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Faylan - Shuumatsu no Fractal (Short Ver.)

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HeatKai
Hello MiLu baka baka baka baka baka baka baka baka!


[General]
  1. The preview time in Gizumo's Hard is different then others it should be 80358
  2. Why easy and normal have the same SV? .__.
  3. I wonder why SakiK's normal and Gizumo's Hard start with a different time from other diff,if their audio lead-in just 1000 is kinda too short.how bout change all of the diff's audio lead-in to 2000?
  4. Easy and Insane,why don't you put another timing section at the last spinner like other diffs? make the end of the spinner 5% volume.
[Easy]
  1. 00:43:589 (1) - add finish at the starting because there's a cymbal from the song.don't miss it ;)
  2. 00:49:203 (1,2,3) - make it like this so it flows better,your pattern looks hard because the slider direct to other place actually there's another behind it.
  3. 01:03:238 (2) - this circle would be more fit if you put it at 01:03:062 - because there's a piano sound.your current place doesn't have any strong sound so i pretty much play it kinda awkward.
  4. 01:10:080 (1) - better blanket ;)
[SakiK's Normal]
I don't much problem with this diff but if you always use this kind of pattern.it's kinda hard you know,so don't overuse it try to make it easier.
  1. 00:57:624 (3) - can be a better blanket,i wont put any screenshot since this is easy to do :p
  2. 00:59:729 (2,3) - spacing is not correct,please fix it :)
[Gizumo's Hard]
  1. 00:00:431 (1) - move the slider to the right once,and then fix the mid coordinate. so it will be in the middle.your current position looks a little wrong.
  2. 00:34:290 (2,3,4) - please don't have this kind of spacing in hard :< because there's insane why will you put this hard pattern/anti-spacing in hard.make it as normal spacing would be better.
  3. 00:50:431 (1) - try make it like this? rather then straight slider. *suggestion
  4. 01:49:027 (2,3) - same like 00:34:290 use normal spacing.
[Ryafuka's Insane]
this diff is good but I don't really like some of the sudden jumps that you make.try to change it some.
  1. 00:24:115 (2) - what's the point having jump here when the beat sounds the same.make it as normal spacing would be better.
  2. 00:24:992 (6) - this circle should not be a jump,the next slider should be since next slider got an impact sound music.example:
  3. 00:56:220 (2) - this sounds kinda awkward and random since both of the tick it started is red and ends at red.it should be starting from 00:56:045 (1) - make a long slider like this.example: make the shape yourself xD this is just an example.
[Insane]
  1. 00:01:308 (1) - add finish at the starting,there's a strong beat there.tbh it sounds like cymbal so it would be better if you add finish
  2. 00:02:712 (2) - same as ^
  3. 00:04:290 (2) - ^
  4. 00:05:519 (3) - ^
  5. 00:09:729 (1,1) - why do you make it like that.it looks ugly,make the slider ends at the middle so it would look straight with the next stream.
  6. 00:34:641 (2) - remove new combo,the beat here still similar as before.
  7. 00:41:483 (5,6) - change places,because it's too near for the (5) to be beside (4).
  8. 00:43:238 (5) - delete this circle,there's not beat here,it just an echo from the another beat before this time.if you put circle here it will sound awkward.
  9. 01:19:203 (4,5,6,7) - this pattern looks messy,make it more neater.
Nanakase Gizumo

HeatKai wrote:

[Gizumo's Hard]
  1. 00:00:431 (1) - move the slider to the right once,and then fix the mid coordinate. so it will be in the middle.your current position looks a little wrong. ok
  2. 00:34:290 (2,3,4) - please don't have this kind of spacing in hard :< because there's insane why will you put this hard pattern/anti-spacing in hard.make it as normal spacing would be better. ok
  3. 00:50:431 (1) - try make it like this? rather then straight slider. *suggestion no change
  4. 01:49:027 (2,3) - same like 00:34:290 use normal spacing. changed two circles to the slider.
Thank you for modding!

http://puu.sh/2BLzs
SakiK
all fixed,thx modding!

http://puu.sh/2DvAe.zip
Ryafuka

HeatKai wrote:

[Ryafuka's Insane]
this diff is good but I don't really like some of the sudden jumps that you make.try to change it some.
  1. 00:24:115 (2) - what's the point having jump here when the beat sounds the same.make it as normal spacing would be better. I feel like that time (00:24:992 - ) have strong sounds. It is worth to jump.
  2. 00:24:992 (6) - this circle should not be a jump,the next slider should be since next slider got an impact sound music.example: nah. that pattern made like 00:24:115 (2,3) - .
  3. 00:56:220 (2) - this sounds kinda awkward and random since both of the tick it started is red and ends at red.it should be starting from 00:56:045 (1) - make a long slider like this.example: make the shape yourself xD this is just an example. current pattern is not bad I think. probably,it is followed the vocal. so sorry,I won't change it.
thanks modding~
Topic Starter
MiLu

HeatKai wrote:

Hello MiLu baka baka baka baka baka baka baka baka! Heatbaka i !!


