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wowaka - World's End Dancehall (ROCKETMAN Remix) [Osu|Taiko]

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Yumeno Himiko
Sorry for being late.
I'm so lazy ;w;

No kudosu on this post

[Hard]
00:17:536 - A note is needed here to fit with the rhythm,since you also set notes at 00:14:729 (6) 00:20:343 (1) 00:23:150 (1)
01:12:010 (3,4) - You can make a blanket here.
01:14:641 (7,1) - This flow feels not so good,change it into a blanket.
01:39:378 (2,4) - Maybe set 2's tail on 4's reverse arrow?
01:44:817 (3,4,5,6) - Make it a regular triangle.
02:08:501 (6,7) - Also make a blanket~
02:21:132 (1) - According to the music,only a circle is needed here. But I think you should follow another line instead of the piano line. Since it's hard to catch its rhythm,especially with the volume 100%
02:40:781 (1,2) - A blanket.
03:09:203 (2,4) - Same as 01:39:378 (2,4)
03:13:063 (3,4,5,6) - Same as 01:44:817 (3,4,5,6)
03:20:782 (2,3) - A blanket.

[Insane]
Generally,I think there are too many streams(stuffs like this 00:39:378 (2,3,4,5,6) ),and the DS are not changing in a fluent way (in the beginning part of this diff)
Since I can't play it myself,you can choose whether to take my suggestions.
01:52:185 (1,2,3) - They are overmapped.
03:52:273 (6) - This note is not necessary.
These stuffs should be regular triangles.
SPOILER
01:09:378 (6,7,8) -
02:00:957 (5,6,7) -
02:28:852 (1,2,3) -
02:40:431 (5,1,2) -
02:53:413 (1,2,3) -
04:02:712 (4,5,6) -

[_AI's Insane]
Nice diff~ In fact I'm too tired to mod,sorry.QAQ But it's well done~

Good luck on ranking this map~
I'll go to sleep~ zzzzzz
Topic Starter
Mira-san
Any modders that will mod this map.

DON'T MOD INSANE.

Insane diff "overhaul" in progress.
Tsukasa
Well

You made me mod overhaul soooo

It should count :3

IRC Mod
21:04 Mira-san: tsukassy tsukasshit tsukasa tsukassssss
21:05 Mira-san: tsuki
21:05 Mira-san: tsukasa
21:05 Mira-san: tsukasa-chan
21:05 Mira-san: tsukasa hiiragi
21:10 Tsukasa: here's my main point
21:10 Tsukasa: ung flow mo
21:11 Mira-san: ooo
21:12 Tsukasa: 00:01:483 (3) -
21:12 Tsukasa: ok ung note placement mo eh
21:12 Tsukasa: pero ung slider na 3
21:12 Tsukasa: paiba sa flow
21:13 Mira-san: ctrl+g ko?
21:13 Tsukasa: no no no
21:13 Tsukasa: try mo
21:13 Tsukasa: idaan ung mouse cursor mo sa edit
21:13 Tsukasa: pansinin mo
21:13 Tsukasa: ang ganda nung note placement
21:14 Tsukasa: isang magandang arch
21:14 Tsukasa: pero ung slider ng 3 pasira dun sa arc
21:14 Tsukasa: matatamaan parin naman pero ang weird lang sa pakiramdam
21:21 Tsukasa: did you say anything
21:21 Tsukasa: or
21:21 Tsukasa: did you recieve anything?
21:22 Mira-san: er nothing
21:22 Mira-san: up to "that could work" lang
21:22 Tsukasa: http://puu.sh/8hvKh.jpg
21:22 Tsukasa: eto?
21:22 Tsukasa: I sent "that could work"
21:22 Tsukasa: via IRC
21:22 Tsukasa: si di ko alam kung eto nagsend
21:23 Mira-san: er yea
21:23 Mira-san: nagsend yan lahat
21:24 Tsukasa: 00:21:834 (1,2,3) -
21:24 Tsukasa: ilapit mo ung 3
21:24 Tsukasa: make it pretty
21:24 Mira-san: okay
21:25 Tsukasa: isa pang thing about this
21:26 Tsukasa: hmmmm....
21:26 Tsukasa: how could I put this to words...
21:27 Tsukasa: let's just say na medyo "Makalat" ung iba mong note placement
21:29 Mira-san: like? :o
21:29 Tsukasa: 00:30:781 (2,3,4) -
21:29 Tsukasa: notice how you made some sort of pattern here
21:29 Tsukasa: if you look at it like a box
21:30 Tsukasa: mukha siyang trapezium instead of box
21:30 Tsukasa: if you look at it like a dagger, mapapansin mo na off ung "handle" or in this case, note 5
21:31 Mira-san: hmm
21:31 Tsukasa: mas mukha kasing "maganda" pag inayos mo siya
21:31 Mira-san: ok made it like a box
21:32 Tsukasa: diba?
21:32 Mira-san: http://puu.sh/8hwiJ.jpg
21:33 Tsukasa: mmmm...
21:33 Tsukasa: baba mo pa ung 4
21:33 Mira-san: yep binaba ko na
21:33 Mira-san: medyo off kase lol
21:33 Tsukasa: mga ano pa
21:33 Tsukasa: tig 1 grid left and down
21:34 Mira-san: done
21:34 Tsukasa: eto gawin mo
21:34 Tsukasa: pano ka ba nagbabasa ng notes pag naglalaro ka
21:34 Tsukasa: isa isa?
21:35 Mira-san: no
21:35 Mira-san: lol
21:35 Tsukasa: ooo?
21:36 Mira-san: depends
21:36 Mira-san: when it's really fast i don't read the notes one by one
21:36 Mira-san: i think of ti as a pttern or something
21:36 Tsukasa: ayun rin dapat gawin mo sa mapping
21:36 Tsukasa: look at notes as a whole
21:37 Tsukasa: always remember the flow
21:38 Tsukasa: tapos
21:38 Tsukasa: please lang
21:38 Tsukasa: wag mo na gayahin ang 2014 meta :(
21:38 Mira-san: i don't recognize metas and stuff :o
21:38 Mira-san: nub mapper4lyf
21:38 Tsukasa: well
21:39 Tsukasa: nabuhay ka sa 2013 eh
21:39 Tsukasa: wala na akong magagawa dun
21:39 Mira-san: 2012 lolz
21:40 Tsukasa: 2012 was like
21:40 Tsukasa: 60% 2013
21:40 Mira-san: i see :o
21:42 Tsukasa: practice your slider creation as well
21:42 Tsukasa: hanggang ngayon nga pinapraktis ko pa
21:43 Mira-san: copypaste slider B)
21:43 Mira-san: also wavy sliders
21:43 Tsukasa: lol
21:43 Mira-san: i rarely see them now
21:43 Tsukasa: di na ako nagamit ng copy paste
21:43 Tsukasa: madalang na
21:43 Mira-san: is that part of the 2014 meta
21:43 Mira-san: no wavy sliders
21:43 Mira-san: lol
21:45 Tsukasa: mmm
21:45 Tsukasa: no
21:46 Tsukasa: di lang ako nakakakita ng use for that
21:46 Mira-san: oooh
21:46 Mira-san: lol
21:47 Tsukasa: well
21:47 Tsukasa: one thing you do have
21:47 Tsukasa: that's a silver lining in 2014
21:47 Tsukasa: is proper use of hitsounds
21:48 Tsukasa: well
21:48 Mira-san: oooh
21:48 Tsukasa: pare pareho naman ung issues ko sa map mo
21:48 Mira-san: i'm creating my own rhythm here :D
21:48 Tsukasa: placements and stuff
21:48 Tsukasa: ung sliders mo
21:48 Tsukasa: ung flow mo
21:49 Tsukasa: I just wish you'd be more consistent with your hitsound use though
21:49 Mira-san: ahaha
21:49 Mira-san: different rhythms :>
21:50 Tsukasa: no no
21:50 Tsukasa: ok na ok ung hitsounds mo
21:50 Mira-san: ah
21:50 Tsukasa: lalo na ung sa verse mo
21:50 Tsukasa: ung chorus mo ok rin
21:50 Tsukasa: pero sa intro ako naabala
21:51 Tsukasa: ok sana kung silent ung sounds dito
21:51 Tsukasa: erm... soft I mnea
21:51 Mira-san: hmm
21:53 Tsukasa: mas fit ung soft sa mood ng intro eh
21:53 Mira-san: will try that
21:54 Tsukasa: keep the jingle bells though
21:54 Tsukasa: lol
21:55 Mira-san: lol okay then
21:56 Tsukasa: ang baguhin mo lang
21:56 Tsukasa: ung intro
21:56 Tsukasa: sa 00:06:366 -
21:56 Tsukasa: *396
21:56 Tsukasa: trip ko ung pagkatapos niya
21:57 Mira-san: ayos :D haha
21:59 Tsukasa: ayusin mo lang ung claps
21:59 Tsukasa: good to go na yan
21:59 Mira-san: claps hmm
21:59 Mira-san: ah
21:59 Mira-san: mali yun
21:59 Mira-san: Soft:C1
21:59 Tsukasa: actually
22:00 Tsukasa: isa lang pala
22:00 Tsukasa: 00:10:431 (5) -
22:00 Tsukasa: remove clap
22:00 Mira-san: :o
22:00 Mira-san: walang clap dun
22:00 Mira-san: lol
22:00 Mira-san: ohwait
22:00 Tsukasa: 00:10:606 (6) - add clap
22:00 Tsukasa: wat
22:00 Tsukasa: meron sakin
22:00 *Tsukasa is editing [http://osu.ppy.sh/b/294387 wowaka - World's End Dancehall (ROCKETMAN Remix) [NewInsane]]
22:01 Mira-san: nvm ok na
22:01 Mira-san: lol
22:01 Mira-san: natanggal ko na
22:01 Mira-san: nasa end pala
22:01 Tsukasa: mhmmm
22:01 Mira-san: okay done
22:01 Tsukasa: ok na
22:01 Tsukasa: kaya mo nasiguro tapusin to
22:02 Mira-san: hmm
22:02 Mira-san: suggest hitsounds sa intro lel
22:02 Mira-san: soft gamitin ko
22:02 Mira-san: >
22:02 Mira-san: ?
22:02 Tsukasa: ah mixture of normal soft
22:02 Tsukasa: + jingle bells
22:02 Tsukasa: and the whistle
22:04 Mira-san: hmm
22:04 Tsukasa: ...
22:04 Tsukasa: uhhmm...
22:04 Tsukasa: lol...
22:04 Tsukasa: so akala ko
22:04 Tsukasa: hitsounds
22:04 Tsukasa: un pala nasa kanta
22:04 Tsukasa: LOL
22:04 Mira-san: wat LOL
22:04 Tsukasa: well
22:04 Tsukasa: tama naman ako
22:04 Tsukasa: wag m0 na baguhin
22:05 Mira-san: nothing to change lel
22:06 Tsukasa: lol
22:06 Tsukasa: so we ok nowz?
22:06 Mira-san: er dode comments and everything
22:06 Mira-san: final judgement
22:06 Mira-san: judgment*
22:06 Mira-san: :>
22:06 Tsukasa: final judgment
22:06 Tsukasa: it's rankable
22:07 Tsukasa: but it needs tweeks
22:07 Tsukasa: kahit di mo na masyado baguhin
22:07 Mira-san: aaa dem tweeks lol
22:07 Tsukasa: itweek mo lang ung sliders and ung note placements
22:07 Tsukasa: medyo kailangan mong isa-isahin yan
22:07 Mira-san: hmm
22:08 Mira-san: okay
22:08 Tsukasa: marami rami yan
22:08 Tsukasa: pero
22:08 Tsukasa: it's going to be worth it
22:11 Tsukasa: oh well
22:11 Tsukasa: posting on forums, as standard procedure
Topic Starter
Mira-san

Tsukasa wrote:

Well

You made me mod overhaul soooo

It should count :3

IRC Mod
21:04 Mira-san: tsukassy tsukasshit tsukasa tsukassssss
21:05 Mira-san: tsuki
21:05 Mira-san: tsukasa
21:05 Mira-san: tsukasa-chan
21:05 Mira-san: tsukasa hiiragi
21:10 Tsukasa: here's my main point
21:10 Tsukasa: ung flow mo
21:11 Mira-san: ooo
21:12 Tsukasa: 00:01:483 (3) -
21:12 Tsukasa: ok ung note placement mo eh
21:12 Tsukasa: pero ung slider na 3
21:12 Tsukasa: paiba sa flow
21:13 Mira-san: ctrl+g ko?
21:13 Tsukasa: no no no
21:13 Tsukasa: try mo
21:13 Tsukasa: idaan ung mouse cursor mo sa edit
21:13 Tsukasa: pansinin mo
21:13 Tsukasa: ang ganda nung note placement
21:14 Tsukasa: isang magandang arch
21:14 Tsukasa: pero ung slider ng 3 pasira dun sa arc
21:14 Tsukasa: matatamaan parin naman pero ang weird lang sa pakiramdam
21:21 Tsukasa: did you say anything
21:21 Tsukasa: or
21:21 Tsukasa: did you recieve anything?
21:22 Mira-san: er nothing
21:22 Mira-san: up to "that could work" lang
21:22 Tsukasa: http://puu.sh/8hvKh.jpg
21:22 Tsukasa: eto?
21:22 Tsukasa: I sent "that could work"
21:22 Tsukasa: via IRC
21:22 Tsukasa: si di ko alam kung eto nagsend
21:23 Mira-san: er yea
21:23 Mira-san: nagsend yan lahat
21:24 Tsukasa: 00:21:834 (1,2,3) -
21:24 Tsukasa: ilapit mo ung 3
21:24 Tsukasa: make it pretty
21:24 Mira-san: okay
21:25 Tsukasa: isa pang thing about this
21:26 Tsukasa: hmmmm....
21:26 Tsukasa: how could I put this to words...
21:27 Tsukasa: let's just say na medyo "Makalat" ung iba mong note placement
21:29 Mira-san: like? :o
21:29 Tsukasa: 00:30:781 (2,3,4) -
21:29 Tsukasa: notice how you made some sort of pattern here
21:29 Tsukasa: if you look at it like a box
21:30 Tsukasa: mukha siyang trapezium instead of box
21:30 Tsukasa: if you look at it like a dagger, mapapansin mo na off ung "handle" or in this case, note 5
21:31 Mira-san: hmm
21:31 Tsukasa: mas mukha kasing "maganda" pag inayos mo siya
21:31 Mira-san: ok made it like a box
21:32 Tsukasa: diba?
21:32 Mira-san: http://puu.sh/8hwiJ.jpg
21:33 Tsukasa: mmmm...
21:33 Tsukasa: baba mo pa ung 4
21:33 Mira-san: yep binaba ko na
21:33 Mira-san: medyo off kase lol
21:33 Tsukasa: mga ano pa
21:33 Tsukasa: tig 1 grid left and down
21:34 Mira-san: done
21:34 Tsukasa: eto gawin mo
21:34 Tsukasa: pano ka ba nagbabasa ng notes pag naglalaro ka
21:34 Tsukasa: isa isa?
21:35 Mira-san: no
21:35 Mira-san: lol
21:35 Tsukasa: ooo?
21:36 Mira-san: depends
21:36 Mira-san: when it's really fast i don't read the notes one by one
21:36 Mira-san: i think of ti as a pttern or something
21:36 Tsukasa: ayun rin dapat gawin mo sa mapping
21:36 Tsukasa: look at notes as a whole
21:37 Tsukasa: always remember the flow
21:38 Tsukasa: tapos
21:38 Tsukasa: please lang
21:38 Tsukasa: wag mo na gayahin ang 2014 meta :(
21:38 Mira-san: i don't recognize metas and stuff :o
21:38 Mira-san: nub mapper4lyf
21:38 Tsukasa: well
21:39 Tsukasa: nabuhay ka sa 2013 eh
21:39 Tsukasa: wala na akong magagawa dun
21:39 Mira-san: 2012 lolz
21:40 Tsukasa: 2012 was like
21:40 Tsukasa: 60% 2013
21:40 Mira-san: i see :o
21:42 Tsukasa: practice your slider creation as well
21:42 Tsukasa: hanggang ngayon nga pinapraktis ko pa
21:43 Mira-san: copypaste slider B)
21:43 Mira-san: also wavy sliders
21:43 Tsukasa: lol
21:43 Mira-san: i rarely see them now
21:43 Tsukasa: di na ako nagamit ng copy paste
21:43 Tsukasa: madalang na
21:43 Mira-san: is that part of the 2014 meta
21:43 Mira-san: no wavy sliders
21:43 Mira-san: lol
21:45 Tsukasa: mmm
21:45 Tsukasa: no
21:46 Tsukasa: di lang ako nakakakita ng use for that
21:46 Mira-san: oooh
21:46 Mira-san: lol
21:47 Tsukasa: well
21:47 Tsukasa: one thing you do have
21:47 Tsukasa: that's a silver lining in 2014
21:47 Tsukasa: is proper use of hitsounds
21:48 Tsukasa: well
21:48 Mira-san: oooh
21:48 Tsukasa: pare pareho naman ung issues ko sa map mo
21:48 Mira-san: i'm creating my own rhythm here :D
21:48 Tsukasa: placements and stuff
21:48 Tsukasa: ung sliders mo
21:48 Tsukasa: ung flow mo
21:49 Tsukasa: I just wish you'd be more consistent with your hitsound use though
21:49 Mira-san: ahaha
21:49 Mira-san: different rhythms :>
21:50 Tsukasa: no no
21:50 Tsukasa: ok na ok ung hitsounds mo
21:50 Mira-san: ah
21:50 Tsukasa: lalo na ung sa verse mo
21:50 Tsukasa: ung chorus mo ok rin
21:50 Tsukasa: pero sa intro ako naabala
21:51 Tsukasa: ok sana kung silent ung sounds dito
21:51 Tsukasa: erm... soft I mnea
21:51 Mira-san: hmm
21:53 Tsukasa: mas fit ung soft sa mood ng intro eh
21:53 Mira-san: will try that
21:54 Tsukasa: keep the jingle bells though
21:54 Tsukasa: lol
21:55 Mira-san: lol okay then
21:56 Tsukasa: ang baguhin mo lang
21:56 Tsukasa: ung intro
21:56 Tsukasa: sa 00:06:366 -
21:56 Tsukasa: *396
21:56 Tsukasa: trip ko ung pagkatapos niya
21:57 Mira-san: ayos :D haha
21:59 Tsukasa: ayusin mo lang ung claps
21:59 Tsukasa: good to go na yan
21:59 Mira-san: claps hmm
21:59 Mira-san: ah
21:59 Mira-san: mali yun
21:59 Mira-san: Soft:C1
21:59 Tsukasa: actually
22:00 Tsukasa: isa lang pala
22:00 Tsukasa: 00:10:431 (5) -
22:00 Tsukasa: remove clap
22:00 Mira-san: :o
22:00 Mira-san: walang clap dun
22:00 Mira-san: lol
22:00 Mira-san: ohwait
22:00 Tsukasa: 00:10:606 (6) - add clap
22:00 Tsukasa: wat
22:00 Tsukasa: meron sakin
22:00 *Tsukasa is editing [http://osu.ppy.sh/b/294387 wowaka - World's End Dancehall (ROCKETMAN Remix) [NewInsane]]
22:01 Mira-san: nvm ok na
22:01 Mira-san: lol
22:01 Mira-san: natanggal ko na
22:01 Mira-san: nasa end pala
22:01 Tsukasa: mhmmm
22:01 Mira-san: okay done
22:01 Tsukasa: ok na
22:01 Tsukasa: kaya mo nasiguro tapusin to
22:02 Mira-san: hmm
22:02 Mira-san: suggest hitsounds sa intro lel
22:02 Mira-san: soft gamitin ko
22:02 Mira-san: >
22:02 Mira-san: ?
22:02 Tsukasa: ah mixture of normal soft
22:02 Tsukasa: + jingle bells
22:02 Tsukasa: and the whistle
22:04 Mira-san: hmm
22:04 Tsukasa: ...
22:04 Tsukasa: uhhmm...
22:04 Tsukasa: lol...
22:04 Tsukasa: so akala ko
22:04 Tsukasa: hitsounds
22:04 Tsukasa: un pala nasa kanta
22:04 Tsukasa: LOL
22:04 Mira-san: wat LOL
22:04 Tsukasa: well
22:04 Tsukasa: tama naman ako
22:04 Tsukasa: wag m0 na baguhin
22:05 Mira-san: nothing to change lel
22:06 Tsukasa: lol
22:06 Tsukasa: so we ok nowz?
22:06 Mira-san: er dode comments and everything
22:06 Mira-san: final judgement
22:06 Mira-san: judgment*
22:06 Mira-san: :>
22:06 Tsukasa: final judgment
22:06 Tsukasa: it's rankable
22:07 Tsukasa: but it needs tweeks
22:07 Tsukasa: kahit di mo na masyado baguhin
22:07 Mira-san: aaa dem tweeks lol
22:07 Tsukasa: itweek mo lang ung sliders and ung note placements
22:07 Tsukasa: medyo kailangan mong isa-isahin yan
22:07 Mira-san: hmm
22:08 Mira-san: okay
22:08 Tsukasa: marami rami yan
22:08 Tsukasa: pero
22:08 Tsukasa: it's going to be worth it
22:11 Tsukasa: oh well
22:11 Tsukasa: posting on forums, as standard procedure
Thanks lolz. :)
Selisi
hi Mira-san~ M4M from my queue
wow miku~ love~
[General]
  1. offset:786
  2. remove newinsane.zip/7z in SB file
  3. widescreen support open in hard diff. considering this map have storyboard work, open widescreen support all diff plz
  4. 01:30:606 - very high brightness of the background, consider to open epilepsy warning
  5. check your Normal diff name "Neormal"?
[Story board]
  1. 03:22:536 - you add ambiguity here, it would draw away players’ attention, highly recommend remove it
[_AI's Insane]
  1. add some whistle at the beginning, make your map more playable. and use soft-sliderslide to keep silent slider
  2. 00:00:781 (1) - whistle on head
  3. 00:01:132 (2) - whistle on head and reverse
  4. 00:01:834 (1) - whistle on head
  5. 00:02:185 (2,3) - whistle
  6. 00:02:536 (4) - whistle on head
  7. 00:03:238 (1) - whistle on head and reverse
  8. 00:04:115 (2) - whistle on head
  9. 00:04:641 (1) - this one is confusing, why reverse slider here, any sounds in 00:04:641 (1) - ? i thk it is overmap
  10. 00:04:992 (2,3,4,5) - all whistle on head
  11. 02:58:325 (5,6) - try to avoid this overlap
  12. 03:14:027 (9,10) - adjust 9 and 10, it looks bad in spacing and shape
  13. nothing wrong, but i recommend u try to put each object in a tidy way, this mapset looks a little disorder
[Insane]
  1. 00:03:589 (1,2,3) - keep the same spacing
  2. 01:26:045 (1) - remove nc
  3. 01:09:904 (7) - stack with 01:08:676 (4) - 's head
  4. 01:14:115 - add a circle
  5. 01:15:343 (5) - recommend to remove the reverse and start a slider at 01:15:719 - end at 01:16:045 -
  6. 02:48:852 (1) - finish on tail
  7. 04:07:097 (7) - remove whistle
  8. 04:06:746 (5) - whistle
[Hard]
  1. 00:56:220 (8,1) - recommend not to overlap here, very heavy sounds at 00:56:922 - it is fine to put a jump
  2. 01:33:413 (3,4,5) - spacing
  3. 02:57:624 (1) - this spinner i recommend end at 02:59:729 - then add a circle at 03:00:080 -
  4. 03:34:115 (1) - why spinner ?why? you can put breaktime here, but should continue to start at 03:34:115 - don't be laaaazy
[Normal???]
  1. 02:28:676 (4,5) - stack it better, it 0.02X spacing here
[Fr33z3R's Easy]
  1. open aimod and fix all unsnap slider tail
  2. 00:03:238 (4,5,1,2) - fix these spacing, it is kinda confusing.
really nice song~ Good Luck~
Topic Starter
Mira-san

Yuuki Aoi wrote:

Can't CTRL+C more than 1 object in the editor, for some reason it crashes my game when i copied more than 1 object so, sorry if this becomes a trouble.

Insane
Please add hitsounds from 00:34:466 (1) - to 01:29:729 (5) - yeah.

01:36:922 (1) - i think this slider is hard to read because it doesn't have that extra circle to make a triple before it. since it looks the same as the previous ones, players can easily mistake this as a triple, I think you should revise this :3
01:58:676 (1) - add NC:1 normal-hitfinish to the head?
02:04:115 (7) - remove normal-hitfinish?
02:04:290 (1) - add NC:1 normal-hitfinish to the head?
02:09:904 (1) - ^
02:12:711 (1) - the spinner, i think it would sound better if you use the default soft-hitfinish here. no. lolol

from 02:26:746 (1) - to 02:59:378 (5) - I can hear the hitsounds (the drum-hitnormal), but I think it's too... empty(?) Maybe if you could add more :3 removed all drum hitsounds
03:03:676 (4) - this piece here doesn't fit well with the song i think, it's better if the triple starts from here 03:03:413 (3) - dunno about this.
03:11:220 (5) - overmap xD, i can't tell what part of the song backs up that triple, i think it should be removed. i'm keeping it HUEHEU.
03:43:062 (2,1) - swap NC
03:59:378 (9) - NC
03:59:905 (1) - remove NC
04:14:729 (1) - remove NC
04:14:817 (2) - NC all NC mods are applied.

04:04:290 (1) - the stream here, I can't really tell why it's there. welp.
04:06:396 (1) - ^ welp.
04:12:010 (1) - i think this may become confusing for players to play out, the amount of times it repeats itself i mean. changed it to a stream lolz
04:18:325 (1) - normal hitsounds is better for the stream with soft-hitfinish at the end imo. :D "iyo". hehe.


Hard
00:20:343 (1) - i think this kind of triple is too hard for hard (Slider+2 circles, especially when the next object is a circle). i'd stay away from this type of triple for hard. changing it is up to you (i'll keep pointing it out, though changing it or not is up to u)
00:31:659 (6) - ^
00:50:255 (1) - ^
03:34:115 (1) - ?????? xD
03:53:764 (2) - slider triple again
04:00:781 (8) - ^
04:18:325 (1) - hitnormal + soft-hitfinish at the end? :3
All triples are intended. No changes :p .

done :D can't mod easy/normal :c
Thanks!

examination wrote:

Sorry for being late.
I'm so lazy ;w; No probs!

No kudosu on this post

[Hard]
00:17:536 - A note is needed here to fit with the rhythm,since you also set notes at 00:14:729 (6) 00:20:343 (1) 00:23:150 (1)
01:12:010 (3,4) - You can make a blanket here.
01:14:641 (7,1) - This flow feels not so good,change it into a blanket.
01:39:378 (2,4) - Maybe set 2's tail on 4's reverse arrow?
01:44:817 (3,4,5,6) - Make it a regular triangle.
02:08:501 (6,7) - Also make a blanket~
02:21:132 (1) - According to the music,only a circle is needed here. But I think you should follow another line instead of the piano line. Since it's hard to catch its rhythm,especially with the volume 100%
02:40:781 (1,2) - A blanket.
03:09:203 (2,4) - Same as 01:39:378 (2,4)
03:13:063 (3,4,5,6) - Same as 01:44:817 (3,4,5,6)
03:20:782 (2,3) - A blanket.
All are applied except the piano thingy. I changed it.

[Insane]
Generally,I think there are too many streams(stuffs like this 00:39:378 (2,3,4,5,6) ),and the DS are not changing in a fluent way (in the beginning part of this diff)
Since I can't play it myself,you can choose whether to take my suggestions.
01:52:185 (1,2,3) - They are overmapped.
03:52:273 (6) - This note is not necessary.
These stuffs should be regular triangles.
SPOILER
01:09:378 (6,7,8) - fixed
02:00:957 (5,6,7) - fixed
02:28:852 (1,2,3) - intended
02:40:431 (5,1,2) - its supposed to be a diamond pattern lol
02:53:413 (1,2,3) - fixed
04:02:712 (4,5,6) - intended
Thanks!

