( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)
[General]
Could be improved.
You can make an Easy diff with slower SV compared to normal
Longer sliders and more spinners if suitable
Try AI Mod and see if you have anything needed to be fixed, like audio lead-in, letterboxes etc
Hitsounds...they're strange
Take a closer look at them
[Timing]
Offset seems a little bit early, the hitsounds appear faster than the music
Try to follow the piano cover for the most accurated offset, instead of vocal
Remember offset is very important in mapping a song
[Normal]
Since it's the easiest difficulty of your map, I suggest to do a full and constant DS, for example use 1.2x for the whole diff
00:01:039 (1,2) - For this kind of notes can try making it more like symmetry with Tiny grid size when snapping
00:03:647 (2) - Like this one too, try to make it same DS instead of 1.09x before and only 0.77x after
^ also make it blanket with 00:02:995 (1) - if possible
00:04:299 (3,4,5) - ^ Applies for the mods too
00:06:256 - There's a piano sound here, but seems the offset is not correct it will be strange
^ I suggest to put a circle or something there
00:07:560 (1) - Remove NC, doesnt seems necessary cuz no vocal change or something
00:11:473 - Heavy beat, and there should be a finish hitsound, try something there
00:14:734 (1) - The spacing is strange as mentioned in the previous mods, which is too close to the previous note
00:19:299 - Since there's a heavy beat here, try to make it "hittable" (like slider start or a circle) or put NC at 00:19:625 (4) - , either of them can actually improve the gameplay
00:22:071 (1) - Make spinner stops here, Heavy beat, and then map something at 00:25:169 -
00:31:039 (3,4) - Strange spacing, try a constant and same DS, would be very helpful on reading them
00:34:299 (4,1,2) - Confusing pattern cuz 00:35:278 (2) - is pointed by 00:34:299 (4) - and they are arranged too closely
Nothing much, strongly suggested to use a full and same DS for whole diff.
If you found the notes are too far when you're spacing them, try to add some in the white ticks like 01:02:669 - seems it's a HP drain part
[Hard]
Take a look at the KIAI times, it's not applied
00:00:712 (1,2) - Just saying, in hard diff 2 stacked circles will actually stop the folow for a little
00:01:039 (3) - NC, seems it's a heavy beat and the actual start of the song beat
00:10:169 (3) - I see no point slowing down the note, I prefer smoother flow
^ Or else NC it to inform players that NC is changed or so
00:11:473 (1,2,3,4,5) - Can try sliders, they look awful to play imo
00:14:734 (3,4) - Bad spacing, it looks too close compared to notes before or after
00:16:039 (5,6,7,8,9,1,2) - They should have same spacing, the timing is same and close
00:57:125 (2) - Some slider whistle like this is not necessary, remove them
The arrangements are changing too fast from time to time
The notes are too close to each other making them less flow and just lots of hits
If possible decrease the circles stacks too for better flow
Hope my mods help
[General]
Could be improved.
You can make an Easy diff with slower SV compared to normal
Longer sliders and more spinners if suitable
Try AI Mod and see if you have anything needed to be fixed, like audio lead-in, letterboxes etc
Hitsounds...they're strange
Take a closer look at them
[Timing]
Offset seems a little bit early, the hitsounds appear faster than the music
Try to follow the piano cover for the most accurated offset, instead of vocal
Remember offset is very important in mapping a song
[Normal]
Since it's the easiest difficulty of your map, I suggest to do a full and constant DS, for example use 1.2x for the whole diff
00:01:039 (1,2) - For this kind of notes can try making it more like symmetry with Tiny grid size when snapping
00:03:647 (2) - Like this one too, try to make it same DS instead of 1.09x before and only 0.77x after
^ also make it blanket with 00:02:995 (1) - if possible
00:04:299 (3,4,5) - ^ Applies for the mods too
00:06:256 - There's a piano sound here, but seems the offset is not correct it will be strange
^ I suggest to put a circle or something there
00:07:560 (1) - Remove NC, doesnt seems necessary cuz no vocal change or something
00:11:473 - Heavy beat, and there should be a finish hitsound, try something there
00:14:734 (1) - The spacing is strange as mentioned in the previous mods, which is too close to the previous note
00:19:299 - Since there's a heavy beat here, try to make it "hittable" (like slider start or a circle) or put NC at 00:19:625 (4) - , either of them can actually improve the gameplay
00:22:071 (1) - Make spinner stops here, Heavy beat, and then map something at 00:25:169 -
00:31:039 (3,4) - Strange spacing, try a constant and same DS, would be very helpful on reading them
00:34:299 (4,1,2) - Confusing pattern cuz 00:35:278 (2) - is pointed by 00:34:299 (4) - and they are arranged too closely
Nothing much, strongly suggested to use a full and same DS for whole diff.
If you found the notes are too far when you're spacing them, try to add some in the white ticks like 01:02:669 - seems it's a HP drain part
[Hard]
Take a look at the KIAI times, it's not applied
00:00:712 (1,2) - Just saying, in hard diff 2 stacked circles will actually stop the folow for a little
00:01:039 (3) - NC, seems it's a heavy beat and the actual start of the song beat
00:10:169 (3) - I see no point slowing down the note, I prefer smoother flow
^ Or else NC it to inform players that NC is changed or so
00:11:473 (1,2,3,4,5) - Can try sliders, they look awful to play imo
00:14:734 (3,4) - Bad spacing, it looks too close compared to notes before or after
00:16:039 (5,6,7,8,9,1,2) - They should have same spacing, the timing is same and close
00:57:125 (2) - Some slider whistle like this is not necessary, remove them
The arrangements are changing too fast from time to time
The notes are too close to each other making them less flow and just lots of hits
If possible decrease the circles stacks too for better flow
Hope my mods help