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Demetori - Lunar Clock ~ Luna Dial

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Astom

CDFA wrote:

After re-reading the thread, I've noticed that I probably have the old mp3, so the timing might be off. In that case, disregard my statements until I check this new mp3 out.

Also, just as a note:

osuplayer111 bubbled this map on the 30th of March. The new rule for "only 2 of any mode." was established on April 4th. Abalee, Remmy, MM, and osuplayer wouldn't have cared, because the rule was not put into place at the time they modded it.

Adding a note on the BAT stars thing, having 4 BAT stars doesn't mean anything. It means 4 BATs modded your map and liked it. It doesn't suddenly mean that nobody can find problems in it. My point is, ztrot pass over 4 bats, and say, "oh pop"

Also, I'm not neccesarily sure if maps that have a diff going for approval count towards the total limit of modes.This need more of one bubble

Plus, the diff spread is kind of wierd. EIII? I understand that one of the modes is supposed to be a hard mode, but it DOES seem kind of wierd. I'm not going to say anything more on this though, as I'm not really an expert on if a map should be ranked based on ranking spread.One of the dif is hard, no insane, If u play it u can notice that
Shohei Ohtani
Having 4 BATs modding it and then having another BAT popping it doesn't really mean anything. It just means that ztrot noticed something the other 4 BATs might have missed or overlooked.
Astom

CDFA wrote:

Having 4 BATs modding it and then having another BAT popping it doesn't really mean anything. It just means that ztrot noticed something the other 4 BATs might have missed or overlooked. I talk to other people about this, and they say "a unclear post like always", I can't see a reason for make a pop in this song.
Well continue this discussion don't make sense, others bat ignore this problem (like always). How they say, ztrot need post a clear reason for pop this.
ztrot
the timing was fine the skin wasn't finished and the diff spread was a bit unbalanced that's all
Astom
Ia espero q esto solucione todo xD

Download: Skin.rar



ztrot
the paused screen is still to small other than that you are done fix that plz
ztrot
:)
Mafiamaster
Bubble #2 again.
whymeman
Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding v.7.00 Go~

Osz. File Scan

[Current] Size: 10.5 MB
Extra/Duplicated Objects: 0
Video & Format: No video
.mp3 Bitrate: 192Kbps
SB (Story Board): Yes
SB (Story Board) Scan: Pass
Background: Yes
Source: Yes
Tags: Yes (Could have added The Embodiment of Scarlet Devil and have the full name of Sakuya Izayoi...)
Song Name Check: Yes
Flash Effects Warning: None


[Linkred's Mild]

Timing (Offset / BPM):

1. Offset: 3,267ms BPM: 160.00
2. Offset: 82,767ms BPM: Inhereted (1x)
3. Offset: 106,767ms BPM: Inhereted (1x)


[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: .5 / .80
[Current] Max Combo: 184
[Current] Max Score: 310,080
[Current] Star Rating: 1.82
[Current] HP Drain Rate: Lv.5
[Current] Circle Size: Lv.1
[Current] Overall Difficulty: Lv.6
[Current] Preffered Skin: None (Set it to "Default")
[Current] Stacking Leniency: Lv.2

00:30:283 (2,3) - The spacing is broken here. Compare it to 00:32:908 (5,6), and (3) could be a new combo note.
01:04:783 (2,3,4) - I can understand that this is an approved map, but still..... something like this for an "easy" difficulty is going to be too confusing.
01:22:767 (1,2,1,2) - Please be more creative about this. This is done quite lazy....

Notes: The spacing could have been fixed up a bit better. Its like it was manually snapped then wasn't. Also, try adding some more creativity to this difficulty.

