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Bara-
Hi, M4M

[Easy]

00:04:071 (2) - Overlap
00:14:307 (5) - NC
00:17:483 (1) - Don't use 3/4 in Easy, make it 1/2
00:24:189 (2) - Make it a 1/1, then add a note at 00:25:248
00:34:424 (3) - Overlap + Try to avoid speed-ups and Slow-Downs in Easy
00:36:895 (1) - OVerlap
00:39:718 (3) - Too far away. Keep using Distance snap at 0.8, and NEVER change it in Easy, except in the kiai
00:57:718 (2) - Overlap + Speed
01:08:660 (5) - Weird Slider, change appearance
01:12:189 (3) - Move 1 grid up
01:14:307 (5) - Overlap + Speed
01:14:307 (5) - Overlap
01:20:307 (1,2) - Make a spinner, to 01:22:777
01:24:895 (4) - NC
01:32:660 (1) - Too many reverses

[Normal]

00:09:012 (3) - NC
00:24:895 (6) - Don't use 1/4 in Normal
00:31:601 (2) - make it 1/2
00:57:895 (2,3,4,5) - Don't use 1/4
01:32:307 (2) - No 3/4, use 1/2
01:37:954 (5) - ^^

[Kirito's Hard]

Rename to insane, feels better

00:57:718 (1,2) - Don't know which one is slider
01:13:601 (1) - Ctrl G For smaller jump
01:41:836 (1) - Make it a spinner
01:45:895 (1) - Why NC?, it should be on 01:45:718 (4)

Good map, and Good lcuk!
Kibbleru
m4m hereee

[Easy]

00:03:013 (1,2) - rather than having the slider first, how bout put the circle first? http://gyazo.com/495c1e5dab92429e6bedc6fca53a0012

00:09:012 (2) - nc here instead of 00:09:365 (1)?

00:14:307 (5) - nc here instead of 00:14:660 (1)?

00:22:424 (5,2) - this overlap ;-; looks bad

00:17:483 (1) - the problem with this is that the reverse is on a blue line... which doesn't really follow the music

00:21:012 (3,4) - why does spacing get smaller here?

00:24:189 (2) - adjust blanket at little

00:34:424 (3) - avoid these kind of velocity changes
01:14:307 (5) - ^

00:43:954 (3,4) - spacing
00:42:542 (1,2) - ^

00:47:483 (7) - could you maybe somehow fit this right below 00:48:895 (2)

00:54:189 (4,6) - ugly. imo, if you want to make something like this, either make it like perfectly circular or don't make them at all
00:59:836 (4,5) - same here

01:01:954 (6,7) - these need to connect a bit better

01:10:424 (6,3) - not stacked properly



[Normal]

00:04:424 (1,2) - how come these are spaced differently than 00:03:013 (1,2)? suggestion: just copy and paste one set and do ctrl + h
00:07:248 (1,2) - ^

00:10:424 (2) - this blanket needs fixing
01:31:601 (1) - ^
01:34:777 (1) - ^

00:18:895 (1) - curve the middle section a bit

00:22:777 (4,5) - blanket?

00:31:601 (2) - same issue as the one in easy

00:33:012 (3) - not stacked properly
01:37:248 (4,1) - ^

00:50:660 (1,2) - blanket

00:56:660 (1) - why does this end on a blue?

01:05:130 (1,2) - how bout blanket
01:29:130 (3) - ^

01:18:189 (2,3,4,5) - fix up this curve

01:41:836 (5) - again, avoid these



[Kirito's Hard]

01:13:601 (1) - fix blanket (finaly found something t-t)
01:14:130 (2) - ^

01:19:248 (1) - same issues as in easy and normal
01:22:071 (1) - ^

yahh... this difficulty is pretty much good



sry if my mod sucks. not very good at modding :/
Shiranai
Hi M4M from your queue~

[General]
Is the SB not done yet? I don't see any lyric I just see the background effect and text on the begin and ending the song, how about you make the text a bit bigger and add effect on it?

[Easy]
My personal opinion, you can spread the notes more, you can use 1.1 Distance Spacing, It'll looks neater and not look so crowded
00:03:013 (1,1,1,1) - Delete the whistle sound on slider body?
00:09:012 (2,1,2,3) - Not fit the song, if you follow the main guitar sound you can follow this rhythm instead 00:03:013 (1,2,1,1,1) - or you can try this rhythm based on secondary guitar sound
00:17:483 (1) - Not fit the song, why not change into 1/2 slider with repeat?
00:21:012 (3,4) - Change the rhythm into this?
00:21:365 (4,5,1,2,3) - Too corwded here and bad overlap for this notes 00:22:424 (5,1,2) -
00:31:248 - Add circle here?
Please be aware, in Easy and Normal diff is not allowed to have diffrent slider velocity multiplier, like this one e.g. 00:34:424 (3) -
Please wisely use Distance Spacing properly in Easy and Normal diff, or least your Distance Spacing must be consistent, because new player still learning
01:16:424 (1,2,3,4,5) - Use this rhythm instead?
01:32:660 (1) - Too many repeat, you can reduce that though like this
Don't you think 100% volume is too loud? maybe you can lower it to 60~80%
Some green lines on kiai time is not snaped, please fix that


[Normal]
00:08:660 - Add a circle here?
I think a note on blue tick is a bit hard, so you can delete this 00:13:424 (3,4) -
00:14:307 (5) - Add New Combo
00:14:307 (5,1) - Inconcistent Distance Spacing
00:23:836 (5,6,7) - Bad overlap
00:31:601 (2) - Not fit the song, why not change into 1/2 slider with repeat? and add circle here 00:32:660 -
00:34:777 (6,1) - Bad overlap, not looks so good while playing, or you can move that up a bit and delete this 00:36:895 (7) - and use this rhythm instead
00:42:189 (1) - Not fit the song, you can follow the singer or the drum sound
00:47:483 (3,4) - Use this rhythm
00:48:189 (5) - New Combo
00:50:660 (1) - Not fit the song, you can follow the singer or the drum sound
00:53:483 (3,4) - Use this rhythm
00:53:837 (4) - New Combo
00:54:895 (5) - Not fit the song, you can follow the singer or the drum sound
00:56:660 (1) - Not fit the song, Use 1/1 slider
00:57:895 (2,3,4,5) - Use this rhythm instead
01:14:660 (6,1) - Wow a jump, you should avoid a big jump like this on Easy and Normal diff
01:24:542 (2) - Delete?
01:26:660 (4) - 01:32:307 (2) - 01:37:954 (5) - Use 1/1 slider with repeat and add a circle after that
Please be aware, in Easy and Normal diff is not allowed to have diffrent slider velocity multiplier, like this one e.g. 01:41:836 (5) -
Some green lines on kiai time is not snaped, please fix that
Don't you think 100% volume is too loud? maybe you can lower it to 60~80%

[Hard]
00:14:307 (1) - 00:25:601 (1) - Hit-finish on head a bit loud, maybe you can lower it?
01:18:542 (4) - Change into drum hit-clap for better sounding
01:18:718 (5) - Change into drum hit-clap for better sounding
01:19:071 (7) - Change into drum hit-finish? the "bump" sound a bit not fit
01:19:248 (1) - Add drum hit-whistle on head? a hear a "ting" sound there
01:35:836 (7) - Change into into drum hit-clap for better sounding
01:46:777 (3) - Add drum hit-clap?
01:46:954 (4) - Add drum hit-clap?

The Easy and Normal diff need a little work on rhythm, spacing, and SV
That's all :)
-Neipezi
baraatje123

baraatje123 wrote:

Hi, M4M

[Kirito's Hard]

Rename to insane, feels better

00:57:718 (1,2) - Don't know which one is slider
01:13:601 (1) - Ctrl G For smaller jump :arrow: okay fixed
01:41:836 (1) - Make it a spinner
01:45:895 (1) - Why NC?, it should be on 01:45:718 (4) :arrow: fixed

Good map, and Good lcuk!

Kibbleru

Kibbleru wrote:

m4m hereee

[Kirito's Hard]

01:13:601 (1) - fix blanket (finaly found something t-t) :arrow: fixed
01:14:130 (2) - ^ :arrow: ^

01:19:248 (1) - same issues as in easy and normal :arrow: sry._.
01:22:071 (1) - ^ :arrow: ^

yahh... this difficulty is pretty much good



sry if my mod sucks. not very good at modding :/

Mako Sakata

Mako Sakata wrote:

Hi M4M from your queue~

[General]
Is the SB not done yet? I don't see any lyric I just see the background effect and text on the begin and ending the song, how about you make the text a bit bigger and add effect on it? :arrow: i have completed the storyboard is about. :oops:

[Hard]
00:14:307 (1) - 00:25:601 (1) - Hit-finish on head a bit loud, maybe you can lower it? :arrow:
01:18:542 (4) - Change into drum hit-clap for better sounding :arrow: fixed
01:18:718 (5) - Change into drum hit-clap for better sounding :arrow: sry
01:19:071 (7) - Change into drum hit-finish? the "bump" sound a bit not fit :arrow: strange sound :(
01:19:248 (1) - Add drum hit-whistle on head? a hear a "ting" sound there :arrow: ^
01:35:836 (7) - Change into into drum hit-clap for better sounding :arrow: ^
01:46:777 (3) - Add drum hit-clap? :arrow: ^
01:46:954 (4) - Add drum hit-clap? :arrow: ^

The Easy and Normal diff need a little work on rhythm, spacing, and SV
That's all :)

minasan thanks:D/
Topic Starter
Xiaolin
Okay, here are the mods which I got.
baraatje123

baraatje123 wrote:

Hi, M4M

[Easy]

00:04:071 (2) - Overlap Ok.
00:14:307 (5) - NC Ok.
00:17:483 (1) - Don't use 3/4 in Easy, make it 1/2 Okie~
00:24:189 (2) - Make it a 1/1, then add a note at 00:25:248 Nope.
00:34:424 (3) - Overlap + Try to avoid speed-ups and Slow-Downs in Easy Ok.
00:36:895 (1) - OVerlap ^
00:39:718 (3) - Too far away. Keep using Distance snap at 0.8, and NEVER change it in Easy, except in the kiai Ok.
00:57:718 (2) - Overlap + Speed Nope.
01:08:660 (5) - Weird Slider, change appearance Nope.
01:12:189 (3) - Move 1 grid up Fixed.
01:14:307 (5) - Overlap + Speed Nope.
01:14:307 (5) - Overlap Ok.
01:20:307 (1,2) - Make a spinner, to 01:22:777 Nope, the spinner will be short btw.
01:24:895 (4) - NC Ok.
01:32:660 (1) - Too many reverses I ran out of ideas. ;-;

[Normal]

00:09:012 (3) - NC Ok.
00:24:895 (6) - Don't use 1/4 in Normal Why? It looks fine.
00:31:601 (2) - make it 1/2 Ok.
00:57:895 (2,3,4,5) - Don't use 1/4 Ok.
01:32:307 (2) - No 3/4, use 1/2 Ok.
01:37:954 (5) - ^^ ^^

Good map, and Good lcuk!
Kibbleru

Kibbleru wrote:

m4m hereee

[Easy]

00:03:013 (1,2) - rather than having the slider first, how bout put the circle first? http://gyazo.com/495c1e5dab92429e6bedc6fca53a0012
Nah, its fine like that

00:09:012 (2) - nc here instead of 00:09:365 (1)? Ok.

00:14:307 (5) - nc here instead of 00:14:660 (1)? ^

00:22:424 (5,2) - this overlap ;-; looks bad I'll try to fix. c:

00:17:483 (1) - the problem with this is that the reverse is on a blue line... which doesn't really follow the music I see it fine.

00:21:012 (3,4) - why does spacing get smaller here? Well try to fix.

00:24:189 (2) - adjust blanket at little Ok.