Sweet Vanilla wrote:

hi Mira-san~ M4M from my queue
wow miku~ love~
[General]
  1. offset:786 i'll try to ask about this and see if your timing is right.
  2. remove newinsane.zip/7z in SB file wao it got included. thanks :D
  3. widescreen support open in hard diff. considering this map have storyboard work, open widescreen support all diff plz okay
  4. 01:30:606 - very high brightness of the background, consider to open epilepsy warning epilepsy warning added
  5. check your Normal diff name "Neormal"?
intended lolz
[Story board]
  1. 03:22:536 - you add ambiguity here, it would draw away players’ attention, highly recommend remove it
people can simply turn the SB off. that's what they do nowadays. :<

[Insane]
  1. 00:03:589 (1,2,3) - keep the same spacing
  2. 01:26:045 (1) - remove nc
  3. 01:09:904 (7) - stack with 01:08:676 (4) - 's head
  4. 01:14:115 - add a circle
  5. 01:15:343 (5) - recommend to remove the reverse and start a slider at 01:15:719 - end at 01:16:045 -
  6. 02:48:852 (1) - finish on tail
  7. 04:07:097 (7) - remove whistle
  8. 04:06:746 (5) - whistle the whistles are intended.
Almost did everything here.

[Hard]
  1. 00:56:220 (8,1) - recommend not to overlap here, very heavy sounds at 00:56:922 - it is fine to put a jump changed to something else.
  2. 01:33:413 (3,4,5) - spacing mmm
  3. 02:57:624 (1) - this spinner i recommend end at 02:59:729 - then add a circle at 03:00:080 - added
  4. 03:34:115 (1) - why spinner ?why? you can put breaktime here, but should continue to start at 03:34:115 - don't be laaaazy I added more notes in this part.
really nice song~ Good Luck~
どもども!


aaaaaaa.
NachtHemdPlaya
Good job :D Insane diff feels much better now! Gonna mod it later on if I have some time
moonlightleaf
Form my queue

[General]

try no to use two similar grays

[SB]

the size is not the same, just say, maybe no problem , as : 13&14&15

[Normal]
00:08:852 (5,1) - blanket

00:29:203 note

00:32:711 (3) - change to note and 00:33:062

add a note on 00:33:413 (4) add finish

01:23:238 (2) - no hidden , put on other space

01:26:746 (4,6) - ^

01:39:027 (1) - end 01:39:378 , note 01:39:553

02:04:992 (2,3) - change to slider, same as 02:10:606 (2)

02:25:343 (1) - delete

02:42:010 (4) - ^

02:36:571 (1,2) - maybe stack ?

02:55:694 (3,4) - change to slider , too hard

02:57:097 (3,4) - ^

03:04:641 (3,4,5) - stack is no so good

03:55:167 (1) - delete

03:56:571 slider to 03:56:834

04:18:325 (1) - too hard in Normal

[Hard]

00:06:396 (1,2) - strange

00:20:431 (2,3,4,5,6) - strange , different from before

00:51:220 (6) - delete , no sound here

01:16:483 (5) - ^

00:55:518 (7) - all clap change to finish

01:34:466 (1) - change to note at 01:34:641

03:04:291 (1) - ^ same way

01:39:378 (2,4) - stack to better

01:50:255 (1) - sound is in 01:50:431 and 01:50:606

02:15:167 (2) - (332,96)

02:22:536 note same as 02:23:939 (4)

02:25:343 ^

02:29:027 (3) - ctrl+g

02:33:062 (2) - ^

02:40:693 (8) - delete

03:00:080 (1) - ^

03:14:642 (3) - delete will be better

03:53:939 (3,4,5) - 5 &(34) ctrl+g

04:00:694 (7) - delete

[Insane]

00:16:571 (6) - try other place (248,32)

00:18:150 (2,3) - ctrl+g

00:29:553 (3) - ctrl+g

00:32:624 (5) - (352,188)

00:42:360 (11) - ctrl+g

00:56:396 (10,11) - try to map like 00:56:045 (8,9)

01:13:062 (4) - ctrl+g

01:15:518 (8) - ctrl+g

01:30:255 (8,9) - too far , 7 move closer to 8 ?

01:42:448 (3) - delete

02:42:010 (7,1) - return to 1 maybe bad flow

02:48:852 (1) - ctrl+g

03:11:132 (4,5) - delete

stack you can do better

04:11:132 (3,4) - ctrl+g


good luck on rank~ :)
Frostings
hello Mira-san! :)
Doing a mod in place of Star Seraph in her M4M. You'll be receiving a mod from me instead of her, I hope this is ok :?

[Fr33z3R's Easy]
00:23:238 (1,2) - blanket and center the slider
00:30:957 (4,5) - why don't you blanket these?
00:51:659 (1,2,3) - not sure about this overlap. It's a little hard to read on Easy. try: http://puu.sh/8jA1T.jpg
01:01:483 (1,2) - is this really necessary?
01:17:974 (4,5) - overlap is not nice. maybe try http://puu.sh/8jA9N.jpg
01:27:097 (2,3) - this blanket could also be better
02:13:764 (3,4) - ^ (i recommend using a smaller grid size for better accuracy)
04:15:518 (2) - It might be better to make this a 1/1 slider instead of 1/2 reverse slider, because this is the only object that is like this

[Normal]
00:12:010 (5) - NC (maybe blue) for effect with SB? Not entirely necessary, just a small suggestion
00:38:325 (2,3) - you should blanket this better
00:50:606 (4,1) - hmm you should avoid small overlap like this. you could rotate the reverse slider a little bit so they're not touching
01:12:360 (3) - snapping intentional? (it ends on the blue tick instead of red or white)

this difficulty is pretty hard ><

[Hard]
00:42:185 (2,3) - could blanket these
00:59:729 (4) - NC should be here, instead of 00:58:852 (1) - and 01:01:132 (1) - because the song is separated in 2 bars and this is the start of a new 2 bars
There are some other NC issues but I won't mention them specifically
Generally the song behaves in such a way where there are 4 beats in one bar, and each 2 bars are distinct from each other.
You want to follow a NC pattern like so:
1 (NC), 2, 3, 4 / 1, 2, 3, 4 / 1 (NC), 2, 3, 4 / 1, 2, 3, 4 <---- if this makes sense
obviously the pattern can change depending on what you have mapped, but for the most part you want to follow this.
You're following a NC pattern that is slightly irregular. Maybe go through the map and look out for this
02:22:536 - note here to follow the instrumentals
02:25:343 - ^

[Insane]
fun to play, really nice!

[_AI's Insane]
main thing is to avoid unintentional overlaps
things like:
03:09:553 (5,6,7) -
03:24:290 (4,6) -
03:35:518 (6,8) -
03:54:466 (5,1) -
03:58:325 (2,3,4) -

unfortunately the approach rate isn't quite high enough that these aren't noticeable

also
04:04:115 (2,3,4,5,6) - why not make distances the same?

alright that's all from me. Hope this helps and good luck
Kinshara
Other comments:

This Storyboard is beautiful...makes me want to cry ;_;
Topic Starter
Mira-san
I'll mod now.
I guess not being lazy helps. :D

Star Seraph wrote:

Other comments:

This Storyboard is beautiful...makes me want to cry ;_;
Thanks! lol it's been like that since April 2013-ish. :D
Topic Starter
Mira-san

moonlightleaf wrote:

Form my queue

[General]

try no to use two similar grays i need it since the intro and a part needs a different gray :w;

[SB]

the size is not the same, just say, maybe no problem , as : 13&14&15 ah yes. noob storyboarding at it's best lelz.

[Hard]

00:06:396 (1,2) - strange i could have used an explanation here. :<

00:20:431 (2,3,4,5,6) - strange , different from before what is.

00:51:220 (6) - delete , no sound here i am following a rhythm here :< ehehe.

01:16:483 (5) - ^ ^

00:55:518 (7) - all clap change to finish changed

01:34:466 (1) - change to note at 01:34:641 made a better pattern out of this :D

03:04:291 (1) - ^ same way also here.

01:39:378 (2,4) - stack to better stacked.

01:50:255 (1) - sound is in 01:50:431 and 01:50:606 explain this please. :<

02:15:167 (2) - (332,96) okay.

02:22:536 note same as 02:23:939 (4)

02:25:343 ^ both fixed.

02:29:027 (3) - ctrl+g woth
02:33:062 (2) - ^ could have used an explanation here.

02:40:693 (8) - delete consistent rhythm is needed ;w;

03:00:080 (1) - ^ okay i will. this doesn't follow anything.

03:14:642 (3) - delete will be better explanation would do best. :<

03:53:939 (3,4,5) - 5 &(34) ctrl+g eh :?:

04:00:694 (7) - delete eh. same point as before.

[Insane]

00:16:571 (6) - try other place (248,32) moved somewhere further lol

00:18:150 (2,3) - ctrl+g nuuuuuu ;w;

00:29:553 (3) - ctrl+g these are anti-jumps and stuff. they are intended. ;w;

00:32:624 (5) - (352,188) jump intended. :v

00:42:360 (11) - ctrl+g here too.

00:56:396 (10,11) - try to map like 00:56:045 (8,9) i would lack a tick then. ;w;

01:13:062 (4) - ctrl+g i will keep that jump lol.

01:15:518 (8) - ctrl+g it would make a weird flow then?

01:30:255 (8,9) - too far , 7 move closer to 8 ? it's intended ;w;

01:42:448 (3) - delete intended triple

02:42:010 (7,1) - return to 1 maybe bad flow it's been there since day 1 of the re-re-map so i guess it's fine

02:48:852 (1) - ctrl+g ets entendedooo

03:11:132 (4,5) - delete

stack you can do better
this isn't supposed to be stacked lol

04:11:132 (3,4) - ctrl+g ehhhh. direct flow here.


good luck on rank~ :)
Thanks! :D

Frostings wrote:

hello Mira-san! :)
Doing a mod in place of Star Seraph in her M4M. You'll be receiving a mod from me instead of her, I hope this is ok :?

[Hard]
00:42:185 (2,3) - could blanket these
00:59:729 (4) - NC should be here, instead of 00:58:852 (1) - and 01:01:132 (1) - because the song is separated in 2 bars and this is the start of a new 2 bars
There are some other NC issues but I won't mention them specifically
Generally the song behaves in such a way where there are 4 beats in one bar, and each 2 bars are distinct from each other.
You want to follow a NC pattern like so:
1 (NC), 2, 3, 4 / 1, 2, 3, 4 / 1 (NC), 2, 3, 4 / 1, 2, 3, 4 <---- if this makes sense
obviously the pattern can change depending on what you have mapped, but for the most part you want to follow this.
You're following a NC pattern that is slightly irregular. Maybe go through the map and look out for this
02:22:536 - note here to follow the instrumentals
02:25:343 - ^

All are applied. NC fixed.

[Insane]
fun to play, really nice! Thanks! ;D

alright that's all from me. Hope this helps and good luck
Thank you!

皆さん有難う. #weebs lol
69653863
Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

General
  1. 00:12:016 - Move title text here, ask the BATs.
  2. Your combo colours didn't really fit. I suggest to use lighter shade on each colour

    Storyboard
    1. Somehow you're a bit careless as all the lyrics coordinates are not unified. Some lyrics are placed too left or too right, this is just ain't neat. To fix it, better replace
      Sprite,Foreground,Centre,"EVERY LYRIC SPRITE",320,240
      into
      Sprite,Foreground,Centre,"EVERY LYRIC SPRITE",158,415
      and remove every M parameters below it (should looks like M,0,109888,,158,415 or w/e)
    2. And later instead of scaling every sprites through SB, why don't you resize the sprites on the image editor as scaling sprites through SB took SB load
    3. Pulse is too big. I suggest you to tune it down a bit.
    4. I'd rather write "A guest diff by" instead of "A guest diff of"
Easy
  1. A lot of hitsound inconsistencies, fix please.
  2. 00:03:588 (5,1) - No, wat. Why don't you stack (5) with previous (4)?
  3. 00:04:290 (1,2) - Stack these too please
  4. 00:07:805 - I don't see any reason why you didn't put a note here
  5. 00:36:922 (1) - NC here just didn't fit. Move the NC to 00:37:974 (3) -
  6. 01:01:483 (1,2) - No, why? Let the players enjoy the break
  7. 01:08:150 (5) - Man please, this is clearly downbeat so put NC here
  8. 01:16:922 (3) - Broken: remove red sliderpoint at the end
  9. 02:46:395 (1) - Remove the spinner and map this part, really unfitting to place snipper here
  10. 02:54:817 (6) - NC here
  11. 03:32:711 (1) - Remove NC
  12. 03:34:466 (3) - Put NC here and remove next NC
  13. 03:36:922 (1) - Remove this NC. Why so much combo with only few notes?
  14. 03:40:787 - Add note
  15. 04:10:606 (1,2,3) - This is ugly. At least mirror it or something
  16. 04:15:518 (2) - Out of place, replace it with a slider without repeats
Normal
  1. 00:33:764 (5,6) - If you could unstack these, it'll be good
  2. 00:50:606 (4,1) - Looks ugly ;w; put them farther?
  3. 00:54:115 (1,2) - Spacing
  4. 01:06:746 (1) - Spinner is way too short, I suggest remove it, there's a better place to put spinners throughout the song
  5. 01:33:939 (1) - Put this on 01:33:770 - and add repeat, sounds better.
  6. 01:41:483 (6) - Stack to 01:41:834 (1) - instead
  7. 02:02:887 (1) - Remove please, same reason as previous spinner
  8. 02:25:343 (1) - ^
  9. 02:37:273 (3,4) - Breaks flow if stacked, so please unstack
  10. 02:46:396 (1,2) - Spacing
  11. 03:01:132 (3) - Add clap on slider end
  12. 03:09:209 - See my mod on 01:41:483 (6) - should be similar
  13. 04:17:624 (4,5) - Remove these and extend the next spinner to start here. Really.
Hard
  1. A very nice diff yet overmapped on intro, ending, and kiai sections, which lead the star rating up to 5.00 and diff feels like Insane (or Hard+). Overmapping because you mapped those parts with completely 1/2 notes and sliders. My suggestion is remap those parts and add more 1/1 notes. I'm gonna ignore these parts and mod the other parts.
  2. 00:36:396 (3) - Put the sliderend right on top of 00:35:167 (2) - looks better
  3. 01:03:238 (3,5) - Somehow, this sliderbow could be made better. Try fixing the blanket?
  4. 01:07:799 (4) - Not really a good idea. Replace it with a circle maybe?
  5. 01:12:010 (3,4) - Spacing.
  6. 02:11:308 (5,6,7) - Imperfect sliderbow again.
  7. 02:14:816 (7,8) - Merge into slider for better flow?
  8. 02:15:518 (1) - Use a soft-hitwhistle on the spinner end, sounds more fitting
  9. 02:27:799 (5,1) - Why stack? Doesn't play good here
I like the way you use hitsounds here, they're nice.

Insane diffs are fine, the flow, the hitsounds, overall is good. Nice job.

Starred. Good luck.
Topic Starter
Mira-san

inverness wrote:

Mod request from my queue

Guide
Red is unrankable and must be fixed.
Pink is you should apply this to any similar notes/parts/patterns/whatever it was stated on it.
Mods with question marks (?) are only suggestion/opinion. You're free to choose whether you're going to apply it or not.

Additional notes:
I cannot mod another game modes.
Please reply to my mods, I always looking forward to the replies so I could improve better.
If you think one or more points on my mod is unclear, feel free to ask about it.

General
  1. 00:12:016 - Move title text here, ask the BATs. Will do. gg.
  2. Your combo colours didn't really fit. I suggest to use lighter shade on each colour. I'd like to see your preferences about this.

    Storyboard
    1. Somehow you're a bit careless as all the lyrics coordinates are not unified. Some lyrics are placed too left or too right, this is just ain't neat. To fix it, better replace
      Sprite,Foreground,Centre,"EVERY LYRIC SPRITE",320,240
      into
      Sprite,Foreground,Centre,"EVERY LYRIC SPRITE",158,415
      and remove every M parameters below it (should looks like M,0,109888,,158,415 or w/e) Done.

    2. And later instead of scaling every sprites through SB, why don't you resize the sprites on the image editor as scaling sprites through SB took SB load Suggestion taken. Will try to do that soon™
    3. Pulse is too big. I suggest you to tune it down a bit. Wot. lol
    4. I'd rather write "A guest diff by" instead of "A guest diff of"
    Changed. welpo.

Hard
  1. A very nice diff yet overmapped on intro, ending, and kiai sections, which lead the star rating up to 5.00 and diff feels like Insane (or Hard+). Overmapping because you mapped those parts with completely 1/2 notes and sliders. My suggestion is remap those parts and add more 1/1 notes. I'm gonna ignore these parts and mod the other parts. I could use more suggestions regarding this overmapping thing lol. For now I'll leave it as it is.
  2. 00:36:396 (3) - Put the sliderend right on top of 00:35:167 (2) - looks better
  3. 01:03:238 (3,5) - Somehow, this sliderbow could be made better. Try fixing the blanket?
  4. 01:07:799 (4) - Not really a good idea. Replace it with a circle maybe?
  5. 01:12:010 (3,4) - Spacing.
  6. 02:11:308 (5,6,7) - Imperfect sliderbow again.
  7. 02:14:816 (7,8) - Merge into slider for better flow?
  8. 02:15:518 (1) - Use a soft-hitwhistle on the spinner end, sounds more fitting
  9. 02:27:799 (5,1) - Why stack? Doesn't play good here
Tried my best making the sliderbow perfect. All are applied.

I like the way you use hitsounds here, they're nice. Thanks :D

Insane diffs are fine, the flow, the hitsounds, overall is good. Nice job. /hi5 _AI

Starred. Good luck.
thxthx :D
Thank you! :D
_AI
Done all mods above me
Mira-san : http://puu.sh/8lohH.osu thnkz ;D
neonat
Quite a few mods lol. Will try to check them if I can find time from tmr onwards.
FrzR

Frostings wrote:

[Fr33z3R's Easy]
00:23:238 (1,2) - blanket and center the slider ~Fixed. Also Copy-pasted 00:26:051 (4) by 90°.
00:30:957 (4,5) - why don't you blanket these? ~Fixed.
00:51:659 (1,2,3) - not sure about this overlap. It's a little hard to read on Easy. try: http://puu.sh/8jA1T.jpg ~I liked it. Added =w=)b
01:01:483 (1,2) - is this really necessary? ~Why not eh? Long breaks could bore the player imo. o3o
01:17:974 (4,5) - overlap is not nice. maybe try http://puu.sh/8jA9N.jpg ~Added. Thanks.
01:27:097 (2,3) - this blanket could also be better ~Fixed.
02:13:764 (3,4) - ^ (i recommend using a smaller grid size for better accuracy) ~Nah. Good enough for me. =w=
04:15:518 (2) - It might be better to make this a 1/1 slider instead of 1/2 reverse slider, because this is the only object that is like this ~Indeed it's unique for the map. But I liked the clap hitsound ;w;. Replaced with 1/1 Slider.

inverness wrote:

Easy
  1. A lot of hitsound inconsistencies, fix please. ~Sorry. Well that map was like almost a year ago. So I guess I could remaster the hitsounds on my next update. Thanks.
  2. 00:03:588 (5,1) - No, wat. Why don't you stack (5) with previous (4)? ~Hmm. Yep, okay. Since It has a long gap between them
  3. 00:04:290 (1,2) - Stack these too please ~Stacked
  4. 00:07:805 - I don't see any reason why you didn't put a note here ~I followed a different beat there before. Added
  5. 00:36:922 (1) - NC here just didn't fit. Move the NC to 00:37:974 (3) - ~Fixed
  6. 01:01:483 (1,2) - No, why? Let the players enjoy the break ~Kind of a conflict with Frostings. I stated it already. Denied =w=
  7. 01:08:150 (5) - Man please, this is clearly downbeat so put NC here ~Didn't notice that before lol. Fixed
  8. 01:16:922 (3) - Broken: remove red sliderpoint at the end ~Fixed
  9. 02:46:395 (1) - Remove the spinner and map this part, really unfitting to place snipper here ~Removed and added notes
  10. 02:54:817 (6) - NC here ~Fixed
  11. 03:32:711 (1) - Remove NC ~Removed
  12. 03:34:466 (3) - Put NC here and remove next NC ~Fixed
  13. 03:36:922 (1) - Remove this NC. Why so much combo with only few notes? ~"Whoops". Fixed
  14. 03:40:787 - Add note ~Added
  15. 04:10:606 (1,2,3) - This is ugly. At least mirror it or something ~lol. Mirrored
  16. 04:15:518 (2) - Out of place, replace it with a slider without repeats~Fixed from Frostings' mod.
Thanks guys! :D RE-EDIT: Finished remastering the hitsounds and reupped days ago. I was on a trip after that. =w=)b
moonlightleaf
no kd , just for eexplan-req

[hard]

00:06:396 (1,2) - strange i could have used an explanation here. :<

01:50:255 (1) - sound is in 01:50:431 and 01:50:606 explain this please. :<

02:33:062 (2) - ^ could have used an explanation here. ----do this flow will be better

03:14:642 (3) - delete will be better explanation would do best. :< ---to make a break ?

03:53:939 (3,4,5) - 5 &(34) ctrl+g eh :?:
69653863
I know you could decide the combo colours with your own preference, just use lighter color shade like cyan, light green, pink, etc. Simple, I'll leave that back to you.

Regarding overmapped Hard, I suggest that you remapped the parts with more 1/1 sliders and less jumps. To be simple: just the way you mapped other non-overmapped parts. I hope you can understand what I mean here.
Topic Starter
Mira-san

moonlightleaf wrote:

no kd , just for eexplan-req

[hard]

00:06:396 (1,2) - strange i could have used an explanation here. :<
wat lol.

01:50:255 (1) - sound is in 01:50:431 and 01:50:606 explain this please. :<
welp did something about this. thanks!

02:33:062 (2) - ^ could have used an explanation here. ----do this flow will be better hmm i think it's fine. unless you can give something better :D

03:14:642 (3) - delete will be better explanation would do best. :< ---to make a break ? it's in kiai? but yeah i think i get your point here, i'll try and see which is better.

03:53:939 (3,4,5) - 5 &(34) ctrl+g eh :?:
ah as for this i don't want to make jumps since I used DS here. well the map not as DS'd as it used to be since I made a few tweaks (mods).
Thanks! :D

inverness wrote:

I know you could decide the combo colours with your own preference, just use lighter color shade like cyan, light green, pink, etc. Simple, I'll leave that back to you. For now I like the colors. I guess I'll leave it as it is.

Regarding overmapped Hard, I suggest that you remapped the parts with more 1/1 sliders and less jumps. To be simple: just the way you mapped other non-overmapped parts. I hope you can understand what I mean here. I did something which kind of like follows the rhythm of Insane (wat), yeah. lol.
Thanks again! :D
WinglessAsura
  • here's my mod !! :)

    Fr33z3R's Easy

    1. 00:04:296 change the object to short slider. slider starts at 00:04:121 ends at 00:04:296
    2. 00:04:998 change the object to short slider. slider starts at 00:04:823 ends at 00:04:998
    3. 00:09:735 add slider here, slider ends at 00:09:910
    4. 00:36:226 increase slider length to 00:36:402
    5. 00:47:454 decrease slider ending to 00:47:805
    6. 00:48:156 add a normal object here.
    7. 00:57:279 ~ 01:01:138 empty? try to fill it. :)
    8. 03:35:173 add a normal object here to follow song rhytm.

    Neormal

    1. increase DS to 0,9 ~ 1,0
    2. 00:35:524 change the object to short slider, slider starts at 00:35:349 ends at 00:35:524
    3. 00:38:331 same goes as number 2
    4. 00:40:963 this one too, also at 00:43:945

    Insane

    1. decrease DS 1,3 ~ 1,2 based on high AR, you should balance them.
    2. slightly improve hitsound on this map

    Hard

    1. 00:06:928 add slider here, slider ends at 00:07:103
    2. 00:07:279 move slider starts to 00:07:454 ends at 00:07:630
    3. i don't see any jumps here.
    4. slightly improve hitsound ? (opinion)
well, that's my mod. hope it will be useful ;)

well, thats
Topic Starter
Mira-san

WinglessAsura wrote:

  • here's my mod !! :)

    Insane

    1. decrease DS 1,3 ~ 1,2 based on high AR, you should balance them. I've used 0.9x - 1.3x DS on some parts. :<
    2. slightly improve hitsound on this map I could use an explanation here.

    Hard

    1. 00:06:928 add slider here, slider ends at 00:07:103 I am following the essential downbeat here.
    2. 00:07:279 move slider starts to 00:07:454 ends at 00:07:630 Then again, I am following the essential downbeat here.
    3. i don't see any jumps here. There isn't supposed to be lol.
    4. slightly improve hitsound ? (opinion) Errr how can I do that? An explanation would do best for these kinds of things. Or you're probably trying to say "fix some errors on hitsounds"? Hmm.
well, that's my mod. hope it will be useful ;)
Mmm. Thanks! :?
neonat
Updated difficulty

SPOILER
osu file format v12

[General]
AudioFilename: Worlds End . Dance Hall.mp3
AudioLeadIn: 2012
PreviewTime: 90606
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 765,20941,56730,68309,90590,122871,142520,157958,169187,180415,202871,225327,259187
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:World's End Dancehall (ROCKETMAN Remix)
TitleUnicode:ワールズエンド・ダンスホール (ROCKETMAN Remix)
Artist:wowaka
ArtistUnicode:wowaka
Creator:Mira-san
Version:Neormal
Source:
Tags:genjitsutouhi-p vocaloid miku hatsune megurine luka fr33z3r _ai neonat ryo fukawa
BeatmapID:275817
BeatmapSetID:88911

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Miku.jpg",0,0
//Break Periods
2,12216,22044
2,57128,65552
2,113267,121693
2,135724,145552
2,225548,235377
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\sbguestdiff.png",320,240
S,0,13397,,0.6944516
F,0,13397,14098,0
M,0,13397,22169,127,394,168,394
F,0,14098,21467,0
F,0,21467,22169,0
Sprite,Background,Centre,"SB\sb1.png",320,240
F,0,13397,14099,0
M,0,13397,21467,132,392,182,391
F,0,14099,20765,0
S,0,14910,,0.752258
F,0,20765,21467,0
M,0,21467,22169,182,391,190,391
F,0,21467,22169,0
Sprite,Background,Centre,"SB\sbguestdiffneonat.png",320,240
S,0,13396,,0.7935486
F,0,13396,14098,0,1
M,0,13396,22168,141,386,179,385
F,0,14098,21466,1
F,0,21466,22168,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
788,350.877192982456,4,2,0,60,1,0
23244,-100,4,2,0,100,0,0
33068,-100,4,3,0,100,0,0
34472,-100,4,2,0,100,0,0
56736,-100,4,2,0,100,0,0
90612,-100,4,1,0,100,0,1
112366,-100,4,1,0,40,0,1
113068,-100,4,1,0,100,0,0
124296,-100,4,1,0,60,0,0
135524,-100,4,2,0,30,0,0
146752,-100,4,1,0,80,0,0
180437,-100,4,1,0,100,0,1
201489,-100,4,2,0,60,0,1
202893,-133.333333333333,4,2,0,40,0,0
203244,-133.333333333333,4,3,0,40,0,0
203244,-133.333333333333,4,3,0,100,0,0
225349,-100,4,1,0,100,0,0
259033,-100,4,2,0,100,0,0
259193,-100,4,2,0,70,0,0


[Colours]
Combo1 : 125,125,125
Combo2 : 180,235,230
Combo3 : 210,140,220
Combo4 : 25,125,255
Combo5 : 200,10,200
Combo6 : 230,50,50
Combo7 : 175,175,175

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400,124,252016,2,0,P|352:136|304:204,2,120.000000596046,0|2|2,0:0|0:0|0:0,0:0:0:0:
400,124,253068,1,2,0:0:0:0:
396,220,253419,6,0,P|344:276|236:248,1,180.000000894069,4|0,0:0|0:0,0:0:0:0:
124,192,254472,1,2,0:0:0:0:
120,288,254823,2,0,P|176:272|216:208,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
204,128,255524,2,0,P|155:95|81:105,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
12,144,256226,86,0,P|-2:200|33:267,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
104,308,256928,1,0,0:0:0:0:
180,364,257279,1,2,0:0:0:0:
264,316,257630,1,0,0:0:0:0:
356,284,257980,1,2,0:0:0:0:
256,192,258156,12,4,259033,0:0:0:0:
FrzR

WinglessAsura wrote:

[list]here's my mod !! :)

Fr33z3R's Easy

1. 00:04:296 change the object to short slider. slider starts at 00:04:121 ends at 00:04:296 ~Hm.. I don't know. I prefer having these as circles only. Denied
2. 00:04:998 change the object to short slider. slider starts at 00:04:823 ends at 00:04:998 ~^ >.>
3. 00:09:735 add slider here, slider ends at 00:09:910 ~I don't like this one. Feels a bit awkward since most sliders are at 1/1 length.
4. 00:36:226 increase slider length to 00:36:402 ~This suggestion makes the clap hitsound offbeat. Sorry, denied.
5. 00:47:454 decrease slider ending to 00:47:805 ~Eeehh.. This ruins the flow on the preceding notes. ><
6. 00:48:156 add a normal object here. ~^
7. 00:57:279 ~ 01:01:138 empty? try to fill it. :) ~It's a short break time ffs. It's on Easy. ><
8. 03:35:173 add a normal object here to follow song rhytm. ~Sorry but the beat I'm following is different on what you're suggesting. ;w;

