forum

kors k - Insane Techniques [OsuMania|CatchTheBeat]

posted
Total Posts
96
show more
richardfeder
From queue \:D/ Hi Lein~
4k normal
just a few things to mention:
00:14:532 (14532|3) - move to 00:14:121 (14121|3) -
Personally I suggest you to apply this type of movement to all patterns from 00:13:710 - to 00:18:642 - . The reason why I say this is that as the easiest mania difficulty in this mapset, the structure of this difficulty should be clear to all beginner. For example, indeed 00:14:532 - is a heavy beat, 00:14:121 - is much heavier compare to 00:14:532 - and obviously will attract more attention from players. So it will be more make sense that 00:14:121 - should be a double while 00:14:532 - is a single note. Same idea for 00:17:409 (17409|2) - . 00:16:998 - is lighter than 00:17:409 - and I think move 00:16:998 (16998|3) - to 00:17:409 (17409|3) - will be better.

00:28:299 (28299|0,28299|2) - delete one of them. One note for theme is enough. same for 00:31:587 (31587|2,31587|0) - and 00:34:875 (34875|2,34875|0) - :)

00:40:731 (40731|2,40731|3) - again why double?

from 00:53:162 (53162|2) - all LN: Do not use a end of a hold to represent a sound in a easy difficulty. change them to two normal notes. It's OK to do so in hard difficulty but it will provoke confusion for newbies.

01:36:518 (96518|2,96518|1) - why double?

01:38:162 (98162|2,98162|1) - ^ one for theme then what's the usage of the other? xD
plz check the rest I won't list them all(run

4k hyper
00:21:107 (21107|3) - no beat. delete

00:27:580 (27580|0,27580|3) - why double?

00:29:224 (29224|0,29224|3) - ^
I see a interesting thing here...

the ways how you pick sounds to emphasis are completely different between hyper and insane. And sometimes in hyper you ignore heavy beats while putting double in places where there is only rhythm but no beat...this is a little confuse :o
same thing also happened here 00:30:559 (30559|3,30868|0,30868|3) -

I hope you may rearrange here and the following part a little bit to let them more understandable xD

01:21:313 (81313|1) - no theme there. If you are just following the theme delete this one

01:22:957 (82957|0) - same

01:24:601 (84601|1) - same
and also some in later part plz recheck them on your own

01:48:025 (108025|3) - add

5k Black Another
00:22:135 (22135|1,22135|3,22135|4) - I think there should be less notes since 00:22:340 (22340|0,22340|3,22340|1) - already have three and here is obviously heavier than 00:22:135 (22135|1,22135|3,22135|4) -

00:33:333 (33333|3,33333|1) - what are they I think no sound here xD

00:40:833 (40833|1) - add
Good luck :)
Topic Starter
LeiN-

richardfeder wrote:

From queue \:D/ Hi Lein~
4k normal
just a few things to mention:
00:14:532 (14532|3) - move to 00:14:121 (14121|3) -
Personally I suggest you to apply this type of movement to all patterns from 00:13:710 - to 00:18:642 - . The reason why I say this is that as the easiest mania difficulty in this mapset, the structure of this difficulty should be clear to all beginner. For example, indeed 00:14:532 - is a heavy beat, 00:14:121 - is much heavier compare to 00:14:532 - and obviously will attract more attention from players. So it will be more make sense that 00:14:121 - should be a double while 00:14:532 - is a single note. Same idea for 00:17:409 (17409|2) - . 00:16:998 - is lighter than 00:17:409 - and I think move 00:16:998 (16998|3) - to 00:17:409 (17409|3) - will be better.

00:28:299 (28299|0,28299|2) - delete one of them. One note for theme is enough. same for 00:31:587 (31587|2,31587|0) - and 00:34:875 (34875|2,34875|0) - :)

00:40:731 (40731|2,40731|3) - again why double?

from 00:53:162 (53162|2) - all LN: Do not use a end of a hold to represent a sound in a easy difficulty. change them to two normal notes. It's OK to do so in hard difficulty but it will provoke confusion for newbies.

01:36:518 (96518|2,96518|1) - why double?

01:38:162 (98162|2,98162|1) - ^ one for theme then what's the usage of the other? xD
plz check the rest I won't list them all(run

4k hyper
00:21:107 (21107|3) - no beat. delete

00:27:580 (27580|0,27580|3) - why double?

