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Zuntata - Ending theme

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Topic Starter
Lokamp
Added upper fixes ^^
@Gens: I'll try to leave hitsounds's volume as it was, for now. I'll see other modders's opinion, first ;)
Takuma
Vs. Monsta:
01:34:900 (2) - Why the sudden spacing change? Make this even, please.

That's all I can't point out. >A< Have a star!
Gens

Lokamp wrote:

@Gens: I'll try to leave hitsounds's volume as it was, for now. I'll see other modders's opinion, first ;)
I strongly suggest you lower it, it really hurts the feeling of the map. Hasn't anyone else told you something about this? This was one of the main reasons of why I didn't star the map. Also, I don't see why do you want to keep it that way. :(
Mafiamaster
Normal~
  1. 00:42:025 (1,2) - No jumps in the easiest difficulty. Just move these a little bit closer together.
  2. 01:07:525 (2) - Move this 1/3 of a tick back and end it on the white tick.
  3. 01:44:525 - Move Kiai Time here instead.
Hard~
  1. 1:01:167 (3) - Move this a tad bit farther from 2 to differentiate between a slider and 2 notes.
  2. 01:08:917 (1) - Move a little farther from 5.
Insane~
  1. 00:54:650 (2) - Move this up so 1's endpoint isn't touching.
  2. 01:13:525 (1,2,3) - Shift all 3 over to the right so 3 is touching the blue 1.
  3. 01:19:525 (1,2,3,4,5,6) - Do something about this. I really dislike streams that aren't evenly spaced like this here.
Topic Starter
Lokamp
This map has been deleted on the request of its creator. It is no longer available.
ztrot
<|
Jarby
12,035 offset. Needs a break. 01:45:003 - Move kiai restart to here.

Normal:

00:46:077 - Remove break.
01:45:002 (1) - 1/3 back.

Hard:

01:19:054 (8) - FINISH HITSOUNDS AAAAAAAAAAAA
01:45:004 (1) - 1/3 back.
01:55:066 (1) - Remove finish.
Jono00
Normal:
00:55:160 (4) - Remove finish, sounds better in my opinion.
Hard:
00:49:410 (4) - Remove the circle, more accurate that way.

I love it all in all, though :)
LuigiHann

LuigiHann wrote:

Why isn't the title capitalized? Should be "Ending Theme" unless you have a good reason why it isn't.
I posted this weeks ago. Why has it not been addressed?
Topic Starter
Lokamp
Whoops... I didn't noticed this yet, LuigiHann... fixed ^^"
Tanmak
ZUNTATA~~~~~!! :D


[VS. Monsta(Normal)]
00:45:035 (spinner) Move to 00:45:160.

[VS. Dreg(Hard)]

00:27:785 - 00:29:910 Like picture, You should move green line(it is timing point) for not covering note.
01:43:285 - 01:45:910 ^

[Mecha Warrior Bubblen(Insane)]
01:44:535 (1,3) No cover green line~.


I love darius gaiden and Raystorm music so I like zuntata music~
Sure
[Normal]
00:45:003 (1) - move right by 1/3 tick at timeline
01:52:053 (5) - new combo


[Hard]
00:54:041 (1,2) - I'd rather make like this than more separate or stack them. It seems like double 1/3 beats.
00:55:016 (1,2) - ^


[Insane]
00:43:016 (2) - spaicing
01:34:041 (4) - make this vertical
01:53:066 (6) - spaicing


star~* :D
Topic Starter
Lokamp
Most of the suggestion fixed! Now I hope this can be finally rankable... x3
Sinistro
Don't get disappointed by the following wall of text, ok? ;)

First off, no need to have the tags "puzzle" "bobble" "zuntata", since all these words appear in the source or artist fields.

Something about some of the hitsounds doesn't sit right with me...I'm not very good at modding hitsounds, but at times it sounds like you're using a lot of different sounds in a short space of time, and this variety isn't needed? Something like that. If you can, find someone good at hitsounds and ask them.

Now, then:
vs. Monsta (Normal):

Switch the positions of 00:39:035 (1) and 00:39:785 (3) to have 00:39:035 (1) closer to the end of 00:37:910 (4) - right now, it's a larger jump than expected (not that I can't clear it, but let's make it more appropriate for Normal).