[General]
  1. The preview time in Gizumo's Hard is different then others it should be 80358 fixed
  2. Why easy and normal have the same SV? .__. hm I think that normal's SV is low....even so SV 0.6 is too low in Easy imo
  3. I wonder why SakiK's normal and Gizumo's Hard start with a different time from other diff,if their audio lead-in just 1000 is kinda too short.how bout change all of the diff's audio lead-in to 2000? k
  4. Easy and Insane,why don't you put another timing section at the last spinner like other diffs? make the end of the spinner 5% volume. fixed


[Easy]
  1. 00:43:589 (1) - add finish at the starting because there's a cymbal from the song.don't miss it ;)
  2. 00:49:203 (1,2,3) - make it like this so it flows better,your pattern looks hard because the slider direct to other place actually there's another behind it.
  3. 01:03:238 (2) - this circle would be more fit if you put it at 01:03:062 - because there's a piano sound.your current place doesn't have any strong sound so i pretty much play it kinda awkward.
  4. 01:10:080 (1) - better blanket ;)
fixed all suggestion

[Insane]
  1. 00:01:308 (1) - add finish at the starting,there's a strong beat there.tbh it sounds like cymbal so it would be better if you add finish
  2. 00:02:712 (2) - same as ^
  3. 00:04:290 (2) - ^
  4. 00:05:519 (3) - ^
  5. 00:09:729 (1,1) - why do you make it like that.it looks ugly,make the slider ends at the middle so it would look straight with the next stream.
  6. 00:34:641 (2) - remove new combo,the beat here still similar as before. SV multiplier changed here
  7. 00:41:483 (5,6) - change places,because it's too near for the (5) to be beside (4).
  8. 00:43:238 (5) - delete this circle,there's not beat here,it just an echo from the another beat before this time.if you put circle here it will sound awkward. no change. cuz this note follow the drum(?) sound.
  9. 01:19:203 (4,5,6,7) - this pattern looks messy,make it more neater. I think this pettern dont have a problem and I wanna keep this placement
thank you <333
kajiyatta
M4M from PM
General
ほとんど提案です
Easy
Placement
00:32:361(1,2,3) 前のスライダーを囲む感じで三角形っぽく配置してみては
00:52:238(1) 赤線で取ってる部分が多いので、向きを逆にした方が次のnoteを読みやすいと思います
Hit Sonud
00:49:904(2) 始点にwhistle追加?
01:06:045(2)^
00:59:207(1) リバースにwhistle追加
01:29:904(2) finish追加

sakiK's Normal
Rhythm
00:35:519 不要な緑線
00:00:431(1,2) 初っ端であんまり短いスライダー使うのもどうかなと思ったのでこんな感じなど
00:24:641(2) リバースの部分が曲をフォローできてないので、少しずらしてみては?
Hit Sonud
00:19:554(3) 始点にfinish追加
00:54:641(5)^
00:20:431(4) 終点にfinish追加

Gizumo's Hard
Placement
01:13:413(5) ここで大きなシンバル音があるので、スタックさせずにジャンプさせた方が曲に合っていると思います
Rhythm
00:12:712 不要な緑線
01:49:027(2) Hardなので、スピナーの頭の部分の大きな音を取ってあげても良いと思います e.g.)
Hit Sonud
00:00:431(1,2) バックに音が無いのでwhistle削除

Ryafuka's Insane
Placement
00:57:448(1) ここでジャンプを作るより、次の(2)でジャンプさせた方が、ボーカルの強い部分と合うので良いと思います e.g.)
01:38:501(2,3) 2連スタックはこの難易度で殆ど見なかったので、ここでもジャンプなりさせてやると良い感じになるかなと e.g.)
Rhythm
00:44:729 不要な緑線
00:44:904 ^
01:12:097(7) ここはボーカルもなく静かなパートなので三連打はややovermapかなと思います
Hit Sonud
01:27:097(4) 始点にfinish追加
01:39:554(4) finish追加
01:43:940(1)^

Insane
Placement
00:29:203(1,2) swap NC 白線的にも曲的にも逆のほうが合ってます
00:48:326(4) Ctrl+G? (4,5,6,1)と上手くローテーションの流れができるかなと思います
00:52:631(2)^
01:34:466(3,4) ここでブランケット作ってみるのはどうですか
Rhythm
00:56:045~ ここからスローパートに持っていくのはやや読みづらかったです
Hit Sonud
00:23:764(1) ここは始点にfinish付けたほうがいいです Braek後の一発目のnoteなので、何か音がないとミスったと思われる?多分
00:43:589(3) finishも追加した方が分かりやすいと思います

nice mapでした :)  good luck & star~
Nanakase Gizumo

kajiyatta wrote:

SPOILER
Gizumo's Hard
Placement
01:13:413(5) ここで大きなシンバル音があるので、スタックさせずにジャンプさせた方が曲に合っていると思います 個人的には重ねた方がしっくりくるのでこのままで
Rhythm
00:12:712 不要な緑線 removed
01:49:027(2) Hardなので、スピナーの頭の部分の大きな音を取ってあげても良いと思います 配置が難しいのでこのままで
Hit Sonud
00:00:431(1,2) バックに音が無いのでwhistle削除 何も無しでは寂しいのでこのままで
Thank you for modding!

http://puu.sh/2GIJz.osu
Ryafuka

kajiyatta wrote:

Ryafuka's Insane
Placement
00:57:448(1) ここでジャンプを作るより、次の(2)でジャンプさせた方が、ボーカルの強い部分と合うので良いと思います e.g.) 変えました~
01:38:501(2,3) 2連スタックはこの難易度で殆ど見なかったので、ここでもジャンプなりさせてやると良い感じになるかなと e.g.) 曲にあってると思うのでこのままで~
Rhythm
00:44:729 不要な緑線 消しました
00:44:904 ^ ^
01:12:097(7) ここはボーカルもなく静かなパートなので三連打はややovermapかなと思います ブレスに合わせておいてます
Hit Sonud
01:27:097(4) 始点にfinish追加 バックにfinishの音があるわけでもないしパターンにも沿っていないのでnoで・・
01:39:554(4) finish追加 追加しました
01:43:940(1)^ ^
thanks modding~
http://puu.sh/2GJcu.osu
SakiK

kajiyatta wrote:

sakiK's Normal
Rhythm
00:35:519 不要な緑線
00:00:431(1,2) 初っ端であんまり短いスライダー使うのもどうかなと思ったのでこんな感じなどんーこのパターンあんまり使いたくないのでno sorry
00:24:641(2) リバースの部分が曲をフォローできてないので、少しずらしてみては?
参考にしましたー
Hit Sonud
00:19:554(3) 始点にfinish追加
00:54:641(5)^
00:20:431(4) 終点にfinish追加
ほか全て修正
modありがとうー

http://puu.sh/2Hg1d.zip
Topic Starter
MiLu

kajiyatta wrote:

M4M from PM
General
ほとんど提案です
Easy
Placement
00:32:361(1,2,3) 前のスライダーを囲む感じで三角形っぽく配置してみては うーん...綺麗に囲えてるわけでもないし今のままで
00:52:238(1) 赤線で取ってる部分が多いので、向きを逆にした方が次のnoteを読みやすいと思います 前から流れが今のほうが良いと思うのでno change
Hit Sonud
00:49:904(2) 始点にwhistle追加? 次の3のwhistleを強調させるためにも今のままで
01:06:045(2)^ whistle付けるほどの音があるわけでもないのでno change
00:59:207(1) リバースにwhistle追加 fixed
01:29:904(2) finish追加 ^

Insane
Placement
00:29:203(1,2) swap NC 白線的にも曲的にも逆のほうが合ってます ? どこかと間違ってると思います
00:48:326(4) Ctrl+G? (4,5,6,1)と上手くローテーションの流れができるかなと思います このあとの00:48:676 (5) - のジャンプを強調させるために今のままで
00:52:631(2)^ 流れが良くないと思うのでno change
01:34:466(3,4) ここでブランケット作ってみるのはどうですか 今のジャンプを崩すほどの意味があるとは思えなかったのでno change
Rhythm
00:56:045~ ここからスローパートに持っていくのはやや読みづらかったです 今ので良いと思ってるので保留で
Hit Sonud
00:23:764(1) ここは始点にfinish付けたほうがいいです Braek後の一発目のnoteなので、何か音がないとミスったと思われる?多分 入れました
00:43:589(3) finishも追加した方が分かりやすいと思います 必要ないと思うのでno change

nice mapでした :)  good luck & star~
ありがとうございました :3
merchat7
As requested by cryo

[General]

- Consider usual tags such as eroge, visual novel etc. Also, consider adding composer and group http://puu.sh/2QfsE.jpg (from video). Hitoshi Fujima and Elements Garden respectively. Adding composer is nice since some composer tends to compose in the same style and it helps find more music from them.

[Easy]

00:01:308 (1,2) - Looks better to me http://puu.sh/2QfCJ.jpg
296,328,1308,2,0,P|396:356|480:319,1,200,4|2,0:0|0:0,0:0:0:0:
372,240,2712,2,0,P|272:212|187:248,1,200,4|2,0:0|0:0,0:0:0:0:
00:09:554 - Don't really see why nothing here. Why not just make 00:09:203 (4) - into a 1/1 slider? This pause seems odd to me when nothing in music really changes here.
00:23:764 (1) - Copy 00:26:571 (1) - rotate 90 degrees anti clockwise, ctrl+J and put here seems better. http://puu.sh/2QfIS.jpg
00:36:571 (3,4) - Prefer slider
00:39:378 (3,4) - ^, feel too empty to me with the pauses.
00:47:799 (3,4) - ^
00:43:589 (1) - This placement seems better to me http://puu.sh/2QfOZ.jpg
00:55:168 (3) - 3/2 rhythm is quite hard to catch, add a repeat on (2) seems nicer.
00:56:922 (2) - Soft sampleset on repeat?
00:59:027 (1) - ^
01:09:378 (3) - Definitely think there should be finish here, whistle doesn't do justice for the sound here.
01:20:431 (1) - Not fond of whistle on slider body, get a lower volume normal-sliderwhistle for custom hitsound
01:24:290 (1) - Finish at begin
01:29:027 (1) - This place is where I expected you to do a hit circle rhythm like this http://puu.sh/2Qg46.jpg to be honest then change 01:29:904 (1,2) to a slider to make it easier to catch. Just mentioning this as it seems you want to use this rhythm, and this part is a part where this rhythm fits.
01:29:904 (1,2) - Prefer this rhythm http://puu.sh/2Qgau.jpg
01:35:519 (2,3) - Just do 1/1 slider here, simpler rhythm and more appropriate for easy imo.
01:49:378 (1) - I think spinner volume should be louder then do decrescendo effect with multiple timing points. Your choice whether this matter or not. I personally like it when spinner effect volume follow how music is and makes it more rewarding to spin at max speed.

Really not fond of these rhythm like at 00:42:185 (3,4) - as no prominent sound in music does this rhythm and drums does consistent 1/1 so feel really empty unlike 01:28:326 (3,4) - where you can hear cymbal on those two spots. I hope you change them.

[Normal]

- I feel better with difficulty setting spread if you +1 hp or +1 od.