00:29:224 (29224|0,29224|3) - ^
I see a interesting thing here...

the ways how you pick sounds to emphasis are completely different between hyper and insane. And sometimes in hyper you ignore heavy beats while putting double in places where there is only rhythm but no beat...this is a little confuse :o
same thing also happened here 00:30:559 (30559|3,30868|0,30868|3) -

I hope you may rearrange here and the following part a little bit to let them more understandable xD

01:21:313 (81313|1) - no theme there. If you are just following the theme delete this one

01:22:957 (82957|0) - same

01:24:601 (84601|1) - same
and also some in later part plz recheck them on your own

01:48:025 (108025|3) - add

Good luck :)
All fixed!
Thank you very much!! :)
Drace
For the 5k black another---

I found the map much better with the jacks and shields, gave the map some attitude and identity. It was a real blast to play, without them it's like any other map now with nothing setting it apart from others :/

I'll be keeping a backup of the old ver since it's once of my fav maps ^^
Topic Starter
LeiN-

Drace wrote:

without them it's like any other map now with nothing setting it apart from others :/
agree with you
Seph
rename Last Bubble's Advanced to Last Bubble's Platter (if its a platter) since its a CtB diff, i will mod them when i have time
Avena
Also, renaming Crystal's Extra to Crystal's Overdose could be better since most people who want to find ctb specific extras just search for "Overdose" since Extra is usually for standard.
ljqandylee
Hi LeiN~I'm coming for check request~
[5K Black Another]
00:19:258 (19258|3) - Start from 00:19:361 and end at 00:19:669 to fit the sound, if you agree with that, then 00:19:053 (19053|4) should end at 00:19:361 otherwise it will be a bit weird.
00:19:669 (19669|4) - Useless imo, no such a sound for it.

[4K Another]
00:19:053 (19053|0,19258|1,19669|0) - Same suggestion as 5K diff, 00:19:053 (19053|0) end at 00:19:361, 00:19:258 (19258|1) start from 00:19:361 and end at 00:19:669, and delete 00:19:669 (19669|0).
00:26:347 (26347|1,26655|1) - Change to half length, the sound only exists that length.
01:53:984 ~ 01:54:806 - I suggest you either make this part all LNs, or all individual notes(except the long one). Mixing of them here is not suitable bcz there's no such symbol in this part of the music that can tell LNs or individual notes.

[4K Hyper]
Tags should be the same with other diffs.
Countdown and Letterbox should be turn off.
00:19:669 (19669|0) - End at 00:19:875 is quite enough.
01:53:984 ~ 01:54:806 - Same suggestion as 4K Another

[4K Normal]
00:36:107 (36107|0) - Better at 00:36:005
00:53:162 (53162|2) - Delete
00:53:779 (53779|3,53984|3) - Better not to be at the same line, for the pitch of them is definitely different. Also in the following period 00:54:395 ~ 01:17:409.
01:28:916 (88916|0) - Delete
01:55:217 (115217|0,115423|2,115628|0) - Maybe too hard for this diff? Suggest to remove.
Topic Starter
LeiN-

ljqandylee wrote:

Hi LeiN~I'm coming for check request~
[5K Black Another]
00:19:258 (19258|3) - Start from 00:19:361 and end at 00:19:669 to fit the sound, if you agree with that, then 00:19:053 (19053|4) should end at 00:19:361 otherwise it will be a bit weird.
00:19:669 (19669|4) - Useless imo, no such a sound for it.

[4K Another]
00:19:053 (19053|0,19258|1,19669|0) - Same suggestion as 5K diff, 00:19:053 (19053|0) end at 00:19:361, 00:19:258 (19258|1) start from 00:19:361 and end at 00:19:669, and delete 00:19:669 (19669|0).
00:26:347 (26347|1,26655|1) - Change to half length, the sound only exists that length.
01:53:984 ~ 01:54:806 - I suggest you either make this part all LNs, or all individual notes(except the long one). Mixing of them here is not suitable bcz there's no such symbol in this part of the music that can tell LNs or individual notes.