Sorry. Your mod isn't good enough for me. ;w;)b
Topic Starter
Mira-san
asd AI's Insane turned into an Extra.

why.

discard all mods LOL. Mod the new diff please! :DD
FrzR

Mira-san wrote:

asd AI's Insane turned into an Extra.

why.

discard all mods LOL. Mod the new diff please! :DD
#pending5ever. Moddings could extend for weeks or even months. ;w;)b
Topic Starter
Mira-san

Fr33z3R wrote:

Mira-san wrote:

asd AI's Insane turned into an Extra.

why.

discard all mods LOL. Mod the new diff please! :DD
#pending5ever. Moddings could extend for weeks or even months. ;w;)b
Hopefully it doesn't. :<

#pending6ever
ffstar
me slaps _AI

random mod

[AI's Extra]
00:03:770 - why don't you decrease the volume here to 10%? (increase back after it)
00:04:472 - ^
00:08:858 (3,1) - actually it's a bit out of flow (just a bit), maybe consider move them to x:160 y:172 and since your (1) has lower DS (0.85) so it doesn't really affect the distance too :3
00:14:472 (7) - this slider isn't straight enough lol, move the last node to x:248 y:240 (feel free to ignore it lelelel)
00:23:068 - here, there is an obvious sound here, you can try add slider tick hitsound or just make it like this http://puu.sh/8qDzC.jpg
00:33:945 (4,7) - add clap?
00:34:384 - (slider end) add clap?
00:56:226 (4) - maybe consider increase the sv? just try whatever speed you like, i recommend 1.5 :P hehehe, blame me, i like to play sv changes :P
01:11:226 - maybe add a circle on 01:11:314 (2) - slider start here? because of the vocal
01:15:349 (3) - actually the vocal is on 01:15:437 - ._. but nvm you can ignore this lel
01:52:717 (1) - hmm, actually it start a bit late, should be on the blue tick before it
02:40:963 (2) - remove clap on slider start
02:42:366 (2) - ^
02:49:559 (5,7,9) - consider NC this...
02:55:349 (4,5,6) - select all and move down one grip make it parallel to 02:54:823 (1) -
03:18:682 (1,2,3) - ctrl+G these, make the flow better actually :3
03:21:314 (1) - remove NC
03:21:489 (2) - and NC this, because here got an anti-jump
03:59:384 (1) - better blanket http://puu.sh/8qHMH.jpg
288,216,239384,86,0,P|216:256|136:208,1,180,0|8,0:0|0:0,0:0:0:0:

[Insane]
00:07:279 (3) - add drum clap/normal clap? on slider start? there is an obvious drum sound there
00:08:682 (7) - ^
00:09:910 (4) - slider end ^
00:11:314 (9) - slider end ^
00:11:665 (10) - add normal clap
00:25:349 (3) - the flow a bit off, try ctrl+G it
01:52:717 (1) - maybe change the hitsound to soft-default, the N:C1 hitnormal not fit the sound there ><
03:00:086 (9,10) - i suggest you to put (9) as moving-up-slider and (10) as moving-down-slider will follow the flow more. example : http://osu.ppy.sh/ss/1554553
03:39:735 (1) - hmm, actually this part adding a spinner doesn't fit ><

sorry, i lazy mod the rest ><

well, nice work :3 good luck then!
_AI

ffstar0716 wrote:

me slaps _AI

random mod

[AI's Extra]
00:03:770 - why don't you decrease the volume here to 10%? (increase back after it)
00:04:472 - ^
00:08:858 (3,1) - actually it's a bit out of flow (just a bit), maybe consider move them to x:160 y:172 and since your (1) has lower DS (0.85) so it doesn't really affect the distance too :3
00:14:472 (7) - this slider isn't straight enough lol, move the last node to x:248 y:240 (feel free to ignore it lelelel) eagle eye
00:23:068 - here, there is an obvious sound here, you can try add slider tick hitsound or just make it like this http://puu.sh/8qDzC.jpg
00:33:945 (4,7) - add clap?
00:34:384 - (slider end) add clap?
00:56:226 (4) - maybe consider increase the sv? just try whatever speed you like, i recommend 1.5 :P hehehe, blame me, i like to play sv changes :P Increased SV! ah kick ah lai
01:11:226 - maybe add a circle on 01:11:314 (2) - slider start here? because of the vocal
01:15:349 (3) - actually the vocal is on 01:15:437 - ._. but nvm you can ignore this lel
01:52:717 (1) - hmm, actually it start a bit late, should be on the blue tick before it
02:40:963 (2) - remove clap on slider start
02:42:366 (2) - ^
02:49:559 (5,7,9) - consider NC this...
02:55:349 (4,5,6) - select all and move down one grip make it parallel to 02:54:823 (1) - Nazi eye
03:18:682 (1,2,3) - ctrl+G these, make the flow better actually :3
03:21:314 (1) - remove NC
03:21:489 (2) - and NC this, because here got an anti-jump
03:59:384 (1) - better blanket http://puu.sh/8qHMH.jpg
288,216,239384,86,0,P|216:256|136:208,1,180,0|8,0:0|0:0,0:0:0:0:

sorry, i lazy mod the rest ><

well, nice work :3 good luck then!
/me slap back etstar Thanks!

Mira-san : http://puu.sh/8qJFH.osu
Topic Starter
Mira-san

ffstar0716 wrote:

me slaps _AI

[Insane]
00:07:279 (3) - add drum clap/normal clap? on slider start? there is an obvious drum sound there
00:08:682 (7) - ^
00:09:910 (4) - slider end ^
00:11:314 (9) - slider end ^
00:11:665 (10) - add normal clap
there isn't supposed to be hitsounds here lol

00:25:349 (3) - the flow a bit off, try ctrl+G it applied
01:52:717 (1) - maybe change the hitsound to soft-default, the N:C1 hitnormal not fit the sound there >< applied
03:00:086 (9,10) - i suggest you to put (9) as moving-up-slider and (10) as moving-down-slider will follow the flow more. example : http://osu.ppy.sh/ss/1554553
03:39:735 (1) - hmm, actually this part adding a spinner doesn't fit >< hmm. aaaaa i think it's fine tho lol. i'll think about it. ^^

sorry, i lazy mod the rest ><

well, nice work :3 good luck then!
Thanks! :D
neonat
Mine was pending for 1 year 4 months ^^'
Topic Starter
Mira-san

neonat wrote:

Mine was pending for 1 year 4 months ^^'
I wonder how long this will take lololol. 8-)

Maybe 3 years.
Asagi Mutsuki
99 sp? nope
Topic Starter
Mira-san

cdhsausageboy wrote:

99 sp? nope
LOL WAT

THANKS MAN HAHAHAHAHA :D
AruOtta
Hello, random mod xDDD

Fr33z3R's Easy


What about Circle Size = 2 since it's an Easy ?
Also I think it's better to decrease the Approach Rate.

00:04:296 (1,2) - Distance snap is same as between 00:05:349 (3,4). It's good to change it.
00:09:559 - It feel empty, what about adding a slider or a circle here ?
Suggestion : 00:11:665 (3) - Change it to 2 circles and add a new combo for the second to mark the change of music.
00:25:349 (3) - Try to blanket with (4) ? Then it'll be "cleaner" in play mode.
00:28:156 (6,1,2,3,4) - Try to make a triangle
00:40:437 (1) - try to enhance the blanket here
01:01:489 (1,2) - Is this part needed ? It's broking the break and it doesn't follow a particular way of the song.
01:16:928 (3) - Place its head on (1)'s reverse to remove the overlap (even if it's not very noticeable in play mode)
01:23:594 (2) - I suggest CTRL + H to change the curve because it's the same way as 01:21:489 (3).
01:27:805 (3) - Replace this slider with using CTRL + C, V and H on 01:25:349 (1).
Suggestion : 01:34:823 (2) - Maybe remove this slider and add 2 circles ? There's not enough circle in this part.
01:36:577 (4) - It seems like you forgot a clap at 01:36:577 (4)'s tail (It just feel weird)
01:41:840 (3) - I think a NC is needed here since there's a finish.
02:15:524 (6) - Add a NC to mark the change of music.
02:34:121 (3) - Try to copy 02:33:419 (2) to male the pattern harmonious.
03:09:209 (1) - Also try to copy 03:07:805 (3).
03:34:472 (5) - Move it at y:240 to make a quite perfect equilateral triangle with 03:32:717 (3,4).
03:56:577 - Why is there a little break here ? As the song, it's not needed =/ (Same for 04:02:191, 04:07:805 and 04:13:419)

Great diff.
Good job Fr33z3R ٩(・ヮ・*)و

Neormal


00:04:998 (3) - Try to make the same way of slider as 00:03:595 (1) because it's quite ugly :
00:34:121 (6) - Move it on (1)'s head ? It'll be more readable on a slider.
00:40:086 (1,2) - I suggest to change this patern 00:42:893 (1,2) - since there's already the same patern 3 times left.
Suggestion : 00:54:647 (2) - The blanket isn't perfect, try this :
00:56:928 (5) - Add NC to mark the change of music.
01:26:752 (4) - Why is this circle stacked into (3)'s tail ? It's not readable enough with HD xD (Same for 01:27:103 (5,6))
01:44:296 (6) - Move it on 01:44:647 (1)'s head, then it'll be more readable.
03:12:366 (3) - The clap mustn't be there but in 03:12:717 (4)'s head.
03:22:893 - You made this part as difficult as normal part, but I think it need to be less difficult because the of the song and the slider velocity

Good diff. neonat ๑╹ω╹๑

Hard

I liked to play it because of the good flow ~

I think it's important to change the HP Drain Rate because it's just a Hard. I suggest 5 for the HP Drain Rate (or 6 max.)

AIMOD 03:47:278 (3) - 03:50:085 (4) - 03:52:892 (3) - They are not on the rhythm =/
00:02:016 (4,1) - Distance snap isn't same as 00:01:489 (3,4).
00:06:928 - It feel empty here =/
01:07:805 (4,1) - Try to change distance snap :
01:29:735 - 01:30:086 - Delete these inherited points since there aren't needed.
Suggestion : 01:47:366 - Maybe add a circle here ? :D
02:12:717 (1) - Why is this slider whistled ?
02:23:244 (1,2,3,4) - This part hasn't got the same distance snap as this part 02:21:840 (2,3,4,5).
02:33:068 (2) - I suggest CTRL + G to respect distance snap and leave a good flow.

I love the diff. <3

Insane


00:21:138 (3) - Try to increase the blanket to make it less ugly =P
00:22:542 (3,4,5,6,7) - This part feels weird since it doesn't really follow the song =/
00:39:384 (3,4,5,6) - This seems quite overmapped :c (Same for 00:40:787 (3,4,5,6), 00:43:595 (3,4,5,6))
00:46:402 (4,5,6,7) - I think here it's okay because of the piano.
01:05:349 (6) - This 3/4 slider doesn't follow the song, relpace it as a 1/1 slider ;3
01:10:086 (8) - Same as above
01:36:577 (3,1) - The distance snap seems not same as 01:36:226 (1,2) (Just move (1) a little further away from (3))
01:43:595 (2,3) - Same as above
01:53:068 - In this part, I discovered a clap hitsound which is sadly not used on the whole song and other diffs. =c
02:07:016 (8,9) - Stack properly these 2 items
02:28:068 (6,7) - Same as above (and same for 02:39:296 (6,1), 02:41:402 (4,5) and 02:43:244 (6,7,1))
Tip : 03:13:770 (9) - Add another construction point for the 2nd curve : it'll make it better.
03:46:665 (1,2) - Stack it properly please ;_;
03:50:963 (1,2,3,4,5) - This patern feels weird imo
03:59:297 (8,9) - Stack it properly

Nice diff. 8-)

AI's Extra


Edit : It's write ShanaAI in the SB, you may change that =3


HP Drain Rate -> 8 ? It'll be a higher challenge ;3

00:06:402 (1,2,3) - This pattern feels weird because of the distance snap I guess =/
00:46:226 (3) - Try to make this a 1/1 slider and remove (4) (Same for 00:51:840 (3), 03:02:893 (1), 03:08:507 (1), )

This diff. is quite perfect, great work _AI ヽ(´∀`*) ノ

That A familly (」・ω・)

Good luck for bubble and rank :D
Topic Starter
Mira-san

Kenterz9 wrote:

Hello, random mod xDDD

Hard

I liked to play it because of the good flow ~

I think it's important to change the HP Drain Rate because it's just a Hard. I suggest 5 for the HP Drain Rate (or 6 max.) hmm. okay then.

AIMOD 03:47:278 (3) - 03:50:085 (4) - 03:52:892 (3) - They are not on the rhythm =/ fixed.
00:02:016 (4,1) - Distance snap isn't same as 00:01:489 (3,4). fixed.
00:06:928 - It feel empty here =/ i am following the beats here. :v
01:07:805 (4,1) - Try to change distance snap :
I think it's fine as it is.
01:29:735 - 01:30:086 - Delete these inherited points since there aren't needed. done.
Suggestion : 01:47:366 - Maybe add a circle here ? :D iirc there was a circle there before. someone told me to remove it since it doesn't follow anything. eh. lolzz
02:12:717 (1) - Why is this slider whistled ? idk either. :o
02:23:244 (1,2,3,4) - This part hasn't got the same distance snap as this part 02:21:840 (2,3,4,5). mmm did something here.
02:33:068 (2) - I suggest CTRL + G to respect distance snap and leave a good flow. since everyone is telling me to do it. okkkk.

I love the diff. <3
ohoho thanks. i believe you saw the old Hard diff. that was shiiiiet.

Insane


00:21:138 (3) - Try to increase the blanket to make it less ugly =P changed this slider.
00:22:542 (3,4,5,6,7) - This part feels weird since it doesn't really follow the song =/ hmm lelelel.
00:39:384 (3,4,5,6) - This seems quite overmapped :c (Same for 00:40:787 (3,4,5,6), 00:43:595 (3,4,5,6)) removed them
00:46:402 (4,5,6,7) - I think here it's okay because of the piano. hmm okay.
01:05:349 (6) - This 3/4 slider doesn't follow the song, relpace it as a 1/1 slider ;3 lol 3123123123 years after, something better.
01:10:086 (8) - Same as above applied.
01:36:577 (3,1) - The distance snap seems not same as 01:36:226 (1,2) (Just move (1) a little further away from (3)) fixed.
01:43:595 (2,3) - Same as above applied.
01:53:068 - In this part, I discovered a clap hitsound which is sadly not used on the whole song and other diffs. =c time to remove it then.
02:07:016 (8,9) - Stack properly these 2 items done.
02:28:068 (6,7) - Same as above (and same for 02:39:296 (6,1), 02:41:402 (4,5) and 02:43:244 (6,7,1)) yey
Tip : 03:13:770 (9) - Add another construction point for the 2nd curve : it'll make it better. hmm. i guess this is fine
03:46:665 (1,2) - Stack it properly please ;_; lol ok
03:50:963 (1,2,3,4,5) - This patern feels weird imo any suggestions?
03:59:297 (8,9) - Stack it properly mmmm

Nice diff. 8-)
mmm, just think of this diff as the previous version. but with ++.

That A familly (」・ω・) GG

Good luck for bubble and rank :D
You even testplayed the whole map. Thanks! :D
_AI

Kenterz9 wrote:

Hello, random mod xDDD

AI's Extra


Edit : It's write ShanaAI in the SB, you may change that =3


HP Drain Rate -> 8 ? It'll be a higher challenge ;3

00:06:402 (1,2,3) - This pattern feels weird because of the distance snap I guess =/
00:46:226 (3) - Try to make this a 1/1 slider and remove (4) (Same for 00:51:840 (3), 03:02:893 (1), 03:08:507 (1), ) Nope thanks ;)

This diff. is quite perfect, great work _AI ヽ(´∀`*) ノ

That A familly (」・ω・)

Good luck for bubble and rank :D
Thanks for modding!

Mira-san http://puu.sh/8s4Ug.osu
Topic Starter
Mira-san
Applied SB edits.

Updated _AI's diff.

asdasd.
ffstar
continue my mod
no kds!!!!!

[Hard]
02:15:173 (8) - ahh, maybe NC this or move far from it, it's too hard for "hard" lol
02:40:085 (2) - this DS isn't that good, move it to x:308 y:148

[Neormal]
00:03:244 (5) - intended? o.o DS has big different
00:28:507 (6) - move up one grip
00:41:489 (3) - middle node x:164 y:224, last node x:220 y:280
01:27:805 (1) - move last node up one grip
01:52:366 (5) - move the red node right 2 grip to follow the "remix" sound :P (feel free to ignore)
02:52:542 (2) - copy 02:52:016 (1) - and ctrl+G to make it prettier because it is not straight enough
03:22:893 (1) - wa, again big ds change ._.
03:24:296 (4,5) - select both of them and move down one grip
yea just some DS problems

[Fr33z3R's Easy]
00:04:998 (2,3) - please don't stack it, hard for Easy diff and also DS changes too much, no for easy diff ><
00:09:559 - missing note? o.o
01:01:489 (1,2) - this isn't necessary actually ;w;
01:44:296 (1,2) - DS
02:40:086 (4) - move down one grip
ahh, good, but next time use grip level 4 (view -> grip level -> 4) for better spacing :3
FrzR

ffstar0716 wrote:

[Fr33z3R's Easy]
00:04:998 (2,3) - please don't stack it, hard for Easy diff and also DS changes too much, no for easy diff >< ~eeeh. Conflict with inverness' mod. Denied until further notice. ;w;
00:09:559 - missing note? o.o ~lol. Added. xD
01:01:489 (1,2) - this isn't necessary actually ;w; ~I get that a lot. But I have a purpose for it. Denied o3o
01:44:296 (1,2) - DS ~D what? @.@
02:40:086 (4) - move down one grip ~Moved.
ahh, good, but next time use grip level 4 (view -> grip level -> 4) for better spacing :3 ~Nah. I hate it when I can't get it as symmetrical as I can get it. I do grid 4 if I have to.
Thanks~ =w=)b
ffstar

Fr33z3R wrote:

ffstar0716 wrote:

[Fr33z3R's Easy]
01:44:296 (1,2) - DS ~D what? @.@ i mean distance snapping, it's better you follow the DS1.5, maybe move to x:320 y:112
Stefan
oh wow that song is amazing <3

I am about to do some Taiko Diffs for it <3
Topic Starter
Mira-san

Stefan wrote:

oh wow that song is amazing <3

I am about to do some Taiko Diffs for it <3
:o
eironeia
91 favorites and counting...
...
...
This is so hilariously ridiculous.
Good map on top of that.
:/
Topic Starter
Mira-san

eironeia wrote:

91 favorites and counting...
...
...
This is so hilariously ridiculous.
Good map on top of that.
:/
LOL heheh. I think it'd normally get that much favorites if it was pending for over a year. :D
blaterwolf
Mod Time~~~~

Mira-san i <3 your map and the SB ^________^

i will kill your map

Fr33z3r's Easy

AR4? shouldn't be AR3 coz AR4 is too hard for newbies? Dapat nga AR2 eh lol XD

Nothing i see Good job Fr33z3r 8-)

Neormal

02:09:209(4) : this should be stacked on slider 2


03:04:647(3,4,5) : not necessary but... http://puu.sh/8wO2N.jpg

03:34:121 : from that part , that should be colored now

Hard

00:30:261(1) : 1 should align on slider 4


Insane

Error 404 cant map this Shit because of streams :o

Al's Extra

03:24:296 to 03:36:226 : color gray please :o


Mira-san good map you got there~~~~~~

:D
Topic Starter
Mira-san

SkyBearer245 wrote:

Mod Time~~~~

Mira-san i <3 your map and the SB ^________^ lol thx :D

i will kill your map wat pls no :<

Hard

00:30:261(1) : 1 should align on slider 4 okay lel


Insane

Error 404 cant map this Shit because of streams :o mod or map and why shiet? D:


Mira-san good map you got there~~~~~~ thxxx :D ai's diff doesn't need any mods.

:D
Thanks!
blaterwolf

Mira-san wrote:

mod or map and why shiet? D:

SkyBearer245 wrote:

Because of Streams
Topic Starter
Mira-san

SkyBearer245 wrote:

Mira-san wrote:

mod or map and why shiet? D:

SkyBearer245 wrote:

Because of Streams
weird POV there buddy :p
blaterwolf
Kds for you :D
Topic Starter
Mira-san

SkyBearer245 wrote:

Kds for you :D
Thanks.

Thread turned into a conversation. >.>
DeletedUser_3044645
o/~~ just a testplay XD


Replay Although no one would watch ;_;

45 days of inactivity killed my wrist when I played :3
Topic Starter
Mira-san

No Dap wrote:

o/~~ just a testplay XD


Replay Although no one would watch ;_;

45 days of inactivity killed my wrist when I played :3
Hey, I watched it. lol

Thanks for testplaying! :DD
neonat
Will check previous page's mods at the end of this week
Shiro
Hello Mira-san,

your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
Kitokofox
Hard
Kibbleru
No Dap
Desperate-kun
Mao

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them Keep in mind that this was modded on the 4th of April, before you added Stefan's Taiko Oni, which is consequently excluded from the mod.

General
Make sure to uncheck widescreen support in all diffs since this isn’t a widescreen storyboard. ~ Lust
I’d recommend you to put a silent soft-sliderslide for the intro since currently the slider slides sound really annoying in it. | Priti


Fr33z3R's Easy
I think for an easy difficulty try NC every 2 measures (big white ticks) instead of one. Comboes are really short at the moment | Kibbleru
Lots of blankets to clean up here! Be sure to use the approach circle of the object being blanketed for a clean, crisp blanket everytime. ~ Lust
Why does this diff miss color haxing? Ask Mira to put them on your diff if you don’t know how to do it | Priti

00:03:594 (5,1) - PLEASE do NOT put anti jumps in easy difficulty because they are hard to read and play for beginner players. | Kibbleru
00:04:998 (2,3) - I think you shouldn’t stack the two notes at this point. You already stacked the 1/1 before and newer player have problems with reading approach circles. I would suggest to change those 2 circles and make a triangle-pattern with 4. | Hard
00:05:700 (4,1) - Blanket can be improved. It curves outwards at the end. Use (1)’s approach circle to assist you in fixing this. ~ Lust
00:07:103 - Why miss this vocal here? I would accent it with at least a circle or something ~ Lust
00:08:858 (5) - You should try to avoid this overlapping. Especially easy and normal difficulties need to look neat because the AR is so slow and the circles don’t fade away that fast. If you go on with those kind of overlappings your map could look a bit sloppy. You could easy change this with ctrl + g (reverse), ctrl +h (horizontal flip) and ctrl + j (vertical flip) the slider and make a blanket with 2. | Hard
00:23:244 (1,2) - Blanket can be improved here, use (2)’s approach circle in helping you with this. ~ Lust
00:26:051 (4) - I think this rhythm is better if you made this slider 3/2 long http://puu.sh/8z5X6.jpg | Kibbleru
00:29:559 (2) - Again you should try to avoid that overlapping with just moving 2 a bit to the left. This looks and feels much better when played. I explained before, why. | Hard
00:30:963 (4) - I would ctrl +g this for a circuit flow. This would be easier to follow around. | Hard
00:40:437 (1,2,3) - Blankets can be improved all around. ~ Lust
00:47:454 (2) - Move this slider a bit to the left to improve the blanket. | Hard
00:49:910 (1) - I wouldn’t use a repeating slider at this point. The last part of a slider shouldn’t be an emphasized note, because a sliderend is usually used as an offbeat. In this repeating slider the middle should be the most emphasized part. You should change (1) into a normal slider and make (2) a repeating one. Or you just use 2 sliders to start at the right point in the next beat. | Hard

00:50:963 (2,1,2) - Change this into 2 circles ? Having a slider here means you have a sliderend on a strong beat, which plays weird. It’d be better to have a circle at this point. | Kibbleru
00:54:121 (1) - I would map out this spinner, there is a rhythm there you can map out ~ Lust
01:08:507 (2) - Again, i think this fits better as a 3/2 slider. | Kibbleru
02:39:384 (2,3,4) - This flow feels really bad. You go left then right then down but you never use the same pace. Try to go with the same pace at this point. | Hard
02:46:402 (4,5,6,7,8,9,10) - This pattern looks really sloppy and I suggest you to change it into something that doesn’t overlap. Maybe go with curves or some sliders or something else that’s flashy and not like that. | Hard
02:55:875 (3,4) - This flow is bad again. If you use such a symmetrical pattern try to make it play symmetric too. You should ctrl + g (4) for better flow. | Hard
03:21:489 (3) - You should use some hitsounds for this slider because the sound is emphasized and different here. | Hard
03:25:349 (3) - A repeating slider doesn’t fit here. The sound is completely different from a back-and forth movement and the 3 notes are separated in the audio, so you should separate this, too. | Hard
03:28:858 (6) - As explained before, you should ctrl + g this for better flow. | Hard
03:33:419 (4) - Split this up into 3 circles because this doesn’t fit the music. | Hard
03:40:086 (4,5,6) - Try to blanket 3 with 4,5 and 6. This way you can avoid that overlap. | Hard
03:52:016 (2) - Think about not using a clap on this note. You didn’t use any circle with the same rhythm before and this way you’d get some interesting own rhythm in it. | Hard
04:00:437 (4) - The perfect middle for this circle is x:252. If you put it there you can also put 04:01:840 (6,7) - on the same x and this makes it look better. | Hard


Neormal
I think it would be a good idea to take a careful look through your map and see how you can even out the difficulty among the whole map, and whether certain things are fair in a Normal or not. In general, really. Not necessary but it would be a good idea. | Kitokofox

00:03:595 (1,3) - This overlap seems a bit hard to read as it is under a previous slider. may be hard to expect. | Kibbleru
00:07:805 (4) - I believe flow can be better if you curved this upwards instead. http://puu.sh/8z72l.jpg | Kibbleru
00:29:384 (1,3) - This overlap seems a bit unintentional too. | Kibbleru
00:54:121 (1,2) - I would space this out too. that little overlap doesn’t look nice. | Kibbleru
00:56:928 (5) - NC for emphasis here? | Kibbleru
01:06:752 (1) - This spinner could be a little too close to the next note for a Normal. | Kitokofox
01:12:366 (3,4) - This spacing is a little awkward. | Kitokofox
01:16:577 (1,3) - Try not to overlap this since, again, it seems unintentional. | Kibbleru
01:26:402 (3,4,5,6) - This feels very confusing, along with notes being tucked under slider ends. There’s a few of notes under slider ends, but this is an especially confusing combo. | Kitokofox
01:27:805 (1,2,3,4,5,6) - This combo and some of the following combos seem a little more difficult than the other parts of the map. Maybe reduce a few of the circles in the 1/2s you have? | Kitokofox
02:02:893 (1) - Again, like the spinner I mentioned earlier. | Kitokofox
02:36:226 (3,3) - Potential hidden notes in the low AR of this map. Try to avoid them in a Normal diff, they are hard to read| Kitokofox
02:39:910 (4,5) - Again, like Kitokofox said before, When you hide circles under sliders, it becomes very hard to read for beginners. | Kibbleru


Hard
Maybe you could add some claps and finishes? Take a look at the extra for an idea of what to do Well, all I can say about this diff is that you really have to watch your spacing. Everything looks untidied and a bit random to me. I’d suggest you to keep you spacing consistent, especially for curves or lines as 00:16:226 (1,2,3) - . These just need constant spacing to look tidy. Also watch your stacks. ¼ Stacks not being stacked perfectly (every circle having the same position) looks mostly awkward due to one or more notes being moved some pixels :/ | Mao

00:04:121 (2) - The gap to the next and to the previous object is the same. It doesn’t feel right to have 1,00 snap to the previous one but 0,40 to the next. This is less than half. Consider spacing everything evenly here. | Mao
00:12:016 (1,2,3,4,5) - This appears quite confusing, maybe change it? | Kitokofox
00:16:577 (3) - Why use a jump here? Consider using constant spacing. | Mao
00:19:384 (2) - Keep your spacing consistent at 1,30. It’s a Hard Diff. It feels kinda random with this spacing variation :/ | Mao
00:21:840 (1,2,3,4,1,2) - This, along with the many 1/4s in the map are a little sup-sane for a Hard. | Kitokofox
00:42:191 (2) - The transition here feels bad due to the big spacing change. I mean 1,20 -> almost 1,40. It’s 0,2 difference. It plays kinda sloppy. These patterns look like you’ve tried to keep them constant. Use Distance Snap please :c | Mao
01:20:437 (4) - Is this whistle wanted? If yes remove it. You didn’t use these whistles anywhere else before this point and it doesn’t really fit the music here. | Mao
02:15:524 (1) - Spinner feels a bit too long. Shorten it ? | Kitokofox
03:34:121 (1) - Same. | Kitokofox
03:45:349 (1) - I think from here on out you should make some unique steps instead of the previously placed steps, since you already resused a lot of steps in the second chorus. It would help give a little value to the map on the lead out and keep the player interested throughout the outro of the map. | Kitokofox


