fix all …… thx ……Laurier wrote:
from my queue
Refrain
00:03:749 (1,2,3) - move to center ? http://puu.sh/6VGtu.jpg
00:22:499 (2) - nazi 1 grid down and make a perfect stack.
00:34:874 (5) - move to x156y193
00:35:249 (6) - stack
00:40:874 (5,6,7,8) - please make better blanket. like this http://puu.sh/6VGB8.jpg
01:08:812 (5,6) - Ctrl+G. it will be better jump.
01:32:624 (7,1) - why dont stack 01:32:249 (6) - ? ……01:52:874 (5,6,7,8) - same as 00:40:874 (5,6,7,8) -Yoeri wrote:
01:32:257 (6,7,1) - Again, stacking makes this look a bit weird. The sliderends don't stack, but (1) does. Try creating a 'fake' stack with the sliderends: http://puu.sh/6Sknp.jpg (lowered AR to show the entire stack)
04:06:749 (2) - make a blanket ? http://puu.sh/6VGTK.jpg
04:20:624 (7,1) - same as 01:32:624 (7,1) -
04:30:374 (1) - I don't like this overlap. please move more down
06:21:749 (1) - remove newcombo
07:49:124 (5) - nazi move this http://puu.sh/6VH5b.jpg
thats all !!
校園網上傳無力,改動要很久才上傳…… 【刚刚挂机上传成功结果发现是没修正的版本我就……_(:3」∠)_jogfi2002 wrote:
先占个坑,现在开始MOD。
一个难度8分钟,好厉害!SPOILER
好图,打起来很舒服!
结果舒服到最后一段高潮打了一堆100ww
ACC高是因为OD低……后面出100是因為最後的高潮很坑!是我妹妹故意弄坑的!她還說不能讓人一PC就SS!尼瑪誰能一PC就SS馬拉松啊!
感觉只能鸡蛋里挑骨头了,觉得没道理的可以完全无视的w
00:20:249 (5,6,7,8) - 这三个可以放得更对称一些,比如将5往右下方拉一点……好
00:29:999 (7) - 7的NC放到这里?……不,我是啟用了無腦max系統進行的全局長白NC
00:45:374 (1) - 去掉NC,然后NC放到00:47:249 (4)……^
01:19:686 - 可以塞个NOTE,有非常微弱的鼓声……我知道……看我maina的diif就知道了……不過因為這一段是重複四次的所以不想一口氣跟上所有音,想弄個遞進的感覺,最後段我連藍線的鼓都跟了
01:20:061 - 同上 ^
01:21:186 - 同上。不过我猜你是不想做得太吵?^,是想慢慢鬼畜起來~~
01:21:280 - 同上。^
01:35:624 (7) - 可以NC以提醒玩家 ^
02:26:999 (7,1) - 稍微有点重叠……修掉了
03:46:124 (2,3,4) - 这一小段的连续滴答音略微有点点吵……難道要我刪音效……先保留
03:56:249 (5,6,7) - 这段我会这么排……好,不過折返我換了滑條接note
05:32:249 (5) - 建议NC …… ^ , 其實這些地方沒坑爹到要NC的程度……而且NC本身提示作用一般很小
最后一小段的滴答声建议起始小声一点……好
射~
thx~~toybot wrote:
Huh, first mod under No Dap Q
the green lines …… 233
[Refrain]
I can like never put a comment on these awesome hitsounds ;A;
00:43:124 (3) - ctrl+g? flows better and makes a nice wave into the next slider …… changed
01:22:874 (5) - a bit nazi, but make it so that the heads of 4, 5, and 6 are in a straight line? like at x428 y324 …… fixed
02:36:374 (1) - nazi make blanket a bit better? …… fixed
02:48:374 - 03:00:186 - i found this section a bit too loud. maybe reduce to 50-53% volume …… i think that need stress
03:06:374 (1) - put whistle at head? makes it less monotonous imo …… i add finish all long white ……
04:25:686 - place a note here? on top of the (4)'s head …… ok
04:35:249 (6) - same with that head alignment suggestion i put out earlier, this at x332 y160 …… ok
05:32:999 (10,1) - these could be put at a better spot. maybe use these to make a W-shaped jump pattern ? these at around x16 y200……no , too closed for 05:33:374 (1) -
05:49:499 (4) - have this look the same as (3), like bent at same direction and stuff……???
