As far as I can tell, in Ouendan and EBA, the life bar drop on sliders seems to be directly proportional to the drain rate. I think the life bar is supposed to drop at 2 or 3 times the drain rate of the song while you're missing dots on a slider. But as far as I can tell, you just take seperate, hard hits for each dot you miss, even on the lowest lifebar drain setting. Is this how the game is actually supposed to work?