00:01:308 (1,2) - Soft-sampleset at end of (1) and begin of (2), normal hitsound really don't fit there.
00:02:712 (4,1) - ^ at end of (4), begin of (1)
00:04:641 (2,3) - ^ on these two hit circles
00:05:519 (5) - ^ at end
00:30:782 (3) - Hmm, consider Easy is quite hard, how about removing a repeat and do 1/2 slider at 00:31:659 instead?
00:34:290 (3) - Prefer a repeating 1/1 slider instead
00:42:712 (5) - Soft sampleset at end and put whistle.
00:45:168 (3) - Soft-sampleset at begin
00:50:255 (2,3) - Prefer this rhythm http://puu.sh/2QgCH.jpg
01:49:378 (1) - Read what I mention for Easy.

Normal hitsound doesn't always fit so I recommend making use of soft-sampleset.

[Hard]

00:00:431 (1) - Prefer flow when this is reversed (ctrl+g)
00:33:764 (1) - Don't really hear cymbal here so prefer no finish at begin
00:48:676 (1) - See why you did jump, but prefer this http://puu.sh/2QgNh.jpg
00:58:150 (1) - Place at x:452 y:192?
01:33:413 (3,4,5) - Expected a jump pattern here to be honest Something along this line http://puu.sh/2Qh3y.jpg
01:49:378 (1) - Read what I mention for Easy.

Notice a couple pattern, where if you ctrl+h or ctrl+j a bit, would flow better, but I feel it won't improve the map too much so I omit them from my mod. Diff looks good to me.

[Ryafuka's Insane]

00:02:536 (4) - Prefer flow when this is not stack on (1), e.g. try placing at x:296 y:260
00:30:431 (5) - Want to see a jump or higher spacing here Perhaps stack with (2) http://puu.sh/2QhdL.jpg and place 00:30:782 (1) - further away like to x:200 y:224.
00:33:589 (7) - Prefer if jump on this note is bigger and spacing to 00:33:764 (1) - is smaller so like put at x:480 y:260 for example.
00:37:273 (3) - Feel odd to me not to see a jump here
00:48:676 (5) - Feel better to me if stack at begin of (2) and move (6) a little closer to (4) so jump isn't too big http://puu.sh/2QhE5.jpg
00:52:185 (2) - Feel better to me to hit jump on (3) when this is snap to 1.0x
00:54:992 (2,5) - Prefer jump on (5) rather than on (2).
01:30:431 (3,4) - I like this more http://puu.sh/2QhOm.jpg
01:38:501 (2) - I think removing this note then stacking (3) on 01:38:676 (2) - feel more consistent. When I saw this pattern, I thought it was like 01:31:659 (1,2,3) - but instead, it was 1/2s.
01:49:378 (1) - Read what I mention for Easy.

Your map has a lot of jumps as usual, but it's fun to play and I could read everything. Everything I mentioned are just suggestions.

[Insane]

- I think the hp drain is too much for this diff, I prefer -1 hp

00:07:799 (6,7,8) - Something like this instead? http://puu.sh/2Qijb.jpg
00:24:992 (4) - Stack on begin of (2) instead? Jump to 00:25:168 (1) - always feel too big for me.
00:37:273 (3) - Prefer if you stack with end of 00:36:571 (1) - instead, feel like the spacing to (4) needs to be higher
01:49:378 (1) - Same as Easy

Really big spacing, but can't really complain much, I try the map out a few times and everything was readable althrough I feel map would follow song better if spacing wasn't so high. I'm also not fond of stuff like 00:25:694 (2,3) - ,but if you like it it's fine. I really like how you map the calmer parts (00:56:045 - 01:11:308 - and 01:41:133 - end) through.

[cRyo's Insane]

00:37:975 (3) - Expected whistle at begin of this slider because of 00:40:782 (7) - . If this is done, whistle should be removed from 00:37:799 (2) -
01:31:133 (4) - Unsnapped slider (end), check aimod.
01:29:905 (1,2,1,2,1,2) - Can never read this part thanks to 1/4 slider before this >:(
01:49:378 (1) - Read what I mention for Easy.

Least jumpiest of all the Insane, that really say something about the other Insanes as this diff is quite jumpy. The main challenge is catching those 1/4 slider jumps lol. Overall, I feel this diff follow the "spirit" of the song best so I like this Insane the most compare to the other Insanes here. I randomly decide to check new combo and can't really catch your combo logic :S Like maybe there should be a new combo at 00:40:431 (4) - because you did one at 00:37:624 (1) - ? Well, whatever as nothing major stands out to me.

Hmm, unsure about some jumps in the Insane diffs, but I like this song and don't see any real major problems so I'll give a star.

Good luck!
Nanakase Gizumo

merchat7 wrote:

SPOILER
[Hard]

00:00:431 (1) - Prefer flow when this is reversed (ctrl+g) ok
00:33:764 (1) - Don't really hear cymbal here so prefer no finish at begin ok
00:48:676 (1) - See why you did jump, but prefer this ok
00:58:150 (1) - Place at x:452 y:192? no change
01:33:413 (3,4,5) - Expected a jump pattern here to be honest Something along this I tried a different pattern.
01:49:378 (1) - Read what I mention for Easy. I'll discuss it with other diffs.
Thank you for modding!

http://puu.sh/2QqX6.osu
cRyo[iceeicee]
merchat7

merchat7 wrote:

[cRyo's Insane]

