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Hanazawa Kana - Recover Decoration (TV Size)

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Kazuya
Hello, from #modreqs. (My english is = 0. Sorry)

Normal: ok

[Hard]

00:12:732 (5) - Hmm? Slider center point: x: 176 y: 171 and end point: x: 184 y: 256 and move 00:13:446 (1) - circle here: x: 244 y: 208 ? Result: http://osu.ppy.sh/ss/1440515

E.G.
00:40:857 (6) - move here: x: 240 y: 356
00:41:125 (1) - CTRL + G, and move here: x: 380 y: 280?
Result: http://osu.ppy.sh/ss/1440519
---------------
00:42:464 (4) - Curve? Add center point and position: x: 284 y: 208 ?
00:46:214 (3,4) - Hmm. E.g: http://osu.ppy.sh/ss/1440523 ?
01:23:446 (5,1) - Hmmm: e.g: http://osu.ppy.sh/ss/1440527

[Insane]

00:22:821 (3) - move x: 232 y: 40 ?
00:22:910 (4) - ^
00:25:321 (4) - Change distance: 1.0x Result: http://osu.ppy.sh/ss/1440498
00:40:589 (7,8) - Hmm. Move x: 124 y: 184 ? and 00:40:768 (8) - slider end point (last white tick) x: 252 y: 56 ? Result: http://osu.ppy.sh/ss/1440505
01:03:535 (5,6) - Make short slider?
01:05:678 (5,6) - ^?
01:20:767 (4) - CTRL + G?

Good Luck!
mintong89
Hello from queue

[General]
The BPM should be x2 imo... o.o

Insane is soo good, I love it./

[Hard]

00:08:357 (5) - I think this is too curve for this really beautiful song.
00:18:089 (1,2,3,4,5,6) - Try make as Triangle?
00:34:696 (1,2) - Blanket properly?

[Normal]

00:11:125 (1) - The red dot should be up little bit.
00:35:768 (5,6,1) - Make like this? 00:38:982 (4) - I think the solid slider (I mean white-red-white dot) is better at here
00:44:339 (5) - Sorry but I think the slider is unnecessary, It should be like this:

orz your maps is really good!
Topic Starter
Little
Kazuya

Kazuya-sama wrote:

Hello, from #modreqs. (My english is = 0. Sorry)

Normal: ok

[Hard]

00:12:732 (5) - Hmm? Slider center point: x: 176 y: 171 and end point: x: 184 y: 256 and move 00:13:446 (1) - circle here: x: 244 y: 208 ? Result: http://osu.ppy.sh/ss/1440515 No, I prefer tightly curved slider to match instrument (slide whistle?) and end stack for accented notes.

E.G.
00:40:857 (6) - move here: x: 240 y: 356
00:41:125 (1) - CTRL + G, and move here: x: 380 y: 280?
Result: http://osu.ppy.sh/ss/1440519 No, I prefer my way.
---------------
00:42:464 (4) - Curve? Add center point and position: x: 284 y: 208 ? No, it's meant to be parallel with (1)
00:46:214 (3,4) - Hmm. E.g: http://osu.ppy.sh/ss/1440523 ? Blanket is not important here, and I want more distance and round flow.
01:23:446 (5,1) - Hmmm: e.g: http://osu.ppy.sh/ss/1440527 No.

[Insane]

00:22:821 (3) - move x: 232 y: 40 ? No, I prefer the current stacking.
00:22:910 (4) - ^ -
00:25:321 (4) - Change distance: 1.0x Result: http://osu.ppy.sh/ss/1440498 why?
00:40:589 (7,8) - Hmm. Move x: 124 y: 184 ? and 00:40:768 (8) - slider end point (last white tick) x: 252 y: 56 ? Result: http://osu.ppy.sh/ss/1440505 maybe.. it doesn't really feel much different to me.. I think I'll keep my current position since it looks cleaner.
01:03:535 (5,6) - Make short slider? No, I intentionally used two circles for emphasis of the instrumental notes.
01:05:678 (5,6) - ^? ^
01:20:767 (4) - CTRL + G? No.

