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nano - Happy Ending Simulator

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alacat
:)
Guy
Topic Starter
Umi
thx both for nice GD updated ;3
litoluna
nice :D
Topic Starter
Umi
thx for star ! :D

edit : moved to pending !
tkcbahamut
[Insane]
00:43:551 (4) - Move it downward (feeling bad in this part in the beginning) , so that the distance is similar to (1)-(2)-(3) , well just saw you map it in a triangle like the beats before, maybe you can forget this
01:31:416 (3) - Move it away from the streams leftward, pattern didn't meet the beats (even it is insane :o )
Like this :P
01:42:371 (3) - Same problem as above
01:13:214 (8) - Remove it, no sound in this part( while other beats in this part are mapped according to the sound)
01:19:956 (7) - Replace with a spinner, ends in 01:20:798

God...This map is beautiful, can't wait to see it become ranked!!!
IMA FIRIN MAH STAAAAR :arrow: :arrow: :arrow:
kogasa_old_1
From my modding queue. :P Sorry for being late. I'll only be modding the 4 main difs.

General
I'm really uncertain about the timing when it comes to the chorus and starting on the last down beat of the previous measure. I would contact someone about it for help.

Easy
Well, to start off... This is a very complicated easy. As in, not that suitable for newbie players. There are also lots of hard to read rhythms that even good players will mess up on and get 100s. Anyway,
00:51:641 (3) - Don't have this start on a red tick after a slider like this. This is easy mode, newbie players will find this hard. If you want the same rhythm just shorten the slider a little like this.

01:02:596 (1) - Shorten and start and end on a white tick.
01:05:967 (2,3) - Change rhythm to this, starting on a white tick after ending on a red tick will cause confusion.

01:07:990 (2,3) - ^
01:10:012 (2,3) - ^
01:22:146 (2,3) - Adjust rhythm to this instead.

01:23:831 (1) - Repeat this slider for better rhythm.
01:26:191 (4) - Shorten to red tick.
01:29:225 (1) - Repeat
01:31:584 (4) - Change to slider ending on red tick.
01:32:932 (2) - Shorten to red tick
01:34:618 (1) - I think this would work better.

01:36:977 (3) - Change to slider ending on red tick.
01:38:326 (2) - Shorten
01:48:438 (1) - Adjust to end on white tick
01:53:831 (1) - ^
01:56:528 (1) - ^
01:57:876 (3) - ^
02:01:921 (1) - ^
Does all of this actually matter? Well, yes. It's extremely awkward to hit things a beat and a half apart, and that happens a lot in this map. It'd be awkward in any difficulty, and it certainly is worse on Easy mode. Please readjust your rhythms a bit.

Normal
This has the same sort of issues as Easy, but I think some of them caused in this dif might be because of the awkward timing.
00:53:664 (3,4) - I really think it would flow better to flip the slider horizontally and move the circle.
01:06:473 (4) - End on white tick instead.
01:07:315 (5) - NC
01:08:832 (4) - Change to slider ending on white tick.
01:10:518 (3) - Make longer on a white tick.
01:17:428 (3) - This works better as another repeating slider.
01:29:225 (5) - Remove this.
01:31:921 (1) - Move to start on white tick instead.
01:31:921 (1) - This definitely shouldn't start on a red tick, and I think this is an example of some of the iffy timing used. To fix this make 01:31:584 (5) - a slider ending on a white tick.
02:02:932 (3) - Start on red tick instead and change into repeating slider.

Guy's Hard
The only issues I really see are caused by the spacing. Really think this map should use a higher distance spacing and actually use it more often. Like 0.8-1.0.
Other than the issues related to spacing, I don't see anything else that's really a problem. :P

Insane
00:42:203 (3) - Move to be higher up and more underneath 2, causing a better triangle shape.
00:43:046 (1,2,3,4) - Change pattern to line up with previous pattern.
01:19:956 (7) - Move to make more of a triangle with 6 and 5.
02:03:101 (6) - Line up more with 5.

Can't help much with Insane, sorry. :?

That's it! Sorry, I mainly focused on the rhythm. :o (Puush stopped working halfway through, ouch...)