Insane
00:03:068 (8) - Try to have spacing 1.2x to the previous and next object to make this look better. | Desperate-kun
00:04:121 (2) - Same as 00:03:068, have equal spacing to the previous and next object. | Desperate-kun
00:05:700 (7) - Maybe splitting this into a ½-Slider and Circle would be better since the white tick this ends on is really strong if you listen closely. Here’s a screenshot -> http://puu.sh/8zd53.jpg . The white tick just sounds as it should be clicked since the vocals are so strong | Mao
00:08:682 (7) - I think it would play better if this had equal spacing to the previous and to the next object. 1,8x Spacing would work fine: http://puu.sh/8z7o4.jpg | Desperate-kun
00:09:384 (2) - This note is placed at a strange position. The flow isn’t the best, because (1) doesn’t lead in this direction. It probably would be better to stack it on 00:09:559 (3), or if you don’t like that, just redo the patterns here to make it fit. | Desperate-kun
00:14:823 (1) - The flow can be improved here. After 00:14:472 (4), it feels more intuitive to have curved slider like this here: http://puu.sh/8zaQ6.jpg | Desperate-kun
00:18:331 (3) - Use equal spacing to the previous and next object for reasons I stated before. | Desperate-kun
00:19:033 (1) - This slidershape seems intentional but it could be really improved imo.. like this http://puu.sh/8z8Sj.jpg | No Dap
00:23:244 (1) - same as above | No Dap
00:29:910 (4,5) - Crtl + g would flow much better imo. also gives you nice triangle jump :3 |No Dap
00:32:016 (2,3,4) - In my opinion, this transition doesn’t play very well. After the jump from (2) to (3), it feels weird to slow down. Maybe something like this would be better: http://puu.sh/8z7Tz.jpg | Desperate-kun
00:34:384 - I kind of wish you’d followed at least some vocal to make this part more fun to play instead of having ½ beat only | No Dap
00:52:717 (4,5) - This was hard for me to read, I’d put it much much more closer to the slider end :3 | No Dap
00:51:665 - I would definitely add a circle here, ignoring this does not sound good. if you do that will break the flow so keep it going with a circle | No Dap
00:56:402 (10,11) - I had problem reading this too. they looked separate from the stream because of spacing.| No Dap
01:11:226 - I think you should map this beat in order to follow the vocals. You’ve also done that afterwards, for example at 01:12:366 (1) and at 01:13:770 (1). The best way to fix it would be a ¾-slider instead of 01:10:963 (3) | Desperate-kun
01:23:244 (6) - It’d make more sense if you NC this according to 01:22:717 (1) - and 01:22:191 (1) - | No Dap
01:27:103 (6,7) - This is really hard to read because I can’t tell if the stream continues or not | No Dap
01:27:805 (1,2,3,4,5,6,7) - You should really try to keep the spacing here consistent, because it was almost impossible for me to read. 01:28:331 (4,5,6) - This for an example, 01:28:331 (4,5) - this has more spacing when 01:28:507 (5,6) - should have more.
01:29:033 (1) - I would make this circles, or do something else. Players have to click 01:29:209 - this beat. They have to because that beat is so strong in the song | No Dap
01:30:086 (7,8) - This spacing is really too much, consider reducing it. | No Dap
01:41:665 (4) - Once again, I’d prefer it if you used equal spacing to the previous and following object here. | Desperate-kun
01:43:945 (3) - I don’t know if it’s a good idea to use such a low spacing here. It seems unfitting, because you don’t do that anywhere else. There’s no easy way to fix it though- Maybe you could move 01:43:945 (3,4,5) all together to 143|156, to create a nice transition between these 01:44:296 (5,6,1). | Desperate-kun
02:07:103 (9) - Shouldn’t NC start here? insated of 02:07:630 (1) - for the sake of consistency | No Dap
02:52:366 (5) - I’d make this circles. New vocal starting at 02:52:279 (4) - and ruining NC pattern, also not intuitive to play | No Dap
02:59:910 (6,7) - I really think you can be more forgiving with the spacing here… | No Dap
03:03:244 (2,3) - Spacing seems tricky and too small to me. Try to move | No Dap
03:03:595 (3) - I’d ctrl + g this slider. The low spacing between 03:03:244 (2,3) seems kind of random to me. | Desperate-kun


AI's Extra
00:02:542 (4) - ctrl g flows better here. | Kibbleru
00:06:928 - you’re missing a pretty strong sound here >_< | Kibbleru
00:17:454 (9) - Maybe you could place this at 278|328 to create a “stream” with 00:16:752 (3,4,5) - | Mao
00:26:577 (3,4,5) - and 00:27:980 (3,4,5) - are the only triplets with such a low spacing. You’ve mapped the following two triplets as stacks so maybe you could rearrange these two as stacks as well since I don’t really see any point because they aren’t stacked here o: | Mao
00:36:138 - If you listen to the music you can hear some strong vocals here. Why aren’t they mapped? I’d suggest you either to put a circle here or to make 00:35:875 (1) - a ¾ slider -> http://puu.sh/8z7Cc.jpg | Mao
00:41:665 (3,4) - Nothing important here, but maybe you could make them parallel :c | Mao
00:44:121 (6) - This slider ending on the big white tick feels a bit awkward to me due to the strong note on it :/ Having it as a clickable action would feel way better -> http://puu.sh/8z7PA.jpg | Mao
00:49:121 (4) - ¼ Stacks not being stacked properly looks a bit terrifying imo | Mao
01:14:559 (6) - Maybe it’s just me but this note sounds a bit weird due to the sound on this tick being so quiet. Maybe you could remove this circle. It would sound way better imo | Mao
01:31:051 (3) - This sounds a bit overmapped since there’s actually nothing on this tick. Instead I’d suggest you to map 01:31:226 - since there’s a sound if you listen! | Mao
01:38:244 (9,10) - This felt a bit out of place to me since you didn’t use this before. I’d suggest you to either space it as a triplet or to do it same as you did with 01:11:577 (5,6) - . | Mao
01:49:384 (4) - How about placing this somewhere around 270|80 for a hexagon shape. You could also use “Create Polygon Circles” and rotate it for a perfectly shaped hexagon. | Mao
03:22:542 (6) - It’s just me being nitpicky but the red anchor point at the end doesn’t look smooth to me since it creates such a short section before the slider ends. It would be way smoother to let the slider “fade out” a bit. I’d suggest a curve here -> http://puu.sh/8z9iF.jpg | Mao
03:27:805 (3) - How about placing this at 424|156 for stack with 03:29:033 (3) - ? | Mao
04:03:945 (2) - The transition felt a bit weird here, I’d suggest you to follow the path of the slider a bit here. How about placing it at 344|133? | Mao
04:05:173 (2,3) - Woah, I thought this was going to be a triplet. There’s a reason for this. You can hear a strong beat at 04:05:349 - . Why didn’t you map this? This doesn’t count for the following ones. It’s just because ignoring the really strong white tick here feels wrong ;w; | Mao

I will also add that, since you now have a Taiko Oni, you must have another Taiko difficulty of a lesser level (Muzukashii, Kantan or Futsuu) for your map to be rankable.
Topic Starter
Mira-san

Shiro wrote:

Hello Mira-san,

your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
Kitokofox
Hard
Kibbleru
No Dap
Desperate-kun
Mao

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them Keep in mind that this was modded on the 4th of April, before you added Stefan's Taiko Oni, which is consequently excluded from the mod. | 4th of April or 4th of May? lol.

General
Make sure to uncheck widescreen support in all diffs since this isn’t a widescreen storyboard. ~ Lust | I don't remember why I unchecked those boxes lol.
I’d recommend you to put a silent soft-sliderslide for the intro since currently the slider slides sound really annoying in it. | Priti | I will try to apply that.

Hard
Maybe you could add some claps and finishes? Take a look at the extra for an idea of what to do. | I'm gonna ask AI for help regarding this one heheh.

Well, all I can say about this diff is that you really have to watch your spacing. Everything looks untidied and a bit random to me. I’d suggest you to keep you spacing consistent, especially for curves or lines as 00:16:226 (1,2,3) - . These just need constant spacing to look tidy. Also watch your stacks. ¼ Stacks not being stacked perfectly (every circle having the same position) looks mostly awkward due to one or more notes being moved some pixels :/ | Mao | I have checked some stacked objects and fixed them. Also, I fixed spacing on parts @1.3x DS.

00:04:121 (2) - The gap to the next and to the previous object is the same. It doesn’t feel right to have 1,00 snap to the previous one but 0,40 to the next. This is less than half. Consider spacing everything evenly here. | Mao | Moved (2) to somewhere else at @1x DS.
00:12:016 (1,2,3,4,5) - This appears quite confusing, maybe change it? | Kitokofox | Changed.
00:16:577 (3) - Why use a jump here? Consider using constant spacing. | Mao | There's no jump here lol. Fixed.
00:19:384 (2) - Keep your spacing consistent at 1,30. It’s a Hard Diff. It feels kinda random with this spacing variation :/ | Mao | Like I said earlier. heheh.
00:21:840 (1,2,3,4,1,2) - This, along with the many 1/4s in the map are a little sup-sane for a Hard. | Kitokofox | I think I'll leave it as it is since there are harder Hards out there :D.
00:42:191 (2) - The transition here feels bad due to the big spacing change. I mean 1,20 -> almost 1,40. It’s 0,2 difference. It plays kinda sloppy. These patterns look like you’ve tried to keep them constant. Use Distance Snap please :c | Mao | This has been fixed along with the 1.3x DS fix.
01:20:437 (4) - Is this whistle wanted? If yes remove it. You didn’t use these whistles anywhere else before this point and it doesn’t really fit the music here. | Mao | I followed the Insane hitsounding pattern here. Should I remove it? :<.
02:15:524 (1) - Spinner feels a bit too long. Shorten it ? | Kitokofox | Okay.
03:34:121 (1) - Same. | Kitokofox | Hmm, I think it's fine on this one.
03:45:349 (1) - I think from here on out you should make some unique steps instead of the previously placed steps, since you already resused a lot of steps in the second chorus. It would help give a little value to the map on the lead out and keep the player interested throughout the outro of the map. | Kitokofox | Did some pattern changes here. hee hee.


Insane
00:03:068 (8) - Try to have spacing 1.2x to the previous and next object to make this look better. | Desperate-kun | Fixed.
00:04:121 (2) - Same as 00:03:068, have equal spacing to the previous and next object. | Desperate-kun | Fixed.
00:05:700 (7) - Maybe splitting this into a ½-Slider and Circle would be better since the white tick this ends on is really strong if you listen closely. Here’s a screenshot -> http://puu.sh/8zd53.jpg . The white tick just sounds as it should be clicked since the vocals are so strong | Mao | Fixed.
00:08:682 (7) - I think it would play better if this had equal spacing to the previous and to the next object. 1,8x Spacing would work fine: http://puu.sh/8z7o4.jpg | Desperate-kun | Fixed.
00:09:384 (2) - This note is placed at a strange position. The flow isn’t the best, because (1) doesn’t lead in this direction. It probably would be better to stack it on 00:09:559 (3), or if you don’t like that, just redo the patterns here to make it fit. | Desperate-kun | Fixed. Did something else though.
00:14:823 (1) - The flow can be improved here. After 00:14:472 (4), it feels more intuitive to have curved slider like this here: http://puu.sh/8zaQ6.jpg | Desperate-kun | Fixed.
00:18:331 (3) - Use equal spacing to the previous and next object for reasons I stated before. | Desperate-kun | Fixed. I think these are already using equal spacing. Could be only me >.>.
00:19:033 (1) - This slidershape seems intentional but it could be really improved imo.. like this http://puu.sh/8z8Sj.jpg | No Dap | Changed to something else.
00:23:244 (1) - same as above | No Dap | I'm keeping this one hee hee.
00:29:910 (4,5) - Crtl + g would flow much better imo. also gives you nice triangle jump :3 | No Dap | Fixed. Also moved the new (5) somewhere.
00:32:016 (2,3,4) - In my opinion, this transition doesn’t play very well. After the jump from (2) to (3), it feels weird to slow down. Maybe something like this would be better: http://puu.sh/8z7Tz.jpg | Desperate-kun | This seems nice heheh. Applied.
00:34:384 - I kind of wish you’d followed at least some vocal to make this part more fun to play instead of having ½ beat only | No Dap | I could have done that, but meeeeeh. hee hee.
00:52:717 (4,5) - This was hard for me to read, I’d put it much much more closer to the slider end :3 | No Dap | Fixed.
00:51:665 - I would definitely add a circle here, ignoring this does not sound good. if you do that will break the flow so keep it going with a circle | No Dap | Added.
00:56:402 (10,11) - I had problem reading this too. they looked separate from the stream because of spacing.| No Dap | Any suggestions for this one? :<
01:11:226 - I think you should map this beat in order to follow the vocals. You’ve also done that afterwards, for example at 01:12:366 (1) and at 01:13:770 (1). The best way to fix it would be a ¾-slider instead of 01:10:963 (3) | Desperate-kun | Fixed.
01:23:244 (6) - It’d make more sense if you NC this according to 01:22:717 (1) - and 01:22:191 (1) - | No Dap | Fixed.
01:27:103 (6,7) - This is really hard to read because I can’t tell if the stream continues or not | No Dap | Fixed.
01:27:805 (1,2,3,4,5,6,7) - You should really try to keep the spacing here consistent, because it was almost impossible for me to read. 01:28:331 (4,5,6) - This for an example, 01:28:331 (4,5) - this has more spacing when 01:28:507 (5,6) - should have more. | Applied spacing consistency @1.5x DS. Applied to parts near this as well.
01:29:033 (1) - I would make this circles, or do something else. Players have to click 01:29:209 - this beat. They have to because that beat is so strong in the song | No Dap | Added.
01:30:086 (7,8) - This spacing is really too much, consider reducing it. | No Dap | I'll think about this one.
01:41:665 (4) - Once again, I’d prefer it if you used equal spacing to the previous and following object here. | Desperate-kun | Applied spacing @1.5x DS within the 3 objects.
01:43:945 (3) - I don’t know if it’s a good idea to use such a low spacing here. It seems unfitting, because you don’t do that anywhere else. There’s no easy way to fix it though- Maybe you could move 01:43:945 (3,4,5) all together to 143|156, to create a nice transition between these 01:44:296 (5,6,1). | Desperate-kun | I moved the 3 objects (3,4,5) to x:172 y:276. I think this is better.
02:07:103 (9) - Shouldn’t NC start here? insated of 02:07:630 (1) - for the sake of consistency | No Dap | Fixed.
02:52:366 (5) - I’d make this circles. New vocal starting at 02:52:279 (4) - and ruining NC pattern, also not intuitive to play | No Dap | Changed.
02:59:910 (6,7) - I really think you can be more forgiving with the spacing here… | No Dap | Exchanged (3) and (4)'s position in the timeline.
03:03:244 (2,3) - Spacing seems tricky and too small to me. Try to move | No Dap | Hmm....
03:03:595 (3) - I’d ctrl + g this slider. The low spacing between 03:03:244 (2,3) seems kind of random to me. | Desperate-kun | Fixed.

I will also add that, since you now have a Taiko Oni, you must have another Taiko difficulty of a lesser level (Muzukashii, Kantan or Futsuu) for your map to be rankable. Yes. A new diff will be uploaded soon.
Thanks! I never expected this. Thank you everyone! :D
FrzR

Shiro wrote:

Fr33z3R's Easy
I think for an easy difficulty try NC every 2 measures (big white ticks) instead of one. Comboes are really short at the moment | Kibbleru ~I have difficulty on NCs. Sometimes Conflicts on the beat and stuff. >.>
Lots of blankets to clean up here! Be sure to use the approach circle of the object being blanketed for a clean, crisp blanket everytime. ~ Lust ~I did that. Maybe too tight for a blanket.
Why does this diff miss color haxing? Ask Mira to put them on your diff if you don’t know how to do it | Priti ~I'll try asking him.

00:03:594 (5,1) - PLEASE do NOT put anti jumps in easy difficulty because they are hard to read and play for beginner players. | Kibbleru ~Sorry. That idea was from the previous modder. Removing.
00:04:998 (2,3) - I think you shouldn’t stack the two notes at this point. You already stacked the 1/1 before and newer player have problems with reading approach circles. I would suggest to change those 2 circles and make a triangle-pattern with 4. | Hard ~Fixed
00:05:700 (4,1) - Blanket can be improved. It curves outwards at the end. Use (1)’s approach circle to assist you in fixing this. ~ Lust ~I am not getting this sorry. A bit confused.
00:07:103 - Why miss this vocal here? I would accent it with at least a circle or something ~ Lust ~Added
00:08:858 (5) - You should try to avoid this overlapping. Especially easy and normal difficulties need to look neat because the AR is so slow and the circles don’t fade away that fast. If you go on with those kind of overlappings your map could look a bit sloppy. You could easy change this with ctrl + g (reverse), ctrl +h (horizontal flip) and ctrl + j (vertical flip) the slider and make a blanket with 2. | Hard ~Moved (5). Added a note at 00:09:910.
00:23:244 (1,2) - Blanket can be improved here, use (2)’s approach circle in helping you with this. ~ Lust ~Fixed
00:26:051 (4) - I think this rhythm is better if you made this slider 3/2 long http://puu.sh/8z5X6.jpg | Kibbleru ~Added.
00:29:559 (2) - Again you should try to avoid that overlapping with just moving 2 a bit to the left. This looks and feels much better when played. I explained before, why. | Hard ~Fixed. Remapped a bit of that part.
00:30:963 (4) - I would ctrl +g this for a circuit flow. This would be easier to follow around. | Hard ~Fixed. But used 00:23:244 (1) slider instead.
00:40:437 (1,2,3) - Blankets can be improved all around. ~ Lust ~Fixed
00:47:454 (2) - Move this slider a bit to the left to improve the blanket. | Hard ~Moved
00:49:910 (1) - I wouldn’t use a repeating slider at this point. The last part of a slider shouldn’t be an emphasized note, because a sliderend is usually used as an offbeat. In this repeating slider the middle should be the most emphasized part. You should change (1) into a normal slider and make (2) a repeating one. Or you just use 2 sliders to start at the right point in the next beat. | Hard ~Fixed

00:50:963 (2,1,2) - Change this into 2 circles ? Having a slider here means you have a sliderend on a strong beat, which plays weird. It’d be better to have a circle at this point. | Kibbleru ~Fixed
00:54:121 (1) - I would map out this spinner, there is a rhythm there you can map out ~ Lust ~Removed slider and added notes.
01:08:507 (2) - Again, i think this fits better as a 3/2 slider. | Kibbleru ~Added
02:39:384 (2,3,4) - This flow feels really bad. You go left then right then down but you never use the same pace. Try to go with the same pace at this point. | Hard ~Replaced with a different flow. I hope this works better.
02:46:402 (4,5,6,7,8,9,10) - This pattern looks really sloppy and I suggest you to change it into something that doesn’t overlap. Maybe go with curves or some sliders or something else that’s flashy and not like that. | Hard ~Sorry. Fixed
02:55:875 (3,4) - This flow is bad again. If you use such a symmetrical pattern try to make it play symmetric too. You should ctrl + g (4) for better flow. | Hard ~Fixed
03:21:489 (3) - You should use some hitsounds for this slider because the sound is emphasized and different here. | Hard ~Added
03:25:349 (3) - A repeating slider doesn’t fit here. The sound is completely different from a back-and forth movement and the 3 notes are separated in the audio, so you should separate this, too. | Hard ~Replaced with 2 circles with 1 beat apart.
03:28:858 (6) - As explained before, you should ctrl + g this for better flow. | Hard ~Fixed
03:33:419 (4) - Split this up into 3 circles because this doesn’t fit the music. | Hard ~Fixed
03:40:086 (4,5,6) - Try to blanket 3 with 4,5 and 6. This way you can avoid that overlap. | Hard ~Fixed but made 03:40:086 (4,5,6) asa triangle.
03:52:016 (2) - Think about not using a clap on this note. You didn’t use any circle with the same rhythm before and this way you’d get some interesting own rhythm in it. | Hard ~Removed hitsound then. Along with 03:53:419 (4).
04:00:437 (4) - The perfect middle for this circle is x:252. If you put it there you can also put 04:01:840 (6,7) - on the same x and this makes it look better. | Hard ~Fixed
That was a lot of work. Thank you very much! =w=)b
Mao

Shiro wrote:

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them Keep in mind that this was modded on the 4th of April, before you added Stefan's Taiko Oni, which is consequently excluded from the mod.
*May /me runs
Topic Starter
Mira-san

Mao wrote:

Shiro wrote:

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them Keep in mind that this was modded on the 4th of April, before you added Stefan's Taiko Oni, which is consequently excluded from the mod.
*May /me runs
aheauehaeuaehaeaueaheuaeh

GG.
Mao
Stop editing my posts Shiro LOL XDD
guineaQ
Super Crazy Hyper Nazi Blanket Mod :3

I WILL ONLY TAKE A LOOK AT BLANKETS

it seems like you got enough mods anyways :S

all blankets where measured using approach circles

[Fr33z3r's Easy]
00:05:700 (5) -
00:55:524 (3) - You can improve the blanket on this
01:27:805 (3) - Tiny improvement can be made
01:31:314 (3) - Since you made this curved, you can blanket this to 01:32:016 (1) - but if it was intentional it's k.
01:32:016 (1) - little bit quirky, maybe u can improve it?
02:04:296 (1) - pl0x
02:10:261 (3) - the end is kinda sticking in
02:12:717 (2,4) -
02:32:717 (1) - the slider start is kinda sticking in, it's only 1.42x btw
02:33:419 (2) -
02:38:331 (1) - kinda too curved
03:03:594 (1) - it does blanket to the slider end but not well to the yellow circle
03:09:209 (1) -
03:10:261 (2) - pl0x
03:14:823 (1) -
03:21:489 (4) - hmm not sure about this one
04:06:401 (3) -
04:10:612 (1,3) - hmmm
04:15:524 (2) -

[Neormal]
01:22:191 (1) -
01:38:331 (6) -
02:31:489 (4) -
03:57:103 (2) -
04:07:805 (1) -
04:14:823 (3,5) -

Not much to pick at but DS 0.8x is a pain in the butt to make blankets with

[Hard]
I checked the blankets using approach circles in bsd 1/16.
/me runs

00:02:191 (1,2) -
00:21:489 (5) - can be improved imo
00:26:051 (1,2) -
00:49:209 (2,3) - :S
01:06:051 (3) - TEEENY TINYYYY improvement can be made
01:12:366 (4) - slight to the right pl0x
01:49:209 (2,3) - i dunno why some of these bother me so much
02:04:998 (2,3) - ;w;
02:14:121 (5) -
02:34:647 (6) - Improvements can be made
02:38:682 (2,3) -
03:19:034 (2,3) -
03:57:103 (4,5) - q-q
04:08:507 (3) -
04:11:314 (5) -
04:14:121 (6) -

[Insane]
00:06:402 (1) -
00:08:858 (1) -
00:21:840 (1) -
03:13:770 (9) - I lul'd at this

only those first 3 sliders lul

[AI's Extra]
03:53:770 (1,2) - barely noticed, had to zoom in and out with 1/16 bsd
04:13:419 (1) - you can probably leave this alone
I went through this with 1/16 bsd, placing more notes for the approach circle to measure the blankets and only found two negligible blanket errors

(=w=)b ---- guinea pig approves this **** -----
Topic Starter
Mira-san

guineaQ wrote:

Super Crazy Hyper Nazi Blanket Mod :3

I WILL ONLY TAKE A LOOK AT BLANKETS

it seems like you got enough mods anyways :S

all blankets where measured using approach circles


[Hard]
I checked the blankets using approach circles in bsd 1/16.
/me runs

00:02:191 (1,2) -
00:21:489 (5) - can be improved imo
00:26:051 (1,2) -
00:49:209 (2,3) - :S
01:06:051 (3) - TEEENY TINYYYY improvement can be made
01:12:366 (4) - slight to the right pl0x
01:49:209 (2,3) - i dunno why some of these bother me so much
02:04:998 (2,3) - ;w;
02:14:121 (5) -
02:34:647 (6) - Improvements can be made
02:38:682 (2,3) -
03:19:034 (2,3) -
03:57:103 (4,5) - q-q
04:08:507 (3) -
04:11:314 (5) -
04:14:121 (6) -

[Insane]
00:06:402 (1) -
00:08:858 (1) -
00:21:840 (1) -
03:13:770 (9) - I lul'd at this des es fien. :(


(=w=)b ---- guinea pig approves this **** -----
Thanks! Applied some of them. Some are not supposed to blankets ;w;.

guineaQ = pro nazi blanket finder hee.
neonat
Don't have much time today, so only went through the mods on the previous page. Will get to the rest when I find time again.