Good Luck!
Mintong

Mintong wrote:

Hello from queue

[General]
The BPM should be x2 imo... o.o I think the feel of the music is with 112 bpm. I think 224 bpm would not feel right with sections like 00:15:410 which are relaxed.

Insane is soo good, I love it./ thanks :)

[Hard]

00:08:357 (5) - I think this is too curve for this really beautiful song. changed
00:18:089 (1,2,3,4,5,6) - Try make as Triangle? I like it better this way
00:34:696 (1,2) - Blanket properly? Tried to improve the blanket

[Normal]

00:11:125 (1) - The red dot should be up little bit. ok, changed
00:35:768 (5,6,1) - Make like this? I prefer my current positioning
00:38:982 (4) - I think the solid slider (I mean white-red-white dot) is better at here right! changed
00:44:339 (5) - Sorry but I think the slider is unnecessary, It should be like this: I see what you mean, but I think it might confuse beginner players since this is the easiest diff in the set, and using a 2/3 spacing like this might be too hard, especially since there is also a drum hit on the red tick, which might cause the player to click to early. So, I avoided the possible confusion by using a long slider.

orz your maps is really good! Thanks!
Thanks For Modding! :)
pkk
From my modding queue~
Nice song~

[Normal]

  • The clap hitsound starting from 00:15:946 - sounds pretty loud to me compared to the normal hitsound, but this might have been intentional. I would have liked the clap hitsound to be ~10-20% quieter.
  1. 00:24:518 (2) - see if you can stack this with the head of 00:22:821 (5) - . This way the flow from (1) into (2) and from (2) into (3) matches the triangle shape of the slider.
  2. 00:25:589 (3,4) - you can make this a slider to match 00:24:518 (2) - where the vocal is pretty similar. This change is good if you want the slider to be consistent, but you can leave it if you want to mix things up.
  3. 00:50:768 (2) - I think this slider shape (or something like this) matches better The lyrics for the part you have this slider at is 'kan-jou', and the ending of the slider matches the 'jou' part.

    [Hard]
  4. 00:02:553 (3) - for a flow improvement, consider curving this I find that this kind of curve creates synergy with the curved sliders before and after it. If you don't think so, then at least try it out.
  5. 00:37:910 (4) - I feel that there should be a noticeable difference between this slider and 00:38:982 (1,2) - since the mood is a bit different in these two parts. I think making 00:37:910 (4) - a straight slider should be good, or somehow making 00:38:982 (1,2) - more curved . This will also make 00:38:982 (1,2,3,4,5,6) - stand out more.
  6. 00:43:268 (1,2) - switch positions on timeline to match vocal

    [Insane]
    Fun difficulty! Tried it on DT, I think hp drain might be a bit high so you can consider lowering it by 1 or keeping it the same to make this song harder for DT players.
    Anyways here is a replay file (DT), maybe it can help you in some way (I did pretty bad, the slider breaks are real) http://puu.sh/7GgCA.osr
  7. 01:06:839 (1,1,1) - considering you didn't map the parts in between the notes here as well as the part at 01:09:964 (3,1,1,1) - , maybe you can map out one of these sections. I would recommend mapping the first section in between the notes 01:06:839 (1) - and 01:08:625 (1) - . The way you have it now matches the music but not the vocal, but I still feel that it's a bit empty. You can always lower the hitsound volume during that part if you want the vocal to stand out more than the hitsounds.
Too well-mapped for me to point out any areas of improvement :?

