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Yun*chi - Your song (TV Size)

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Xinchii
Oh , just saw that ....

Seems you don't need "Yun*chi - Your song" in tag , it's already show in artist and title .
Topic Starter
Come[Back]Home

Lust wrote:

ello mod4mod

[Easy]
  1. 00:26:555 (4) - this should not be underneath 00:24:709 (2) its an easy difficulty, combos like this shouldnt be there, simply because it might be too confusing for newer players. same for 00:22:863 (3,2)
  2. 00:28:401 (2) - ^
  3. 00:30:247 (4) - ^
  4. 00:30:017 - snap this green line on to 00:30:247
  5. 00:32:094 (3,4) - dont have this overlap, it is avoidable (looks very messy now)
  6. 00:35:786 - note here
  7. 00:36:247 (2,1) - overlap is ugly and avoidable, please change
  8. 00:43:632 (3,1) - again with the overlaps (it only overlaps slightly, but it still looks bad, you might be able to get away with this one)
  9. 00:47:324 (3) - try this rhythm
  10. 00:54:247 (3,4) - overlap
  11. 01:08:555 (2,3) - looks very ugly and spacing is inconsistent. try this

  12. 01:22:401 (1) - remove NC
    01:23:324 (7) - then NC here
  13. 01:26:094 (1) - and finally remove NC
[Normal]
  1. 01:23:786 (3,4) - check spacing
  2. 00:10:401 (3) - turn this in to repeating slider (only one turn)
  3. 00:15:017 - needs something here
  4. 00:27:017 (1,2) - not feeling this pattern, seems very off to me
  5. 01:03:478 (1) - slider doesnt fit here, split in to two circles
take a look at some of your rhythms again
[Hard]
  1. 00:06:709 (7) - NC
  2. 00:17:094 (6) - NC
I am going to stop here for this diff, mainly because it seems you need some more work with overall design and polish, call me back for a recheck when you fix more things up.

I love this song ;~; uguuu
good luck
Well thanks, i changed a few things in normal and Easy.
smallboat
Hi,Come[Back]Home.Random mod req.(Bad English)

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Kiai time is not consistent,notice it.
Letterbox can be cancel.No breaktime.
Suggest add "soft-sliderslide" to mute the slider.


[Easy]

00:32:094 (3,4) - DS error, I think no cover is good better. Try this: 00:33:017 (4,1) - (If use, you may need to adjust the next hitobjects a bit!)
00:39:940 (3) - Stack the 00:38:094 (1) slider head.
00:41:324 (4) - Stack 00:42:709 (2) slider end.
01:03:478 (1) - Slider end +whistle.
01:05:324 (3) - ^

[Normal]

00:19:171 (1) - DS.
00:19:171 (1) - Slider end remove finish,not fit.
00:27:017 (1,2) - I think the slider end should not cover it,imo.(It is not good pattern.)
00:36:017 (5) - Be a arc , (If use, you may need to adjust the next hitobjects a bit!)
00:38:094 (1,2) - Can be symmetry.
00:43:632 (3) - Move to (376|216),good pattern,because 00:43:632 (3) can blanket 00:45:017 (4).
00:57:247 (2) - (If use, you may need to adjust the next hitobjects a bit!)
00:59:324 (5) - ^
01:13:401 (4,5) - Be a arc.

[Hard]

00:01:632 (2,4) - Recommded ctrl+g,good flow.
00:28:171 (4) - Ctrl+g?
01:20:094 (4) and 01:21:017 (1) - clap is a bit noise,imo. Remove?
01:27:940 (1) - Volume 10%,beacuse the song in the end.

[Insane]

00:46:401 (2) - (284|80).
00:50:555 (5,6,7,8,1,2,3,4) - I think place the continuous hit is not fit,beacuse there are not continuous beat.imo.
00:59:094 (6) - Too far,suggest move to (192|124).
01:26:555 (2) - Ctrl+g.

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you improved.
3.Hope my mod is useful to you.
Topic Starter
Come[Back]Home

smallboat wrote:

Hi,Come[Back]Home.Random mod req.(Bad English)

  1. Red words: Should be fix it.
  2. Blue words : I recommended suggestion.
  3. Black words : In my personal opinion.

[General]

Kiai time is not consistent,notice it.
Letterbox can be cancel.No breaktime.
Suggest add "soft-sliderslide" to mute the slider.


[Easy]

00:32:094 (3,4) - DS error, I think no cover is good better. Try this: 00:33:017 (4,1) - (If use, you may need to adjust the next hitobjects a bit!)
00:39:940 (3) - Stack the 00:38:094 (1) slider head.
00:41:324 (4) - Stack 00:42:709 (2) slider end.
01:03:478 (1) - Slider end +whistle.
01:05:324 (3) - ^

[Normal]

00:19:171 (1) - DS.
00:19:171 (1) - Slider end remove finish,not fit.
00:27:017 (1,2) - I think the slider end should not cover it,imo.(It is not good pattern.)
00:36:017 (5) - Be a arc , (If use, you may need to adjust the next hitobjects a bit!)
00:38:094 (1,2) - Can be symmetry.
00:43:632 (3) - Move to (376|216),good pattern,because 00:43:632 (3) can blanket 00:45:017 (4).
00:57:247 (2) - (If use, you may need to adjust the next hitobjects a bit!)
00:59:324 (5) - ^
01:13:401 (4,5) - Be a arc.

[Hard]

00:01:632 (2,4) - Recommded ctrl+g,good flow.
00:28:171 (4) - Ctrl+g?
01:20:094 (4) and 01:21:017 (1) - clap is a bit noise,imo. Remove?
01:27:940 (1) - Volume 10%,beacuse the song in the end.

[Insane]

00:46:401 (2) - (284|80).
00:50:555 (5,6,7,8,1,2,3,4) - I think place the continuous hit is not fit,beacuse there are not continuous beat.imo.
00:59:094 (6) - Too far,suggest move to (192|124).
01:26:555 (2) - Ctrl+g.

[Other]
1.If you have any mod above problems, you can PM or in-game to me.
2.Hope to you improved.
3.Hope my mod is useful to you.
Wow *_*
Thank you, it really helped alot :)
Lizbeth
Try this offset: 1207
I hit terribly late with yours.

[Insane]
00:25:632 (1,2,3) - Considering this is an Insane, why not make proper jumps here. This diff could be a harder in my opinion.
00:47:324 (1,2,3,4,5,6) - This doesnt really fits with the song in my opinion. Maybe if you move 00:48:247 (4) - to here: 00:48:017 - .And maybe add a reverse to this slider:00:46:401 (2) - removing the circle here ofc:00:47:324 (1) - .
00:59:094 (6,7) - I think you should add more jumps like this. This whole diff is quiet easy for me and Im an average player.
01:05:786 (1,1,1,1) - If you added new combos just for the increase of SV, I think is not necessary, because is too subtle.
01:14:555 (8) - I think you should replace by 3 circles, there isnt any sound that justify adding stuff to the blue ticks here.
01:19:401 (3,4) - I know you wanna keep symmetry, but this looks messy, you messed up the distance, maybe you can find a way to keep symmetry and spacing.
Overall, I think you should make this diff more challenging, I d see this more like a Hard to be honest.