Good luck!
Topic Starter
Umi
@tkcbahamut fixed a placement, thx for mod and star :3

@Kogasa i didn't fixed a lot sorry, the principal reason : I majority follow the voice when i map that's why i think u didn't really understand my rythm's patterns :/ but thx for mod ! ;)
AllStar12
Just wanted to say this, add WEST GROUND into the tags since they composed the song. Eample 1 | Example 2 from nico video ;)
Topic Starter
Umi
thx allstar added ;)
hopperhtkn
[Insane]
00:50:462 (5) - remove whitsle and add clap slider's head
00:51:473 (2) - clap
00:52:484 (1) - add finish slider's head?
01:00:574 (1) - would you like this?
01:01:922 (1) - move to 01:01:754 -
01:03:271 - vol.40%?
01:11:360 - vol.50%?
01:19:450 (5) - Sampleset:Drum slider's end
01:19:787 (6,7) - remove whistle and Sampleset:Drum
01:19:787 - vol.55%?
01:19:956 - vol.60%?
01:28:888 (3) - whitsle
01:29:225 (5) - clap
01:29:393 (1,3) - add whitsle slider's end
01:30:741 (1) - add whistle
01:31:584 (1) - remove whitsle and add clap, and move Inherited Points to 01:31:668 (2) -
01:33:270 (5) -
01:36:640 (2) - remove end's clap
01:39:674 (4) - add whistle slider's head
01:41:022 (3) - ^
01:43:382 (2) - ^
01:43:719 (3) - add whistle slider's end
01:46:079 (2) - add clap to slider's end
01:53:494 (3) - remove whitsle and add clap
01:58:888 (3) - remove whitsle and add clap to slider's head
02:02:932 - vol.70%?
02:03:101 - vol.80%?

You made beautiful map again :)
I always looking forword to see your map.
gl!
Topic Starter
Umi
Fixed all the hitsound/Volum stuff =w=b but i didn't change my rythms. Thx lot hopper ! ;3
TetMax
Hi^^

My Modding
[General]

You need to change title to "Happy Ending Simulator (PV size)"

[Easy]
01:14:057 (2) - add Whistle
01:15:068 - ^
01:47:595 - add Clap
01:48:101 - add Clap?

[Normal]
01:07:315 (5) - add NC

01:18:439 (1) - add Whistle
01:31:584 (5) - add Clap
01:45:404 - ^
01:47:595 (4) - ^
01:50:123 - remove Clap
01:50:292 (4) - add Clap

[Guy's]
01:13:046 (2) - add Whistle
01:19:956 (3) - add Clap
01:21:640 (2) - add Whistle
01:22:483 (5) - add Clap
01:29:225 (4) - ^
01:29:730 - add Whistle
01:34:618 (5) - add Clap
01:42:202 - add Whistle?
01:42:539 - ^
01:44:225 - add Whistle
01:45:236 - ^
01:45:573 - ^
01:46:921 - ^
01:52:989 - add Clap
01:55:011 - add Whistle
01:57:708 - add ^

[Insane]
01:12:540 (6) - add NC
01:19:450 (5) - add NC

01:21:303 ~ 01:41:528 - unify many samples by this pattern > { - / W / C / - / W / W / C / F }
01:43:045 ~ - unify many samples by this pattern > { F+C / - / W / C / - / W / C / W }

[Laurier's]
01:08:832 (6) - add NC
01:21:303 (4) - add NC
01:29:393 (6) - add NC, and remove NC at 01:29:730 (1)
01:34:786 (5) - add NC, and remove NC at 01:34:955 (1)

01:43:045 ~ - unify many samples by this pattern > { F+C / W / W / C / W / W / C / W }
02:02:932 (5) - add Clap

Good Luck!
Topic Starter
Umi

TetMax wrote:

Hi^^ hi hi o/

[General]

You need to change title to "Happy Ending Simulator (PV size)" Any source to confirm this ?

[Easy]
01:14:057 (2) - add Whistle
01:15:068 - ^
01:47:595 - add Clap
01:48:101 - add Clap?

