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yanaginagi - Aqua Terrarium

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Topic Starter
jonathanlfj
SPOILER

615915887 wrote:

hi lfj
hehe hehe hehe hehe
hehe hehe hehe hehe

[General]
其实我没搞懂为何那么多红线 :? 修复downbeat和nightcore

[Normal]
老实说我觉得nm有点难啊 难道现在nm都做得很难了么 没啊3mod随手fc
01:10:455 (3,4) -
01:20:116 (4) - 弄成弯的好看一点把 这里故意是直的跟01:20:879 (1,2) 更搭一些
01:47:574 (4) - 这里其实跟的是hehe音,所以拉长了
01:51:641 note? 这里有音的 这里就不加了太复杂
02:59:268 ^ 这里可以
03:38:166 (1) - 去nc,然后03:40:709 (2) - nc 没去NC但是加在了03:40:709 (2) 上
03:59:267 note 有点过于复杂

[Insane]
00:28:887 (2) - 没听到三连音啊 00:28:886 - 这里是有一个音的
00:31:048 (1) - 个人局的应该在跳远一点(接近2一些)00:30:540 (6) - 往下放了一些
01:26:980 (1,2) - 这里间距不小一点吗(或者加tick来表示这是3/4) 这里其实很好读的,因为我1/2用的间距本来就很大
02:25:963 (1) - 间距稍微大一点吧,前面的三角形是2.24,这里只有2.05 都改成2.07了
02:35:115 (1,2) - 同前,其实我觉得tick更好 嘛我可以考虑一下tick2但是个人比较认同tick1的效果
03:38:166 (1,1,1) - 炫酷(为何不把第一个弄成一样的) 因为第二第三个都是从第一个的尾端那里开始拐的(用来提醒sv变化)
lfj招牌随机间距流【想学习求教 有问题问就行

GL

Xinely wrote:

Hi Jonathan ~
M4M here


  • General
  1. 00:02:573 - remove this red lines for every diffs? it's because already have another red line in 00:29:013 - and you aren't map anything between the first and second ones.
  2. 01:24:947 - the red line too. remove it since there isn't any change for metronome (for every diffs)
  3. 02:33:081 - same as above
these red lines are there to either reset down beat or reset stanza count. the ladder is required for nightcore mod to work properly, so although its not something necessary in the ranking criteria i still feel that they should be there to make sure everything works as intended