00:37:975 (3) - Expected whistle at begin of this slider because of 00:40:782 (7) - . If this is done, whistle should be removed from 00:37:799 (2) - i understand your reason (since first whistle following instrument, second whistle should follow it too), but tbh they sounds too random for me in this part.... for example this two 00:40:080 (3,7) - sounds fine for me, even though i admit that piano appears in music in absolutely same way. The only difference is vocal, first whistles 00:37:624 (1,3) - covered by vocal, while second whistles you can hear distinctly, so probably this is they sounds different for me
,
01:31:133 (4) - Unsnapped slider (end), check aimod.
01:29:905 (1,2,1,2,1,2) - Can never read this part thanks to 1/4 slider before this >:( i reduced spacing for first 4 jumps after sliderstream, should be better, dont want to change whole part because i like the way i need to move my cursor
01:49:378 (1) - Read what I mention for Easy. hmm, i like current volume, about decrescendo effect, i dont think it needed here, as for me vocal sounds in one tonality and i dont hear changing in volume o.o

Least jumpiest of all the Insane, that really say something about the other Insanes as this diff is quite jumpy. The main challenge is catching those 1/4 slider jumps lol. Overall, I feel this diff follow the "spirit" of the song best so I like this Insane the most compare to the other Insanes here. I randomly decide to check new combo and can't really catch your combo logic :S Like maybe there should be a new combo at 00:40:431 (4) - because you did one at 00:37:624 (1) - ? Well, whatever as nothing major stands out to me.
changed some other things, should be better now (or maybe not :3)
Dont want to NC it, because it will be 2 short combos then 3 + 2 object (00:40:606 (5,6,7) - i count it as 1 object xD)
Thanks!
http://puu.sh/2Qz3V.osu
SakiK
SPOILER

merchat7 wrote:

[Normal]

- I feel better with difficulty setting spread if you +1 hp or +1 od.

00:01:308 (1,2) - Soft-sampleset at end of (1) and begin of (2), normal hitsound really don't fit there.
00:02:712 (4,1) - ^ at end of (4), begin of (1)
00:04:641 (2,3) - ^ on these two hit circles
00:05:519 (5) - ^ at end
00:30:782 (3) - Hmm, consider Easy is quite hard, how about removing a repeat and do 1/2 slider at 00:31:659 instead?
00:34:290 (3) - Prefer a repeating 1/1 slider instead
00:42:712 (5) - Soft sampleset at end and put whistle.
00:45:168 (3) - Soft-sampleset at begin
00:50:255 (2,3) - Prefer this rhythm http://puu.sh/2QgCH.jpg
01:49:378 (1) - Read what I mention for Easy.Align other diff

Normal hitsound doesn't always fit so I recommend making use of soft-sampleset.
change soft sampleset several places

ty modding!
http://puu.sh/2StWq.osu
Kirino Kousaka
Hello~ Modding from In-game requested by cryo

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. 01:21:307 - Kiai is Unsnapped, snap on 01:21:308.
  2. 01:31:132 - Unsnapped kiai end, snap on 01:31:133.
  3. 01:41:132 - Unsnapped kiai end, snap on 01:41:133.
    Please fix for all diffs except cryo's diff. cryo's diff have them snapped.

[Easy]
  1. AR:2

[SakiK's Normal]
  1. AR: 3
  2. 01:43:238 (3) - It would be better if you use this here to follow the vocals.

[Gizumo's Hard]
  1. OD: 5
  2. 00:53:940 - Add a note here, it would sound better.
  3. 01:49:203 (3) - Delete note, it's not really necessary to put a note here.

[Ryafuka's Insane]
  1. AR: 8

[Insane]
  1. 00:04:290 (2) - it would be better if this slider ends on 00:04:641.

[cRyo's Insane]
  1. 00:08:326 (4) - I think it would flow better if you split this into two circles.

    Tming Points:
  2. 00:02:811 - Unsnapped inherited timing point. Please snap to 00:02:799.
  3. 00:04:390 - Same^ Please snap to 00:04:378.
  4. 00:05:618 - Same^ Please snap to 00:05:606.
  5. 00:15:561 - Same^ Please snap to 00:15:562.
  6. 00:15:781 - Same^ Please snap to 00:15:782.
  7. 00:18:425 - Same^ Please snap to 00:18:413.
  8. 01:12:986 - Same^ Please snap to 01:12:975.
  9. 01:14:389 - Same^ Please snap to 01:14:378.
  10. 01:14:728 - Same^ Please snap to 01:14:729.
  11. 01:14:816 - Same^ Please snap to 01:14:817.
  12. 01:20:354 - Same^ Please snap to 01:20:343.
  13. 01:41:307 - Same^ Please snap to 01:41:308.
  14. 01:43:512 - Same^ Please snap to 01:43:501.
  15. 01:44:026 - Same^ Please snap to 01:44:027.
  16. 01:48:074 - Same^ Please snap to 01:48:062.
  17. 01:49:377 - Same^ Please snap to 01:49:378.
  18. 01:49:553 - Same^ Please snap to 01:49:554.
  19. 01:53:764 - Use 5% volume here to be consistent with the other diffs.

That's all. :3
Nanakase Gizumo

Kirino Kousaka wrote:

SPOILER
[Gizumo's Hard]
  1. OD: 5 ok
  2. 00:53:940 - Add a note here, it would sound better. no change
  3. 01:49:203 (3) - Delete note, it's not really necessary to put a note here. ok
Thank you for modding!

http://puu.sh/2UooN.osu

KIAIも直してあります
NewRulerNA
hi
red: Unrankable issue.
blue: may be unrankable issue.
Bold: not unrankable, but should fix it.

