ok, done changing stuff, will updated it soon, along with last set of some resource
Sure , ^^ done changing, i also delete the note that bother you, and remake new pattern of notes, i changed them into beat mostlyYunoFanatic wrote:
Hi! From modding queue~!
Action
Okay,YunoFanatic wrote:
Perfection
Yep, no prob, i'll be glad to take any advice / suggestion to fix this beatmap that people will love it in the future.YunoFanatic wrote:
This is for now. got a short time. try to fix this first. ill come back later.
Same here, and i do take this seriously to improve and finished this beatmap ^^ .chaotic_iak wrote:
Because I love this song but hate seeing a less-than-perfect map.
....chaotic_iak wrote:
- Offset 1540, so the first downbeat is precisely at the start of the song
1.no worry, im the guy who will learn and improve, ^^ so i dont feel bad at all if ppl would point out my mistake, i'll do my best to fix it.chaotic_iak wrote:
...I'm afraid you have a long way to go, if I find so many mistakes on one difficulty. (I'm also wanting to complain about the obscene amount of SV changes on Liberation (7K Hard), but that still fits the song somewhat, so that's not a major thing right now.)
And, as I can't help but to ask, can I make a guest diff? Probably an osu!standard Hard difficulty.
Ah, ya, I didn't read previous mod posts.lordraika wrote:
....chaotic_iak wrote:
- Offset 1540, so the first downbeat is precisely at the start of the song
my current offset has the first downbeat precisely at 1540 too, this suggestion is coming from other mod previously.
and i think.... it's better not to bother this since all the 152 bpm beat fit just fine.
...you're not supposed to map standard diffs symmetrically ._. Okay, I'll do a standard Hard GD asap.lordraika wrote:
Sure no problem at all, back then im looking for a GD but i got no response at all, except for taiko, Thx CoroQuetz
I'll be gladly accept it ^^ , perhaps then i'll get another idea from your oStd map to improve mine, since im no expert in ostd.
i also know my oStd dif is not mapped quite symmetrically.
http://puu.sh/7hkef.osulordraika wrote:
Lastly,in Ascension Hard+
i'll leave this 02:43:974 and 02:47:329 for you, mind fill it? ^^ perhaps you have a better slider for it.
No prob,chaotic_iak wrote:
Ah, ya, I didn't read previous mod posts.
The thing with offset is that it determines the first beat. Played the mania maps? You'll see the white lines that fall along with the notes is out of sync (they are on the second beats). Also, you can also notice it at the main menu. But this is not that necessary, as long as all downbeats are located properly.
...you're not supposed to map standard diffs symmetrically ._. Okay, I'll do a standard Hard GD asap.
Sure ^^ , there i invent a new spinner , i think it looks better than before too while it spin. if its still not quite visible, i can make the center dot brighter.chaotic_iak wrote:
Oh wait a single extra mod:
Spinner center is not visible. As the Ranking Criteria says, "spinner circles must have a clearly visible center to make sure players have something to effectively spin around while playing through the map."
Err... i dont think so, there's NO WAY its not centre, beside i finished it in photoshop ofcourse with centre point and readjust ityurunneram wrote:
General
Your spinner isn't central O^O Just look at the centre!
hy bro ^^Sal32 wrote:
Hiii my first comment on a map xD
really love the SB and the skin.Good job on this
and looks like the spinner was a little bit weird huh?looks not symmetrical
and also GOOD LUCK and I hope it will done soon xD
Thx ^^ , i've tested every dif too, i cant passed chaotic insane, taiko oni , and my perfection, wahahaha....yurunneram wrote:
Last check/testplay as requested ^^
Good good. Playable desu -w-
Uh.... still cant do the streams lol ^^")7 not very good on commenting on hard diffs
I commend you on the slider work. This would be a great 2008 map haha~ Good luck desu, jya have my support :3
LOL I COULD PLAY THE FIRST FEW SECONDS OF YOUR MANIA AND THEN I DIED
No kudos please. I would rather spend a kudos for you than get one
Worry not , ill make it happens. thts why i need other player's opinion... especially negative one so i can try to make it better.JeZag wrote:
So I promised a mod....