[Hard]
00:03:940 (7) - Shouldnt this slider be part of the next combo?
I didnt like much the usage of linear sliders like this: 00:37:632 (2) - Kinda clash with the curved ones in terms of design and aesthetic.
00:58:632 (5,6) - Good example of what I said above. Looks random.
01:05:786 (1,1,1,1) - Same thing I said on Insane.

[Normal
I can't say there are technical mistake. But I will say the layout is a bit poor, again the clash of linear and curved sliders seems random, like if you didnt put too much thought to it, like for example: 01:08:324 (2,3) -
Anyway as I said, technically is ok.

[Easy]
Low the AR by 1, I think feels better. Try it.
Overal is nice.

Good luck
Topic Starter
Come[Back]Home

Lizbeth wrote:

Try this offset: 1207
I hit terribly late with yours.

[Insane]
00:25:632 (1,2,3) - Considering this is an Insane, why not make proper jumps here. This diff could be a harder in my opinion. Well, that might be true, but i wnated a calm insane :3
00:47:324 (1,2,3,4,5,6) - This doesnt really fits with the song in my opinion. Maybe if you move 00:48:247 (4) - to here: 00:48:017 - .And maybe add a reverse to this slider:00:46:401 (2) - removing the circle here ofc:00:47:324 (1) - . I will overthink it, but it seems nice
00:59:094 (6,7) - I think you should add more jumps like this. This whole diff is quiet easy for me and Im an average player.
01:05:786 (1,1,1,1) - If you added new combos just for the increase of SV, I think is not necessary, because is too subtle. Fixed
01:14:555 (8) - I think you should replace by 3 circles, there isnt any sound that justify adding stuff to the blue ticks here. fixed
01:19:401 (3,4) - I know you wanna keep symmetry, but this looks messy, you messed up the distance, maybe you can find a way to keep symmetry and spacing. fixed
Overall, I think you should make this diff more challenging, I d see this more like a Hard to be honest.

[Hard]
00:03:940 (7) - Shouldnt this slider be part of the next combo? Fixed
I didnt like much the usage of linear sliders like this: 00:37:632 (2) - Kinda clash with the curved ones in terms of design and aesthetic. fixed
00:58:632 (5,6) - Good example of what I said above. Looks random. Well, its my mapstyle
01:05:786 (1,1,1,1) - Same thing I said on Insane. fixed

[Normal
I can't say there are technical mistake. But I will say the layout is a bit poor, again the clash of linear and curved sliders seems random, like if you didnt put too much thought to it, like for example: 01:08:324 (2,3) - Well, i am thinking about how i map, its just my mapstyle. I hate it to copy and paste the whole time sliders. It looks nice, but boring then. :3
Anyway as I said, technically is ok.

[Easy]
Low the AR by 1, I think feels better. Try it. Changed
Overal is nice.

Good luck
yurunneram
I'm sorry Orz Very late mod

I like the vocals for this song :3 Might become a fan of this artist

GENERAL

Something I've noticed.. um The end of the spinner at the end isn't consistent with all the diffs. Please standardize when that last note should end.

EASY

Very nice arrangement :)

00:45:514 (1) - Bad overlap

00:51:514 (1,2,3) - Might as well increase the spacing here too right? (just move 00:51:976 (2) to stack over the later slider)

01:00:283 (1) - Ya think changing the angle here would make it possible that the end of (2) would stack over the previous circle (4)?

01:07:668 (1) - Why change DS again from here on?

NORMAL

00:23:822 (1,2,3) - (2) overlaps and (3) is not spaced properly. Erm... Not compulsory to fix the overlap though

00:37:668 (2) - Not perfect Stacking

00:49:207 (1,2,3,4) - Rotate these notes a bit clockwise so that (2) doesn't cover the previous note 00:48:745 (4) ?

HARD

Would be better if 00:03:053 (5) - was two hitcircles instead

00:34:207 (2,4) - Make symmetrical

00:51:053 (1,2,3,4,5) - This part was a bit weird o.o just saying

00:54:283 (3) - Blanket properly

01:21:053 (1,2,3) - Would rather have this spread out

That's all ^^ Thanks for your time and patience~ have a nice day~

You have been modded out by Yurun Ceroia Neram~
captin1
hi

[General]

you should remove countdown, since the mp3 starts so early that the countdown doesn't even happen

[Easy]

I wish you would reduce circle size, it makes the map look much nicer.

00:01:207 (1,2) - perhaps reduce the curve on these, it looks a bit odd

00:08:591 (1,2,3,4) - kay, so your map has a little bit of imbalance in rhythm because of parts like this. the difficulty of a low diff depends on how often the player has to click. when you have like this 00:04:899 (1,2) - where the player clicks every 2 beats in the louder intro, and then when you get to the softer verse and you have 00:09:514 (2,3) - with players clicking every 1 beat, it doesn't make a lot of sense.Try this rhythm for parts like this, and work on improving rhythm so that it reflects the mood of the song better throughout the map

00:15:514 (1) - would recommend removing this note, if you do so rhythm will be more balanced afterwards and this may be confusing since before you always waited until the downbeat (large white tick) before coming in with vocal

00:18:745 (5) - to keep with vocal, I would move this to 00:19:207 - . this way, you end 00:15:976 (2,3,4) - in the same rhythm as the two before

00:23:360 - from here rhythm is a bit better, although I do wish that you would reduce some of the 1/1 clicks

00:23:360 (1) - raise a grid for correct symmetry

00:38:130 (1,3) - stack properly

00:51:514 (1) - I think this note is too soon after the spinner, there's not nearly enough recovery time, and it may be confusing since it appears so soon before the spinner ends.

00:52:899 (1) - Since you increased the sv here, your pattern is ruined by the fact that the distance spacing is going off of the new sv. therefore, you should make sure that this is still symmetrical with 00:51:976 (2) - in order to preserve your pattern.

00:55:207 (4) - This repeat arrow is hidden by the hitburst before, which is actually unrankable. You're going to have to find another way to arrange this.

01:06:745 (2) - honestly, this sv change is unnecessary, and it will look much better if you just keep the same sv and make this slider blanket the one before. It would look nicer if you curved them a bit more, similar to how I arranged the two sliders earlier.