06:05:999 (4) - ctrl+g?……i think own ok
06:11:249 (2) - ^……ok
07:06:749 (1) - maybe remove nc? for hp drain …… no it's very trouble because i use 8 colours
07:08:249 (1) - ^ …… ^
07:16:874 (6) - sounds so awkward as a 1/4 slider, when nothing in the music suggests it. make it into a 1/2 beat slider instead?……fixed
07:49:686 (6) - maybe make this the nc instead of 07:49:874 (1) - , make it look the same with the few objects after it ……fixed
07:54:374 (8) - nc, and you should stack the tail on top of the previous (4)……fixed
08:23:999 (7) - you should move this a little bit down, so it's right in the middle of the diamond created by the slider…… ~!@#¥%……&*()
08:24:374 (1) - dat slider……ahh……
Once again, really freaking awesome hitsounds
These are all suggestions, since there are no real issues I could actually find (i am poor modder)
Good luck on your approve mapset! :3
换了MP3……改了offest……按了那个啥……然后1/3就……变成二连了……Simple_Star wrote:
Here is Mania Mod
[Eternal]
00:28:311 (28311|1) - 移到右手
00:55:499 (55499|6,55499|0) - 移到3和6
01:14:061 (74061|6) - 无音 …… ><
02:22:967 (142967|3,143155|5) - 删去 如果不想删..其实这里是1/3
02:58:686 - 加一个Note在4 ……:><:
03:58:999 -~ 03:59:124 - 音抓错了 这里也是1/3
04:21:749 - 抓错音了 这里是1/3 http://osu.ppy.sh/ss/1345800
04:48:186 - Add a Note at 1 ……::><::
05:10:874 - ~ 05:11:436 - 不幸的..这里是1/3
05:35:342 (335342|5,335530|4) - ..1/3 要好好听音啊
08:23:342 (503342|4,503530|3) - 基本上用1/3的地方你都用成了2连的1/4
多找些测试者试试手感吧 排列方面..说不太清楚 有点怪怪的
根本沒几個人在意的啦 *_*Akabato wrote:
一種壯士斷腕的悲壯感 。_。
these sound too small .... i wish ignore these ... sorry ><neonat wrote:
Refrain
04:00:186 - with the cymbal sound here, add a note? .......
If mapped to the snares, add notes to 04:06:186 and 04:06:280
There is the trill downwards by the saxophone, as well as the snares at 04:15:186 and 04:15:280 so possible triplet
04:59:249 (2) - to build up to this note, add objects at 04:59:061 and 04:59:155
06:08:999 (5) - change to a slider that ends at 06:09:186 with the cymbal sound
Build up to 06:20:249 (2) - with notes at 06:20:061 and 06:20:155
虽然很高兴啦~~……不过2KD位就美丽了%>_<%……Streliteela wrote:
http://osu.ppy.sh/ss/1438505
很喜欢于是试了试放了半年的ctb……水果模式下也是张相当好的图...原谅我最后耐力不够断掉了
祝福早日rank~^_^
thank %>_<%Garven wrote:
SPOILER2014-03-21 21:31 Narcissu: hi ><
2014-03-21 21:32 Garven: hi ><
2014-03-21 21:32 Narcissu: a……excuse me …… could you mod my map ?
2014-03-21 21:33 Garven: Refrain?
2014-03-21 21:33 Narcissu: yes!
2014-03-21 21:33 Narcissu: %>_<%
2014-03-21 21:33 Garven: ACTION is playing [http://osu.ppy.sh/b/289752 Anan Ryoko - Refrain [Refrain]] -NoFail
2014-03-21 21:34 Narcissu: ..
2014-03-21 21:34 Garven: That first set of jumps was D:
2014-03-21 21:34 Garven: I wasn't expecting them at all haha
2014-03-21 21:35 Narcissu: 额……
2014-03-21 21:35 Garven: Was that double click sound intentional?
2014-03-21 21:35 Garven: 中国語が読めない・・・
2014-03-21 21:37 Narcissu: because i think this high tide ><
2014-03-21 21:37 Garven: Maybe we can redesign it a bit so it isn't so startling
2014-03-21 21:37 Garven: Is this a touhou song?