I only mod standard, and it seems that they have a long way to go before perfection, or a rank if you're striving for it
You can't hear the hitsounds in the song for both diffs except the beginning when the song is softYes i ware of the hitsound, its last things to be add... along in mania since the current SV said need to be smoothen.
00:16:786 (1) - have this as a repeating slider to make 3 notes, not 2This cant be done! it can but , the three notes is 16,768 ; 17,082 ; and 17:329
01:28:382 (1) - cut this in half and add a circle at 01:29:171 (i feel like I need to click this note)Okay , i hope this wont raise the difficulty , even just a bit ^^
02:27:789 (2,3,4) - I want to be able to click three notes at 02:28:382 and 02:28:628 (3,4) ; change 02:27:789 (2) maybe?this too, okay
02:59:960 (1) - Use red anchors to make a better L shapeNo ^^ i love mine much better rather than block L
IF THIS IS HELPFUL, I WILL EDIT IN A MOD FOR THE OTHER STANDARD DIFF TOOYes, thx ^^ any advice cames from the player itself is great and helpful, ill be glad to make it better
Yes i will and have already done so ^^ , and okay, no prob, the more the better.Roxas wrote:
You asked me an SV check on mania diffs, but I'm going to check more other things.
I suggest to check every diff about note snapping...
Please write down what you Fixed or Not after my mod :V*Okay, changed ^^
[General]
[SV changes in mania]Actually, this is for previous offset that have around 358 offset , with frist note timed at 1540 too, those SV is like...
00:00:356 - 00:00:750 - 00:01:145 - I think those SV changes are useless, they're not noticeable
About other things I can't point them out one by one, so I'm going to suggest something for having them more smooth (in those point where there are mid/big sv changes): for example, in 00:07:855 - , you can do something like this: put a scaled SV increase/decrease http://puu.sh/7VO1d.jpgfor not a sudden SV drop from the beginning, but nevertheless, ive changed it, and of course i do understand bout it, ^^
As you can see from top, I scaled there for example every 1/4 for 3 times, from 0.40x to 0.25x, and later I scaled from 0.25x to 0.70x for 3 times and every 1/4 again. I hope you can understand.
Thanks for mod!JeZag wrote:
00:08:842 (2,3,4) - Stagger this so it goes from 00:07:855 (1) to 00:09:434 (4) Heh, that one was intended as a long jump, but eh.
00:12:395 (8,9) - Make 00:12:395 (8) A circle and remove 00:12:592 (9) No, this one follows the song. The 9 is for the low piano sound.
00:16:803 (1,2) - Move 1 up a bit and 2 down a bit to make it flow better Edited.
01:23:842 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6,7) - Stagger (separate) every new combo so its easier to read Done.
hmm,,, well as u can see, im aware of that too, thts why there are lot of times i mapped the notes ascending and descending,Hanyuu wrote:
Well as i said the notes seem reasonable and pretty basic to read but you need to fix some placements imho. Good luck
as u can see in other difficulty, im aware of this, thus i map it ASCEND then descend ^^ , u notice it right?Aposke wrote:
at 00:08:908), 00:11:079 has arpeggios that go upward when the arpeggios in the music go downward, and so on.
It's really needlessly complicated and requires reading effort that feels more fabricated than "natural".
Thx, same here, thts why i mapped this to the end....Aposke wrote:
Personally, I find that especially sad considering this is a really beautiful piano-based song, yet the beatmap doesn't fit the melody progression on the piano at all.
toara_fict wrote:
[ about]
- d is don note
- k is kat note
- D is Finish don note
- K is Finish kat note
- Purple is UnRankable , Please change
- Green is I would strongly recommend
- black is Pointed out that
[ General]- - - - - - - - - - - - - - - - - - - - - - - - -
- hmmm..... ?