[Normal]
01:07:315 (5) - add NC

01:18:439 (1) - add Whistle
01:31:584 (5) - add Clap
01:45:404 - ^
01:47:595 (4) - ^
01:50:123 - remove Clap
01:50:292 (4) - add Clap

[Insane]
01:12:540 (6) - add NC
01:19:450 (5) - add NC

01:21:303 ~ 01:41:528 - unify many samples by this pattern > { - / W / C / - / W / W / C / F } i don't really understand what u mean here :/
01:43:045 ~ - unify many samples by this pattern > { F+C / - / W / C / - / W / C / W } ^

Good Luck!
np reply = fixed !

Thx for fod ;3
TetMax
OK,,

[Source]

Full ver (3:53) → https://www.youtube.com/watch?v=O40qaM-fRSw
Lyrics → http://www.littleoslo.com/lyj/home/2014 ... %A9%9E-pv/

PV ver (2:20) → https://www.youtube.com/watch?v=tC3ewIVSDWU
(singer only) → https://www.youtube.com/watch?v=vKlX-B3k5PQ

[Sample]

Sampling like these. (W:Whistle / F:Finish / C:Clap)
But you should be careful of exceptions.
01:21:303 ~ 01:41:528

01:43:045 ~
Topic Starter
Umi

TetMax wrote:

OK,,

[Source]

Full ver (3:53) → https://www.youtube.com/watch?v=O40qaM-fRSw
Lyrics → http://www.littleoslo.com/lyj/home/2014 ... %A9%9E-pv/

PV ver (2:20) → https://www.youtube.com/watch?v=tC3ewIVSDWU
(singer only) → https://www.youtube.com/watch?v=vKlX-B3k5PQ

[Sample]

Sampling like these. (W:Whistle / F:Finish / C:Clap)
But you should be careful of exceptions. it was already like this for this part
01:21:303 ~ 01:41:528

01:43:045 ~ the whistle doesn't fit here
yeah but it doesn't say that we have to add (PV ver.) in the tittle.

Ranking criteria wrote:

Do not alter the song's title. This includes adding any marker to describe the cut of the song such as "Short Ver.", "TV Size" and so forth unless those markers are part of the official song title as listed by a reputable source.
Neta
Hi from modding queue

umi~ see again lol

[General]
  1. Guy's Hard's tag is different you put twice XD
[Normal]
  1. 00:44:900 (2) - this is not problem but i recommend 104, 64 it looks better
  2. 01:03:271 (1) - 424, 172 will be clear
  3. 01:38:326 (2) - how about move slider's end point to 84, 100?
  4. 01:48:438 (1,3) - hmm.. i think make these two same is better but it's on your choice

[Guy's Hard]
  1. 00:44:394 (1,2,3) - this three's distance is different better move 3rd one to 144, 200
  2. 00:46:080 (3) - ^ 372, 180
  3. 00:58:214 (3) - bend little more like 00:57:540 (3) will be nice
  4. GJ

[Insane]
  1. 00:56:529 (1) - little out of blanket better move to 84, 84
  2. 01:15:742 (5) - 152 240 will be natural
  3. 01:56:444 (6) - this is out of line 472, 252 will be perfect
  4. 01:56:528 (1) - 476, 284 if you accepted 3rd one

[Laurier's Insane]
  1. 00:53:664 (7,8,9) - これも良いと思います~
  2. 01:30:741 (1) - blanketのたにスライダー端点を320、96に移してください
  3. だめだこれmodding難しい

your map is always good..

maybe i can't give you any help

star and GL~
Laurier
Topic Starter
Umi
thx for mod neta fixed almost everything :3

and thx for star !
Eyenine
Yo.
From my modding queue. (Queue name is a lie.)
Mods are just suggestions. Feel free to ignore if you don't like them.