00:34:424 (3) - avoid these kind of velocity changes I dunno how do I deal with this one. ;_;
01:14:307 (5) - ^ ^

00:43:954 (3,4) - spacing Ok.
00:42:542 (1,2) - ^ ^

00:47:483 (7) - could you maybe somehow fit this right below 00:48:895 (2) Ok.

00:54:189 (4,6) - ugly. imo, if you want to make something like this, either make it like perfectly circular or don't make them at all Looks fine.
00:59:836 (4,5) - same here ^

01:01:954 (6,7) - these need to connect a bit better Fixed.

01:10:424 (6,3) - not stacked properly Ok.



[Normal]

00:04:424 (1,2) - how come these are spaced differently than 00:03:013 (1,2)? suggestion: just copy and paste one set and do ctrl + h Ok.
00:07:248 (1,2) - ^ Ok.

00:10:424 (2) - this blanket needs fixing Nope.
01:31:601 (1) - ^ ^
01:34:777 (1) - ^ ^

00:18:895 (1) - curve the middle section a bit Fixed.

00:22:777 (4,5) - blanket? Ok.

00:31:601 (2) - same issue as the one in easy Ok.

00:33:012 (3) - not stacked properly Ok.
01:37:248 (4,1) - ^ ^

00:50:660 (1,2) - blanket Ok.

00:56:660 (1) - why does this end on a blue? Because of the next slider.

01:05:130 (1,2) - how bout blanket Ok.
01:29:130 (3) - ^ ^

01:18:189 (2,3,4,5) - fix up this curve Nope.

01:41:836 (5) - again, avoid these Nope.

sry if my mod sucks. not very good at modding :/
Mako Sakata

Mako Sakata wrote:

Hi M4M from your queue~

[General]
Is the SB not done yet? I don't see any lyric I just see the background effect and text on the begin and ending the song, how about you make the text a bit bigger and add effect on it? The SB is now done.

[Easy]
My personal opinion, you can spread the notes more, you can use 1.1 Distance Spacing, It'll looks neater and not look so crowded Sure.
00:03:013 (1,1,1,1) - Delete the whistle sound on slider body? Nope.
00:09:012 (2,1,2,3) - Not fit the song, if you follow the main guitar sound you can follow this rhythm instead 00:03:013 (1,2,1,1,1) - or you can try this
rhythm based on secondary guitar sound Nope.
00:17:483 (1) - Not fit the song, why not change into 1/2 slider with repeat? Ok.
00:21:012 (3,4) - Change the rhythm into this? Fixed.
00:21:365 (4,5,1,2,3) - Too corwded here and bad overlap for this notes 00:22:424 (5,1,2) - Ok.
00:31:248 - Add circle here? Added.
Please be aware, in Easy and Normal diff is not allowed to have diffrent slider velocity multiplier, like this one e.g. 00:34:424 (3) -
Please wisely use Distance Spacing properly in Easy and Normal diff, or least your Distance Spacing must be consistent, because new player still learning
01:16:424 (1,2,3,4,5) - Use this rhythm instead? Nope.
01:32:660 (1) - Too many repeat, you can reduce that though like this Fixed.
Don't you think 100% volume is too loud? maybe you can lower it to 60~80% Nope.
Some green lines on kiai time is not snaped, please fix that


[Normal]
00:08:660 - Add a circle here? Added.
I think a note on blue tick is a bit hard, so you can delete this 00:13:424 (3,4) - Nope.
00:14:307 (5) - Add New Combo Nope.
00:14:307 (5,1) - Inconcistent Distance Spacing Ok.
00:23:836 (5,6,7) - Bad overlap Gonna fix.
00:31:601 (2) - Not fit the song, why not change into 1/2 slider with repeat? and add circle here 00:32:660 - Nope.
00:34:777 (6,1) - Bad overlap, not looks so good while playing, or you can move that up a bit and delete this 00:36:895 (7) - and use this rhythm instead Nope.
00:42:189 (1) - Not fit the song, you can follow the singer or the drum sound Ok.
00:47:483 (3,4) - Use this rhythm Nope.
00:48:189 (5) - New Combo Nope.
00:50:660 (1) - Not fit the song, you can follow the singer or the drum sound Ok.
00:53:483 (3,4) - Use this rhythm Nope.
00:53:837 (4) - New Combo Nope.
00:54:895 (5) - Not fit the song, you can follow the singer or the drum sound Ok.
00:56:660 (1) - Not fit the song, Use 1/1 slider Ok.
00:57:895 (2,3,4,5) - Use this rhythm instead Nope.
01:14:660 (6,1) - Wow a jump, you should avoid a big jump like this on Easy and Normal diff Ok.
01:24:542 (2) - Delete? Nope.
01:26:660 (4) - 01:32:307 (2) - 01:37:954 (5) - Use 1/1 slider with repeat and add a circle after that Ok.
Please be aware, in Easy and Normal diff is not allowed to have diffrent slider velocity multiplier, like this one e.g. 01:41:836 (5) -
Some green lines on kiai time is not snaped, please fix that
Don't you think 100% volume is too loud? maybe you can lower it to 60~80% Nope.

The Easy and Normal diff need a little work on rhythm, spacing, and SV I'll try my best. c:
That's all :)
10crystalmask01
Ello, mod via PM request o̿ ̭ o̿
[General]
*Remember, BG should have the dimensions 1336x768 or 1024x768

Easy

OD +1 (because 0 is just weird O~O)
Did you use Distance Snap? It's Crucial that you use DS in Easy & Normal diffs.
I checked AiMod, and it appears that many of your objects are not distanced correctly.


00:12:895 (4) - A hitsound suggestion, the tail's default hitsound can be changed to normal-hitsound to match the drum hit heard here. Simply double click the tail (00:13:601) and change the audio settings seen on the top left of the board, to this:


00:54:189 (4) - Move to 00:54:542 instead, and remove 00:55:248 (5) - . This part sounds over mapped because clearly you don't hear the vocal, or the beat between 00:53:836 - 00:54:542.
00:57:718 (2) - New combo for the slider speed change.
00:59:483 (3) - NC
01:14:307 (5) - Instead put a hit circle here, and move the slider to 01:14:660. That way, the slider will hit the vocals long hold on the 'to' on 01:14:660. Also New combo on the slider.
01:22:071 (2) - Add finish
01:24:895 (4) - ^ And first object appearing in Kai time should always be NC
01:36:542 (5) - NC

This diff still looks messy in general, but apart from the incorrect DS, I'd say it looks ok.

Normal

*Some objects are still unsnapped. Check AiMod (Ctrl + Shift + A)
00:14:307 (5) - Add finish
00:23:836 (5,6,7) - Ooh, a funky slider :P However,I don't think that style works well here, especially since it can't really blanket 00:22:777 (4) - ... Here, try this suggestion:

368,232,23836,2,0,B|352:280|312:280|312:280|312:336|248:360,1,160
192,352,24895,2,0,L|144:352|120:352,2,40
232,280,25601,1,4,0:0:0:0:
00:47:836 (4) - Move slider to 00:48:189, and shrink its tail to 00:48:895. That way, the slider will hit the vocals long hold on the 'su' in Mitsuka
00:53:483 (3) - Shrink its tail to 00:53:836 so it hits the vocals saying 'me' in sume properly.
01:24:895 (3) - Add finish on the head, and NC
01:36:189 (1) - Add finish on the head, and NC
01:41:836 (5) - NC for the slider speed change.

-Kirito's Hard

00:14:130 - There only needs to be 1 hit circle here, with the normal hitsound.

Nice diff :)

Hope this helps!
CrashBattle
[Easy]

00:17:483 (1) - this's feels weird, less this slider http://puu.sh/6RbWG.jpg
00:24:189 (2) - ^same, then add circle here 00:25:248 http://puu.sh/6Rcfh

[Normal]

00:31:601 (2) - less this slider too http://puu.sh/6RcBa.jpg
00:56:660 (1) - increase this slider length http://puu.sh/6Rd0E
01:26:660 (5) - less this slider http://puu.sh/6Rdfo.jpg
01:32:307 (2) - ^same http://puu.sh/6Rdmx.jpg
01:37:954 (5) - ^same http://puu.sh/6Rdtv.jpg

Suggest : you can add circle here 00:32:660 http://puu.sh/6RdHc, 01:27:718 http://puu.sh/6RdS7.jpg, 01:33:365 http://puu.sh/6RdYi, 01:39:012 http://puu.sh/6Re8A.jpg
NavyYa
Hello~ from your M4M Queue!

I'm not good at mod and English.sorry ><

But I'll try my best

[General]

There are no whistle hitsound in this map. add it plz
(And I recommend using whistle at the slider's head or tail.

Decisively, Easy must keep same distance spacing. open Aimod and fix it please. (Normal diff,too)



[Easy]

00:11:836 (1,2) - how about changing to slider?

00:14:307 (5,1,2,3) - four consecutive circle don't fit Easy diff..but just my thought :D
2 of 4 circles >> change to 1 slider

00:17:483 (1) - doesn't fit music (Osu! doesn't recommend using blue ticks)
How about set bpm >>180?

slider ends at 00:18:189


00:24:189 (2,3) - ^ (blue tick) I recommend spinner !

01:43:777 (1) - ^


00:47:483 (7,1,2,3,4) - strange rhythm.. drag to 00:47:836 and so many

I respect your preference


01:12:189 (3) - avoid 01:10:424 (6) this note


01:35:130 (4,5,6) - wrap (5) with sliders


[Normal]

※ except blue tick mod

00:10:071 (1) - stack completely

01:05:483 (2) - wrap (1)

Most map usually starts New combo at Big white tick.


[Kirito's Hard]

00:31:248 (1,2,3) - move (2) for more fun :) (maybe (1)'s right side?)

Wow good diff




Hanatan >w<


Good Luck~
Topic Starter
Xiaolin
10crystalmask01

10crystalmask01 wrote:

Ello, mod via PM request o̿ ̭ o̿
[General]
*Remember, BG should have the dimensions 1336x768 or 1024x768 Thanks for reminding~ :3

Easy

OD +1 (because 0 is just weird O~O) The nano version is also 0 OD, so I decided to make it 0 OD. ._.
Did you use Distance Snap? It's Crucial that you use DS in Easy & Normal diffs. Now I fixed all the DS, finally finished the hard work. >w<
I checked AiMod, and it appears that many of your objects are not distanced correctly.


00:12:895 (4) - A hitsound suggestion, the tail's default hitsound can be changed to normal-hitsound to match the drum hit heard here. Simply double click the tail (00:13:601) and change the audio settings seen on the top left of the board, to this:

Fixed.

00:54:189 (4) - Move to 00:54:542 instead, and remove 00:55:248 (5) - . This part sounds over mapped because clearly you don't hear the vocal, or the beat between 00:53:836 - 00:54:542. Fixed.
00:57:718 (2) - New combo for the slider speed change. Changed.
00:59:483 (3) - NC Ok.
01:14:307 (5) - Instead put a hit circle here, and move the slider to 01:14:660. That way, the slider will hit the vocals long hold on the 'to' on 01:14:660. Also New combo on the slider. Fixed.
01:22:071 (2) - Add finish Added.
01:24:895 (4) - ^ And first object appearing in Kai time should always be NC ^
01:36:542 (5) - NC ^

This diff still looks messy in general, but apart from the incorrect DS, I'd say it looks ok.