Have fun mapping!
Topic Starter
Little

pkmnyab wrote:

From my modding queue~
Nice song~

[Normal]

  • The clap hitsound starting from 00:15:946 - sounds pretty loud to me compared to the normal hitsound, but this might have been intentional. I would have liked the clap hitsound to be ~10-20% quieter. reduced volume of soft-hitclap3.wav a bit
  1. 00:24:518 (2) - see if you can stack this with the head of 00:22:821 (5) - . This way the flow from (1) into (2) and from (2) into (3) matches the triangle shape of the slider. No, I think it's fine
  2. 00:25:589 (3,4) - you can make this a slider to match 00:24:518 (2) - where the vocal is pretty similar. This change is good if you want the slider to be consistent, but you can leave it if you want to mix things up. I prefer to keep this for the symmetry.
  3. 00:50:768 (2) - I think this slider shape (or something like this) matches better No, straight slider matches better for meThe lyrics for the part you have this slider at is 'kan-jou', and the ending of the slider matches the 'jou' part.

    [Hard]
  4. 00:02:553 (3) - for a flow improvement, consider curving this No, this flows exactly as I want it to. I don't want it to lead in directly like that. I find that this kind of curve creates synergy with the curved sliders before and after it. If you don't think so, then at least try it out. Yes, I know it connects them, but this is not the feel I was going for.
  5. 00:37:910 (4) - I feel that there should be a noticeable difference between this slider and 00:38:982 (1,2) - since the mood is a bit different in these two parts. I think making 00:37:910 (4) - a straight slider should be good, or somehow making 00:38:982 (1,2) - more curved . This will also make 00:38:982 (1,2,3,4,5,6) - stand out more. The mood is different? How so? Tried this, but I still prefer how it is now.
  6. 00:43:268 (1,2) - switch positions on timeline to match vocal No, it's same rhythm pattern as 00:34:696 (1) and I think it matches nicely with both vocal and instrumental as the first note in the vocal phrase is weaker (so I used slider end) and the second is stronger, where I use a circle which also covers the drum hit.

    [Insane]
    Fun difficulty! Tried it on DT, I think hp drain might be a bit high so you can consider lowering it by 1 or keeping it the same to make this song harder for DT players. Yeah.. hp drain does seem a bit harsh, for DT maybe, but especially for HR. However, HP6 feels a bit too easy when playing without mods. The problem is that there are a lot of objects in the fast part of the song and not many in the slow part, so HP6 feels really easy in the sections with a lot of objects as the player is able to regain hp really fast. I'll think about this..
    Anyways here is a replay file (DT), maybe it can help you in some way (I did pretty bad, the slider breaks are real) http://puu.sh/7GgCA.osr
  7. 01:06:839 (1,1,1) - considering you didn't map the parts in between the notes here as well as the part at 01:09:964 (3,1,1,1) - , maybe you can map out one of these sections. I would recommend mapping the first section in between the notes 01:06:839 (1) - and 01:08:625 (1) - . The way you have it now matches the music but not the vocal, but I still feel that it's a bit empty. You can always lower the hitsound volume during that part if you want the vocal to stand out more than the hitsounds. Nah, I like this the way it is. I think it's nice to repeat themes like this when the two parts are similar.
Too well-mapped for me to point out any areas of improvement :?

Have fun mapping!
Thanks For Modding! :)
Natsu
Hi hi hi ~



[General]
  1. add 1500 or 2000 AudioLeadIn, your diffs are starting too suddenly