  • Normal
  1. 00:32:065 (4) - i feel the flow is too upward and uncomfortable to follow imo >_< , try this slider instead for solution? http://puu.sh/6nVJ6.jpg aite
  2. 00:43:252 (4) - since high vocal is appear here, add whistle on repeat? aite
  3. 00:56:218 (5) - i would like to make this slider more symmetric to have a better flow. http://puu.sh/6nWgF.jpg (p.s : if you agree with it, fix spacing of 00:57:489 (1) - since that symmetric make a broken spacing lol) done
  4. 01:03:082 (2) - hmm try to move the tail to 408,356 for easier flow to read and to follow by player? dont want to break the blanket here with 01:04:353 (4)
  5. 01:11:218 (4) - hmm i prefer to rotate -30 degree here and put at 340,280 and then move 01:12:235 (5) - 284,84. just personal taste about flow >< this part got changed after applying a previous mod, should flow properly now
  6. 01:16:811 (4) - add whistle on head? it's obviously for emphasize the music here and consistency with 02:24:946 (4) - C: alright
  7. 01:21:641 (2) - add whistle on tail? since have a guitar sound just like 01:21:641 - and to emphasize vocal too hmm this part the vocals is weaker so i would prefer to keep it not hitsounded
  8. 01:30:540 (3) - nazi, try to 2 grid down here so the angle of the flow will be similar with previous ~ did some similar adjustment
  9. 01:34:353 (2) - i'm kinda dissagree you're skip the a loud sound on 01:34:099 - which can hear with clearly without 25%. remove this circle and map 01:34:099 - instead? although the guitar is pretty loud, thats not the layer im following atm and changing this would break consistency with later kiai which is mapped the same way
  10. 01:40:455 (5) - remove clap on head? i don't hear any sound that need to emphasize with clap. maybe for consistency with 01:32:319 (6) - too :p i like the way it sounds, i think this was a copy from the way i hitsounded insane which contained more variety
  11. 01:40:201 - hmm i saw, you're mostly following guitar to map this diff but if you're ignore this guitar sound which louder than 01:39:946 - , it's totally bother me >_< hmm im actually mostly following vocals, maybe im not doing a really good job of it but mapping this will make this section really hard compared to the others
  12. 01:43:252 (3,4) - hmm just a straight slider, i feel the flow too "plain" here, try to curve them? example : http://puu.sh/6nXHm.jpg i will curve one and keep the other one straight
  13. 01:48:591 (5) - nazi, move the tail to 328,32 for easier follow? just a little bit weird when i testplayed that part ok
  14. 01:51:896 (4) - i guess no need clap on tail. i hear the sound of music but it's really low until need 25% to hear it but i like how it sounds here qq feels really comfortable
  15. 02:10:455 (2) - i think flow can be smoother and easier to follow if you make a curve slider here. maybe http://puu.sh/6nXXX.jpg ? alright
  16. 02:05:624 (1) - same reason as above. http://puu.sh/6nY2J.jpg i actually like the straight slider here since it kick starts the new section, curves are too plain and boring sometimes
  17. 02:26:726 (3) - add whistle on head to emphasize the sound (seems like trumpet)? im using whistles here to emphasis on the "hehe" sounds, so adding an extra one will sound out of place
  18. 02:28:252 (4) - hmm try to move the tail to 8,228. i'm not really fans of overlap and to have a similar flow like 01:16:048 (3) - is nice~ i actually curved this instead so it has a similar setup as 01:20:116 (4,1,2)
  19. 02:38:166 (2,3) - i prefer to ctrl+G these circles to have same flow in 02:37:149 (1,2,3,4) - this pattern yes
  20. 02:45:285 (1) - remove the whistle on end. too noisy imo and the sound in this time not really loud as 02:46:302 - . better to remove it imo i like how the two adjacent whistles sounds here; music emphasizes this place as well
  21. 03:00:031 (4) - same as 01:51:896 (4) - as stated above
  22. 03:22:912 (2) - nazi, move the tail to 348|352 for natural/better flow? ok
  23. 03:38:166 (1) - imo sound of 03:39:692 - not enough if emphasize with finish only. add whistle too? yeah
  24. 03:49:606 (5) - remove whistle on end for consistency with 01:31:302 (5) - and 02:39:437 (5) - ? this part has this loud sound in the back that i wanted to cover with the whistle
  25. 04:10:200 (5) - same as 01:51:896 (4) - as above
  26. 04:15:793 - imo finish with 30% here is too low, how about 50% instead? sure


  • Insane
  1. 00:30:031 (5) - flip this slider? i guess better flow and design for eyes xD i did this intentionally to force the player do a zig-zag flow, which is more comfortable to play imo
  2. 00:36:896 (4,2) - nazi but try to make a better blanket here? maybe http://puu.sh/6oHE4.jpg yes
  3. 00:48:082 (3) - add whistle on head for emphasize guitar sound? sure
  4. 01:10:455 (3) - i prefer to make far jump here since guitar sound is enough loud here. http://puu.sh/6oIFs.jpg , don't worry it's not offscreen xD
    if you want the code since i tweaked it a little
    396,360,70455,2,0,P|318:387|250:343,1,170,2|0,0:0|0:0,0:0:0:0:
    moved it furthur but didnt want it to go too low (i like the partial stack here)
  5. 01:22:150 (3) - same as Hard sure
  6. 01:31:557 (2) - remove whistle on tail. first because not really nice to hear. the second for consistency with Normal diff :P hmm i like how it sounds here, plus the hitsounds are slightly different from Normal because i intentionally did that to convey some variety
  7. 01:41:726 (2) - i prefer to ctrl+G this slider. flow seems better when i testplayed it. again, i like how it plays here because you have to raise your cursor again which is consistent with the flow at 01:40:709 (6,7)
  8. 02:08:167 (2) - maybe ctrl+G this slider? imo flow could be better and make more distance for emphasize the downbeat this one is cooler yes
  9. 02:26:726 (2) - add whistle on head? just feel kinda empty and whistle for emphasize the music sure
  10. 02:24:946 (5) - whistle for consistency with Normal diff :P (and really feel empty w/o hitsound here) aite
  11. from 03:21:895 - until 03:33:590 - how about add whistles on every 4th whitetick? i feel that times need whistle to emphasize the music. just personal taste ~ because the vocals is more going solo here without instruments, i would like to reflect that with a more plain hitsounding pattern
  12. 04:15:793 - same as Normal kk
    Nothing to say, you're really an elite mapper :3 nah im just a pretender xD