Normal

*Some objects are still unsnapped. Check AiMod (Ctrl + Shift + A)
00:14:307 (5) - Add finish Added.
00:23:836 (5,6,7) - Ooh, a funky slider :P However,I don't think that style works well here, especially since it can't really blanket 00:22:777 (4) - ... Here, try this suggestion:

Fixed.
368,232,23836,2,0,B|352:280|312:280|312:280|312:336|248:360,1,160
192,352,24895,2,0,L|144:352|120:352,2,40
232,280,25601,1,4,0:0:0:0:
00:47:836 (4) - Move slider to 00:48:189, and shrink its tail to 00:48:895. That way, the slider will hit the vocals long hold on the 'su' in Mitsuka Fixed.
00:53:483 (3) - Shrink its tail to 00:53:836 so it hits the vocals saying 'me' in sume properly. Fixed.
01:24:895 (3) - Add finish on the head, and NC Added.
01:36:189 (1) - Add finish on the head, and NC ^
01:41:836 (5) - NC for the slider speed change. Added.


Hope this helps!
Thanks crystal ! It was very helpful~ c:
CrashBattle

CrashBattle wrote:

[Easy]

00:17:483 (1) - this's feels weird, less this slider http://puu.sh/6RbWG.jpg Nope.
00:24:189 (2) - ^same, then add circle here 00:25:248 http://puu.sh/6Rcfh Finish is not at that timing.

[Normal]

00:31:601 (2) - less this slider too http://puu.sh/6RcBa.jpg Nope.
00:56:660 (1) - increase this slider length http://puu.sh/6Rd0E It'll be hard for new normal players.
01:26:660 (5) - less this slider http://puu.sh/6Rdfo.jpg
01:32:307 (2) - ^same http://puu.sh/6Rdmx.jpg
01:37:954 (5) - ^same http://puu.sh/6Rdtv.jpg

Suggest : you can add circle here 00:32:660 http://puu.sh/6RdHc, 01:27:718 http://puu.sh/6RdS7.jpg, 01:33:365 http://puu.sh/6RdYi, 01:39:012 http://puu.sh/6Re8A.jpg
Navy

[Navy] wrote:

Hello~ from your M4M Queue!

I'm not good at mod and English.sorry ><

But I'll try my best

[General]

There are no whistle hitsound in this map. add it plz
(And I recommend using whistle at the slider's head or tail.

Decisively, Easy must keep same distance spacing. open Aimod and fix it please. (Normal diff,too)



[Easy]

00:11:836 (1,2) - how about changing to slider? Nope, seems fine like that. :3

00:14:307 (5,1,2,3) - four consecutive circle don't fit Easy diff..but just my thought :D
2 of 4 circles >> change to 1 slider Ok.

00:17:483 (1) - doesn't fit music (Osu! doesn't recommend using blue ticks)
How about set bpm >>180? Sure, why not. =3=

slider ends at 00:18:189 Umm.. Which slider ends at that timing.. ? o.o


00:24:189 (2,3) - ^ (blue tick) I recommend spinner ! I don't really want to add too many spinners.

01:43:777 (1) - ^ ^


00:47:483 (7,1,2,3,4) - strange rhythm.. drag to 00:47:836 and so many

I respect your preference Ohh.. xD


01:12:189 (3) - avoid 01:10:424 (6) this note Fixed.


01:35:130 (4,5,6) - wrap (5) with sliders Ok.


[Normal]

※ except blue tick mod

00:10:071 (1) - stack completely Fixed.

01:05:483 (2) - wrap (1) Ok.

Most map usually starts New combo at Big white tick.


Hanatan >w<


Good Luck~
Thanks for modding ~ >w<
Updated every mod, thanks everyone ! :)
ts8zs
[Hard]
00:10:071 (5) - NC
00:18:895 (5) - ^
00:21:718 (4) - ^
00:29:483 (4) - copy from 00:30:189 (5) -
01:05:130 (1) - copy from 01:05:836 (2) -
01:10:424 (5,1) - swap NC
[Normal]
00:10:424 (2) - blanket
00:13:424 (3) - NC
00:24:895 (6) - NC
Need more NC,Try to divide by sentence
00:31:601 (2) - 3/4Not fit
00:33:012 (3) - Blanket
01:37:954 (5) - 3/4Not fit
01:41:836 (5) - SV change needs NC
[Easy]
00:34:424 (4) - SV change needs NC
This diff have too many overlap,Fix them or del this diff,NH is enough:3
when fixed ask me to recheck
Neta
HI~ i saw your M4M Queue

[Easy]
  1. 00:17:483 (1) - 00:24:189 (2) - http://puu.sh/73xGi.jpg this will be better
  2. 00:38:307 (2) - move to x=416 y=180
  3. 00:41:130 (5) - If there is no meaning on this slider, better change clearly
  4. 00:47:836 (1) - move to x=156 y=216
  5. 00:53:130 (3) - ^ 220, 272
  6. 01:36:895 (6,7) - make there slider's shape same plz
  7. 01:47:527 - move inherited point to 01:47:483

[Normal]
  1. 00:21:012 (4) - move to 200, 64 or 216, 56
  2. 00:48:189 (4) - If there is no meaning on this slider, better change clearly
  3. 00:56:660 (1) - http://puu.sh/73y94.jpg this will be better
  4. 01:07:954 (5,6) - make these slider's shape same
  5. 01:16:424 (1,2,3) - this pattern will be better http://puu.sh/73ycY.jpg
  6. 01:47:483 - inherited point~

[-Kirito's Hard]
  1. used 1/8?
  2. 01:05:130 (1,2) - make same shape please
  3. 01:07:954 (1,2) - ^
  4. 01:30:189 (8) - distance snap check plz
  5. I think you'd better pick one of the two 1/4 or 1/8

NICE Story Board and i love this song

Pretty nice map good luck :)
-Neipezi
ts8zs

ts8zs wrote:

[Hard]
00:10:071 (5) - NC
00:18:895 (5) - ^
00:21:718 (4) - ^
00:29:483 (4) - copy from 00:30:189 (5) -
01:05:130 (1) - copy from 01:05:836 (2) -
01:10:424 (5,1) - swap NC

This diff have too many overlap,Fix them or del this diff,NH is enough:3
when fixed ask me to recheck

Neta

Neta wrote:

HI~ i saw your M4M Queue


[-Kirito's Hard]
  1. used 1/8?
  2. 01:05:130 (1,2) - make same shape please
  3. 01:07:954 (1,2) - ^
  4. 01:30:189 (8) - distance snap check plz
  5. I think you'd better pick one of the two 1/4 or 1/8

NICE Story Board and i love this song

Pretty nice map good luck :)

thank you for modding:3/

Lapis Aoki, artist is "花たん" add please~ ;)

hard
osu file format v12

[General]
AudioFilename: glow.mp3
AudioLeadIn: 0
PreviewTime: 83566
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 36895,59483,76424,84895,96189
DistanceSpacing: 1.2
BeatDivisor: 8
GridSize: 4

[Metadata]
Title:glow
TitleUnicode:glow
Artist:Hanatan
ArtistUnicode:花たん
Creator:Lapis Aoki
Version:-Kirito's Hard
Source:
Tags:VOCALOID Hatsune Miku -Kirito
BeatmapID:365757
BeatmapSetID:141048

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\-kirito.png",320,240
F,0,30542,31248,0,1
M,0,31248,,320,240
S,0,31248,,0.6
F,0,31248,35483,1
F,0,35483,36895,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3013,705.882352941176,4,2,1,40,1,0
3013,-133.333333333333,4,2,1,40,0,0
12895,-200,4,2,1,40,0,0
13601,-117.647058823529,4,2,1,40,0,0
14307,-100,4,2,1,80,0,0
76424,-133.333333333333,4,2,1,80,0,0
79248,-166.666666666667,4,2,1,80,0,0
81365,-166.666666666667,4,2,1,40,0,0
81542,-166.666666666667,4,2,1,50,0,0
81718,-166.666666666667,4,2,1,60,0,0
81895,-166.666666666667,4,2,1,70,0,0
82071,-200,4,2,1,80,0,0
84895,-90.9090909090909,4,2,1,80,0,1
94777,-90.9090909090909,4,2,1,80,0,0
96189,-90.9090909090909,4,2,1,80,0,1
107483,-90.9090909090909,4,2,1,80,0,0


[Colours]
Combo1 : 248,171,171
Combo2 : 0,177,198
Combo3 : 228,235,239
Combo4 : 243,186,222
Combo5 : 197,254,226

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304,304,77836,6,0,P|348:303|384:296,1,78.7500030040742
428,232,78365,2,0,L|460:236,2,19.6875007510186,4|0|8,3:0|0:0|3:0,0:0:0:0:
392,160,78718,1,4,3:0:0:0:
424,88,78895,1,0,3:0:0:0:
392,160,79071,1,8,3:0:0:0:
312,160,79248,6,0,B|236:168|196:128|196:128|196:168|160:200,1,188.999994232178
76,224,80660,1,4,3:0:0:0:
48,100,81012,1,0,1:0:0:0:
48,100,81365,1,0,3:0:0:0:
124,76,81542,1,4,3:0:0:0:
192,124,81718,1,4,3:0:0:0:
276,128,81895,1,4,3:0:0:0:
336,72,82071,6,0,B|352:40|352:40|372:112|444:100|444:100|448:128|444:156,1,210,4|0,0:1|0:0,0:0:0:0:
360,216,83836,6,0,B|348:232|348:232|360:272|348:316,1,105
200,368,84895,6,0,L|208:252,1,115.50000352478,4|2,3:1|0:0,0:0:0:0:
48,128,85601,2,0,L|40:244,1,115.50000352478,0|2,1:0|0:0,0:0:0:0:
200,368,86307,2,0,P|268:348|308:200,1,231.000007049561,4|0,3:0|1:0,0:0:0:0:
160,100,87365,2,0,B|260:92|260:92|288:72|288:72|384:64,1,231.000007049561,2|2,0:0|0:0,0:0:0:0:
480,228,88424,2,0,L|363:238,1,115.50000352478,0|2,1:0|0:0,0:0:0:0:
292,64,89130,2,0,P|356:68|416:80,1,115.50000352478,4|2,3:0|0:0,0:0:0:0:
368,212,89836,1,0,1:0:0:0:
232,180,90189,1,0,0:0:0:0:
180,224,90365,1,0,1:0:0:0:
188,292,90542,6,0,P|256:300|304:296,1,115.50000352478,4|0,3:0|0:0,0:0:0:0:
192,116,91248,2,0,P|124:108|76:112,1,115.50000352478,0|2,1:0|0:0,0:0:0:0:
28,184,91777,1,2,0:0:0:0:
64,264,91954,2,0,B|120:280|176:264|176:264|240:248|296:264,1,231.000007049561,4|0,3:0|1:0,0:0:0:0:
364,352,93012,1,2,0:0:0:0:
468,300,93365,6,0,P|468:244|460:184,1,115.50000352478,4|2,3:0|0:0,0:0:0:0:
439,80,94071,2,0,L|324:88,1,115.50000352478,0|2,1:0|0:0,0:0:0:0:
280,184,94601,6,0,L|340:180,1,57.7500017623902,0|2,1:0|0:0,0:0:0:0:
292,296,94954,2,0,L|232:292,1,57.7500017623902,0|2,1:0|0:0,0:0:0:0:
152,212,95307,2,0,L|184:216,2,28.8750008811951,0|0|0,3:0|3:0|1:0,0:0:0:0:
80,260,95660,1,8,3:0:0:0:
8,212,95836,1,4,3:0:0:0:
36,128,96012,1,0,1:0:0:0:
124,128,96189,6,0,P|191:124|240:112,1,115.50000352478,4|2,3:1|0:0,0:0:0:0:
336,16,96895,2,0,P|318:73|316:132,1,115.50000352478,0|4,1:0|3:0,0:0:0:0:
352,264,97601,2,0,P|312:220|256:192,1,115.50000352478,2|4,0:0|3:0,0:0:0:0:
184,352,98307,1,0,1:0:0:0:
184,352,98660,6,0,B|240:368|296:352|296:352|360:336|416:352,1,231.000007049561,4|2,3:0|0:0,0:0:0:0:
480,188,99718,2,0,P|432:200|364:200,1,115.50000352478,0|2,1:0|0:0,0:0:0:0:
224,48,100424,2,0,L|340:40,1,115.50000352478,4|4,3:0|3:0,0:0:0:0:
280,216,101130,1,0,1:0:0:0:
280,216,101483,1,2,0:0:0:0:
196,196,101660,1,0,1:0:0:0:
192,108,101836,6,0,P|136:36|4:44,2,231.000007049561,4|0|4,3:0|1:0|3:0,0:0:0:0:
144,212,103601,1,4,3:0:0:0:
216,304,103954,2,0,L|336:292,1,115.50000352478,0|2,1:0|0:0,0:0:0:0:
380,132,104660,5,4,3:0:0:0:
380,132,105012,1,4,3:0:0:0:
300,44,105365,1,0,1:0:0:0:
180,68,105718,1,0,3:0:0:0:
164,60,105807,1,0,3:0:0:0:
148,52,105895,2,0,L|80:56,1,57.7500017623902,0|0,1:0|0:0,0:0:0:0:
224,232,106248,2,0,P|232:204|236:172,1,57.7500017623902,0|0,1:0|0:0,0:0:0:0:
100,200,106601,5,0,3:0:0:0:
100,200,106689,1,0,3:0:0:0:
100,200,106777,1,0,1:0:0:0:
104,337,106954,1,0,1:0:0:0:
21,228,107130,1,0,1:0:0:0:
152,267,107307,1,0,1:0:0:0:
24,312,107483,5,4,1:0:0:0:
Topic Starter
Xiaolin
ts8zs

ts8zs wrote:

[Normal]
00:10:424 (2) - blanket Ok.
00:13:424 (3) - NC Fixed.
00:24:895 (6) - NC ^
Need more NC,Try to divide by sentence I fixed them right now~ =w=
00:31:601 (2) - 3/4Not fit I'll see what I can do..
00:33:012 (3) - Blanket Okie~
01:37:954 (5) - 3/4Not fit Trying to fix this.
01:41:836 (5) - SV change needs NC Fixo~~ :3
[Easy]
00:34:424 (4) - SV change needs NC ^
This diff have too many overlap,Fix them or del this diff,NH is enough:3 Nope, but I'll just see if I can fix some stuff instead of re-mapping.
when fixed ask me to recheck
Thanks for modding~ :3
Neta

Neta wrote:

HI~ i saw your M4M Queue

[Easy]
  1. 00:17:483 (1) - 00:24:189 (2) - http://puu.sh/73xGi.jpg this will be better Um.. I'll think I'll keep this one better~ >w<''
  2. 00:38:307 (2) - move to x=416 y=180 As you say, fixed! :3
  3. 00:41:130 (5) - If there is no meaning on this slider, better change clearly Gonna try to find a better one~ =w=
  4. 00:47:836 (1) - move to x=156 y=216 Nope~ o/
  5. 00:53:130 (3) - ^ 220, 272 Fixed~ o/
  6. 01:36:895 (6,7) - make there slider's shape same plz Fixed~ owo
  7. 01:47:527 - move inherited point to 01:47:483 Sure~

[Normal]
  1. 00:21:012 (4) - move to 200, 64 or 216, 56 I moved it to 216,104 if that was ok. : o
  2. 00:48:189 (4) - If there is no meaning on this slider, better change clearly I'll keep it~ >o<''
  3. 00:56:660 (1) - http://puu.sh/73y94.jpg this will be better Noooo, its gonna be hard for normal players~ >.<''
  4. 01:07:954 (5,6) - make these slider's shape same Fixed ofc~ :3
  5. 01:16:424 (1,2,3) - this pattern will be better http://puu.sh/73ycY.jpg Sure, fixed~ c:
  6. 01:47:483 - inherited point~ Fixed~

NICE Story Board and i love this song

Pretty nice map good luck :)
Thanks for modding and support~ o3o
Aka
h! my part, sorry for the delay ;ω;


easy

well it's gonna be some general stuff heh
・i'd really recommend you to use ~1,2 Distance Spacing. 0.8 makes the difficulty not easier but harder because of overlaps. bpm is slow tho, 1,2 is ok
oh, futhermore: if you have started to map an Easy with 0.8 DS - use it from the beginning to the end; avoid making jumps and vice versa, it's an Easy, Easiest diff after all! imagine that you just downloaded the game and don't know anything at all - try to simplify some pattrens to make it easier for newbies~ :р
・i'd like to say "OD2 at least please, OD0 is bad" but you had already denied.. well, overall difficutly makes sence. how could it be 0 when it has sliders, circles, spinners? it is hard in a some way! but it is relative.. for Easy diff most of time people are using OD2 and OD3. look through in-game at ranked Easy diffs, view them and look on OD
・also better not to do slider velocity changes in the Easy diff as well like you have made on several vocal parts. slowing the velocity is okay when you have really long(!) calm and slow part, when the music really asking for this. slowing just 1 slider is a bit confusing
・00:11:836 (1,2,3,4) - , 00:14:660 (1,2,3) - , 00:16:071 (1,2,3) - , 00:17:483 (1,1,2,3) - , 00:20:307 (1,2,3,4,5,1,2) - , 00:42:542 (1,2,3,4,5,6,7,1,2,3,4) - , 01:16:424 (1,2,3,4,5,6,7) - , 01:40:071 (1,2,3,4,5) - and more next, patterns like these are really hard for and easiest difficutly. try to keep the rhythm more 1/1, the 1/2 circles shouldn't be 3 or more, this is just reeeeally hard! you have Normal difficulty for such stuff because its Normal, it requires some skill while Easy is for newly beginners. just look through the diff and look what could you simplify yet.
for example you can replace these 01:40:071 (1,2,3,4) - as 2 sliders. simple and readable. this will not ruin anything because the spinner goes after this patt~ told you about the velocity changes above btw
SPOILER
(sv 1,2)
・00:24:189 (2) - make the end of this slider be on white (00:24:895 -) tick or on a red (00:25:248 - ) one. on a blue tick, where it ends atm is no beat. also this slider is hidden and i have nothing to say as you just SHOULD place it somewhere else and not hidden it. hide stuff in easy is really eeeew /w\;;
・00:43:954 (3,4,5) - as for patterns like these (exactly 4,5) - (5) is hidden under the ending of (3) and there is actually not enough time to see the (5). i see that there is no another way to place (5) and next and thats why i wrote about about how bad 0.8 DS is. you have less oppportunities to place the subjects in a way you want to. with 1.2 you can make just something like this and it would be simple and more readable
・00:53:130 (3,4) - told you above as well: if you started to map an Easy with 0.8 DS - start and finish it with 0.8, jumps like these are bad. you had 0,8 and suddenly 1.2. 00:52:777 (2,3) - there is the same rhythm, i mean look, there you have 1/2 rhythm but after (3) the spacing is different. you know what i am talking about
・01:16:424 (1,2,3,4,5,6,7) - like i linked above, the things like these are hard, try to simplify a lot of circles to slider-circle/slider-slider. for example like this:
SPOILER
you have long "mataaaaa~ " so its a nice chance to place a long slider
well, the second part of song where you were using 1.2 DS, haha
・01:32:660 (1) - talking about the reverse sliders - 2 and more reverses even in hard/insane is oftenly hard to read because you can't expect how many reverces you will see next after you saw 2nd. for an Easy diff better not to do 2 or more reverses. keep it simple and use only 1, this is kinda hard for newbies
・ah, almost forgot. about the comboing. in the Easy diff better to keep the comboing like 1-2, 1-4. long combos can get make new players fail faster, because when they missed once, missed twice, missed trice and keep missing - their health bar is shortening faster and faster. new combo (1) gives a bit of health actually. examples where better to place NC in my opinion:
00:39:718 (3) - a new phrase in the vocal part
00:45:012 (4) -
00:53:836 - also better to start an object here instead of finishing the slider there. a new phrase there as well, emphasize it~ and if yes - NC on it : D
00:59:483 (3) -

.. jeez, i can't feel the rhythm in some parts. you have placed almost all your slidesr on red ticks, where no actual bit or vocal part. its confusing:
01:13:248 (4) - shold be better
00:47:836 (1,2,3,4) -
listen to the song one time and you will see that there are a lot of parts like these which could be improved~


overall it is nice but yeah, a bit messy. you have really good ideas and i believe that you can make the difficulty much better. highly recommended from me - 1.2 distance snap, no slider speed changes, not more than 1 reverse on reverse slider


normal

this difficulty look much solid but still i have some strong recommendations :P
・i didn't notice claps in this difficutly, wow. the calm part is till 00:12:895 - and you have placed whistles, yeah. but after this calm part you have drums and stuff. listen to sound like this 00:17:836 (4) - , 00:20:660 (3) - , 00:22:071 (2) - , 00:41:483 (5) - (end of slider), 00:44:660 (4) - etc. there you could place a normal sample set ~
actually your guest Hard diff is hitsounded really good, you could take it as a example and place hitsounds like there. empty diff is bad and not good ;w;

・00:23:836 (5,6,7) - aaaaaaah, really not much time to see (7). even in hard diffs things like these are rare because notes like these are hardly visible
・00:56:660 (1) - the hard beat is on white tick, let it end on this one
・01:16:424 (1) - huge spacing after (6). jump in normal are okay but they are consistent. 1,0 ds and then suddenly 2,8. for Normal this is huuuuge. you could make ~1,4 in some places in which it is suitable but not sooooo big
・01:26:660 (5) - no actualy beat on blue tick, listen a bit carefully and place on a right way~
・01:32:307 (2) - , 01:37:954 (5) - same for these one
・00:47:836 (4) - better to place a note on a red tick (where your slider starts now) and start slider on 00:48:189 - white tick, end on next 00:48:895 - white tick.

nice nice nice, keep in mind my pre-last suggestion on Easy about sliders on red ticks as well, hehe

hard

a decent interesting diff k~

and im done i guess, good luck <З
Topic Starter
Xiaolin

Aka wrote:

h! my part, sorry for the delay ;ω;


