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Ray - ebb and flow (TV Size)

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KSHR

Sekai-nyan wrote:

KSHR's Normal:
rise the OD by one so it'll balance with the other settings yea, I agree. Rised the OD from 3 to 4~
  1. 00:01:470 (2) - add whistle to slider's revers, it'll follow the piano very well A
  2. 00:03:732 (1) - ^ but at slider's end d
  3. 00:05:994 (2) - ^ ded
  4. 00:25:221 (1,2) - those note and slider kinda sounded weird to me so, how about making it like this instead: Yea, an object at 00:25:786 - doesn't make sense considering the guitar sound is sustained from 00:25:503 - to 00:26:069 - . Fixed in your rhythm and my own pattern.
Beside these, this diff is great atm :3 :3

No Dap wrote:

[KSHR's Normal]
01:18:944 (4) - just make it a curve? because the slider before this is a smooth curve "the slider before this" which you wrote means 01:18:095 (3) - , right? The synthesizer sound is sustained from 01:16:964 - and 01:18:095 - , but 01:18:944 - . That's why I didn't make it a curve like (1,3).

Garven wrote:

[Normal]
00:09:952 (1) - Feels kinda soon after a spinner for a Normal. Especially compared to this set's Easy. Okay~, fixed by starting from 00:10:518 - like Melo did in the Easy difficulty!
Pretty solid though. yay!
Thanks for modding!


To Melo: Generalの内容(widescreen, tick, video offset)に関してはいじってないので、それだけお願いしまっす
SPOILER
osu file format v12

[General]
AudioFilename: aaaa.mp3
AudioLeadIn: 0
PreviewTime: 50103
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13062,27483,41055,52365
DistanceSpacing: 1.2
BeatDivisor: 2
GridSize: 4

[Metadata]
Title:ebb and flow (TV Size)
TitleUnicode:ebb and flow (TV Size)
Artist:Ray
ArtistUnicode:Ray
Creator:Melophobia
Version:KSHR's Normal
Source:Nagi no Asukara
Tags:凪のあすから opening KSHR Laurier Irreversible Konei
BeatmapID:370919
BeatmapSetID:150235

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"nagi.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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87426,-100,4,2,2,40,0,0
87992,-100,4,2,2,25,0,0
88557,-100,4,2,2,10,0,0


[Colours]
Combo1 : 255,128,64
Combo2 : 0,128,255
Combo3 : 255,128,128
Combo4 : 128,128,255
SliderBorder : 255,255,255

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Guy
Hi!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Lead-Inを1000くらい入れてみませんか? 最近のRanked map見ると入ってないのもありますが、プレイヤー側としては入れてもらった方がストレスなくプレイできます。
  2. tagに作詞を担当している"川田まみ kawada mami"を追加してみてはどうでしょう? osu!では割と知られていて検索使う人も多いと思うので。
  3. 全てのdiffのWidescreen-supportのチェックを外しましょう。

[Insane]
  1. 00:15:890 (4) - 個人的には3にスタックさせるよりも、スペーシングがまとまって見えるこのあたりに配置させる方が好みです。プレイ画面では3のスライダーとの重なりはほとんど気にならないので。
  2. 00:26:634 (4,5,6) - 6から1へジャンプさせるのではなく、1のスライダーに入りやすいように流れを作ってみてはどうでしょう?
  3. 01:01:130 (8) - ここはfinish外してwhislteのみの方が曲に合ってていいかもです。
  4. 01:04:240 (3) - 曲調に変化も見られないので特に理由もなければ2grid右に移動させてspacingを統一させた方が良いです。
  5. 01:25:730 (7,8) - Ctrl+Gの流れの方が叩きやすいと思います。

[Laurier's Hard]
  1. 00:44:165 (3,4) - Hardにしてはスペーシングが近いようで遠いような気がしました。もう少し近づけたほうがいいかなと思いました。
  2. 00:54:061 (3) - 終端のfinish要らないような? 曲にはそれに近い音が聞こえないので・・
  3. 01:12:440 (4) - 始端にadd whislte?
  4. 01:18:944 (4) - 終端部分のhitsoundを削除? 曲に合ってないです。

[Irre & Konei's Hard]
  1. 00:01:470 (4) - Add whistle to slider end?
  2. 00:04:156 (4,5) - Add whistle
  3. 00:11:649 (1,2,3) - I recommend you make a consistent the spacing here. like this?
    SPOILER

    171,257,11649,6,0,P|128:256|84:276,1,79,4|0,0:0|0:0,0:0:0:0:
  4. 00:28:614 (3) - I don't like the slider with a big curve. so I suggest change to a small curve the slider.
  5. 00:38:510 (4) - Stack 00:35:965 (5) - here? Should be able to make a more beautifully triangle.
  6. 00:51:799 (2) - This part is really quiet so remove to whistle?
  7. 00:54:061 (4) - Add finish to slider end?
  8. 01:01:413 (1) - Looks like a straight slider this one. I recommend you bend it a little more.
  9. 01:03:392 (1) - ^
  10. 01:09:047 (3) - Add finish
  11. 01:15:833 (2) - try to use a copy of the slider. Looks good more than current one.
  12. 01:24:033 - Hear a big sound here. so want to a something. Try this rhythm.

[KSHR's Normal]
  1. 00:26:634 (3) - リピートにWhislteを追加
  2. 00:31:441 (3) - ここも始端にS:C3のwhistleを追加
  3. 00:35:965 - ^
  4. 00:39:358 - ^
  5. 01:11:309 (2) - こっちにも裏でシンバルの音が聞こえるので始端にデフォのsoft-finishが欲しいなと思いました。

[alacat's Easy]
  1. AR+1or2してNormalとのバランスをとりましょう。
  2. 00:24:372 (2) - Sliderの終わりは00:25:221 - ここにしてfinishの音拾ったほうがリズムもとりやすいです。
  3. 01:02:827 (2,3) - バスの位置に合わせて置いているのはわかるんですが、初心者には読みづらいリズムだと思うので、1/2スライダーのリピートを使用してみてはどうでしょうか? 歌詞もフォローできる形となり、非常に読みやすくなると思います。

  4. 01:20:923 (2,3) - ^と同じです。
nice mapset!!
Good luck :)
Satellite
:3

[KSHR's Normal]
  1. 00:00:339 (1) - add whistle. (head) 他diffにはついてるけどどうしましょう(?)
  2. 00:01:470 (2) - add whistle 00:02:318 - here. いれたほうが合いそう(?) 00:03:732 (1) - こっちにはついてるし・・・
  3. 00:38:793 (1) - remove whistle. (head) whistleぽい音入ってないのでfinish単体でいれたほうがfitすると思います。
    ↑を修正した場合のみですが、00:38:227 (3) - ここの頭のwhistleを後に持ってくるとよりよくなる(?)かもしれないです。
  4. 00:39:641 (2) - remove whistle. 変わりにfinishを入れると合うと思います。少なくともwhistleの音はないかも・・・。
  5. 00:54:910 (1) - add whistle. 歌詞もあるのでwhistleいれても合うかも(?)
  6. 00:59:434 (1) - ^
  7. 01:13:006 (1) - ^
[Irre & Konei's Hard]
  1. 00:13:911 (1) - remove whistle. (head)
  2. 00:16:455 (2) - remove whistle.
  3. 00:24:655 (4) - add whistle (head)
  4. 00:34:552 (2) - remove whistle.
  5. 00:38:510 (4,5,6) - More better rhythm,follow with melody like this.
  6. 00:41:196 - not use green line (?)
  7. 00:47:841 (1) - It is preferable to extend try my suggestion.
  8. 01:12:440 (1) - add whistle (last)
  9. 01:13:571 (3) - add whistle (head)
  10. 01:24:033 - add note.
[Insane]
  1. 00:19:283 (2) - できれば 00:19:424 - ここもフォローしたほうがいいかも(?)

役に立たなかった場合はNo kdsでお願いします~


Easy Laurier's Hardの指摘点はありません looks goodです!!
KSHR

Guy wrote:

[KSHR's Normal]
  1. 00:26:634 (3) - リピートにWhislteを追加 こってり忘れてました
  2. 00:31:441 (3) - ここも始端にS:C3のwhistleを追加 ^
  3. 00:35:965 - ^ ^
  4. 00:39:358 - ^ ^
  5. 01:11:309 (2) - こっちにも裏でシンバルの音が聞こえるので始端にデフォのsoft-finishが欲しいなと思いました。もう一回聞いてみるとバスドラのカスタムfinishよりそっちのが良さそうだね fixed

alacat's Easy

Satellite wrote:

[KSHR's Normal]
  1. 00:00:339 (1) - add whistle. (head) 他diffにはついてるけどどうしましょう(?) ついか~
  2. 00:01:470 (2) - add whistle 00:02:318 - here. いれたほうが合いそう(?) 00:03:732 (1) - こっちにはついてるし・・・ せかいのもっどですでに!
  3. 00:38:793 (1) - remove whistle. (head) whistleぽい音入ってないのでfinish単体でいれたほうがfitすると思います。
    ↑を修正した場合のみですが、00:38:227 (3) - ここの頭のwhistleを後に持ってくるとよりよくなる(?)かもしれないです。 nice, ではあるんだけどここの(1,2)ではギターフォローのwhistleをつけたかったからこのままで。ただ、その前の(3)の頭のwhistleは個人的にもパターンを窮屈にさせてるなぁって思ってたから、いっそのこと削除しちゃいました 多分気になったのってこの窮屈な感じだよね?
  4. 00:39:641 (2) - remove whistle. 変わりにfinishを入れると合うと思います。少なくともwhistleの音はないかも・・・。 これのいっこ上で説明したとおり!
  5. 00:54:910 (1) - add whistle. 歌詞もあるのでwhistleいれても合うかも(?) ふぃっくすとぅ!
  6. 00:59:434 (1) - ^
  7. 01:13:006 (1) - ^ ^
thanks, Gays!