[General]
  1. 01:03:271 - 01:21:472 - This section uses 3/4 timing. The rest uses 4/4. (Not really so important to change. Just makes timeline neater.)
[Easy]
  1. 01:02:428 (1,2) - First: NC on 2 instead of slider 1. Second: Shorten slider 1 to 01:02:933 and add slider on 01:03:271 and end at 01:03:608 ? (Both are for consistency.)
  2. 01:23:494 (4,1,2) - Make similar to 01:22:146 (2,3) (that is, a slider starting at 4, ending at 1 head, and another slider at 1 end, ending at 2) ?
  3. 01:52:483 (3,1) - Can be modified so that slider 1 blankets circle 2. Doesn't break spacing consistency. (puush not working well for me, sorry.)
[Normal]
  1. 00:50:967 (4) - NC
  2. 01:31:584 (5) - Change to slider ending at 01:31:584 (5) ? (Just for the sake of drum roll o.o)
  3. 01:49:786 (1) - Remove NC (for consistency)
[Insane]
  1. 01:01:922 (1,2) - Reverse order? (I mean, upward slider first before circle)
  2. 01:15:405 (1,2,3,4,5) - This stream feels like it's overmapped due to being followed by two long sliders. (OK, I know that 01:11:360 - 01:19:787 is a whole section of 1/4.)
  3. 01:17:428 (3,4,5,6,7,8) - ^
  4. 01:14:057 (1) - Remove NC here, and...
  5. 01:14:563 (3) - NC here instead.
  6. 01:17:428 (3) - NC here instead of 01:17:933 (1) - this slider?
  7. 01:19:113 (4) - NC here instead of 01:19:450 (1) - this slider?
  8. 02:02:932 (5) - NC
For some reason, I cannot mod Laurier's Insane and Guy's Hard. (This just shows how incompetent I am.)

I suck at modding o.o
Sorry if my mod isn't of any help.
Good luck~ and nice map!
Hinsvar
Yo, modding here~

*Bolded = Unrankable or very, very strongly suggested; red = Highly suggested or questionable (still weaker than the bolded ones); black = Minor suggestions/rants; blue = Notes/advices to avoid/fix repeated problems. Also note that hitsound suggestions on a diff may apply on similar parts of the song and the other diffs of the mapset.

>General
  1. 01:03:271 - 01:20:124 - Like what Eyenine said, this section uses 3/4 time signature for the music's rhythm. Please change the inherited timing point at 01:03:271 to be uninherited and pick the 3/4 (waltz) time signature. It'll be really important in Taiko mode and the Nightcore mod.
>Easy
  1. 00:50:967 - I personally think using a Drum finish doesn't really fit since it's too subtle compared to the cymbal here. Use a Soft finish instead?
  2. 01:02:428 (1,2) - Swap NC here for consistency with the rhythm and similar patterns? I mean, it doesn't seem to be logical to NC 01:02:428 (1) at all sudden (I can't see any reason for this), and applying NC on 01:03:608 (2) will make it consistent with patterns such as 01:05:293 (1,2,3).
  3. 01:19:787 (3) - Make it look like this so the flow from 01:19:450 (2) and 01:21:303 (1) will be nicer?
  4. 01:29:225 (1) - And make it look like this for the same reason as the suggestion above? You did something like this at 01:23:494 (4,1), and I think it'd be nicer if you continued to use patterns like this.
  5. 01:41:528 - Add a finish here for consistency with 01:40:180 since it has the similar cymbal sound and it also has a finish? It's there in the other diffs, I think.
>Normal
  1. 00:49:787 (1,2) - Maybe make a rhythm like 00:47:091 (1,2) to be consistent with the previous patterns with the same rhythm? Shouldn't be too hard for a Normal diff, and also makes this part feel less awkward, at least.
  2. 00:51:641 - Use a Soft finish here since the sound of the cymbal in the song here is still the same as 00:50:967, and that one uses a Soft finish?
  3. 01:11:360 (1) - The instrument here is pretty strong, so why not add a finish? You have it in Easy, anyway.
  4. 01:51:640 - The vocal here is particularly notable IMO, and because of that it feels weird if unmapped, so try adding a circle, maybe?
>Guy's Hard
  1. 00:59:057 (5,1,2,3) - Select them all, then move them by 3 grids downward? It'll make the gap between 00:58:551 (4,1,2) look equal, which makes this pattern look neater.
  2. 01:03:271 - 01:11:360 - I think you can use the whistle from the default Soft sampleset to emphasizes the instruments on some ticks, such as 01:03:945 and 01:05:293 (2), just like the other diffs. Having the entire section unhitsounded seems to be a (little) questionable idea...
  3. 01:09:338 (2,3) - What about combining them into a 1/1 slider since the instruments here are "connected" (listen to the instrument at 01:09:338 - 01:09:675 and you'll get an idea of what I'm saying)? Feels more natural that way, IMO.
  4. 01:33:438 (1) - Try this for a better flow?
>Laurier's Insane
  1. 00:50:377 (3,4) - I know this is a part of how you map, but since the instrument at 00:50:462 has a higher pitch than 00:50:377, unstacking them will be better. How about moving (4) to (108,104)?
  2. 01:21:809 (2,2) - This is not really important, but... stack the head of them perfectly?
  3. 01:29:393 (6,1) - Swap NC to follow the music's rhythm? (I think, for the chorus, the downbeat/beginning of each stanza falls on the red tick before the downbeat in the editor itself, and it'd be more logical to make the combo pattern follow how the song goes, right?)
  4. 01:34:786 (5,1) - ^
  5. 01:44:225 (6,1) - I personally think that the flow of the jump here is too linear, making the players need a very straight cursor movement, which is generally awkward to do. Try moving (1) to (336,288)? Seems to flow better with 01:44:562 (2,3) this way, too.
  6. 01:44:899 - The instrument here sounds the same as 01:43:550, and you used a clap there, so use a clap here, too, instead of a whistle?
>Insane
  1. 01:01:080 (3,4) - Maybe make the rhythm look like this to follow the vocal at 01:01:332 and 01:01:754? It felt pretty awkward to me while playing because the former is skipped and the latter is simply unmapped. Up to you, though, since it seems you're mostly following the instruments.
  2. 01:22:146 (3,4,5) - Make a triangle like this? They'll look neater, there will be a more consistent spacing (which means consistent length of cursor movement, which will make playing more comfortable here), and the flow to 01:22:652 (1) will be more awesome.
  3. 01:32:595 (2) - Try to make a slight curve like this so it'd create a nice flow from 01:32:090 (1)?
  4. 01:48:101 (3,4,5,6,1) - Eh, I think the stream's curve can be improved so it would look neater. Here's an example.
  5. 02:02:932 (5,6) - What about moving (6) a little more to the left (maybe at (144,308)...) so the flow of this jump will be better? It's currently okay, actually, but I think it can still be improved~
...And yes, that's pretty much it. This mapset is very, very good overall. I don't have much to complain, and that's a good thing!