easy

well it's gonna be some general stuff heh
・i'd really recommend you to use ~1,2 Distance Spacing. 0.8 makes the difficulty not easier but harder because of overlaps. bpm is slow tho, 1,2 is ok
oh, futhermore: if you have started to map an Easy with 0.8 DS - use it from the beginning to the end; avoid making jumps and vice versa, it's an Easy, Easiest diff after all! imagine that you just downloaded the game and don't know anything at all - try to simplify some pattrens to make it easier for newbies~ :р
・i'd like to say "OD2 at least please, OD0 is bad" but you had already denied.. well, overall difficutly makes sence. how could it be 0 when it has sliders, circles, spinners? it is hard in a some way! but it is relative.. for Easy diff most of time people are using OD2 and OD3. look through in-game at ranked Easy diffs, view them and look on OD
・also better not to do slider velocity changes in the Easy diff as well like you have made on several vocal parts. slowing the velocity is okay when you have really long(!) calm and slow part, when the music really asking for this. slowing just 1 slider is a bit confusing
・00:11:836 (1,2,3,4) - , 00:14:660 (1,2,3) - , 00:16:071 (1,2,3) - , 00:17:483 (1,1,2,3) - , 00:20:307 (1,2,3,4,5,1,2) - , 00:42:542 (1,2,3,4,5,6,7,1,2,3,4) - , 01:16:424 (1,2,3,4,5,6,7) - , 01:40:071 (1,2,3,4,5) - and more next, patterns like these are really hard for and easiest difficutly. try to keep the rhythm more 1/1, the 1/2 circles shouldn't be 3 or more, this is just reeeeally hard! you have Normal difficulty for such stuff because its Normal, it requires some skill while Easy is for newly beginners. just look through the diff and look what could you simplify yet.
for example you can replace these 01:40:071 (1,2,3,4) - as 2 sliders. simple and readable. this will not ruin anything because the spinner goes after this patt~ told you about the velocity changes above btw
SPOILER
(sv 1,2)
・00:24:189 (2) - make the end of this slider be on white (00:24:895 -) tick or on a red (00:25:248 - ) one. on a blue tick, where it ends atm is no beat. also this slider is hidden and i have nothing to say as you just SHOULD place it somewhere else and not hidden it. hide stuff in easy is really eeeew /w\;;
・00:43:954 (3,4,5) - as for patterns like these (exactly 4,5) - (5) is hidden under the ending of (3) and there is actually not enough time to see the (5). i see that there is no another way to place (5) and next and thats why i wrote about about how bad 0.8 DS is. you have less oppportunities to place the subjects in a way you want to. with 1.2 you can make just something like this and it would be simple and more readable
・00:53:130 (3,4) - told you above as well: if you started to map an Easy with 0.8 DS - start and finish it with 0.8, jumps like these are bad. you had 0,8 and suddenly 1.2. 00:52:777 (2,3) - there is the same rhythm, i mean look, there you have 1/2 rhythm but after (3) the spacing is different. you know what i am talking about
・01:16:424 (1,2,3,4,5,6,7) - like i linked above, the things like these are hard, try to simplify a lot of circles to slider-circle/slider-slider. for example like this:
SPOILER
you have long "mataaaaa~ " so its a nice chance to place a long slider
well, the second part of song where you were using 1.2 DS, haha
・01:32:660 (1) - talking about the reverse sliders - 2 and more reverses even in hard/insane is oftenly hard to read because you can't expect how many reverces you will see next after you saw 2nd. for an Easy diff better not to do 2 or more reverses. keep it simple and use only 1, this is kinda hard for newbies
・ah, almost forgot. about the comboing. in the Easy diff better to keep the comboing like 1-2, 1-4. long combos can get make new players fail faster, because when they missed once, missed twice, missed trice and keep missing - their health bar is shortening faster and faster. new combo (1) gives a bit of health actually. examples where better to place NC in my opinion:
00:39:718 (3) - a new phrase in the vocal part
00:45:012 (4) -
00:53:836 - also better to start an object here instead of finishing the slider there. a new phrase there as well, emphasize it~ and if yes - NC on it : D
00:59:483 (3) -

.. jeez, i can't feel the rhythm in some parts. you have placed almost all your slidesr on red ticks, where no actual bit or vocal part. its confusing:
01:13:248 (4) - shold be better
00:47:836 (1,2,3,4) -
listen to the song one time and you will see that there are a lot of parts like these which could be improved~


overall it is nice but yeah, a bit messy. you have really good ideas and i believe that you can make the difficulty much better. highly recommended from me - 1.2 distance snap, no slider speed changes, not more than 1 reverse on reverse slider


normal

this difficulty look much solid but still i have some strong recommendations :P
・i didn't notice claps in this difficutly, wow. the calm part is till 00:12:895 - and you have placed whistles, yeah. but after this calm part you have drums and stuff. listen to sound like this 00:17:836 (4) - , 00:20:660 (3) - , 00:22:071 (2) - , 00:41:483 (5) - (end of slider), 00:44:660 (4) - etc. there you could place a normal sample set ~
actually your guest Hard diff is hitsounded really good, you could take it as a example and place hitsounds like there. empty diff is bad and not good ;w;

・00:23:836 (5,6,7) - aaaaaaah, really not much time to see (7). even in hard diffs things like these are rare because notes like these are hardly visible
・00:56:660 (1) - the hard beat is on white tick, let it end on this one
・01:16:424 (1) - huge spacing after (6). jump in normal are okay but they are consistent. 1,0 ds and then suddenly 2,8. for Normal this is huuuuge. you could make ~1,4 in some places in which it is suitable but not sooooo big
・01:26:660 (5) - no actualy beat on blue tick, listen a bit carefully and place on a right way~
・01:32:307 (2) - , 01:37:954 (5) - same for these one
・00:47:836 (4) - better to place a note on a red tick (where your slider starts now) and start slider on 00:48:189 - white tick, end on next 00:48:895 - white tick.

nice nice nice, keep in mind my pre-last suggestion on Easy about sliders on red ticks as well, hehe


and im done i guess, good luck <З
Fixed some stuff and thanks for modding~ :3
HanzeR
m4m yayyy

keeno is the best!!! Thank you so much for mapping this song <33333

[General]
You must enable epilepsy warning for the storyboard on ALL diffs

Background images should be 800x600, 1024x768 OR 1366x768(widescreen)
You will need to scale your images to an acceptable size
AIBat

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:

- [-Kirito's Hard] :
Kiai #1: Starts on 01:24:895, ends on 01:34:777
Kiai #2: Starts on 01:36:189, ends on 01:47:483

- [Easy] :
Kiai #1: Starts on 01:24:895, ends on 01:34:424
Kiai #2: Starts on 01:36:189, ends on 01:47:483

- [Normal] :
Kiai #1: Starts on 01:24:895, ends on 01:34:424
Kiai #2: Starts on 01:36:189, ends on 01:47:483

AIBat v3.1 wrote:

Missing Skin Files
approachcircle.png

AIBat v3.1 wrote:

Skin Dimensions
hit0.png's dimensions must be exactly 256x256 (currently 236x156).
hit50.png's dimensions must be exactly 256x256 (currently 236x156).
hit100.png's dimensions must be exactly 256x256 (currently 236x156).
hit100k.png's dimensions must be exactly 256x256 (currently 236x156).
hit300.png's dimensions must be exactly 256x256 (currently 236x156).
hit300k.png's dimensions must be exactly 256x256 (currently 236x156).
hit300g.png's dimensions must be exactly 256x256 (currently 236x156).

AIBat v3.1 wrote:

Unused Image Files
lyrics\12-ep.png
lyrics\5-ep.png

[Kirito's hard]
00:30:189 (5) - It would look better if you just copied +ctrl h j 00:29:483 (4) -
01:05:836 (2) - ^
01:13:601 (1,2,3) - try to curve 2 more for a nicer blanket like this
01:23:836 (1) - It would look more polished if you curved a bit more and made both ends parallel
01:29:130 (6) - again just copy and rotate 01:28:424 (5) - to look more polished
01:29:836 (7) - move to (365, 238) to stack under 01:28:424 (5) -
01:31:954 (4) - make the wave more apparent and make sure both sides are symmetrical like this
code
60,264,91954,2,0,B|112:300|172:264|172:264|232:228|284:264,1,231.000007049561,4|0,3:0|1:0,0:0:0:0:
01:33:365 (1) - it would flow better if you curved this more
01:38:660 (1) - make a nicer wave again please
01:39:718 (2) - move to (480, 208) so that 01:41:130 (4,5,6) - flows naturally off the end
01:40:424 (3) - rotating 01:39:718 (2) - would look alot better again

[Normal]
00:03:013 (1,2,1,2,1,2,1,2,3) - the spacing between these is not consistent. Switch to Grid Level 4 and resnap these all to 1.0x
00:08:660 (3) - missing nc
00:14:307 (1) - nc
00:14:660 (2) - remove nc
00:17:836 (1) - nc
00:25:601 - makes no sense to have a break here, breaks should be consistent across all diffs :c
00:31:601 (2) - I really dont like this :V
00:34:071 (1) - nc
00:39:718 (1) - nc
01:11:130 (2) - goes offscreen and is unrankable
01:26:660 (5) - pls no ><
01:32:307 (2) - again
01:43:954 - spinner should start here

[Easy]
00:25:601 (3) - overlapped by the health bar and is unrankable
00:39:718 (3) - nc
00:46:071 (5) - nc
01:13:248 (1) - nc
01:18:189 (6) - nc
01:20:307 (1) - overlapped by the health bar and is unrankable
01:30:189 (4) - nc
01:32:660 (3) - remove nc
01:33:718 (1) - nc
01:36:542 (2) - nc
01:43:954 - spinner needs to start here

Good map, the hard was really nice. Easy and normal need a bit more work in regards to consistency with combos and unrankable note placements but with a few more mods this should be ready for rank! GL!! Star~ (ノ´ヮ´)ノ*:・゚✧
Topic Starter
Xiaolin
m4m yayyy

keeno is the best!!! Thank you so much for mapping this song <33333 Welcome ~ <3

[General]
You must enable epilepsy warning for the storyboard on ALL diffs

Background images should be 800x600, 1024x768 OR 1366x768(widescreen)
You will need to scale your images to an acceptable size
AIBat

AIBat v3.1 wrote:

Kiai
Inconsistency in Kiai Times:

- [-Kirito's Hard] :
Kiai #1: Starts on 01:24:895, ends on 01:34:777
Kiai #2: Starts on 01:36:189, ends on 01:47:483

- [Easy] :
Kiai #1: Starts on 01:24:895, ends on 01:34:424
Kiai #2: Starts on 01:36:189, ends on 01:47:483

- [Normal] :
Kiai #1: Starts on 01:24:895, ends on 01:34:424
Kiai #2: Starts on 01:36:189, ends on 01:47:483

AIBat v3.1 wrote:

Missing Skin Files
approachcircle.png

AIBat v3.1 wrote:

Skin Dimensions
hit0.png's dimensions must be exactly 256x256 (currently 236x156).
hit50.png's dimensions must be exactly 256x256 (currently 236x156).
hit100.png's dimensions must be exactly 256x256 (currently 236x156).
hit100k.png's dimensions must be exactly 256x256 (currently 236x156).
hit300.png's dimensions must be exactly 256x256 (currently 236x156).
hit300k.png's dimensions must be exactly 256x256 (currently 236x156).
hit300g.png's dimensions must be exactly 256x256 (currently 236x156).

AIBat v3.1 wrote:

Unused Image Files
lyrics\12-ep.png
lyrics\5-ep.png

[Kirito's hard]
00:30:189 (5) - It would look better if you just copied +ctrl h j 00:29:483 (4) -
01:05:836 (2) - ^
01:13:601 (1,2,3) - try to curve 2 more for a nicer blanket like this
01:23:836 (1) - It would look more polished if you curved a bit more and made both ends parallel
01:29:130 (6) - again just copy and rotate 01:28:424 (5) - to look more polished
01:29:836 (7) - move to (365, 238) to stack under 01:28:424 (5) -
01:31:954 (4) - make the wave more apparent and make sure both sides are symmetrical like this
code
60,264,91954,2,0,B|112:300|172:264|172:264|232:228|284:264,1,231.000007049561,4|0,3:0|1:0,0:0:0:0:
01:33:365 (1) - it would flow better if you curved this more
01:38:660 (1) - make a nicer wave again please
01:39:718 (2) - move to (480, 208) so that 01:41:130 (4,5,6) - flows naturally off the end
01:40:424 (3) - rotating 01:39:718 (2) - would look alot better again

[Normal]
00:03:013 (1,2,1,2,1,2,1,2,3) - the spacing between these is not consistent. Switch to Grid Level 4 and resnap these all to 1.0x Nope, they seem to be fine like that~
00:08:660 (3) - missing nc Fixed ~
00:14:307 (1) - nc Nope ~
00:14:660 (2) - remove nc Nope~
00:17:836 (1) - nc Fixed ~ :3
00:25:601 - makes no sense to have a break here, breaks should be consistent across all diffs :c Okay, I removed break in Normal ~ c:
00:31:601 (2) - I really dont like this :V I did my best to fix it, fixed ~ ! : D
00:34:071 (1) - nc Why not ~ ? :3
00:39:718 (1) - nc ^
01:11:130 (2) - goes offscreen and is unrankable Didn't relize it, :O fixed ~ B )
01:26:660 (5) - pls no >< .. ?
01:32:307 (2) - again ^
01:43:954 - spinner should start here Nope~