[4K Hyper]
Tags should be the same with other diffs.
Countdown and Letterbox should be turn off.
00:19:669 (19669|0) - End at 00:19:875 is quite enough.
01:53:984 ~ 01:54:806 - Same suggestion as 4K Another

[4K Normal]
00:36:107 (36107|0) - Better at 00:36:005
00:53:162 (53162|2) - Delete
00:53:779 (53779|3,53984|3) - Better not to be at the same line, for the pitch of them is definitely different. Also in the following period 00:54:395 ~ 01:17:409.
01:28:916 (88916|0) - Delete
01:55:217 (115217|0,115423|2,115628|0) - Maybe too hard for this diff? Suggest to remove.
thank you for modding!! ;)
CLSW

Priti wrote:

Also, renaming Crystal's Extra to Crystal's Overdose could be better since most people who want to find ctb specific extras just search for "Overdose" since Extra is usually for standard.
nah, I REALLY hate to use them like "overdose","rain" stuffs..
imariL
mod by request
column 0 1 2 3 4

Write with Korean

[4K Normal]

큰 문제는 없습니다. 아래는 제안이니 고치지 않으셔도 됩니다.

01:37:854 (97854|0) - 2번으로 옮겨주세요. 음역이 올라가는데 0번줄에 있으니 어색합니다.
01:44:429 (104429|0) - ^
01:44:738 (104738|2) - 0번으로 옮겨주세요. 위 두개의 모딩을 수용하지 않으신다면 고치지 마세요. https://osu.ppy.sh/ss/1289687

[4K Hyper]

00:12:066 (12066|3) - 시작점을 00:10:423 로 수정해주세요. 햐이퍼를 제외한 인세인, 노멀은 모두 여기서부터 롱노트가 시작되네요. http://osu.ppy.sh/ss/1289718
01:55:217 (115217|3) - 롱노트 끝나는 지점을 01:55:320 로 해주세요(짧은 신스음들을 숏노트로 01:49:977 (109977|0) 이런식으로 표현해주셨길래 이런곳도 신스음은 아니지만 바꿔주는게 더욱 재밌지 않을까 싶네요)
01:55:423 (115423|0) - ^ 01:55:525 http://osu.ppy.sh/ss/1289736

[4K Another]

문제가 없는것 같네요.

[5K Black Another]

01:51:724 (111724|4,111724|3,111827|3,111827|4) - 나쁘진 않지만 양손으로 분산시켜주세요. 01:49:875 이구간과 01:53:162 이구간 처럼 분산시키는게 가장 좋지 않을까 생각되네요.

모딩하면서 크게 지적할 점은 없었던것 같네요.
Good Luck!
Topic Starter
LeiN-

Chocoliti wrote:

mod by request
column 0 1 2 3 4

Write with Korean

[4K Normal]

큰 문제는 없습니다. 아래는 제안이니 고치지 않으셔도 됩니다.

01:37:854 (97854|0) - 2번으로 옮겨주세요. 음역이 올라가는데 0번줄에 있으니 어색합니다.
01:44:429 (104429|0) - ^
01:44:738 (104738|2) - 0번으로 옮겨주세요. 위 두개의 모딩을 수용하지 않으신다면 고치지 마세요. https://osu.ppy.sh/ss/1289687

[4K Hyper]

00:12:066 (12066|3) - 시작점을 00:10:423 로 수정해주세요. 햐이퍼를 제외한 인세인, 노멀은 모두 여기서부터 롱노트가 시작되네요. http://osu.ppy.sh/ss/1289718
01:55:217 (115217|3) - 롱노트 끝나는 지점을 01:55:320 로 해주세요(짧은 신스음들을 숏노트로 01:49:977 (109977|0) 이런식으로 표현해주셨길래 이런곳도 신스음은 아니지만 바꿔주는게 더욱 재밌지 않을까 싶네요)
01:55:423 (115423|0) - ^ 01:55:525 http://osu.ppy.sh/ss/1289736

[4K Another]

문제가 없는것 같네요.

[5K Black Another]

01:51:724 (111724|4,111724|3,111827|3,111827|4) - 나쁘진 않지만 양손으로 분산시켜주세요. 01:49:875 이구간과 01:53:162 이구간 처럼 분산시키는게 가장 좋지 않을까 생각되네요.