i hope this mod can help to improve your map >_<

Good Luck and a star for you :oops: tyty <3

EDIT : @ Raose : Raose pro, nice flow i love it buahahaha <3
Thanks for the mods and star~
Tari
AR8 h8er
will mod soon btw.
Irreversible
:( Did an IRC check and fixed some stuff

Bubbled!
Topic Starter
jonathanlfj
Thanks Irre~
captin1
mmm yes

hehe
Suimya

captin1 wrote:

mmm yes

hehe
finally <3
BeatofIke
Sweet! :D
Oyatsu

BeatofIke wrote:

Sweet! :D
Nice song too choose to map. Go! jona :D
Raose
HEHEHEHE IT IS FINALLY BUBBLED
Azer
rank pls QAQ
I MUST RANK ON HEEHEE
Frostmourne
Try this as a soft-hitnormal.wav ?

http://puu.sh/6YcuH.wav

I find the overall volume quite loud and makes the music feel less important. Beware of using some drum set such as 02:32:319 (5) -

I will seek for that kind of usage if you decide to use that soft-hitnormal!
Melophobia
hi hi hi hi~

[Insane]
02:18:591 (3) - Considering the angle of (1), this slider flows better if you rotate it by 10 degree or so. And it also looks somewhat better to my eyes. http://osu.ppy.sh/ss/1341970
04:04:098 (2) - How about verticalizing this slider? That way the transition from (2) to (3) will be better imo. https://osu.ppy.sh/ss/1342011
04:10:708 (4) - Nazi, rotate this slider a little anticlockwisely? doesn't effect for playing at all but looks much better to me. http://puu.sh/6YRSg.jpg

[Hard]
01:02:320 - Add a whistle here to follow the guitar?
01:34:099 (2) - ^
02:35:115 (4,5) - Nazi, if you make these sliders more curved it would fit in with this kind of pattern imo. http://osu.ppy.sh/ss/1342035
02:39:946 - I think you can consider adding a whistle here because there's no clap at 02:39:692 - .
02:56:217 - ^
03:38:929 (2) - Kinda same as 02:35:115 (4,5) - , considering how curved (1) is this slider should be more curved imo. For example; http://osu.ppy.sh/ss/1342050
04:06:386 - Add a whistle for the same reason as 02:39:946 - .

[Normal]
AR+1 to fill in the difficulty gap between Hard and this difficulty? And since you've used a lot of 1/2 in this difficulty AR5 probably makes it clearer imo.
01:24:438 (5) - Make a pause before kiai time? http://osu.ppy.sh/ss/1342058 I moved it backward by 1/2 beat and adjusted the spacing. That way you can follow the drum at 01:24:184 - .
01:31:811 - Feels empty here since there's no clap at 01:31:557 - , so how about adding a whistle here? (Apply this to other kiai sections please if you agree with me.)
01:52:913 (5) - The angle of this slider makes the pattern look worse imo. http://osu.ppy.sh/ss/1342078
02:48:336 (5,6) - This is different from what you did in the previous kiai section. I'm not sure if it's intetional, but I prefer to do like this; http://puu.sh/6YVoh.jpg

Awesome map. <3 (I've starred for a map I'm going to rank.. oh well.)
Topic Starter
jonathanlfj
Will check mods a few hours later when I get home

EDIT:

Frostmourne wrote:

Try this as a soft-hitnormal.wav ?

http://puu.sh/6YcuH.wav

I find the overall volume quite loud and makes the music feel less important. Beware of using some drum set such as 02:32:319 (5) -

I will seek for that kind of usage if you decide to use that soft-hitnormal!
yeah this soft-normal sounds better, about the volume of hitsounds its actually a lot lower now after using your hitnormal xD
also removed the drum sample usage, should be better now
thanks frosty~