01:09:514 (3) - while this slider's idea is nice, with the longer blanket, it's not quite perfect, you should spend a little more time on this so that there is an even amount of space between this and the slider before, like this. Simply adding another point and adjusting made this much easier

While it's not a huge issue with this map, keep in mind that hitbursts do still stay for a bit, and may make some things confusing to read. In your future maps, try to avoid things like 00:52:437 (3,2) - , 00:22:899 (3,2,4,2,4) - , and 01:14:591 (4,2) - , where the hitburst from the first note or notes will cover up the later ones.
Things like 01:07:668 (1,3) - and 00:38:130 (1,3) - are fine, since the hitburst for 1 will be at the end of the slider, so it will not cover up the start of 3

[Normal]

00:08:591 - using more drastic sv changes like this in a normal is kinda iffy, it's probably okay for this, but I think if you're going to change sv you should do it gradually, in .1 differences, just so it's easier to understand.

00:15:053 (4,5,6) - it would be best if you changed this to two 1/2 sliders like this. It will be simpler to play, and will also let the player click on the high note in the melody at 00:15:514 -

00:16:899 (2,3) - flow here seems really odd to me, try rotating 3 with ctrl + , and moving to x232 y192 so it might play a bit smoother

00:22:437 (1) - I would recommend splitting this up like this, so that the player can click the high pop sound

00:33:976 (1,2,3) - try this rhythm instead, I think it will represent the vocal line a bit better

00:48:745 (4,3) - try to avoid overlaps like this, it just looks messy

rhythm in the kiai is well done, nice!

[Hard]

00:02:591 (4,5,6,7) - I think this would look much better as a diamond shape, ya?

00:15:976 (1,2,3,4,5,6) - this rhythm is much harder than the rest in this section, because of the density of circles, I think you could add at least once slider to relieve the number of clicks in this

00:24:745 (4) - why not move this to about x180 y104? it will make the angle between (3,4) a bit sharper for consistency with the ones before, and also makes a nice long triangle shape. Spacing after will need to be adjusted, of course.

00:51:514 (3,4) - I think you should do something to make these sliders look different, since they look the same but one is longer than the other, which is misleading. A new combo or changing the angle are the two ideas that I would give you

00:53:591 (2,3) - flow here is really quite odd, since 2 curves noticeably away from the start of 3. Try fixing the end of 2 so that it leads into 3 better

00:56:591 (1,2) - This is one is similar to ^ but perhaps a bit less of an issue, if you change ^ I would recommend changing this one as well

This same idea^ happens many times in the kiai, so I think if you could try and fix them it would improve flow a lot :D

[Insane]

Ok, so I read what you said to Lizbeth about wanting this to be a calm insane. That's fine, however this map is very unbalanced, as much of it plays pretty much like a hard diff, and then is interrupted by relatively huge jumps that don't fit well. I'm going to try and help you keep this a calm insane, while making the map overall more balanced and still feel like an insane rather than a higher sv hard.

00:01:668 (3,5) - I'm not too sure about these repeats, since they cover up the higher notes in the melody at 00:02:130 - and 00:03:053 - . I would recommend changing both into this rhythm.
What you can do with these circles after the slider, is break distance spacing with them. You can do this because the slider allows the player to move past them before it has actually ended. If you keep a circle in the same 1.0 spacing after the slider, it will feel just a little too slow since the player will be moving faster than the actual sv. I would recommend somewhere between 1.2x and 1.4x spacing for the circle.

00:04:437 (2) - you can also break distance spacing with this note, since it is a slider surrounded by other sliders. Try putting this at x272 y72, it will give a nice pattern and play very well.

00:07:668 (1) - if you're going to have an anchor in this slider, I think you should move it to the left a bit so it's more noticeable.

00:09:976 (5,6) - try to reverse this rhythm, and put some more space between them. this way, it will accent the vocal at 00:10:207 - with a click and a small break in spacing.

00:13:437 (6) - another spot where you cover up the high vocal with a slider end, try to end this 1/2 earlier and put a circle where the vocal is.

00:17:591 (6) - rhythm more like this! but same as 00:09:976 (5,6) - , try to put a little space here to accent the vocal.

00:22:899 - every other diff you mapped this sound, please map it here too for consistency.

00:38:130 (1) - this slider would look nicer if the curve followed the stream before it, like this

00:39:976 (1,2,3,4,5,6) - try to space these out more, so that they're a bit more interesting to play.

00:43:668 (1,2,3,4,5,6) - ^

00:51:283 (2,3,4,6) - for this, I would reverse how you have this, and put the short repeat with the three notes to start, and then stream the last five, like this. It will create more excitement and momentum going into the kiai

00:53:360 (2,3) - move these farther away, like x100 y68 area. this is the kiai, so you should have more interesting things going on here since it is the loudest and most important part of the song.

00:54:745 (5,6) - try a ctrl + g on these two notes, I think it plays really well

00:56:130 (9) - I think a jump on this note will fit much better than this stack. I would also recommend changing it to a 1/2 slider, to preserve the 1/2 rhythm, and there is also a sound at 00:56:360 - that is getting skipped.

00:59:130 (6) - this note is what I was talking about, with the unbalanced jumps. nothing else in this diff is like this, so bring this closer in, like x252 y148. It will still play like a jump, just not as sudden.

00:59:591 (8,9,10,11,12,1) - the flow going into this stream is rather bad, since the player has to jump backwards to get to the stream, and then goes the other direction, and it doesn't feel natural. try flipping the stream like this, it feels much nicer

01:01:207 (4,5) - same as the first in the kiai, increase spacing so that it's more interesting since the slider will be lenient

01:03:514 (1) - this repeat slider is very anti climatic, I think having three circles here arranged in a small jump will much better fit this high point in the vocal.

01:06:283 (2,4) - move these two to the right together, to improve the flow and make the back and forth motion more natural

01:12:976 (1,2,3,4,5,6,7,8,9,10,11) - this whole section just doesn't play very well to me. it starts with an awkward jump 01:12:514 (4,1) - , into odd placement of circles that go against the flow of the jump01:12:976 (1,2,3) - , another awkwardly large jump at 01:13:668 (4,5) - , and then the rhythm in the last notes 01:14:591 (8,9,10,11) - is hard to see with all of the approach circles. Plus the whole thing being circles is inconsistent with the rest of the kiai. Please consider redoing this part and avoiding all of these things.

01:18:283 (7,1) - another unfitting jump, while it is the peak of the vocal this is just too much compared to the rest of the diff, please move 7 upwards to make this much smoother to play.

01:20:822 (2,3,4) - this is very very awkward, with varying spacing of circles along the same line. try to have angles between circles like this, so that the player has some solid point to hit before moving to the next, instead of an awkward anti-jump like this

01:26:591 (2) - I think you may know by now what I would say here

whew. sorry for the wall, hope it helps. good luck!
Topic Starter
Come[Back]Home

captin1 wrote:

hi

[General]

you should remove countdown, since the mp3 starts so early that the countdown doesn't even happen

[Easy]

I wish you would reduce circle size, it makes the map look much nicer.

