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Touyama Nao - Heart Pattern (TV Size)

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Xiaolin
Random short mod~ owo
[General]
-I agree with Kodora and Trust about the diff name, you should really remove ''Collab'' from every diff.


GL and star~ :3
Sharlo
新后宫?
Topic Starter
Zero__wind

Trust wrote:

♥ ❤ ♥ ❤ ♥ ❤
I made a heart pattern :3 nice! rated 100/100 points!

These are all suggestions,
feel free to use any~
[General]
  1. Same as Kodora mentioned about the difficulty naming thing. I would think to use Collab in front of a difficulty name to distinguish it from other difficulties that aren't collaborations. In this case all the diffs are collaborations so perhaps just indicate that in the creator's words. lol I just wanna keep it as long as it's not unrankable
[Easy]
  1. 00:01:899 (2) - I believe you missed a clap here. boom
  2. 00:07:677 (1) - Move the intermediate slider-point to x:412 y:222 for a delicious blanket. ok I'm too bad at drawing this
  3. 00:09:010 (2) - Should put a clap here as well, fits your pattern and is used here for other diffs. totally overlooked those stacks
  4. 01:12:343 (2) - A small bit of the slider-border is coming off screen for me. See if you can move this up slightly to be safe. you're right, adjusted
[Normal]
  1. 00:31:232 (5) - Missed a clap. yeah=.=
  2. 00:36:121 (1,2) - The blanketing between these two can be slightly improved seeing as the tail pinches more closely than the head. k
  3. 00:41:677 (5) - A finish on the tail can be used to accentuate the cymbal crash here. If 2 consecutive finishes being too noisy for you is an issue, you can change the green line on 00:42:343 to reduce volume to 50% for a nice effect and then add a green line on 00:41:677 to increase it again. eh I already had one =.=
  4. 00:51:677 (3) - Should be a clap instead of a normal sampleset to fit your pattern. yes nice catch
  5. 01:22:343 (1) - NC because you know why. As for the distance, i'm pretty confident that a whole measure is enough time that players will likely naturally gravitate their cursors to the center of the playfield anyways. well well well, everyone is saying so =.=
[Hard]
  1. 00:07:677 (1,2) - These two are curved slightly different. Would look neater if they were the same curve. ^ ^ ok, they used to be a pair, now differnt because I used CTRL+SHIFT+S to increased the streams' spacing=.=
  2. 00:33:232 (3) - Perhaps an addition of a soft-whistle to go with the normal sampleset? It would match how you used a whistle to accentuate the vocal for the head of 00:32:343 (6). (This can apply to Insane and other diffs if you try this as it wasn't mentioned below) not really fond of it and I haven't used similar ones like this

    Nice difficulty, nothing really to say.
[Insane]
  1. 00:03:010 (3) -The clap here sounds rather noisy. Perhaps just a normal sampleset instead? It would be consistent with how they're being used. sorry I'd like to keep it, just nothing wrong to me
  2. 00:06:566 (3) - A normal sampleset instead of a clap might be better seeing as there's a different sound than what was previously just heard with a clap on it. quite the same hitsound pattern
  3. 00:23:454 (1) - A whistle on the tail would be nice since you used a whistle to bring out a similar sound on the tail of 00:24:121 (2). ok I see, orchestra keys I think, also applied in Hard
  4. 00:37:677 (1) - Soft-whistle in addition to the normal sampleset fits nicely and is consistent with its use for 00:23:454 (1). k
  5. 00:42:566 (4) - Remove the clap since it isn't warranted by any suitable sound the music. Having as just a whistle sounds better anyways. how did I do that =.=
  6. 00:42:788 (6,7,1) - On a first play through, this gave me some trouble and I can imagine a lot of people will get a sense of discomfort since the movement between them is considerably faster than anything seen in the difficulty thus far. Consider reducing the spacing to be in more inline with how you spaced 1/8s for 00:55:677 (1,2,3,4,5,6,7,8). shortened a bit, not really a big problem even with DT
  7. 00:59:899 (3) - Same suggestion as 00:06:566 (3). same no
  8. 01:05:232 (3) - The clap on the head feels noisy and out of place. A whistle fits the sound here nicely or you could try just a normal sampleset. ok after considering twice and more I decided to throw this clap away OAQ, now consistent with 00:58:121 (3) - ,although the percussion in the music actually is NOT really consistent
  9. 01:07:010 (3) - Again like above. I would prefer a whistle. no, for this point
  10. 01:14:121 (3) - Thoughts on breaking this into three circles for a longer stream? It would nice to bring out the sharp sound on 01:14:232 as you had previously for 01:10:899. It played very well when I tried it and you can arrange it simply something like below. Give it a try. it is a good idea but sorry I don't really want to do that, I originally arranged this part by copying 01:11:677 (1,2,3) - and you could see that they're symmetrical to some extent, so it's more important for me to keep it as a slider like 01:12:343 (3) -
    Another nice diff. The two consecutive claps at parts was peculiar for me since some of the claps on red ticks - the ones I mentioned to be specific - didn't really feel like the music warranted them and/or were emphasizing noticeably different sounds than the claps on the white ticks imo. Any hit sound suggestions may apply to other diffs if you use them for this. hmm I'm just really fond of the double clap pattern. as you may have noticed, the percussion in the music is quite complicated and not with good regulation so I just tried to arrange it in some consistent ways, and that's how it's like the current and I'm really content about it
Anyways, this was all really nice. I hope any of this helped~
Best of luck!
it's really helpful, thx a lot

@Lapis Aoki: thx for the support~

@Sharlo: 哪里新了,是你发现得太晚=。=
Irie Miyuki
.
Xinely
你好~
mod started on 4 March, so sorry if you already fix some suggestions here. Random mod here because i read the creator's words lol