[Insane]
  1. 00:04:607 (6) - mmm I believe you should change the rhythm to 2 circles instead, since the beat at 00:04:696 need a click action, due to the high pitch on it, if you do it add NC in 00:04:696
  2. 00:09:785 (3) - yeah same suggestion as above, due to the same sound in tail and head, but this one is not really important, like the previous one
  3. 00:18:089 (1,2,3,4,5,6,1) - this was really fun on DT
  4. 00:22:821 (3,4) - this manual stack is on purpose? cuz I feel really confuse when playing, mainly cuz this manual stacks are used for antijumps in generally, that's why I prefer if you stack it properly
  5. 00:27:732 (5) - I didn't like how this slider break the vocal line, two circles will fit better there also are consistent with the whole pattern IMO
  6. 00:30:946 (3,4) - what about to unstack this? to make the next antijump in 00:31:393 (5,6) - more noticeable
  7. 00:33:893 (5) - , 00:38:178 (5) - and 00:36:839 (1) - I think you should try to add 2 circles instead of sliders, following vocals better, since is consistent with 00:37:375 (2,3) - IMO
  8. 00:40:053 (5,6,7,8) - consider to rearrange this pattern, since is really confuse to play if you notice in the timeline, this 00:40:232 (6,7) - should have more distance due to the long distance in the timeline but 00:40:589 (7,8) - should have less due to less distance in the timeline
  9. cool mapset, pretty nice to play, I like how you represent the music here

[Hard]
  1. 00:02:553 (3,4) - make 3 like 4? having both sliders curved will improve the cursor movement here, like:
  2. 00:14:071 (2,3) - and 00:12:732 (5,1) - both rhythms are the same, but you don't map them consistent, maybe:
  3. 00:18:089 (1,2,3,4,5,6) - this feel really difficult for a hard diff, try to keep a more consistent distance between the jumps
  4. 00:33:089 (2,3,4) - try to use an equal distance here, I know you're placing 00:33:625 (3) - for a stack with 00:32:018 (5) - , just do somethink like:
  5. 01:23:446 (5,1,2,3) - same as 00:14:071
  6. clean diff~
[Normal]
  1. Reduce HP by 1, to balance the settings
  2. 00:02:553 (3,4) - I'll prefer if you don't overlap this object's (since the spacing is like that cuz the sv change there, probably using distance snap in 1.80 in the first section can solve this)
  3. 00:14:875 (3) - the tail of this slider need a click action <:, try this:
  4. cool diff too

GL :) , hope this help you a bit, I think you should look for a BAT already
Topic Starter
Little

Natsu wrote:

Hi hi hi ~ Hi



[General]
  1. add 1500 or 2000 AudioLeadIn, your diffs are starting too suddenly Added 1500ms audio lead-in

[Insane]
  1. 00:04:607 (6) - mmm I believe you should change the rhythm to 2 circles instead, since the beat at 00:04:696 need a click action, due to the high pitch on it, if you do it add NC in 00:04:696 No, I think it's fine this way. I don't think a circle is necessary for this beat, and the slider is part of a pattern with (5), which represents this part of the music with the paired upward motion.
  2. 00:09:785 (3) - yeah same suggestion as above, due to the same sound in tail and head, but this one is not really important, like the previous one I prefer not to change this because I'm trying to use the (3,4) flow for an effect which matches the music.
  3. 00:18:089 (1,2,3,4,5,6,1) - this was really fun on DT hehe thanks
  4. 00:22:821 (3,4) - this manual stack is on purpose? cuz I feel really confuse when playing, mainly cuz this manual stacks are used for antijumps in generally, that's why I prefer if you stack it properly oh, i see. Fixed.
  5. 00:27:732 (5) - I didn't like how this slider break the vocal line, two circles will fit better there also are consistent with the whole pattern IMO Slider fits better for me.
  6. 00:30:946 (3,4) - what about to unstack this? to make the next antijump in 00:31:393 (5,6) - more noticeable I prefer to keep this stacked. Instead, added a new combo at (6) for antijump readability.
  7. 00:33:893 (5) - , 00:38:178 (5) - and 00:36:839 (1) - I think you should try to add 2 circles instead of sliders, following vocals better, since is consistent with 00:37:375 (2,3) - IMO No, I prefer this the way it is. I don't think it's necessary to consistently follow vocals. I choose to follow whichever part stands out most or is more interesting to me.
  8. 00:40:053 (5,6,7,8) - consider to rearrange this pattern, since is really confuse to play if you notice in the timeline, this 00:40:232 (6,7) - should have more distance due to the long distance in the timeline but 00:40:589 (7,8) - should have less due to less distance in the timeline I didn't think it would be confusing since AR should be high enough for players to read the timing. I'll try to get more testplays to see if this is an issue.
  9. cool mapset, pretty nice to play, I like how you represent the music here Thanks :3