2014-03-21 21:38 Narcissu: no
2014-03-21 21:38 Narcissu: it's not touhou song orz
2014-03-21 21:38 Garven: Just wondering since you have a touhou background q:
2014-03-21 21:38 Narcissu: 233
2014-03-21 21:38 Garven: Those heart sliders... maybe scale them up a bit and not have such a huge change in speed
2014-03-21 21:38 Narcissu: it's suitable
2014-03-21 21:43 Narcissu: a
2014-03-21 21:44 Garven: Personally I think mapping the fadeout is a waste
2014-03-21 21:44 Garven: Since there's no real good point in which you feel that you have "finished"
2014-03-21 21:44 Narcissu: o
2014-03-21 21:44 Garven: Overall it felt pretty nice though
2014-03-21 21:45 Narcissu: ~\(≧▽≦)/~
2014-03-21 21:45 Garven: 00:28:499 (3) -
2014-03-21 21:45 Garven: I think this is the reason why I messed up
2014-03-21 21:45 Garven: You go back to a previous hit object
2014-03-21 21:45 Narcissu: change it?
2014-03-21 21:45 Garven: I think if you placed this so that it isn't covered by another object, it would read better and give the player a better cue to show that it's going to be a jump
2014-03-21 21:46 Narcissu: ok-
2014-03-21 21:47 Garven: 01:05:061 (1) - This whistle intended?
2014-03-21 21:47 Narcissu: ?
2014-03-21 21:48 Garven: 01:04:499 (4,1,2) -
2014-03-21 21:48 Garven: Whistle whistle whistle
2014-03-21 21:48 Garven: Not sure if you wanted three in a row
2014-03-21 21:48 Garven: Sounds strange compared to your patterns before
2014-03-21 21:48 Narcissu: o……
2014-03-21 21:49 Narcissu: but i think that sounds like a good idea
2014-03-21 21:49 Narcissu: ……
2014-03-21 21:49 Narcissu: maybe i should delete it?
2014-03-21 21:49 Garven: It just felt out of place
2014-03-21 21:49 Garven: If you used it in mor ethan one spot, I wouldn't care
2014-03-21 21:49 Garven: But that's the only one I noticed, so it felt odd
2014-03-21 21:51 Garven: 03:00:374 (1) - So I found you can scale this up by 1.4 and set the SV to 0.85x and it mostly fits
2014-03-21 21:52 Garven: http://osu.ppy.sh/ss/1440493
2014-03-21 21:52 Narcissu: i try change the
2014-03-21 21:52 Narcissu: slider
2014-03-21 21:52 Garven: Ends up bing about this large
2014-03-21 21:52 Garven: being*
2014-03-21 21:52 Garven: Probably the same scale/SV change with 03:06:374 (1) -
2014-03-21 21:52 Narcissu: √
2014-03-21 21:52 Narcissu: i will make a new heart slider
2014-03-21 21:54 Narcissu: your sliderb …… a butterfly…………(⊙o⊙)
2014-03-21 21:55 Garven: Haha, yeah
2014-03-21 21:55 Garven: 07:30:374 (1) - Trying to make the loops on this a little more rounded
2014-03-21 21:55 Garven: http://osu.ppy.sh/ss/1440499
2014-03-21 21:56 Narcissu: ok
2014-03-21 21:57 Garven: Offset sounds a little late to me too hrm
2014-03-21 21:57 Narcissu: offest ……
2014-03-21 21:57 Narcissu: How much should be
2014-03-21 21:58 Garven: Not sure...
2014-03-21 21:58 Garven: but you should raise OD +1 or 2
2014-03-21 21:58 Narcissu: ...
2014-03-21 21:58 Narcissu: ok
2014-03-21 22:01 Garven: Mm probably best to keep the offset where it is.
2014-03-21 22:01 Garven: I tried to fix it and made it worse haha
2014-03-21 22:01 Narcissu: 0....
2014-03-21 22:02 Garven: Anyway, that's about it.