[Kotomi's Hard]

Timing (Offset / BPM):

1. Offset: 3,267ms BPM: 160.00
2. Offset: 82,767ms BPM: Inhereted (1x)
3. Offset: 94,767ms BPM: Inhereted (1x)
4. Offset: 134,517ms BPM: Inhereted (1x)
5. Offset: 143,423ms BPM: Inhereted (1x)
6. Offset: 145,017ms BPM: Inhereted (1x)
7. Offset: 151,017ms BPM: Inhereted (1x)
8. Offset: 152,892ms BPM: Inhereted (1x)
9. Offset: 179,892ms BPM: Inhereted (1x)
10. Offset: 188,892ms BPM: Inhereted (1x)
11. Offset: 191,892ms BPM: Inhereted (1x)
12. Offset: 197,892ms BPM: Inhereted (1x)

13. Offset: 204,079ms BPM: Inhereted (1x) <-
14. Offset: 204,267ms BPM: Inhereted (1x) <- The kiai fountain seems pointless and not used right at this section



[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: .5 / 1.50
[Current] Max Combo: 531
[Current] Max Score: 3,016,772
[Current] Star Rating: 4.65
[Current] HP Drain Rate: Lv.5
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.8
[Current] Preffered Skin: None (Set it to "Default")
[Current] Stacking Leniency: Lv.5

00:29:517 (2,3) - Could have been lined up better.
01:40:767 (1,2) - Too close together.
01:52:392 (1) - This note is just..... there. Look into making better use of the beats.
01:58:954 - This would be too early for a break. There was just a note and two spinners.....
02:13:392 (6,1) - Too close together.
02:16:017 (6,7,8,9,1) - Broken spacing.
02:21:267 (5,6) - ^
02:22:579 (7,1) - ^
02:23:517 (1,2,3,4,5,6) - ^
02:52:673 (1,2,3,4,5,6,1) - What is up with this stack? The notes don't flow evenly and is really hard to read set like this. Try doing something more creative like jumps (not TOO far apart).
02:54:642 (2,6) - If you take (2) and flip it horizantally, you can see it fails to line up right into (6). Make sure your shapes are even.
02:55:392 (4,1) - (Similar issue as above ^)
02:59:892 (1,2,3,4,5,6,7) - Broken spacing. Make sure it is even.
03:04:579 (4,5,6,7,1,2,3,4,5,6,7,8,1) - ^
03:11:142 (5,6,1) - ^
03:14:329 (5,1,2,3,4) - ^
03:28:392 (4,5,6,1) - ^

Notes: WAY TOO MUCH slider use. If the map is to be a real "hard", try to use more notes and less sliders. Also, please look into adjusting combo color #4. Its a bit too dark and blends with the current background some.

[Lunatic] (Modding...)

Timing (Offset / BPM):

1. Offset: 3,267ms BPM: 160.00
2. Offset: 82,767ms BPM: Inhereted (1x)
3. Offset: 103,767ms BPM: Inhereted (1x)
4. Offset: 112,767ms BPM: Inhereted (1x)
5. Offset: 118,767ms BPM: Inhereted (1x)
6. Offset: 134,517ms BPM: Inhereted (1x)
7. Offset: 145,017ms BPM: Inhereted (1x)
8. Offset: 179,892ms BPM: Inhereted (1x)
9. Offset: 200,892ms BPM: Inhereted (1x)



[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: .5 / 1.60
[Current] Max Combo: 797
[Current] Max Score: 12,257,880
[Current] Star Rating: 5.00
[Current] HP Drain Rate: Lv.7
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.9
[Current] Preffered Skin: None (Set it to "Default")
[Current] Stacking Leniency: Lv.5

00:28:767 - Why does the map start here and the others start earlier?

Notes: Honestly, this difficulty is lacking some creativity. There are copy & pasted sections that could have been worked over some. Try to be more creative and use the sliders less for harder difficulties. Also, the hitsound use would need some work as well (like the claps at the start for example. It stands out too much in the song and is used too much).