00:01:207 (1,2) - perhaps reduce the curve on these, it looks a bit odd

00:08:591 (1,2,3,4) - kay, so your map has a little bit of imbalance in rhythm because of parts like this. the difficulty of a low diff depends on how often the player has to click. when you have like this 00:04:899 (1,2) - where the player clicks every 2 beats in the louder intro, and then when you get to the softer verse and you have 00:09:514 (2,3) - with players clicking every 1 beat, it doesn't make a lot of sense.Try this rhythm for parts like this, and work on improving rhythm so that it reflects the mood of the song better throughout the map

00:15:514 (1) - would recommend removing this note, if you do so rhythm will be more balanced afterwards and this may be confusing since before you always waited until the downbeat (large white tick) before coming in with vocal

00:18:745 (5) - to keep with vocal, I would move this to 00:19:207 - . this way, you end 00:15:976 (2,3,4) - in the same rhythm as the two before

00:23:360 - from here rhythm is a bit better, although I do wish that you would reduce some of the 1/1 clicks

00:23:360 (1) - raise a grid for correct symmetry

00:38:130 (1,3) - stack properly

00:51:514 (1) - I think this note is too soon after the spinner, there's not nearly enough recovery time, and it may be confusing since it appears so soon before the spinner ends.

00:52:899 (1) - Since you increased the sv here, your pattern is ruined by the fact that the distance spacing is going off of the new sv. therefore, you should make sure that this is still symmetrical with 00:51:976 (2) - in order to preserve your pattern.

00:55:207 (4) - This repeat arrow is hidden by the hitburst before, which is actually unrankable. You're going to have to find another way to arrange this.

01:06:745 (2) - honestly, this sv change is unnecessary, and it will look much better if you just keep the same sv and make this slider blanket the one before. It would look nicer if you curved them a bit more, similar to how I arranged the two sliders earlier.

01:09:514 (3) - while this slider's idea is nice, with the longer blanket, it's not quite perfect, you should spend a little more time on this so that there is an even amount of space between this and the slider before, like this. Simply adding another point and adjusting made this much easier

While it's not a huge issue with this map, keep in mind that hitbursts do still stay for a bit, and may make some things confusing to read. In your future maps, try to avoid things like 00:52:437 (3,2) - , 00:22:899 (3,2,4,2,4) - , and 01:14:591 (4,2) - , where the hitburst from the first note or notes will cover up the later ones.
Things like 01:07:668 (1,3) - and 00:38:130 (1,3) - are fine, since the hitburst for 1 will be at the end of the slider, so it will not cover up the start of 3

[Normal]

00:08:591 - using more drastic sv changes like this in a normal is kinda iffy, it's probably okay for this, but I think if you're going to change sv you should do it gradually, in .1 differences, just so it's easier to understand.

00:15:053 (4,5,6) - it would be best if you changed this to two 1/2 sliders like this. It will be simpler to play, and will also let the player click on the high note in the melody at 00:15:514 -

00:16:899 (2,3) - flow here seems really odd to me, try rotating 3 with ctrl + , and moving to x232 y192 so it might play a bit smoother

00:22:437 (1) - I would recommend splitting this up like this, so that the player can click the high pop sound

00:33:976 (1,2,3) - try this rhythm instead, I think it will represent the vocal line a bit better

00:48:745 (4,3) - try to avoid overlaps like this, it just looks messy

rhythm in the kiai is well done, nice!

[Hard]

00:02:591 (4,5,6,7) - I think this would look much better as a diamond shape, ya?

00:15:976 (1,2,3,4,5,6) - this rhythm is much harder than the rest in this section, because of the density of circles, I think you could add at least once slider to relieve the number of clicks in this

00:24:745 (4) - why not move this to about x180 y104? it will make the angle between (3,4) a bit sharper for consistency with the ones before, and also makes a nice long triangle shape. Spacing after will need to be adjusted, of course.

00:51:514 (3,4) - I think you should do something to make these sliders look different, since they look the same but one is longer than the other, which is misleading. A new combo or changing the angle are the two ideas that I would give you

00:53:591 (2,3) - flow here is really quite odd, since 2 curves noticeably away from the start of 3. Try fixing the end of 2 so that it leads into 3 better

00:56:591 (1,2) - This is one is similar to ^ but perhaps a bit less of an issue, if you change ^ I would recommend changing this one as well

This same idea^ happens many times in the kiai, so I think if you could try and fix them it would improve flow a lot :D

[Insane]

Ok, so I read what you said to Lizbeth about wanting this to be a calm insane. That's fine, however this map is very unbalanced, as much of it plays pretty much like a hard diff, and then is interrupted by relatively huge jumps that don't fit well. I'm going to try and help you keep this a calm insane, while making the map overall more balanced and still feel like an insane rather than a higher sv hard.

00:01:668 (3,5) - I'm not too sure about these repeats, since they cover up the higher notes in the melody at 00:02:130 - and 00:03:053 - . I would recommend changing both into this rhythm.
What you can do with these circles after the slider, is break distance spacing with them. You can do this because the slider allows the player to move past them before it has actually ended. If you keep a circle in the same 1.0 spacing after the slider, it will feel just a little too slow since the player will be moving faster than the actual sv. I would recommend somewhere between 1.2x and 1.4x spacing for the circle.

00:04:437 (2) - you can also break distance spacing with this note, since it is a slider surrounded by other sliders. Try putting this at x272 y72, it will give a nice pattern and play very well.

00:07:668 (1) - if you're going to have an anchor in this slider, I think you should move it to the left a bit so it's more noticeable.

00:09:976 (5,6) - try to reverse this rhythm, and put some more space between them. this way, it will accent the vocal at 00:10:207 - with a click and a small break in spacing.

00:13:437 (6) - another spot where you cover up the high vocal with a slider end, try to end this 1/2 earlier and put a circle where the vocal is.

00:17:591 (6) - rhythm more like this! but same as 00:09:976 (5,6) - , try to put a little space here to accent the vocal.

00:22:899 - every other diff you mapped this sound, please map it here too for consistency.

00:38:130 (1) - this slider would look nicer if the curve followed the stream before it, like this

00:39:976 (1,2,3,4,5,6) - try to space these out more, so that they're a bit more interesting to play.

00:43:668 (1,2,3,4,5,6) - ^

00:51:283 (2,3,4,6) - for this, I would reverse how you have this, and put the short repeat with the three notes to start, and then stream the last five, like this. It will create more excitement and momentum going into the kiai

00:53:360 (2,3) - move these farther away, like x100 y68 area. this is the kiai, so you should have more interesting things going on here since it is the loudest and most important part of the song.