発売日なのにグリザイアの楽園なかなか届かなくて辛いです。

[General]
  1. fine
[SakiK's Normal]
Normal IRC Mod
11:37 NewRulerNA: 終末のフラクタル・・・・・・・・・・・・
11:38 NewRulerNA: IRC Mod完全に忘れてた
11:38 SakiK: あっ
11:38 SakiK: 完全に忘却の彼方へ
11:44 NewRulerNA: 必要なら今軽く見るけど
11:44 NewRulerNA: 必要?
11:44 SakiK: 出来たらお願いしたいな
11:47 NewRulerNA: 00:20:606 - finishつけ忘れ
11:48 NewRulerNA: 00:45:869 (4) - なぜこれにfinish?
11:48 NewRulerNA: 00:45:519 - と後ろの音が同じように聞こえて
11:48 NewRulerNA: 特にそこで強調する必要性ってのを感じなかったけど
11:48 NewRulerNA: 何か理由が?
11:49 SakiK: んー多分だれかのmodだったと思う
11:49 NewRulerNA: 00:47:448 - clapつけ忘れっぽい
11:49 NewRulerNA: それは納得して修正したもの?
11:50 NewRulerNA: それで納得してるなら別に直さなくてもいいとは思うけど
11:50 NewRulerNA: 適当にとりあえず直しているようなら改善をしたほうがよく思った
11:50 SakiK: んー一応強調よりdrumの音に合わせたFinishとしては
11:51 SakiK: 納得してるかな タムとシンバルは場所はあってるし
11:53 NewRulerNA: 01:09:378 - ここどっちかというとclapよりfinishじゃない?
11:53 NewRulerNA: 01:10:080 - と楽器的な意味で似てるところがあるから
11:53 NewRulerNA: 少し音量下げてそこにfinish置いて行きたい感じがする
11:54 NewRulerNA: 加えて全体を通して拾ってるイメージがあるしね
11:54 SakiK: いいね 修正
11:55 NewRulerNA: 01:19:729 - remove clap
11:55 NewRulerNA: この後のfinishの強調をこのclapが中途半端に邪魔してるような印象
11:55 NewRulerNA: 一番盛り上がるポイントがそのfinishの場所だから
11:56 NewRulerNA: はっきり区別させるために削除させたいところ
11:56 SakiK: 修正
11:58 NewRulerNA: 2週目
11:58 NewRulerNA: 00:02:185 (2,3) -
11:58 NewRulerNA: ここをスライダーとして纏める
11:58 NewRulerNA: 2つのサークルに分離されてるから00:02:361 - の音を
11:59 NewRulerNA: 意識する必要が出てきて
11:59 NewRulerNA: そこよりも弱い前後の2点を拾っているのに
11:59 NewRulerNA: 強いそこを意識した音取りにできていないことに違和感が
12:00 NewRulerNA: 00:03:940 (1,2) -
12:00 NewRulerNA: ここの順番を入れ替えたい
12:00 NewRulerNA: *リズム的な意味で
12:00 SakiK: ですよねー
12:00 SakiK: 俺もいまそこ調整しながらそう思ってた
12:01 NewRulerNA: じゃあ理由とか書かないね
12:02 NewRulerNA: 00:06:396 (6) -
12:02 NewRulerNA: 00:06:396 - でサークル
12:02 NewRulerNA: 00:06:571 - で1/1スライダーとかどうかな
12:02 NewRulerNA: 00:06:922 - ここの音を拾わせたい感じがする
12:02 NewRulerNA: 今の状態でも問題はないから
12:02 NewRulerNA: 面倒だったり、嫌だったら直さなくても良いよ
12:03 SakiK: んーどうしよう
12:04 SakiK: でもそっちのほうがいいと思ったしそのあとの配置もまとめて修正します
12:04 NewRulerNA: 了解
12:04 NewRulerNA: 00:15:519 (1) - ここにNC入れていいんじゃないかな
12:05 NewRulerNA: 長さ的にもここが長めになってるし
12:05 NewRulerNA: この直後見てもバランス云々的な意味で~
12:05 SakiK: おk
12:06 NewRulerNA: 00:19:027 -
12:06 NewRulerNA: 00:19:554 -
12:06 NewRulerNA: ここの間の音のとり方がちょっとアレな気がする
12:06 NewRulerNA: 一番最後のところはいいとしても
12:06 NewRulerNA: 00:19:203 -
12:07 NewRulerNA: の音を拾わずに00:19:378 - だけ拾うというのも可笑しな気が
12:08 NewRulerNA: 00:18:326 - で3/2
12:08 NewRulerNA: 00:19:027 - で1/1置くとかどう?
12:08 NewRulerNA: http://puu.sh/2ZUVz.jpg
12:09 SakiK: んーーー
12:09 SakiK: ここもうちょい考えます
12:10 NewRulerNA: じゃあ次00:23:238 (3) -
12:10 NewRulerNA: なんでこれは裏の音に拾う音を切り替えたの?
12:10 NewRulerNA: ここは普通に考えれば打ちやすい00:23:062 - で音を拾うと思うんだけど
12:10 NewRulerNA: 何か理由が?
12:11 SakiK: 単純に六町ある音だからかなー
12:11 SakiK: 特徴・・・
12:12 NewRulerNA: じゃあその音が00:23:764 - 辺りまで伸びていることはどう考えてるの?