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Title:ebb and flow (TV Size)
TitleUnicode:ebb and flow (TV Size)
Artist:Ray
ArtistUnicode:Ray
Creator:Melophobia
Version:KSHR's Normal
Source:Nagi no Asukara
Tags:凪のあすから opening KSHR Laurier Irreversible Konei
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Topic Starter
Melophobia
Sekai-nyan

Sekai-nyan wrote:

from in-game pm :3 Melo so pro o3o/ Fixed for you.
General:
  1. remove the widescreen support in all diffs, since you didn't use any widescreen sb in this map o3o/ so it's useless here Alrighty.
Easy:
  1. 00:17:021 (4) - move this slider's body downward like this? it'll make better at gameplay o.o/ Nice idea!
  2. 00:24:655 (2) - this slider kinda started at wrong place, if you listen carefully you'll notice that the melody started at 00:24:938 so i suggest you to reduce this slider by 1/2 and make it start there, see if you might like it o3o You're right.
  3. 00:39:641 (4) - well, i don't kinda like this kind of slider's on soft songs like this, so i suggest you to remove the red slider's points and make normal slider instead I wanted to make something different here, since the melody is also somewhat different.
  4. 00:43:317 (3) - well, for better play i suggest you to make this slider like this, it'll look much better also The current one flows better imo. Your suggested pattern is kinda common in my maps so it also helps provide some variety.
  5. 00:46:144 (1,3) - make them symmetric, atm the triangle looks kinda bad Symmetrical is meh.. I caanot come up with something better for now.
  6. 01:02:827 (2,3) - this two notes at red point so it's might be confusing for some players so i suggest you to remove these notes and make them one 1/2 slider instead Fixed.
  7. 01:20:923 (2,3) - ^ ^
Insane:
  1. 00:33:420 (5) - this overlap is kinda bad imo, so how about moving this note under, 00:32:855 (3) - slider's start I find it sexy. :< Stacking (3) would make it way too close and doesn't play good honestly.
  2. 00:37:662 (3) - stuck this perfectly under 00:36:531 (1) - slider's end Okie.

That's all i can find, it's great map overall and gogo fastrank <3
Thank you so much! <3

No Dap

No Dap wrote:

Hi~ Hi. :>

[Easy]
is this 0 AR real or accident? I've never seen someone use it, lol <- inexperienced mapper.. I always map easier difficulties with low AR to make sure they look neat LOL Rised to 3.
01:06:502 - this drum and vocal is being ignored and felt weird to me well it's Easy try this? http://puu.sh/77YEW.jpg This difficulty is based on bass-drum so i think it's fine as it is; There's too many vocals being ignored and I cannot follow them all. It's currently well-balanced imo.
Since you already have some 1/2 beat, i don't think this will be a problem

[Insane]
00:15:890 (4) - How about stacking on 00:14:476 (2) ? Indeed that jump was originally kinda too much, but stacking on (2) is way too close in my eyes. So I fixed in my own way. It's surely much better now. :3
00:44:165 (2,3) - doesn't look good, but it's not like i can come up with something better ;_; Actually I really like the way it looks. ;_;

I couldn't find much, sorry, but I tried.. :(

Too pro

Good luck! :)
Thank you so much!

Garven

Garven wrote:

[General]
Video offset -20 Sure.
Tick rate 2 fits this song best Agreed.
Video looks great @6 MB :o Blame Andrea. :<

[Easy]
Felt good, though a little slider-heavy for my taste. Miiight be better with AR +1 (it'd help spots like 00:52:365 (1,2,3,4) - ), but I'll leave that to you. This difficulty is based on bass-drum sound on red-ticks so probably it'd be too difficult if there's many circles. That's why I wanted to make the minimal use of circle. Raised AR to 3.

[Insane]
I like this better with circle size 5 This difficulty is designed for CS4 and I don't think 5 would fit in with my mapping style.
AR 7 also fits the pace of the map much better imo. It makes some random jumps look worse. Even with double-time AR8 plays better in my eyes.
00:39:924 (1) - Kind of weird to have it at .5x. I've been unable to come up with something better than this. But somehow I like the way it looks. :<
Pretty solid.

Nice balanced set despite all the guest difficulties. Quite rare to see that. Collab needs a bit of work, but the rest of the maps are pretty much good to go. Irre and KSHR did great work here. ;D Thank you for modding. <3

Guy

Guy wrote:

Hi! hihi!

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Lead-Inを1000くらい入れてみませんか? 最近のRanked map見ると入ってないのもありますが、プレイヤー側としては入れてもらった方がストレスなくプレイできます。 確かに、ゆっくりな曲なのでLead-in入れたほうが合いますね!Fixed.
  2. tagに作詞を担当している"川田まみ kawada mami"を追加してみてはどうでしょう? osu!では割と知られていて検索使う人も多いと思うので。おっけー
  3. 全てのdiffのWidescreen-supportのチェックを外しましょう。おけおけー

[Insane]
  1. 00:15:890 (4) - 個人的には3にスタックさせるよりも、スペーシングがまとまって見えるこのあたりに配置させる方が好みです。プレイ画面では3のスライダーとの重なりはほとんど気にならないので。Good idea!
  2. 00:26:634 (4,5,6) - 6から1へジャンプさせるのではなく、1のスライダーに入りやすいように流れを作ってみてはどうでしょう? 普通の三角形だとなんか退屈(この難易度三角形ばっかりなので・・)な気がするのでこのままで行こうと思います。今のままでも流れはそんなに悪くないかなって思います。
  3. 01:01:130 (8) - ここはfinish外してwhislteのみの方が曲に合ってていいかもです。Nice catch! 外し忘れてました..
  4. 01:04:240 (3) - 曲調に変化も見られないので特に理由もなければ2grid右に移動させてspacingを統一させた方が良いです。Oh.. fixed.
  5. 01:25:730 (7,8) - Ctrl+Gの流れの方が叩きやすいと思います。はあくちゃん

[alacat's Easy]
  1. AR+1or2してNormalとのバランスをとりましょう。 3にしました~
  2. 00:24:372 (2) - Sliderの終わりは00:25:221 - ここにしてfinishの音拾ったほうがリズムもとりやすいです。 単発置く形で修正しました!強調される部分なので1/2使っても問題ないっていう判断です
  3. 01:02:827 (2,3) - バスの位置に合わせて置いているのはわかるんですが、初心者には読みづらいリズムだと思うので、1/2スライダーのリピートを使用してみてはどうでしょうか? 歌詞もフォローできる形となり、非常に読みやすくなると思います。最低難易度で1/2とか短いスライダーは出来れば使いたくない&この難易度では一切使ってないので、1/1のスライダーに置き換えました 音取りは変わってないけど100はでなくなるのでこれでOKだと思います。

  4. 01:20:923 (2,3) - ^と同じです。^
nice mapset!! Nice mod! :>
Good luck :) Thank you so much!

Satellite

Satellite wrote:

:3 :3

[Insane]
  1. 00:19:283 (2) - できれば 00:19:424 - ここもフォローしたほうがいいかも(?) 置いてみたけどあんまり違いがわからない&特に拾うような音もない感じなのでNoで!

役に立たなかった場合はNo kdsでお願いします~


Easy Laurier's Hardの指摘点はありません looks goodです!! Thanks for modding. :3

Thanks all guys. :3
Fycho
heya~In game pm.


[Mod Info]
  1. Black: Suggestions
  2. Bold: Importance.You might consider
  3. Red:Unrank issues. You Must Fix

[General]
  1. Missing video in KSHR’s Normal
  2. add collab to tags? Since hard diff is collab

[Insane]
  1. 00:39:924 (1) –How about chaning this to a 1/4 reverse and a circle at00:40:489 -?
  2. 00:41:903 (2) –add whistle at sliderend since you added at00:44:165 (2) –
Pretty nice Insane.

