Thanks a lot! I'll update with the others' diffs as well.UnitedWeSin wrote:
zzz
[General][Extra]
- Preview time is slightly unsnapped. Maybe you want to snap it to 01:26:842? It's meant to be well before the beat so it doesn't swallow the beat.
[Advanced]
- 00:59:842 (1,2) - Maybe a fanning placement is more interesting:
I'm going for rigid, stark movement downwards here as it's two sliders that are perfect duplicates of each other. They match the bass booming in the bg.- 00:37:904 (1) - I thought you could try a finish on the head for a little more accent as the SV increases. Others have it so yeah
- 01:48:404 (2) - I'd move it up one grid. It looks better against 01:48:779 (1) imo. I want a tight blanket
- 02:01:154 (1) - NC is necessary here? Not a problem, just asking. Slight HP boost, emphasize double beats (like the two vertical pointing down sliders were in the previous part)
- 00:36:404 (1) - I tried to read your comment to Jacob on this but I couldn't really understand the reasoning for not having a NC on the spinner. The idea is that the 1 slider would be too combo spammy, so by removing the combo on the spinner it evens out the amount of combos in the difficulty. It's very specific combo-ing.
- 01:26:279 (1,2) - It's hard to understand in play how these notes are fitting to the music since there isn't a particular rhythm they are mapped to. I'd prefer it you deleted these. The pause would fit that section much better. Don't forget a NC on 01:26:654 (3). It's the clicks in the background, most of the diffs map to it in some way