move to WIP \o/
09:51 Secretpipe: Normal one!
09:53 No Dap: mm
09:53 No Dap: feels a bit hard
09:53 No Dap: but 124 bpm
09:53 Secretpipe: Yeah xD
09:53 Secretpipe: Where do you think it's hard ?
09:53 No Dap: you mihgt want to keep the ditance same here
09:54 No Dap: 00:25:297 (1) -
09:54 No Dap: 00:26:265 (3) -
09:54 No Dap: they are 1.0
09:54 Secretpipe: Oh yeah !
09:55 No Dap: 00:27:233 (1,2,3,4) - this is the part that felt a bit too hard
09:55 Secretpipe: Fix'd
09:56 No Dap: stacked notes, and 3 1/2 beat tapping
09:56 Secretpipe: Should I delete some notes here ?
09:56 No Dap: the music is so repetitive
09:56 No Dap: so you only get so much pattern..
09:57 Secretpipe: hmm
09:57 No Dap: how about this? http://puu.sh/8hxH2.jpg
09:57 Secretpipe: So , I have to C/c a lot of pattern ?
09:57 No Dap: what is c/c
09:57 Secretpipe: Yeah , I should probably copy the slider 1
09:57 Secretpipe: Copy paste lol
09:57 No Dap: oh lol
09:57 Secretpipe: But it's in french x)
09:58 No Dap: XD
09:58 Secretpipe: Something like this ? http://osu.ppy.sh/ss/1533888
09:59 No Dap: nice
10:00 Secretpipe: But I have to fix all the spacnig now xD
10:00 Secretpipe: or not lol
10:00 No Dap: XD oh
10:00 No Dap: 00:37:878 (3,4) - this stacked note makes sense
10:00 No Dap: but might be too hard for beginners
10:00 Secretpipe: 00:33:039 (1,2,3,4) -
10:00 Secretpipe: But for that , it's 1.0 lol
10:00 No Dap: oh yeah
10:01 No Dap: you need to fix that too
10:01 Secretpipe: Okay , fix your suggestion 1st
10:01 Secretpipe: I delete circle 4 ?
10:01 No Dap: yeah
10:01 No Dap: and move 00:38:846 (1) -
10:01 No Dap: so teh spacing is consistent
10:01 No Dap: i just noticed your NC pattern too
10:02 No Dap: 00:25:297 (1) - 00:29:168 (1) - 00:33:039 (1) - 00:36:910 (1) -
10:02 Secretpipe: 00:38:846 (1) -
10:02 No Dap: delete NC there
10:02 No Dap: its not following your pattern
10:02 Secretpipe: How can I fix spacing for this ? OWO
10:02 Secretpipe: https://osu.ppy.sh/ss/1533897
10:02 No Dap: by moving the rest of the note o3o
10:02 No Dap: or
10:03 Secretpipe: Are you sure for deleting NC ?
10:03 No Dap: change the shape of 00:37:878 (3) -
10:03 No Dap: yes
10:03 No Dap: 00:17:555 (3) - according to this
10:03 No Dap: 00:21:426 (4) -
10:03 No Dap: you NC every 2 stanza
10:03 Secretpipe: Yeah x)
10:03 No Dap: 00:25:297 (1) - from here it changed to 1 stanza
10:03 No Dap: and the song is still the same
10:04 Secretpipe: wowowo su much suggestion xD
10:04 *Secretpipe is editing [http://osu.ppy.sh/b/386042 Feint - Sky Dance [Normal]]
10:04 Secretpipe: oops
10:04 Secretpipe: 00:37:878 (7) -
10:04 Secretpipe: For that
10:05 Secretpipe: Changed the shape https://osu.ppy.sh/ss/1533908 But still impossible to fix teh spacing
10:05 No Dap: 00:41:749 (4,1) - also spacing here
10:06 No Dap: http://osu.ppy.sh/ss/1533913
10:06 Secretpipe: It breaks the flow ?
10:07 No Dap: no it doesnt
10:07 No Dap: thats drop flow
10:07 Secretpipe: Okay !
10:08 No Dap: 00:42:717 (1) - spacing her
10:08 No Dap: here
10:08 Secretpipe: 00:33:039 (4,5,6,7) - But about these ? Fix spacing here is impossible too! I can't keep 1.0 for here ?
