More than 60fps is not needed only to have more accurate graphics. Framerate also affects input latency/stability and audio latency/stability in this game.Legxis wrote:
More than 60 is not needed. Many displays can't even show more than that, so getting it is pointless. Also, the human eye is not able to tell that small of a difference above that. How smooth something looks is almost fully dependant on the display and the refresh rate. Movies are usually shot with 24 fps.
If 60 fps is unplayable for you, the problem lies elsewhere.
For example, with 60fps there are cases where you won't get a 300g judgment in osu!mania even if you press with perfect timing (since you can only press up to 16ms late the key, and the random latency caused by the low framerate plus other sources of latency can go higher than that; with Hard Rock, the latency caused by low framerate alone can be higher than the timing window of 11ms, and including other sources of latency it can be impossible even if you try to compensate by pressing early). The problem is also present in the other game modes where the maximum judgment is not as strict, specially in harder maps.
With 60fps, the cursor latency is also pretty noticeable even if you are used to a 60fps screen, if your GPU is buffering frames.
Also, people can easily notice the difference between 60fps, and say, 120fps; the thing is, most people have 60fps screens, so they are used to that.
Filmed Movies can use 24fps since the exposure time of the cameras is relatively high, generating motion blur (which eliminates the "jumping", but still makes it hard to pinpoint where things are; in movies you aren't usually focusing in things that move fast across the screen); motion blur can also be generated artificially. Animated movies usually have 24fps or less, and depending on the case, can be pretty noticeable.