모딩하면서 크게 지적할 점은 없었던것 같네요.
Good Luck!
감사합니다! 많은 도움이 됐어요~ ㅎㅎ
Accel World
[From pm]

;w; sorry I'm late...

[Crystal's Extra]
Who care the diff name?
01:22:546 (8) - Maybe you should move this note more closer to (7), like move to x:32 or x:42

This map is too hard for me, clsw....X(
Anyway, your map always very clear~ :D nice


[Last Bubble's Platter]

00:13:710 (1) - 00:14:327 (2) and 00:15:354 (1) - 00:15:970 (2) , you can try to use different ds in two parts.
00:13:710 (1) can move to x:128 , 00:14:327 (2) move to x:348
00:40:012 (1) - rotate -32° and move it to x:320
00:40:423 (2) - just ctrl c+v+h :D produce more change

:D nice diff too~

goodluck
PROGUY
Hi there. Here's my recheck as requested.

[General]
- Same as last time: Video isn't playing despite it being in the folder.

[5K Black Another]
00:40:423 (40423|4) Move to 4th column.
01:03:128 (63128|4) Move to 3rd column.
01:04:361 (64361|1) ^
01:08:060 (68060|4) ^
01:08:881 (68881|0) ^
01:09:806 (69806|2) Move to 4th column.
01:11:347 (71347|0) ^
01:12:683 (72683|2) Remove this.
Topic Starter
LeiN-

PROGUY wrote:

Hi there. Here's my recheck as requested.

[General]
- Same as last time: Video isn't playing despite it being in the folder.

[5K Black Another]
00:40:423 (40423|4) Move to 4th column.
01:03:128 (63128|4) Move to 3rd column.
01:04:361 (64361|1) ^
01:08:060 (68060|4) ^
01:08:881 (68881|0) ^
01:09:806 (69806|2) Move to 4th column.
01:11:347 (71347|0) ^
01:12:683 (72683|2) Remove this.
Fixedbut I don't know why video is not playing.

this is my osu file code of '5K Black Another'
my file is no problem with playing video. what can I do?


I see what's the problem
ALL FIXED! :)
PROGUY
Piano'd. :)
Topic Starter
LeiN-

PROGUY wrote:

Piano'd. :)
YES!
CLSW

Accel World wrote:

[Crystal's Extra]
01:22:546 (8) - Maybe you should move this note more closer to (7), like move to x:32 or x:42 - fixed to different way
Thanks!

http://puu.sh/6LtXB.osu
ursa
Mod time /o/


Crytal's Extra

Note : It's awesome as always , but i kinda disappointed a little because of the 1/8 repeat slider . __ . ( at least makeit streamy 8)

00:25:628 (3) - stream plz
00:33:025 (6) - move this a bit to right (x= 312)
00:42:477 (1,2,3,4) - make this part's jump more gentle to catch or make this placement.
it makes the catching on that part quite better
00:43:299 (1) - make this slider more curved to right
00:43:710 (3) - *same with ^ with opposite side
00:46:587 (1,2) - *complain for this because the spacing repeated slider makes a silly slipping , *reduce plz ;w;
01:22:546 (8) - this circle makes
01:28:505 (6) - . . . . i think i'll wait for other modder's opinion
01:31:792 (1,1) - try this
01:52:340 (1,2,3,4) - reduce the spacing jump on this part , make it more gentle
01:57:683 (3,4) - ctrl + H this
02:01:792 (4,5,6) - > _ >

Last bubble's Platter

Note : Your Diff is nice ,but you need an improvement , especialy for the straight stream & slider part

00:24:806 (5,1) - move this 2 slider a bit to right
00:36:724 (1,2,3,4,5) - try to Improve this part
00:45:765 (2) - move it a bit to right x = 160
00:46:998 (2) - ctrl+G this
00:49:464 (6) - make this slider a bit curved or try likethis
01:17:820 (1,2,1) - improve this stream
01:24:395 (1,2,3) - same ^
01:26:039 (1,2,3) - same ^
01:29:327 (1,2,3,4,5) - improve this part
02:01:381 (3,4,5) - try this but i think you should improve it with your tastes 8)

Good luck :) other modders will come soon
CLSW
http://puu.sh/6PbDQ.osu
Thanks!

