I kind of can translate how the configuration on these, but my main problem is that I still can't get my game to go fullscreen without stretchingLybydose wrote:
First, are you using the vsync patch? If not, try downloading that and using it.Zekira wrote:
People, I'm having quite an annoying problem right here.
TH10. In windowed mode the average FPS I get is like around 45. But in Fullscreen it runs normally (60FPS). But I don't like playing Touhou stretched out; it's uncomforting for me at least. Anyone else had this problem? Or better yet, anyone have a solution? (I'm thinking it would be better if there was somehow a way where I can configure fullscreen to be only 4:3 and not 16:9..., but if there was a way in such that the windowed mode can be forced to 60FPS without setting render to 1/2, then that would be appreciated too)
It's weird, because TH11 and TH12 don't exhibit this behavior on mine.
If that doesn't work or you're already using it, try downloading th_pivot http://bygzam.seesaa.net/article/123123010.html. It's intended to be used by people with those crazy pivot monitors (or whatever), but I found it also let me play fullscreen without stretching. Just extract the .dll and .exe into your th folder and run th_pivot_custom.exe. I don't remember what all the options are, but you can randomly select stuff until you find one you like.

Okay so here's what I did: I just put the .exe and .dll inside the same folder as my game (...I'm assuming this would work with any of the games right), configured stuff inside the .exe and ran the actual th##.exe . Right now I can't detect any difference though :\
EDIT: So I did something stupid today. It involves computer stuff; to summarize it was an attempt to make my monitor limit its display to 4:3. Eventually I ended up almost permanently sealing the primary video output to a non-existent output, thus meaning that I was working with a monitor that isn't displaying anything at all. GG. This is the first time that Touhou has been the source of a major problem of mine... lol... (well I got it resolved now so w/e , I'm still looking for solutions to make a 4:3 fullscreen orz)