12:12 NewRulerNA: 実際区切る場合は00:23:589 - で終わると思うけど・・・
12:14 SakiK: んー雰囲気変わる前で一回止めたいというかなんというか
12:14 SakiK: ダメかなぁこれ
12:14 NewRulerNA: 通してくれるとは思うけど
12:14 NewRulerNA: うーんって感じするなー
12:15 NewRulerNA: あるいはスライダーに変えるか
12:15 NewRulerNA: 頭だけサークルで強調して拾っていく感じが不自然に思えただけで
12:15 NewRulerNA: そこで1/2スライダーを代わりに置けば
12:16 NewRulerNA: その違和感は大幅に減ると思う
12:16 SakiK: 他にも誰かに聞きつつ検討しておきます
12:16 NewRulerNA: 00:26:396 (4) - NCつけ忘れ疑惑
12:16 SakiK: はい
12:16 SakiK: つけ忘れですね
12:17 NewRulerNA: 00:34:290 (3) -
12:17 NewRulerNA: ここ1本に纏めてしまうのもなー
12:17 SakiK: 1/1リバースかなぁ
12:17 NewRulerNA: 全体的に見た時に強調されるポイントであるから
12:17 NewRulerNA: 00:34:641 - も加えて3箇所を拾わせたい
12:18 NewRulerNA: 欲を言えば全部サークルだけど
12:18 NewRulerNA: (2)があるから、それで妥協かなー
12:18 SakiK: ww
12:19 NewRulerNA: 00:35:519 (1) - なんかこれだけ曲に合わせてて
12:20 NewRulerNA: その後がボーカルを拾っていってるように感じるんだけど
12:20 NewRulerNA: これは仕様?
12:20 NewRulerNA: 混ざってて変な感じ
12:20 SakiK: ばれたか
12:20 SakiK: そこやばいなーって思ってた
12:21 NewRulerNA: 改善案考えたほうがいい?
12:21 SakiK: 大丈夫 直しておく
12:21 NewRulerNA: じゃあ00:42:185 (4,5) - ここも直しといてね
12:22 SakiK: kshrさんのmodのところだな
12:24 NewRulerNA: 00:57:624 (3) -
12:24 NewRulerNA: 楽器もボーカルも00:57:448 - で始まっているし
12:24 NewRulerNA: そこスタートにしたほうがいいかなー
12:25 NewRulerNA: ここの間が浮いているように聞こえる
12:25 SakiK: おk んで1/1追加かなー
12:25 NewRulerNA: だね
12:25 NewRulerNA: 01:00:431 (4) -
12:26 NewRulerNA: 01:00:255 - どう考えてもスタートがここになりそう
12:27 NewRulerNA: そこから音が始まってるし
12:27 NewRulerNA: 今のタイミングはちょっとよく分からない
12:27 SakiK: だね ずらして伸ばしておきます
12:28 NewRulerNA: 01:04:641 (1) -
12:28 NewRulerNA: 01:05:694 - ここの音を意識できてないから変な感じがする
12:29 NewRulerNA: あるいはその直後の01:05:869 - か・・・
12:29 SakiK: これも最低難易度の名残だよなぁ・・・気付かづに変えてない俺も俺だけど
12:29 SakiK: そこは全体的に変えておく
12:29 NewRulerNA: 最低難易度でもアレだと思う・・・・
12:29 SakiK: はい・・・・・・・・・・・・・・・・・・・
12:29 NewRulerNA: じゃあこのへんスキップで
12:30 NewRulerNA: 01:11:659 (5) -
12:30 NewRulerNA: 01:12:185 - から
12:30 NewRulerNA: 01:12:887 -
12:31 NewRulerNA: でボーカルを良く意識できていないと思う
12:31 NewRulerNA: (5)の01:12:361 - が中途半端な拾い方をしていて
12:31 NewRulerNA: その前後のボーカルと少し矛盾した音取りになってるように感じた
12:32 SakiK: おk変えた
12:32 NewRulerNA: (5)で楽器、01:12:361 - からボーカルって感じで区別したいね
12:32 SakiK: ってそこに単発おいただけだけどね・・・
12:33 NewRulerNA: 01:11:659 (5) - 1/1
12:33 NewRulerNA: 01:12:361 - c
12:34 NewRulerNA: 01:14:115 (4) -
12:34 NewRulerNA: 開始直後のdownbeat上の楽器は拾うべきだと思う
12:35 NewRulerNA: 変に纏めてしまっていて、強い音を無視したリズムとなっているように感じた
12:35 SakiK: おk
12:35 NewRulerNA: 01:12:712 (1,2) - みたいにサークル+スライダーのパターンに持ち込みたい
12:36 NewRulerNA: 01:43:238 (3) -
12:36 NewRulerNA: 1/2じゃない?
12:36 NewRulerNA: あるいはボーカルに合わせるなら3/2
12:37 SakiK: それさっきmodで受け手直したところだわwwww
12:37 NewRulerNA: 了解
12:38 NewRulerNA: 01:48:501 (1) -
12:38 NewRulerNA: 01:48:852 - で拾っておきたくない?
12:38 NewRulerNA: 01:48:501 - c
12:39 NewRulerNA: 01:48:852 - 3/2
12:39 NewRulerNA: +スピナーを1/4短縮
12:40 NewRulerNA: と配置以外だとこんなところかなー