408,344,2249,1,0,0:0:0:0:
408,344,2436,2,0,P|408:312|416:284,1,60.000000298023,0|2,0:0|0:0,0:0:0:0:
464,121,2999,2,0,P|424:172|352:204,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
88,228,3749,6,0,P|140:200|200:200,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
375,311,4499,2,0,P|325:280|290:232,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
304,36,5249,2,0,P|303:95|274:147,2,120.000000596046,0|2|0,0:0|0:0|0:0,0:0:0:0:
148,52,6374,5,2,0:0:0:0:
24,136,6749,1,0,0:0:0:0:
24,136,6936,2,0,P|19:171|28:206,1,60.000000298023,0|2,0:0|0:0,0:0:0:0:
360,84,238874,2,0,L|391:58,2,40.000000198682
264,184,239249,1,4,0:0:0:0:
284,48,239436,1,8,0:0:0:0:
348,168,239624,1,8,0:0:0:0:
224,108,239811,1,8,0:0:0:0:
360,84,239999,1,4,0:0:0:0:
哎呀我什么都不知道啊……我就问了句能mod我的图吗他就说是refrain吧……我也是无语,Akabato wrote:
我去,加文你竟然勾搭成功了,我可是被拒过的啊~ 无论如何先恭喜(?
update ……Sellenite wrote:
比一开始做得时候好了几百倍,我就尽量写些东东O.o
摸一摸啊摸一摸~
[Refrain]
00:02:436 (6) - 这里开始的flow不顺..我给你一个代码你看看好不好用,这个代码改了00:02:249-00:07:124的flow的位置,找到对于的坐标替换试试……但是不好看……1/1就不管flow啦SPOILER00:28:686 (4,5) - ctrl+g?……这里完全改了408,344,2249,1,0,0:0:0:0:
408,344,2436,2,0,P|408:312|416:284,1,60.000000298023,0|2,0:0|0:0,0:0:0:0:
464,121,2999,2,0,P|424:172|352:204,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
88,228,3749,6,0,P|140:200|200:200,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
375,311,4499,2,0,P|325:280|290:232,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
304,36,5249,2,0,P|303:95|274:147,2,120.000000596046,0|2|0,0:0|0:0|0:0,0:0:0:0:
148,52,6374,5,2,0:0:0:0:
24,136,6749,1,0,0:0:0:0:
24,136,6936,2,0,P|19:171|28:206,1,60.000000298023,0|2,0:0|0:0,0:0:0:0:
00:34:311 (2,3,4,5) - 我觉得这个flow很不顺..但不知道怎么改好,用转圈flow?……我也不知道怎么改好……
00:39:374 (1) - blanket……哦
03:39:749 (1,2) - 两个各自ctrl+g?你好像是特意这样放的,但是flow不顺……1/1就不管了啦……不过我还是重新弄了
03:58:874 (5,6,7,8,9,10) - 这里我也给你一个code,五角星flow,你的很不顺……这只是换了个位置吧……需要用cobe吗orz……SPOILER04:20:249 (6,7,1) - 没完全叠起来……额……360,84,238874,2,0,L|391:58,2,40.000000198682
264,184,239249,1,4,0:0:0:0:
284,48,239436,1,8,0:0:0:0:
348,168,239624,1,8,0:0:0:0:
224,108,239811,1,8,0:0:0:0:
360,84,239999,1,4,0:0:0:0:Yoeri wrote:05:07:874 (1) - 放在 176,244?……不……
01:32:257 (6,7,1) - Again, stacking makes this look a bit weird. The sliderends don't stack, but (1) does. Try creating a 'fake' stack with the sliderends: http://puu.sh/6Sknp.jpg (lowered AR to show the entire stack)
07:13:686 (4,5,6) - 要么叠起来要么好像后面那样分开啦……辛辛苦苦弄个偏移又要改回去……
07:25:686 (4,5,1) - ^
07:43:686 (4,5,6) - ^
07:47:436 (7,8,9) - ^
07:49:686 (4,5,6) - ^
07:50:436 (7,8,9) - ^
08:24:374 (1) - 结尾用S:C3的finish好些?和每次kiai结束的时候都用这个……结尾那个finish是误操作,删了
感觉kiai部分的音效还能丰富些,说不清楚不要打我/w\……
先这么多..祝好运>w<……先这么多是什么意思……还有续集?
thx ><Frostmourne wrote:
@Garven are you going to do a recheck soon?
if not, I guess I can take place here
After I took a skim, this map may need -6 offset from the current (374 -> 368) and 04:34:874 (5,6,7,8) - spacing like this shouldn't be used. It's confusing.
The last thing bothering me is that if this song may need some another offsets.