  • Easy
  1. 00:07:232 (5) - perhaps forgot add clap here for consistency with 00:03:677 (5) - . music is clap here btw
  2. 00:10:343 (4,1) - nazi, but stack it properly for neater design altho it just need little bit change 00:11:232 (1) - 364,133 for better stacked
  3. 00:22:788 (2) - nazi, but it looked not a perfect blanket while i saw on testplay. so try make a better blanket? http://puu.sh/7iDmG.jpg
  4. 00:28:121 (3) - aaa i feel a little bit uncomfortable of flow here. well it just personal taste so try move it to 192,200? somehow i feel it more natural to play
  5. 00:31:677 (3) - just nazi, since the previous flow seems like straight from it to this circle. i would to make it a little bit curving to make consistency with next flows. just move to 352,280
  6. 00:35:232 (3,4,1) - flow a little bit bother me since the first one is straight flow and suddenly a curving flow that i feel a little bit sharp.. how about make a smoother curve flow here? http://puu.sh/7iDFa.jpg
  7. 00:40:566 (2) - maybe just for me but i feel it would be better if you do symmetrc slider (move to 132,296) or make it as http://puu.sh/7iDJt.jpg
  8. 00:40:566 (2) - i heard a crash cymbal on tail here. how about add finish to emphasize that sound?
  9. 00:44:121 (1) - maybe just for me but i feel it would be better if you try move this circle to 280,248 to keep flow as you did at 00:45:010 (2,3) - (it means try to make a smooth curve flow instead straight[almost] flow on circle)
  10. 00:48:566 (3,4) - it just my hitsound taste but i feel finish is too loud for this sound/music since music still acceptable as crystal sound. how about change finish with whistle on these sliders?
  11. 00:53:010 (4) - nazi, if this 00:52:121 (3,4,5) - supposed for diagonal line flow, move 00:53:010 (4) - 1 grid up
  12. 00:55:010 (2) - i feel a little bit odd flow here, don't you try to make it natural for easier to follow and easier to read for player especially newbie here? https://osu.ppy.sh/ss/1387430
  13. 00:58:343 (1) - actually a nazi thing here. flip this slider and tweak a little bit as https://osu.ppy.sh/ss/1387432 for natural flow here, since Easy, it would be better to do natural flow that easier to follow by newbie here
  14. 01:00:121 (3) - personal taste of flow again, try move this circle to 112,340 to do natural (little bit curving flow) here?
  15. 00:59:232 (2) - finish is too loud for this time. since no cymbal or anything hard/loud music here. it would be better if use sampleset normal and remove finish for head of slider.
  16. 01:02:788 (2,3) - try to swap rhythm as http://puu.sh/7iEi5.jpg here? since the vocal of 01:03:454 - is strong, imo head of slider can emphasize it better than use tail of slider
  17. 01:07:232 (5) - sorry if nazi but i feel this slider almost offscreen here. it would be better if you up this slider a little bit ><
  18. 01:12:343 (2) - this slider is offscreen. you must to move this slider
  19. 01:17:232 - since i'm only here drum sound here. no clap sound. try add sampleset drum here and keep clap. drum clap sounds nice for me
  20. 01:18:788 - if based how i feel this song, it should be add finish on this time since the music is loud, and power of vocal is strong here


  • Normal
  1. 00:02:121 (4) - nazi, but i feel the blanket could be better here for neater design ~
    since little bit hard, feel free use the code

    240,224,2121,2,0,P|296:228|361:213,1,120,4|2,0:0|0:0,0:0:0:0:
  2. 00:02:788 (5) - since i feel the music of 00:03:232 - is strong here. you can't emphasize it with repeat slider. try use slider's head instead, it feels better for me http://puu.sh/7iEQW.jpg
  3. 00:05:677 (4,5) - i got an uncomfortable flow from this pattern because 00:06:343 (5) - is too curving while the previous is a straight slider here. it would be better if you curve the straight slider one become as http://puu.sh/7iF1H.jpg
  4. 00:07:232 (7) - personal taste about hitsound, since the music is only drum here, try use sampleset drum and add finish. sounds great for me ~
  5. 00:10:121 - since the main sound is drum here. try drum clap? sounds nice here
  6. 00:12:788 (1,2) - eee i feel the rhythm could be improve here. you skipping 00:13:677 - which violin sound is increasing here. totally bother me. so try 00:13:677 - for following violin sounds properly
  7. 00:15:677 - i feel a little bit odd here because you skipping this drum sound while the previous and next sounds are drum. so try http://puu.sh/7jIlg.jpg instead to follow drum and vocal properly?
  8. 00:22:566 (2) - since 00:22:788 - louder than 00:23:010 - imo it's odd to skipping drum on whitetick so i would to suggest http://puu.sh/7jIsH.jpg this rhythm instead for following drum and vocal properly
  9. 00:36:121 (1,2,3) - i know you're made this pattern for blanket but flow feels odd and forced here. try arrange it become http://puu.sh/7jIxR.jpg, it would be keep the blanket and do a better flow here
  10. 00:43:899 (2) - ee only drum sound on slider's head here. clap is sounds odd for me. remove it QAQ
  11. 00:49:454 (4) - on slider tail, the sound is loud drum here. not a clap sound. it would be better if you use drum clap or drum finish instead default clap imo
  12. 00:51:010 (2) - sorry if nazi, but there is a inconsistency spacing here. is it intentional? if no please use normal ds to keep the neater of design and consistency
  13. 00:59:677 (2) - same as above
  14. 01:00:788 - aa 70% a little bit loud for me here. since the cymbal isn't crash and loud (i mean so loud) here. try use volume 55% or 60% instead?
  15. 01:03:677 (4) - how about add whistle on head here? it fits with music and vocal here imo ><
  16. 01:07:899 - same as 01:00:788 -
  17. 01:08:788 (3,4,5) - too many of 1/2 spaces isn't good for Normal diff here imo. try to make it easier as long it acceptable with music. so try change this pattern become http://puu.sh/7jITk.jpg instead
  18. 01:11:232 (3) - i still hear a clap sound here to add clap too? :3
  19. 01:18:788 (1) - finish on head please. the music is really loud.. feels empty here
  20. Neat Pattern altho i feel a little bit hard here because so many of 1/2 spaces ><