[Extra Stage]

Timing (Offset / BPM):

1. Offset: 3,267ms BPM: 160.00
2. Offset: 25,392ms BPM: Inhereted (2x)
3. Offset: 28,767ms BPM: Inhereted (1x)
4. Offset: 36,267ms BPM: Inhereted (2x)
5. Offset: 49,767ms BPM: Inhereted (1x)
6. Offset: 82,767ms BPM: Inhereted (2x)
7. Offset: 94,954ms BPM: Inhereted (2x)
8. Offset: 104,329ms BPM: Inhereted (1x)
9. Offset: 112,767ms BPM: Inhereted (1x)
10. Offset: 118,767ms BPM: Inhereted (1x)
11. Offset: 134,517ms BPM: Inhereted (2x)
12. Offset: 145,017ms BPM: Inhereted (1x)
13. Offset: 152,142ms BPM: Inhereted (0.5x)
14. Offset: 152,892ms BPM: Inhereted (1x)
15. Offset: 155,824ms BPM: Inhereted (2x)
16. Offset: 161,892ms BPM: Inhereted (1x)
17. Offset: 166,392ms BPM: Inhereted (2x)
18. Offset: 172,392ms BPM: Inhereted (1x)
19. Offset: 179,892ms BPM: Inhereted (2x)
20. Offset: 191,704ms BPM: Inhereted (2x)


[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: .5 / 1.80
[Current] Max Combo: 957
[Current] Max Score: 15,177,694
[Current] Star Rating: 5.00
[Current] HP Drain Rate: Lv.7
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.9
[Current] Preffered Skin: None (Set it to "Default")
[Current] Stacking Leniency: Lv.5

00:36:267 (1,2,1,2,1,2,1,2) - Looks like a copy, paste, and flip with broken spacing...
01:22:767 ~ 02:25:017 - This speed up section is really screwy. Especially with the current use of the sliders and the copy and pasted sections. Just about the point its overmapped. Also, the end of the speed up section is missing the slow down warning.
02:17:517 (1,2,3) - Can't see the notes on this stack. The slider is in the way.

Notes: This difficulty is overdone and is lacking in some creativity. Notes are being forced into place, plenty of copy and pasted notes, broken spacing, and the speed up sections need some work.

Overall: The map could still use some work before being bubbled again honestly. Try to use more patterns and less sliders while trying to organize the spacing. Also, the spinner-approachcircle.png looks quite odd. It looks more like a ring cut out of a BG image than a neatly done skin object. Lost the rest I was going to say due to the power surge, but this should just about sum it up.
Astom

whymeman wrote:

Remember, some of the errors posted are suggestions, not directions. Edit to what you see fit.

Detailed Modding v.7.00 Go~

Osz. File Scan

[Current] Size: 10.5 MB
Extra/Duplicated Objects: 0
Video & Format: No video
.mp3 Bitrate: 192Kbps
SB (Story Board): Yes
SB (Story Board) Scan: Pass
Background: Yes
Source: Yes
Tags: Yes (Could have added The Embodiment of Scarlet Devil and have the full name of Sakuya Izayoi...)
Song Name Check: Yes
Flash Effects Warning: None


[Linkred's Mild]

Timing (Offset / BPM):

1. Offset: 3,267ms BPM: 160.00
2. Offset: 82,767ms BPM: Inhereted (1x)
3. Offset: 106,767ms BPM: Inhereted (1x)


[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: .5 / .80
[Current] Max Combo: 184
[Current] Max Score: 310,080
[Current] Star Rating: 1.82
[Current] HP Drain Rate: Lv.5
[Current] Circle Size: Lv.1
[Current] Overall Difficulty: Lv.6
[Current] Preffered Skin: None (Set it to "Default")
[Current] Stacking Leniency: Lv.2

00:30:283 (2,3) - The spacing is broken here. Compare it to 00:32:908 (5,6), and (3) could be a new combo note.
01:04:783 (2,3,4) - I can understand that this is an approved map, but still..... something like this for an "easy" difficulty is going to be too confusing.
01:22:767 (1,2,1,2) - Please be more creative about this. This is done quite lazy....

Notes: The spacing could have been fixed up a bit better. Its like it was manually snapped then wasn't. Also, try adding some more creativity to this difficulty.