Good luck on the way 8-)
rEdo
Mainly hitsound suggestions, as there's almost nothing wrong with the patterns.

[Easy]
Nothing that I could complain about, this difficulty's kinda null in hitsounds before the chorus (01:11:360 (1) - 01:19:787 (3)­). Besides that, nothing really.
­
00:50:462 (2) - Finish on reverse arrow?
00:52:484 (1) - Finish at the beginning?

[Normal]
Just like on Easy, you should hitsound the part before the chorus a little bit.
­
00:52:484 (1) - Add a finish at its beginning.
01:29:225 (5,1) - New combo on (5), so it follows the vocals.

[Guy's Hard]
00:50:799 (5) - Sounds much better without this clap.
01:03:271 (1) -01:20:124 (4) - This part could use of some more hitsounds. Right now it plays way too dull.

[Insane]
00:50:462 (5,6,1,2,3,4,5) - These finishes are quite overused here. The only ones you need are at 00:50:967 (1)­'s and 00:51:641 (3)­'s beginnings. 00:50:462 (5)­'s beginning would sound so much better with a clap, too.

[Laurier's Insane]
01:20:966 (2,3) - These ones were a bummer for me. These notes don't even follow anything. How about you use a 1/3 grid and set a single note at 01:21:022­ so it matches the vocals?
01:42:708 (4) - This could use of a new combo, I guess.
01:43:045 (1) - Add a finish perhaps?
01:55:180 (1) - Missing a clap at its beginning.