[Laurier’s Hard]
  1. 00:11:649 (1) –I think adding whistle at 00:11:649 –and 00:12:214 – not 00:11:931 – will be better, like00:16:173 (1,2,3) -
  2. 00:12:497 (2) –how about adding whistle at sliderhead? Sound better imo
  3. 00:27:765 (2) –remove this circle since there is no beat and 00:27:483 –this is a heavy beat. If you want to keep the circle please remove the whistle in it, sounds kinda weird
  4. 00:47:841 (1) – the spinner need to be reduced volume. Please use 5% volume at00:47:841 (1) – like insane diff.
  5. 01:03:392 (4) –add a finish? Since this is a “kick drum” in music
  6. 01:12:440 (4) –add finish or whistle at sliderhead like00:54:344 –or insane diff, sound cool
  7. 01:20:357 (3) –adding a whistle will be better imo

[ Irre & Konei's Hard]
  1. 00:05:145 (1) –add whistle at reverse arrow and remove whistle whistle at00:05:145–like 00:00:339 (1,2) and 00:02:883 (1,2) –, since 00:05:428 – pitch is higher than00:05:145 –
  2. 00:16:455 (2) –how about removing the whistle , the continuous whistles sound a little weird for me
  3. 00:19:283 (2) –missing finish at sliderend
  4. 00:38:510 (4) –I suggest you cut this to 1/2 slider like 00:20:414 (4,1) -. Since there is a clear drum at00:38:793 – and this is a heavy beat, you can add finish at here. If you say you followed the vocal, but 00:37:662 –this vocal you didn’t follow, a quick shift between tracks will be bad
  5. 00:47:841 (1) –slider end at 00:50:103 -?since vocal there.
  6. 00:54:061 (4) –missing finish at sliderend since you added at 01:12:440 (1) -
  7. 00:59:716 (4) –how about adding a finish at sliderend, sound good imo.
  8. 01:09:047 (3) –set sampleset as normal please, drum in music is the similar with 01:08:482 (1) -
  9. 01:20:075 (2) –add finish at sliderend, sound cool.
  10. 01:24:033 –I highly recommend you add a circle here, since there is a strong cymbal in music

[KSHR’s Normal]
  1. Please add video
  2. 00:17:586 (2) –missing whistle at sliderend
  3. 00:26:634 (3) –missing whistle at reverse arrow
  4. 00:31:441 (3) –missing hitsound at sliderhead, why did you only add it at 00:13:345 -00:22:393 -?
  5. 00:35:683 (3) –slideredn^
  6. 00:35:683 (3,1) –this overlap looks weird, do you like this?
  7. 00:38:793 (1) –missing hitsound at sliderend
  8. 00:45:013 (4) –why not keep the hitsound same as 00:42:751 (3) –?Adding a whistle at00:42:751 – sounds very nice imo
  9. 00:55:475 (3) –add finish at sliderhead , it seems that you missed it since you added at01:13:571 –
  10. 01:06:785 (2) –how about adding a finish at sliderhead? Sounds good imo, 01:24:881 (2)-this the same
  11. 01:11:309 –there is cymbal in music so default finish fits here better

[Easy]
  1. AR0 is weird imo, how about AR2?
  2. 00:34:269 (3,4) –why not add some finishs like00:16:173 (3,4) –

Good luck.
Topic Starter
Melophobia
Fixed everything you mentioned on my difficulties, it's kinda short but really helpful! Thank you. <3
KSHR

Fycho wrote:

[General]
  1. Missing video in KSHR’s Normal my bad...
[notice][KSHR’s Normal]
  1. Please add video why did you point this out 2 times! don't blame me that much, Fycho! Orz
  2. 00:17:586 (2) –missing whistle at sliderend already fixed in other mods!
  3. 00:26:634 (3) –missing whistle at reverse arrow maybe same as above~
  4. 00:31:441 (3) –missing hitsound at sliderhead, why did you only add it at 00:13:345 -00:22:393 -? ...^
  5. 00:35:683 (3) –slideredn^ .....^
  6. 00:35:683 (3,1) –this overlap looks weird, do you like this? Fixed by rearranging 00:35:683 (3,4,1,2,3,1,2) -
  7. 00:38:793 (1) –missing hitsound at sliderend already fixed in other mods!
  8. 00:45:013 (4) –why not keep the hitsound same as 00:42:751 (3) –?Adding a whistle at00:42:751 – sounds very nice imo yea, you're right~ added!
  9. 00:55:475 (3) –add finish at sliderhead , it seems that you missed it since you added at01:13:571 – ^
  10. 01:06:785 (2) –how about adding a finish at sliderhead? Sounds good imo, 01:24:881 (2)-this the same alre..
  11. 01:11:309 –there is cymbal in music so default finish fits here better ^
thanks~!


SPOILER
osu file format v12

[General]
AudioFilename: aaaa.mp3
AudioLeadIn: 0
PreviewTime: 50103
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 13062,27483,41055,52365
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:ebb and flow (TV Size)
TitleUnicode:ebb and flow (TV Size)
Artist:Ray
ArtistUnicode:Ray
Creator:Melophobia
Version:KSHR's Normal
Source:Nagi no Asukara
Tags:凪のあすから opening KSHR Laurier Irreversible Konei
BeatmapID:370919
BeatmapSetID:150235

[Difficulty]
HPDrainRate:3
CircleSize:3
OverallDifficulty:4
ApproachRate:4
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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//Storyboard Layer 1 (Fail)
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//Storyboard Layer 3 (Foreground)
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440,172,85730,2,0,L|512:184,1,70,8|4,0:0|0:0,0:0:0:0:
256,192,86295,12,0,88557,0:0:0:0:


To Melo: Video追加するときEasyのコードこぴったから、video offsetだけ入った状態になってます 一応他難易度見るときにチェックだけおねがいー
Fycho

KSHR wrote:

why did you point this out 2 times! don't blame me that much, Fycho! Orz[/color]
大事なことなので2度言いました =//=

/me runs*
KSHR
Fycho kawaii...! お持ち帰りしたい
Laurier
Kodora
Hey Melo-nyan~

[General]

  1. Video-offset still not applied, it should be exactly -20 as Garven said. Right now video starts way earlier than mp3.
  2. Even with automatic audio lead-in map starts a bit too suddenly - add manually audio lead-in 1500 in all diffs using notepad.
[Insane]

  1. 00:07:549 (1) - Since there are build-up section in music how about make gradual volume increase at this spinner? Fits pretty well imo.
  2. 00:31:441 (5,6,7) - Feels a bit overmapped. How about remove (6) and (7) and stack (5) with head of 00:32:007 (1) - ? That will follows music closely and fit better for such calm section.
  3. 00:35:683 (5,1) - Swap NCs follow lyrics - it also will made 00:35:117 (4,5) - this stack easier to read.
  4. 00:44:165 (2,3) - As suggestion: last slider (3) feels kinda "flow-breaking" - this is only one slider in map what placed like that, and estetically it looks a bit weird. Try something like this:

    SPOILER


    368,152,44165,2,0,P|280:148|200:200,1,180,6|6,0:0|0:0,0:0:0:0:
    304,312,45013,2,0,P|312:268|296:216,1,90,6|2,0:0|0:0,0:0:0:0:
  5. 00:47:841 (1) - Don't really see reason for silencing this since end of spinner placed directly follow vocals - how about make it a bit more audible (like 10-15%) and add whistle? Works better here imo.
  6. 01:03:392 (1,2) - Swap NCs - follow lyrics & to make this stack easier to read.
  7. 01:05:937 (3) - Maybe add soft-hitfinish with redused volume here follow vocals? Fits pretty well imo
  8. 01:14:985 (1) - If you will apply previous suggestion do the same here.
  9. 01:21:488 (1,2) - Swap NCs - follow lyrics & to make this stack easier to read.
  10. 01:25:165 (4) - NC follow new part of music?
Awesome!

[Laurier's Hard]

*Since Insane have HP7 and easier Hard diff have HP5 i recommend you use HP6 here for better difficulty spread

  1. 00:07:973 (2) - For better fade effect reduse volume a bit more at this note please
  2. 00:39:924 (1) - This slowdown feels a bit random & unpredictable, + since you use tick rate 2 it makes very easy to mass here. Try to make this slider a bit faster - around x0.75 or x0.80 would be perfect here.
  3. 00:54:061 (3) - Remove clap from tail, it doesn't fit at all.
  4. 01:18:944 (4) - Finish here fits better than clap - there is direct finish in music :<
Awesome diff, Lau!