SPOILER
osu file format v12

[General]
AudioFilename: Worlds End . Dance Hall.mp3
AudioLeadIn: 2012
PreviewTime: 90606
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 765,20941,56730,68309,90590,122871,142520,157958,169187,180415,202871,225327,259187
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:World's End Dancehall (ROCKETMAN Remix)
TitleUnicode:ワールズエンド・ダンスホール (ROCKETMAN Remix)
Artist:wowaka
ArtistUnicode:wowaka
Creator:Mira-san
Version:Neormal
Source:
Tags:genjitsutouhi-p vocaloid miku hatsune megurine luka fr33z3r _ai neonat ryo fukawa
BeatmapID:275817
BeatmapSetID:88911

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Miku.jpg",0,0
//Break Periods
2,12216,22044
2,57128,65552
2,113267,121693
2,135724,145552
2,225548,235377
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\sbguestdiff.png",320,240
S,0,13397,,0.6944516
F,0,13397,14098,0
M,0,13397,22169,127,394,168,394
F,0,14098,21467,0
F,0,21467,22169,0
Sprite,Background,Centre,"SB\sb1.png",320,240
F,0,13397,14099,0
M,0,13397,21467,132,392,182,391
F,0,14099,20765,0
S,0,14910,,0.752258
F,0,20765,21467,0
M,0,21467,22169,182,391,190,391
F,0,21467,22169,0
Sprite,Background,Centre,"SB\sbguestdiffneonat.png",320,240
S,0,13396,,0.7935486
F,0,13396,14098,0,1
M,0,13396,22168,141,386,179,385
F,0,14098,21466,1
F,0,21466,22168,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
788,350.877192982456,4,2,0,60,1,0
23244,-100,4,2,0,100,0,0
33068,-100,4,3,0,100,0,0
34472,-100,4,2,0,100,0,0
56736,-100,4,2,0,100,0,0
90612,-100,4,1,0,100,0,1
112366,-100,4,1,0,40,0,1
113068,-100,4,1,0,100,0,0
124296,-100,4,1,0,60,0,0
135524,-100,4,2,0,30,0,0
146752,-100,4,1,0,80,0,0
180437,-100,4,1,0,100,0,1
201489,-100,4,2,0,60,0,1
202893,-133.333333333333,4,2,0,40,0,0
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203244,-133.333333333333,4,3,0,40,0,0
225349,-100,4,1,0,100,0,0
259033,-100,4,2,0,100,0,0
259193,-100,4,2,0,70,0,0


[Colours]
Combo1 : 125,125,125
Combo2 : 180,235,230
Combo3 : 210,140,220
Combo4 : 25,125,255
Combo5 : 200,10,200
Combo6 : 230,50,50
Combo7 : 175,175,175

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FrzR

guineaQ wrote:

Super Crazy Hyper Nazi Blanket Mod :3 ~NEIN! >:3

I WILL ONLY TAKE A LOOK AT BLANKETS

it seems like you got enough mods anyways :S

all blankets where measured using approach circles

[Fr33z3r's Easy]
00:05:700 (5) - ~wot
00:55:524 (3) - You can improve the blanket on this ~Fixed
01:27:805 (3) - Tiny improvement can be made ~Tiny Fix :3
01:31:314 (3) - Since you made this curved, you can blanket this to 01:32:016 (1) - but if it was intentional it's k. ~k. Fixed lol
01:32:016 (1) - little bit quirky, maybe u can improve it? ~Unquirked
02:04:296 (1) - pl0x [/color]
02:10:261 (3) - the end is kinda sticking in ~sticking in. Pfft xD
02:12:717 (2,4) - ~wot
02:32:717 (1) - the slider start is kinda sticking in, it's only 1.42x btw ~Fixed
02:33:419 (2) - ~Fixed
02:38:331 (1) - kinda too curved ~Fixed by a little. (Can't find the right coordinates >.>)
03:03:594 (1) - it does blanket to the slider end but not well to the yellow circle ~Fixed
03:09:209 (1) - ~Fixed
03:10:261 (2) - pl0x ~Fixed
03:14:823 (1) - ~Fixed
03:21:489 (4) - hmm not sure about this one~Fixed o3o
04:06:401 (3) - ~Fixed
04:10:612 (1,3) - hmmm ~Fixed
04:15:524 (2) - ~Fixed

(=w=)b ---- guinea pig approves this **** -----
~Thanks =w=)b
neonat
Some of the highlights of the change is removing some spinners and changing some shapes and positions for better flow, fixed some blankets

SPOILER
osu file format v12

[General]
AudioFilename: Worlds End . Dance Hall.mp3
AudioLeadIn: 2012
PreviewTime: 90606
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 765,20941,56730,68309,90590,122871,142520,157958,169187,180415,202871,225327,259187
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:World's End Dancehall (ROCKETMAN Remix)
TitleUnicode:ワールズエンド・ダンスホール (ROCKETMAN Remix)
Artist:wowaka
ArtistUnicode:wowaka
Creator:Mira-san
Version:Neormal
Source:
Tags:genjitsutouhi-p vocaloid miku hatsune megurine luka fr33z3r _ai neonat ryo fukawa
BeatmapID:275817
BeatmapSetID:88911

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Miku.jpg",0,0
//Break Periods
2,12216,22044
2,57128,66752
2,113267,122893
2,135724,145552
2,225548,235377
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Sprite,Background,Centre,"SB\sbguestdiff.png",320,240
S,0,13397,,0.6944516
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F,0,14098,21467,0
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Sprite,Background,Centre,"SB\sb1.png",320,240
F,0,13397,14099,0
M,0,13397,21467,132,392,182,391
F,0,14099,20765,0
S,0,14910,,0.752258
F,0,20765,21467,0
M,0,21467,22169,182,391,190,391
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Sprite,Background,Centre,"SB\sbguestdiffneonat.png",320,240
S,0,13396,,0.7935486
F,0,13396,14098,0,1
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F,0,14098,21466,1
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//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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[Colours]
Combo1 : 125,125,125
Combo2 : 180,235,230
Combo3 : 210,140,220
Combo4 : 25,125,255
Combo5 : 200,10,200
Combo6 : 230,50,50
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236,188,236577,5,4,0:0:0:0:
344,92,237103,2,0,P|380:96|412:216,1,180.000000894069,0|2,0:0|0:0,0:0:0:0:
324,180,237980,2,0,P|324:248|480:280,1,240.000001192092,0|2,0:0|0:0,0:0:0:0:
356,132,239384,2,0,P|497:176|497:244,1,240.000001192092,0|2,0:0|0:0,0:0:0:0:
340,356,240787,1,0,0:0:0:0:
148,360,241489,1,2,0:0:0:0:
48,196,242191,86,0,P|65:163|121:145,2,90.0000004470345,4|0|0,0:0|0:0|0:0,0:0:0:0:
136,240,243068,1,0,0:0:0:0:
136,240,243244,1,0,0:0:0:0:
212,300,243595,2,0,P|232:248|100:148,1,240.000001192092,2|2,0:0|0:0,0:0:0:0:
160,332,244998,2,0,P|40:228|60:176,1,240.000001192092,2|2,0:0|0:0,0:0:0:0:
188,32,246402,1,0,0:0:0:0:
380,32,247103,1,2,0:0:0:0:
260,184,247805,6,0,P|312:196|332:324,1,180.000000894069,4|0,0:0|0:0,0:0:0:0:
200,308,248858,1,0,0:0:0:0:
104,296,249209,2,0,L|-12:248,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
76,200,249910,2,0,L|192:152,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
240,76,250612,85,0,0:0:0:0:
316,16,250963,1,2,0:0:0:0:
412,24,251314,1,0,0:0:0:0:
488,80,251665,1,2,0:0:0:0:
400,124,252016,2,0,P|352:136|304:204,2,120.000000596046,0|2|2,0:0|0:0|0:0,0:0:0:0:
400,124,253068,1,2,0:0:0:0:
396,220,253419,6,0,P|344:276|236:248,1,180.000000894069,4|0,0:0|0:0,0:0:0:0:
124,192,254472,1,2,0:0:0:0:
120,288,254823,2,0,P|176:272|216:208,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
204,128,255524,2,0,P|155:95|81:105,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
12,144,256226,86,0,P|-2:200|33:267,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
104,308,256928,1,0,0:0:0:0:
180,364,257279,1,2,0:0:0:0:
264,316,257630,1,0,0:0:0:0:
356,284,257980,1,2,0:0:0:0:
256,192,258156,12,4,259033,0:0:0:0:
Krfawy
Hello! :D So, yeah... I've tried to have your map and DL it. So let me tell you what I think about your mapset! :D

Generally

  1. Look at the letterboxes in your difficulties, they are not the same in the whole mapset.
  2. I'm not sure if my old PC is kidding me, but just try and tell me if it works. In my opinion Offset=778 is better than the accurate. What do you think about it?
  3. I must confess I feel like a dumb when I can hear Custom Hitsounds in the harder diffs but not in Easy and Normal XDDD

Easy

  • Generally - this difficulty has problem with new combos. It's the biggest problem here! D:
  1. 00:03:594 (5,2) - Because it's Easy it lets to make new combos almost everytime, really. I think that NC would be created at those circles (5,2) because it look like a mini-jump.
  2. 00:06:752 (5,1,2) - Bad combo, really. (1) isn't a good circle to start a new combo. The better thing would be if (5) and (2) would start NC.
  3. 00:09:559 (5,1,2) - And again! Even the digitals are the same as above! XD
  4. 00:23:244 (1,2) - I see the mapper tried to make it symmetrical, but it's not as much as it could be. I advice to change 2 last points in the (1) slider: 1st point would be at X=256 Y=52 position. The second point would be at X=320 Y=76 position. That will make it symmetrical. :) And I think the circle would be placed to the X=256 Y=160 position.
  5. 00:26:051 (4) - That should be NC.
  6. 00:27:454 (5) - Please, move this object to X=140 Y=220. Now it doesn't really look as good as it could...
  7. 00:28:858 (6,1) - Please, delete NC at (1) and make it at (6).
  8. 00:30:963 (1,2,1) - Please, delete NC at (1) and the second (1). In fact the (2) should be the start of a new combo, because now it's not a reasonable using of NC. :<
  9. 00:34:823 (4) - NC, please.
  10. 00:35:875 (6) - NC, please.
  11. 00:36:928 (7) - NC, please.
  12. 00:37:980 (1) - Delete NC here, please.
  13. 00:43:244 (4,1,3) - Delete NC at (1) and make it at (4) and (3), please.
  14. 00:48:507 (3) - NC, please.
  15. 00:51:665 (3) - NC, please.
  16. 01:16:928 (3) - NC, please.
  17. 01:27:805 (3) - NC, please.
  18. 01:36:577 (4) - NC, please.
  19. 01:41:840 (3) - NC, please.
  20. 02:04:296 (1) - Please, move it to X=308 Y=140. And I advice to move the rest of the slider's points: 1st: X=360 Y=92; 2nd: X=440 Y=92.
  21. 02:06:051 (2) - And that would be moved to X=400 Y=188 if only the thing above was changed.
  22. 02:29:559 (3,1) - Please, make NC at (3) and delete it at (1).
  23. 02:32:366 (4,1) - Please, make NC at (4) and delete it at (1).
  24. 02:35:173 (4,1) - As above.
  25. 02:40:787 (4) - That would be NC one. Maybe a whistle?
  26. 02:46:402 (4) - NC recommended.
  27. 02:49:209 (8,1) - Again - NC swap please.
  28. 02:57:630 (5) - I recommend to make NC at this slider.
  29. 03:08:858 (4,1) - And again - could you swap NC? I mean - please, make NC at (4), not at (1).
  30. 03:14:472 (5,1) - As above, but NC at (5).
  31. 03:25:700 (6,2) - NC at those two, please.
  32. 03:31:314 (2,3,6) - And I advice to make NC at those objects too.
  33. 03:40:086 (4) - NC, please.
  34. 03:48:156 (2,5) - NC please.
  35. 03:49:559 (5) - NC, please.
  36. 03:59:384 (3) - NC, please.
  37. 04:12:016 (3,4,5) - Um... That flow... In my opinion it'd be cool if you could CTRL + G (3) alone and after that do it with (4,5).
  38. 04:16:226 (3,6) - NC, please.

Normal

  1. 01:29:033 (4,5) - It's Normal, not Hard, so I think it could include a note less. I mean you could delete (4) because this combination is really, REALLY hard to read, belive me. :< If you do this, please, make NC at (5).
  2. 01:31:840 (4) - And again, so many objects... I understand it's not Easy difficulty so there should be more objects, but could you delete this one? D:
  3. 01:37:454 (4) - As above.
  4. 02:09:209 (4) - Could you move this a little bit down to match this slider perfectly with (2)? You know, an overlap. :P
  5. 02:40:437 (5) - I know it would destroy all the composition, but if I well remember circles which are hidden like this (you know, just after the end of the slider and under the end of that) aren't welcomed in Normal difficulties, because players cannot notice the objects just under the sliders.
  6. 03:01:138 (3) - Missing clap at the end of the slider? ;)
  7. 03:13:068 (5) - Could you shorten this slider for one 2/4? Now this is extremely hard to read it for players, you know... beginner players. xD
  8. 03:06:752 (3) - Is it a missing clap at the end again? I'm not sure if it's missing, because now I can't feel the rhytm without it, but this issue happens a little bit frequently. :o
  9. 03:15:173 (3) - As above.
  10. 03:21:314 (4,5) - Maybe delete (4) and make NC at (4)? You know, it's still hard. XD
  11. 04:13:068 (6) - And could you delete it or just place this circle somwhere else, but not here? Remember, this is not a cool position for an Easy or Normal difficulty. :o
  12. 04:17:630 (4,5,1) - Maybe a spinner could begin from the (4)th time position, so (4,5) could be deleted? Now the spinner is a little bit too fast in my opinion for Normal players, so they couldn't be able to spin 300 even if osu!auto is able to do it with a huge bonus. :P

Hard

  1. 02:14:112 (5) - Maybe move the very end of the slider to the X=48 Y=260 position?

Extra

  1. 00:56:928 (6) - Maybe an normal finish addition? I think the owner of this difficulty would find it really cool. :D
I don't know why, but after looking at this moment, my osu crashed. I can't even open your mapset now when I upload it again or when I delete Storyboard. Sorry for not giving a full mod, but my PC is REALLY annoying. ;____;

But the mapset is really cool! :D Good luck with this! :3

LVU Bluddy! O3O

Again, really sorry for not giving the full mod. I am really confused, but I've got a really stupid PC... .____.
Topic Starter
Mira-san

Krfawy wrote:

Hello! :D So, yeah... I've tried to have your map and DL it. So let me tell you what I think about your mapset! :D

Generally

  1. Look at the letterboxes in your difficulties, they are not the same in the whole mapset. | This always happens. Though they have always been unchecked. :|
  2. I'm not sure if my old PC is kidding me, but just try and tell me if it works. In my opinion Offset=778 is better than the accurate. What do you think about it? | It kinda feels too early for me. heh heh.
  3. I must confess I feel like a dumb when I can hear Custom Hitsounds in the harder diffs but not in Easy and Normal XDDD | Ehh, the guests didn't put custom hitsounds. Won't force them either. heh.

Hard

  1. 02:14:112 (5) - Maybe move the very end of the slider to the X=48 Y=260 position?
| Applied.
I don't know why, but after looking at this moment, my osu crashed. I can't even open your mapset now when I upload it again or when I delete Storyboard. Sorry for not giving a full mod, but my PC is REALLY annoying. ;____; | I was expecting a mod for Insane. ;w;

But the mapset is really cool! :D Good luck with this! :3 | Thanks!

LVU Bluddy! O3O

Again, really sorry for not giving the full mod. I am really confused, but I've got a really stupid PC... .____. | It's fine lololol.
Thanks again! :D
FrzR

Krfawy wrote:

Easy

  • Generally - this difficulty has problem with new combos. It's the biggest problem here! D:
    ~I know. I'm really bad at combos. I need help for this. ;w;
  1. 00:03:594 (5,2) - Because it's Easy it lets to make new combos almost everytime, really. I think that NC would be created at those circles (5,2) because it look like a mini-jump. ~Fixed. Somehow
  2. 00:06:752 (5,1,2) - Bad combo, really. (1) isn't a good circle to start a new combo. The better thing would be if (5) and (2) would start NC. ~Fixed
  3. 00:09:559 (5,1,2) - And again! Even the digitals are the same as above! XD ~Fixed
  4. 00:23:244 (1,2) - I see the mapper tried to make it symmetrical, but it's not as much as it could be. I advice to change 2 last points in the (1) slider: 1st point would be at X=256 Y=52 position. The second point would be at X=320 Y=76 position. That will make it symmetrical. :) And I think the circle would be placed to the X=256 Y=160 position. ~Fixed. Circle is at 256 156 instead.
  5. 00:26:051 (4) - That should be NC.~Fixed
  6. 00:27:454 (5) - Please, move this object to X=140 Y=220. Now it doesn't really look as good as it could... ~Fixed
  7. 00:28:858 (6,1) - Please, delete NC at (1) and make it at (6). ~Not sure if I got this right. Fixed. Somehow.
  8. 00:30:963 (1,2,1) - Please, delete NC at (1) and the second (1). In fact the (2) should be the start of a new combo, because now it's not a reasonable using of NC. :< ~Confusing. Sorry ;w; Fixed. Somehow.
  9. 00:34:823 (4) - NC, please. ~Fixed
  10. 00:35:875 (6) - NC, please. ~Fixed
  11. 00:36:928 (7) - NC, please. ~Fixed
  12. 00:37:980 (1) - Delete NC here, please. ~Fixed
  13. 00:43:244 (4,1,3) - Delete NC at (1) and make it at (4) and (3), please. ~What do you mean make it? o.O Fixed. Somehow
  14. 00:48:507 (3) - NC, please. ~Fixed
  15. 00:51:665 (3) - NC, please. ~Fixed
  16. 01:16:928 (3) - NC, please. ~Fixed
  17. 01:27:805 (3) - NC, please. ~Fixed
  18. 01:36:577 (4) - NC, please. ~Fixed
  19. 01:41:840 (3) - NC, please. ~Fixed
  20. 02:04:296 (1) - Please, move it to X=308 Y=140. And I advice to move the rest of the slider's points: 1st: X=360 Y=92; 2nd: X=440 Y=92. ~This made the slider's timing incorrect based on the points you provided. Fixed it myself. ;w;
  21. 02:06:051 (2) - And that would be moved to X=400 Y=188 if only the thing above was changed. ~Moved
  22. 02:29:559 (3,1) - Please, make NC at (3) and delete it at (1). ~Fixed
  23. 02:32:366 (4,1) - Please, make NC at (4) and delete it at (1). ~Fixed
  24. 02:35:173 (4,1) - As above. ~Fixed
  25. 02:40:787 (4) - That would be NC one. Maybe a whistle? ~NC and Added whistle.
  26. 02:46:402 (4) - NC recommended. ~Fixed
  27. 02:49:209 (8,1) - Again - NC swap please. ~Fixed
  28. 02:57:630 (5) - I recommend to make NC at this slider. ~Fixed
  29. 03:08:858 (4,1) - And again - could you swap NC? I mean - please, make NC at (4), not at (1). ~Fixed
  30. 03:14:472 (5,1) - As above, but NC at (5). ~Fixed
  31. 03:25:700 (6,2) - NC at those two, please.~Fixed
  32. 03:31:314 (2,3,6) - And I advice to make NC at those objects too. ~Fixed
  33. 03:40:086 (4) - NC, please. ~Fixed
  34. 03:48:156 (2,5) - NC please. ~Fixed
  35. 03:49:559 (5) - NC, please. ~Fixed
  36. 03:59:384 (3) - NC, please. ~Fixed
  37. 04:12:016 (3,4,5) - Um... That flow... In my opinion it'd be cool if you could CTRL + G (3) alone and after that do it with (4,5). ~Fixed. That would be nice.
  38. 04:16:226 (3,6) - NC, please. ~Fixed
Thank you very much for the combo help. ;w;)b
Topic Starter
Mira-san
yey

_AI

Shiro wrote:

Hello Mira-san,

your map has undergone a session of Community Modding ! More information here.
Special thanks to the modders who participated in this collaborative effort:
Kitokofox
Hard
Kibbleru
No Dap
Desperate-kun
Mao

Here is the mod. Consider this to be a summary of how the modding community recieves your map. Please take the time to go through all these points and reply to them properly, whether or not you agree with them Keep in mind that this was modded on the 4th of April, before you added Stefan's Taiko Oni, which is consequently excluded from the mod.

AI's Extra
00:02:542 (4) - ctrl g flows better here. | Kibbleru Nope, i made it purposely with the cursor pulling down then curve upward, later match the line to 00:03:244 (1) -
00:06:928 - you’re missing a pretty strong sound here >_< | Kibbleru Trying to follow the drums
00:17:454 (9) - Maybe you could place this at 278|328 to create a “stream” with 00:16:752 (3,4,5) - | Mao
00:26:577 (3,4,5) - and 00:27:980 (3,4,5) - are the only triplets with such a low spacing. You’ve mapped the following two triplets as stacks so maybe you could rearrange these two as stacks as well since I don’t really see any point because they aren’t stacked here o: | Mao Used 0.1x DS since i wan it to look "handmade" or "special" instead of mainstream auto stacking space, will consider in laters mod
00:36:138 - If you listen to the music you can hear some strong vocals here. Why aren’t they mapped? I’d suggest you either to put a circle here or to make 00:35:875 (1) - a ¾ slider -> http://puu.sh/8z7Cc.jpg | Mao Added a circle
00:41:665 (3,4) - Nothing important here, but maybe you could make them parallel :c | Mao My mistake! thanks
00:44:121 (6) - This slider ending on the big white tick feels a bit awkward to me due to the strong note on it :/ Having it as a clickable action would feel way better -> http://puu.sh/8z7PA.jpg | Mao
00:49:121 (4) - ¼ Stacks not being stacked properly looks a bit terrifying imo | Mao
01:14:559 (6) - Maybe it’s just me but this note sounds a bit weird due to the sound on this tick being so quiet. Maybe you could remove this circle. It would sound way better imo | Mao Unchanged since the vocal is pulling, slider is look boring so i placed stream instead, nothing look wrong to me, will consider in further mods
01:31:051 (3) - This sounds a bit overmapped since there’s actually nothing on this tick. Instead I’d suggest you to map 01:31:226 - since there’s a sound if you listen! | Mao
01:38:244 (9,10) - This felt a bit out of place to me since you didn’t use this before. I’d suggest you to either space it as a triplet or to do it same as you did with 01:11:577 (5,6) - . | Mao
01:49:384 (4) - How about placing this somewhere around 270|80 for a hexagon shape. You could also use “Create Polygon Circles” and rotate it for a perfectly shaped hexagon. | Mao
03:22:542 (6) - It’s just me being nitpicky but the red anchor point at the end doesn’t look smooth to me since it creates such a short section before the slider ends. It would be way smoother to let the slider “fade out” a bit. I’d suggest a curve here -> http://puu.sh/8z9iF.jpg | Mao
03:27:805 (3) - How about placing this at 424|156 for stack with 03:29:033 (3) - ? | Mao
04:03:945 (2) - The transition felt a bit weird here, I’d suggest you to follow the path of the slider a bit here. How about placing it at 344|133? | Mao
04:05:173 (2,3) - Woah, I thought this was going to be a triplet. There’s a reason for this. You can hear a strong beat at 04:05:349 - . Why didn’t you map this? This doesn’t count for the following ones. It’s just because ignoring the really strong white tick here feels wrong ;w; | Mao

I will also add that, since you now have a Taiko Oni, you must have another Taiko difficulty of a lesser level (Muzukashii, Kantan or Futsuu) for your map to be rankable.

guineaQ wrote:

Super Crazy Hyper Nazi Blanket Mod :3

I WILL ONLY TAKE A LOOK AT BLANKETS

it seems like you got enough mods anyways :S

all blankets where measured using approach circles

[AI's Extra]
03:53:770 (1,2) - barely noticed, had to zoom in and out with 1/16 bsd
04:13:419 (1) - you can probably leave this alone
I went through this with 1/16 bsd, placing more notes for the approach circle to measure the blankets and only found two negligible blanket errors

(=w=)b ---- guinea pig approves this **** -----

Krfawy wrote:

Hello! :D So, yeah... I've tried to have your map and DL it. So let me tell you what I think about your mapset! :D

Extra

  1. 00:56:928 (6) - Maybe an normal finish addition? I think the owner of this difficulty would find it really cool. :D
I don't know why, but after looking at this moment, my osu crashed. I can't even open your mapset now when I upload it again or when I delete Storyboard. Sorry for not giving a full mod, but my PC is REALLY annoying. ;____;

But the mapset is really cool! :D Good luck with this! :3

LVU Bluddy! O3O

Again, really sorry for not giving the full mod. I am really confused, but I've got a really stupid PC... .____.
Mods w/o special mention are all fixed! Thanks and sorry for being so late
just revived from examzzz

Mira-san : http://puu.sh/8Ptqa.osu
Topic Starter
Mira-san
Changed colors from
[Colours]
Combo1 : 125,125,125
Combo2 : 90,220,160
Combo3 : 225,110,225
Combo4 : 25,125,255
Combo5 : 200,10,200
Combo6 : 230,50,50
Combo7 : 175,175,175

to:

[Colours]
Combo1 : 125,125,125
Combo2 : 90,220,160
Combo3 : 225,110,225
Combo4 : 25,125,255
Combo5 : 200,10,200
Combo6 : 230,50,50
Combo7 : 175,175,175

:D
neonat
Neormal
osu file format v12

[General]
AudioFilename: Worlds End . Dance Hall.mp3
AudioLeadIn: 2012
PreviewTime: 90606
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 765,20941,56730,68309,90590,122871,142520,157958,169187,180415,202871,225327,259187
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:World's End Dancehall (ROCKETMAN Remix)
TitleUnicode:ワールズエンド・ダンスホール (ROCKETMAN Remix)
Artist:wowaka
ArtistUnicode:wowaka
Creator:Mira-san
Version:Neormal
Source:
Tags:genjitsutouhi-p vocaloid miku hatsune megurine luka fr33z3r _ai neonat stefan ryo fukawa
BeatmapID:275817
BeatmapSetID:88911

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Miku.jpg",0,0
//Break Periods
2,12216,22044
2,57128,66752
2,113267,122893
2,135724,145552
2,225548,235377
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\sbguestdiff.png",320,240
S,0,13397,,0.6944516
F,0,13397,14098,0
M,0,13397,22169,127,394,168,394
F,0,14098,21467,0
F,0,21467,22169,0
Sprite,Background,Centre,"SB\sb1.png",320,240
F,0,13397,14099,0
M,0,13397,21467,132,392,182,391
F,0,14099,20765,0
S,0,14910,,0.752258
F,0,20765,21467,0
M,0,21467,22169,182,391,190,391
F,0,21467,22169,0
Sprite,Background,Centre,"SB\sbguestdiffneonat.png",320,240
S,0,13396,,0.7935486
F,0,13396,14098,0,1
M,0,13396,22168,141,386,179,385
F,0,14098,21466,1
F,0,21466,22168,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
788,350.877192982456,4,2,0,60,1,0
23244,-100,4,2,0,100,0,0
33068,-100,4,3,0,100,0,0
34472,-100,4,2,0,100,0,0
56736,-100,4,2,0,100,0,0
90612,-100,4,1,0,100,0,1
112366,-100,4,1,0,40,0,1
113068,-100,4,1,0,100,0,0
124296,-100,4,1,0,60,0,0
135524,-100,4,2,0,30,0,0
146752,-100,4,1,0,80,0,0
180437,-100,4,1,0,100,0,1
201489,-100,4,2,0,60,0,1
202893,-133.333333333333,4,2,0,40,0,0
203244,-133.333333333333,4,3,0,100,0,0
203244,-133.333333333333,4,3,0,40,0,0
225349,-100,4,1,0,100,0,0
259033,-100,4,2,0,100,0,0
259193,-100,4,2,0,70,0,0


[Colours]
Combo1 : 125,125,125
Combo2 : 90,220,160
Combo3 : 225,110,225
Combo4 : 25,125,255
Combo5 : 200,10,200
Combo6 : 230,50,50
Combo7 : 175,175,175