[Easy]
00:25:601 (3) - overlapped by the health bar and is unrankable I did my best, fixed.
00:39:718 (3) - nc Oh, I simply forgot to add NC at that part, thanks for reminding meh~ xD Fixed~
00:46:071 (5) - nc ^
01:13:248 (1) - nc ^
01:18:189 (6) - nc ^
01:20:307 (1) - overlapped by the health bar and is unrankable x.x ~
01:30:189 (4) - nc Fixed~
01:32:660 (3) - remove nc Fixed~
01:33:718 (1) - nc Fixed~
01:36:542 (2) - nc ^
01:43:954 - spinner needs to start here Nope ~

Good map, the hard was really nice. Easy and normal need a bit more work in regards to consistency with combos and unrankable note placements but with a few more mods this should be ready for rank! GL!! Star~ (ノ´ヮ´)ノ*:・゚✧

Thanks got modding ~ ! owo
Phos-
Hey there o/ Modding this because you modded mine :>

General

Missing Files :<

Easy

Might be a bit late to tell you this, but it's better to make your easy's so the objects don't overlap each other (beginners have a hard time reading overlapping hit objects) :/
00:09:365 (1,2,3,1) - Try this and blanket the combo after with 00:10:777 (3) - because I find that it is better for flow and visuals.
00:17:483 (1) - This slider is very confusing and does not go with the music. Consider reducing it to a 1/2 slider and fix the spacing accordingly.
00:20:307 (1,2,3,4,5) - Try this instead because it flows much better imo
00:45:012 (4) - Rotate by 45 degrees anti clockwise from the selection centre to improve flow.
00:50:660 (5) - You should really add a note here to fill the awkward gap.
01:05:130 (1,2,3) - Try this instead, looks and feels better imo
01:22:071 (2) - Move this to x:144 y:43 so it stacks properly making it look more visually appealing and readable.
01:25:248 (3) - Again, add note here because there is clearly an audible sound here, so not adding a note would leave an awkward gap which feels really weird to play on.
01:27:012 (1) - Rotate 45 degrees anticlockwise from the selection centre for better flow and visuals.
01:41:307 (5) - I really hope you move this to 01:41:483 (5) - because at the state it's in now, it plays horrible and is not readable at all. Causing someone to think the object is 1/2 away when it's actually 1/4 away, causing them to miss or get a 50. It is also much more fitting to the music.
01:43:777 (1) - Move spinner to 01:44:307 (1) - because that's when the main long note starts.
01:43:777 (1) - You also might want to make it a double spinner by adding another spinner at 01:45:718 (1) - and removing the finish on 01:43:777 (1) - .

Normal

00:03:013 (1) - to 00:11:836 (2) - there is way to many whistles in this section, which ruins the music and hurts my ears ;w;
00:11:483 (1,2) - Try to blanket these for better visuals.
00:18:895 (4) - This slider looks quite ugly in my opinion, so consider changing it to this
00:20:307 (1,2,3,1,2,3) - For these, you could try doing more ambitious shapes with these notes. Such as two triangle patterns.
00:31:601 (2) - As mentioned in the easy diff, please change it so it's a 1/2 slider making it easier to read and sound a lot better on the ears.
00:39:718 (1,2) - You really should try blanketing these for better visuals.
00:50:660 (1,2) - Here, you can see that 00:52:424 (2) - is way to close to 00:50:660 (1) - that it looks like it's 1/4 away. So please fix this spacing error by moving 00:52:424 (2) - further away.
01:26:660 (5) - Again, we have another one of these bad blue tick sliders. Please change it to 1/2 for reasons stated before.
01:37:954 (5) - ^
01:41:483 (4,1) - Spacing issue here, please move 01:41:836 (1) - further away from 01:41:483 (4) - because players might mistake it for 1/4
01:43:777 (1) - Move spinner to 01:44:307 (1) - because that's when the main long note starts.
01:43:777 (1) - You also might want to make it a double spinner by adding another spinner at 01:45:718 (1) - and removing the finish on 01:43:777 (1) - .

-Kirito's Hard

Nice diff

00:29:483 (4) - Curve this slider as well?
01:29:130 (6) - Make this slider straight so it looks nice with 01:28:424 (5) -

That's all I could spot there ;w;

That's all from me, happy mapping and good luck~
Topic Starter
Xiaolin

Fluttershy03 wrote:

Hey there o/ Modding this because you modded mine :>

General

Missing Files :<

Easy

Might be a bit late to tell you this, but it's better to make your easy's so the objects don't overlap each other (beginners have a hard time reading overlapping hit objects) :/
00:09:365 (1,2,3,1) - Try this and blanket the combo after with 00:10:777 (3) - because I find that it is better for flow and visuals.
00:17:483 (1) - This slider is very confusing and does not go with the music. Consider reducing it to a 1/2 slider and fix the spacing accordingly.
00:20:307 (1,2,3,4,5) - Try this instead because it flows much better imo
00:45:012 (4) - Rotate by 45 degrees anti clockwise from the selection centre to improve flow.
00:50:660 (5) - You should really add a note here to fill the awkward gap.
01:05:130 (1,2,3) - Try this instead, looks and feels better imo
01:22:071 (2) - Move this to x:144 y:43 so it stacks properly making it look more visually appealing and readable.
01:25:248 (3) - Again, add note here because there is clearly an audible sound here, so not adding a note would leave an awkward gap which feels really weird to play on.
01:27:012 (1) - Rotate 45 degrees anticlockwise from the selection centre for better flow and visuals.
01:41:307 (5) - I really hope you move this to 01:41:483 (5) - because at the state it's in now, it plays horrible and is not readable at all. Causing someone to think the object is 1/2 away when it's actually 1/4 away, causing them to miss or get a 50. It is also much more fitting to the music.
01:43:777 (1) - Move spinner to 01:44:307 (1) - because that's when the main long note starts.
01:43:777 (1) - You also might want to make it a double spinner by adding another spinner at 01:45:718 (1) - and removing the finish on 01:43:777 (1) - .

Normal

00:03:013 (1) - to 00:11:836 (2) - there is way to many whistles in this section, which ruins the music and hurts my ears ;w;
00:11:483 (1,2) - Try to blanket these for better visuals.
00:18:895 (4) - This slider looks quite ugly in my opinion, so consider changing it to this
00:20:307 (1,2,3,1,2,3) - For these, you could try doing more ambitious shapes with these notes. Such as two triangle patterns.
00:31:601 (2) - As mentioned in the easy diff, please change it so it's a 1/2 slider making it easier to read and sound a lot better on the ears.
00:39:718 (1,2) - You really should try blanketing these for better visuals.
00:50:660 (1,2) - Here, you can see that 00:52:424 (2) - is way to close to 00:50:660 (1) - that it looks like it's 1/4 away. So please fix this spacing error by moving 00:52:424 (2) - further away.
01:26:660 (5) - Again, we have another one of these bad blue tick sliders. Please change it to 1/2 for reasons stated before.
01:37:954 (5) - ^
01:41:483 (4,1) - Spacing issue here, please move 01:41:836 (1) - further away from 01:41:483 (4) - because players might mistake it for 1/4
01:43:777 (1) - Move spinner to 01:44:307 (1) - because that's when the main long note starts.
01:43:777 (1) - You also might want to make it a double spinner by adding another spinner at 01:45:718 (1) - and removing the finish on 01:43:777 (1) - .

-Kirito's Hard

Nice diff

00:29:483 (4) - Curve this slider as well?
01:29:130 (6) - Make this slider straight so it looks nice with 01:28:424 (5) -

That's all I could spot there ;w;

That's all from me, happy mapping and good luck~
Thanks for modding ~ !
-Neipezi
HanzeR

HanzeR wrote:

m4m yayyy

keeno is the best!!! Thank you so much for mapping this song <33333

[General]
You must enable epilepsy warning for the storyboard on ALL diffs :arrow: i have no problem:<

Background images should be 800x600, 1024x768 OR 1366x768(widescreen)
You will need to scale your images to an acceptable size :arrow: 1366x768 size change

[Kirito's hard]
00:30:189 (5) - It would look better if you just copied +ctrl h j 00:29:483 (4) - :arrow: fixed
01:05:836 (2) - ^ :arrow: ^
01:13:601 (1,2,3) - try to curve 2 more for a nicer blanket like this :arrow: ^

01:23:836 (1) - It would look more polished if you curved a bit more and made both ends parallel
01:29:130 (6) - again just copy and rotate 01:28:424 (5) - to look more polished
01:29:836 (7) - move to (365, 238) to stack under 01:28:424 (5) -
01:31:954 (4) - make the wave more apparent and make sure both sides are symmetrical like this

60,264,91954,2,0,B|112:300|172:264|172:264|232:228|284:264,1,231.000007049561,4|0,3:0|1:0,0:0:0:0:
01:33:365 (1) - it would flow better if you curved this more

01:38:660 (1) - make a nicer wave again please :arrow: yada!
01:39:718 (2) - move to (480, 208) so that 01:41:130 (4,5,6) - flows naturally off the end
01:40:424 (3) - rotating 01:39:718 (2) - would look alot better again

Good map, the hard was really nice. Easy and normal need a bit more work in regards to consistency with combos and unrankable note placements but with a few more mods this should be ready for rank! GL!! Star~ (ノ´ヮ´)ノ*:・゚✧

Fluttershy03

Fluttershy03 wrote:

Hey there o/ Modding this because you modded mine :>

General

Missing Files :< :arrow: i have no problem:<

-Kirito's Hard

Nice diff

00:29:483 (4) - Curve this slider as well? :arrow: sorry, already received advice. :cry:
01:29:130 (6) - Make this slider straight so it looks nice with 01:28:424 (5) - :arrow: sorry

That's all I could spot there ;w;

That's all from me, happy mapping and good luck~

thank you for modding:3
Topic Starter
Xiaolin

-Kirito wrote:

HanzeR

HanzeR wrote:

m4m yayyy

keeno is the best!!! Thank you so much for mapping this song <33333

[General]
You must enable epilepsy warning for the storyboard on ALL diffs :arrow: i have no problem:<

Background images should be 800x600, 1024x768 OR 1366x768(widescreen)
You will need to scale your images to an acceptable size :arrow: 1366x768 size change

[Kirito's hard]
00:30:189 (5) - It would look better if you just copied +ctrl h j 00:29:483 (4) - :arrow: fixed
01:05:836 (2) - ^ :arrow: ^
01:13:601 (1,2,3) - try to curve 2 more for a nicer blanket like this :arrow: ^

01:23:836 (1) - It would look more polished if you curved a bit more and made both ends parallel
01:29:130 (6) - again just copy and rotate 01:28:424 (5) - to look more polished
01:29:836 (7) - move to (365, 238) to stack under 01:28:424 (5) -
01:31:954 (4) - make the wave more apparent and make sure both sides are symmetrical like this

60,264,91954,2,0,B|112:300|172:264|172:264|232:228|284:264,1,231.000007049561,4|0,3:0|1:0,0:0:0:0:
01:33:365 (1) - it would flow better if you curved this more

01:38:660 (1) - make a nicer wave again please :arrow: yada!
01:39:718 (2) - move to (480, 208) so that 01:41:130 (4,5,6) - flows naturally off the end
01:40:424 (3) - rotating 01:39:718 (2) - would look alot better again

Good map, the hard was really nice. Easy and normal need a bit more work in regards to consistency with combos and unrankable note placements but with a few more mods this should be ready for rank! GL!! Star~ (ノ´ヮ´)ノ*:・゚✧

Fluttershy03

Fluttershy03 wrote:

Hey there o/ Modding this because you modded mine :>

General

Missing Files :< :arrow: i have no problem:<

-Kirito's Hard

Nice diff

00:29:483 (4) - Curve this slider as well? :arrow: sorry, already received advice. :cry:
01:29:130 (6) - Make this slider straight so it looks nice with 01:28:424 (5) - :arrow: sorry