00:25:628 (3) - stream plz no change
00:33:025 (6) - move this a bit to right (x= 312) fixed
00:42:477 (1,2,3,4) - make this part's jump more gentle to catch or make this placement. remaked
it makes the catching on that part quite better
00:43:299 (1) - make this slider more curved to right no change
00:43:710 (3) - *same with ^ with opposite side
00:46:587 (1,2) - *complain for this because the spacing repeated slider makes a silly slipping , *reduce plz ;w; fixed
01:22:546 (8) - this circle makes no change
01:28:505 (6) - . . . . i think i'll wait for other modder's opinion
01:31:792 (1,1) - try this fixed to different way
01:52:340 (1,2,3,4) - reduce the spacing jump on this part , make it more gentle remaked
01:57:683 (3,4) - ctrl + H this no change. This one is opposite shape of the last pattern, sorry.
02:01:792 (4,5,6) - > _ > fixed
Last Bubble

ursa wrote:

Last bubble's Platter

Note : Your Diff is nice ,but you need an improvement , especialy for the straight stream & slider part

00:24:806 (5,1) - move this 2 slider a bit to right Fixed
00:36:724 (1,2,3,4,5) - try to Improve this part Remaked
00:45:765 (2) - move it a bit to right x = 160 Fixed
00:46:998 (2) - ctrl+G this Fixed
00:49:464 (6) - make this slider a bit curved or try likethis Fixed
01:17:820 (1,2,1) - improve this stream No Change
01:24:395 (1,2,3) - same ^ No Change
01:26:039 (1,2,3) - same ^ No Change
01:29:327 (1,2,3,4,5) - improve this part Remaked
02:01:381 (3,4,5) - try this but i think you should improve it with your tastes 8)
[/b][/notice] Fixed
Thankyou!

http://puu.sh/6Pmpa.zip
Drafura
To get a ctb diff spread ranked you need at least one easy or normal and a solid diff spread.

That means that a salad (normal) and a rain (insane) are missing in the mapset.

I'll mod when the mapset is full.

Do not kd.

(The only case where ctb doesn't need a full diff spread is when there's a std spread in the mapset due to the "good enough" conversion of easiest std maps in ctb)
Topic Starter
LeiN-

Drafura wrote:

To get a ctb diff spread ranked you need at least one easy or normal and a solid diff spread.

That means that a salad (normal) and a rain (insane) are missing in the mapset.

I'll mod when the mapset is full.

Do not kd.

(The only case where ctb doesn't need a full diff spread is when there's a std spread in the mapset due to the "good enough" conversion of easiest std maps in ctb)
Alright..
I'll ready to make salad.
Len
 
FaSalad

 
ursa
Sorry Becoming Slowpoke :o

no need to kd because it's, Mod for Salad diff

Fast's Salad

00:59:943 (1) - remove the nc , & move into x = 168

01:16:176 (1,2,3,4,5,6,7) - try this , it'll suitable for salad :3 http://puu.sh/73jzp

01:22:751 (1,2,3,4) - try this timeline http://puu.sh/73kMF.jpg

01:30:970 (1) - spinner end in 01:34:258 ?

:)
Len

ursa wrote:

Sorry Becoming Slowpoke :o

no need to kd because it's, Mod for Salad diff

Fast's Salad

00:59:943 (1) - remove the nc , & move into x = 168 yeeeeeeeeep

01:16:176 (1,2,3,4,5,6,7) - try this , it'll suitable for salad :3 http://puu.sh/73jzp yyyyyyyyyyyyyyea fixed

01:22:751 (1,2,3,4) - try this timeline http://puu.sh/73kMF.jpg aaaaaa.....

01:30:970 (1) - spinner end in 01:34:258 ? okay

:)

/o/



http://puu.sh/73lKh.zip
Kuzino
좋은 곡이네요 :)

[Fast's Salad]
00:43:299 (1,2,3,4) - 간격을 동일하게 하는시는게 어떨까요
00:45:765 (4,5,6) - 이부분을 00:44:943 (1,2,3) - 여기처럼 배치하시면 더 좋을것같아요.
00:52:751 (3,1) - 점프가 난이도에 비해 어려운거같아요.
01:41:861 (5) - 이 노트를 01:41:039 (1) - 이거랑 똑같은 위치에 배치하는게 더 좋을것같아요.