00:45:160 (1) - Make this start at 00:45:410 instead, you'll get the effect you want (to make the spinner fade in as soon as you end the slider) to look better. Same goes for 01:35:910 (1) (make it start at 01:36:035 instead) and 01:55:660 (1)) ( make this start at 01:55:910 instead).

In all, the map's spacing is pretty inconsistent. It usually goes between 1,2x and 1,5x, which in itself is kind of iffy but not too bad, but at combos like 01:15:035 (1,2,3,4) and 01:21:035 (1,2,3,4) it's suddenly 0,6-0,8x. At 01:44:910 (1), it uses 1,0x while the combo before uses 1,4x. I'd like you to at least fix the most blatant examples like this, but I also recommend picking one spacing value and using it throughout Normal, if you don't mind. It may be a lot of hassle to move everything around, but it will make things clearer for the player. You can still break spacing a little to pull off aesthetic things like 01:13:535 (1,2,3,4,1), but don't go overboard. Try seeing if you can still make it look pretty while following one spacing.

vs Dreg (Hard):

00:45:160 (1) - Make this start at 00:45:410 instead, you'll get the effect you want (to make the spinner fade in as soon as you end the slider) to look better. Same goes for 01:35:910 (1) (make it start at 01:36:035 instead) and 01:55:660 (1) (make this start at 01:55:910 instead).

Again with some inconsistent spacing, like 00:29:660 (4), which should be farther. Another example you should definitely fix is 01:28:160 (2,3,4), where 2 and 3 are stacked away from 4, although 3 is closer to 4 than it is to 2. In 01:36:035 (1,2,3,4,5,6,1,2,3) - the spacing starts larger than 2.0x from 1-4, gets even bigger at 5 and 6, but then drops to about 2.0x for 1,2,3.

I guess what I'm generally saying about spacing in this beatmap set is that it's good mapping practice to almost always use consistent spacing within a single combo (with possible rare exceptions like 01:54:035 (1,2,3,4,5) for the eye candy, but then again, how about making them into a pentagon?). In Hard and above difficulties, you can do jumps or anti-jumps between combos, but even then, things like 01:36:035 (1,2,3,4,5,6,1,2,3), where the spacing goes from 10 to 12 and then to 8 in a very short amount of time, are still too confusing, even if you make the parts where the spacing changes new combos.

01:22:410 (3) - This could be directly on top of the slider like you do elsewhere in the map. It's more consistent aesthetically that way.

01:40:160 (2,3,4), 01:46:160 (2,3,4) - If you don't mind, separate the 2 from 3 and 4.

vs. Mecha Warrior Bubblen:

00:52:410 (3), 00:59:160 (3) - These are a couple of examples of jumps that are just fine, as long as you make those circles a New Combo.

01:20:660 (4) - Put this on top of the slider's end for aesthetic consistency.

01:55:660 (1) - Like in the previous difficulties, make this start at 01:55:910 instead.

To reiterate: spaaaaaacing. I know the song by heart, and the spacing threw me off at some points. That can't be a good sign!
Hang in there ;)
minyeob
Well can you make this map's objects' placement more properly?

I can give some examples if you want.
But I think you can change it.
Topic Starter
Lokamp
...I surrender.
Even if I've tried so many times to improve it as best as I can, I can't find a better way to fix this map's spacing.
I'm tired about worring to improve this **** of map, so this map is ready for the grave.
Anyway, thanks for all the help supplied for this disastrous attempt of weird mapping:

awp
DeathxShinigami
Breeze
ignorethis
fartownik
yeahyeahyeahhh
Armin
Luxary
EEeee
ztrot
HolyBoy
Yoshi348
xxheroxx
Azure_Kyte
Yes
fzeromaster
Matma Rex
Xgor
DJPop
KillerRind
Saixina
Teara
Derekku Chan
x3ns0r
Card N'FoRcE
Shulin
hutka
osuplayer111
cesc
Takuma
Lokamp
Kytoxid
Mafiamaster
JarJarJacob
Jono00
Tanmak
ykcarrot
Sinistro
minybob

If I've forgotten someone, please let me know, I'll add it.
Xgor
D:
mtmcl
I fail to see the problems in this beatmap at all. I've done my modding and am willing to bubble it if the mapper changes his mind about waiting for it to graveyard. If minyeob has any more to say, he should post those examples he was talking about.
Topic Starter
Lokamp
This map has been deleted on the request of its creator. It is no longer available.
Xgor
I can try to fix the spacing if you want! :3 (I can do it on your other map too if you want)
mtmcl
What exactly is so wrong with the spacing? I found the entire thing perfectly readable.
Topic Starter
Lokamp
Well, I don't know this. But Sinistro and minybob still think this map is more improvable...