10:08 No Dap: thats a bad idea
10:08 No Dap: changing DS for no reason in easier diff
10:09 Secretpipe: Yeah but I can't move them further !
10:09 No Dap: https://osu.ppy.sh/ss/1533919
10:09 Secretpipe: It's ugly I think :( It's not a square then !
10:09 Secretpipe: Oh
10:10 Secretpipe: I have an idea !
10:11 Secretpipe: Oh no it's a bad idea
10:11 Secretpipe: AAAAH >.<
10:12 No Dap: 00:45:620 (4) - to 212 228?
10:12 No Dap: 00:46:588 (1) - also spacing here
10:12 No Dap: also this overlap with 00:44:653 (3) - looks ulgy
10:12 No Dap: maybe this http://puu.sh/8hyyv.jpg
10:13 Secretpipe: Just move circle 1 ?
10:13 No Dap: and 00:45:620 (4) -
10:13 No Dap: to where i said
10:13 No Dap: spcing is 1.26 :3
10:13 Secretpipe: Yeah
10:13 No Dap: and mine still works well with blanket
10:14 No Dap: 00:54:330 (1,2) - spacing here too
10:16 Secretpipe: fix'd
10:16 No Dap: 00:58:201 (1,1) - this
10:16 No Dap: beginners are going to need more recovery time from spinning
10:16 No Dap: and 01:02:072 (1) - is too far away from the center
10:17 No Dap: so it's going to be really hard for players
10:17 Secretpipe: What do you suggest ? o3o
10:18 No Dap: 01:02:072 (1) - put this
10:18 No Dap: more close to the center
10:18 No Dap: so players at least don't have to jump
10:18 Secretpipe: So I have to remap all the pattern ?
10:20 No Dap: yeah
10:20 No Dap: and fix the NC isue
10:20 No Dap: lat01:02:072 (1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,1,2,3,4) -
10:20 No Dap: thats all i have for you
10:20 No Dap: good luck \o/
inverness wrote:
Nice, but why cut version?
Anyway don't put that (Cut ver.) in title, put it in creator's words
Also remove dnb from tags, even Feint himself stated that this is not dnb
Good luck btw!
DJNightmare wrote:
Good luck on the map :3
I hope the SB is awesome
Also, "spaced out" the birds (as per inverness's suggestion in IRC)Damnae wrote:
Storyboard mod because I feel like it :p Hurray \:D/
00:46:331 - it looks like the clouds are moving, align them better or show that sprite since the beginning of the map. Due to the showing of that sprite for the whole map, sprites are re-ordered.
http://puu.sh/8yytX.jpg make sure the transparent parts of the sprite are black, or it looks like this. Recreated using Photoshop (Pen Tool is getting annoying ;_;)
http://puu.sh/8yyB5.jpg left and right edges are smooth but top and bottom are pixelated, add some transparency on top and bottom of the sprite so that all edges are smooth. Added a "Glow" effect to it
http://puu.sh/8yyHp.jpg I can't read most of the text :/ Properly timed the sprite's Add Parameter for more visibility
i sure don't think so.Cherry Blossom wrote:
tu vois bien que la hard ne ressemble pas à une hard mais à une soft insane...
and i love ur attitude <3Secretpipe wrote:
Mais de toute façon , j'vais essayer de faire une super map dans tout les cas !
Cute Bunny wrote:
Normal
It seems need to lower the HP Drain. [ -1 ] Sure !
00:46:816 ~00:50:203 - Want you to add something to this point. Is too short to put blank. It's break
Hard
00:27:702 (4,5) - I think it's easy to get confused. Must be a change in the pattern. I'll see !
Alu's Extra
00:47:390 ~ 01:01:870 - Continue to decrease without recovery. Add new combo persuaded.
New Combo list
00:47:574 / 00:49:462 / 00:51:398
00:53:333 / 00:55:269 / 00:56:960
or...
HP Drain -1 ?
It seems almost perfect level right.Maybe it is, but I did not see ...
Good luck. I think it is good.
p.s. I want to have a low graphics technology.
