oh my god
i need to mod it too
i need to mod it too
Yoeri wrote:
hard with cs5 wow pls uninstal
This map is too good.
[General]
Place drum finishes on every eighth and ninth red tick except at the part from 01:27:811 until 01:42:494 (basically wherever there's a low tom in the music.)
I wanted to keep the hitsounding simple, so no drum usage.
[Easy]
01:10:868 (1,2) - Why? ..?
01:37:750 (5,1) - Cool blanket ok. Fixed a bit. This type of mapping doesn't need perfect blankets though. That'll just look odd as everything else isn't like it at all.
02:08:699 (1,2) - Please stop.
02:13:217 - Extend break? Fixed
02:52:073 (1,2) - .
[Normal]
00:33:142 (6,7,1) - Stack please. Oh god no. 3 note stack, that'll look poor. Making that last one no longer part of the stack gives the more extatic feeling of entering a new combo.
00:58:669 (4,1) - Is this supposed to be a blanket I can't even tell. I don't want to create a perfect blanket there.
01:29:844 (4) - These worked better in the Easy because you had them a white earlier, which makes them follow the scratch, but here it just lingers after the return. Either make the timing the same as in Easy or remove the return and place a circle at 01:30:521 to follow the vocals. Oh I wanted it to linger after the return, so I'm fixing the easy difficulty. It's wrong there and right here.
01:33:458 (4) - ^
01:56:500 (4,1) - Is this a blanket?
02:13:217 - Extend break? Fixed.
[Hard]
00:20:040 (3,4) - Reverse these rhythmically. ?
00:30:883 (3) - I feel like you overused these return sliders a bit, which is a shame because it would've given you a lot of room for patterns and stuff. Nah it's fine. It's supposed to be the '09 flow and I used to flow like that all the time. Switch-Back sliders are the best.
00:42:178 (4) - Flip this curve because flow. Nah. That's good flow right there. Flipping it would for starters ruin the pattern before it, and second of all it's already flowing fine? http://puu.sh/7aMqD.png
01:10:868 (1,2) - Kind of boring like this. I see you tried to create a regularity in the difficulties with these, but it doesn't work that well, honestly. It follows the vocals absolutely fine? Nothing boring at all, well the song is, but the pattern enhances it fine here. 'Ne-ver e-ver' = 4 notes. Thus a 1/2 slider with 3 reverse arrows will follow it perfect. And then a jump to the 'Met her at all' which is also 4 notes. Most logical and fun pattern to me.
01:29:844 (1) - Same as Normal.
01:33:458 (1) - ^
01:36:395 (4) - Works better on beat I think. I have red-tick starting sliders all the time.
02:08:699 (1,2) - a
02:13:217 - Extend break to here? Fixed.
02:25:190 (1) - Change to a 1/2 slider with return? No, I have a 1/1 slider in the previous two segments as well. There is no need to diverse it. Simply keeping consistency here.
Add hitsounds and I'll add it~Silverboxer wrote:
Feel free to take my Easy as a gd if you want it http://osu.ppy.sh/b/329070&m=0
good luck gladi
thank you for the modByakugan249 wrote:
not a super mod but i'll try ><
[General]
CLEAR~!
[Easy]
00:15:747 (1,2) - think you can avoid the stack to make it easier for beginners during gameplay? i find spacing it out easier for them IMO. Stacks aren't hard to read at all. This is an easy difficulty, not a tutorial. Stacks are fine.
00:29:753 (1,2) - ^
00:47:826 (4) - replace this for a 1/1 slider and a circle and vice versa. i find that it'll follow the vocals more accurately during gameplay, just like at 01:01:832 (3,4,5) - A slider - note - slider - note - slider - note - slider combo will be boring. A slider with a reverse arrow was made to break this pattern.
00:55:506 (4) - ^
01:10:868 (1,2) - i see why Yoeri says why in this kind of rhythm in the easy diff. since this is the easiest diff, 2 repeats would be pretty stressful for beginners. try something like this. this doesn't look like 09 style mapping ik, but consider the rhythm since this is as easy as i can go in the similar rhythm selections. Alright fixed a bit. Removed 1 reverse arrow off the first slider. It's more than easy enough now. Shame I can't keep consistency through out the diffs though.
01:45:657 (4) - same as 00:47:826.
02:08:699 (1,2) - same as 01:10:868.
02:10:506 (1) - if you ask me, this spinner feels uncomfortable to follow since the main BGM stops at the green timeline. think you can add notes and moving the spinner to 02:11:410 - to make it more fitting for players during gameplay? I doubt a 1.5 second spinner is suitable for an easy difficulty.
02:36:259 (4) - i think you can use 2 circles instead. same reason as 00:47:826.
02:52:073 (1,2) - i think i have a better idea here. try something like this to make it easier during gameplay.
the only flaw that bothered me was the 1/2 stacks, then again it is 09 style mapping. other than that, it's a pretty good map.
[Normal]
00:36:079 (5,6) - possible stack here? personally i find it more comfortable to follow during gameplay. She's singing 'jump around', hence the flow switch. The flow switch will be too minor if it's stacked, thus it is not stacked.
00:51:666 - maybe a circle here to setup for the new combo, as well as emphasis in the drums and vocals? also you can stack it like at 00:33:142 (6,7) - for more effect in the song. I'd rather keep a 1/1 break before the long slider.
01:06:124 - ^
01:49:497 - ^
01:56:839 - ^
i'm sure you get the idea of the pattern with the circle since i won't repeat myself.
[Hard]
00:17:103 (4) - perhaps you can curve this slider to make it more flowy during gameplay?
00:24:332 (4) - ^
01:17:645 (2,3) - consider changing the rhythm here. use a 1/2 repeat slider and a circle to follow it more accurately during gameplay. I like to click twice on the vocals of 'talks'. Seems better to me.
i really~ love the 09 vibe in this set. i can feel the patterns flow so smoothly to the song . here's a star from me since i see so much potential for this 09 style map, and~ kd stars since i love the song and map so much ><. you can call me back for a re-check, but only as a last resort. from what i'm seeing dkun and Gabe are planning to check this. if one of them can't check it for some reason, let me know and i'll see what i can do. for now wait for them to finish their mods. GL .
More feedback would've been appropriate, maybe for a next timeGabe wrote:
Sheee's a Mooodeateer~ ♫
What's done is done for this time, I guess.Irreversible wrote:
More feedback would've been appropriate, maybe for a next timeGabe wrote:
Sheee's a Mooodeateer~ ♫
GladiOol wrote:
Quantity of mods =/= Quality of map
Judge the map; not the amount of mods. Thank you.
Timorisu wrote:
Shes a gladieater
Congrats
GladiOol wrote:
Quantity of mods =/= Quality of map
Judge the map; not the amount of mods. Thank you.
Andrea wrote:
What's done is done for this time, I guess.Irreversible wrote:
More feedback would've been appropriate, maybe for a next time
But yeah, totally agree with Irreversible here.
lolcubes wrote:
╭( ・ㅂ・)و Before people complain on the amount of mods, check the maps please.
At least he doesn't receive such "nc here whistle there it's ugly pls remap kds pls" mod. A lot, I mean.GladiOol wrote:
Quantity of mods =/= Quality of map
Judge the map; not the amount of mods. Thank you.