Sinistro wrote:

To reiterate: spaaaaaacing. I know the song by heart, and the spacing threw me off at some points. That can't be a good sign!

minyeob wrote:

Well can you make this map's objects' placement more properly?

I can give some examples if you want.
But I think you can change it.
... and I've tried so long time to apply more original beat patterns with no success, so feel free to say me I'm wrong, but...
... I still think this map fits very well on the Graveyarded section, mtmcl.

Oh, almost forget...

Xgor wrote:

I can try to fix the spacing if you want! :3 (I can do it on your other map too if you want)
... the other crappy map of mine has only Taiko modes due to my buggy spacing skills...
Topic Starter
Lokamp
...since I've seen that someone thinks that this map can be rankable, I want see if this is true.
This map is looking for ranking once again, but I'll not modify it anymore.
If this mas is "good" enough to be ranked, it won't need other modifies, right?
Gens
It always happens for your first map (my first map got ranked because it's ollddd). You are free to leave this in the graveyard, but don't give up mapping. I'm sure you'll become a skilled mapper/modder as time passes. :)

I'll give you a tip: Try to reach rank <500. Generally, the more skilled you become playing, same happens for mapping.

In my opinion, the map's spacing wasn't that bad. I remember I almost FC'd it at my first try, so it can't be like that. Just throwin' that out there.

(woah, I forgot my star is still pending here. You can ask me anytime to recheck it, but I guess you'll leave this in the graveyard)
Topic Starter
Lokamp
... ok, I've decided to wait another time... let's see if this crap of map merits to be ranked.
minyeob
OK. discussion=End. Let's restart it
Timing is fine= This means this map is able to be ranked.

Let's fix spacing first. Here are some examples.

[Normal]
01:44:910 (1) - I like 01:39:035 (1) much better.

[Hard]
01:16:160 (2) - This is too close from the previous object.
01:19:535 (8) - Maybe soft hitsound fits better.
01:26:535 (1,2) - Make these objects closer from 01:25:535 (8).
01:40:160 (2) - This is too close from the previous object.
01:46:160 (2) - This is too close from the previous object.

[Insane]
00:37:410 (4) - Move a bit farther from (3), please.
01:13:535 (1,2,3) - Move right a bit, please.

haha maybe some maps(the ranked map that ignored spacing a bit) confused you.......
That made orz spacing lol

I'm sorry that I can't make a spacing fixed-version for you...... I leave tomorrow >_>
Armin
Considera tutte le kudosu star che le altre persone ti danno, significa che ci tengono a questa mappa <_<'

Download: Zuntata - Ending Theme (Lokamp) [Vs Armin the mapper].osu
Mok
Mok
Mok
NoHitter
Overall
Maybe you can remove the (Insane), (Normal) from the diff names. The number of stars, and arrangement on the beatmap selection screen is enough to determine easy from hard, etc.

Armin the Mapper?

Delete the .osb file and full submit

vs Monstal
01:07:140 (2) - Would look better if the sliders are not overlapping each other.

vs Dreg
Recheck with AIMod?
Topic Starter
Lokamp
Done tming fixes with tmokb93's mode, but there's something more...

@tmokb93: Please, you MUST do these things for your mode:
-)Fix overall spacing
-)Check sliders's lenght (especially the ones with repeats)
-)set some hitsounds

Thanks for your assistance!
Matma Rex
Just jumping in to point out that "Vs Armin the mapper" doesn't have the dot after "Vs" while other diffs do. Also seconding everything NoHItter said about diff names.
Mok
Mashley
Armin
00:59:910 (1,2) - This jump is HORRIBLE! Going from a 0.5x slider to a massive jump like that with little change in the music is just ridiculous.
01:36:160 (1,1,1,1,1,1,1) - Please don't have a stack like this so close after a spinner.
01:43:535 (3) - Move back 1/3

Vs. Mecha blah blah blah
00:40:347 (4) - Move 1/6 later

Cool.
Beuchi
Modding just guest diffs for request.