[Hard]
  1. 00:02:553 (3,4) - make 3 like 4? having both sliders curved will improve the cursor movement here, like: No, I prefer it this way.
  2. 00:14:071 (2,3) - and 00:12:732 (5,1) - both rhythms are the same, but you don't map them consistent, maybe: They're not the same. for (5,1), the end is clipped, but for (2,3), the instrument note is held through (3).
  3. 00:18:089 (1,2,3,4,5,6) - this feel really difficult for a hard diff, try to keep a more consistent distance between the jumps I don't think it's too hard. Larger spacing for onbeats, smaller spacing for offbeats.
  4. 00:33:089 (2,3,4) - try to use an equal distance here, I know you're placing 00:33:625 (3) - for a stack with 00:32:018 (5) - , just do somethink like: Moved (2) instead.
  5. 01:23:446 (5,1,2,3) - same as 00:14:071 same.
  6. clean diff~
[Normal]
  1. Reduce HP by 1, to balance the settings HP3 is too easy imo. I would have normally used OD4, but in this case, I used OD3 because combined 1/3 and 1/4 rhythms in the music could be hard for beginners.
  2. 00:02:553 (3,4) - I'll prefer if you don't overlap this object's (since the spacing is like that cuz the sv change there, probably using distance snap in 1.80 in the first section can solve this) ok. changed.
  3. 00:14:875 (3) - the tail of this slider need a click action <:, try this: I don't think it's necessary.
  4. cool diff too

GL :) , hope this help you a bit, I think you should look for a BAT already
Thanks For Modding! :)
KantoKun
or you will use my BG edit? (so bad orz)

Topic Starter
Little
@Kanto: Thanks, but I prefer the current bg. :P
Raose
Hi CloudSplash! :D You requested a mod in Love/dkun's/other people i'm too lazy to name's queue!

[General]

Apparently vid dimensions can't exceed 800 x 600 for the 4:3 format? D:

[Insane]

00:08:178 (7,8) - I think this rhythm might better fit the background beat:
00:22:375 (2) - maybe shorten by a tick to better match vocals?
00:28:803 (2,3) - maybe make this one slider instead of 2 circles for a better "hold" feeling to match the singingggg?
01:04:696 (1) - maybe make a 1/6 slider starting on 01:04:607 - and ending at this spot to be consistent with 01:02:464 (1) - ?
01:09:250 (1,2) - would be nice if there was a way you could put soft hit-whistles on the circle & head of the slider uvu
01:16:928 (10,11) - consider switching these on the timeline to fit the beat better

Nice map, mostly rhythm suggestions, not so much placement

[Hard]

00:10:053 (3) - maybe turn this into a slider that ends at 00:10:321 to capture the beat there and instrumentals there?
01:20:768 (3) - ^ same concept but not same time~

[Normal]

00:05:768 (3) - since you use a similar rhythm in a few beats, why not shorten this slider to 00:05:768 (3) to match instrumentals?
00:43:268 - seems like a pretty strong sound here, maybe add a circle/change the previous circle to a slider?

yea there's like hardly anything wrong ~___~ good map and goodluck!!
Ozato Fumika
Hi~

[General]
Maybe you can add "fake" in the tags because some people call it "fake love"

[Normal]
00:45:410 (1,2,3) - This triangle is nice, but maybe tweak it like this?