[HitObjects]
128,160,787,85,2,0:0:0:0:
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72,184,166051,1,8,0:0:0:0:
56,280,166402,86,0,P|108:280|136:316,1,90.0000004470345
92,368,166928,2,0,P|180:364|204:320,1,120.000000596046
208,296,167454,2,0,P|228:264|272:256,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
292,244,167805,2,0,L|412:308,1,120.000000596046
416,204,168507,1,0,0:0:0:0:
488,140,168858,1,8,0:0:0:0:
424,68,169209,6,0,P|376:92|308:64,1,120.000000596046
224,48,169910,2,0,P|176:24|108:52,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
60,120,170612,2,0,P|120:139|168:115,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
264,124,171314,2,0,L|264:248,1,120.000000596046
316,324,172016,86,0,L|376:288,2,60.000000298023,8|0|0,0:0|0:0|0:0,0:0:0:0:
272,340,172542,2,0,L|220:376,2,60.000000298023,8|0|0,0:0|0:0|0:0,0:0:0:0:
232,316,173068,2,0,P|196:292|188:216,1,120.000000596046,0|4,0:0|0:0,0:0:0:0:
268,168,173770,1,0,0:0:0:0:
204,96,174121,1,8,0:0:0:0:
124,148,174472,1,8,0:0:0:0:
28,148,174823,6,0,L|8:88,2,60.000000298023,8|0|0,0:0|0:0|0:0,0:0:0:0:
28,196,175349,2,0,L|28:272,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
28,304,175700,2,0,L|52:376,1,60.000000298023,8|8,0:0|0:0,0:0:0:0:
132,316,176226,86,0,L|152:376,2,60.000000298023,8|0|0,0:0|0:0|0:0,0:0:0:0:
132,268,176752,2,0,L|132:192,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
132,160,177103,2,0,L|96:88,1,60.000000298023,8|8,0:0|0:0,0:0:0:0:
192,64,177630,6,0,P|228:28|308:32,1,120.000000596046,8|0,0:0|0:0,0:0:0:0:
336,48,178156,1,0,0:0:0:0:
380,28,178331,2,0,P|446:30|482:66,1,120.000000596046,8|0,0:0|0:0,0:0:0:0:
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280,316,180437,6,0,P|248:284|172:292,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
140,320,180963,1,0,0:0:0:0:
108,356,181138,2,0,P|56:360|20:296,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
16,260,181665,1,0,0:0:0:0:
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60,232,182542,2,0,P|120:240|176:188,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
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372,284,186051,6,0,P|316:256|264:304,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
236,316,186577,1,0,0:0:0:0:
204,352,186752,2,0,P|160:364|76:348,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
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260,284,190086,1,0,0:0:0:0:
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276,380,191314,1,8,0:0:0:0:
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332,240,196402,1,0,0:0:0:0:
288,220,196577,2,0,P|224:200|168:224,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
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12,272,197805,1,0,0:0:0:0:
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428,300,201489,2,0,B|392:328|356:308|312:328,1,120.000000596046
224,296,202191,1,0,0:0:0:0:
152,360,202542,1,0,0:0:0:0:
68,312,202893,21,4,0:0:0:0:
32,248,203244,2,0,P|44:208|64:200,2,45.0000019401311,2|0|2,0:0|0:0|0:0,0:0:0:0:
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264,220,204647,2,0,L|312:204,1,45.0000019401311,6|0,0:0|0:0,0:0:0:0:
336,184,204998,2,0,P|384:168|424:180,2,90.0000038802622,8|0|0,0:0|0:0|0:0,0:0:0:0:
256,112,206226,5,0,0:0:0:0:
256,112,206402,1,8,0:0:0:0:
164,60,206928,1,0,0:0:0:0:
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156,132,207805,2,0,P|131:162|83:170,1,90.0000038802622,8|0,0:0|0:0,0:0:0:0:
36,228,208507,86,0,L|104:308,1,90.0000038802622,0|8,0:0|0:0,0:0:0:0:
104,332,209033,2,0,L|168:348,1,45.0000019401311,0|8,0:0|0:0,0:0:0:0:
204,300,209559,2,0,L|264:300,1,45.0000019401311,2|4,0:0|0:0,0:0:0:0:
280,320,209910,2,0,L|344:308,1,45.0000019401311,6|0,0:0|0:0,0:0:0:0:
356,292,210261,2,0,L|408:300,2,45.0000019401311,2|4|2,0:0|0:0|0:0,0:0:0:0:
300,248,210963,2,0,L|220:192,1,90.0000038802622,0|6,0:0|0:0,0:0:0:0:
184,96,211840,5,0,0:0:0:0:
184,96,212016,1,8,0:0:0:0:
276,40,212542,1,0,0:0:0:0:
276,40,212717,2,0,P|328:56|368:28,1,90.0000038802622,8|0,0:0|0:0,0:0:0:0:
428,24,213419,2,0,P|464:20|508:68,1,90.0000038802622
488,124,214121,86,0,L|488:232,1,90.0000038802622,2|4,0:0|0:0,0:0:0:0:
488,252,214647,1,4,0:0:0:0:
488,288,214823,2,0,P|480:336|436:352,1,90.0000038802622,2|0,0:0|0:0,0:0:0:0:
408,352,215349,1,0,0:0:0:0:
372,352,215524,2,0,P|320:340|272:356,2,90.0000038802622,4|4|2,0:0|0:0|0:0,0:0:0:0:
388,280,216577,1,0,0:0:0:0:
388,280,216928,6,0,P|348:260|348:168,1,135.000005820393,4|0,0:0|0:0,0:0:0:0:
376,164,217630,2,0,P|384:120|376:64,1,90.0000038802622,8|0,0:0|0:0,0:0:0:0:
308,76,218331,2,0,P|264:84|224:52,2,90.0000038802622,4|2|2,0:0|0:0|0:0,0:0:0:0:
344,16,219384,1,0,0:0:0:0:
416,28,219735,86,0,L|472:116,1,90.0000038802622,0|8,0:0|0:0,0:0:0:0:
464,176,220437,2,0,L|388:248,1,90.0000038802622,8|2,0:0|0:0,0:0:0:0:
348,292,221138,2,0,L|340:344,4,45.0000019401311,2|0|2|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
288,252,222191,1,8,0:0:0:0:
332,196,222542,21,4,0:0:0:0:
232,92,223244,1,4,0:0:0:0:
132,196,223945,1,4,0:0:0:0:
204,196,224296,1,4,0:0:0:0:
276,196,224647,2,0,B|348:184|396:220|460:196,1,180.000007760524,0|4,0:0|0:0,0:0:0:0:
236,188,236577,5,4,0:0:0:0:
344,92,237103,2,0,P|380:96|412:216,1,180.000000894069,0|2,0:0|0:0,0:0:0:0:
324,180,237980,2,0,P|324:248|480:280,1,240.000001192092,0|2,0:0|0:0,0:0:0:0:
356,132,239384,2,0,P|497:176|497:244,1,240.000001192092,0|2,0:0|0:0,0:0:0:0:
340,356,240787,1,0,0:0:0:0:
148,360,241489,1,2,0:0:0:0:
48,196,242191,86,0,P|65:163|121:145,2,90.0000004470345,4|0|0,0:0|0:0|0:0,0:0:0:0:
136,240,243068,1,0,0:0:0:0:
136,240,243244,1,0,0:0:0:0:
212,300,243595,2,0,P|232:248|100:148,1,240.000001192092,2|2,0:0|0:0,0:0:0:0:
160,332,244998,2,0,P|40:228|60:176,1,240.000001192092,2|2,0:0|0:0,0:0:0:0:
188,32,246402,1,0,0:0:0:0:
380,32,247103,1,2,0:0:0:0:
260,184,247805,6,0,P|312:196|332:324,1,180.000000894069,4|0,0:0|0:0,0:0:0:0:
200,308,248858,1,0,0:0:0:0:
104,296,249209,2,0,L|-12:248,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
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400,124,253068,1,2,0:0:0:0:
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264,316,257630,1,0,0:0:0:0:
256,192,257980,12,4,259033,0:0:0:0:
HashishKabob
[Muzukashii]
I was gonna post a bunch of repeat suggestions at first, but then i realized that the song/map is so awesome as it is that there was nothing really to do. I only have one major suggestion that technically isn't necessary, but I feel it would honestly make the map +999% more awesomer.

Add a kat here 03:31:665 - or here 03:31:840 - . Leaving this space empty just feels so negligent on how perfect every other aspect of this map is. You can either choose to follow the drum high-hat here, which is perfect for the rest of this section, or you can follow the vocal bit before the don.

[Oni]
00:53:156 - Don or kat would be nice here.
02:35:437 - Same here, just to match the part above, if you choose.



Two stars for two perfect maps! :)
OblivioN
hi
from Lazy modding team(¦3[____]
[Insane]
00:25:349 (3) - can be a 3-streams here
01:22:016 add a note?There is a beat
01:19:822 (6,1) - fix the stack
01:41:314 you skip a strong beat ……
01:41:489 add sounds to adorn the high-pitched voice

[hard]
01:50:524 - 01:51:226 -neither of them conform the music……
Topic Starter
Mira-san

OblivioN wrote:

hi
from Lazy modding team(¦3[____]
[Insane]
00:25:349 (3) - can be a 3-streams here | A wat? ;w;
01:22:016 add a note?There is a beat | I'm following the vocals here.
01:19:822 (6,1) - fix the stack | Fixed along with some minor adjustments. Dem sharp eyes tho.
01:41:314 you skip a strong beat …… | Remapped this part.
01:41:489 add sounds to adorn the high-pitched voice | Hmm, I don't think this is needed.

[hard]
01:50:524 - 01:51:226 -neither of them conform the music…… | A suggestion would do great.
Thanks! Also double-post. RIP. 8-)
OblivioN

Mira-san wrote:

OblivioN wrote:

hi
from Lazy modding team(¦3[____]
[Insane]
00:25:349 (3) - can be a 3-streams here | A wat? ;w;00:25:349 (3) - like this:I don't know how to describe well to make you understand ;w; sorry for my poor english
01:22:016 add a note?There is a beat | I'm following the vocals here.
01:19:822 (6,1) - fix the stack | Fixed along with some minor adjustments. Dem sharp eyes tho.
01:41:314 you skip a strong beat …… | Remapped this part.
01:41:489 add sounds to adorn the high-pitched voice | Hmm, I don't think this is needed.

[hard]
01:50:524 - 01:51:226 -neither of them conform the music…… | A suggestion would do great.I'm thinking
Thanks! Also double-post. RIP. 8-)
the double-post maybe caused by the bullshit network.lol

I'd apologize for my rude
and……could you ask for someone delete the superfluous post?
at last, good luck~ shoot star★
Topic Starter
Mira-san

OblivioN wrote:

the double-post maybe caused by the bullshit network.lol

I'd apologize for my rude
and……could you ask for someone delete the superfluous post?
at last, good luck~ shoot star★
Same here. We have worse internet connections lol.

Thanks for the star! hehehe. Also don't mind the second post. ;) It's gone now. heh

Also about the 'triples' they don't follow anything. lel. :D
Fizz
i would say from #modreqs but i've been wanting to mod this for a while but never got around to it >w>;

[Easy]
Consider adding slidertick hitsounds in some areas to keep the nice clap going :3
Although adding a lot of my suggestions would mean a lot of remapping I think that it would feel much better to play those strong beats instead of having the sliders finish them for you

00:03:244 (4) - NC and add a whistle here to imitate 00:01:840 (2)
00:06:752 (1) - NC
00:04:998 (1) - Consider to changing to something like the image because 00:05:700 (3) - finishes on a strong part of the intro (where the drums start)
http://puu.sh/90BIz.jpg
00:09:559 (4) - NC
00:11:665 (2) - Perhaps break this up into two circles because again it finishes on a strong part of the intro
00:23:244 (1) - This would be a good place for slidertick hitsounds
00:25:349 (3) - Add clap on sliderend?
00:28:858 (3) - NC
00:33:770 (6) - Again this finishes on the downbeat, maybe change it up to be a 1/1 slider and a circle?
00:39:384 (5) - Same as this ^
00:42:542 (3) - ^
00:45:700 (4) - NC
01:24:647 (3) - Another downbeat issue
01:36:577 (1) - clap on sliderend?
01:46:051 (1) - Another good example for slidertick hitsounds
02:09:910 (2) - Move NC to here instead of 02:09:559 (1) -
02:15:524 (6) - Maybe add NC here? I like having finishes be new combos personally (this is mainly preference)
02:41:138 (2) - clap on sliderend
03:09:209 (2) - Improve blanket
03:10:963 (4) - I don't see why you leave a gap at 03:12:016
03:27:103 (3) - This plays better and allows for a better placement of NC http://puu.sh/90Cq5.jpg
03:34:121 (4) - NC
03:59:384 (1) - and 04:00:787 (3) - since this is the first time you've used this kind of slider in the entire map I would reconsider changing it to be a standard curve to keep consistency

This is a very nice diff though. The positioning and structure is very good :)

[Normal]
00:12:016 (5) - Maybe add a new combo here (preference)
00:54:647 (2) - This overlap is pretty lulzy, should fix
00:56:928 (5) - NC here (preference again)
02:04:296 (1) - Timing like this is more correct http://puu.sh/90CZE.jpg
02:15:524 (5) - NC

Solid diff :)

[Hard]
Hitsounding in this is rather underwhelming, I think there should be a clap or snare at least. There is no satisfying finish sound either because most of them are the same as the ones you use on every downbeat

00:25:173 (3) - I question this slider angle against 00:24:647 (1) something about it looks off to me
00:35:700 (4,5,1) - This is a rather odd 2.0x spacing you have here, I don't see much in the music that would warrant this
01:35:524 (5) - I think this would be better as a 1/1 slider as opposed to a reverse, fits lyrics much better
01:41:138 (3) - ^
02:23:244 (1,2,3,4) - This straight line doesn't fit your style of mapping at all
03:02:542 (1) - Remove NC
03:03:244 (1) - Put NC here
03:05:349 (10) - 1/1 slider again
03:08:156 (3) - I would add a 1/1 slider here but it's up to you
03:10:963 (3) - 1/1 slider
03:22:893 (6) - NC?
03:46:752 (7) - and 03:49:559 (5) - NC to be consistent with 03:52:366 (1) -

Challenging hard diff, but that's good :3

[Insane]
Again the hitsounds are underwhelming for the same reasons as Hard

00:19:033 (1) - I lul'd, I would personally change this but up to you
00:46:402 (4,5,6,7) - This stream is a bit random don'tcha think
00:53:770 (8) - why the gap at 00:53:945? It's filled in everywhere else
01:28:770 (6,7) - I'm almost tempted to suggest to make this a triplet starting at 01:28:682 but I can't decide which I like more. personally I think triplet plays better but it's up to you on this one
01:49:910 (6) - I would move this to x:276 y:200 to emphasize the stop (this is what I do at least)
03:21:928 (3) - Remove this because the synth here goes white-blue-red on the ticks
03:56:577 (5) - NC
04:19:032 (9) - I always like "capping" my streams, so perhaps an NC here? :D

This is a really fun diff to play! the spacing is awesome :) Good job

aaand I can't mod extras too well

Good luck with this mapset, I like it a lot :)
Topic Starter
Mira-san

Smug- wrote:

i would say from #modreqs but i've been wanting to mod this for a while but never got around to it >w>;

[Hard]
Hitsounding in this is rather underwhelming, I think there should be a clap or snare at least. There is no satisfying finish sound either because most of them are the same as the ones you use on every downbeat | I'm definitely going to find someone who is proficient at hitsounding. ;w;

00:25:173 (3) - I question this slider angle against 00:24:647 (1) something about it looks off to me | Hmm? Looks just fine to me though lol.
00:35:700 (4,5,1) - This is a rather odd 2.0x spacing you have here, I don't see much in the music that would warrant this | Remapped this part, about the triple, hmm I left it.
01:35:524 (5) - I think this would be better as a 1/1 slider as opposed to a reverse, fits lyrics much better | Great idea. Added.
01:41:138 (3) - ^ | Same.
02:23:244 (1,2,3,4) - This straight line doesn't fit your style of mapping at all | Changed to something I think 'is' my mapping style heh heh.
03:02:542 (1) - Remove NC |
03:03:244 (1) - Put NC here | Fixed ^
03:05:349 (10) - 1/1 slider again |
03:08:156 (3) - I would add a 1/1 slider here but it's up to you
03:10:963 (3) - 1/1 slider | Just to make things seem a little bit different I won't do these. ^
03:22:893 (6) - NC?
03:46:752 (7) - and 03:49:559 (5) - NC to be consistent with 03:52:366 (1). | Changed ^

Challenging hard diff, but that's good :3 lel GG. Thanks!

[Insane]
Again the hitsounds are underwhelming for the same reasons as Hard | I cri evrytim

00:19:033 (1) - I lul'd, I would personally change this but up to you | Noep lol.
00:46:402 (4,5,6,7) - This stream is a bit random don'tcha think | Remapped.
00:53:770 (8) - why the gap at 00:53:945? It's filled in everywhere else | Added.
01:28:770 (6,7) - I'm almost tempted to suggest to make this a triplet starting at 01:28:682 but I can't decide which I like more. personally I think triplet plays better but it's up to you on this one | Made this a triple because idk.
01:49:910 (6) - I would move this to x:276 y:200 to emphasize the stop (this is what I do at least) | Added.
03:21:928 (3) - Remove this because the synth here goes white-blue-red on the ticks | It does?
03:56:577 (5) - NC
04:19:032 (9) - I always like "capping" my streams, so perhaps an NC here? :D | Fixed.

This is a really fun diff to play! the spacing is awesome :) Good job wooo :D

aaand I can't mod extras too well gg

Good luck with this mapset, I like it a lot :)
Thank you! :D
FrzR

Smug- wrote:

i would say from #modreqs but i've been wanting to mod this for a while but never got around to it >w>;

[Easy]
Consider adding slidertick hitsounds in some areas to keep the nice clap going :3 ~Hmm. I dunno. It'd take a lot of work for me. But I'll do my best. >~<
Although adding a lot of my suggestions would mean a lot of remapping I think that it would feel much better to play those strong beats instead of having the sliders finish them for you

00:03:244 (4) - NC and add a whistle here to imitate 00:01:840 (2) ~Added
00:06:752 (1) - NC ~Fixed
00:04:998 (1) - Consider to changing to something like the image because 00:05:700 (3) - finishes on a strong part of the intro (where the drums start)
http://puu.sh/90BIz.jpg ~Fixed. But not exactly as suggested though. lol
00:09:559 (4) - NC ~Fixed
00:11:665 (2) - Perhaps break this up into two circles because again it finishes on a strong part of the intro ~I'm not sure about this. This is fine the way it is now I think. Denied.
00:23:244 (1) - This would be a good place for slidertick hitsounds ~Added. But wrong hitsound. I need the right template for this but I don't know where to get it. </3
00:25:349 (3) - Add clap on sliderend? ~Added
00:28:858 (3) - NC ~Fixed
00:33:770 (6) - Again this finishes on the downbeat, maybe change it up to be a 1/1 slider and a circle? ~Fixed
00:39:384 (5) - Same as this ^ ~B-But.. My design.. ;w; Fixed
00:42:542 (3) - ^ ~I don't get this. This is a 1/1 slider already. :/
00:45:700 (4) - NC ~Fixed
01:24:647 (3) - Another downbeat issue ~Fixed
01:36:577 (1) - clap on sliderend? ~Added
01:46:051 (1) - Another good example for slidertick hitsounds ~Added. Same problem. Will edit the slidertick hitsounds once I get the right file.
02:09:910 (2) - Move NC to here instead of 02:09:559 (1) - ~Fixed
02:15:524 (6) - Maybe add NC here? I like having finishes be new combos personally (this is mainly preference) ~Eehh. No thanks. >~< Denied.
02:41:138 (2) - clap on sliderend ~Added
03:09:209 (2) - Improve blanket ~Fixed
03:10:963 (4) - I don't see why you leave a gap at 03:12:016 ~I followed a different beat here. Not sure if I should remap that. Seems fine for me. :/ Denied
03:27:103 (3) - This plays better and allows for a better placement of NC http://puu.sh/90Cq5.jpg ~Remapped a bit there. =w=)b
03:34:121 (4) - NC ~Fixed
03:59:384 (1) - and 04:00:787 (3) - since this is the first time you've used this kind of slider in the entire map I would reconsider changing it to be a standard curve to keep consistency ~Got it. Thanks, Fixed.

This is a very nice diff though. The positioning and structure is very good :) ~yay~
Thanks! =w=)b
verto
Hiya, here is my mod for the taiko. When I spoiler a bunch of suggestions, that means you should either accept or reject them all, because they are all the exact same things but at different times.

Muzukashii

SPOILER
00:04:121 (11,12,13,14) - d k - d k? the kat flow is more constant that way
00:06:402 (19,20) - invert, 00:06:752 (20,21,22) - will sound better together
00:08:507 (25) - a note here would fill the emptiness of that part. (d would be better than k)
00:11:138 (35) - remove - since you mapped the instruments there it sounds confusing. I thought you mapped the vocal for first, but then d d k would sound better and would flow well with the notes around it
00:25:524 (107,108) - invert, the frying pan sound is on the blue notes though, so I don't know how could you map it both accurately and fitting for muzukashii
00:30:086 (130) - preferably remove, or at least make it d
00:32:893 (143) - ^
00:33:770 (146,147,148) - slider instead?
00:42:893 (182,183,184) - d d k - fits the vocal better
00:44:998 (191) - k->d
00:52:980 (226,227) - invert, or make 00:52:717 (225,226,227,228) - this k d d k (first emphasises the vocal, second the instruments)
00:56:226 (240,241) - 240: k->d 241: remove
00:57:103 (244) - remove?
01:10:261 (306) - move it to the next red line and k->d
01:11:226 (310,311) - this and 01:12:366 (315,316) - should be monocolour in my opinion, if that's possible without breaking the constancy of kat-don order actually never mind I think I'm splitting hair here
01:13:068 (318) - move to the next red line and make 01:13:244 (318,319,320,321) - k d k d, or k d - d
01:27:805 (391,392,393,394,395) - I find this part confusing as hell to play while listening to the music. Wouldn't it be better to map the vocal here instead of denying the 1/6 the instruments give off? How I imagine it: http://puu.sh/92lOh.jpg (tbh I just moved 2 notes, not even a big change)
02:57:629 (140,141,142,143,144) - ^

01:49:559 (86) - d->k - completes the alternating thing you did there with the previous part.
01:53:594 (3) - k->d
01:56:401 (15) - ^
01:59:208 (30) - ^
02:02:015 (42) - ^
02:04:998 (58) - move to the next red line and remove 02:05:875 (62) -
02:28:858 (10) - I feel this needs a note, maybe a triplet with 02:28:682 (9,10) - ?
02:40:611 (57) - move to the previous red line?
02:47:804 (88) - d->k OR 02:47:804 (88,89,90) - make this d k d
03:01:139 (4) - make it kkk starting from there?
03:03:770 (16) - d->k?
03:16:577 (71) - ^
either put a d 03:21:138 (89) - here or remove 03:21:314 (89) - (or both actually, then 03:21:490 (90) - d->k would be nice, but only if you do both)
03:34:121 (131) - D->k
03:36:928 (140) - d->k, or d->D
03:37:630 (142,143,144) - k k d then 03:39:384 (148) - d->k to complete it
03:39:735 (149,150,151,152,153,154,155,156,157,158) - (kat don kat don katdonkatdonkat don kat - try saying that outloud to the rhythm :D)
03:43:068 (159) - either make this k or 03:43:244 (160) - this D
03:45:875 (173) - k->d
03:48:682 (185) - ^
03:51:489 (200) - ^
03:54:296 (212) - ^
03:56:840 (226) - ^
03:59:735 (240,241,242,243,244) - k - d d k ?
04:02:191 (252) - d->k
04:02:893 (255) - move it to the next red line
04:05:349 (268,269,270,271,272) - k - d d k ?


Oni

SPOILER
00:01:138 (2) - d->k
00:03:595 (12) - ^
00:04:998 (16) - ^
00:06:051 (21) - ^
00:12:279 (45) - d?
00:13:594 (53) - remove, there is no 1/2 break in this part
00:14:998 (64) - ^
00:16:401 (73) - ^
00:17:805 (85) - ^
00:19:209 (95) - ^
00:20:612 (109) - ^
00:22:016 (119) - ^
00:24:823 (140) - ^
00:26:226 (151) - ^
00:27:630 (160) - ^
00:29:033 (171) - ^
00:30:437 (181) - ^
00:31:840 (195) - ^


00:16:752 (76,77,78,79,80,81,82,83) - From this: http://puu.sh/93ZI1.jpg to http://puu.sh/93ZHC.jpg this. It should sound exactly like the drum in the music.
00:27:980 (162,163,164,165,166,167,168,169) - ^
00:19:384 (96,97,98,99,100,101,102,103,104,105,106,107,108) - This is the same as ^, the pattern should be the same as well.
00:30:612 (182,183,184,185,186,187,188,189,190,191,192,193,194) - ^
00:22:191 (119,120,121,122,123,124,125,126,127,128,129,130,131) - how about kdkdkdkd~ for this part?
00:30:261 (180) - k->d
00:47:279 (294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311) - Do you really need all those triplets? Trim it, maybe make some quad-duplet patterns
00:52:893 (336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353) - ^
00:49:910 (315) - d->k
00:51:840 (331) - ^
01:07:103 (441,442,443) - slider like in muzu? 1/3 stream wouldn't be bad either
01:22:279 (542) - d !
01:22:805 (547) - ^
01:25:086 (563) - ^
01:25:700 (570) - d->k
01:34:472 (29) - ^ for the constant flow of kats
01:34:823 (31) - ^
01:39:296 (59) - remove, completely unnecessarily, I don't know why is it even there.
01:39:998 (63,64,65,66) - from what I see this pattern is mostly on vocal, but then remove 01:39:998 (63) - or add a note to the red line before it.
01:41:840 (79) - d->k the next few 1/2 breaks have k - k patterns as well.
01:48:331 (123) - fill the gap
02:45:524 (128) - k->d I feel there is too many k here compared the previous patterns and the music isn't giving the opportunity to put more kat in there.
02:45:699 (129,130,131) - I think the k should be either at the first or the last note of that triplet
02:50:700 (165) - k this will cover the vocal part entirely
02:54:910 (198) - ^
02:58:243 (226) - remove or at least make that triplet anything but not kdk
03:05:437 (37,38) - dk
03:05:700 (37,38) - remove

03:07:718 (53) - remove, I don't see why a kdddk would fit there
03:10:963 (74,75,76,77,78) - http://puu.sh/953Yp/7abfa8b43b.jpg -> http://puu.sh/953XX/fc257681fd.jpg ? (that's an 1/6 kddd by the way)
03:27:805 (173,174) - k k ? the next longer 1/2 is similar
03:34:121 (196) - k
03:35:173 (200) - ^


03:42:542 (231) - k
03:43:244 (233) - ^
03:51:577 (290) - ^, too much don there compared to the next few patterns

Great taiko overall, fun to play - Hope it'll get ranked soon :D
jonathanlfj
hmm lets see

[AI's Extra]
00:56:928 (6) - add a finish on this?
01:07:103 (3,4) - the spacing here is a bit hard to read, you can try reducing this spacing and then enlarge 01:06:752 (1,2,3) to contrast it better
01:37:980 (8) - forgot a clap
02:42:366 (1) - remove the new combo, there is no reason why 02:42:191 (1) should be alone (would take a while to fix the colour matches rip)
02:49:559 (5,7,9) - this overlap was very hard to read on first play-through, give it some more spacing
03:22:191 (4) - add a NC here, this makes the rhythm change at 03:21:489 (1,2,3) stand out more
03:36:577 (1,2,3,4,5) - hmm why is there a stream here, there is nothing in the music to cover for it...swap for 1/2 notes or a repeat slider if you really want to keep the 1/4
04:02:191 (1) - because the repeat may be covered by the hitburst at 04:01:665 (5), there is not a lot of time for players to read the repeat. Try giving it a different curve to make it more readable.
04:05:261 (3) - clap on end
04:06:665 (3) - ^

[Insane]
00:36:402 (8) - ctrl+g flows better imo
01:36:928 (1) - starting here NC is a bit screwed up; remove NC on this
01:37:630 (7) - add NC here
01:38:331 (1) - remove
01:39:033 (1) - and add
01:52:717 (1) - if you want to follow the music better, you can give this a more interesting shape: 01:53:068 (1) - you should have used this hitsounding pattern in the first section at 00:12:016 (1), makes it much more interesting
02:26:752 (1) - there is a vocal at 02:27:016, so shorten this to there and add a note at 02:27:103, or map it like 02:30:963 (1,2,3)
02:52:016 (1,2,3,4,5) - maybe a bit nazi but this stream is not perfectly alined
03:22:366 (7,8,9) - this flow is a bit broken, give 03:22:542 (8,9) more spacing for a smoother transition to the slow part
03:31:414 - unsnapped green line, snap to 03:31:402
03:45:349 (1) - again, try the hitsounding pattern at 01:53:068 (1)
the only problem i see with this diff is the hitsounding, you might want to look more into interesting hitsounding patterns than the finish/whistle on big white ticks (try utilizing the custom clap more)

[Hard]
00:50:787 (6,7,8,1) - the stacking here makes this a bit confusing to read, since you used a 1/4 stack right after a 1/2 one. suggest you bring 00:50:787 (6,7) - out of stack
01:40:086 (4) - this repeat is very difficult to react to since it was covered by 01:39:384 (2), move it to a more visible position
02:26:752 (1) - try a finish on the start
02:43:068 (6,7,8,1) - same as 00:50:787 (6,7,8,1) (do i smell copy paste?)
03:09:911 (4) - same as 01:40:086 (4)
03:44:998 (6) - unsnapped slider, should be 1/4 or 1/8
03:56:577 (2,3) - this jump is a bit too intense for a hard diff, try stacking it with 03:57:805 (6)
04:18:331 (1) - its kinda hard to realize how long you need to hold this slider, so for easier following break this into two repeat sliders
this diff suffers from the same hitsounding problem as Insane, whatever you do to improve hitsounding on Insane please do on this diff as well

[Neormal]
00:29:209 - add a note here, follows the music better and avoid the longer pause
00:56:736 - unsnapped green line, snap to 00:56:752
01:22:191 (1) - missing a whistle on start?
01:27:805 (1,2,3,4,5,6) - the whistle spam is a bit too much, try removing some that land on weaker beats e.g. 01:29:384 and 01:29:735
02:06:051 (4,6) - remove the whistle so it corresponds with 02:11:314 (3,4,5,6)
02:49:209 (1) - finish on start
03:04:647 (3,4,5) - this may confuse some beginners on this AR, try to map this without the triple stack
03:12:366 (3,4,5) - again something very confusing to play. i would sacrifice following the vocals here and make 03:13:068 (5) into a 1/2 slider (or you can map it like 03:17:980 (3,4))
03:15:173 (3) - clap on end
03:22:893 (1) - i'd advise you to increase the spacing for this whole section, the way these notes overlap makes it really hard to tell between 1/1 and 1/2 spacing
03:56:928 - add a note here, it actually makes this section easier to play
04:17:980 (1) - this spinner is a bit short for a Normal diff, try deleting 04:17:630 (4) and starting the spinner there instead
04:19:193 - unsnapped green line, you dont really need it so remove it

[Fr33z3R's Easy]
00:26:051 (1,2) - clap on end
00:29:559 (3) - clap on repeat
02:10:261 (1,2) - this can be blanketed better
02:42:893 (3,1) - some spacing inconsistency here
03:16:577 (3,1,2,3,1) - ^
03:28:507 (6) - NC should be here instead of 03:29:910 (1)
03:32:717 (1) - remove NC
03:52:016 (2,4) - clap
03:59:384 (3) - NC here instead of 03:57:980 (1)
04:13:068 (4,5) - did you reverse the hitsounding intentionally?
04:19:193 - unsnapped green line, its not needed anyways so just delete it
you should do the same combo colour hax as the higher diffs to correspond with the sb, some parts of this diff seems really out of place

Thats all from me for now; There are still some issues with hitsounding and consistency in some diffs, so please try to resolve these and get some people to specifically mod your hitsounds to fit better with the music. If you think you are ready again then let me know.
neonat
Will get to the recent 2 mods on Friday ugh, didn't have enough time on my computer today lol...
Topic Starter
Mira-san

jonathanlfj wrote:

hmm lets see

All suggestions without a reply are applied.