Melophobia wrote:

hi hi hi hi~

[Insane]
02:18:591 (3) - Considering the angle of (1), this slider flows better if you rotate it by 10 degree or so. And it also looks somewhat better to my eyes. http://osu.ppy.sh/ss/1341970 sure
04:04:098 (2) - How about verticalizing this slider? That way the transition from (2) to (3) will be better imo. https://osu.ppy.sh/ss/1342011 good idea, did some of my own tweaking here
04:10:708 (4) - Nazi, rotate this slider a little anticlockwisely? doesn't effect for playing at all but looks much better to me. http://puu.sh/6YRSg.jpg aite

[Normal]
AR+1 to fill in the difficulty gap between Hard and this difficulty? And since you've used a lot of 1/2 in this difficulty AR5 probably makes it clearer imo. i am concerned that once i use AR5 it would be too "hard to follow" for the easiest diff in a set. it also would pose some reading issues once you add DT+HR, which a lot of people will add when they see a 3 star difficulty. AR4 imo is the best balance between reading for beginners and reading for competitive play when mods are added.
01:24:438 (5) - Make a pause before kiai time? http://osu.ppy.sh/ss/1342058 I moved it backward by 1/2 beat and adjusted the spacing. That way you can follow the drum at 01:24:184 - . ahh good idea
01:31:811 - Feels empty here since there's no clap at 01:31:557 - , so how about adding a whistle here? (Apply this to other kiai sections please if you agree with me.) alright
01:52:913 (5) - The angle of this slider makes the pattern look worse imo. http://osu.ppy.sh/ss/1342078 fixed
02:48:336 (5,6) - This is different from what you did in the previous kiai section. I'm not sure if it's intetional, but I prefer to do like this; http://puu.sh/6YVoh.jpg hmm this was intentional to provide some variety; you can see that last kiai used something different as well

Awesome map. <3 (I've starred for a map I'm going to rank.. oh well.)
www thanks melo for modding and the star ><
Raose

Melophobia wrote:

[Hard]
01:02:320 - Add a whistle here to follow the guitar? ok :D
01:34:099 (2) - ^ ok
02:35:115 (4,5) - Nazi, if you make these sliders more curved it would fit in with this kind of pattern imo. http://osu.ppy.sh/ss/1342035 suuure
02:39:946 - I think you can consider adding a whistle here because there's no clap at 02:39:692 - good idea
02:56:217 - ^ ye
03:38:929 (2) - Kinda same as 02:35:115 (4,5) - , considering how curved (1) is this slider should be more curved imo. For example; http://osu.ppy.sh/ss/1342050 nice :D
04:06:386 - Add a whistle for the same reason as 02:39:946 - . done
ty for mod! :DD
Melophobia
I haven't seen such an awesome map for a while. Take this well-deserved heart!
Secretpipe
Gratz :D
Xinely
yeah
gratz lfj xD

deserved <3
Oyatsu
Melo's steal Frost's heart. Haha!! :D
Congrtaz!! jonathanathan!!!~ :D
KSHR
~
Kinomi
gratz
ErunamoJAZZ
Congrats :)
xChippy
Whoa gratz :33
P o M u T a
gratz :D
LunarSakuya

Oyatsu wrote:

Melo's steal Frost's heart.
BeatofIke
Congratulations!
Yuji Tokaji
Congratulations !
Topic Starter
jonathanlfj
www thanks Melo and everyone else <3

Frosts heart was stolen hehe
Irreversible
gz!
Suimya
Gratz on the rank Jona owo/
Satellite
Congratulations :3
Awesome jonathanlfj !!
Alarido
RRRAAAAAAANNKEEEEEEEOOOOOOOOOOOOOOOOOOOUUUUUUUU!! ;)

Congratz jonaaaaaaa~
Chinala
Grats :3 I love the map
Selisi
congraz~ 好神..
Frostmourne

LunarSakuya wrote:

Oyatsu wrote:

Melo's steal Frost's heart.
That's homo
Kodora
Awesome song & map <3

Congratz!
Rakuen
grats jonathanlfjishentai :O

*runs*
UnitedWeSin
Hehe hehe he...he...e...
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