[Hard]
Od+1 please. OD5 on hard is just so easy and silly.
00:10:321 - There should be a note here according to 00:07:910 (4,5) - and 00:08:982 (1,2) -
00:35:500 (3,4,5) - inconsistent spacing here, make them all 1.8?
00:41:660 (2) - I think you forgot clap on head
00:42:464 (4) - on reverse this time
00:46:214 (3) - I think you rotate this slider like this for better transition to 00:47:018 (4) -
Or move 00:47:018 (4) - more up
00:48:893 (1,1) - what about this
01:21:035 - Same opinion as the beginning

[Insane]
00:43:000 (7) - whistle according to previous sliders?
00:53:893 (1) - This should be moved to 00:53:848 - to follow vocal correctly. its 1/4
01:03:535 (5,6) - How about you just stack this, the flow here was bad when I played it
01:05:678 (5,6) - same opinion as above
01:11:125 (1,1,1) - How about 1.0 spacing here? would be less boring and more challenging for players


Well done and Good luck~
Topic Starter
Little
Raose

Raose wrote:

Hi CloudSplash! :D You requested a mod in Love/dkun's/other people i'm too lazy to name's queue!

[General]

Apparently vid dimensions can't exceed 800 x 600 for the 4:3 format? D: Ranking Criteria now allows for up to 1280x720 for 16:9 format.

[Insane]

00:08:178 (7,8) - I think this rhythm might better fit the background beat: Well I kind of wanted to use same slider placement for this to match (3,4), and I think it matches fine with the drums I'll think about it
00:22:375 (2) - maybe shorten by a tick to better match vocals? Nice catch, shortened to the blue tick to match vocals
00:28:803 (2,3) - maybe make this one slider instead of 2 circles for a better "hold" feeling to match the singingggg? Following drums. I think it fits fine here.
01:04:696 (1) - maybe make a 1/6 slider starting on 01:04:607 - and ending at this spot to be consistent with 01:02:464 (1) - ? I prefer to keep it looking clean with the blanket around a circle.
01:09:250 (1,2) - would be nice if there was a way you could put soft hit-whistles on the circle & head of the slider uvu Nah, I'll stick to following drums.
01:16:928 (10,11) - consider switching these on the timeline to fit the beat better Follows drums.

Nice map, mostly rhythm suggestions, not so much placement

[Hard]

00:10:053 (3) - maybe turn this into a slider that ends at 00:10:321 to capture the beat there and instrumentals there? Circle works better with the articulation of this particular note in my opinion.
01:20:768 (3) - ^ same concept but not same time~ same

[Normal]

00:05:768 (3) - since you use a similar rhythm in a few beats, why not shorten this slider to 00:05:768 (3) to match instrumentals? I prefer it the way it is for contrast between two different phrases.
00:43:268 - seems like a pretty strong sound here, maybe add a circle/change the previous circle to a slider? Vocals have the more interesting rhythm here with syncopation and I want to emphasize that more.

yea there's like hardly anything wrong ~___~ good map and goodluck!!
No Dap

No Dap wrote:

Hi~

[General]
Maybe you can add "fake" in the tags because some people call it "fake love" sure.

[Normal]
00:45:410 (1,2,3) - This triangle is nice, but maybe tweak it like this? lol stack nazi... changed.

[Hard]
Od+1 please. OD5 on hard is just so easy and silly. Okay, I see what you mean.
00:10:321 - There should be a note here according to 00:07:910 (4,5) - and 00:08:982 (1,2) - nah, it's not necessary to use the exact same rhythm everywhere. I feel like the circle feels better here, with the articulation of the note and leading into a transition section for some contrast.
00:35:500 (3,4,5) - inconsistent spacing here, make them all 1.8? no, it's fine. I don't map Hard with DS
00:41:660 (2) - I think you forgot clap on head Fixed.
00:42:464 (4) - on reverse this time No clap in music.
00:46:214 (3) - I think you rotate this slider like this for better transition to 00:47:018 (4) - Adjusted a bit.
Or move 00:47:018 (4) - more up
00:48:893 (1,1) - what about this no.
01:21:035 - Same opinion as the beginning same.