[Insane]
00:36:402 (8) - ctrl+g flows better imo
01:36:928 (1) - starting here NC is a bit screwed up; remove NC on this
01:37:630 (7) - add NC here
01:38:331 (1) - remove
01:39:033 (1) - and add
01:52:717 (1) - if you want to follow the music better, you can give this a more interesting shape: 01:53:068 (1) - you should have used this hitsounding pattern in the first section at 00:12:016 (1), makes it much more interesting
02:26:752 (1) - there is a vocal at 02:27:016, so shorten this to there and add a note at 02:27:103, or map it like 02:30:963 (1,2,3)
02:52:016 (1,2,3,4,5) - maybe a bit nazi but this stream is not perfectly alined
03:22:366 (7,8,9) - this flow is a bit broken, give 03:22:542 (8,9) more spacing for a smoother transition to the slow part
03:31:414 - unsnapped green line, snap to 03:31:402 | Removed. It does nothing anyway lol.
03:45:349 (1) - again, try the hitsounding pattern at 01:53:068 (1)
the only problem i see with this diff is the hitsounding, you might want to look more into interesting hitsounding patterns than the finish/whistle on big white ticks (try utilizing the custom clap more) | I can use a name LOL. I applied some claps though I don't know if it's good or anything.

[Hard]
00:50:787 (6,7,8,1) - the stacking here makes this a bit confusing to read, since you used a 1/4 stack right after a 1/2 one. suggest you bring 00:50:787 (6,7) - out of stack
01:40:086 (4) - this repeat is very difficult to react to since it was covered by 01:39:384 (2), move it to a more visible position
02:26:752 (1) - try a finish on the start
02:43:068 (6,7,8,1) - same as 00:50:787 (6,7,8,1) (do i smell copy paste?) | Yep. RIP Mapping 2013-2014.
03:09:911 (4) - same as 01:40:086 (4)
03:44:998 (6) - unsnapped slider, should be 1/4 or 1/8
03:56:577 (2,3) - this jump is a bit too intense for a hard diff, try stacking it with 03:57:805 (6)
04:18:331 (1) - its kinda hard to realize how long you need to hold this slider, so for easier following break this into two repeat sliders
this diff suffers from the same hitsounding problem as Insane, whatever you do to improve hitsounding on Insane please do on this diff as well. | Tried to do something about hitsounds. It feels more 'alive' now. heh heh.

Thats all from me for now; There are still some issues with hitsounding and consistency in some diffs, so please try to resolve these and get some people to specifically mod your hitsounds to fit better with the music. If you think you are ready again then let me know.
Thanks! :o
neonat

jonathanlfj wrote:

hmm lets see

[Neormal]
00:29:209 - add a note here, follows the music better and avoid the longer pause I feel having that slight break here gives a little bit more rest, yet still following the rhythm
00:56:736 - unsnapped green line, snap to 00:56:752 snapped
01:22:191 (1) - missing a whistle on start? added
01:27:805 (1,2,3,4,5,6) - the whistle spam is a bit too much, try removing some that land on weaker beats e.g. 01:29:384 and 01:29:735 removed the whistles on the 1st 2 slider ends
02:06:051 (4,6) - remove the whistle so it corresponds with 02:11:314 (3,4,5,6) ok
02:49:209 (1) - finish on start added
03:04:647 (3,4,5) - this may confuse some beginners on this AR, try to map this without the triple stack ok
03:12:366 (3,4,5) - again something very confusing to play. i would sacrifice following the vocals here and make 03:13:068 (5) into a 1/2 slider (or you can map it like 03:17:980 (3,4)) changed
03:15:173 (3) - clap on end ok
03:22:893 (1) - i'd advise you to increase the spacing for this whole section, the way these notes overlap makes it really hard to tell between 1/1 and 1/2 spacing increased to 1.0
03:56:928 - add a note here, it actually makes this section easier to play ok
04:17:980 (1) - this spinner is a bit short for a Normal diff, try deleting 04:17:630 (4) and starting the spinner there instead I was trying to follow the music where the snare started the sorta roll
04:19:193 - unsnapped green line, you dont really need it so remove it removed
Thnx

SPOILER
osu file format v12

[General]
AudioFilename: Worlds End . Dance Hall.mp3
AudioLeadIn: 2012
PreviewTime: 90606
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20941,56730,68309,90590,122871,142520,157958,169187,180415,202871,225327,259187
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:World's End Dancehall (ROCKETMAN Remix)
TitleUnicode:ワールズエンド・ダンスホール (ROCKETMAN Remix)
Artist:wowaka
ArtistUnicode:wowaka
Creator:Mira-san
Version:Neormal
Source:
Tags:genjitsutouhi-p vocaloid miku hatsune megurine luka fr33z3r _ai neonat stefan ryo fukawa
BeatmapID:275817
BeatmapSetID:88911

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Miku.jpg",0,0
//Break Periods
2,12216,22044
2,57128,66752
2,113267,122893
2,135724,145552
2,225548,235377
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\sbguestdiff.png",320,240
S,0,13397,,0.6944516
F,0,13397,14098,0
M,0,13397,22169,127,394,168,394
F,0,14098,21467,0
F,0,21467,22169,0
Sprite,Background,Centre,"SB\sb1.png",320,240
F,0,13397,14099,0
M,0,13397,21467,132,392,182,391
F,0,14099,20765,0
S,0,14910,,0.752258
F,0,20765,21467,0
M,0,21467,22169,182,391,190,391
F,0,21467,22169,0
Sprite,Background,Centre,"SB\sbguestdiffneonat.png",320,240
S,0,13396,,0.7935486
F,0,13396,14098,0,1
M,0,13396,22168,141,386,179,385
F,0,14098,21466,1
F,0,21466,22168,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
788,350.877192982456,4,2,0,60,1,0
23244,-100,4,2,0,100,0,0
33068,-100,4,3,0,100,0,0
34472,-100,4,2,0,100,0,0
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112366,-100,4,1,0,40,0,1
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203244,-133.333333333333,4,3,0,100,0,0
225349,-100,4,1,0,100,0,0
259033,-100,4,2,0,100,0,0


[Colours]
Combo1 : 125,125,125
Combo2 : 90,220,160
Combo3 : 225,110,225
Combo4 : 25,125,255
Combo5 : 200,10,200
Combo6 : 230,50,50
Combo7 : 175,175,175

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476,228,156577,85,0,0:0:0:0:
420,308,156928,1,8,0:0:0:0:
368,228,157279,1,0,0:0:0:0:
388,132,157630,1,8,0:0:0:0:
296,164,157980,6,0,P|272:116|280:72,2,90.0000004470345,4|0|0,0:0|0:0|0:0,0:0:0:0:
388,132,158858,2,0,L|448:80,2,60.000000298023,0|8|0,0:0|0:0|0:0,0:0:0:0:
376,180,159384,2,0,P|340:232|264:236,1,120.000000596046
244,220,159910,2,0,L|104:224,1,120.000000596046
124,223,160437,1,8,0:0:0:0:
68,304,160787,86,0,P|116:328|160:312,2,90.0000004470345
16,224,161665,2,0,L|-8:152,1,60.000000298023,0|8,0:0|0:0,0:0:0:0:
52,88,162191,2,0,P|136:72|176:88,1,120.000000596046
176,128,162717,2,0,P|228:160|344:132,1,180.000000894069,0|8,0:0|0:0,0:0:0:0:
392,56,163595,6,0,P|424:44|480:60,2,90.0000004470345,4|0|0,0:0|0:0|0:0,0:0:0:0:
436,140,164472,2,0,L|496:164,2,60.000000298023,0|8|0,0:0|0:0|0:0,0:0:0:0:
400,168,164998,2,0,P|368:173|271:170,1,120.000000596046
232,160,165524,2,0,P|184:152|104:160,1,120.000000596046
72,184,166051,1,8,0:0:0:0:
56,280,166402,86,0,P|108:280|136:316,1,90.0000004470345
92,368,166928,2,0,P|180:364|204:320,1,120.000000596046
208,296,167454,2,0,P|228:264|272:256,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
292,244,167805,2,0,L|412:308,1,120.000000596046
416,204,168507,1,0,0:0:0:0:
488,140,168858,1,8,0:0:0:0:
424,68,169209,6,0,P|376:92|308:64,1,120.000000596046,4|0,0:0|0:0,0:0:0:0:
224,48,169910,2,0,P|176:24|108:52,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
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264,124,171314,2,0,L|264:248,1,120.000000596046
316,324,172016,86,0,L|376:288,2,60.000000298023,8|0|0,0:0|0:0|0:0,0:0:0:0:
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232,316,173068,2,0,P|196:292|188:216,1,120.000000596046,0|4,0:0|0:0,0:0:0:0:
268,168,173770,1,0,0:0:0:0:
204,96,174121,1,8,0:0:0:0:
124,148,174472,1,8,0:0:0:0:
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28,304,175700,2,0,L|52:376,1,60.000000298023,8|8,0:0|0:0,0:0:0:0:
132,316,176226,86,0,L|152:376,2,60.000000298023,8|0|0,0:0|0:0|0:0,0:0:0:0:
132,268,176752,2,0,L|132:192,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
132,160,177103,2,0,L|96:88,1,60.000000298023,8|8,0:0|0:0,0:0:0:0:
192,64,177630,6,0,P|228:28|308:32,1,120.000000596046,8|0,0:0|0:0,0:0:0:0:
336,48,178156,1,0,0:0:0:0:
380,28,178331,2,0,P|446:30|482:66,1,120.000000596046,8|0,0:0|0:0,0:0:0:0:
484,116,178858,1,0,0:0:0:0:
460,156,179033,2,0,L|412:224,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
460,240,179384,2,0,L|496:308,2,60.000000298023,8|0|8,0:0|0:0|0:0,0:0:0:0:
280,316,180437,6,0,P|248:284|172:292,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
140,320,180963,1,0,0:0:0:0:
108,356,181138,2,0,P|56:360|20:296,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
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16,212,181840,2,0,L|16:128,2,60.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
60,232,182366,1,0,0:0:0:0:
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256,208,183945,2,0,P|327:257|409:229,1,180.000000894069,0|0,0:0|0:0,0:0:0:0:
416,180,184647,1,0,0:0:0:0:
436,88,184998,1,8,0:0:0:0:
504,156,185349,2,0,L|504:292,1,120.000000596046
408,288,186051,6,0,P|352:260|300:308,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
272,320,186577,1,0,0:0:0:0:
240,356,186752,2,0,P|196:368|112:352,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
80,332,187279,1,0,0:0:0:0:
80,284,187454,2,0,P|116:268|132:240,1,60.000000298023
96,216,187805,2,0,L|72:156,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
68,112,188156,2,0,P|116:84|180:112,2,120.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
192,184,189384,69,0,0:0:0:0:
192,184,189559,1,0,0:0:0:0:
300,280,190086,1,0,0:0:0:0:
300,280,190261,2,0,P|340:252|424:252,2,120.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,360,191314,1,8,0:0:0:0:
152,348,191665,6,0,P|104:325|110:254,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
140,232,192191,1,0,0:0:0:0:
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260,108,193770,2,0,P|316:136|380:108,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
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504,148,195173,2,0,P|516:184|452:252,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
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384,272,195875,2,0,L|368:348,2,60.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
348,240,196402,1,0,0:0:0:0:
304,220,196577,2,0,P|240:200|184:224,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
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20,272,197805,1,0,0:0:0:0:
8,224,197980,2,0,L|8:144,3,60.000000298023,0|8|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
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404,180,200612,1,0,0:0:0:0:
448,160,200787,2,0,P|500:172|508:236,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
476,268,201314,1,0,0:0:0:0:
440,296,201489,2,0,B|404:324|368:304|324:324,1,120.000000596046
236,292,202191,1,0,0:0:0:0:
164,356,202542,1,0,0:0:0:0:
80,304,202893,21,4,0:0:0:0:
36,224,203244,2,0,P|48:184|68:176,2,45.0000019401311,2|0|2,0:0|0:0|0:0,0:0:0:0:
124,232,203945,2,0,L|180:216,1,45.0000019401311
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292,208,204647,2,0,L|340:192,1,45.0000019401311,6|0,0:0|0:0,0:0:0:0:
360,156,204998,2,0,P|408:140|448:152,2,90.0000038802622,8|0|0,0:0|0:0|0:0,0:0:0:0:
244,84,206226,5,0,0:0:0:0:
244,84,206402,1,8,0:0:0:0:
120,28,206928,1,0,0:0:0:0:
120,28,207103,2,0,P|72:36|44:80,1,90.0000038802622,4|4,0:0|0:0,0:0:0:0:
124,112,207805,2,0,P|99:142|51:150,1,90.0000038802622,8|0,0:0|0:0,0:0:0:0:
32,236,208507,86,0,L|100:316,1,90.0000038802622,0|8,0:0|0:0,0:0:0:0:
120,340,209033,2,0,L|184:356,1,45.0000019401311,0|8,0:0|0:0,0:0:0:0:
220,280,209559,2,0,L|280:280,1,45.0000019401311,2|4,0:0|0:0,0:0:0:0:
296,312,209910,2,0,L|360:300,1,45.0000019401311,6|0,0:0|0:0,0:0:0:0:
372,272,210261,2,0,L|424:280,2,45.0000019401311,2|4|2,0:0|0:0|0:0,0:0:0:0:
296,224,210963,2,0,L|216:168,1,90.0000038802622,0|6,0:0|0:0,0:0:0:0:
160,52,211840,5,0,0:0:0:0:
160,52,212016,1,8,0:0:0:0:
292,84,212542,1,0,0:0:0:0:
292,84,212717,2,0,P|344:100|384:72,1,90.0000038802622,8|0,0:0|0:0,0:0:0:0:
428,16,213419,2,0,P|464:12|508:60,1,90.0000038802622
480,132,214121,86,0,L|480:240,1,90.0000038802622,2|4,0:0|0:0,0:0:0:0:
480,268,214647,1,4,0:0:0:0:
484,312,214823,2,0,P|460:344|412:348,1,90.0000038802622,2|0,0:0|0:0,0:0:0:0:
372,332,215349,1,0,0:0:0:0:
336,304,215524,2,0,P|284:292|236:308,2,90.0000038802622,4|4|2,0:0|0:0|0:0,0:0:0:0:
392,236,216577,1,0,0:0:0:0:
392,236,216928,6,0,P|404:192|368:104,1,135.000005820393,4|0,0:0|0:0,0:0:0:0:
328,108,217630,2,0,P|280:120|232:104,1,90.0000038802622,8|0,0:0|0:0,0:0:0:0:
224,20,218331,2,0,P|268:12|316:24,2,90.0000038802622,4|2|2,0:0|0:0|0:0,0:0:0:0:
156,80,219384,1,0,0:0:0:0:
108,156,219735,86,0,L|164:244,1,90.0000038802622,0|8,0:0|0:0,0:0:0:0:
232,276,220437,2,0,L|156:348,1,90.0000038802622,8|2,0:0|0:0,0:0:0:0:
76,340,221138,2,0,L|32:364,4,45.0000019401311,2|0|2|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
92,252,222191,1,8,0:0:0:0:
160,192,222542,21,4,0:0:0:0:
304,84,223244,1,4,0:0:0:0:
160,192,223945,1,4,0:0:0:0:
248,176,224296,1,4,0:0:0:0:
328,212,224647,2,0,B|400:200|448:236|512:212,1,180.000007760524,0|4,0:0|0:0,0:0:0:0:
236,188,236577,5,4,0:0:0:0:
296,116,236928,1,0,0:0:0:0:
344,108,237103,2,0,P|380:112|412:232,1,180.000000894069,0|2,0:0|0:0,0:0:0:0:
324,196,237980,2,0,P|324:264|480:296,1,240.000001192092,0|2,0:0|0:0,0:0:0:0:
364,144,239384,2,0,P|505:188|505:256,1,240.000001192092,0|2,0:0|0:0,0:0:0:0:
340,356,240787,1,0,0:0:0:0:
148,360,241489,1,2,0:0:0:0:
48,196,242191,86,0,P|65:163|121:145,2,90.0000004470345,4|0|0,0:0|0:0|0:0,0:0:0:0:
136,240,243068,1,0,0:0:0:0:
136,240,243244,1,0,0:0:0:0:
212,300,243595,2,0,P|232:248|100:148,1,240.000001192092,2|2,0:0|0:0,0:0:0:0:
160,332,244998,2,0,P|40:228|60:176,1,240.000001192092,2|2,0:0|0:0,0:0:0:0:
188,32,246402,1,0,0:0:0:0:
380,32,247103,1,2,0:0:0:0:
260,184,247805,6,0,P|312:196|332:324,1,180.000000894069,4|0,0:0|0:0,0:0:0:0:
200,308,248858,1,0,0:0:0:0:
104,296,249209,2,0,L|-12:248,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
76,200,249910,2,0,L|192:152,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
240,76,250612,85,0,0:0:0:0:
316,16,250963,1,2,0:0:0:0:
412,24,251314,1,0,0:0:0:0:
488,80,251665,1,2,0:0:0:0:
400,124,252016,2,0,P|352:136|304:204,2,120.000000596046,0|2|2,0:0|0:0|0:0,0:0:0:0:
400,124,253068,1,2,0:0:0:0:
396,220,253419,6,0,P|344:276|236:248,1,180.000000894069,4|0,0:0|0:0,0:0:0:0:
124,192,254472,1,2,0:0:0:0:
120,288,254823,2,0,P|176:272|216:208,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
204,128,255524,2,0,P|155:95|81:105,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
12,144,256226,86,0,P|-2:200|33:267,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
104,308,256928,1,0,0:0:0:0:
180,364,257279,1,2,0:0:0:0:
264,316,257630,1,0,0:0:0:0:
256,192,257980,12,4,259033,0:0:0:0:
Stefan
Took everything from HashishKabob's Mod, thanks for it.

_verto_ wrote:

Hiya, here is my mod for the taiko. When I spoiler a bunch of suggestions, that means you should either accept or reject them all, because they are all the exact same things but at different times.

Muzukashii

SPOILER
00:06:402 (19,20) - invert, 00:06:752 (20,21,22) - will sound better together I've started following the drums in the background from 00:06:402.
00:11:138 (35) - remove - since you mapped the instruments there it sounds confusing. I thought you mapped the vocal for first, but then d d k would sound better and would flow well with the notes around it Moved to 00:11:489, where it actually belongs.
00:25:524 (107,108) - invert, the frying pan sound is on the blue notes though, so I don't know how could you map it both accurately and fitting for muzukashii The current pattern is the closest way to map it to the music without using blue notes. May sounds weird but that fits well here for the Muzukashii Difficulty.
00:30:086 (130) - preferably remove, or at least make it d Removing it sounds really empty here. About to change it into d; I don't really feel like since it has a good flow at all. May change it later.
00:32:893 (143) - ^ ^
00:33:770 (146,147,148) - slider instead? I like to map that single beats here.
00:42:893 (182,183,184) - d d k - fits the vocal better Meh.. I am not sure about this one.
00:44:998 (191) - k->d Follow vocal.
00:56:226 (240,241) - 240: k->d 241: remove I like that extra beat here. :v
00:57:103 (244) - remove? nope.
01:11:226 (310,311) - this and 01:12:366 (315,316) - should be monocolour in my opinion, if that's possible without breaking the constancy of kat-don order actually never mind I think I'm splitting hair here I don't even
01:13:068 (318) - move to the next red line and make 01:13:244 (318,319,320,321) - k d k d, or k d - d made d k - d
02:28:858 (10) - I feel this needs a note, maybe a triplet with 02:28:682 (9,10) - ? That wouldn't make much sense since I didn't used here any triplets in the previous part too.
03:01:139 (4) - make it kkk starting from there? No.
03:03:770 (16) - d->k? I previousl also did d k, so why the sudden change here?
03:16:577 (71) - ^ I find the d k k combo pretty nice, no change here.
either put a d 03:21:138 (89) - here or remove 03:21:314 (89) - (or both actually, then 03:21:490 (90) - d->k would be nice, but only if you do both) can't agree with any idea here.
03:34:121 (131) - D->k D emphasize it better.
03:36:928 (140) - d->k, or d->D Sounds too deep as that I could change to k, D wouldn't fit.
03:59:735 (240,241,242,243,244) - k - d d k ? Following the previous part.
04:02:191 (252) - d->k ^
04:05:349 (268,269,270,271,272) - k - d d k ? ^


Oni

SPOILER
00:06:051 (21) - ^ That's purposed to be deeper.
00:12:279 (45) - d? That perfectly follow the Drums behind.
00:13:594 (53) - remove, there is no 1/2 break in this part Because there is no real 1/2 beat that doesn't mean I don't have to map this. :P I will make however some breaks here.
00:14:998 (64) - ^
00:16:401 (73) - ^
00:17:805 (85) - ^
00:19:209 (95) - ^
00:20:612 (109) - ^
00:22:016 (119) - ^
00:24:823 (140) - ^
00:26:226 (151) - ^
00:27:630 (160) - ^
00:29:033 (171) - ^
00:30:437 (181) - ^
00:31:840 (195) - ^


00:16:752 (76,77,78,79,80,81,82,83) - From this: http://puu.sh/93ZI1.jpg to http://puu.sh/93ZHC.jpg this. It should sound exactly like the drum in the music. Personally it currently sounds more like fitting exactly to the Drums in the background music. Maybe I am wrong here..
00:27:980 (162,163,164,165,166,167,168,169) - ^ ^
00:19:384 (96,97,98,99,100,101,102,103,104,105,106,107,108) - This is the same as ^, the pattern should be the same as well. Made some own changes to have more variety.
00:30:612 (182,183,184,185,186,187,188,189,190,191,192,193,194) - ^ ^
00:22:191 (119,120,121,122,123,124,125,126,127,128,129,130,131) - how about kdkdkdkd~ for this part? That doesn't feel right imo. :/
00:47:279 (294,295,296,297,298,299,300,301,302,303,304,305,306,307,308,309,310,311) - Do you really need all those triplets? Trim it, maybe make some quad-duplet patterns Made some changes here.
00:52:893 (336,337,338,339,340,341,342,343,344,345,346,347,348,349,350,351,352,353) - ^ ^
00:49:910 (315) - d->k d fits better, I don't follow vocal mainly.
00:51:840 (331) - ^ ^
01:07:103 (441,442,443) - slider like in muzu? 1/3 stream wouldn't be bad either I really wouldn't like to put a slider here, the circles (in both Difficulties) fits perfectly with the "one, two, three, four" voice here.
01:22:279 (542) - d ! Sounds kinda spamy imo.
01:22:805 (547) - ^ ^
01:25:086 (563) - ^ ^
01:25:700 (570) - d->k too deep as I could put k here, as said: I follow the Background music mainly and not the vocal.
01:34:472 (29) - ^ for the constant flow of kats Changed to kdk
01:34:823 (31) - ^ Background music here.
01:39:296 (59) - remove, completely unnecessarily, I don't know why is it even there. But such Doubles are actually pretty interesting to play, gonna remove when one more person point this.
01:41:840 (79) - d->k the next few 1/2 breaks have k - k patterns as well. No change here.
01:48:331 (123) - fill the gap ???
02:45:524 (128) - k->d I feel there is too many k here compared the previous patterns and the music isn't giving the opportunity to put more kat in there. The background music actually gives the chance to put k here.
02:45:699 (129,130,131) - I think the k should be either at the first or the last note of that triplet That thing is just stupid, removed instead.
02:50:700 (165) - k this will cover the vocal part entirely No need to follow vocal here.
02:54:910 (198) - ^ ^
02:58:243 (226) - remove or at least make that triplet anything but not kdk 01:28:331 (589,590,591) - was also fine and I think it fits fine here, thinking about later if I will remove or not.
03:07:718 (53) - remove, I don't see why a kdddk would fit there That would sounds pretty empty without this circle.
03:10:963 (74,75,76,77,78) - http://puu.sh/953Yp/7abfa8b43b.jpg -> http://puu.sh/953XX/fc257681fd.jpg ? (that's an 1/6 kddd by the way) That looks really really random to have one single 1/6 part in all the four minutes I've mapped, also this doesn't sounds really clear imo.
03:27:805 (173,174) - k k ? the next longer 1/2 is similar Changed 03:27:805 (174).
03:35:173 (200) - ^ there is no k to hear? :o

03:42:542 (231) - k It's a harder beat which d follows better.
03:43:244 (233) - ^ Made 03:43:068 (233) to k
03:51:577 (290) - ^, too much don there compared to the next few patterns Nah, that's okay here.

Great taiko overall, fun to play - Hope it'll get ranked soon :D
Zetera
Hi, I am here to mod Stefan's diffs. :P

Muzukashii:

01:13:770 (323) - k (looks better with kdkdk 01:13:419 (321,322,323,324,325) - , also there is a new vocal note.)
01:17:103 (337) - k (for consistency.)
01:36:752 (28,29) - d on both sounds better for me.
01:37:454 (32) - High vocal note comes one circle later, yet both are k's. This one should be a d.
01:41:840 (52) - New vocal note, thus k.
01:43:945 (63) - analog to the one before, decide whether to change both or none.
01:44:472 (66) - I don't think this one is really needed.
02:06:402 (64) - (optional) Move to 02:06:226 - , then move 02:06:752 (66,67) - both one 1/4-tick ahead. Lastly, change 66 to d. (You'd also have to proceed like this with 02:12:016 (92,93,94,95,96,97) - , since they are similar.)
02:53:419 (119,120,121) - (optional) Swap colours.

The refrains are almost the same, as a conclusion, all changes in the first one also are requested for the second one.


Oni:

This is overall a solid diff, one general thing: Why is there a break? Taiko no tatsujin doesn't contain breaks in any beatmap. They shouldn't be here either. Since this map is not really too challenging (like 250BPM-Chaosstreams), it doesn't nessecarily need a break. Consider removing it.

01:34:823 (31) - k (Compare this to other parts of the map, only in this little section, there is a lack of kat.)
01:38:682 (56,57) - (optional) Swap colours.
01:34:823 (31) - (optional) k (sounds better imo.)
02:55:524 (204) - ^


Most of the things I mentioned are optional, I really like the diffs, please look at the things that you should change and think about those that you don't need to implement. Thanks and good luck.
Nwolf
woof :3

[Stefan's Taco Muzukashii]

00:17:366 (64) - Two differently colored triplets does seem a little bit hard to me, and 00:19:384 (74,75,76,77,78,79,80,81) - shares the sound and only has one triplet - maybe delete this note?
00:28:595 (123) - ^
01:05:086 (286) - ^ (I am boring)
<insert the rest here>

[Stefan's Taco Oni]

00:02:542 (9) - Vocals go up a lot here, change to a kat
00:19:823 (100) - I actually dislike the whole stream (: >) but deleting this note gives the player a short break, decreases the gap between muzu and oni aaaand it fits more to the music!
00:31:051 (187) - ^
00:48:419 (303) - Think this triplet is a little bit too much, maybe remove this note?
00:54:033 (346) - ^
01:26:840 - Vocals here, note here pls


Nice taiko diffs, good luck!
neonat
Since I have not gone through the remade Insane before

Insane

00:23:244 (1) - finish on start of slider (soft hitsound addition if you have to)
00:34:472 (1) - ^
00:36:226 (7,8) - why is this jump the biggest of them all in this pattern, I actually think it would be the smallest
01:02:542 (1) - finish on start
01:05:173 (5,6) - the extreme curve of 01:05:349 (6) makes the flow from 01:05:173 (5) to the slider to the next object very weird and affects the good flow of it
01:07:454 (7,8) - you really want it so far apart?
01:08:156 (1) - soft addition finish on start
01:10:875 (2,1) - not blanket perfectly
01:21:840 (13) - make the slider a repeat, there is vocals at 01:22:016
02:26:752 - normal addition finish on start of slider please
02:56:752 (5) - NC
02:59:209 (2) - make it a 1/4 beat slider
03:23:945 (1,2,3) - place them closer together, less jump here fits the song better, same distance as 03:27:103 (4,5,6)
03:45:349 (1) - normal addition finish sounds better



That's about it that seems very clear and obvious.
streeteelf
Mod from me:

Easy:
02:26:402 - I'd make this spinner shorter to this point and later from 02:26:752 to 02:27:103 - slider then 02:27:454 - circle to keep the rhythm.
03:12:016 - Circle

Hard:
00:06:402 - Try to make something like that:
01:22:191 (1,2) - Make these sliders a little bit longer with 1 reverse that short with 3 reverse.
01:52:016 (5,6) - Like I said above to two sliders.
02:22:542 and 02:25:349 - Circle
02:52:015 (1,2) - Longer, but with 1 reverse than short with 3 rev.
03:44:296 (5) - Like above.
03:44:998 (6) - 1 rev is better than 2 here, better keeps the rhythm.