[CQ's Muzukashii]- - - - - - - - - - - - - - - - - - - - - - - - -
- Hmmm... this diff [Oni] ? very very hard map ;w; yeah... it's hard but I think it can count as Muzu, yep
I Can't Modding this map ;w;
[CQ's Oni]- - - - - - - - - - - - - - - - - - - - - - - - -
- 01:40:027 (457,458,459) - 01:40:816 (462,463,464) - 01:43:974 (481,482,483) - unrankable. Delete Finish or 01:40:125 (458) - 01:44:073 (482) - Change color ? ( or Delete ) made some changes
- I think Big Note of Oni is large.
01:38:546 (448,449) - 01:39:336 (453,454) - 02:07:757 (620,621) - 02:21:967 (685,686) - 02:33:020 (743,744) - 02:59:862 (890,891) - for these, deleted note before finish except for last- 01:38:546 (448) - move 01:38:349 (447) - , 01:39:336 (453) - move 01:39:138 (452) - , 01:40:125 (458) - move 01:39:928 (457) - ,01:40:914 (463) - move 01:40:717 (462) - , 01:44:072 (482) - Delete ? changed according to above
Big note of any other in the same way.
[CQ's Inner Oni]- - - - - - - - - - - - - - - - - - - - - - - - -
- 00:29:368 (103) - Change k ? ( you style back beat = k ? ) yep, changed
- 01:28:283 (527,528) - it isunrankable. Use kkD or ddK. changed to ddddkkkkD
- 02:26:408 (890,891,892,893,894,895,896,897,898) - use 1/4 ? okay
- 02:39:434 (974,975,976,977,978,979,980,981,982,983,984,985) - Change ddk? okay
- 02:53:645 (1083) - Finish ? ( you Style )sure, changed
GoodLuck :3
update~lZenxl wrote:
Mod from QUEHUE
[Inner Oni]
00:12:592 (27) - Remove? | I don't think this is necessary, it feels TOO additive in my opinion big bass chord here, I want to emphasize it
00:34:500 (141) - d > k | There's a lack of kats here, the kat rhythm feels quite empty at this point it's 2 reps of ddkd followed by 2 reps of dkkd, that's the pattern idea, yep.
01:03:809 (362,363,367) - dkd > kdk | Your kat rhythm here is very rigid ( mainly on 1/2s ) I suggest to change it up a little bit so that it more fancy ( can't find another word for this ) this sounds better, changed~
01:46:836 (637,638,639) - dkd > kdk | ^ okay~
01:59:368 (722) - Move left by 1/4 and 01:59:566 (724) - change to kat | ^ okay~
01:28:382 (528) - This note conflicts with ranking criteria changed according to toara's mod
Finisher notes at the end of a stream must have the opposite color of the previous note.
02:22:066 (860) - ^ removed note after
Finish notes must not be in the middle or at the beginning in a 1/4 or above stream.
[Oni]
00:33:316 - The beat here sound a bit.... lacking in kats basically. I suggest to add kats on notes like 00:34:204 (112,116,119) - so that you the kat density is same as the previous rhythm I like the ds to emphasize the beat, it's sort of DDR-style, yep~
01:04:303 - Do you want to fill this break in with some don finishers? It feels like it's the wrong time to have a break since there are strong basses in the music okay
01:14:961 (352) - k > K | I think you missed out a kat here yeah, thanks for catching
01:28:382 (415) - Ranking criteria conflict changed according to toara's mod
01:40:224 (462) - ^ changed according to toara's mod
01:41:013 (467) - ^ changed according to toara's mod
01:44:171 (486) - ^ changed according to toara's mod
No Problems for the rest actually, you could use some varying rhythms though like in your inner oni
[Muzu]
00:33:118 - Same as oni, fill this in with some kats if you want ^
00:57:987 (224) - d > k | According to your kat rhythm ( 00:55:619 (209,214,219) - ) this should be a kat oops, changed
01:26:803 (353) - d > D | The music has cymbals in them I suggest to change to finishers okay
01:59:763 - There's a lack of kats here, I suggest to add some in made a few changes
02:15:750 (566) - k > K | This has a cymbal I suggest to add a finish okay~
No Other problems
lol smexy kat rhythms good luck!