Yeah, I should really do that actually.LuigiHann wrote:
In future revisions, you could make it so that the slider ball is the cone, and the followcircle is that vortex...
having the cone rotate a bit might give the animation some more variety.Had it originally spinning a full 360 with a bit of z rotation as well (more than what's in the final version) and it looked terrible so I thought fuck it. Stuff doesn't rotate in TWEWY either, and it just looked terrible, so I had it float kinda. I like how it is now, but I should fix the layering issue tomorrow.
Also@burai yeah I didn't intend to change it =x I actually wanted to increase the draw rate so it had more of an in-battle feel to it, but I think it's fine as is as well.