Insane:
00:28:858 (1,2) - Too far from slider's end.
00:32:630 (5) - Move this circle between end of first slider and beginning of second slider.
00:56:051 (9,10,12) - These sliders are too far from each other.
01:23:244 (1) - 1 rev than 2.
02:07:016 (8) - Remove circle.
02:39:296 (6) - Move this circle between end of first slider and beginning of second slider.
02:41:402 (4) - Like above.
02:43:507 (7) - Like above.
03:21:665 (2) - Change this slider to circle
03:21:840 - Circle
03:46:665 (6) - Move this circle between end of first slider and beginning of second slider.
03:55:086 (5) - Like above.
03:59:296 (8) - Like above.
04:14:735 (7) - Like above.

That's all I think.
Topic Starter
Mira-san

neonat wrote:

Since I have not gone through the remade Insane before

Insane

00:23:244 (1) - finish on start of slider (soft hitsound addition if you have to)
00:34:472 (1) - ^
00:36:226 (7,8) - why is this jump the biggest of them all in this pattern, I actually think it would be the smallest | eh.
01:02:542 (1) - finish on start
01:05:173 (5,6) - the extreme curve of 01:05:349 (6) makes the flow from 01:05:173 (5) to the slider to the next object very weird and affects the good flow of it | hmm.
01:07:454 (7,8) - you really want it so far apart? | yis.
01:08:156 (1) - soft addition finish on start
01:10:875 (2,1) - not blanket perfectly
01:21:840 (13) - make the slider a repeat, there is vocals at 01:22:016
02:26:752 - normal addition finish on start of slider please
02:56:752 (5) - NC
02:59:209 (2) - make it a 1/4 beat slider
03:23:945 (1,2,3) - place them closer together, less jump here fits the song better, same distance as 03:27:103 (4,5,6)
03:45:349 (1) - normal addition finish sounds better

No comment = applied. About 02:59:209 (2), I should get feedback for it. I'm not sure if it would still be okay if I left (3) in its original position. More challenge I guess. Probably. :o

That's about it that seems very clear and obvious.

streeteelf wrote:

Mod from me:

Hard:
00:06:402 - Try to make something like that: | I wouldn't decide to overmap the soft intro.
01:22:191 (1,2) - Make these sliders a little bit longer with 1 reverse that short with 3 reverse. | I'm following the vocals here.
01:52:016 (5,6) - Like I said above to two sliders.
02:22:542 and 02:25:349 - Circle | Applied.
02:52:015 (1,2) - Longer, but with 1 reverse than short with 3 rev.
03:44:296 (5) - Like above.
03:44:998 (6) - 1 rev is better than 2 here, better keeps the rhythm.

All reverse slider mods are not applied since they fit properly, unless you give some like, in-depth description of why you think I should. Thanks!

Insane:
00:28:858 (1,2) - Too far from slider's end.
00:32:630 (5) - Move this circle between end of first slider and beginning of second slider.
00:56:051 (9,10,12) - These sliders are too far from each other.
01:23:244 (1) - 1 rev than 2. | wot. :o
02:07:016 (8) - Remove circle.
02:39:296 (6) - Move this circle between end of first slider and beginning of second slider.
02:41:402 (4) - Like above.
02:43:507 (7) - Like above.
03:21:665 (2) - Change this slider to circle
03:21:840 - Circle
03:46:665 (6) - Move this circle between end of first slider and beginning of second slider.
03:55:086 (5) - Like above.
03:59:296 (8) - Like above.
04:14:735 (7) - Like above.

Nothing changed on Insane. All of those are intended, in which I believe follows the rhythm and everything else properly.

That's all I think.
Thanks! :o
Stefan

Sala- wrote:

Hi, I am here to mod Stefan's diffs. :P

Muzukashii:

01:13:770 (323) - k (looks better with kdkdk 01:13:419 (321,322,323,324,325) - , also there is a new vocal note.)
01:17:103 (337) - k (for consistency.)
01:36:752 (28,29) - d on both sounds better for me.
01:37:454 (32) - High vocal note comes one circle later, yet both are k's. This one should be a d.
01:41:840 (52) - New vocal note, thus k.
01:43:945 (63) - analog to the one before, decide whether to change both or none.
01:44:472 (66) - I don't think this one is really needed.
02:06:402 (64) - (optional) Move to 02:06:226 - , then move 02:06:752 (66,67) - both one 1/4-tick ahead. Lastly, change 66 to d. (You'd also have to proceed like this with 02:12:016 (92,93,94,95,96,97) - , since they are similar.)
02:53:419 (119,120,121) - (optional) Swap colours.

The refrains are almost the same, as a conclusion, all changes in the first one also are requested for the second one.


Oni:

This is overall a solid diff, one general thing: Why is there a break? Taiko no tatsujin doesn't contain breaks in any beatmap. They shouldn't be here either. Since this map is not really too challenging (like 250BPM-Chaosstreams), it doesn't nessecarily need a break. Consider removing it. because TnT =! osu!Taiko

01:34:823 (31) - k (Compare this to other parts of the map, only in this little section, there is a lack of kat.) Still k wouldn't fit well to the background music, I don't find this part lacks on k.
01:34:823 (31) - (optional) k (sounds better imo.) no change.
02:55:524 (204) - ^ ^


Most of the things I mentioned are optional, I really like the diffs, please look at the things that you should change and think about those that you don't need to implement. Thanks and good luck.

Nwolf wrote:

woof :3

[Stefan's Taco Muzukashii]

00:17:366 (64) - Two differently colored triplets does seem a little bit hard to me, and 00:19:384 (74,75,76,77,78,79,80,81) - shares the sound and only has one triplet - maybe delete this note? no change.
00:28:595 (123) - ^ no change.
01:05:086 (286) - ^ (I am boring) no change.
<insert the rest here>

[Stefan's Taco Oni]

00:02:542 (9) - Vocals go up a lot here, change to a kat no change.
00:19:823 (100) - I actually dislike the whole stream (: >) but deleting this note gives the player a short break, decreases the gap between muzu and oni aaaand it fits more to the music! Changed.
00:31:051 (187) - ^ Changed.
00:48:419 (303) - Think this triplet is a little bit too much, maybe remove this note? Changed.
00:54:033 (346) - ^ Changed.
01:26:840 - Vocals here, note here pls Changed.


Nice taiko diffs, good luck!
be right back
Leorda
Hello there~

[Fr33z3R's Easy]
00:37:980 (3,4,5) - This pattern feels random to me because the curve of (3) looks curve leads to down while (4) is on top, so the flows didn't work well. Perhaps, make it like this? http://osu.ppy.sh/ss/1723254
01:45:349 (2) - Spacing too close from previous object. Respace the spacing
02:11:665 (1,2) - Swap new combo for your combo pattern
02:43:945 (1) - Spacing too close from previous object. Respace the spacing
03:20:086 (1,2,3) - No hitsound for this part? It feels empty btw
04:01:840 (6) - Why finish here? The music itself isn't hit the cymbal here....
04:13:068 (4) - Spacing too close from previous object. Respace the spacing

[Normal]
* I don't know if this too hard for normal diff since there's a 1/2 stream in this diff... well, at least the players is funt o play it XD

01:21:489 (4) - Make a blanket slider like this? https://osu.ppy.sh/ss/1723411
02:05:700 (3,4,5,6) - How about make a pattern like this one? This part looks mess up to me.... https://osu.ppy.sh/ss/1723409
02:35:173 (1) - Why clap at head slider? Any reason?
02:49:209 (1) - Add clap at tail slider for consistency hitsound
02:50:612 (3) - Remove clap at tail slider for consistency hitsound
04:17:980 (1) - A bit short spinner for normal diff. For comfortable while gameplay, extend it if possible?

[Hard]
01:20:437 (4) - Remove whistle at sliderbody? It looks annoying for me.... If you remove it, do this for slider if there's a whistle sound in sliderbody
01:40:086 (4) - Reverse this slider for circular flow? Maybe the position and the slider itself is fit for making a circular flow....
01:52:717 (6) - New combo? Since it the part is separated from previous one
03:17:630 (2,3,4) - This linear flow isn't go well for this part... Why not change a pattern like this one? https://osu.ppy.sh/ss/1723457
03:22:893 ~ 03:34:121 - The green line in this part is useless. Remove all green line in this part

Mira-kun, sh-shall w-w-we d-d-dance?
Yopkyu
Insane:
00:17:630 (1) -
Could make spacing larger to be more consistent with previous jumps.
00:19:033 (1) -
As above or ignore both.
00:42:717 (11) -
Possibly make it less snappy (move higher).
01:05:349 (6) -
Awkward slider angle, forces weird sharp mouse change.
03:07:103 (6) -
Could increase spacing


Lower the audio % difference between the 40 and 75.

Other:
The hit-whistle sound is relatively loud, though fine normally, you've used this throughout the song and it stuck out a lot to me so not sure if its a big concern for you.
People really like stacks nowadays.

GL!
neonat

Leorda wrote:

Hello there~

[Normal]
* I don't know if this too hard for normal diff since there's a 1/2 stream in this diff... well, at least the players is funt o play it XD

01:21:489 (4) - Make a blanket slider like this? https://osu.ppy.sh/ss/1723411 ok
02:05:700 (3,4,5,6) - How about make a pattern like this one? This part looks mess up to me.... https://osu.ppy.sh/ss/1723409 changed differently
02:35:173 (1) - Why clap at head slider? Any reason? changed hitsound rhythm
02:49:209 (1) - Add clap at tail slider for consistency hitsound starting without, ending without, for that 4 slider phrase
02:50:612 (3) - Remove clap at tail slider for consistency hitsound ^
04:17:980 (1) - A bit short spinner for normal diff. For comfortable while gameplay, extend it if possible? removed earlier circle to extend spinner
Thnx for the mod

SPOILER
osu file format v13

[General]
AudioFilename: Worlds End . Dance Hall.mp3
AudioLeadIn: 2012
PreviewTime: 90606
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
EpilepsyWarning: 1
WidescreenStoryboard: 0

[Editor]
Bookmarks: 20941,56730,68309,90590,122871,142520,157958,169187,180415,202871,225327,259187
DistanceSpacing: 0.8
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:World's End Dancehall (ROCKETMAN Remix)
TitleUnicode:ワールズエンド・ダンスホール (ROCKETMAN Remix)
Artist:wowaka
ArtistUnicode:wowaka
Creator:Mira-san
Version:Neormal
Source:
Tags:genjitsutouhi-p vocaloid miku hatsune megurine luka fr33z3r _ai neonat stefan ryo fukawa
BeatmapID:275817
BeatmapSetID:88911

[Difficulty]
HPDrainRate:4
CircleSize:3
OverallDifficulty:4
ApproachRate:5
SliderMultiplier:1.20000000596046
SliderTickRate:2

[Events]
//Background and Video events
0,0,"Miku.jpg",0,0
//Break Periods
2,12216,22044
2,57128,66752
2,113267,122893
2,135724,145552
2,225548,235377
//Storyboard Layer 0 (Background)
Sprite,Background,Centre,"SB\sbguestdiff.png",320,240
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F,0,13397,14098,0
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F,0,13396,14098,0,1
M,0,13396,22168,141,386,179,385
F,0,14098,21466,1
F,0,21466,22168,1,0
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
788,350.877192982456,4,2,0,60,1,0
23244,-100,4,2,0,100,0,0
33068,-100,4,3,0,100,0,0
34472,-100,4,2,0,100,0,0
56752,-100,4,2,0,100,0,0
90612,-100,4,1,0,100,0,1
112366,-100,4,1,0,40,0,1
113068,-100,4,1,0,100,0,0
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203244,-133.333333333333,4,3,0,100,0,0
225349,-100,4,1,0,100,0,0
259033,-100,4,2,0,100,0,0


[Colours]
Combo1 : 125,125,125
Combo2 : 90,220,160
Combo3 : 225,110,225
Combo4 : 25,125,255
Combo5 : 200,10,200
Combo6 : 230,50,50
Combo7 : 175,175,175

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140,320,180963,1,0,0:0:0:0:
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16,260,181665,1,0,0:0:0:0:
16,212,181840,2,0,L|16:128,2,60.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
60,232,182366,1,0,0:0:0:0:
60,232,182542,2,0,P|120:240|176:188,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
96,140,183244,6,0,P|196:116|256:176,1,180.000000894069,0|0,0:0|0:0,0:0:0:0:
256,208,183945,2,0,P|327:257|409:229,1,180.000000894069,0|0,0:0|0:0,0:0:0:0:
416,180,184647,1,0,0:0:0:0:
436,88,184998,1,8,0:0:0:0:
504,156,185349,2,0,L|504:292,1,120.000000596046
408,288,186051,6,0,P|352:260|300:308,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
272,320,186577,1,0,0:0:0:0:
240,356,186752,2,0,P|196:368|112:352,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
80,332,187279,1,0,0:0:0:0:
80,284,187454,2,0,P|116:268|132:240,1,60.000000298023
96,216,187805,2,0,L|72:156,1,60.000000298023,8|0,0:0|0:0,0:0:0:0:
68,112,188156,2,0,P|116:84|180:112,2,120.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
192,184,189384,69,0,0:0:0:0:
192,184,189559,1,0,0:0:0:0:
300,280,190086,1,0,0:0:0:0:
300,280,190261,2,0,P|340:252|424:252,2,120.000000596046,0|8|0,0:0|0:0|0:0,0:0:0:0:
248,360,191314,1,8,0:0:0:0:
152,348,191665,6,0,P|104:325|110:254,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
140,232,192191,1,0,0:0:0:0:
136,184,192366,2,0,L|91:111,1,60.000000298023,0|8,0:0|0:0,0:0:0:0:
60,120,192717,2,0,L|68:60,1,60.000000298023
100,24,193068,2,0,P|156:12|228:28,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
260,108,193770,2,0,P|316:136|380:108,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
408,32,194472,6,0,P|384:92|412:144,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
456,136,194998,1,0,0:0:0:0:
504,148,195173,2,0,P|516:184|452:252,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
424,248,195700,1,0,0:0:0:0:
384,272,195875,2,0,L|368:348,2,60.000000298023,0|0|8,0:0|0:0|0:0,0:0:0:0:
348,240,196402,1,0,0:0:0:0:
304,220,196577,2,0,P|240:200|184:224,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
156,308,197279,70,0,P|112:332|36:296,1,120.000000596046,4|8,0:0|0:0,0:0:0:0:
20,272,197805,1,0,0:0:0:0:
8,224,197980,2,0,L|8:144,3,60.000000298023,0|8|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
28,120,198682,2,0,L|76:64,3,60.000000298023,0|0|8|0,0:0|0:0|0:0|0:0,0:0:0:0:
116,68,199384,2,0,P|184:84|236:64,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
288,144,200086,6,0,P|304:196|372:204,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
404,180,200612,1,0,0:0:0:0:
448,160,200787,2,0,P|500:172|508:236,1,120.000000596046,0|8,0:0|0:0,0:0:0:0:
476,268,201314,1,0,0:0:0:0:
440,296,201489,2,0,B|404:324|368:304|324:324,1,120.000000596046
236,292,202191,1,0,0:0:0:0:
164,356,202542,1,0,0:0:0:0:
80,304,202893,21,4,0:0:0:0:
36,224,203244,2,0,P|48:184|68:176,2,45.0000019401311,2|0|2,0:0|0:0|0:0,0:0:0:0:
124,232,203945,2,0,L|180:216,1,45.0000019401311
204,192,204296,2,0,L|268:188,1,45.0000019401311,6|0,0:0|0:0,0:0:0:0:
292,208,204647,2,0,L|340:192,1,45.0000019401311,6|0,0:0|0:0,0:0:0:0:
360,156,204998,2,0,P|408:140|448:152,2,90.0000038802622,8|0|0,0:0|0:0|0:0,0:0:0:0:
244,84,206226,5,0,0:0:0:0:
244,84,206402,1,8,0:0:0:0:
120,28,206928,1,0,0:0:0:0:
120,28,207103,2,0,P|72:36|44:80,1,90.0000038802622,4|4,0:0|0:0,0:0:0:0:
124,112,207805,2,0,P|99:142|51:150,1,90.0000038802622,8|0,0:0|0:0,0:0:0:0:
32,236,208507,86,0,L|100:316,1,90.0000038802622,0|8,0:0|0:0,0:0:0:0:
120,340,209033,2,0,L|184:356,1,45.0000019401311,0|8,0:0|0:0,0:0:0:0:
220,280,209559,2,0,L|280:280,1,45.0000019401311,2|4,0:0|0:0,0:0:0:0:
296,312,209910,2,0,L|360:300,1,45.0000019401311,6|0,0:0|0:0,0:0:0:0:
372,272,210261,2,0,L|424:280,2,45.0000019401311,2|4|2,0:0|0:0|0:0,0:0:0:0:
296,224,210963,2,0,L|216:168,1,90.0000038802622,0|6,0:0|0:0,0:0:0:0:
160,52,211840,5,0,0:0:0:0:
160,52,212016,1,8,0:0:0:0:
292,84,212542,1,0,0:0:0:0:
292,84,212717,2,0,P|344:100|384:72,1,90.0000038802622,8|0,0:0|0:0,0:0:0:0:
428,16,213419,2,0,P|464:12|508:60,1,90.0000038802622
480,132,214121,86,0,L|480:240,1,90.0000038802622,2|4,0:0|0:0,0:0:0:0:
480,268,214647,1,4,0:0:0:0:
484,312,214823,2,0,P|460:344|412:348,1,90.0000038802622,2|0,0:0|0:0,0:0:0:0:
372,332,215349,1,0,0:0:0:0:
336,304,215524,2,0,P|284:292|236:308,2,90.0000038802622,4|4|2,0:0|0:0|0:0,0:0:0:0:
392,236,216577,1,0,0:0:0:0:
392,236,216928,6,0,P|404:192|368:104,1,135.000005820393,4|0,0:0|0:0,0:0:0:0:
328,108,217630,2,0,P|280:120|232:104,1,90.0000038802622,8|0,0:0|0:0,0:0:0:0:
224,20,218331,2,0,P|268:12|316:24,2,90.0000038802622,4|2|2,0:0|0:0|0:0,0:0:0:0:
156,80,219384,1,0,0:0:0:0:
108,156,219735,86,0,L|164:244,1,90.0000038802622,0|8,0:0|0:0,0:0:0:0:
232,276,220437,2,0,L|156:348,1,90.0000038802622,8|2,0:0|0:0,0:0:0:0:
76,340,221138,2,0,L|32:364,4,45.0000019401311,2|0|2|0|8,0:0|0:0|0:0|0:0|0:0,0:0:0:0:
92,252,222191,1,8,0:0:0:0:
160,192,222542,21,4,0:0:0:0:
304,84,223244,1,4,0:0:0:0:
160,192,223945,1,4,0:0:0:0:
248,176,224296,1,4,0:0:0:0:
328,212,224647,2,0,B|400:200|448:236|512:212,1,180.000007760524,0|4,0:0|0:0,0:0:0:0:
236,188,236577,5,4,0:0:0:0:
296,116,236928,1,0,0:0:0:0:
344,108,237103,2,0,P|380:112|412:232,1,180.000000894069,0|2,0:0|0:0,0:0:0:0:
324,196,237980,2,0,P|324:264|480:296,1,240.000001192092,0|2,0:0|0:0,0:0:0:0:
364,144,239384,2,0,P|505:188|505:256,1,240.000001192092,0|2,0:0|0:0,0:0:0:0:
340,356,240787,1,0,0:0:0:0:
148,360,241489,1,2,0:0:0:0:
48,196,242191,86,0,P|65:163|121:145,2,90.0000004470345,4|0|0,0:0|0:0|0:0,0:0:0:0:
136,240,243068,1,0,0:0:0:0:
136,240,243244,1,0,0:0:0:0:
212,300,243595,2,0,P|232:248|100:148,1,240.000001192092,2|2,0:0|0:0,0:0:0:0:
160,332,244998,2,0,P|40:228|60:176,1,240.000001192092,2|2,0:0|0:0,0:0:0:0:
188,32,246402,1,0,0:0:0:0:
380,32,247103,1,2,0:0:0:0:
260,184,247805,6,0,P|312:196|332:324,1,180.000000894069,4|0,0:0|0:0,0:0:0:0:
200,308,248858,1,0,0:0:0:0:
104,296,249209,2,0,L|-12:248,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
76,200,249910,2,0,L|192:152,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
240,76,250612,85,0,0:0:0:0:
316,16,250963,1,2,0:0:0:0:
412,24,251314,1,0,0:0:0:0:
488,80,251665,1,2,0:0:0:0:
400,124,252016,2,0,P|352:136|304:204,2,120.000000596046,0|2|2,0:0|0:0|0:0,0:0:0:0:
400,124,253068,1,2,0:0:0:0:
396,220,253419,6,0,P|344:276|236:248,1,180.000000894069,4|0,0:0|0:0,0:0:0:0:
124,192,254472,1,2,0:0:0:0:
120,288,254823,2,0,P|176:272|216:208,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
204,128,255524,2,0,P|155:95|81:105,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
12,144,256226,86,0,P|-2:200|33:267,1,120.000000596046,0|2,0:0|0:0,0:0:0:0:
104,308,256928,1,0,0:0:0:0:
192,268,257279,1,2,0:0:0:0:
256,192,257630,12,4,259033,0:0:0:0:
Topic Starter
Mira-san

Yopkyu wrote:

Insane:
00:17:630 (1) -
Could make spacing larger to be more consistent with previous jumps.
00:19:033 (1) -
As above or ignore both.
00:42:717 (11) -
Possibly make it less snappy (move higher). | nah. lol
01:05:349 (6) -
Awkward slider angle, forces weird sharp mouse change.
03:07:103 (6) -
Could increase spacing


Lower the audio % difference between the 40 and 75. | hmm, imo it's fine.

All suggestions w/o comments are applied. Thanks!

Other:
The hit-whistle sound is relatively loud, though fine normally, you've used this throughout the song and it stuck out a lot to me so not sure if its a big concern for you. | Anything about hitsounding that you think could help? ;w;
People really like stacks nowadays. | Ah. well GG.

GL!
Thanks! :D

Leorda wrote:

Hello there~

[Fr33z3R's Easy]
AS FR33Z3R TOLD ME TO TAKE CARE SOME OF THE MODS. I will do it in his stead.

00:37:980 (3,4,5) - This pattern feels random to me because the curve of (3) looks curve leads to down while (4) is on top, so the flows didn't work well. Perhaps, make it like this? http://osu.ppy.sh/ss/1723254
01:45:349 (2) - Spacing too close from previous object. Respace the spacing
02:11:665 (1,2) - Swap new combo for your combo pattern
02:43:945 (1) - Spacing too close from previous object. Respace the spacing
03:20:086 (1,2,3) - No hitsound for this part? It feels empty btw
04:01:840 (6) - Why finish here? The music itself isn't hit the cymbal here....
04:13:068 (4) - Spacing too close from previous object. Respace the spacing

Everything is applied except the New Combo suggestion. lol.
@fr33z3r: if you didn't want one of the suggestions sry. ;w;

[Hard]
01:20:437 (4) - Remove whistle at sliderbody? It looks annoying for me.... If you remove it, do this for slider if there's a whistle sound in sliderbody
01:40:086 (4) - Reverse this slider for circular flow? Maybe the position and the slider itself is fit for making a circular flow....
01:52:717 (6) - New combo? Since it the part is separated from previous one
03:17:630 (2,3,4) - This linear flow isn't go well for this part... Why not change a pattern like this one? https://osu.ppy.sh/ss/1723457
03:22:893 ~ 03:34:121 - The green line in this part is useless. Remove all green line in this part.

Everything is applied. Ohohoho. I like the flow suggestions :D

Mira-kun, sh-shall w-w-we d-d-dance? GGGGGG
Thanks! ;)
Yopkyu
Things relating to hit sounds are all a matter of perspective and personal preference. If no one else has commented on it then I don't think it don't really matter. Some people like loud sound effects, and some (most) people would just ignore beat map sound effects if they aren't used to/like it.

Otherwise, I'm not too sure. >//<

Lower amplitude of the audio file via some external sound editor like wavepad? Not sure if that works lol.
Topic Starter
Mira-san

Yopkyu wrote:

Things relating to hit sounds are all a matter of perspective and personal preference. If no one else has commented on it then I don't think it don't really matter. Some people like loud sound effects, and some (most) people would just ignore beat map sound effects if they aren't used to/like it.

Otherwise, I'm not too sure. >//<

Lower amplitude of the audio file via some external sound editor like wavepad? Not sure if that works lol.
Maybe I should ask around about this matter. Thanks! :D
In return you get this. lol
guineaQ
Don't give kds

Let's see again....Only focusing on hard diff

[Hard]

[Distance Snap issues]
Skip this since it's hard diff.

[Blankets]
nein~!
I check blankets with 1/16 bsd
00:30:787 (3) - Ahem (This is optional, since you made an overlap on the slider end which comes later)
00:46:752 (3) - Can be improved
01:06:051 (3) - Can be improved
01:35:524 (5) - Can be improved by...very...very...small margin.
01:50:963 (2) - Blanket this better to (3)
02:05:349 (3) - You could blanket this better to (2) (since you don't have to rearrange anything really after blanketting it)
02:10:261 (2) - Improve blanket to (3) and (1)
02:11:314 (5) - Improve blanket.
02:14:121 (5) - Definitely can improve.
02:33:068 (2) - Improve blanket involving the slider end by shifting it slightly if wanted.
02:41:840 (3) - Improve blanket :3. Evolve
02:53:068 (3) - Improve blanket
For the mods in ----, Refer to Pattern/Structure/Flow section for alternative solution.
-----
02:55:524 (3) - You can blanket this to (2)
02:56:928 (3) - Same ^^
-----
03:12:718 (6) - Can be improved
03:18:331 (4) - Can be improved
04:08:507 (3) - Definitely can be improved
04:11:314 (5) - I'm not gonna even say ;w;
04:14:121 (6) - Definitely can be improved What is thix

[Pattern/Structure/Flow]
00:25:173 (3) - Curve please. Looks kinda off as a straight slider with that kind of angle.
00:53:595 (3) - Either change this so that it flows into the next slider of create a curve on the next slider.
01:07:103 (2,3,4) - Try shifting their x and y by 4 relative to the previous circle's position. =w=
01:08:156 (1) - I would curve this so that it gives a swinging in feeling into next circle
01:09:033 (3,4,5) - Reverse seems overused here
01:25:700 (3,3) - Overuse of reverse
02:22:542 (6) - Steep angle flow shift compared to other circles.
02:26:665 (9) - This feels unnecessary.
02:45:876 (3) - I smell copy paste in the air. Refer to mod for 00:53:595 (3) -
For the mods in ----, Refer to Blankets section for alternate solution
----
02:55:524 (3) - Convert this into 1/2 slider and a circle and have 1/2 slider blanket the previous slider.
02:56:928 (3) - ^^
----
03:13:244 (8) - this seems out of place with all these curvy sliders around.
03:20:086 (1,2,3) - Eck. Seems overused.
03:50:086 (4) - Moar curve pl0x (Optional)

[Hitsounding]
Oh dear
This is all personal opinion, you don't have to apply them
00:02:191 (1) - Whistle instead of finish
00:02:191 (1) - Whistle instead of finish
00:04:823 (1) - Whistle instead of finish
00:05:700 (4) - add finish at the slider end
Explanation: Since finish has quite a long echo which doesn't fit the quiet part

00:06:402 (1) - Clap at the end, not the beginning.
00:07:279 (2) - Clap at the slider end
00:07:805 (3) - Clap at slider end
00:08:682 (4) - Clap at slider end
00:09:209 (1) - Clap at slider end not at the beginning
00:10:086 (2) - Clap at slider end
00:10:612 (1) - Clap at slider end not at the beginning
00:11:489 (2) - Clap at slider end
Explanation: Starting from 00:06:752 (2) - , there is a snare every 2 white ticks, and I matched the clap to the snare end part.

After this point, it's really hard to tell the difference between whistle and clap with all the background music and vocal. So I guess it doesn't really matter. (Your hitsounding works)

01:25:700 (3) - Remove the whistle in the slider slide sound (if you know what i mean)
01:27:103 (3) - ^^
02:50:261 (5) - ^^
02:51:664 (4) - ^^
02:55:524 (3) - ^^
02:56:928 (3) - ^^
Explanation: normal default whistle slide sound is just wrong.
Well I guess that's it

[Timing]
If you still have some issues with this.
.
.
I dunno anymore.

GuineaQ out
FrzR
Hi. Just posting some stuff regarding to my diff.

I don't have a steady internet connection this time around so I wont be online that much to apply the mods.
@Mira-san: Mods yoroshiku~ such weab

Still mod this map including my diff though. #rankpls
Thanks. =w=)b
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