  • Hard
  1. 00:07:565 (8) - how about add whistle here too as you did on 00:07:343 (6) - ? the trumpet sound is similar imo, altho i feel trumpet of (8)'s sound louder than (6) here
  2. 00:28:566 (4) - hmm just personal taste i prefer to add drum finish here. giving more variation hitsound ~
  3. 00:32:343 (6) - hmm how about use finish on this slider head? cymbal sound is same with 00:03:899 -
  4. 00:36:566 (2) - how about move this circle to 512,96? it seems make a better blanket (alto not perfect) rather than previous. it seems make a neater design here
  5. 00:39:454 (6) - same as 00:32:343 (6) -
  6. 00:43:899 (3) - same as Normal
  7. 00:47:454 (2) - hmm how about add whistle too here for emphasize the piano sound? sounds better for me
  8. 00:59:232 (1) - it's nazi, stack on 00:58:343 (3) - for neater design maybe
  9. 01:02:566 (6,1,2) - aaa it's seems wrong rhythm here. since strong vocal on 01:02:566 - 01:03:010 - , they are need to emphasize with slider's head instead tail or circle here. so remove this pattern and change with http://puu.sh/7jJz0.jpg. following properly \w/
  10. 01:18:788 (1) - same as other diff. try use finish because of loud music here pls
  11. No much to say, Nice flow that you guys have here


  • Insane
  1. 00:04:121 (1) - aaa i heard cymbal here. altho isn't really loud. you need finish to emphasize it >3<
  2. 00:11:232 (1) - hmm same as above but not cymbal here but hard music that is really loud imo
  3. 00:16:788 (2,3) - swap the rhythm. as i told on other diff. we need to emphasize vocal of 00:16:788 - with slider's head because the vocal is feels strong here. so 1/2 slider and then circle can emphasize it better
  4. 00:23:454 (1,2) - nazi, blanket seems not perfect here. try to make a better blanket here? http://puu.sh/7jKia.jpg
  5. 00:31:232 (2,1) - ultra nazi, stack them properly please :P
  6. 00:32:788 (2,4) - same as above
  7. 01:04:121 (7,8,9) - try to curving these circles as you did on previous to have a better flow here https://osu.ppy.sh/ss/1389803
  8. 01:14:788 (7) - aa this circle is too curving than previous circles imo.. try to make it smoother it with move to 492,172?
  9. 01:14:121 (3) - since the streams after this slider have curving flow here. i would to curve this slider to keep the curving of flow. it would be better to follow by player imo http://puu.sh/7jK0e.jpg
  10. Surrender, i don't know how to mod this diff. too neat for me :o

Cute map :D

Good Luck Zero \w/
Umi
Yo ! back for a mod :3

General

Zero__wind wrote:

as for the bg pic, I like my current better >.<
  1. well okay ;w; anyways don't u wanna use a BG sized 1366x768, since the majority of player use the format 16:9 it will be better though

Collab Easy

  1. 00:07:232 (5) - missed a clap
  2. 00:10:343 (4,1) - hum isn't this unrankable, and even if it's not, i think it's a bit hard for an easy diff, readjust like this ? (more or less)
  3. 00:31:677 (3) - move this note to x:318,y:291 and then 00:32:121 (4) - to x:410,y:329 for a better flow
  4. 00:39:677 (1,2) - make them symmetric ?
  5. 00:48:566 (3) - clap instead of finish on end
  6. 00:59:232 (2) - finish is too noisy imo what about delete finish and then put normal sampleset ? it fit a lot better
  7. 01:02:788 (2) - whistle instead of clap ? there is no clap here '-'
  8. 01:06:343 (3) - same as 00:59:232 (2) -
  9. 01:08:121 (1) - curve in this way for a better flow toward (2)
  10. 01:10:343 (3) - add a clap in complement
  11. 01:15:232 (1) - i would prefer this rythm it's not that hard, and fit better
  12. 01:18:788 (1) - clap on reverse
  13. 01:20:121 (2) - according to the music, there is no finish on start '-' maybe replace by a clap or normal sampleset ?

Collab Normal

  1. 1,35 what an unusual DS lol
  2. I personally think that you're using too much 1/2 for a normal diff it look more like an light hard >.< but well i'll not tell u to remap the whole diff so nvm x)
  3. 00:02:788 (5) - Straight would fit better and give a better flow toward (1)
  4. 00:08:566 (3) - middle point x:406,y:81 blanket
  5. 00:09:677 (5) - what about blanket with 00:08:566 (3) - it will also improve the flow :3
  6. 00:12:788 (1,2) - this rythm follow better the music
  7. 00:13:677 (3) - there is a little interval between the end of slider and the music so i'm not really sure about the timing :/
  8. 00:21:010 (5) - straight slider moved toward (1) to improve the flow
  9. 00:35:232 (6) - there is a clap sound here
  10. 00:36:121 (1,2) - nazi but blanket can be improved here >.<
  11. 00:42:788 (7) - add clap
  12. 00:43:899 (2,4) - stack perfectly
  13. 00:45:454 (5,6) - same as 00:36:121 (1,2) -
  14. 00:47:899 (2,3) - what about blanket with the curve of (3)
  15. 00:50:343 (1,2) - wrong DS
  16. 00:59:232 (1,2) - ^ also same as easy diff finish is too noisy on (2) replace by normal sampleset
  17. 00:59:677 (2,3) - improve the blanket after you fixed the DS
  18. 01:06:343 (1) - same as easy diff
  19. 01:06:788 (2) - if i were u, i would stack with 01:05:232 (3) - for a good visual effect :3 u just have to rearrange a bit 01:07:232 (3) - after
  20. 01:11:677 (1,2,3,1,2,3,1,2,3,1) - Bad blanket combo ! xD it was perfect here 00:25:454 (1,2) - so do the same >.<