Here are some suggestions for your map :3 Let's go!!

~Vs. x3 (tmokb93's Hard)~
- Some of the sliders on 1/3 sound so so weird...

00:24:660 (2) - Snap to 1/6 and finish it on white tick.
00:25:160 (3) - Spacing.
00:36:660 (3) - Snap to 1/6 and finish it on white tick (add another repeat too).
00:40:410 (7) - Move it to red tick and finish it on white tick.
00:42:660 (2) - Move it to red tick and add a repeat.
00:53:785 (5) - Delete this note.
00:54:535 (2) - Move it to 00:54:660
00:55:285 (4) - Move it to 00:55:410
01:01:035 (4) - This sounds so weird... maybe replace it with notes? oxo
01:02:535 (3) - ^
01:13:535 (1) - Snap it to 1/3 and finish it on white tick.
01:15:785 (2,3) - Snap them to 1/3
01:18:410 (3) - ^
01:20:535 (3) - Snap to 1/3 and add a repeat.
01:26:910 (3) - Snap to 1/3 and finish it on white tick
01:33:785 (4) - Snap to 1/3 and add 2 repeats.
01:39:285 (2) - Replace this with notes? oxo
01:44:535 (1) - Finish this on white tick.
01:46:785 (5) - Move to white tick.
01:55:535 (1) - Finish this on 01:58:160.

~Vs. Armin the mapper~
01:04:535 (5) - Overlap the end of this slider with (3).
01:39:160 (1) - I personally find this spinner too much...

No more things, cool map!! I love this song and the game too *w*

*star*
Armin
Agent Spin Here and Beuchi-chan, I'm afraid but I'm not going to fix your suggestions, just because all was intentional and I like it as it is.

Then,

Lokamp ho alzato il volume dell'mp3, visto che era bassissimo. Scaricalo e uppalo se pensi sia migliore del precedente. D:
Mok
This map has been deleted on the request of its creator. It is no longer available.

Download: Zuntata - Ending Theme (Lokamp) [Vs. x3 (tmokb93's Hard)].osu
NoHitter
Lokamp: I suggest that you scrap tmokb93's diff :|

Vs. x3
This song and repeat sliders just don't go well
Ex: 00:42:660

You should go around every slider and double check with 25% or 50%.
Mafiamaster
Bubble
NoHitter
Vs x3
00:42:035 - Listen to it at 25%
00:42:597 - ^
00:48:785 - ^
Kytoxid
Someone rank this already. :<
La Valse
star ~ :)
Lunah_old
starred
Mafiamaster
Rebubbled again.
Pasonia
I've come to a decision after a while of thinking.

I've decided to SKIP this map instead of passing judgment.

My rationale is that while all four maps seem to be of rankable standard, I feel that, bar the one map that Armin made which I think unintentionally outshone all of the original mapper's maps, the entire set MIGHT need a revamp. I know the rhythm of this tune is weird, but the mapping proves to be so weird that I still don't get it after five tries.

It's in no way the mapper's fault, but I have decided against deciding for or against this map. So the bubble stands. I'm sorry, please find a second BAT.
mtmcl
Come on BATs. Stop making meaningless mod posts. If you have a problem, state the specific problem. All this vague crap is irritating for someone like me who can't find any problems at all. There is no big difference between Lokamp's difficulties and Armin's difficulty other than Armin's being more symmetrical, which is a good or bad thing depending on what you like in a map. You're only going to make people feel bad if you make these sorts of statements without explaining WHY.

Fucking ranked.
Xgor
GRATZ LOKAMP! :D
It's finally got ranked :)

I also totally agree with mtmcl
orioncomet
congratz~ ^^
cesc
Finally!!! :o

GRATS, LOKA!~
NoHitter
Finally. now to get #1 on vs Dreg ;)
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