I guess this set requires some BAT member attention. Good luck~
Topic Starter
Umi
thx guys fixed lot of things ! =w=b

If u want to know what i didn't fit, and why, just catch me in game :3
Laurier
Guy
fixed! thank you for modding :3

http://puu.sh/7N705.zip
Topic Starter
Umi
updated :3
RandF
From my queue~

[Easy]
  1. 01:58:888 (4) - x:421 y:136
[Normal]
  1. 00:48:439 (1,2) - I prefer the same pattern as 00:47:091 (1,2) -
  2. 01:31:921- add a note?
[Insane]
  1. 01:27:708 (4,5) - exchange their position. I think it is better to make the rotated pattern in common with 01:28:888 (3,4,5) -
  2. 01:42:371 (3,1) - skillful!
  3. 01:54:337 (3) - how about the symmetric angled slider with 01:54:843 (5) - ?
  4. 01:59:225 (1) - upward slder is better for smoother cursor moving
[Guy's Hard]
Guyさん、こんにちは~
  1. 01:17:091 (5,1,2,3,1) - 少し流れが悪く感じました。回転させるflowでつないでも良いと思います。
    SPOILER

    148,40,77091,2,0,P|164:88|164:120,1,70,2|0,0:0|0:0,0:0:0:0:
    214,270,77428,6,0,P|146:263|108:207,1,140,2|2,0:0|0:0,0:0:0:0:
    196,180,77933,1,0,0:0:0:0:
    282,208,78102,2,0,P|315:185|355:151,1,70,2|0,0:0|0:0,0:0:0:0:
    321,77,78439,6,0,P|267:29|128:45,1,210,2|0,0:0|0:0,0:0:0:0:
  2. 01:21:135- add a note
  3. 01:30:573 (4) - x:128 y:17. ここはsmoothな流れにした方が良いと思います
  4. 01:43:550 (3,4) - 平行にしない方がsmoothだと思います
  5. 01:46:247 (2) - x:376 y:57. blanketしない方がsmoothだと思います
[Laurier's Insane]
Laurierさん、こんにちは~
  1. 01:00:911 (2,3) - 位置逆にしてDS調整した方が良いflowになると思います
  2. 01:20:966 (2) - delete?
nice song! I love nano<3
Star ~☆
~Good Luck~
Topic Starter
Umi

RandomEffect wrote:

From my queue~

[Easy]
  1. 01:58:888 (4) - x:421 y:136 fixed
[Normal]
  1. 00:48:439 (1,2) - I prefer the same pattern as 00:47:091 (1,2) - i try to diversify my pattern >.<
  2. 01:31:921- add a note? Yeah not bad added
[Insane]
  1. 01:27:708 (4,5) - exchange their position. I think it is better to make the rotated pattern in common with 01:28:888 (3,4,5) - i prefer the current pattern
  2. 01:42:371 (3,1) - skillful!
  3. 01:54:337 (3) - how about the symmetric angled slider with 01:54:843 (5) - ? yup fixed
  4. 01:59:225 (1) - upward slder is better for smoother cursor moving kay :
nice song! I love nano<3 me too <3
Star ~☆
~Good Luck~
thx for mod and star ! ;3
happy623
pro
Okoratu


General

  1. RANK WHEN (also dat 42 sec intro)
  2. Srsly I won't find much here...

Insane

  1. plays nice except for some things that annoy me (which i'm going to try to point out in the following [also your streams are sexy])
  2. 01:05:967 (3,4) - I have no idea what sound this is that they make on 01:06:388 - but it's so dominant that i'd suggest mapping it (or at least consider it if more ppl think that way)
  3. 01:11:697 (2,3) - dunno they kind of threw me off as something unintuitive, because there's 01:11:360 (1) - which maps the same sounds but isn't jumping or anything...
    My suggestion would be either:

    1. Make 01:11:697 (2,3) - a slider like 01:11:360 (1) -
    2. Or make 01:11:360 (1) - 2 sliders like 01:11:697 (2,3) -
  4. 01:24:168 (1) - might change its shape to something more even like this:
  5. 01:35:629 (1) - this might be hypocritical, but you could move it to better blanket
    Example

    slider in the pic is at x: 468 y: 60
  6. 01:47:090 (1) - moving this one closer to 01:46:416 (3) - would at least make this one more pleasant to play since it's a jump with a sharp angle flow
  7. 01:52:315 (6) - 2.70x jump, might consider lowering that one to sth around 2.30 - 2.40 at max imo
    Example

    Putting it in the end of 01:51:135 (1) - actually lets you keep the triangle and lowers the distance to 2.40