[Kotomi's Hard]

Timing (Offset / BPM):

1. Offset: 3,267ms BPM: 160.00
2. Offset: 82,767ms BPM: Inhereted (1x)
3. Offset: 94,767ms BPM: Inhereted (1x)
4. Offset: 134,517ms BPM: Inhereted (1x)
5. Offset: 143,423ms BPM: Inhereted (1x)
6. Offset: 145,017ms BPM: Inhereted (1x)
7. Offset: 151,017ms BPM: Inhereted (1x)
8. Offset: 152,892ms BPM: Inhereted (1x)
9. Offset: 179,892ms BPM: Inhereted (1x)
10. Offset: 188,892ms BPM: Inhereted (1x)
11. Offset: 191,892ms BPM: Inhereted (1x)
12. Offset: 197,892ms BPM: Inhereted (1x)

13. Offset: 204,079ms BPM: Inhereted (1x) <-
14. Offset: 204,267ms BPM: Inhereted (1x) <- The kiai fountain seems pointless and not used right at this section



[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: .5 / 1.50
[Current] Max Combo: 531
[Current] Max Score: 3,016,772
[Current] Star Rating: 4.65
[Current] HP Drain Rate: Lv.5
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.8
[Current] Preffered Skin: None (Set it to "Default")
[Current] Stacking Leniency: Lv.5

00:29:517 (2,3) - Could have been lined up better.
01:40:767 (1,2) - Too close together.
01:52:392 (1) - This note is just..... there. Look into making better use of the beats.
01:58:954 - This would be too early for a break. There was just a note and two spinners.....
02:13:392 (6,1) - Too close together.
02:16:017 (6,7,8,9,1) - Broken spacing.
02:21:267 (5,6) - ^
02:22:579 (7,1) - ^
02:23:517 (1,2,3,4,5,6) - ^
02:52:673 (1,2,3,4,5,6,1) - What is up with this stack? The notes don't flow evenly and is really hard to read set like this. Try doing something more creative like jumps (not TOO far apart).
02:54:642 (2,6) - If you take (2) and flip it horizantally, you can see it fails to line up right into (6). Make sure your shapes are even.
02:55:392 (4,1) - (Similar issue as above ^)
02:59:892 (1,2,3,4,5,6,7) - Broken spacing. Make sure it is even.
03:04:579 (4,5,6,7,1,2,3,4,5,6,7,8,1) - ^
03:11:142 (5,6,1) - ^
03:14:329 (5,1,2,3,4) - ^
03:28:392 (4,5,6,1) - ^

Notes: WAY TOO MUCH slider use. If the map is to be a real "hard", try to use more notes and less sliders. Also, please look into adjusting combo color #4. Its a bit too dark and blends with the current background some.

[Lunatic] (Modding...)

Timing (Offset / BPM):

1. Offset: 3,267ms BPM: 160.00
2. Offset: 82,767ms BPM: Inhereted (1x)
3. Offset: 103,767ms BPM: Inhereted (1x)
4. Offset: 112,767ms BPM: Inhereted (1x)
5. Offset: 118,767ms BPM: Inhereted (1x)
6. Offset: 134,517ms BPM: Inhereted (1x)
7. Offset: 145,017ms BPM: Inhereted (1x)
8. Offset: 179,892ms BPM: Inhereted (1x)
9. Offset: 200,892ms BPM: Inhereted (1x)



[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: .5 / 1.60
[Current] Max Combo: 797
[Current] Max Score: 12,257,880
[Current] Star Rating: 5.00
[Current] HP Drain Rate: Lv.7
[Current] Circle Size: Lv.3
[Current] Overall Difficulty: Lv.9
[Current] Preffered Skin: None (Set it to "Default")
[Current] Stacking Leniency: Lv.5

00:28:767 - Why does the map start here and the others start earlier?

Notes: Honestly, this difficulty is lacking some creativity. There are copy & pasted sections that could have been worked over some. Try to be more creative and use the sliders less for harder difficulties. Also, the hitsound use would need some work as well (like the claps at the start for example. It stands out too much in the song and is used too much).