00:54:745 (5,6) - try a ctrl + g on these two notes, I think it plays really well

00:56:130 (9) - I think a jump on this note will fit much better than this stack. I would also recommend changing it to a 1/2 slider, to preserve the 1/2 rhythm, and there is also a sound at 00:56:360 - that is getting skipped.

00:59:130 (6) - this note is what I was talking about, with the unbalanced jumps. nothing else in this diff is like this, so bring this closer in, like x252 y148. It will still play like a jump, just not as sudden.

00:59:591 (8,9,10,11,12,1) - the flow going into this stream is rather bad, since the player has to jump backwards to get to the stream, and then goes the other direction, and it doesn't feel natural. try flipping the stream like this, it feels much nicer

01:01:207 (4,5) - same as the first in the kiai, increase spacing so that it's more interesting since the slider will be lenient

01:03:514 (1) - this repeat slider is very anti climatic, I think having three circles here arranged in a small jump will much better fit this high point in the vocal.

01:06:283 (2,4) - move these two to the right together, to improve the flow and make the back and forth motion more natural

01:12:976 (1,2,3,4,5,6,7,8,9,10,11) - this whole section just doesn't play very well to me. it starts with an awkward jump 01:12:514 (4,1) - , into odd placement of circles that go against the flow of the jump01:12:976 (1,2,3) - , another awkwardly large jump at 01:13:668 (4,5) - , and then the rhythm in the last notes 01:14:591 (8,9,10,11) - is hard to see with all of the approach circles. Plus the whole thing being circles is inconsistent with the rest of the kiai. Please consider redoing this part and avoiding all of these things.

01:18:283 (7,1) - another unfitting jump, while it is the peak of the vocal this is just too much compared to the rest of the diff, please move 7 upwards to make this much smoother to play.

01:20:822 (2,3,4) - this is very very awkward, with varying spacing of circles along the same line. try to have angles between circles like this, so that the player has some solid point to hit before moving to the next, instead of an awkward anti-jump like this

01:26:591 (2) - I think you may know by now what I would say here

whew. sorry for the wall, hope it helps. good luck!
Wow, this is pretty much. I'll read it if i have time. But there are a few points where i dont understand why i should change them.
I mean, You might find it ugly, but it is my mapping style and i think it looks pretty nice. But thats the difference :)
But i saw also very good points. Thank you very much for this long mod.
It really helps me to improve my Mapping skills :)
phaZ
as many people mentioned remove "yun*chi - your song" from the tags in all diffs because you find all diffs already with that because of the song name
...
you really want map this yea? :D
i think your offset is late by ~2ms ? you could check all the other mapsets of the song if you want to know (or i will do it later by myself)
[Easy]
http://puu.sh/5NdFY.png thats why sv-changes arent very recommend in easy diffs. i mean newbies dont care about spacing and rhythm at all but they should learn that. they got no feeling for the sliderduration(sliderlenght) and they wont learn it that way. it doesnt feel comfortable imo
00:23:360 to 00:37:207 - 00:34:437 (1,2) - imo its a bit hard hitting it correctly in time. it would become easier by decreaing the whistleusage (only on 1 and 3). at least add a whistle on slidertail 00:34:437 (1). It doesnt sound as good as with whistles on every 1/1 but it gives way more feeling to the rhythm imo so its considerable.
00:38:130 to 00:48:745 - maybe try out to add some normal/soft finishes :?
00:55:207 (4,1) - spacing okay
01:09:514 (3) - move second sliderwaypoint to 380;316 so its a bit better curved. but at all it its so unfitting to the rest. try a "S"-slider? i have no idea
[Normal]
00:14:130 (3,4,5,6,1) - looks a bit confusing. try something different and avoid syncope.
00:19:207 (1,2,3) - make a pattern? it looks a bit "boring". or ignore it
00:34:437 (2,3) - i swear most players will panic there. break distance spacing (increase) so people wont hit too early here. or just leave it
00:52:899 (kiai) - 00:52:899 (1) - add normal finish on sliderhead, remove whistle
00:56:130 (6) - add finish
00:59:360 (5) - ^on slidertail
01:07:668 (1) - normal finish on sliderhead, remove whistle
01:10:899 (5) - finish
01:14:130 (5) - finish on tail
01:19:668 (2) - sampleset: drum, addition: soft at slidertaill
01:21:053 (1) - ^
01:21:514 (2,3) - remove whistle
01:22:437 (1) - add normal finish
01:24:745 (4) - remove whistle on slidertail
01:25:668 (5) - ^
01:26:130 (1) - finish on sliderhead
- you can ignore hitsound-suggestions
[Hard]
00:15:283 (6,1) - this is a bit too hard imo. i prefer either to shorten (6) by 2 ticks or prolong it by 2 ticks or even to move it 2 ticks forward
00:30:053 (7) - ^
01:20:130 (4,1) - you sure you clap? make drum-sample
hitsound-suggestions similar to normal
[Insane]
(even) more flow

[]
Btw your astronaut-map is AWESOME <333
thats all
DenoisoGoiso
Go go go go cbh!

Yun*chi - Your song <----- Y U NO DELETE THIS FROM TAG? wwww no kds
Topic Starter
Come[Back]Home

phaZ wrote:

as many people mentioned remove "yun*chi - your song" from the tags in all diffs because you find all diffs already with that because of the song name
...
you really want map this yea? :D
i think your offset is late by ~2ms ? you could check all the other mapsets of the song if you want to know (or i will do it later by myself)
[Easy]
http://puu.sh/5NdFY.png thats why sv-changes arent very recommend in easy diffs. i mean newbies dont care about spacing and rhythm at all but they should learn that. they got no feeling for the sliderduration(sliderlenght) and they wont learn it that way. it doesnt feel comfortable imo
00:23:360 to 00:37:207 - 00:34:437 (1,2) - imo its a bit hard hitting it correctly in time. it would become easier by decreaing the whistleusage (only on 1 and 3). at least add a whistle on slidertail 00:34:437 (1). It doesnt sound as good as with whistles on every 1/1 but it gives way more feeling to the rhythm imo so its considerable.
00:38:130 to 00:48:745 - maybe try out to add some normal/soft finishes :?
00:55:207 (4,1) - spacing okay
01:09:514 (3) - move second sliderwaypoint to 380;316 so its a bit better curved. but at all it its so unfitting to the rest. try a "S"-slider? i have no idea
[Normal]
00:14:130 (3,4,5,6,1) - looks a bit confusing. try something different and avoid syncope.
00:19:207 (1,2,3) - make a pattern? it looks a bit "boring". or ignore it
00:34:437 (2,3) - i swear most players will panic there. break distance spacing (increase) so people wont hit too early here. or just leave it
00:52:899 (kiai) - 00:52:899 (1) - add normal finish on sliderhead, remove whistle
00:56:130 (6) - add finish
00:59:360 (5) - ^on slidertail
01:07:668 (1) - normal finish on sliderhead, remove whistle
01:10:899 (5) - finish
01:14:130 (5) - finish on tail
01:19:668 (2) - sampleset: drum, addition: soft at slidertaill
01:21:053 (1) - ^
01:21:514 (2,3) - remove whistle
01:22:437 (1) - add normal finish
01:24:745 (4) - remove whistle on slidertail
01:25:668 (5) - ^
01:26:130 (1) - finish on sliderhead
- you can ignore hitsound-suggestions
[Hard]
00:15:283 (6,1) - this is a bit too hard imo. i prefer either to shorten (6) by 2 ticks or prolong it by 2 ticks or even to move it 2 ticks forward
00:30:053 (7) - ^
01:20:130 (4,1) - you sure you clap? make drum-sample
hitsound-suggestions similar to normal
[Insane]
(even) more flow

