Railgun wrote:
I would map Kantan/Futsuu but there is only hard/insane in most taiko/standard mapsets.