[Insane]
00:43:000 (7) - whistle according to previous sliders? no
00:53:893 (1) - This should be moved to 00:53:848 - to follow vocal correctly. its 1/4 To me, the current time actually feels much better and fitting with the music. Even though the vocal seems to be on the 1/4 tick, the way (8) is accented and space is put between (8,1) gives the illusion that it is 1/3, which is why I chose to represent it this way. The accenting really changes the feel, and makes it not like 1/4. I prefer not to change this.
01:03:535 (5,6) - How about you just stack this, the flow here was bad when I played it It's an effect. I think it's fine.
01:05:678 (5,6) - same opinion as above same.
01:11:125 (1,1,1) - How about 1.0 spacing here? would be less boring and more challenging for players no. It wouldn't fit with the music in my opinion.


Well done and Good luck~
Thanks For Modding! :)
tkcbahamut
Mod from queue

[General]
Video problem

Is it really fine to use 1/6 beatsnap?
Resnap if you will use 1/4

Well, the beatmap itself is cool, but it uses 1/6 beatsnap, I don't know if it is good or not
Also, will you consider to lower the sample volume too? for this song
Short mod :P
Topic Starter
Little
@tkcbahamut: Video size is fine since ranking criteria allows up to 1280x720 for 16:9 format.
I used 1/6 beat snap because there are 1/6 timings in the song.
10crystalmask01
Hey, mod from queue :P

Insane

00:00:410 (2) - NC because it lands on the large white tick mark. It's a separate cycle from 00:00:143 (1) -

00:17:464 (7) - Sounds a bit empty here, mainly because it runs over a strong beat heard at 00:17:553. Try moving it to 00:17:553 (keeping it's tail at 00:17:821), and add a note at 00:17:464 so it hits the "ta" in the lyrics.
Oh, and ever better the slider at 00:17:553 will follow the vocals long hold on the "ha".
The rhythm should look like this:


00:20:232 (2) - Extend tail to 00:20:500, I can hear a beat here when in playback 50%, not at 00:20:410.

00:56:125 (1) - And a quiet finish hitsound here for the faint cymbal crash heard here?
00:57:464 (4) - ^ On the head.

01:15:410 (4) - NC

Hard

00:17:464 (5) - Nazi suggestion (sorry!) move this note to 82:190, so it forms an exact straight flow from 00:17:018 (4) - .

Normal

Good.

Wow, really neat map set :) Have a star ~*

Good luck!
Topic Starter
Little
10crystalmask01

10crystalmask01 wrote:

Hey, mod from queue :P

Insane

00:00:410 (2) - NC because it lands on the large white tick mark. It's a separate cycle from 00:00:143 (1) - I don't think it's necessary since it's a pickup note.

00:17:464 (7) - Sounds a bit empty here, mainly because it runs over a strong beat heard at 00:17:553. Try moving it to 00:17:553 (keeping it's tail at 00:17:821), and add a note at 00:17:464 so it hits the "ta" in the lyrics. It's fine, I want to keep the pattern with the notes before it.
Oh, and ever better the slider at 00:17:553 will follow the vocals long hold on the "ha".
The rhythm should look like this: Would be an awkward rhythm to play imo.


00:20:232 (2) - Extend tail to 00:20:500, I can hear a beat here when in playback 50%, not at 00:20:410. I don't hear what you're talking about. Both drum and piano are at 00:20:410

00:56:125 (1) - And a quiet finish hitsound here for the faint cymbal crash heard here? No, I prefer just whistle here.
00:57:464 (4) - ^ On the head. No.

01:15:410 (4) - NC It's not necessary.

Hard

00:17:464 (5) - Nazi suggestion (sorry!) move this note to 82:190, so it forms an exact straight flow from 00:17:018 (4) - . orz so nazi, but fixed -.-

Normal

Good.

