hi
[General]
you should remove countdown, since the mp3 starts so early that the countdown doesn't even happen
[Easy]
I wish you would reduce circle size, it makes the map look much nicer.
00:01:207 (1,2) - perhaps reduce the curve on these, it looks a bit odd
00:08:591 (1,2,3,4) - kay, so your map has a little bit of imbalance in rhythm because of parts like this. the difficulty of a low diff depends on how often the player has to click. when you have like this 00:04:899 (1,2) - where the player clicks every 2 beats in the louder intro, and then when you get to the softer verse and you have 00:09:514 (2,3) - with players clicking every 1 beat, it doesn't make a lot of sense.
Try this rhythm for parts like this, and work on improving rhythm so that it reflects the mood of the song better throughout the map
00:15:514 (1) - would recommend removing this note, if you do so rhythm will be more balanced afterwards and this may be confusing since before you always waited until the downbeat (large white tick) before coming in with vocal
00:18:745 (5) - to keep with vocal, I would move this to 00:19:207 - . this way, you end 00:15:976 (2,3,4) - in the same rhythm as the two before
00:23:360 - from here rhythm is a bit better, although I do wish that you would reduce some of the 1/1 clicks
00:23:360 (1) - raise a grid for correct symmetry
00:38:130 (1,3) - stack properly
00:51:514 (1) - I think this note is too soon after the spinner, there's not nearly enough recovery time, and it may be confusing since it appears so soon before the spinner ends.
00:52:899 (1) - Since you increased the sv here, your pattern is ruined by the fact that the distance spacing is going off of the new sv. therefore, you should make sure that this is still symmetrical with 00:51:976 (2) - in order to preserve your pattern.
00:55:207 (4) -
This repeat arrow is hidden by the hitburst before, which is actually unrankable. You're going to have to find another way to arrange this.01:06:745 (2) - honestly, this sv change is unnecessary, and it will look much better if you just keep the same sv and make this slider blanket the one before. It would look nicer if you curved them a bit more, similar to how I arranged the two sliders earlier.
01:09:514 (3) - while this slider's idea is nice, with the longer blanket, it's not quite perfect, you should spend a little more time on this so that there is an even amount of space between this and the slider before, like this. Simply adding another point and adjusting made this much easier
While it's not a huge issue with this map, keep in mind that hitbursts do still stay for a bit, and may make some things confusing to read. In your future maps, try to avoid things like 00:52:437 (3,2) - , 00:22:899 (3,2,4,2,4) - , and 01:14:591 (4,2) - , where the hitburst from the first note or notes will cover up the later ones.
Things like 01:07:668 (1,3) - and 00:38:130 (1,3) - are fine, since the hitburst for 1 will be at the end of the slider, so it will not cover up the start of 3
[Normal]
00:08:591 - using more drastic sv changes like this in a normal is kinda iffy, it's probably okay for this, but I think if you're going to change sv you should do it gradually, in .1 differences, just so it's easier to understand.
00:15:053 (4,5,6) - it would be best if you changed this to two 1/2 sliders like this. It will be simpler to play, and will also let the player click on the high note in the melody at 00:15:514 -
00:16:899 (2,3) - flow here seems really odd to me, try rotating 3 with ctrl + , and moving to x232 y192 so it might play a bit smoother
00:22:437 (1) - I would recommend splitting this up like this, so that the player can click the high pop sound
00:33:976 (1,2,3) - try this rhythm instead, I think it will represent the vocal line a bit better
00:48:745 (4,3) - try to avoid overlaps like this, it just looks messy
rhythm in the kiai is well done, nice!
[Hard]
00:02:591 (4,5,6,7) - I think this would look much better as a diamond shape, ya?
00:15:976 (1,2,3,4,5,6) - this rhythm is much harder than the rest in this section, because of the density of circles, I think you could add at least once slider to relieve the number of clicks in this
00:24:745 (4) - why not move this to about x180 y104? it will make the angle between (3,4) a bit sharper for consistency with the ones before, and also makes a nice long triangle shape. Spacing after will need to be adjusted, of course.