[]
Btw your astronaut-map is AWESOME <333 Thanks *_*
thats all
Changed a lot :)
Lissette
[General]
No need to have the artist and song name on tags, remove them
I found Hard and Insane pretty alike if we talk about how difficult they are. Insane looks more like a Hard to me, to be honest, Hard is alright.

[Insane]
00:15:283 (10) - I suggest to use notes here instead of this many repeats, this is Insane after all, right? Also, the volume is too low, try to incrase it a bit to make it more audible (Same to other ones like this)
00:36:053 (6) - Make it end at 00:36:283 - so fits the music better
01:13:899 (5) - I felt this jump kinda unexpected and big, try to light it a bit more
01:15:053 (11) - Shouldn't this be part of the next combo? It also felt weird playing for being stacked
01:27:976 (1) - Lower the volume of the end of the spinner, so is sound nicer

[Hard]
00:22:207 (1,2) - Don't understand why this is stacked, it felt weird
00:22:207 (1) - Funny that you used new combo here, but didn't here 00:07:668 (11) -
00:51:514 (3,1) - This was consufing, I thought the second one had one reapeat too, and I let go.
00:30:053 (7) - Same about volume as Insane. Increase it more
00:36:053 (6) - Shorten 1/2 beat, sounds better to me, like on Insane
01:00:283 (1,2,3,4) - Looks better when a symmetric pattern, is centered

[Normal]
00:01:207 (1,2) - How about if you center this?
00:04:899 (1,2) - Kinda weird these, one linear with a red node and the other one curvy, it just felt not very armonic
00:47:360 (3) - Why not curve it too? Like 00:45:514 (1,2) -
00:52:899 (1) - Looks better if you curve it like 2, but to the other side (something like this http://puu.sh/5Tpy1.jpg )
01:07:668 (1,2,3) - Same as 00:04:899 (1,2) -
01:11:360 (1,2,3) - Would look better if is centered, too
01:18:283 (1,2) - Same as as 00:04:899 (1,2) -
01:27:976 (1) - Lower the volume to the end of the spinner

[Easy]
00:15:053 - Useless timing point
00:56:591 (1) - Wrong spacing, should be nearer to 00:55:207 (4) -
01:09:514 (3) - This "blanket" really looks weird, the curve of the slider looks more like a mistake or something
Topic Starter
Come[Back]Home

Lissette wrote:

[General]
No need to have the artist and song name on tags, remove them
I found Hard and Insane pretty alike if we talk about how difficult they are. Insane looks more like a Hard to me, to be honest, Hard is alright.

[Insane]
00:15:283 (10) - I suggest to use notes here instead of this many repeats, this is Insane after all, right? Also, the volume is too low, try to incrase it a bit to make it more audible (Same to other ones like this) fixed
00:36:053 (6) - Make it end at 00:36:283 - so fits the music better fixed
01:13:899 (5) - I felt this jump kinda unexpected and big, try to light it a bit more fixed
01:15:053 (11) - Shouldn't this be part of the next combo? It also felt weird playing for being stacked Fixed
01:27:976 (1) - Lower the volume of the end of the spinner, so is sound nicer fixed

[Hard]
00:22:207 (1,2) - Don't understand why this is stacked, it felt weird fixed
00:22:207 (1) - Funny that you used new combo here, but didn't here 00:07:668 (11) - Fixed
00:51:514 (3,1) - This was consufing, I thought the second one had one reapeat too, and I let go. Fixed
00:30:053 (7) - Same about volume as Insane. Increase it more Fixed
00:36:053 (6) - Shorten 1/2 beat, sounds better to me, like on Insane Fixed
01:00:283 (1,2,3,4) - Looks better when a symmetric pattern, is centered I think its fine

[Normal]
00:01:207 (1,2) - How about if you center this? No, i think its okay
00:04:899 (1,2) - Kinda weird these, one linear with a red node and the other one curvy, it just felt not very armonic fixed
00:47:360 (3) - Why not curve it too? Like 00:45:514 (1,2) - fixed
00:52:899 (1) - Looks better if you curve it like 2, but to the other side (something like this http://puu.sh/5Tpy1.jpg ) Fixed
01:07:668 (1,2,3) - Same as 00:04:899 (1,2) - fixed
01:11:360 (1,2,3) - Would look better if is centered, too No, i think its okay
01:18:283 (1,2) - Same as as 00:04:899 (1,2) - Fixed
01:27:976 (1) - Lower the volume to the end of the spinner Fixed

[Easy]
00:15:053 - Useless timing point Fixed
00:56:591 (1) - Wrong spacing, should be nearer to 00:55:207 (4) - Fixed
01:09:514 (3) - This "blanket" really looks weird, the curve of the slider looks more like a mistake or something Fixed

Thank you very much :3
IamKwaN
Hi, from my queue here.

General

  1. Do you have a mp3 of better quality? 192kbps will be much better.
  2. Also, for the video dimension, try to find one of size 854*480.

    Ranking Criteria wrote:

    The video's dimensions must not exceed 800x600 for the 4:3 format, or 854x480 for the 16:9 widescreen format.
  3. The title of the song should be this one according to the official website of the artist:
    Your song*
  4. I think an audio-lead in is needed. When I first play the map, I just can't react for the first slider because it starts too fast. You can do this by adding this in the notepad.
    AudioLeadIn: 2000