[Irre & Konei's Hard]

  1. 00:04:580 (5) - Sounds pretty weird since you ignored piano sound at 00:04:721 - . Try to replace it with 1/4 slider starting it at 00:04:580 - and end at 00:04:721 - , or just add note at the endpoint
  2. 00:06:842 (3) - Same can be applied here
  3. 00:18:435 (1) - Whistle instead of finish sounds better for me
  4. 00:23:524 (2,3) - Ah, what's up with slider snape here? It feels so random since you never used such snapes anywhere else, + red anchorpoint is more screwed form here rather than fixing snape. Try this - guess that's what you wanted to achieve, thought i thing regulary curver sliders would fit much better here

    SPOILER


    189,137,23524,2,0,B|204:164|204:164|196:184|214:216,1,79,2|4,0:0|0:0,0:0:0:0:
  5. 00:29:745 (1) - Ctrl+ G flows better
  6. 00:39:641 (6,1) - This sudden antijump feels very weird while playing. Stack with 00:39:641 (6,1) - or keep regular spacing please
  7. 00:41:055 - 00:45:579 - Any reason for break here? Song is already too short, this place for break just feels weird
  8. 00:46:144 (1) - Remove NC please, there is no reason here for it.
  9. 00:47:841 (1) - Why you ended slider is place where no audible beat? End it please at 00:50:103 - follow vocals, it will actually sounds better.
  10. 00:51:799 (2,1) - Swap NCs please - follow pattern
  11. 01:12:440 - Here should be S:C2 too for consistensy
  12. 01:15:833 (2) - Add whistle & remove finish - follow vocals
  13. 01:24:033 - Add note with finish, sounds very empty without it
[KSHR's Normal]

  1. 00:07:407 (1) - Since there are build-up section in music how about make gradual volume increase at this spinner? Fits pretty well imo.
  2. 00:47:841 (1) - Don't really see reason for silencing this since end of spinner placed directly follow vocals - how about make it a bit more audible (like 10-15%) and add whistle? Works better here imo.
  3. 00:59:434 (1) - I'd recommend remove whistle from here and leave it only at 00:59:999 (3) - sounds a bit noisy as for me
Very nice!

[Easy]

  1. 00:24:372 (2,3) - Kinda weird that it is onliest stack in a whole diff, + stacking notes under slidertails on easiest diff might be too hard to read for beginners.. I'd recommend you unstack it
  2. 00:47:841 (1) - Same as Insane
Great diff!

Good job, have star & good luck Melo! :)
Topic Starter
Melophobia

Kodora wrote:

Hey Melo-nyan~

[Genral]

  1. Video-offset still not applied, it should be exactly -20 as Garven said. Right now video starts way earlier than mp3. Alright.
  2. Even with automatic audio lead-in map starts a bit too suddenly - add manually audio lead-in 1500 in all diffs using notepad. Okie.
[Insane]

  1. 00:07:549 (1) - Since there are build-up section in music how about make gradual volume increase at this spinner? Fits pretty well imo. Good!
  2. 00:31:441 (5,6,7) - Feels a bit overmapped. How about remove (6) and (7) and stack (5) with head of 00:32:007 (1) - ? That will follows music closely and fit better for such calm section. It follows instruments accurately so I don't find it overmapped anyway.
  3. 00:35:683 (5,1) - Swap NCs follow lyrics - it also will made 00:35:117 (4,5) - this stack easier to read. The current combo looks better imo, I like how the different colours are stacking.
  4. 00:44:165 (2,3) - As suggestion: last slider (3) feels kinda "flow-breaking" - this is only one slider in map what placed like that, and estetically it looks a bit weird. Try something like this: I actually like the way it touches the previous slider.

    SPOILER


    368,152,44165,2,0,P|280:148|200:200,1,180,6|6,0:0|0:0,0:0:0:0:
    304,312,45013,2,0,P|312:268|296:216,1,90,6|2,0:0|0:0,0:0:0:0:
  5. 00:47:841 (1) - Don't really see reason for silencing this since end of spinner placed directly follow vocals - how about make it a bit more audible (like 10-15%) and add whistle? Works better here imo. No instrument = no hitsound.
  6. 01:03:392 (1,2) - Swap NCs - follow lyrics & to make this stack easier to read. Every newcombo is based on heavy beat (i.e downbeat).
  7. 01:05:937 (3) - Maybe add soft-hitfinish with redused volume here follow vocals? Fits pretty well imo Cool!
  8. 01:14:985 (1) - If you will apply previous suggestion do the same here. ^
  9. 01:21:488 (1,2) - Swap NCs - follow lyrics & to make this stack easier to read. Hmm no.
  10. 01:25:165 (4) - NC follow new part of music? It's a new part but still part of pattern so NC doesn't look that great imo.
Awesome!

[Easy]

  1. 00:24:372 (2,3) - Kinda weird that it is onliest stack in a while diff, + stacking notes under slidertails on easiest diff might be too hard to read for beginners.. I'd recommend you unstack it
  2. 00:47:841 (1) - Same as Insane - Fixed both suggestions.
Great diff!

Good job, have star & good luck Melo! :)

Helpful mod! Thank you so much. :D
Konei
Fixed hitsounds and the weird star jump, rest is Irre's stuff mostly, hue.

Update for Irre
osu file format v12

[General]
AudioFilename: aaaa.mp3
AudioLeadIn: 0
PreviewTime: 50103
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 9387,27483,41055,52365,79509
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:ebb and flow (TV Size)
TitleUnicode:ebb and flow (TV Size)
Artist:Ray
ArtistUnicode:Ray
Creator:Melophobia
Version:Irre & Konei's Hard
Source:Nagi no Asukara
Tags:凪のあすから opening KSHR Laurier Irreversible Konei
BeatmapID:373550
BeatmapSetID:150235

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.58
SliderTickRate:2

[Events]
//Background and Video events
0,0,"nagi.jpg",0,0
Video,-321,"opening.avi"
//Break Periods
2,41055,44679
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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7973,-100,4,2,2,20,0,0
9387,-100,4,2,2,45,0,0
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39924,-200,4,2,1,45,0,0
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41196,-100,4,2,1,45,0,0
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50103,-50,4,1,1,100,0,0
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61554,-88.4955752212389,4,2,1,70,0,1
65937,-88.4955752212389,4,2,2,50,0,1
66078,-88.4955752212389,4,2,1,70,0,1
70461,-88.4955752212389,4,2,2,70,0,1
70602,-88.4955752212389,4,2,1,70,0,1
71309,-88.4955752212389,4,2,2,60,0,1
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72440,-88.4955752212389,4,2,1,60,0,1
72582,-88.4955752212389,4,2,1,70,0,1
79509,-88.4955752212389,4,2,2,70,0,1
79650,-88.4955752212389,4,2,1,70,0,1
84033,-100,4,2,2,70,0,1
84175,-100,4,2,1,70,0,1
86012,-100,4,2,2,50,0,0
86154,-100,4,2,2,45,0,0
86861,-100,4,2,2,35,0,0
87426,-100,4,2,2,25,0,0
87992,-100,4,2,2,15,0,0
88557,-100,4,2,2,5,0,0


[Colours]
Combo1 : 255,128,64
Combo2 : 0,128,255
Combo3 : 255,128,128
Combo4 : 128,128,255
SliderBorder : 255,255,255

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Thunder
I like this map :)
KSHR

Kodora wrote:

[KSHR's Normal]

  1. 00:07:407 (1) - Since there are build-up section in music how about make gradual volume increase at this spinner? Fits pretty well imo. okay~
  2. 00:47:841 (1) - Don't really see reason for silencing this since end of spinner placed directly follow vocals - how about make it a bit more audible (like 10-15%) and add whistle? Works better here imo. Same opinion as Melo.
  3. 00:59:434 (1) - I'd recommend remove whistle from here and leave it only at 00:59:999 (3) - sounds a bit noisy as for me =v=b
Very nice! :p

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Thanks for the mods everyone! Applied almost everything, if you want a mod answer in detail, I can provide you one ingame (definetly too many).

will make a collabnames sb later.
Topic Starter
Melophobia
Thank you! Updated. :3
Konei
Maaaaan, stupid Irre.

00:50:668 (1) - unmute this Slider.
01:24:033 (5) - and add a finish here.
Irreversible
You said you make the hitsounds, but things were still missing...
Konei pls.
Topic Starter
Melophobia
Added Taiko difficulties! Hope they're okay. :D
Garven
I pretended that I know how to mod taiko.