Collab Hard

  1. 00:01:010 (2,5) - nazi stack plz =w=
  2. 00:15:232 (2,4) - improve the blanket here
  3. 00:16:788 (2) - ctrl G it give a fun little jump
  4. 00:19:010 (3) - straight slider because the current one doesn't really go toward (4)
  5. 00:22:343 (2,3) - what about ctrl g this 2 notes and then move 00:22:788 (4) - to x:85,y:212 better flow imo
  6. 00:31:677 (4) - move it toward (5)
  7. 00:33:232 (3) - i would prefer curve it in the other way for a better flow
  8. 00:46:010 (4) - we're not really expecting this note, delete. It will play a lot better, if you do, stack 00:46:121 (4,5) - on 00:46:343 (6) -
  9. 00:52:121 (1,2) - don't wanna use the same shape here ? :3
  10. 00:54:343 (3) - add clap in complement because there is a clap sound '-'
  11. 00:58:343 (3,1) - stack them perfectly maybe ? this the only place where u use this kind of stack, so to keep the consistency :P
  12. 00:59:232 (1) - normal sampleset instead of finish fit better.
  13. 01:06:121 (5,1) - well just my opinion but i really dislike this kind of stack it's so confused, maybe move (5) or (1) somwhere else ? >.<
  14. 01:06:343 (1) - same as 00:59:232 (1) -
  15. 01:07:343 (4,7) - same as 00:46:010 (4) -
  16. 01:09:454 (4,5) - exchange their position we really need the click action at 01:09:899 -
  17. 01:12:343 (2) - curve a bit more
  18. 01:13:454 (1,2) - this jump is kinda Big compared to the rest of the diff, reduce a bit ? example:
  19. 01:20:343 (2,1) - intentional ? it would be better to stack them perferctly though

Collab Insane

  1. 00:12:010 (4) - there is nothing here delete this note :o
  2. 00:23:343 (5) - same as before
  3. 00:26:121 (4,1) - nazi, stack perfectly
  4. 00:31:232 (2,1) - ^
  5. 00:32:788 (2,4) - ^
  6. 00:54:343 (3) - same as hard diff
  7. 00:59:232 (1) - again replace the finish by normal sampleset
  8. 01:06:343 (1) - ^
  9. 01:11:232 (5) - missed a clap on head
  10. 01:17:899 (5,6) - i would prefer stack them
  11. 01:23:454 (4,5,6) - u could make a perfect symmetry though =w=
    well that's all here, cool diff :3(and maybe tired xD)

Nisekoi FTW (ノ´▽`) ノ ⌒ ☆
I just learned by a friend that there will be a new opening for nisekoi in april, i can't wait to listen it !
Topic Starter
Zero__wind

Xinely wrote:

你好~
mod started on 4 March, so sorry if you already fix some suggestions here. Random mod here because i read the creator's words lol




  • Easy
  1. 00:07:232 (5) - perhaps forgot add clap here for consistency with 00:03:677 (5) - . music is clap here btw yes my fault
  2. 00:10:343 (4,1) - nazi, but stack it properly for neater design altho it just need little bit change 00:11:232 (1) - 364,133 for better stacked k
  3. 00:22:788 (2) - nazi, but it looked not a perfect blanket while i saw on testplay. so try make a better blanket? http://puu.sh/7iDmG.jpg ok I'm bad at drawing this
  4. 00:28:121 (3) - aaa i feel a little bit uncomfortable of flow here. well it just personal taste so try move it to 192,200? somehow i feel it more natural to play not a big deal
  5. 00:31:677 (3) - just nazi, since the previous flow seems like straight from it to this circle. i would to make it a little bit curving to make consistency with next flows. just move to 352,280 just fine to me
  6. 00:35:232 (3,4,1) - flow a little bit bother me since the first one is straight flow and suddenly a curving flow that i feel a little bit sharp.. how about make a smoother curve flow here? http://puu.sh/7iDFa.jpg did a bit
  7. 00:40:566 (2) - maybe just for me but i feel it would be better if you do symmetrc slider (move to 132,296) or make it as http://puu.sh/7iDJt.jpg either ok
  8. 00:40:566 (2) - i heard a crash cymbal on tail here. how about add finish to emphasize that sound? yes you're right
  9. 00:44:121 (1) - maybe just for me but i feel it would be better if you try move this circle to 280,248 to keep flow as you did at 00:45:010 (2,3) - (it means try to make a smooth curve flow instead straight[almost] flow on circle) kk
  10. 00:48:566 (3,4) - it just my hitsound taste but i feel finish is too loud for this sound/music since music still acceptable as crystal sound. how about change finish with whistle on these sliders? it's fine
  11. 00:53:010 (4) - nazi, if this 00:52:121 (3,4,5) - supposed for diagonal line flow, move 00:53:010 (4) - 1 grid up ok=.=
  12. 00:55:010 (2) - i feel a little bit odd flow here, don't you try to make it natural for easier to follow and easier to read for player especially newbie here? https://osu.ppy.sh/ss/1387430 long time in between, not a problem
  13. 00:58:343 (1) - actually a nazi thing here. flip this slider and tweak a little bit as https://osu.ppy.sh/ss/1387432 for natural flow here, since Easy, it would be better to do natural flow that easier to follow by newbie here ok
  14. 01:00:121 (3) - personal taste of flow again, try move this circle to 112,340 to do natural (little bit curving flow) here? not looking good to me
  15. 00:59:232 (2) - finish is too loud for this time. since no cymbal or anything hard/loud music here. it would be better if use sampleset normal and remove finish for head of slider. eh, not really
  16. 01:02:788 (2,3) - try to swap rhythm as http://puu.sh/7iEi5.jpg here? since the vocal of 01:03:454 - is strong, imo head of slider can emphasize it better than use tail of slider no, the current is better with the vocal
  17. 01:07:232 (5) - sorry if nazi but i feel this slider almost offscreen here. it would be better if you up this slider a little bit >< did a bit
  18. 01:12:343 (2) - this slider is offscreen. you must to move this slider also here
  19. 01:17:232 - since i'm only here drum sound here. no clap sound. try add sampleset drum here and keep clap. drum clap sounds nice for me double clap seems better for me
  20. 01:18:788 - if based how i feel this song, it should be add finish on this time since the music is loud, and power of vocal is strong here yes I just forgot