我剛把Remap的上傳你就給上一個版本的寫了mod。。不過有几條應該也通用。。等我下次有電腦再看ZZHBOY wrote:
之前说好的mod抱歉一直托了这么久不过现在好像没啥大问题了说些小建议吧.-.
00:08:243 (5,6) - 这里可以blanket美观wa
00:34:493 (3,4,5) - 这样感觉flow好些00:37:493 (4) - ctrl+g 感觉flow好些吧
01:04:493 (4) - ^
03:49:680 (4) - ^
04:50:993 (4) - ^
05:23:243 (6) - ^
02:36:368 (1,2) - 感觉可以修一下blanket完美一些
04:35:993 (9,1) - ^
06:13:493 (4,5) - 感觉可以把4的clap放到5的滑条头部更合曲吧.-.
后面更多有滑条尾在重音上然后nc美丽 但也可吧`_>`
美丽 曲和图都很喜欢啊 ❤
謝謝支持(>_<)gw2010 wrote:
(´・ω・` )加油~~ 我和我的朋友们都希望你能早日RANK(Approved)~
===(* >ω<)
Σ(っ °Д °;)っ不是已经有一个Bat了吗,不要放弃啊Narcissu wrote:
謝謝支持(>_<)gw2010 wrote:
(´・ω・` )加油~~ 我和我的朋友们都希望你能早日RANK(Approved)~
===(* >ω<)
不過我快不行了惹,己經被約二十個Bat無視了呢。。真是傷心
Garven wrote:
I didn't forget! Just busy, sorry! it doesn't matter , i'm good at wait LOL
Just a few things:
03:58:868 (3) - The snapping is way off D: Fix that ......i use long slider exchanged it , but Jemmmmy and Yoeri said 03:59:407 (3,4,5,6) - is 239407 not 239430 ... it's right ?
04:21:743 (2) - ^ ......fixed
05:58:868 (3) - ^ ......fixed
06:47:618 (5,6,7) - Considering your general velocity, this was pretty tricky, and quite evil to put near the end of such a long track ..... www , it by my sister orz , but i can change it , slider now
06:52:868 (5,6) - This also was tricky since the spacing looks similar to the rest of the 1/1 rhythms ..... fixed
06:59:618 (4,5,6) - See, these ones read much much better than the others since you actually keep the distance snap.
I still think mapping the fadeout is cheesy, but whatever......it's mean i should use slider ? and i don't kown how to change some part like 07:34:868 (6,7,8,9,10,11,12,13) - , because someone said the sound in here , but it's confusion orz
but someone think BPM is 160 ……Frostmourne wrote:
Things should be going well.. hopefully
no kd
BPM is actually 80, not 160. You can fix this and increase slider velocity x2 (1.4 => 2.8)
Don't forget to resnap notes carefully
04:46:868 (3,4,5,6,7,8,9,10) - snapped wrongly , fixed,maybe...
Please fix bpm first and resnap things so that I can continue modding more efficiently (timeline will be correct)
Frostmourne wrote:
It's ok~ I do believe both can work somehow and 160 is technically correct as well. I just personally think it feels wrong for this calm music. ……it's mean i can keep 160 ?, i don't mind to 80 , just believe book and confirm it …… i know 160 is higher than most calm music , but i get the 160BPM in book ..
Somehow I will pick only some necessary points before I'm going to bubble this as Garven allowed me to contribute it
02:00:743 (2) - swap finish here. I can't hear finish on the start of the slider but the end of slider sounds good (now it's doubled bass) …… it's mean i should delete finish and add finish in the end of slider ? i add finish in 02:00:930 - now , but i add finish every second white lines , can i keep it ?