SPOILER
2014-02-26 17:44 Garven: 00:02:459 (9) - This feels extra
2014-02-26 17:44 Garven: Doesn't have as much echo in th emusic
2014-02-26 17:44 Garven: 00:04:721 (15) - ^
2014-02-26 17:44 Melophobia: hm okay
2014-02-26 17:45 Garven: 00:06:983 (23) - This is okay... ish. I'd prefer without.
2014-02-26 17:45 Garven: Just doesn't feel right to overmap that much during such a calm intro
2014-02-26 17:45 Melophobia: ah agree
2014-02-26 17:45 Melophobia: how can i rearrange it?
2014-02-26 17:46 Melophobia: just remove?
2014-02-26 17:46 Melophobia: 00:07:125 (22) - can be removed too?
2014-02-26 17:46 Garven: 01:00:565 (25,26,27) - I like this as ddk better
2014-02-26 17:46 Garven: Yeah, probably best to remove both, but it's probably okay with just the middle one removed too
2014-02-26 17:47 Melophobia: hm removed both
2014-02-26 17:47 Melophobia: dkd is easier than ddk imo :(
2014-02-26 17:47 Garven: 01:12:440 (62) - D?
2014-02-26 17:47 Garven: It's not about ease - it's about how it sounds with the music
2014-02-26 17:47 Melophobia: fixed
2014-02-26 17:47 Melophobia: alright
2014-02-26 17:48 Garven: So more of just an opinion rather than gameplay
2014-02-26 17:48 Melophobia: changed to ddk
2014-02-26 17:48 Garven: Let's see if I can play the Oni :U
2014-02-26 17:48 Melophobia: well i wanted to make it different from 01:18:661 (80,81,82) -
2014-02-26 17:48 Melophobia: well i wanted to make it different from 01:18:661 (80,81,82) -
2014-02-26 17:48 Garven: Ah, true
2014-02-26 17:49 Melophobia: why i said twice :(
2014-02-26 17:49 Garven: How about dkk?
2014-02-26 17:49 Garven: Hm, well
2014-02-26 17:49 Garven: I guess dkd would be better than that
2014-02-26 17:49 Garven: Just leave it how you originally did it hehe
2014-02-26 17:49 Melophobia: ok :3
2014-02-26 17:51 Melophobia: good !
2014-02-26 17:51 Garven: Low BPM yasasii w
2014-02-26 17:52 Melophobia: www
2014-02-26 17:52 Garven: I don't know if I want to say the same thing with the intro for the Oni since it helps establish your rhythms afterward
2014-02-26 17:52 Garven: BUT 00:02:318 (8,9,10) - does fit better than what you had in the Muzu
2014-02-26 17:54 Melophobia: well i dont mind simplifying it
2014-02-26 17:54 Melophobia: such a calm part doesn't need many notes
2014-02-26 17:54 Garven: Maybe set this as a K? I believe it's okay to do ddK or kkD now
2014-02-26 17:54 Garven: 01:10:461 (66) -
2014-02-26 17:54 Garven: And it would help accentuate that part like you did in the Muzu
2014-02-26 17:54 Garven: If you do, 01:12:440 (72) - make this a D too
2014-02-26 17:55 Melophobia: i'd rather go with D
2014-02-26 17:55 Garven: I don't think they'll allow ddD though
2014-02-26 17:55 Garven: Since you're not switching fingers
2014-02-26 17:55 Melophobia: i know lol
2014-02-26 17:55 Garven: :U
2014-02-26 17:55 Garven: Taiko rules are weird. I'm just pretending to know what I'm doing~
2014-02-26 17:56 Melophobia: kkD isn't too hard?
2014-02-26 17:56 Melophobia: compared to the rest of difficulty
2014-02-26 17:56 Melophobia: I like kkD better though
2014-02-26 17:57 Garven: kkD and ddK are the same difficulty imo
2014-02-26 17:57 Garven: 01:16:964 (88) - This finish was kind of random compared to the rest of the kiai
2014-02-26 17:57 Melophobia: ah right
2014-02-26 17:57 Melophobia: fixed!
2014-02-26 17:58 Melophobia: 01:23:750 (110,111,112) - may i make this kkD too?
2014-02-26 17:58 Melophobia: ah nvm
2014-02-26 17:58 Melophobia: ddK plays better probably
2014-02-26 17:58 Garven: I like kkD better
2014-02-26 17:59 Melophobia: that sounds better imo
2014-02-26 17:59 Melophobia: no idea how it plays
2014-02-26 18:00 Melophobia: considering 01:24:316 (113,114) - are k, kkD is better? :(
2014-02-26 18:00 Garven: Yeah, it plays a little smoother
2014-02-26 18:00 Garven: I still like ddK better though haha
2014-02-26 18:00 Garven: Because it sounds nicer q:
2014-02-26 18:01 Melophobia: ddK?
2014-02-26 18:01 Melophobia: well i'll go with kkD :(
2014-02-26 18:01 Garven: ACTION shrugs
2014-02-26 18:01 Well, there's my pro *cough* taiko mod
2014-02-26 18:02 Melophobia: it helped a lot :3
2014-02-26 18:02 Garven: osu! needs more slow taiko maps so I can mod them rawr
2014-02-26 18:02 Melophobia: pretty much
Topic Starter
Melophobia
My 2000th post is going to be dedicated to you Garven.
EDIT:
kpy's IRC mod
21:15 Melophobia: hola
21:16 kanpakyin: hihi
21:16 Melophobia: i mapped taiko diffs can you give it a look and give me some suggestions if possible?
21:16 kanpakyin: i can testplay but i guess i can't mod it lately
21:17 Melophobia: that's okay
21:17 Melophobia: im just unsure if it turned out okay
21:17 kanpakyin: ok
21:17 Melophobia: https://osu.ppy.sh/s/150235
21:21 Melophobia: wow pro
21:21 kanpakyin: overall don't have much problem :>
21:22 kanpakyin: but still, i don't really recommend using 1/4 big notes
21:22 Melophobia: hm
21:22 Melophobia: that's gaven's suggestion
21:22 Melophobia: i dont mind removing them all
21:22 kanpakyin: 01:10:461 (66) - this finisher could be kept
21:23 kanpakyin: 01:20:357 (99) - big kat would be better as the pitch rises
21:23 Melophobia: good :3
21:25 kanpakyin: 330 offset?
21:25 Melophobia: ah yes
21:25 Melophobia: lolcubes suggested -8 too
21:26 Melophobia: im just waiting for guest mappers to update their diff
21:26 Melophobia: well that's cool
21:26 Melophobia: i wanted to consult with someone about timing :P
21:27 kanpakyin: 00:57:304 (18,19,20,21,22,23) - dk k ddk?
21:27 kanpakyin: 01:15:400 (81,82,83) - dk k? :3
21:27 kanpakyin: 01:24:307 (113) - don seems better here
21:28 kanpakyin: That's all :D
21:29 Melophobia: k fixed all
21:29 Melophobia: thank you!!
alacat
Taikophobia san ;3
TKS
良いヂッフで俺が思います それはバッベルされますです
Naryuga

TKSalt wrote:

良いヂッフで俺が思います それはバッベルされますです
wakaru

Taiko mod reqested in-game!!

k - kat (blue)
d - don (red)
K - KAT (Big Blue)
D - DON (Big Red)

[Muzu]
  1. 難易度名 Muzu --> Muzukashii ? // 難易度名"むずかしい"の代わりに"ムズ"を使ってるのをほかの人の譜面でも時々見ますが、NormalをNoとかInsaneをInとかに略さないように、オリジナルの"むずかしい"にしたほうが、最近の「diff名は一目でわかるようにするべき」って流れからすると無難だと思います。特にこだわりがあるならそのままでもいいかもですが...
  2. 00:04:580 (14) - k? // ピアノ音のピッチに合わせたいですけどkatが連続になりすぎるのが嫌ならどっちでもいいです
  3. 00:14:193 (14) - を 00:13:628 - まで移動? // *1* 00:09:669 - に音がないのでそれと呼応させてもいいかと *2* 00:13:628 - にtick音があって 00:14:193 - にはないのでそっちにnoteを置く方が自然に聞こえました。参考に、 00:32:289 - にはnoteがないです
  4. 00:31:724 - k // すぐ上のと同じ理由です
  5. 00:34:552 - note があってもいい気がします!
  6. 00:36:814 (62) - を 00:37:662 - まで移動? // *1* 00:36:531 (61) - の響きをボーカルの伸びに合わせることができますし 00:37:662 - のボーカルも拾えます *2* もし直前のやつでkatを追加した場合、dkkdkkdが3連続になってしまいワンパターンになってしまうのでそれを避ける意味合いもあります
[Oni]
  1. HP Drain +1? // Muzuとそこまでnotes数に差がない上にもともとのnotes数が300以下とだいぶ少ないので、難易度をもう少しプラスしても問題ないと思います
  2. 00:04:580 (16) - k? // Muzuと同じくピアノに合わせるとkatのほうが聞こえがいい気がします
  3. 00:19:424 - d追加? // ボーカル目当てです。 ただちょっとddk ddk dddとすると重すぎな気もしなくもないので00:18:859 - のほうを消してもいいと思います
  4. 00:43:600 - d追加? // うーうー言ってるやつの音程がここで少し動いてるのであってもいいと思います
  5. 00:59:999 (28,29,30,31,32) - [d k ddk] --> [ddddd k] もしくは [ddkkd k] // 01:00:141 - とか 01:00:423 - にtick音があるのでそっちに合わせたほうが自然に聞こえます
ok good luck!
Topic Starter
Melophobia

Naryuga wrote:

TKSalt wrote:

良いヂッフで俺が思います それはバッベルされますです
wakaru

Taiko mod reqested in-game!!

k - kat (blue)
d - don (red)
K - KAT (Big Blue)
D - DON (Big Red)