Insane

  1. 00:15:283 (10,11,12,13,14) - These are absolutely being over-mapped. I can only hear clear sounds at 00:15:283 ; 00:15:514 and 00:15:745. So, I suggest just putting circles on these three places.
  2. 00:30:053 (4) - ^
  3. As an Insane, I would suggest placing circles or sliders to capture those drums on red lines, e.g. 00:38:822, 00:40:668 , etc. This can give a smooth flow for players to hit their keyboards, but not stop, wait, and go.
  4. 00:38:130 (1) - The flow here sounds not aesthetic. You can either move the slider head to (340,92) or make these 4 circles doing a blanket with 00:37:437 (2) if you really want to maintain the symmetry pattern.
  5. 00:50:591 (5,6,7,8,1,2,3,4,5,6) - I think streams are suitable here. However, you place a reversed slider which is nearest to the kiai time. I think a better way to approach the kiai time is something like this:
  6. NC can be chopped to a shorter one every 4 white lines imo, e.g. NC at 00:03:053 (7) , 00:54:745 (5) , etc.
  7. 00:59:822 (9,10,11,12) - I wonder if there are obvious sounds for you to place streams here.
  8. 01:06:283 (2,3,4) - NC for indicating the change in SV.
  9. 01:12:976 (1,2,3,4,5,6,7,8,9,10) - This pattern sounds a bit random.
  10. 01:21:514 (5) - NC for the jump.
  11. 01:23:822 (5,6) - Blanket sounds nice and keep the same style as 01:24:283 (6,7) .
  12. I would say this Insane is something like Hard+, coz there are not many jumps, tricky placements, and many (intentional) stops which don't capture the apparent drum sounds.

Hard

  1. AR+1 OD+2 Since the song is only 130 BPM, increasing the difficulty by OD+2 is a nice idea and AR+1 is for better readability.
  2. 00:02:591 (4) - I suppose the spacing of this slider is the same as that of 00:01:207 (1,2,3) .
  3. 00:06:745 (8) - NC please. (I suggest you have a specific NC pattern like every four white lines, etc. So, I will skip NC stuff below.)
  4. 00:08:591 - Every single object is SLIGHTLY overlapped with the previous one. It looks a bit weird to me, you could move each one of them a bit to avoid such overlaps. Use somethilg like x1.05 DS here (alt+shift+mouse wheel)
  5. 00:15:283 (6) - Same as Insane. Over-mapping here.
  6. 00:30:053 (7) - ^
  7. 00:28:207 (4,5) - Perfect blanket please.
  8. 00:30:053 (7) - same as 00:15:283 (6) and 00:30:053 (7).
  9. 00:37:668 (2) - Capture the sounds by placing a reversed slider instead!
  10. 00:47:822 (4,1) - Perfect blanket.
  11. 00:56:360 - Place a circle here. Personally, I don't want any important beats to be missed in the kiai time.
  12. 01:00:053 - ^
  13. 01:01:668 (3,4,5,6,7) - CTRL+G (Of course you need to rearrange their positions.)
  14. 01:03:745 (1) - If you want to follow the lyrics, why not trying this?
  15. 01:06:283 (2,3,4) - NC for accelerating SV.
  16. 01:11:130 - Circle
  17. 01:14:822 - ^
  18. 01:16:437 (3,4,5) - These kind of pattern bothers a lot. Why not doing blankets? Or you have your own style of placing sliders.

Normal

  1. 00:08:591 (1,2) - Blanket
  2. 00:35:360 - This drum sound is not captured. Try this:
  3. 00:43:668 (3) - Are you trying to do a symmetry?
  4. 00:45:514 (1,2) - Blanket
  5. 00:46:437 (2,3) - Overlapping
  6. 00:47:360 (3,4) - Blanket?
  7. 00:56:591 (1,2) - The shape is kind of ugly imo.
  8. 01:06:745 (2,1) - Blanket?
  9. 01:19:668 (2) - Cut the second half of the reversed slider and place a circle at 01:20:591 instead to emphasize the drum. Of course, NC at 01:20:591 and remove that at 01:21:053 (1).
  10. 01:21:976 (3,1) - Blanket
  11. A general impression of this Normal is that sliders are not twisted and placed well. It is my routine to copy sliders if they have the same shape and follow the flow of which every slider goes. Um.. it is just my personal judgement. You can of course ignore it.
    What do I mean by well-twisted and placed sliders?
    1. 00:56:591 (1,2) - This combination just bothers me a lot.
    2. 01:05:822 (1,2) - ^
    Etc.

Easy

  1. In fact, same issue as Normal could be found in Easy. Blanket perfectly. Consider the flow carefully. Therefore, I just go through this diff quickly and point out some important points.
  2. I don't know whether a SV change would be too difficult in an EZ, but it is definitely rare to see this technique. So, I suggest you using only one slider velocity.
  3. 00:19:207 (4,1) - Stack is clearly way too hard in EZ.
  4. 00:49:207 (1) - Leave some time for newbies to prepare for the next hit object. You can either shorten the spinner or delete this: 00:51:514 (1) .
  5. 00:54:283 (3,4) - Overlapping.
  6. 00:57:053 (2) - This circle cannot be clearly noticed because 00:55:207 (4) has covered much of its area.
  7. 01:09:514 (3) - Make it symmetry along Y-axis?

That's all!
Nice song! Good luck for ranking!
Topic Starter
Come[Back]Home
Thank you very much, it really helped me alot :3
bomber34
Hi einer der letzten mods aus dem GMPT ... schätz ich

[Allgemein]
Ganz sicher, dass der originale Songtitel (TV Size) hat? In dem Ranking Criteria Forum ist darüber bereits eine Diskussion im Gange.
Ein paar Tags würden nicht schaden.