  • Normal
  1. 00:02:121 (4) - nazi, but i feel the blanket could be better here for neater design ~
    since little bit hard, feel free use the code

    240,224,2121,2,0,P|296:228|361:213,1,120,4|2,0:0|0:0,0:0:0:0:
    did so
  2. 00:02:788 (5) - since i feel the music of 00:03:232 - is strong here. you can't emphasize it with repeat slider. try use slider's head instead, it feels better for me http://puu.sh/7iEQW.jpg either ok
  3. 00:05:677 (4,5) - i got an uncomfortable flow from this pattern because 00:06:343 (5) - is too curving while the previous is a straight slider here. it would be better if you curve the straight slider one become as http://puu.sh/7iF1H.jpg adjusted 6 a bit
  4. 00:07:232 (7) - personal taste about hitsound, since the music is only drum here, try use sampleset drum and add finish. sounds great for me ~ =.= not really for me lol
  5. 00:10:121 - since the main sound is drum here. try drum clap? sounds nice here just keeping my pattern
  6. 00:12:788 (1,2) - eee i feel the rhythm could be improve here. you skipping 00:13:677 - which violin sound is increasing here. totally bother me. so try 00:13:677 - for following violin sounds properly ok
  7. 00:15:677 - i feel a little bit odd here because you skipping this drum sound while the previous and next sounds are drum. so try http://puu.sh/7jIlg.jpg instead to follow drum and vocal properly? fine to me, it's on another track actually
  8. 00:22:566 (2) - since 00:22:788 - louder than 00:23:010 - imo it's odd to skipping drum on whitetick so i would to suggest http://puu.sh/7jIsH.jpg this rhythm instead for following drum and vocal properly let me consider more
  9. 00:36:121 (1,2,3) - i know you're made this pattern for blanket but flow feels odd and forced here. try arrange it become http://puu.sh/7jIxR.jpg, it would be keep the blanket and do a better flow here adjusted a bit
  10. 00:43:899 (2) - ee only drum sound on slider's head here. clap is sounds odd for me. remove it QAQ sorryOAQ I love the double clap
  11. 00:49:454 (4) - on slider tail, the sound is loud drum here. not a clap sound. it would be better if you use drum clap or drum finish instead default clap imo soft fine to me >.<
  12. 00:51:010 (2) - sorry if nazi, but there is a inconsistency spacing here. is it intentional? if no please use normal ds to keep the neater of design and consistency yes you're right
  13. 00:59:677 (2) - same as above fixed
  14. 01:00:788 - aa 70% a little bit loud for me here. since the cymbal isn't crash and loud (i mean so loud) here. try use volume 55% or 60% instead? yeah ok
  15. 01:03:677 (4) - how about add whistle on head here? it fits with music and vocal here imo >< nice
  16. 01:07:899 - same as 01:00:788 - yeah
  17. 01:08:788 (3,4,5) - too many of 1/2 spaces isn't good for Normal diff here imo. try to make it easier as long it acceptable with music. so try change this pattern become http://puu.sh/7jITk.jpg instead will consider
  18. 01:11:232 (3) - i still hear a clap sound here to add clap too? :3 hmm, just simplified =.=
  19. 01:18:788 (1) - finish on head please. the music is really loud.. feels empty here yeah forgot
  20. Neat Pattern altho i feel a little bit hard here because so many of 1/2 spaces >< yes it's a concern


  • Hard
  1. 00:07:565 (8) - how about add whistle here too as you did on 00:07:343 (6) - ? the trumpet sound is similar imo, altho i feel trumpet of (8)'s sound louder than (6) here not really fond of it, drum is drum
  2. 00:28:566 (4) - hmm just personal taste i prefer to add drum finish here. giving more variation hitsound ~ =.= not really good for me
  3. 00:32:343 (6) - hmm how about use finish on this slider head? cymbal sound is same with 00:03:899 - lower volume one, and for the similar ones
  4. 00:36:566 (2) - how about move this circle to 512,96? it seems make a better blanket (alto not perfect) rather than previous. it seems make a neater design here currently just fine to me
  5. 00:39:454 (6) - same as 00:32:343 (6) -
  6. 00:43:899 (3) - same as Normal
  7. 00:47:454 (2) - hmm how about add whistle too here for emphasize the piano sound? sounds better for me eh>.< not really
  8. 00:59:232 (1) - it's nazi, stack on 00:58:343 (3) - for neater design maybe not really necessary
  9. 01:02:566 (6,1,2) - aaa it's seems wrong rhythm here. since strong vocal on 01:02:566 - 01:03:010 - , they are need to emphasize with slider's head instead tail or circle here. so remove this pattern and change with http://puu.sh/7jJz0.jpg. following properly \w/ ok
  10. 01:18:788 (1) - same as other diff. try use finish because of loud music here pls
  11. No much to say, Nice flow that you guys have here