EDIT :: 2014-05-11 19:21
+★
Thanks a lot Squirrel *squee*Squirrel wrote:
hey, m4m here! :3
[General][Normal]
- are you mapping an Easy? cause Normal is far too hard atm. you need one diff below 3.30 star rating, iirc
- and wow, that SB load is high. @@
it's nice tho, so instead of changing it, please add a note somewhere in the map's description for people with low PCs.
they should disable it, otherwise they'll lag like hell. >:- check uninherited timing point in Extra diff, it's off.
- consider lessen the intensity of your combo colours, they're extremely bright, which doesn't go that well with the SB, imo
Since this is the easiest difficulty of the mapset, I'll try to point out some things that can lessen difficulty slightly to make it playable for beginners as well.
I'm not trying to get it on an Easy level, but a Normal that's a enjoyable for both - beginners and a bit experienced players. (which is what the easiest diff should be, imo)I wanted to do a square ! I'll see about it
- where'd the hitsounds go? O-O
- HP and OD -1 > HP3 and OD3
- 00:23:348 (1) - if you rotate this a bit, it flowes slightly better with 00:22:380 (6) - but doesn't work as well with 00:24:316 (3) -
my suggestion is to swap the shape of 6 and 3, so it looks like this - I'll see- 00:34:477 (7,1) - stack correctly (move 7 to 332|192) Sure !
- 00:42:703 (1,2) - you can improve movement here if you rotate them a bit Don't think so
- 00:46:574 (1) - move to 128|216 for better triangle Sure !
- 01:02:059 (1,2) - it's just a sliiight break of DS, but still. move 2 to 36|136 and move middle anchor one grid down (to keep DS with following) Sure !
- 01:11:736 (4) - I think there is a NC missing here o.o Sure !
- 01:27:221 (4) - ^ Sure !
- 01:42:705 (1,2,3,4) - might work better if you bend 2 in the other direction and unstack 3, so it looks like this - Sure !
- 01:45:850 (3) - consider rotating this by -18°? it matches better with 01:46:576 (4) - then and doesn't break the flow at all Sure !
- 01:57:705 (3,5) - you could blanket this really beautifully ;w;
[Hard]
diff looks really nice, it gets a bit monotonous at the end, tho. >:Sure
- overall diffspread is a bit unbalanced, consider decreasing OD by 1
I'd prefer less AR as well, but that looks just weird orz- 00:18:267 (6) - feels more natural if you unstack this similar to 00:17:299 (4) - Sure
- 00:18:509 (7,8) - if you compare the distance between thee two and other patterns, eg 00:15:605 (1,2) - , they are rather close
maybe move 8 further down? or think about changing it up a bit - Sure- 00:19:718 (2,3,4) - hmh, this is one of these triplets that start to sound so monotonous after a while
maybe remove the second circle (3) here, it's still the beginning of the song, it migth be as well a bit more relaxing. (and you get rid of the monotony) I dunno . Put doubles and triples is kinda confusing sometimes
smilar thing for 00:21:654 (2,3,4) - but you might as well keep it here, so you already start to change the pattern in the beginning- 00:25:767 (4,5,6) - overall shape of them is a bit off, try to arrange them more like 00:27:702 (4,5,6) - ? that'd look better! Yeah
- 00:31:089 (1,2) - feels more natural if unstacked as well (but maybe that's just me, I'm not sure xD) Sure
- 00:32:541 (5,6,1,2) - make sure to stack everythig here correctly Sure
- 01:02:057 - starting with the kiai the pattern gets sooo repetitive, consider deleting a few circles, eg 01:12:097 (3) - or 01:14:033 (3) - or 01:17:904 (2) - that's all up to you! (atm it just feels a bit too much :c) I'll see
- 01:03:025 (5) - if you rotate this by -38° you can improve the movement to 01:03:509 (6) - No
- 01:33:992 (5) - looks better to me if you bend it in the other direction I don't think so lol
- 01:48:025 (7,8,1,2,3) - could be blanketed nicely Yeah
- 02:00:847 (1) - I'd prefer if you unstack this, it feels kinda forced to play atm Sure
- 02:04:113 (1) - copy green lines from Normal for this? o.o
[Alu's Extra]