That's all I could spot there ;w;

That's all from me, happy mapping and good luck~

thank you for modding:3
Where's the your moe diff~? ;w;
-Neipezi

Lapis Aoki wrote:

Where's the your moe diff~? ;w;
my difficulty is been attached as a compressed file x.x (irc)
Jemmmmy
M4M from my queue
[easy]
check the aimod 01:06:542 (3,4,5) - distance difference
00:09:012 (2,1) - distance, toooooo far
00:16:071 - use the same rhythm as you did beforehttp://puu.sh/7L7u6.jpg
00:22:777 (1,2) - distance 0.8x
00:34:424 (1) - finish at 00:35:483 -
00:54:543 (5) - nc
00:56:660 (1) - cancel nc
01:41:307 (5) - start at 01:41:483 -
[normal]
01:16:424 (1,2,3,4,5) -
01:24:542 (2,4) - bad overlap
01:30:189 (4,1) - ^
01:35:836 (2,3) - ^
Topic Starter
Xiaolin

Jemmmmy wrote:

M4M from my queue
[easy]
check the aimod 01:06:542 (3,4,5) - distance difference I checked it, but I didn't see it~
00:09:012 (2,1) - distance, toooooo far Can't deal with it, removed.
00:16:071 - use the same rhythm as you did beforehttp://puu.sh/7L7u6.jpg Fixed.
00:22:777 (1,2) - distance 0.8x Fixed.
00:34:424 (1) - finish at 00:35:483 - Fixed.
00:54:543 (5) - nc Oops, forgot to do that, fixed~ :3
00:56:660 (1) - cancel nc Fixed~
01:41:307 (5) - start at 01:41:483 - Fixed.
[normal]
01:16:424 (1,2,3,4,5) - Fixed~
01:24:542 (2,4) - bad overlap Gonna try to fix. Fixed.
01:30:189 (4,1) - ^ ^
01:35:836 (2,3) - ^ ^
Thanks for modding ~ ! Really helpful~ c:
Cerulean Veyron
Hi, from my Modreqs Form
Am i late? no? okay~ :3

[General]
  • - This two missing files won't help you rank your map, consider adding them to your file.
    - Your Easy Diff's combo colors are unbalanced with the other diffs, mind changing them?
[Easy]
  • 00:04:777 (1,1,1) - Spamming NCs looks bad to me, remove some. Plus, The flow is bad.
    00:16:071 (1,1) - ^
    00:17:483 (1,1,2,3) - DS is far enough for an Easy diff, use ONE DSpacing at the time.
    00:18:895 (1,2,3,1,2,3) - Looks a bit flappy, try making a symmetry at least. > http://puu.sh/7MqQ1/cb9491facc.png
    00:39:718 (1,2,3) - The flow is a little bit of "Okay". But kinda overmapped to me.
    00:43:954 (3,4,1,2,3,1,2,3) - I don't really like a map when a part of the music is mapped on one specific place, Remap these.
    00:51:012 (2) - Make this slider a little curve like the next slider to be well-flowed.
    00:53:130 (4,1) - Blanket slider (1) on slider (4)'s end?
    01:06:542 (3,4) - Check AIMod, and this was the DS which is a little far, shorten the distance.
    01:20:307 (1,2) - Any circles or sliders under the health bar is Unrankable, Consider moving it down.
    01:24:895 (2,3,4,5,1) - I don't really like the flow here... remap it a little.
    01:31:248 (2) - I think you might need a better slider then that. > http://puu.sh/7MryV/6ce0062952.png
    01:32:660 (3,2) - Stack them.
    01:40:071 (1,2,3,4,5) - The rhythm in here doesn't make sense at all. Try this > http://puu.sh/7MrHU/582892e11e.png - Give a little space for players nearby the spinner.
  1. This diff looks bad for beginners to play. I'm not telling you to remap them all, remap some parts that inconsists the flow.
[Normal]
  • 00:04:777 (2,1) - Fix DS.
    00:10:424 (2,1) - ^
    00:14:660 (1,2,3) - These sliders must be more curver to avoid overmapping, Symmetry at least.
    00:21:718 (1,2,3,4) - What a sharp flow... smoothen it a little.
    00:30:189 (2,2) - Hiding the slider's repeat arrow is Unrankable. change it a bit.
    01:11:130 (2,3,4) - The broken flow just started here, Change the position.
    01:24:895 (3,5) - Same as 00:30:189 (2,2) -
    01:32:307 (2,3) - Fix DS.
  1. Pretty nice diff! but some sliders are having a bad distance between their circles. The flowing looks great, but not all.
[-Neipezi's Hard]
  • Perfect Diff! So i'll make it as a testplay for it.
    My Replay
  1. I really like the headstart on this Diff, later on, It gets harder in the end. Doesn't look like a hard diff when jumps comes up, but it's really fun to play~ Nice work!

Easy diff needs more work than Normal diff. I'm suggesting you to rework on it. Since it's a 1:40+ minute song, you might finish it in an hour or less.
Good Luck, Aoki~
Topic Starter
Xiaolin

GrayKaiser82 wrote:

Hi, from my Modreqs Form
Am i late? no? okay~ :3

[General]
  • - This two missing files won't help you rank your map, consider adding them to your file. I talked to -Neipezi about it.
    - Your Easy Diff's combo colors are unbalanced with the other diffs, mind changing them? Oops, I forgot to do that, fixed~ :3

  1. This diff looks bad for beginners to play. I'm not telling you to remap them all, remap some parts that inconsists the flow.
[Normal]
  • 00:04:777 (2,1) - Fix DS. Fixed~ owo
    00:10:424 (2,1) - ^ ^
    00:14:660 (1,2,3) - These sliders must be more curver to avoid overmapping, Symmetry at least. Fixed.
    00:21:718 (1,2,3,4) - What a sharp flow... smoothen it a little. Fixed.
    00:30:189 (2,2) - Hiding the slider's repeat arrow is Unrankable. change it a bit. I don't get it~
    01:11:130 (2,3,4) - The broken flow just started here, Change the position. Fixed.
    01:24:895 (3,5) - Same as 00:30:189 (2,2) - I don't get it~ B l
    01:32:307 (2,3) - Fix DS. Nope, I don't wanna overlap notes~ >.>''
  1. Pretty nice diff! but some sliders are having a bad distance between their circles. The flowing looks great, but not all.
[/i][/list]

Easy diff needs more work than Normal diff. I'm suggesting you to rework on it. Since it's a 1:40+ minute song, you might finish it in an hour or less.
Good Luck, Aoki~
Thanks for modding~ owo

Edit: Removed easy diff

ts8zs wrote:

[Easy]
This diff have too many overlap,Fix them or del this diff,NH is enough:3
dkun
I would love to mod this, but I seem to be getting a corrupt beatmap error from downloading both from direct and from the site.

Could you possibly update again, please?
Topic Starter
Xiaolin

dkun wrote:

I would love to mod this, but I seem to be getting a corrupt beatmap error from downloading both from direct and from the site.

Could you possibly update again, please?
Ehh ~ ? I never knew there was an error, but thanks for telling me and modding this~ ^^

Edit: Update
wcx19911123
I'm going to mod your map but the .osz file can't be decompressed successfully after downloading..
hope you can check it by yourself and re-update it if the .osz was broken
Flask
Same issue as wcx. Can't download your map :<
Topic Starter
Xiaolin
Ahh, thought that I fixed the problem but it seems that I didn't, but I'll fix the problem soon, and I'll remind you guys after I update. C:
nanda2009
Just a bit check while waiting for you to re-upload it.

00:59:307 (4) on -Neipezi's Hard (and -Kirito's Hard? It also included on the .osz which is a carbon copy of -Neipezi's), don't you think this too hard? I tried to sight-read this and I missed on this one. imho 2 circle stacked on 00:59:483 (1) is better, or something like this which also use 2 circles :

also from 00:59:483 - 01:15:718 on Normal, I don't know what is this pattern following, it doesn't follow the vocal well. You'll probably like to put sliders on downbeat-upbeat instead, so it'll follow cymbal instead. And because the cymbal is consistent, it is easier.
You can put it like this :
Don't mind the combo colors, I'm lazy to put it.
Kibbleru
sais the file is corrupted for me when i try to dl
Topic Starter
Xiaolin

Kibbleru wrote:

sais the file is corrupted for me when i try to dl
I'll fix it~
-Neipezi
hard
osu file format v12

[General]
AudioFilename: glow.mp3
AudioLeadIn: 0
PreviewTime: 83566
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 1
EpilepsyWarning: 1
WidescreenStoryboard: 1

[Editor]
Bookmarks: 14307,25601,36895,59483,76424,84895,96189
DistanceSpacing: 1.6
BeatDivisor: 8
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:glow
TitleUnicode:glow
Artist:Hanatan
ArtistUnicode:花たん
Creator:Lapis Aoki
Version:-Neipezi's Hard
Source:
Tags:VOCALOID Hatsune Miku -Kirito -Neipezi keeno
BeatmapID:392235
BeatmapSetID:141048

[Difficulty]
HPDrainRate:6
CircleSize:4
OverallDifficulty:7
ApproachRate:8
SliderMultiplier:2.1
SliderTickRate:2

[Events]
//Background and Video events
0,0,"BG.png",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
Sprite,Foreground,Centre,"SB\-kirito.png",320,240
F,0,30542,31248,0,1
M,0,31248,,320,240
S,0,31248,,0.6
F,0,31248,35483,1
F,0,35483,36895,1,0
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
3013,705.882352941176,4,2,1,40,1,0
3013,-133.333333333333,4,2,1,40,0,0
12895,-200,4,2,1,40,0,0
13601,-117.647058823529,4,2,1,40,0,0
14307,-100,4,2,1,80,0,0
76424,-133.333333333333,4,2,1,80,0,0
79248,-166.666666666667,4,2,1,80,0,0
81365,-166.666666666667,4,2,1,40,0,0
81542,-166.666666666667,4,2,1,50,0,0
81718,-166.666666666667,4,2,1,60,0,0
81895,-166.666666666667,4,2,1,70,0,0
82071,-200,4,2,1,80,0,0
84895,-90.9090909090909,4,2,1,80,0,1
94777,-90.9090909090909,4,2,1,80,0,0
96189,-90.9090909090909,4,2,1,80,0,1
107483,-90.9090909090909,4,2,1,80,0,0


[Colours]
Combo1 : 128,128,0
Combo2 : 255,128,64
Combo3 : 255,128,128
Combo4 : 64,0,0
Combo5 : 128,0,0

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380,132,105012,1,4,3:0:0:0:
300,44,105365,1,0,1:0:0:0:
180,68,105718,1,0,3:0:0:0:
164,60,105807,1,0,3:0:0:0:
148,52,105895,2,0,L|80:56,1,57.7500017623902,0|0,1:0|0:0,0:0:0:0:
224,232,106248,2,0,P|232:204|236:172,1,57.7500017623902,0|0,1:0|0:0,0:0:0:0:
100,200,106601,5,0,3:0:0:0:
100,200,106689,1,0,3:0:0:0:
100,200,106777,1,0,1:0:0:0:
104,337,106954,1,0,1:0:0:0:
21,228,107130,1,0,1:0:0:0:
152,267,107307,1,0,1:0:0:0:
24,312,107483,5,4,1:0:0:0:
tags -Kirito is delete plz
Topic Starter
Xiaolin
;w; R.I.P -Kirito

Update~ ;w;
jonathanlfj
finally got time to mod! here is your m4m ticket

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
I could not import the map due to a corrupt osz. I managed to find another way to import it but make sure nothing is broken later (check with other people to see if they can import properly)

offset +10 (mod based on your current timing)

you are missing approachcircle.png for your hitcircle skin set, make sure to include it
hitbursts must be 256*256 pixels, right now they are all 236*156
also the 'Glow" for the title in the sb should be "glow" with a lower case g to match with the actual title

also make sure to clean up your sb folder, there are a lot of repetitive files (and a .rar wut)
the soft sampleset hitsounds should not have the 2 at the end, since you are using S:C1 instead of S:C2