02:03:743 (2) - ^ ……^
02:09:743 (2,3) - ^……^
02:23:243 (5) - add clap at the end of this slider (last hit) …… fixed
02:35:430 (8) - finish on? you can hear from the music…… fixed
04:23:243 (8) - new combo here is a nice idea for avoiding a consecutive newcombo…… ok , but it's a lot of trouble because i use eight colors LOL
04:30:368 (1) - remove finish on the tail here and add on 04:30:930 (2) - instead…… i add finish on 04:30:930 (2) - .. but keep finish on the tail now …… just ……feel good …… i will delete it if you think it's wrong ……
04:33:368 (1) - remove finish on tail ……^
will check the rest tomorrow orz…… 喵~
Frostmourne wrote:
I would say I rely on the book says tooand about the finish hitsound, your additional hitsounds are nice as they give more dynamic to the song as well so feel free to keep it~
"04:23:243 (8) - new combo here is a nice idea for avoiding a consecutive newcombo"
I'm sorry ._______. …… Don't mind ><
05:09:743 (2) - add clap at tail to follow drum …… ok ~
05:10:024 (3) - clap…… fixed ~
05:10:118 (4) - clap head…… fixed ~
The reason here is similar to what you added on 05:11:243 (7) - 's last point
05:35:243 (6,7,8) - similar ^ …… fixed
05:58:493 (x) - mind adding a note here? There is a little cymbal sound appears there and I personally feel adding a note here would maintain the stability in playing more than leaving it blank on a point that feels like a note is about to exist. …… ok √
07:23:805 (10,12) - add finish? I don't know if you have any logic in your hitsounding so sorry! if it's ruining your logic and leave it. I just point out from what I hear~ ……ok , i add finish and clap according to "oox- oox- " , but , maybe follow the music better , some part change too
08:11:805 (9) - finish? …… fixed
08:15:368 (8) - Try this rhythm? if you are going to add something following trumpet(the loudest sound at certain point), I think this rhythm can express it well without ruining the playing ability. Just make sure you adjust hitsounds after you are done this.……ok~
(finish only 1st and 3rd for 08:15:368 (8) - and clap on 08:16:118 (9) - )
08:23:243 (1) - can you change to all clap for these 3 points instead? ……ok
Sorry for a delay, feel free to pm me after finished and I will bubble.…… thx you very much very more ::><:: …… wish you good health and happiness
Akabato wrote:
finally, i see the hope of ranking…… QvQ
大恩快出来改图啊,瞅这不容易的……233,超害羞的说
So fast WWW , Frostmourne I love you ><Frostmourne wrote:
Actually the ArtistUnicode could be in written in Japanese but I see nothing wrong with it. (Romanji still works)
Please add the artistunicode in Japanese if the next BAT tell you to do so. …… But I can't find her Japanese name orz
#1 Bubble
Good luck!
40,44,55868,1,2,0:0:0:0:
52,220,56243,2,0,P|39:187|33:152,1,70.000000298023
44,48,56618,1,2,0:0:0:0:
44,48,56993,1,0,0:0:0:0:
Sellenite wrote:
加油
你两个月走了我八个月的人生其实我是相当的羡慕嫉妒恨你知道么……
Kuo Kyoka wrote:
Woohoo, grats on 1st bubble, Narcissu! >w<
Sorry for can't make mania diff for you!
don't mind it ,it was such a big job ……
Oracle wrote:
好评啊,赶紧再找俩去app
应该已经找完了……大概……Atrue是萌少女WW
Fycho wrote:
爱心大使加油~
喵嗷……话说我的外号已经决定了是爱心大使了么……
Atrue wrote:
[General]
Nice map~ Just some small suggestions.
Time flies since I first modded this map, Every thing changed a lot, including ourselves huh? ……这种青春偶像剧的感觉是怎么回事XD……
Other than that, I have to put some thing here. to remind you. S:C3 is not that comfortable to here at the beginning. But I know you are seeking for a feeling, so just let you no that. And the arcs of sliders can be controlled better imo. Feel free to contact me about the slider arc. Overall I think the map is ready so I'm here.……这……arc是什么意思,基本看不懂orz……额,是有很多人不喜欢S:C3那个滴滴答答的东西……但是我不会换的……除非你给我钱【喂[Refrain]
Placement
00:17:243 (3) - As a matter of fact I don't think here the flow will be a big problem. But you can do better. The flow will be better if the slider is bit downward and extend it to a little left-downward will be better. And next note 1 needs to be put a bit upward. Just have a try. Just pick it out as a example, Not too serious but you can improve more imo. ……好长的解释啊可是我看不懂啊orz……反正我改了
00:55:868 (3,5,6) - I know maybe you set the stack not perfectly intentionally. But the 3 circles are all based on the piano and you may want to emphasize the feeling of hitting the same place. So just stack them completely to make the map more clear. (Considering the stack leniency, just put 3 a grid left-upward. :……额,这样的东西好像挺多的……
04:31:868 (5,7) - Same reason as above mentioned. Just stack completely, and would seem better here.……^
07:42:368 (1,3) - Stuffs like this I think is not perfect.. Symmetry is a good way to get the pattern look better. Just saying here, after all changing here is a pretty tough thing to do and the sliders here is just ok for me..……这一段是真的看不懂这这么改啊orz……
Hitsound
06:18:274 - You can consider adding volume here. I think the music is gradually increasing the volume here and 80% here for the small part here. Maybe to 06:21:649 - and back to 70%.……呃……还是只有50和70看上去舒服点……一开始的设置时有钢琴右手就70否则就50……不过后来又打算有鼓点的维持70……有加上有段时间是妹妹改图删了很多线……结果现在的感觉就是“虽然错落有致但是毫无逻辑”……然后就不管了(至少第一段钢琴独奏还是正常的XD)…我回去整個翻修一下。。剛剛在机房斷線地獄。。不知道今天能不能上傳…
NCs
02:13:868 - Ok here I think you have a clear way of NC. But here the music is really consequent and I'd prefer add NC here, and remove NC at 02:15:368 , then 02:17:055 - add NC. Give it a try and you will like it. All NCs are on the emphasis of the piano.