Laurier's Insane

  1. looks really nice
  2. 01:02:596 (4,5,6,7,8,9,10,11) - a giant stack is pretty lame for a stream and also doesn't fit all your jumps, feels like one's been running and the abruptly encounters a glass wall
  3. 01:31:921 (7) - might consider reducing this 2.95x jump to something around 2.5?
  4. 01:40:180 (1) - for flow reasons i'd have this slider point more towards 01:40:685 (2) - like this:
  5. 01:42:876 (5) - might refrain from using a 3.45x snap here and move those a bit closer together?
  6. 01:52:483 (1) - would actually rotate and move it to make the angle not that sharp in the flow:
    Example

    Dunno if this fits your taste

Gl with your map!
Topic Starter
Umi

Okoratu wrote:



General

  1. RANK WHEN (also dat 42 sec intro)
  2. Srsly I won't find much here...

Insane

  1. plays nice except for some things that annoy me (which i'm going to try to point out in the following [also your streams are sexy])
  2. 01:05:967 (3,4) - I have no idea what sound this is that they make on 01:06:388 - but it's so dominant that i'd suggest mapping it (or at least consider it if more ppl think that way) as you said i'll consider if more ppl notice this
  3. 01:11:697 (2,3) - dunno they kind of threw me off as something unintuitive, because there's 01:11:360 (1) - which maps the same sounds but isn't jumping or anything...
    My suggestion would be either:
    Okay
    1. Make 01:11:697 (2,3) - a slider like 01:11:360 (1) -
    2. Or make 01:11:360 (1) - 2 sliders like 01:11:697 (2,3) -
  4. 01:24:168 (1) - might change its shape to something more even like this:
  5. 01:35:629 (1) - this might be hypocritical, but you could move it to better blanket fixed
    Example

    slider in the pic is at x: 468 y: 60
  6. 01:47:090 (1) - moving this one closer to 01:46:416 (3) - would at least make this one more pleasant to play since it's a jump with a sharp angle flow done
  7. 01:52:315 (6) - 2.70x jump, might consider lowering that one to sth around 2.30 - 2.40 at max imo fixed
    Example

    Putting it in the end of 01:51:135 (1) - actually lets you keep the triangle and lowers the distance to 2.40

Gl with your map!
thx for mod ;3
HabiHolic
Bubbled plz BAT
Guy
Laurier
no changed my diff
popner
Sry for late.
[Laurier's Insane]
01:16:080 (3,4,5,6,1) - you need to manually stack it. The pattern is messed up due to auto stack.
01:24:000 (1) - why a clap on this slider end, but no clap on end of 01:34:955 (3) - ?

[Insane]
00:59:563 (3) - missed clap
01:29:899 (2) - ^
01:28:045 (1,3) - nazi - they do not properly stack with each other.
01:39:674 (4,1) - the spacing of this blanket is inconsistent with the others. You can move 01:40:180 (1,2,3) - up a bit and adjust the shape of 01:40:180 (1) - . Like:
01:42:539 (1,2,3,4,5,6) - nazi - not a accurately straight path. You should move 01:42:371 (3,2) - left a little.

[Guy's Hard]
01:29:225 (4) - missed clap

[Easy]
00:51:641 (3) - missed clap on end

Remember to check through all diffs on hitsounds consistency. Then call me back.
Topic Starter
Umi

popner wrote:

Sry for late.

[Insane]
00:59:563 (3) - missed clap added
01:29:899 (2) - ^ ^
01:28:045 (1,3) - nazi - they do not properly stack with each other.fixed
01:39:674 (4,1) - the spacing of this blanket is inconsistent with the others. You can move 01:40:180 (1,2,3) - up a bit and adjust the shape of 01:40:180 (1) - . Like: okay
01:42:539 (1,2,3,4,5,6) - nazi - not a accurately straight path. You should move 01:42:371 (3,2) - left a little. the current way is good enough imo

[Guy's Hard]
01:29:225 (4) - missed clap added for him

[Easy]
00:51:641 (3) - missed clap on end added

Remember to check through all diffs on hitsounds consistency. Then call me back.
thx for mod popner !
Laurier
all fixed :3
Guy
Thank you for making fix in place of me Umi :3
also thank you for modding popner :)
popner
The start points of kiai are inconsistent through out the mapset.
Topic Starter
Umi
ops fixed
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