01:23:483 - preview time should be here

[Normal]
HP-1, do this so the star rating is reduced below 3.25, or else its unrankable
00:07:601 (2) - this is almost touching the lower border, move it up a bit
00:10:424 (2) - blanket this properly around 00:10:071 (1)
00:13:424 (1) - should be a clap at the end, and remove this NC
00:22:777 (4) - fix the spacing here, shouldnt have jumps like this in a Normal. Also consider a NC on this
00:30:189 (2) - move this to 00:30:542 makes more sense imo
00:31:248 (1,2,3,4,5,6) - clap is being overused here, reduce to only the white lines
00:50:660 (1) - forgot a clap on the repeat
00:58:777 (6) - change this to a 1/2 slider instead, so the beat at 00:59:130 could be covered
01:12:189 (4,1) - try to avoid the overlap here
01:24:895 (3) - NC here to indicate the beginning of kiai
01:26:660 (5) - this rhythm is not appropriate for a normal; do something like this instead:
01:32:307 (2) - similar problem here, and all the other repeat sliders that lands on a blue tick
01:36:189 (3) - NC
01:40:083 - unsnapped green line, snap to 01:40:071 (make sure its snapped under the new timing as well)

[-Neipezi's Hard]
00:31:248 (1,2,3) - the stack here is a bit unexciting to play, would be better if you only stacked one note and moved the other one somewhere else so its more flowy
00:45:012 (6) - whistle this for the guitar sound
01:10:424 (1) - not really necessary NC imo, the stack is less confusing to read if its the same colour
01:16:424 (1,2,3,4,1) - try a formation like this, would play pretty cool: 01:27:365 (4) - NC here, combo is a bit long
01:35:307 (3,4,5) - not a big fan of the way this is stacked, placing 01:35:307 (3) at x: 148 y:208 is both better looking and easier to play

There are a lot of hitsound inconsistencies in the Normal difficulty, i'd advise you to get more mods that specifically focuses on hitsounding (and NC). Call me back when you think its better.
-Neipezi

jonathanlfj wrote:

finally got time to mod! here is your m4m ticket

Black is suggestion
Blue is highly recommended
Red is unrankable

also the 'Glow" for the title in the sb should be "glow" with a lower case g to match with the actual title :arrow: Fixed

also make sure to clean up your sb folder, there are a lot of repetitive files (and a .rar wut)
the soft sampleset hitsounds should not have the 2 at the end, since you are using S:C1 instead of S:C2

[-Neipezi's Hard]
00:31:248 (1,2,3) - the stack here is a bit unexciting to play, would be better if you only stacked one note and moved the other one somewhere else so its more flowy
00:45:012 (6) - whistle this for the guitar sound
01:10:424 (1) - not really necessary NC imo, the stack is less confusing to read if its the same colour
01:16:424 (1,2,3,4,1) - try a formation like this, would play pretty cool: 01:27:365 (4) - NC here, combo is a bit long
01:35:307 (3,4,5) - not a big fan of the way this is stacked, placing 01:35:307 (3) at x: 148 y:208 is both better looking and easier to play

There are a lot of hitsound inconsistencies in the Normal difficulty, i'd advise you to get more mods that specifically focuses on hitsounding (and NC). Call me back when you think its better.
:arrow: all Fixed

thanks:D/
here, download
Topic Starter
Xiaolin

jonathanlfj wrote:

finally got time to mod! here is your m4m ticket

Black is suggestion
Blue is highly recommended
Red is unrankable

[General]
I could not import the map due to a corrupt osz. I managed to find another way to import it but make sure nothing is broken later (check with other people to see if they can import properly)

offset +10 (mod based on your current timing)

you are missing approachcircle.png for your hitcircle skin set, make sure to include it
hitbursts must be 256*256 pixels, right now they are all 236*156
also the 'Glow" for the title in the sb should be "glow" with a lower case g to match with the actual title

also make sure to clean up your sb folder, there are a lot of repetitive files (and a .rar wut)
the soft sampleset hitsounds should not have the 2 at the end, since you are using S:C1 instead of S:C2

01:23:483 - preview time should be here

[Normal]
HP-1, do this so the star rating is reduced below 3.25, or else its unrankable
00:07:601 (2) - this is almost touching the lower border, move it up a bit
00:10:424 (2) - blanket this properly around 00:10:071 (1)
00:13:424 (1) - should be a clap at the end, and remove this NC
00:22:777 (4) - fix the spacing here, shouldnt have jumps like this in a Normal. Also consider a NC on this
00:30:189 (2) - move this to 00:30:542 makes more sense imo
00:31:248 (1,2,3,4,5,6) - clap is being overused here, reduce to only the white lines
00:50:660 (1) - forgot a clap on the repeat
00:58:777 (6) - change this to a 1/2 slider instead, so the beat at 00:59:130 could be covered
01:12:189 (4,1) - try to avoid the overlap here
01:24:895 (3) - NC here to indicate the beginning of kiai
01:26:660 (5) - this rhythm is not appropriate for a normal; do something like this instead:
01:32:307 (2) - similar problem here, and all the other repeat sliders that lands on a blue tick
01:36:189 (3) - NC
01:40:083 - unsnapped green line, snap to 01:40:071 (make sure its snapped under the new timing as well)

There are a lot of hitsound inconsistencies in the Normal difficulty, i'd advise you to get more mods that specifically focuses on hitsounding (and NC). Call me back when you think its better.
All fixed ~
Thanks ~ :3
@-Neipezi added
Samah
From queue:

[General]
Check AiMod. There's a missing storyboard file, and the audio preview time is not the same for both diffs.

[Normal]
Yeah I redid your blankets and hitsounds, sorry. :)
00:03:365 (2) - http://puu.sh/8V3jz.jpg
88,104,3365,2,2,P|47:73|38:24,2,80
00:04:777 (2) - http://puu.sh/8V3lm.jpg
168,216,4777,2,2,P|216:192|238:137,2,80
00:06:189 (2) - Fix this blanket: http://puu.sh/8V3si.jpg
00:08:660 (1) - ...move this to 231,232
00:10:071 (1) - ...also stack this at 231,232
00:10:424 (2) - ...and blanket this: http://puu.sh/8V3AR.jpg
72,312,6189,2,2,P|32:280|24:216,2,80
152,312,7248,5,2,0:0:0:0:
232,313,7601,2,2,P|219:358|192:380,2,80
231,232,8660,5,2,0:0:0:0:
152,224,9012,2,2,P|112:192|96:144,2,80
231,232,10071,5,2,0:0:0:0:
304,264,10424,2,2,P|308:208|277:168,2,80
00:13:954 (1) - Add whistle?
00:20:307 (2) - http://puu.sh/8V3L2.jpg
296,183,20307,2,0,P|266:227|265:259,2,80,2|8|2,0:0|0:0|0:0,0:0:0:0:
00:22:777 (1) - Change the repeat clap to a whistle and add clap to the end.
00:23:836 (2) - Change both claps to whistles.
00:24:895 (1) - Remove NC. Remove the repeat clap and possibly replace it with a whistle. The triple clap thing is a bit jarring.
00:25:601 (2) - Add NC.
00:25:954 (1) - Remove NC. Change clap to whistle and add whistle to the end. Try to keep the claps on white ticks and whistles on red.
00:27:365 (3) - Add whistle to the start.
00:28:071 (4) - Remove clap.
00:28:424 (1) - Add whistle to the end.
00:31:248 (1) - Add finish to the start, change the repeat to a whistle, and add a clap to the end.
00:32:307 (2) - Add whistle.
00:32:660 (3) - http://puu.sh/8V4cg.jpg Also maybe change repeat clap to a whistle, and add clap to the end.
120,180,32660,2,0,P|95:149|44:136,2,80,0|8|0,0:0|0:0|0:0,0:0:0:0:
00:33:718 (4) - Add whistle.
00:34:777 (6) - http://puu.sh/8V4fY.jpg
348,230,34777,2,0,P|370:311|294:368,2,160,8|8|8,0:0|0:0|0:0,0:0:0:0:
00:36:895 - Add a green point here to drop the hitsound volume to 60%.
00:37:248 (2) - Remove whistle from the start.
00:38:307 (4) - Add clap to the end.
00:39:718 (2) - Remove whistle from repeat.
00:40:777 (3) - Add whistle to start, remove whistle from end.
00:41:483 (4) - Change clap to a whistle.
00:42:189 (1) - Add whistle to start, remove whistle from end.
00:42:895 (2) - Whistle.
00:43:248 (3) - Add whistle to end.
00:43:954 (4) - Remove clap from start.
00:45:365 (2) - Remove clap.
00:46:424 (4) - Remove clap from end.
00:47:836 (1) - http://puu.sh/8V5tw.jpg Add whistle to start, remove whistle from end.
164,284,47836,6,0,P|172:242|219:205,1,80,0|2,0:0|0:0,0:0:0:0:
00:49:601 (4) - Remove clap.
00:50:660 (1) - Add whistle to start and end, remove clap from repeat.
00:52:071 (3) - http://puu.sh/8V5wg.jpg Remove clap from the end.
424,336,52071,2,0,P|434:286|413:241,1,80,2|8,0:0|0:0,0:0:0:0:
00:53:483 (1) - http://puu.sh/8V5Ae.jpg Remove clap from the end.
340,52,53483,6,0,P|291:64|261:110,1,80,2|8,0:0|0:0,0:0:0:0:
00:54:189 (2) - Add whistle.
00:54:895 (4) - Add whistle to start and remove from end.
00:56:307 (1) - Remove clap from the end.
00:58:071 (5) - Remove repeat clap or replace it with a whistle.
00:59:483 - Change the volume back to 100%.
01:04:071 (6) - Change end whistle to a clap.
01:05:130 (2) - Change start whistle to a finish.
01:08:660 (6) - Change end whistle to a clap.
01:10:777 (2) - Add finish to start.
01:24:895 (1,2,3) - Change to this rhythm: http://puu.sh/8V5cD.jpg
01:28:424 (1) - Add clap to start.
01:29:130 (2) - Add whistle to start, clap to end.
01:30:542 (4,1,2) - Same as 01:24:895 (1,2,3).
01:36:189 (3,4,5) - ^
01:39:718 (1) - Add clap to start.
01:40:424 (2) - http://puu.sh/8V5Ge.jpg Add whistle to start, clap to end.
431,297,100424,2,0,P|382:359|292:347,1,160
01:43:954 (1) - Add clap to start.
01:44:660 (2) - Add whistle to start.
01:45:365 (3) - Add clap to start.
01:46:777 (1) - Add clap.
01:40:071, 01:40:083, 01:41:836, 01:43:248 - What are all these timing points for? They don't do anything.

[-Neipezi's Hard]
00:24:375 (2,1) - It'd be nice if you could get these to stack somehow (1 is the slider in the next combo).
00:31:258 (1) - I think it would play better to move this out from the stack.
00:49:258 (2) - Whistle.
00:58:611 (1) - Move the repeat handle down a bit so that it's more in line with the center of the pentagon.
120,212,58611,6,0,L|92:233,2,26.25,0|0|0,3:0|3:0|1:0,0:0:0:0:
01:05:140 (1,2) - Add whistle to the end of these.
01:06:552 (3) - Change whistle to drum finish?
01:14:140 (2) - http://puu.sh/8V6hJ.jpg
303,339,74140,2,0,P|329:297|324:240,1,105,2|2,0:0|0:0,0:0:0:0:
01:30:199 (5,6,1) - Space these out a bit. It's the only place in the map with cramped circles and it looks a bit icky.

Nice maps, have a star. o/
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