Wow, really neat map set :) Have a star ~*

Good luck!
Thanks
Andrea
~Normal~
  1. Settings are kinda too high for the easiest difficulty of the mapset, reduce everything by 1 tick please. Circle Size is fine already, I mean only OD HP and AR.
~Hard~
  1. 00:09:428 (2) - This slider shape looks really weird if you ask me, I'd prefer if you simply make it straight instead.
  2. 01:20:143 (2) - Same as above, since it's copy-pasted.
~Insane~
  1. 00:14:875 (6) - This slider sounds really loud, please lower the volume of it by 20% at least.
  2. 00:40:232 (6,7,8) - I know that you wanted to follow the previous circle here, but spacing is wrong. Please fix it properly.
  3. 00:51:839 (1,2,3) - Why the anti-jump here? This is an intense part so it should be jumpy instead.
  4. 01:13:803 (2) - Again, volume is too loud, please lower it.
  5. 01:15:209 (1,2,3,4) - Kinda unexpected, better changing this pattern into some slider or a single slider.
  6. 01:25:589 (6) - Try to guess? Volume issue once again.
Let me know once you've checked my mod.
Topic Starter
Little

Andrea wrote:

~Normal~
  1. Settings are kinda too high for the easiest difficulty of the mapset, reduce everything by 1 tick please. Circle Size is fine already, I mean only OD HP and AR. I really don't think it's too hard for a Normal diff, and lowering them would put a large gap between Normal and Hard. I think the difficulty settings are reasonable, considering that the rhythms are very simple and the object density is low.
~Hard~
  1. 00:09:428 (2) - This slider shape looks really weird if you ask me, I'd prefer if you simply make it straight instead. I prefer not to make it straight, but changed the shape a bit.. I hope this is less weird.
  2. 01:20:143 (2) - Same as above, since it's copy-pasted. ^
~Insane~
  1. 00:14:875 (6) - This slider sounds really loud, please lower the volume of it by 20% at least. Fixed
  2. 00:40:232 (6,7,8) - I know that you wanted to follow the previous circle here, but spacing is wrong. Please fix it properly. Moved (7,8)
  3. 00:51:839 (1,2,3) - Why the anti-jump here? This is an intense part so it should be jumpy instead. I think antijump is appropriate here because I want to have a more detached feeling in (1,2) to contrast (3). Antijump just feels better with my interpretation of the music.
  4. 01:13:803 (2) - Again, volume is too loud, please lower it. Fixed.
  5. 01:15:209 (1,2,3,4) - Kinda unexpected, better changing this pattern into some slider or a single slider. Fixed
  6. 01:25:589 (6) - Try to guess? Volume issue once again. Fixed.
Let me know once you've checked my mod.
Thanks For Modding! :)
Andrea
Okay, this is pretty good to go so let's move this map forward now. :P

Bubbled~
Topic Starter
Little
Thank you Andrea! :D
Zero__wind
Resnap the preview point to 00:49:339 - or 00:49:428 - in all diffs and I'll rank this

EDIT: Ranked
Ozato Fumika
gratz~~
keeeeeeko
congratz!!
Topic Starter
Little
Thank you Zero__wind! :D
10crystalmask01
Woah, that was fast :) Awesome!
Knotts
Congrats
Piine
Gratz!!!! :D
CakiP
Cloudちゃん omedetou!! gratz! <3
Neta
could! gratzzz
Andrea
Wow congrats ^^
-Neipezi
congratz:D
Umi
Gratz cloud, onodera <3
Topic Starter
Little
Thanks everyone for your support! :D
Pannari
Congratulations! :)
toara_fict
Congratz! :3 :3
Lust
Congrats cloud!
Andrea

Umi wrote:

Gratz cloud, onodera <3
Yeah, this. <3
SapphireGhost
Is there a reason to not use the metadata below? I think the original title is written with katakana.
Title: リカバーデコレーション (TV Size)
Romanised Title: Recover Decoration (TV Size)
Sapphiire_old_1
Congrats~
Maxer00
YES, CONTINUE HANAKAWA FEVER!!
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