  • Insane
  1. 00:04:121 (1) - aaa i heard cymbal here. altho isn't really loud. you need finish to emphasize it >3< not really fitting imo
  2. 00:11:232 (1) - hmm same as above but not cymbal here but hard music that is really loud imo
  3. 00:16:788 (2,3) - swap the rhythm. as i told on other diff. we need to emphasize vocal of 00:16:788 - with slider's head because the vocal is feels strong here. so 1/2 slider and then circle can emphasize it better ok
  4. 00:23:454 (1,2) - nazi, blanket seems not perfect here. try to make a better blanket here? http://puu.sh/7jKia.jpg kk
  5. 00:31:232 (2,1) - ultra nazi, stack them properly please :P fine
  6. 00:32:788 (2,4) - same as above yeah
  7. 01:04:121 (7,8,9) - try to curving these circles as you did on previous to have a better flow here https://osu.ppy.sh/ss/1389803 no I just want it to be straight to differ the drums
  8. 01:14:788 (7) - aa this circle is too curving than previous circles imo.. try to make it smoother it with move to 492,172? only moved a little
  9. 01:14:121 (3) - since the streams after this slider have curving flow here. i would to curve this slider to keep the curving of flow. it would be better to follow by player imo http://puu.sh/7jK0e.jpg not necessary, keeping symmetry with 01:11:677 (1,2,3) -
  10. Surrender, i don't know how to mod this diff. too neat for me :o

Cute map :D

Good Luck Zero \w/ 谢谢OAO

-Umi- wrote:

Yo ! back for a mod :3

General

Zero__wind wrote:

as for the bg pic, I like my current better >.<
  1. well okay ;w; anyways don't u wanna use a BG sized 1366x768, since the majority of player use the format 16:9 it will be better though
    I wanted to OAQ but dat...legs were cut Q^Q noooooooo!

Collab Easy

  1. 00:07:232 (5) - missed a clap yeah
  2. 00:10:343 (4,1) - hum isn't this unrankable, and even if it's not, i think it's a bit hard for an easy diff, readjust like this ? (more or less)
    I'm sure not unrankable, but not sure how hard it would really be, currently keep it
  3. 00:31:677 (3) - move this note to x:318,y:291 and then 00:32:121 (4) - to x:410,y:329 for a better flow okok, mentioned twice
  4. 00:39:677 (1,2) - make them symmetric ?
    well yeah=.=
  5. 00:48:566 (3) - clap instead of finish on end not really fond of it
  6. 00:59:232 (2) - finish is too noisy imo what about delete finish and then put normal sampleset ? it fit a lot better just fine to me
  7. 01:02:788 (2) - whistle instead of clap ? there is no clap here '- to keep my pattern'
  8. 01:06:343 (3) - same as 00:59:232 (2) -
  9. 01:08:121 (1) - curve in this way for a better flow toward (2)
    not really needed
  10. 01:10:343 (3) - add a clap in complement not really necessary as finish souds are just loud
  11. 01:15:232 (1) - i would prefer this rythm it's not that hard, and fit better
    ok
  12. 01:18:788 (1) - clap on reverse not fitting
  13. 01:20:121 (2) - according to the music, there is no finish on start '-' maybe replace by a clap or normal sampleset ? just so good to emphasize, I can't live without it

Collab Normal

  1. 1,35 what an unusual DS lol
  2. I personally think that you're using too much 1/2 for a normal diff it look more like an light hard >.< but well i'll not tell u to remap the whole diff so nvm x) OAQ
  3. 00:02:788 (5) - Straight would fit better and give a better flow toward (1) adjusted placement a bit instead
  4. 00:08:566 (3) - middle point x:406,y:81 blanket ok
  5. 00:09:677 (5) - what about blanket with 00:08:566 (3) - it will also improve the flow :3
    too crowded
  6. 00:12:788 (1,2) - this rythm follow better the music
    used two sliders
  7. 00:13:677 (3) - there is a little interval between the end of slider and the music so i'm not really sure about the timing :/ probably just an unstable drum
  8. 00:21:010 (5) - straight slider moved toward (1) to improve the flow
    not really good from 4
  9. 00:35:232 (6) - there is a clap sound here deal that with whistle is my pattern, otherwise too many claps at this part
  10. 00:36:121 (1,2) - nazi but blanket can be improved here >.< yes>.<
  11. 00:42:788 (7) - add clap not good to me
  12. 00:43:899 (2,4) - stack perfectly so hard =.=
  13. 00:45:454 (5,6) - same as 00:36:121 (1,2) -
  14. 00:47:899 (2,3) - what about blanket with the curve of (3)
    nice point
  15. 00:50:343 (1,2) - wrong DS ya
  16. 00:59:232 (1,2) - ^ also same as easy diff finish is too noisy on (2) replace by normal sampleset
  17. 00:59:677 (2,3) - improve the blanket after you fixed the DS yes OAQ
  18. 01:06:343 (1) - same as easy diff
  19. 01:06:788 (2) - if i were u, i would stack with 01:05:232 (3) - for a good visual effect :3 u just have to rearrange a bit 01:07:232 (3) - after not really needed
  20. 01:11:677 (1,2,3,1,2,3,1,2,3,1) - Bad blanket combo ! xD it was perfect here 00:25:454 (1,2) - so do the same >.< /me bursts into tears Q^Q I'm so bad at drawing blankets!!!!!!111111