[Muzu]
  1. 難易度名 Muzu --> Muzukashii ? // 難易度名"むずかしい"の代わりに"ムズ"を使ってるのをほかの人の譜面でも時々見ますが、NormalをNoとかInsaneをInとかに略さないように、オリジナルの"むずかしい"にしたほうが、最近の「diff名は一目でわかるようにするべき」って流れからすると無難だと思います。特にこだわりがあるならそのままでもいいかもですが... BATに文句言われるまでこれで行こうと思ってます
  2. 00:04:580 (14) - k? // ピアノ音のピッチに合わせたいですけどkatが連続になりすぎるのが嫌ならどっちでもいいです 確かにこっちの方が音に合いますね・・・ 後続のNoteをdonにする形で修正しました
  3. 00:14:193 (14) - を 00:13:628 - まで移動? // *1* 00:09:669 - に音がないのでそれと呼応させてもいいかと *2* 00:13:628 - にtick音があって 00:14:193 - にはないのでそっちにnoteを置く方が自然に聞こえました。参考に、 00:32:289 - にはnoteがないです おっけー
  4. 00:31:724 - k // すぐ上のと同じ理由です おっけい
  5. 00:34:552 - note があってもいい気がします! 個人的にこっちの方が響きが良い&バリエーションを増やしたいのでこんな感じになってます
  6. 00:36:814 (62) - を 00:37:662 - まで移動? // *1* 00:36:531 (61) - の響きをボーカルの伸びに合わせることができますし 00:37:662 - のボーカルも拾えます *2* もし直前のやつでkatを追加した場合、dkkdkkdが3連続になってしまいワンパターンになってしまうのでそれを避ける意味合いもあります Fixed
[Oni]
  1. HP Drain +1? // Muzuとそこまでnotes数に差がない上にもともとのnotes数が300以下とだいぶ少ないので、難易度をもう少しプラスしても問題ないと思います ほい
  2. 00:04:580 (16) - k? // Muzuと同じくピアノに合わせるとkatのほうが聞こえがいい気がします dkdばっかりだったのでどうしようかと思ってましたkにしました
  3. 00:19:424 - d追加? // ボーカル目当てです。 ただちょっとddk ddk dddとすると重すぎな気もしなくもないので00:18:859 - のほうを消してもいいと思います うーん今の流れ?が好きなのでnoです
  4. 00:43:600 - d追加? // うーうー言ってるやつの音程がここで少し動いてるのであってもいいと思います おっけい
  5. 00:59:999 (28,29,30,31,32) - [d k ddk] --> [ddddd k] もしくは [ddkkd k] // 01:00:141 - とか 01:00:423 - にtick音があるのでそっちに合わせたほうが自然に聞こえます Tickの音はそこまで目立たないので音が大きいバスドラムを強調するっていう意味で今のままで行こうと思います(後付け)
ok good luck!
神Modありです!
terametis

TKSalt wrote:

良いヂッフで俺が思います それはバッベルされますです
[Oni]
  1. 00:21:121 (x) - ここにadd dすると、単発 単発 三連の流れが続いてきもちいい
  2. 00:37:945 (81,82,83) - k d kとかどうですか  00:36:531 (75,76,77) - が d k kで、うしろのよく分からん楽器が繰り返しっぽいかんじだから、78、80、81でd k kをつくりたいです
  3. 00:39:217 (x) - add kすると00:39:641 (88,89,90,91,92) - が気持ちよく叩けるきがする
  4. 00:41:338 (93) - 消したほうがFinishの余韻があってカッコイイきがします 
  5. 00:56:041 (13,14,15,16,17) - 14-15-16で三連打になってるけど、13-14-15か15-16-17を3連打にしたほうが自然だと思います
  6. 01:00:282 (29) - ここ消してvocal強調しつつ、01:00:565 (30,31,32) - のはっきり聞こえる3連打の部分も強調したいかんじ
[Muzu]
  1. 00:04:721 (x) - ここは省略しないでnoteおいた方がいいとおもうなあ
    本音を言えば、太鼓のdiffの難しいがどこまで許されるか知らないけど、似たような場所全部置きたい
    1. 00:02:459 (x) -
    2. 00:06:983 (x) - ここaddして、00:07:125 (22) - これ削除
     
  2. 00:13:628 (13) - 直前のkがすごい音楽に嵌まっちゃってるからできればここはdにしたい気持ち
  3. 00:31:724 (49) - ^
  4. 00:41:338 (76) - 消したほうがFinishの余韻があってカッコイイきがします
  5. 00:52:648 (3) - 消した方がかっこいいとおもいます
  6. 01:00:282 (24,25,26,27) - 24を消して、25-26-27をddkとかどうですか
  7. 01:10:744 (57) - 消した方がかっこいいとおもいます
Topic Starter
Melophobia

terametis wrote:

TKSalt wrote:

良いヂッフで俺が思います それはバッベルされますです
[Oni]
  1. 01:00:282 (29) - ここ消してvocal強調しつつ、01:00:565 (30,31,32) - のはっきり聞こえる3連打の部分も強調したいかんじ 今の方が好き
[Muzu]
  1. 00:04:721 (x) - ここは省略しないでnoteおいた方がいいとおもうなあ
    本音を言えば、太鼓のdiffの難しいがどこまで許されるか知らないけど、似たような場所全部置きたい GarvenにMuzuだし静かなPartだから簡単にしろって言われた,,Ծ‸Ծ,,  Oniとの区別化っていう意味でもこっちで良いかなって思います
    1. 01:10:744 (57) - 消した方がかっこいいとおもいます 前のPartと違って01:11:309 (58) - にもFinisherを置いてるのでここはNoteおいてそっちを強調させようかなーとか考えてました
Fixed everything else! thank you! Nice mod!
Raging Bull
Why two hards D:

Easy:
Lol it looks like a lot of notes are focused on the top left.
00:28:048 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) -

Maybe you can change it here 00:38:793 (3,4,1,2,3,4) - to make some patterns more to the bottom right?
01:03:958 (3) - Idk, im not really fan of red tick. Perhaps shift this 1/2 earlier and then add note at 01:04:523 (4) - ? I think it will help with the rhythm much easier. I think the current rhythm will feel weird to beginners. The downbeat is the strong beat, you mapped it to the red tick which imo is a lot weaker that doesn't need a "Click" feeling. I think there are some exceptions though. I just feel perhaps better if you map downbeat here instead.
01:05:089 (4) - Perhaps add repeat here? I like the repeat more than no repeat and it will be consistent with 01:23:185 (1).
01:22:054 (3) - Same suggestion as earlier?
01:26:295 (1) - Extend this by 1/1 more? The mp3 stops exactly where music ends, just short of the 2/1 D: So I suggest extend 1/1 to get a more "full" feeling of the lowering down of music. (Wow my english is bad)

Normal:
Tick rate 2? I find it funny how this was the only one with tick rate 1.
AR+1? Fits with spread more. (AR3 -> AR5 -> AR 7)
Everyone loves your map but likes to keep modding your difficulty settings it seems.
01:26:295 (1) - Extend this by 1/1 more? The mp3 stops exactly where music ends, just short of the 2/1 D: So I suggest extend 1/1 to get a more "full" feeling of the lowering down of music. (Wow my english is bad)

Irre/Konei Hard:
00:00:339 (1,2,3) - Personally I would do something like this http://osu.ppy.sh/ss/1422982 . Yes red tick sounds stronger, but yet it just plays so awkwardly for some reason for me. If you do it like the screenshot, it seems nicer to start off with stacked notes, then a slider then oh shit song starts and we move! For reasons I honestly cannot explain. I really do prefer starting slider on the white tick instead of the red, even though red tick is stronger.
00:09:952 (1) - Curious why 00:13:911 (1,2) is mapped differently. I personally like the rhythm of 00:13:911 (1,2) a lot better. But you have the spinner in the beginning. :( Maybe just make make (1) a circle and then 2 1/2 sliders?
00:33:703 (7,8,1,2) - I suppose rise is not very aesthetically pleasing. Perhaps move 8,1 little higher and adjust if needed? That way it can make a better curve up and down.
Map something at break? Probably the only diff here that doesn't have so maybe its best to keep it consistent with other diffs?
00:56:606 (5) - Almost. Tweak it little more?
00:58:585 (2) - Why not put this note at 415 114? It will follow your current pattern of (idk how to describe) half stacked sliders. (Drag both 1,3 sliders to 2 and then that's what I mean, the sliders and the circle will be parallel still.
01:15:833 (2) - Hmm, why not use same slider as 01:14:985 (1) - ?
01:24:033 (5) - Seems like the biggest jump in the diff, considering that other notes in the downbeat didn't have a jump this huge also. I suggest maybe 2.0-2.5~ jump distance instead?