[Extra Stage]

Timing (Offset / BPM):

1. Offset: 3,267ms BPM: 160.00
2. Offset: 25,392ms BPM: Inhereted (2x)
3. Offset: 28,767ms BPM: Inhereted (1x)
4. Offset: 36,267ms BPM: Inhereted (2x)
5. Offset: 49,767ms BPM: Inhereted (1x)
6. Offset: 82,767ms BPM: Inhereted (2x)
7. Offset: 94,954ms BPM: Inhereted (2x)
8. Offset: 104,329ms BPM: Inhereted (1x)
9. Offset: 112,767ms BPM: Inhereted (1x)
10. Offset: 118,767ms BPM: Inhereted (1x)
11. Offset: 134,517ms BPM: Inhereted (2x)
12. Offset: 145,017ms BPM: Inhereted (1x)
13. Offset: 152,142ms BPM: Inhereted (0.5x)
14. Offset: 152,892ms BPM: Inhereted (1x)
15. Offset: 155,824ms BPM: Inhereted (2x)
16. Offset: 161,892ms BPM: Inhereted (1x)
17. Offset: 166,392ms BPM: Inhereted (2x)
18. Offset: 172,392ms BPM: Inhereted (1x)
19. Offset: 179,892ms BPM: Inhereted (2x)
20. Offset: 191,704ms BPM: Inhereted (2x)


[Currently] with Audio Lead-In: N/A
[Currently] with Audio Preview Point: Yes
[Current] Slider Tick Rate / Velocity: .5 / 1.80
[Current] Max Combo: 957
[Current] Max Score: 15,177,694
[Current] Star Rating: 5.00
[Current] HP Drain Rate: Lv.7
[Current] Circle Size: Lv.2
[Current] Overall Difficulty: Lv.9
[Current] Preffered Skin: None (Set it to "Default")
[Current] Stacking Leniency: Lv.5

00:36:267 (1,2,1,2,1,2,1,2) - Looks like a copy, paste, and flip with broken spacing...
01:22:767 ~ 02:25:017 - This speed up section is really screwy. Especially with the current use of the sliders and the copy and pasted sections. Just about the point its overmapped. Also, the end of the speed up section is missing the slow down warning.
02:17:517 (1,2,3) - Can't see the notes on this stack. The slider is in the way.

Notes: This difficulty is overdone and is lacking in some creativity. Notes are being forced into place, plenty of copy and pasted notes, broken spacing, and the speed up sections need some work.

Overall: The map could still use some work before being bubbled again honestly. Try to use more patterns and less sliders while trying to organize the spacing. Also, the spinner-approachcircle.png looks quite odd. It looks more like a ring cut out of a BG image than a neatly done skin object. Lost the rest I was going to say due to the power surge, but this should just about sum it up.
omg xDDDD
Lunah_old
Why EXTRA STAGE difficulty is changed OMG was fantastic


ç_ç please post me old version
ztrot
Shohei Ohtani
ok why is this not ranked yet ;~;.
Lunah_old
Thanks so much ztrot :D
Lunah_old

CDFA wrote:

ok why is this not ranked yet ;~;.
lordforest changed the map, because old version was too hard for rank
Linkred

whymeman wrote:

[Linkred's Mild]


00:30:283 (2,3) - The spacing is broken here. Compare it to 00:32:908 (5,6), and (3) could be a new combo note.
01:04:783 (2,3,4) - I can understand that this is an approved map, but still..... something like this for an "easy" difficulty is going to be too confusing.
01:22:767 (1,2,1,2) - Please be more creative about this. This is done quite lazy....
Oh my map was quite different back then, but constant modding just ended in lordfoster being forced to make that/those sections the way they are now.
ZeosFury
i go to play it cuz my GF helped =D just for that .. btw.. DEMETORI FANS!!
Lunah_old
MAP DEAD*
Orkel
Why? This is a great map, come on, try to resurrect it please!

also star
meT1XX
cool song and map!
yuuko324
nice! :)
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
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