[Insane]
  1. 00:08:360 (2,1,2) - Flow könnte besser sein, wenn du 00:08:591 (1,2) - unterhalb von 00:08:360 (2) - platzierst. (also vllt. 00:08:591 (1,2) - auf ca. X: 244 Y: 224). Alternativ könntest du auch einfach 00:08:822 (2,4) - um 45° nach rechts drehen.
  2. 00:22:899 (7,1) - Der Übergang fühlt sich seltsam mit dem weiteren Verlauf an. Vllt (7) einfach spiegeln?
  3. 00:27:053 (1) - auf X: 308 Y: 320. Dadurch ergibt sich für 00:25:668 (1,2,3,1) - eher ein Trapez und 00:27:053 (1,2,3,4) - sieht schöner aus, hat auch einen schönen Flow.
  4. 00:34:899 (3,4) - X: 216 Y: 72. Ergibt einen besseren Übergang von (1,2)
  5. 00:38:130 (1,2) - bei sowas bin ich sehr kleinlich ... sollte absolut symmetrisch aussehen meiner Meinung nach
    Slidercode für (1,2)
    320,104,38130,6,0,P|255:46|191:104,1,190,2|0,0:0|0:0,0:0:0:0:
    192,264,39053,2,0,P|255:322|320:264,1,190,2|0,0:0|0:0,0:0:0:0:
  6. 00:40:207 (2,3) - strg + g & 00:41:130 (5,6) - strg + g. Spielt sich weicher ... wie ich finde aber vllt sollte man 00:39:976 (1,2,3,4,5,6) - einfach mit strg + h spiegeln, damit der Übergang 00:39:053 (2,1) - etwas besser passt ... vllt auch alles von dem hier beschriebenden.
  7. 00:51:283 (2,3,4) - hier fände ich etwas Bewegung besser als die 3 zu stapeln, weil 00:50:591 (5,6,7,8,1) - bereits so ein langer Stapel ist und 00:51:283 (2,3,4) - auf diesem "Aufladeton" liegt ... kann es nicht besser beschreiben
  8. 00:56:130 (9) - strg + h? Einen Sprung bei 00:55:899 (8,9) - fände ich besser als zu stapeln
  9. 00:59:130 (6,7) - gefällt mir vom Flow nicht gut ... aber ich habe auch keinen guten Vorschlag parat. Am ehesten würde für (6,7) (7) auf X: 152 Y: 328
    passen allerdings wäre dann (7,8,9) komisch ... naja vllt fällt dir was ein.
  10. 01:01:899 (6,7) - sieht etwas unschön aus. (7) auf auf die selbe Y-Koordinate wie das Ende von (6) bringen wenn du bei (6) 2x strg + g anwendest, ändert sich der Slider nicht aber der Endpunkt liegt genau auf der richtigen Stelle oder weiter unterhalb, damit die Sliderkurve von (7) um das Ende von (6) schmiegt.
  11. 01:08:130 (3) - weiter nach links damit 01:07:668 (1,2,3,4,5) - eine schöne Kurve ( bilden. Korrigiere dann natürlich auch (6,7)
  12. 01:15:283 - ich weiß, worauf 01:15:053 (1,2) - liegen sollen (auf der Stimme) aber besser spielt es sich mit einer weiteren Note hier.
  13. 01:26:591 (2) -strg+g und 01:27:514 (4,5) - strg + g, passt irgendwie besser zur Musik ...
[Hard]
  1. Naja ... ich würde OD auf 6 stellen, weil Insane bereits 7 hat
  2. 00:06:745 (8) - finde, die Kombo wird zu lang, mach lieber einen NC hier. Ich weiß, du hast die gesamte Kombo auf die Stimme ausgerichtet aber über die ganze Map verteilt, wirkt das eher unkoordiniert
  3. 00:39:053 (2) - strg + g ? hat einen schöneren Übergang von (1) ... naja der zu (3) leidet dann, könnte aber auch behoben werden
  4. 00:57:283 (2) - würde hier ebenfalls strg + g empfehlen aber zu (3) entsteht dann ein zu großer Sprung :/
Bin mit der NC Verteilung nicht 100% zufrieden aber das wäre jetzt zu umständlich über alles zu diskutieren, eine generelle Verteilung über die Downbeats würde vllt. besser passen als komplett auf Stimme zu gehen. 8/1 oder 4/1 Beats also ..

[Normal]
  1. 00:47:360 (3) - wieso hier keinen 3-Punkt bogen Slider?
  2. 01:15:053 (1,2,3,4) - Dieser Bereich sieht nicht wirklich so schön aus, wie der Rest der Map
Ansonsten nette Normal

[Easy]
  1. 00:49:207 (1,1) - Der Zeitabstand zwischen den beiden ist vllt etwas wenig und durch die niedrige AR ist sowas auch verwirrend zu spielen für Anfänger.
  2. 00:55:207 (4,1,2) - gar nicht schön D:, (4) und (2) überlappen sich eklig.
Das war es auch schon, muss sagen, dass sich dein Mapping über die Zeit sehr sehr stark verbessert hat.
Hab nix gravierendes gefunden, ist eigentlich alles sehr erbsenzählerisch gehalten

Bin jetzt nicht auf Hitsounds eingegangen, die waren vllt zum Teil etwas leise aber mich hat in dem Bereich nichts gestört wirklich außer in Hard:
01:20:130 (4,1,2) - ... klingt Laut und der Clap zu unpassend ...


Viel Glück
yurunneram
*le bump* get this ranked pls :3
Quantum_Physics_old

yurunneram wrote:

*le bump* get this ranked pls :3
I hope he will, because he stopped playing and mapping.
He told me that the community just sucks.
And he was looking 3 months for a Bat.
Maeglwn
yoooo

  • Easy
  1. 00:02:130 (2,3) - blanket these two so they look and play better
  2. 00:03:976 - feels like a weird gap, along with the next section that does it
  3. 00:12:283 (1,2,3,4) - rotate this 180-270 degrees, it feels too much like the last part
  4. 00:19:668 (1,2) - improve blanket here
  5. 00:33:976 (5,1) - improve blanket here
  6. 00:54:283 (3,4) - overlap here is killin me
  • Normal
  1. 00:15:053 (4,5,6) - feels a little hard for normal
  2. 00:22:437 (1,1) - blanketttt
  3. 00:27:053 (1,2) - these don't look that pretty
  4. 00:34:437 (2,3) - make more perpendicular
  5. 00:35:591 (4,5) - same thing here
  6. 00:46:437 (2,3) - these 2 sliders don't really play off each other that well. start 3 over on the inside of 2 instead of the outside so they blanket each other
  7. 00:56:591 (1,2) - make more perpendicular like at 34 seconds
  8. 01:05:822 (1,2) - sliders not so pretty again
  9. 01:13:437 (4,5) - perpendicular
  10. 01:26:130 (1,2) - I feel like this ending could become a lot more dramatic, not entirely sure how to do it, but you can make it so it's more "finalizing"
  • Hard
  1. 00:09:976 (4,5) - improve flow between these 2, 4 aims one way and 5 is another way
  2. 00:16:437 (3,4) - fix flow here as well
  3. 00:38:130 (1,2) - I really dislike the shape of these sliders (in all of your diffs that have them :P)
  4. 00:55:207 (6,7) - make these sliders play off each other a little bit more, blanketing would be nice
  5. 01:00:283 (1,2) - no need for an anchor on these 2 sliders, there's no cue in the song to warrant it. unanchor and just make them just like they were
  6. 01:05:822 (1,1,1,1) - no real point for so many NCs here, it's a cool thing and all, but there's no cue, and no real reason to make them in this location :P
  • Insane
  1. 00:03:053 (7,8) - don't feel like a stack is necessary here
  2. 00:10:207 (6,7) - improve flow here
  3. 00:15:283 (10,11,12,13,14) - this just seems unfitting here, make a slider instead
  4. 00:50:591 (5,6,7,8) - this should only be a triplet
  5. 01:05:822 (1,1,1,1) - again with the NCs here
  6. 01:14:591 (8,9,10) - too weak of an audio cue to warrant a triplet here
  7. 01:21:514 (1,2,3,4) - these jumps don't look the best, specially 1 2 and 3
  8. 01:27:976 (1) - replace this with a single, and then start the spinner on the blue tick. spinners don't hold strong beats well
overall a very quality map. I look forward to ranking on this one day ;D good luck
Topic Starter
Come[Back]Home
Thank you very much :)
BanchoBot
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