Laurier hard:
01:03:392 (4,5,1) - How about something like this?. I think it fits real nice to have a stack here at 01:03:392 (4,5) because you are "waiting" for her to sing again. When she sings again, 01:03:958 (1) the slider here, you move!! :DD (Only example, you can map it another way if you like suggestion)
01:26:295 (1) - Extend this by 1/1 more? The mp3 stops exactly where music ends, just short of the 2/1 D: So I suggest extend 1/1 to get a more "full" feeling of the lowering down of music. (Wow my english is bad)

Insane:
00:19:566 (3) - Probably move more to the right to have better flow instead of a sharp downward motion from 2->3.
Though personally I would map it like this. Just an idea if you would like it or not. But I still think you should move 3 more right so the downward motion is not as sharp D:
00:22:959 (1,2,3,1,2,3,1,2,1,2) - This will be fun in coop :3
01:05:937 (3) - idk, the flow here does not seem as good, there is no drop off flow since the motion is going up, but you are forced to go down. How about this generic pattern http://osu.ppy.sh/ss/1423067 ? Might need to adjust some notes but i think flow will be better.
01:24:316 (1,2,3,4,5,6,7,8) - Hey! I love these star patterns. My favorite. :3
01:26:295 (1) - Extend this by 1/1 more? The mp3 stops exactly where music ends, just short of the 2/1 D: So I suggest extend 1/1 to get a more "full" feeling of the lowering down of music. (Wow my english is bad)

Hope it helps. erophobia D:
Topic Starter
Melophobia
Revived. I've applied RB's mod to easy and insane and removed the taiko diffs.
Kodora
go go Melo-san!
Guy
遅くなってすみません(土下座)
以前見たのでno kdでお願いします。

Red : Unrankable issue / must fix.
Blue : Should be fixed / highly suggested.
Black : Just suggestion.


[General]
  1. Lead-inが無くなってる・・・?前も指摘しましたが入れたほうがいいと思います!
[Irre & Konei's Hard]
  1. 00:01:988 - Unsnapped green line.
  2. 00:02:082 - ^
他は問題ないと思います :)
Call me back :3
Topic Starter
Melophobia
@Guests | Changed mp3, added custom soft-hitnormal (which applies to all the difficulties. Poke me if you're not fine with it.) I resnapped everything for you guys, but please make sure everything is in order.

@Dear Irre-sama | Please help me resnap SB elements, I have no idea how to do that. T_T

Don't forget update your difficulties, there's a few mods overlooked I think.

@Guy | Fixed everything you mentioned. (Including what you suggested in the previous mod) Thank you so much!

Other changes I've made myself:
Added custom soft-hitnormal.
Minor hitsound fixes.
Easy: 00:07:657 (4) - Removed the spinner here and remapped this section, according to Garven's suggestion.
Insane: 00:30:012 (1,2,3) - 00:35:106 (3,4) - 01:09:629 (4,5,6) - Changed these jumps.
Konei
Fixed some hitsounds and 2 Sliders in Hard. \o/

Update
osu file format v13

[General]
AudioFilename: aaaa.mp3
AudioLeadIn: 1500
PreviewTime: 50386
Countdown: 0
SampleSet: Soft
StackLeniency: 0.4
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.1
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:ebb and flow (TV Size)
TitleUnicode:ebb and flow (TV Size)
Artist:Ray
ArtistUnicode:Ray
Creator:Melophobia
Version:Irre & Konei's Hard
Source:Nagi no Asukara
Tags:凪のあすから opening KSHR Laurier Irreversible Konei Kawada Mami
BeatmapID:373550
BeatmapSetID:150235

[Difficulty]
HPDrainRate:5
CircleSize:4
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.58
SliderTickRate:2

[Events]
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72,323,15863,2,0,P|106:328|156:321,1,79,4|0,0:0|0:0,0:0:0:0:
212,195,16429,5,6,0:0:0:0:
256,320,16712,1,2,0:0:0:0:
300,195,16995,1,2,0:0:0:0:
176,276,17278,1,6,0:0:0:0:
415,275,17844,2,0,P|376:280|337:277,2,79,4|2|4,0:0|0:0|0:0,0:0:0:0:
327,126,18693,6,0,P|351:200|336:277,1,158,2|0,0:0|0:0,0:0:0:0:
176,277,19542,2,0,P|161:196|196:111,1,158,0|4,0:0|0:0,0:0:0:0:
256,202,20391,1,0,0:0:0:0:
256,288,20674,1,0,0:0:0:0:
190,345,20957,6,0,B|149:357|106:353,1,79,6|0,0:0|0:0,0:0:0:0:
27,351,21523,1,2,0:0:0:0:
5,266,21806,1,4,0:0:0:0:
5,266,22372,1,4,0:0:0:0:
101,241,22655,1,2,0:0:0:0:
125,332,22938,1,4,0:0:0:0:
101,241,23221,6,0,P|97:182|98:147,1,79,4|2,0:0|0:0,0:0:0:0:
206,118,23787,2,0,P|197:170|183:202,1,79,2|0,0:0|0:0,0:0:0:0:
306,118,24352,2,0,P|315:170|329:202,1,79,2|4,0:0|0:0,0:0:0:0:
411,241,24918,2,0,P|414:201|414:162,1,79,2|2,0:0|0:0,0:0:0:0:
369,48,25484,5,6,0:0:0:0:
256,39,25767,2,0,B|193:39|193:39|163:31|163:31|98:32,2,158,2|6|6,0:0|0:0|0:0,0:0:0:0:
301,131,27182,1,2,0:0:0:0:
211,131,27465,1,4,0:0:0:0:
257,38,27748,5,4,0:0:0:0:
168,236,28314,2,0,L|100:248,3,39.5,2|0|0|0,0:0|0:0|0:0|0:0,0:0:0:0:
100,248,28880,2,0,P|92:280|104:332,1,79,0|6,0:0|0:0,0:0:0:0:
192,348,29446,2,0,L|304:356,1,79,0|2,0:0|0:0,0:0:0:0:
268,268,30012,6,0,L|380:276,1,79,4|0,0:0|0:0,0:0:0:0:
424,312,30578,1,0,0:0:0:0:
468,236,30861,2,0,P|492:176|444:88,1,158,6|4,0:0|0:0,0:0:0:0:
372,68,31710,2,0,L|276:80,1,79,2|0,0:0|0:0,0:0:0:0:
294,79,32276,5,6,0:0:0:0:
268,268,32842,1,2,0:0:0:0:
248,272,32983,1,0,0:0:0:0:
228,276,33125,1,0,0:0:0:0:
208,280,33266,1,0,0:0:0:0:
188,284,33408,2,0,P|132:248|128:212,1,79,2|4,0:0|0:0,0:0:0:0:
132,152,33974,1,0,0:0:0:0:
216,136,34257,1,0,0:0:0:0:
264,62,34540,5,6,0:0:0:0:
347,52,34823,1,2,0:0:0:0:
408,116,35106,1,2,0:0:0:0:
372,196,35389,2,0,P|304:248|216:204,1,158,6|0,0:0|0:0,0:0:0:0:
208,152,36237,1,2,0:0:0:0:
156,220,36520,1,4,0:0:0:0:
296,164,36803,6,0,P|325:83|258:12,1,158,6|0,0:0|0:0,0:0:0:0:
152,84,37652,2,0,P|121:153|157:221,1,158,6|4,0:0|0:0,0:0:0:0:
244,232,38501,1,0,0:0:0:0:
208,152,38784,1,0,0:0:0:0:
51,172,39067,2,0,L|208:152,1,158,2|2,0:0|0:0,0:0:0:0:
244,232,39916,1,2,0:0:0:0:
192,308,40482,6,0,L|180:356,1,39.5,4|4,0:0|0:0,0:0:0:0:
64,104,45859,5,6,0:0:0:0:
184,208,46425,2,0,P|236:220|284:192,2,110.599996624756
256,192,48122,12,0,50386,0:0:0:0:
69,130,50952,6,0,L|159:124,1,79
88,136,52084,6,0,L|152:132,1,59.25,0|2,0:0|0:0,0:0:0:0:
148,132,52650,6,0,L|130:236,1,89.2700002724304,4|0,0:0|0:0,0:0:0:0:
248,272,53216,1,8,1:2:0:0:
148,60,53499,2,0,L|117:235,1,178.540000544861,4|4,0:0|0:0,0:0:0:0:
231,360,54348,2,0,L|255:244,1,89.2700002724304,8|4,1:2|0:0,0:0:0:0:
376,104,55197,5,6,0:0:0:0:
361,226,55480,1,8,1:2:0:0:
248,272,55763,2,0,P|189:274|109:194,1,178.540000544861,4|4,0:0|0:0,0:0:0:0:
136,72,56612,1,8,1:2:0:0:
232,152,56895,2,0,L|420:172,1,178.540000544861,2|0,0:0|0:0,0:0:0:0:
456,84,57744,1,8,1:2:0:0:
425,194,58027,6,0,L|248:176,1,178.540000544861,6|4,0:0|0:0,0:0:0:0:
456,84,58876,1,8,1:2:0:0:
384,224,59159,2,0,L|206:205,1,178.540000544861,6|4,0:0|0:0,0:0:0:0:
112,236,60007,2,0,P|84:292|80:344,1,89.2700002724304,8|2,1:2|0:0,0:0:0:0:
276,324,60856,5,4,0:0:0:0:
276,324,60998,1,4,0:0:0:0:
276,324,61139,1,8,1:2:0:0:
328,220,61422,1,0,0:0:0:0:
215,151,61705,6,0,P|199:99|188:66,1,89.2700002724304,4|0,0:0|0:0,0:0:0:0:
185,221,62271,1,8,1:2:0:0:
328,221,62554,1,6,0:2:0:0:
142,288,63120,1,6,0:0:0:0:
370,288,63403,1,10,1:2:0:0:
297,151,63686,6,0,P|313:99|324:66,1,89.2700002724304,2|0,0:0|0:0,0:0:0:0:
391,166,64252,1,4,0:0:0:0:
416,257,64535,2,0,P|455:286|485:318,1,89.2700002724304,8|6,1:2|0:0,0:0:0:0:
370,341,65101,1,0,0:0:0:0:
282,296,65384,1,6,0:0:0:0:
225,216,65667,2,0,P|195:194|136:180,1,89.2700002724304,8|0,1:2|0:0,0:0:0:0:
145,278,66233,6,0,P|204:172|238:108,1,178.540000544861,4|8,0:0|1:2,0:0:0:0:
280,36,67082,1,6,0:0:0:0:
284,42,67648,1,4,0:0:0:0:
333,126,67931,1,8,1:2:0:0:
377,213,68214,1,2,0:0:0:0:
213,322,68780,5,2,1:2:0:0:
256,183,69063,1,10,1:2:0:0:
299,322,69346,1,0,0:2:0:0:
187,238,69629,1,0,0:0:0:0:
187,238,69770,1,0,1:0:0:0:
187,238,69912,1,4,0:0:0:0:
325,238,70195,1,8,1:2:0:0:
325,238,70761,6,0,P|387:220|500:248,1,178.540000544861,4|8,0:0|1:2,0:0:0:0:
342,323,71610,2,0,P|280:341|163:320,1,178.540000544861,4|4,0:0|0:2,0:0:0:0:
16,245,72458,1,8,1:2:0:0:
16,245,72741,6,0,P|100:219|187:238,1,178.540000544861,4|4,0:0|0:2,0:0:0:0:
257,306,73590,1,8,1:2:0:0:
340,254,73873,2,0,P|345:196|342:68,1,178.540000544861,0|4,0:0|0:0,0:0:0:0:
256,28,74722,1,8,1:2:0:0:
169,75,75005,1,0,0:0:0:0:
169,75,75288,6,0,P|165:164|172:254,1,178.540000544861,2|8,0:0|1:2,0:0:0:0:
256,303,76137,2,0,P|257:246|254:119,1,178.540000544861,4|4,0:0|0:0,0:0:0:0:
169,75,76986,1,8,1:2:0:0:
332,74,77269,6,0,P|419:66|514:75,1,178.540000544861,6|4,0:0|0:0,0:0:0:0:
508,172,78118,1,8,1:2:0:0:
510,269,78401,2,0,P|423:277|328:268,1,178.540000544861,6|4,0:0|0:0,0:0:0:0:
332,268,79108,1,4,0:0:0:0:
332,268,79250,1,8,1:2:0:0:
260,176,79533,1,0,0:0:0:0:
196,277,79816,5,4,0:0:0:0:
60,88,80382,2,0,L|168:96,1,89.2700002724304,8|6,1:2|0:0,0:0:0:0:
196,277,81231,2,0,L|88:285,2,89.2700002724304,4|8|2,0:0|1:2|0:2,0:0:0:0:
372,352,82363,5,6,0:0:0:0:
424,268,82646,1,8,1:2:0:0:
476,184,82929,2,0,P|472:124|372:48,1,178.540000544861,6|4,0:0|0:0,0:0:0:0:
288,48,83777,2,0,L|172:60,1,89.2700002724304,8|2,1:2|0:0,0:0:0:0:
56,244,84343,1,4,0:0:0:0:
56,244,84626,5,2,0:0:0:0:
140,332,84909,1,8,1:2:0:0:
180,216,85192,1,6,0:0:0:0:
456,140,85758,5,4,0:0:0:0:
372,52,86041,1,0,1:0:0:0:
332,168,86324,1,4,0:0:0:0:
256,192,86466,12,0,89437,0:0:0:0:
Garven

