Still need some testing and work Hopefully it should be good after a lot of testing XD
Even though I set it as a single instance application? Thats strange.Sulker wrote:
Tested the 13.03a build. Seems pretty great and working perfectly as the last build you gave me @LoliFlan.
I did found these though.
1.) Opening it twice messes up the program and makes it change the system volume before opening osu!
2.) Opening it three or multiple times end up making it crash sometimes or end up doing whats above^
Recommend you find a way to only let it open one instance of osu!calmOh and the icon didn't change for me
Never mind...it did
Glad to hear!peppy wrote:
Already smoothed the fade-in in osu! a touch.
Sounds like something is starting osu!calm with another working directory then osu!Fr33z3R wrote:
Strange. When i run it it just runs the same as osu.exe(Sound didn't change). I'll check if my framework is outdated =w=
Actually when I first created the app, at startup it overwrote the .cfg file's volume setting line to 0, started osu! and then pressed the up arrow key programatically to increase volume automatically. But it didnt go very well so I thought of alternative methods.D33d wrote:
Oh god I love you. I only wish that the music could be disabled on startup, but this beats the sudden wall of noise.
That seems pretty hard processed.LoliFlan wrote:
Actually when I first created the app, at startup it overwrote the .cfg file's volume setting line to 0, started osu! and then pressed the up arrow key programatically to increase volume automatically. But it didnt go very well so I thought of alternative methods.D33d wrote:
Oh god I love you. I only wish that the music could be disabled on startup, but this beats the sudden wall of noise.
Yeah, it does.peppy wrote:
osu! already fades in?
There is no point adding a mac port seeing peppy already added this feature in the game itself.kirukashi wrote:
no mac support