06:33:368 (1,2,3) - I think the 1/3 slider jumps can get an NC to emphasize here. To fix it, you can remove the NC on slider 1, and add NC on 2 instead.……如果能轻松改就好了……少女你好像为了避免一些图的note颜色坑爹无视了铺面自带的颜色……其实我用了8种颜色……暗的四种是我做的办法亮的四种是我妹妹做的,所以改动NC对我这个图其实……工作量挺大的……无脑的长白NC能完全避免这样的工作量,1/3线的地方改了
改完了,考虑好了,准备好了的话就来找我,什么方式都行,我来recheck.Atrue wrote:
Hello~
From ingame pm request. Seems that I need to explain to you in Chinese.. 看来我还是翻译一下或者给你一点反馈
[Notion]This color means it is a suggestion. I prefer to do this, but you can either choose to fix or not.
And this color means some issue to fix I think.
[General]
Nice map~ Just some small suggestions.
Time flies since I first modded this map, Every thing changed a lot, including ourselves huh?
Other than that, I have to put some thing here. to remind you. S:C3 is not that comfortable to here at the beginning. But I know you are seeking for a feeling, so just let you know that. And the arcs of sliders can be controlled better imo. Feel free to contact me about the slider arc. Overall I think the map is ready so I'm here. 这里是说我觉得你的S:C3其实不是很合适,但是你有自己的感觉,我也只是在这里提醒你一下吧。。 另外滑条的弧度我认为控制的还是有一点问题。总体上我认为你的图是可以了。[Refrain]That's my suggestions. Thanks for requesting.If you have any questions feel free to send pm to me.
Placement
00:17:243 (3) - As a matter of fact I don't think here the flow will be a big problem. But you can do better. The flow will be better if the slider is bit downward and extend it to a little left-downward will be better. And next note 1 needs to be put a bit upward. Just have a try. Just pick it out as a example, Not too serious but you can improve more imo. Example: 这里我的解释是这样的,说的是flow问题,虽然这里显然不是一个大问题,在这样的慢速段里面,但是你还是能够做得更好的,所以我给你提供了一个让flow稍微舒服一点的办法。
00:55:868 (3,5,6) - I know maybe you set the stack not perfectly intentionally. But the 3 circles are all based on the piano and you may want to emphasize the feeling of hitting the same place. So just stack them completely to make the map more clear. (Considering the stack leniency, just put 3 a grid left-upward. Example:SPOILER看你的回复好像看懂了,对的是这样的东西确实不少,但是我觉得这两个地方合曲的问题还是稍微改一改是可以的。当然你如果还是觉得自己有自己的想法这样也还行。考虑到stack leniency我让3稍微偏了一点,试过test,应该是可以的。40,44,55868,1,2,0:0:0:0:
52,220,56243,2,0,P|39:187|33:152,1,70.000000298023
44,48,56618,1,2,0:0:0:0:
44,48,56993,1,0,0:0:0:0:
04:31:868 (5,7) - Same reason as above mentioned. Just stack completely, and would seem better here.