00:51:514 (3,4) - I think you should do something to make these sliders look different, since they look the same but one is longer than the other, which is misleading. A new combo or changing the angle are the two ideas that I would give you
00:53:591 (2,3) - flow here is really quite odd, since 2 curves noticeably away from the start of 3. Try fixing the end of 2 so that it leads into 3 better
00:56:591 (1,2) - This is one is similar to ^ but perhaps a bit less of an issue, if you change ^ I would recommend changing this one as well
This same idea^ happens many times in the kiai, so I think if you could try and fix them it would improve flow a lot
[Insane]
Ok, so I read what you said to Lizbeth about wanting this to be a calm insane. That's fine, however this map is very unbalanced, as much of it plays pretty much like a hard diff, and then is interrupted by relatively huge jumps that don't fit well. I'm going to try and help you keep this a calm insane, while making the map overall more balanced and still feel like an insane rather than a higher sv hard.
00:01:668 (3,5) - I'm not too sure about these repeats, since they cover up the higher notes in the melody at 00:02:130 - and 00:03:053 - . I would recommend changing both into this rhythm.
What you can do with these circles after the slider, is break distance spacing with them. You can do this because the slider allows the player to move past them before it has actually ended. If you keep a circle in the same 1.0 spacing after the slider, it will feel just a little too slow since the player will be moving faster than the actual sv. I would recommend somewhere between 1.2x and 1.4x spacing for the circle.
00:04:437 (2) - you can also break distance spacing with this note, since it is a slider surrounded by other sliders. Try putting this at x272 y72, it will give a nice pattern and play very well.
00:07:668 (1) - if you're going to have an anchor in this slider, I think you should move it to the left a bit so it's more noticeable.
00:09:976 (5,6) - try to reverse this rhythm, and put some more space between them. this way, it will accent the vocal at 00:10:207 - with a click and a small break in spacing.
00:13:437 (6) - another spot where you cover up the high vocal with a slider end, try to end this 1/2 earlier and put a circle where the vocal is.
00:17:591 (6) - rhythm more like this! but same as 00:09:976 (5,6) - , try to put a little space here to accent the vocal.
00:22:899 - every other diff you mapped this sound, please map it here too for consistency.
00:38:130 (1) - this slider would look nicer if the curve followed the stream before it, like this
00:39:976 (1,2,3,4,5,6) - try to space these out more, so that they're a bit more interesting to play.
00:43:668 (1,2,3,4,5,6) - ^
00:51:283 (2,3,4,6) - for this, I would reverse how you have this, and put the short repeat with the three notes to start, and then stream the last five, like this. It will create more excitement and momentum going into the kiai
00:53:360 (2,3) - move these farther away, like x100 y68 area. this is the kiai, so you should have more interesting things going on here since it is the loudest and most important part of the song.
00:54:745 (5,6) - try a ctrl + g on these two notes, I think it plays really well
00:56:130 (9) - I think a jump on this note will fit much better than this stack. I would also recommend changing it to a 1/2 slider, to preserve the 1/2 rhythm, and there is also a sound at 00:56:360 - that is getting skipped.
00:59:130 (6) - this note is what I was talking about, with the unbalanced jumps. nothing else in this diff is like this, so bring this closer in, like x252 y148. It will still play like a jump, just not as sudden.
00:59:591 (8,9,10,11,12,1) - the flow going into this stream is rather bad, since the player has to jump backwards to get to the stream, and then goes the other direction, and it doesn't feel natural. try flipping the stream like this, it feels much nicer
01:01:207 (4,5) - same as the first in the kiai, increase spacing so that it's more interesting since the slider will be lenient
01:03:514 (1) - this repeat slider is very anti climatic, I think having three circles here arranged in a small jump will much better fit this high point in the vocal.
01:06:283 (2,4) - move these two to the right together, to improve the flow and make the back and forth motion more natural
01:12:976 (1,2,3,4,5,6,7,8,9,10,11) - this whole section just doesn't play very well to me. it starts with an awkward jump 01:12:514 (4,1) - , into odd placement of circles that go against the flow of the jump01:12:976 (1,2,3) - , another awkwardly large jump at 01:13:668 (4,5) - , and then the rhythm in the last notes 01:14:591 (8,9,10,11) - is hard to see with all of the approach circles. Plus the whole thing being circles is inconsistent with the rest of the kiai. Please consider redoing this part and avoiding all of these things.
01:18:283 (7,1) - another unfitting jump, while it is the peak of the vocal this is just too much compared to the rest of the diff, please move 7 upwards to make this much smoother to play.
01:20:822 (2,3,4) - this is very very awkward, with varying spacing of circles along the same line. try to have angles between circles like this, so that the player has some solid point to hit before moving to the next, instead of an awkward anti-jump like this
01:26:591 (2) - I think you may know by now what I would say here
whew. sorry for the wall, hope it helps. good luck!