Melophobia wrote:

@Dear Irre-sama | Please help me resnap SB elements, I have no idea how to do that. T_T
Go to the F2 menu, then go to Design -> Move all elements in time...


Be 1337
Guy
recheck desu

[General]
  1. video offsetがガバガバなので直しましょう。恐らくInsaneのoffsetが合ってるように感じたので全て54に設定することをオススメします。
その他は問題ないと思います!
Topic Starter
Melophobia
(ノ゚ω゚)ノ
Guy
bubbled :3
Zero__wind
hello everyone. tons of drums are coming to beat you = =

Unrankable issues
Highly recommend to fix
Common sugestions

General
I think the title should be without the (TV Size) label? you know, the rules have changed. http://vgmdb.net/album/42900 for referrence

Why is the bg in Irre & Konei's Hard dragged? Check the code below in the .osu file.
0,200,"nagi.jpg",0,0
I'm not sure but I think this should be like '0,0,"nagi.jpg",0,0' to be consistent with other diffs.
Also to mention that when playing with 16:9 resolution, the bg in this hard diff is not shown properly like the other diffs.
Check the screenshot: https://osu.ppy.sh/ss/2326113
To solve this, I think you can enable widescreen support for all diffs and the bg will be shown fullscreen


the hitsound soft-hitclap.wav has a big delay at its beginning, the sliderslides are not "totally blank" and they are not safe to be used nowadays.
I fixed them and plz use these instead http://puu.sh/dnmSw/1f101b473a.zip


hmm and, why are there sliderborder codes? I think you don't need them as there're no custom skin elements. the name cards should not be regarded as that.

Easy
00:09:638 (1) - missing finish at end
00:11:053 (2) - ^ on head
00:53:499 (2) - ^
00:54:631 (3) - ^ also at end

KSHR's Normal
01:20:382 (1) - missing finish at end, check 01:02:271 (1) -
01:21:797 (1) - missing finish on head
01:22:929 (3) - ^
01:25:192 (2) - missing finish

Laurier's Hard
00:08:364 (1) - may use a louder volume for the spinner like 30% or so
00:23:221 (1) - remove the whistle on it and 00:23:221 (1,2) - will sound just the same as 00:24:070 (3,4) - which I think is fitting the music better
00:45:293 (4) - maybe also finish at end for the bassdrum
00:59:159 (5) - a whistle on head will sound great with the melody in the music imo
01:08:214 (5) - ^
01:08:780 (1) - you may want a clap on head as there's the same drum in the music like the beat 01:09:063 - . also a finish at slider end is good for the bassdrum
01:12:741 - don't know why you turned the volume down at this point. I think you don't need to do so. and besides, you could better add a finish with whistle at this point to fit the music
01:17:269 (4) - like mentioned before, I think a whistle will sound nice on its head
01:22:929 (2) - ^
01:21:797 (5) - may want a finish at this point

Irre & Konei's Hard
the reflection effect of the name cards is nice but just saying, why is Konei's lable much bigger(wider)?
00:01:714 (4) - it's better if you didn't silence the ticks, they actually fit the song really well
00:08:223 - maybe 30% volume for the spinner as the music is like fading in, not out, and better move this inherited point to 00:07:940 - ?
00:18:693 (1,2) - finish on their heads will sound nice
00:20:391 (3) - also missing finish
00:23:787 (2) - missing finish at end
00:28:597 - may consider a finish here
00:33:125 (4) - also applies to this one if you did the former
00:35:389 (4) - missing finish at end
00:39:067 (5) - missing finish on head
00:45:859 - 00:46:991 - 00:47:557 - keep the sv x0.7 for these three beats. it will do good to its taiko map for sure. oh and better sv x0.5 at 00:40:765 -
00:48:122 (1) - why a silenced spinner when the chorus is strong? plz use a louder volume like 40% as minimum
00:52:084 (1) - the whistle at end sounds a little weird to me, well I guess it's to make the sliderend more audioable? then it's ok for you to keep it
01:03:686 (1) - missing finish on head
01:08:214 (5) - missing finish
01:09:346 (3) - ^
01:12:741 - I don't think you need to turn down the volume here, besides, you may want a whistle?
01:13:873 (3) - missing finish on head
01:15:288 (1) - ^
01:22:363 (1,2,3) - this doesn't flow so good imo, better move 1 and 2 like the pic below

Insane
00:44:444 (2) - the whistle at end feels a bit too much, maybe remove it?
01:25:758 (6) - missing finish finally found one = =

that's all for now
call me back after everything is adressed~
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