Collab Hard

  1. 00:01:010 (2,5) - nazi stack plz =w= =.=
  2. 00:15:232 (2,4) - improve the blanket here OAQ
  3. 00:16:788 (2) - ctrl G it give a fun little jump not really fitting
  4. 00:19:010 (3) - straight slider because the current one doesn't really go toward (4)
    no, it's copied from the previous pattern, and doesn't really play bad
  5. 00:22:343 (2,3) - what about ctrl g this 2 notes and then move 00:22:788 (4) - to x:85,y:212 better flow imo not really good jump
  6. 00:31:677 (4) - move it toward (5)
    not really liking how it looks
  7. 00:33:232 (3) - i would prefer curve it in the other way for a better flow
    it's copied
  8. 00:46:010 (4) - we're not really expecting this note, delete. It will play a lot better, if you do, stack 00:46:121 (4,5) - on 00:46:343 (6) - it's just fine with the music
  9. 00:52:121 (1,2) - don't wanna use the same shape here ? :3 well, ok
  10. 00:54:343 (3) - add clap in complement because there is a clap sound '-' not that necessary where there's finish
  11. 00:58:343 (3,1) - stack them perfectly maybe ? this the only place where u use this kind of stack, so to keep the consistency :P OAQ
  12. 00:59:232 (1) - normal sampleset instead of finish fit better.
  13. 01:06:121 (5,1) - well just my opinion but i really dislike this kind of stack it's so confused, maybe move (5) or (1) somwhere else ? >.<
  14. 01:06:343 (1) - same as 00:59:232 (1) -
  15. 01:07:343 (4,7) - same as 00:46:010 (4) -
  16. 01:09:454 (4,5) - exchange their position we really need the click action at 01:09:899 -
    but when there's a gap after it, the current also works nicely
  17. 01:12:343 (2) - curve a bit more
    OAQ
  18. 01:13:454 (1,2) - this jump is kinda Big compared to the rest of the diff, reduce a bit ? example:
    not a deal
  19. 01:20:343 (2,1) - intentional ? it would be better to stack them perferctly though
ok=.=

Collab Insane

  1. 00:12:010 (4) - there is nothing here delete this note :o
  2. 00:23:343 (5) - same as before
  3. 00:26:121 (4,1) - nazi, stack perfectly
  4. 00:31:232 (2,1) - ^
  5. 00:32:788 (2,4) - ^
  6. 00:54:343 (3) - same as hard diff
  7. 00:59:232 (1) - again replace the finish by normal sampleset
  8. 01:06:343 (1) - ^
  9. 01:11:232 (5) - missed a clap on head
  10. 01:17:899 (5,6) - i would prefer stack them
  11. 01:23:454 (4,5,6) - u could make a perfect symmetry though =w= already all addressed=.= I'm done...
    well that's all here, cool diff :3(and maybe tired xD)

Nisekoi FTW (ノ´▽`) ノ ⌒ ☆
I just learned by a friend that there will be a new opening for nisekoi in april, i can't wait to listen it ! wow so looking forward to it0.0
thx for the mod!
Oracle
来M4M啦~4号开摸的,结果有事拖了两天。可能E和N有些地方已经改过了/.\
M4M的图等我找mod差不多了再找你 :oops:

General
Collab狂魔

Easy
00:07:232 (5) - 漏了个clap? 背景里的clap还挺明显的
00:10:343 (4,1) - 有点担心4挡了1的reverse arrow 提一下
00:46:788 (1) - 这whistle有点莫名啊,这样的组合整个diff好像就出现了这一次
00:48:566 (3,4) - 这3个finish感觉easy里有点吵了。试试这样的: 3头whistle尾finish,4头whistle尾clap
01:08:121 (1) - reverse加个finish? 跟01:09:899 (2) - 还有01:10:343 (3) - 的reverse的音挺像的

Normal
00:12:788 (1,2) - 这干脆就改个转盘吧..音乐里听不到2有音,打击感差
00:15:677 - 这vocal空的..
考虑到后半段vocal全跟上了,前半段有些地方不跟vocal实在是有点毁consistency.建议改一改节奏
后面没什么可挑的,就是密度感觉稍微大了点,可能偏难

Hard
00:27:677 (2) - 尾巴加个whistle如何
00:58:343 (3,5) - 试试把5往左移1grid for blanket
00:59:232 (1) - 不跟00:58:343 (3) - 叠一起?
01:06:121 (5,1) - 这叠尾其实有点疼=。=
感觉没必要太nazi,就这么多了。

Insane
00:42:788 (6,7) - 没听出1/8
00:50:788 (2) - 没叠好, 400,45
00:55:677 (1,2,3,4,5,6,7,8) - 这样排开来其实不太好读出是1/3,要不要试试放紧点。
01:04:121 (7,8,9) - 能不能减小点spacing,整张图就这个三连这么开
其他没啥了,蛮好玩的慢图。射
Andrea
~Collab Easy~
  1. 00:11:232 (1) - Move this slider somewhere else, the repeat is completely covered by a previous circle.
~Collab Normal~
  1. 00:12:788 (1,2) - These two sliders would look and flow better if you use symmetry here, try it.
  2. 00:43:899 (2,3,4) - Maybe these two sliders stacked together might confuse players and make them miss, I suggest you to space them without stacking the two sliders together.
  3. 01:14:120 (2) - Slider end is unsnapped, make sure to resnap it properly.
  4. 01:20:121 (1) - This new combo here isn't necessary imo, I'd remove it from here.
~Collab Hard~
  1. 01:06:121 (5,1) - I know that you wanted to stack this circle on this slider end but the spacing is wrong, please do something to fix this.
~Collab Insane~
  1. 00:28:121 (3,4,5,6,7,8,1) - Make the spacing a bit closer? The spacing right now seems a bit too forced if you ask me.
  2. 00:42:788 (6,7) - These two sliders sounds a bit loud to me, I'd reduce the volume a bit on them at least.
  3. 01:04:121 (7,8,9) - I think this triplet would look and play cooler if you make it curved like the previous one.
Very good collab map, I like it.
Topic Starter
Zero__wind

Andrea wrote:

~Collab Easy~
  1. 00:11:232 (1) - Move this slider somewhere else, the repeat is completely covered by a previous circle. ok, maybe it will work in diffs with higher AR
~Collab Normal~
  1. 00:12:788 (1,2) - These two sliders would look and flow better if you use symmetry here, try it. yes, how did I forget
  2. 00:43:899 (2,3,4) - Maybe these two sliders stacked together might confuse players and make them miss, I suggest you to space them without stacking the two sliders together. ok, although I don't think it's really a problem=.= but as it's the only appearance
  3. 01:14:120 (2) - Slider end is unsnapped, make sure to resnap it properly. whyyyyyyyyy, just too weird, I copied them=.=
  4. 01:20:121 (1) - This new combo here isn't necessary imo, I'd remove it from here. ok, originally added for emphasize
~Collab Hard~
  1. 01:06:121 (5,1) - I know that you wanted to stack this circle on this slider end but the spacing is wrong, please do something to fix this. eh, may I keep this? I think it would look worse if I keep the distance and set it like the pic below=.= and the current distance isn't that uncomfortable or confusing imo
~Collab Insane~
  1. 00:28:121 (3,4,5,6,7,8,1) - Make the spacing a bit closer? The spacing right now seems a bit too forced if you ask me. to 2.3x, so close now lol
  2. 00:42:788 (6,7) - These two sliders sounds a bit loud to me, I'd reduce the volume a bit on them at least. 60% to 45%
  3. 01:04:121 (7,8,9) - I think this triplet would look and play cooler if you make it curved like the previous one. sorry I'd reallly wanna keep this, I just want to set it straight to show the difference of the drums. 01:04:121 (7,8,9) - are real stronger and heavier than 01:03:677 (4,5,6) - , aren't they? Even if they actually don't have big difference in the music, I think they should, according to my understanding to it
Very good collab map, I like it.
thx for the appreciation~
updated

@Oracle: fixed only a slider in Hard, still thx for the help
@-Umi-: sorry I think I shouldn' have given you kd twice>.<
Andrea
Just one small thing before I can bubble this.

~Collab Insane~
  1. 00:43:232 - Is it just me or you forgot to add a green line with 60% volume here? Okay that you changed the slider volume like I suggested, but then you need to use the same volume again after them.
Let me know!
Topic Starter
Zero__wind
completely my fault lol
should be fine now
Andrea
Don't worry, the important is that it's fixed now. :3

Bubbled~
Topic Starter
Zero__wind
thx a lot Andrea~
LunarSakuya
hi~

General
- I think the Artist should be "Nao Toyama", since i don't really see the alias "Nao" being used anywhere

- 00:57:454 (1) - Here would make a better preview time imo? xD starts on the kiai and stuff


Easy
00:28:566 (4,1) - seemed a bit too linear, something like this? https://osu.ppy.sh/ss/1404358
00:40:566 (2) - maybe drag this pattern down a bit so it's not too close to (4) https://osu.ppy.sh/ss/1404361

Normal
00:30:566 (4,5) - perhaps try this rhythm instead, fits the vocals more imo, which is more interesting to follow in this quieter section https://osu.ppy.sh/ss/1404361 (you can ignore note placement ofc)
00:37:677 (4,5) - similarly here if you like ^

Hard
01:07:788 (7) - Delete note, if you slow the music down, i don't think there's a beat there =v=

Insane
01:17:899 (5,6) - Try flipping these 2 notes http://osu.ppy.sh/ss/1404391 not exactly sure where the lead-in to the 1/4 came from

nice mappu
call me back
Topic Starter
Zero__wind

LunarSakuya wrote:

hi~

General
- I think the Artist should be "Nao Toyama", since i don't really see the alias "Nao" being used anywhere discussed and the Artist is just fine

- 00:57:454 (1) - Here would make a better preview time imo? xD starts on the kiai and stuff not a deal, I always set it 1/4 before the kiai lol


Easy
00:28:566 (4,1) - seemed a bit too linear, something like this? https://osu.ppy.sh/ss/1404358 cureved, in different way
00:40:566 (2) - maybe drag this pattern down a bit so it's not too close to (4) https://osu.ppy.sh/ss/1404361 good

Normal
00:30:566 (4,5) - perhaps try this rhythm instead, fits the vocals more imo, which is more interesting to follow in this quieter section https://osu.ppy.sh/ss/1404361 (you can ignore note placement ofc) kept as current, afraid to make it harder
00:37:677 (4,5) - similarly here if you like ^

Hard
01:07:788 (7) - Delete note, if you slow the music down, i don't think there's a beat there =v= yes, fixed

Insane
01:17:899 (5,6) - Try flipping these 2 notes http://osu.ppy.sh/ss/1404391 not exactly sure where the lead-in to the 1/4 came from eh sorry I think this rhythm is just fine

nice mappu
call me back
done~ thx for the mod:3
LunarSakuya
Pattern!
Andrea
Congrats Zero~
Topic Starter
Zero__wind

LunarSakuya wrote:

Pattern!
thank you Sakuya~ I gave you my heart!
Natsu

Andrea wrote:

Congrats Zero~
AllStar12
so quick! congrats!! \:D/
Sapphiire_old_1
Gratz ~
Delis
oh just one week rank, congrats!
Topic Starter
Zero__wind
xD that's what I want this time~
I seldom speedrank >.<
thank you guys for the support!
P o M u T a
speedrank
gratz
Kodora
Congratz!
mingmichael
zero-chan >w<
congrats~! /o/
Irie Miyuki
.
Umi
gratz zero :3 Onodera FTW
toara_fict
gratz :3 ~
Selisi
哇~好棒 恭喜>///<
Topic Starter
Zero__wind
thank you guys~
Kirisaki ftw OAQ
Frostmourne

Zero__wind wrote:

thank you guys~
Kirisaki ftw OAQ
no
pw384
FFF!

Frostmourne wrote:

Zero__wind wrote:

thank you guys~
Kirisaki ftw OAQ
no
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