hmmh, I can't play this. T__T usually I don't mod what I can't play, but I'll try!sorry, that's all. :c
- beginning feels really monotonous, I'd prefer if you alternate some patterns
but I'm not sure, this might be totally standard for extra diffs T_T- 00:31:075 (1) - mabye only use half the size and add a reverse? there's this beat at 00:31:317, a reverse emphasizes that better
same applies to similar patterns afterwards, but it might be nice to alternate between both to break the monotony?- 01:04:704 (4) - this blanket is really off, the tail needs to be further away .o. (there are more, but they most likely go unnoticed anyway)
- 01:20:914 (7) - ^
good luck with this! you improved sooo much since the first map, this is really nicely done! Whoa Thanks <3
and pm me if you need mods once the Insane diff is added. :3 Okay
*squee* o/
Sorry for the lack of changes; though, I get what you meant with the last point, I'll consider it again later.Squirrel wrote:
hey there! :3
[Hard]
- 01:02:057 - starting with the kiai the pattern gets sooo repetitive, consider deleting a few circles, eg 01:12:097 (3) - or 01:14:033 (3) - or 01:17:904 (2) - that's all up to you! (atm it just feels a bit too much :c) I don't quite get your point here, actually. But I unfortunately have to say, those objects are placed to a beat each, the beats are there, and that's what I was going for.
- 01:03:025 (5) - if you rotate this by -38° you can improve the movement to 01:03:509 (6) - it doesn't do much to the movement, it's oriented towards (7) anyways, I dunno.
As for your mod on Normal, I think you could have gone a little more into detail, like justify your suggestions, so they come across clearly and convincing.Kirin wrote:
Mod request o////////
[Normal]
00:16:574 (2) x:336 y:244
00:33:509 (5) Out of screen?
01:10:768 (3) Rotate this by -3
01:33:753 Maybe add a circle?
01:34:721 ^
01:41:495 ^
01:42:463 ^
01:44:156 (3,4) Why you stacked this ;_;
01:49:237 Maybe add a circle?
01:50:205 ^
01:56:979 ^
[Hard]
00:23:710 (2,3) x:328 y:180 (in a few words, move them a little bit left)
00:46:573 (1) x:228 y:192
[Alu's Extra]
Oh god the spacing D:
Gl with the map (i'll give a star )
Both intended, I like itHair wrote:
[Extra]
00:33:011 (1) - Change to something like this ? http://osu.ppy.sh/ss/1595108 I don't think a straight line fits in, seeing as the rest are curves
00:38:575 (7,1) - overlap
I'll stick to the NCing.Cute Bunny wrote:
Alu's Extra
00:47:390 ~ 01:01:870 - Continue to decrease without recovery. Add new combo persuaded.
New Combo list
00:47:574 / 00:49:462 / 00:51:398
00:53:333 / 00:55:269 / 00:56:960
or...
HP Drain -1 ?
Thanks a bunch guys!Squirrel wrote:
[Alu's Extra]
hmmh, I can't play this. T__T usually I don't mod what I can't play, but I'll try!sorry, that's all. :c
- beginning feels really monotonous, I'd prefer if you alternate some patterns
but I'm not sure, this might be totally standard for extra diffs T_T I think it's alright, the beginning of the song is very monotonous as well lol- 00:31:075 (1) - mabye only use half the size and add a reverse? there's this beat at 00:31:317, a reverse emphasizes that better
same applies to similar patterns afterwards, but it might be nice to alternate between both to break the monotony? I really want to emphasize the bass here, so no changes therefore...- 01:04:704 (4) - this blanket is really off, the tail needs to be further away .o. (there are more, but they most likely go unnoticed anyway) Yeah fixed this one. I map too sloppily haha
- 01:20:914 (7) - ^
I was gonna make use of the low quality, but if SecretPipe wanna change it, I dont mindAngelo wrote:
Hi Secret' !
Here is a new version of the background with a better quality (i spend 1 hour on it to resize the original image etc... )
I hope you'll like it :
PS: I try it with the storyboard and it was fine
I'm okay with it if you prefer high quality :3Secretpipe wrote:
Everything is updated !
For the new Background , I'll ask DJN cause I dunno if it's good !