[Insane]
  1. 01:31:133 (1) - 初期スキンでもtickがスライダーの終点の下にあり、プレイ時に確認することができないので、この速度変化を視覚的な意味で予測することができず、私には不安要素であるように感じられました。
    100%アウトというわけではないと思いますが、書くだけ書いておきます。これをどう捉えるかどうかはそちらに任せます。
[cRyo's Insane]
  1. 00:31:308 (4) - unsnapped note

gl
Topic Starter
MiLu
SPOILER

merchat7 wrote:

As requested by cryo

[General]

- Consider usual tags such as eroge, visual novel etc. Also, consider adding composer and group http://puu.sh/2QfsE.jpg (from video). Hitoshi Fujima and Elements Garden respectively. Adding composer is nice since some composer tends to compose in the same style and it helps find more music from them. i think those tags are unnecessary because they dont function very much

[Easy]

00:01:308 (1,2) - Looks better to me http://puu.sh/2QfCJ.jpg change a little
296,328,1308,2,0,P|396:356|480:319,1,200,4|2,0:0|0:0,0:0:0:0:
372,240,2712,2,0,P|272:212|187:248,1,200,4|2,0:0|0:0,0:0:0:0:
00:09:554 - Don't really see why nothing here. Why not just make 00:09:203 (4) - into a 1/1 slider? This pause seems odd to me when nothing in music really changes here.
00:23:764 (1) - Copy 00:26:571 (1) - rotate 90 degrees anti clockwise, ctrl+J and put here seems better. http://puu.sh/2QfIS.jpg hm..no changed
00:36:571 (3,4) - Prefer slider I don't think so
00:39:378 (3,4) - ^, feel too empty to me with the pauses.
00:47:799 (3,4) - ^
00:43:589 (1) - This placement seems better to me http://puu.sh/2QfOZ.jpg
00:55:168 (3) - 3/2 rhythm is quite hard to catch, add a repeat on (2) seems nicer.
00:56:922 (2) - Soft sampleset on repeat?
00:59:027 (1) - ^
01:09:378 (3) - Definitely think there should be finish here, whistle doesn't do justice for the sound here.
01:20:431 (1) - Not fond of whistle on slider body, get a lower volume normal-sliderwhistle for custom hitsound ;_;
01:24:290 (1) - Finish at begin
01:29:027 (1) - This place is where I expected you to do a hit circle rhythm like this http://puu.sh/2Qg46.jpg to be honest then change 01:29:904 (1,2) to a slider to make it easier to catch. Just mentioning this as it seems you want to use this rhythm, and this part is a part where this rhythm fits.
01:29:904 (1,2) - Prefer this rhythm http://puu.sh/2Qgau.jpg
01:35:519 (2,3) - Just do 1/1 slider here, simpler rhythm and more appropriate for easy imo.
01:49:378 (1) - I think spinner volume should be louder then do decrescendo effect with multiple timing points. Your choice whether this matter or not. I personally like it when spinner effect volume follow how music is and makes it more rewarding to spin at max speed.

Really not fond of these rhythm like at 00:42:185 (3,4) - as no prominent sound in music does this rhythm and drums does consistent 1/1 so feel really empty unlike 01:28:326 (3,4) - where you can hear cymbal on those two spots. I hope you change them.

[Insane]

- I think the hp drain is too much for this diff, I prefer -1 hp

00:07:799 (6,7,8) - Something like this instead? http://puu.sh/2Qijb.jpg this pattern is not fun
00:24:992 (4) - Stack on begin of (2) instead? Jump to 00:25:168 (1) - always feel too big for me.
00:37:273 (3) - Prefer if you stack with end of 00:36:571 (1) - instead, feel like the spacing to (4) needs to be higher
01:49:378 (1) - Same as Easy

Really big spacing, but can't really complain much, I try the map out a few times and everything was readable althrough I feel map would follow song better if spacing wasn't so high. I'm also not fond of stuff like 00:25:694 (2,3) - ,but if you like it it's fine. I really like how you map the calmer parts (00:56:045 - 01:11:308 - and 01:41:133 - end) through.

SPOILER

Kirino Kousaka wrote:

Hello~ Modding from In-game requested by cryo

Things in Red must be fixed.
Things in Purple are highly suggested to be considered.
Others are normal suggestions.

[General]
  1. 01:21:307 - Kiai is Unsnapped, snap on 01:21:308.
  2. 01:31:132 - Unsnapped kiai end, snap on 01:31:133.
  3. 01:41:132 - Unsnapped kiai end, snap on 01:41:133.
    Please fix for all diffs except cryo's diff. cryo's diff have them snapped.
fixed my diffs

[Easy]
  1. AR:2 think its too low

[Insane]
  1. 00:04:290 (2) - it would be better if this slider ends on 00:04:641. fixed

SPOILER

NewRulerNA wrote:

発売日なのにグリザイアの楽園なかなか届かなくて辛いです。
13時に届いて23時にクリアしました/(^o^)\

[General]
  1. fine
[Insane]
  1. 01:31:133 (1) - 初期スキンでもtickがスライダーの終点の下にあり、プレイ時に確認することができないので、この速度変化を視覚的な意味で予測することができず、私には不安要素であるように感じられました。
    100%アウトというわけではないと思いますが、書くだけ書いておきます。これをどう捉えるかどうかはそちらに任せます。
    とりあえず保留しておきます...><

thank you for modding
SakiK
http://puu.sh/31tBs.osu
色々直して遅くなりました 大変申し訳ない

ty modding!
Kuria
is it just me or the video on cryo's diff isn't played? o.o

anyway love this map, been waiting for grisaia's 1st op map since forever xD
EchoFrost
Good one~ like this beatmap (y)
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