07:42:368 (1,3) - Stuffs like this I think is not perfect.. Symmetry is a good way to get the pattern look better. Just saying here, after all changing here is a pretty tough thing to do and the sliders here is just ok for me.. 嗯我这里是一个提示向的说法,像这个地方我认为明显是有更好的摆法的,只是在这里跟你说一下。这里明显对称会显得美观一些。
Hitsound
06:18:274 - You can consider adding volume here. I think the music is gradually increasing the volume here and 80% here for the small part here. Maybe to 06:21:649 - and back to 70%.结合你的回复我觉得我的思路是着眼在对于音乐的把握上,但是你的回复我读的云里雾里的。。嘛,你如果十分坚持想要那样弄的话那就按照你的思路来好了。。(我觉得其实不妥,音效上的问题为什么是“看着舒服”。。下次的图希望你能够给出一个更加合理的答案,不一定是给我的答案,是给你自己的答案)
NCs
02:13:868 - Ok here I think you have a clear way of NC. But here the music is really consequent and I'd prefer add NC here, and remove NC at 02:15:368 , then 02:17:055 - add NC. Give it a try and you will like it. All NCs are on the emphasis of the piano.
06:33:368 (1,2,3) - I think the 1/3 slider jumps can get an NC to emphasize here. To fix it, you can remove the NC on slider 1, and add NC on 2 instead.关于NC的话既然你这么说我就不强求了,虽然我感觉作图要贴合音乐为主,至于作者,合作人,对于图实际的主观影响,应该是要小于,或者远小于音乐的。这里也请好好考虑一下。. Call me back for a recheck when you finish checking my mods.
高考。。50/150。。,(~_~)Sharlo wrote:
你英文究竟是有多差._.
??Garven wrote:
Wait for it---
你上下都是bat不怕被ban嗎。。RANKGRASS wrote:
It's Time to rank :3SPOILER这里是gw2010~~
我覺得死扣原曲就像女孩子穿了兩件一樣的衣服。。而且該加油的是你啊,我加油只是多出几張墳圖而己LOLAtrue wrote:
Ok~ Rechecked and every things looks fine~
![]()
Good luck!
Bubble #2SPOILERWhat I want to say is, map with the music, but not with too much of your own personal stuff. Anyway, fighto!我想说的是,跟着音乐作图,尽量减少你自己的主观影响因素。加油!
I don't think you own anything of this mapset.Narcissu wrote:
beatmap by Komeiji Hatsu
storyboard by Sharlo & Streliteela
bubble by Frostmourne & Atrue & Garven
I think what he mean is that is map this a collab map. See the map&post history beforedkun wrote:
I don't think you own anything of this mapset.Narcissu wrote:
beatmap by Komeiji Hatsu
storyboard by Sharlo & Streliteela
bubble by Frostmourne & Atrue & Garven
Unranked until further notice.
Where zengdaen is the mapper's original nameKomeiji Hatsu wrote:
00:00:369 - 02:23:994 - by zengdaen
02:23:994 - 03:11:994 - by komeiji hatsu
03:11:994 - 06:21:369 - by zengdaen
06:21:369 - 07:05:619 - by komeiji hatsu
07:05:619 - 07:33:556 - by zengdaen
07:33:556 - 08:36:369 - by komeiji hatsu
oh wait ,he mapped this song collab with other people,why will became SILENCE 300 hours because multi-account?dkun wrote:
I don't think you own anything of this mapset.Narcissu wrote:
beatmap by Komeiji Hatsu
storyboard by Sharlo & Streliteela
bubble by Frostmourne & Atrue & Garven
Unranked until further notice.
It's a collab map which Narcissu mapped over 50% of the mapStefan wrote:
Some user here doesn't understand what the issue here is and how Ranking works. Why didn't Komeiji Hatsu submit the beatmap?
被禁言了,没法自己解释Akabato wrote:
爪机打字真痛苦……大恩快出来啊,这关键时刻你蹿哪儿去了啊擦
I guess the map itself hasn't got any problem with unranked comments and stuffs.Komeiji Hatsu wrote:
00:00:369 - 02:23:994 - by zengdaen
02:23:994 - 03:11:994 - by komeiji hatsu
03:11:994 - 06:21:369 - by zengdaen
06:21:369 - 07:05:619 - by komeiji hatsu
07:05:619 - 07:33:556 - by zengdaen
07:33:556 - 08:36:369 - by komeiji hatsu