[Last Bubble's Platter]
00:13:710 (1,2) - 처음보고 받기엔 어렵네요. 하이퍼대쉬가 잇으면 더 수월할듯하네요.
00:43:916 (3) - 약간 왼쪽으로 배치해주세요.

[Crystal's Extra]
난이도 이름 Overdose나 Rain으로 바꾸셔야할듯 무슨 난이도인지 정확히 알수가 없음
HP 드레인 5나 6정도가 적당해보여요.
01:20:696 (7,8,1) - , 01:22:340 (7,8,1) - 이부분 정말 받기어려운거같아요. 좀더 약한 점프로 배치하시거나 아예 하이퍼 대쉬로 배치하시는게 어떨까 싶음
01:22:340 (7,8,1,1,1,2,3) - 스핀이후에 노트 받는게 어렵네요. 다시 배치하는걸 고려해보시는것도 좋을듯

전체적으로 다 좋은 난이도네요 :)
Good Luck!
CLSW

Kuzino wrote:

[Crystal's Extra]
난이도 이름 Overdose나 Rain으로 바꾸셔야할듯 무슨 난이도인지 정확히 알수가 없음 BAT 모딩 이후 다시 체크
HP 드레인 5나 6정도가 적당해보여요. 드레인 6
01:20:696 (7,8,1) - , 01:22:340 (7,8,1) - 이부분 정말 받기어려운거같아요. 좀더 약한 점프로 배치하시거나 아예 하이퍼 대쉬로 배치하시는게 어떨까 싶음 배치간격을 좀 줄여봤습니다.
01:22:340 (7,8,1,1,1,2,3) - 스핀이후에 노트 받는게 어렵네요. 다시 배치하는걸 고려해보시는것도 좋을듯 위와 같음
모딩 감사합니다!
Last Bubble

Kuzino wrote:

[Last Bubble's Platter]
00:13:710 (1,2) - 처음보고 받기엔 어렵네요. 하이퍼대쉬가 잇으면 더 수월할듯하네요.
00:43:916 (3) - 약간 왼쪽으로 배치해주세요.
http://puu.sh/77dlN.zip

수정완료! 감사합니다!
Len

Kuzino wrote:

좋은 곡이네요 :)

[Fast's Salad]
00:43:299 (1,2,3,4) - 간격을 동일하게 하는시는게 어떨까요
00:45:765 (4,5,6) - 이부분을 00:44:943 (1,2,3) - 여기처럼 배치하시면 더 좋을것같아요.
00:52:751 (3,1) - 점프가 난이도에 비해 어려운거같아요.
01:41:861 (5) - 이 노트를 01:41:039 (1) - 이거랑 똑같은 위치에 배치하는게 더 좋을것같아요.

전체적으로 다 좋은 난이도네요 :)
Good Luck!
here 수정완료
Kurokami
Mod requested a long time ago in a queue far far away~

[Salad]

AR7 for this level? Seems a bit high to me. After all this is the easiest in the spread so I think 6 is better.

00:34:258 (5,1) - Its okay to have higher jump in your mapping but I think you should try to only use side to side jumps during kiai. It also gives better feeling.
00:52:751 (3,1) - This jump comes really sudden which is too hard for a begginner. Please use the same distance as you did right after it (00:53:368 (1,2)).
01:06:313 (1,2,3) - I would like to see an equal distance between notes since the rhythm is note really indicates jumps at (2,3) but more like a nice flow. (Jumps should be somewhere during your sliders.)
01:23:984 (2,3,4) - You can do a better rhythm here (which can be copied after). Divide (2) to a note and a slider, delete the repeat from (4) and you can copy this pattern right after it.
01:46:998 (2) - Devide this repeat into a slider and a note? Having slider end on mainbeat is not really gives a good feeling anyways.
01:55:217 - Why is this empty?
01:59:943 (5,6) - You can change these into a slider to follow the small 1/4 rhythm. This will break apart the kinda borring note spam too.

As i played the kiai was a bit borring. You used all of your hard jumps before it and only the slump ones remained. And even in rhythm seemed a bit empty.
Few example:
01:37:546 (3,1) - Here you can add one more note to create a triplet.
01:39:190 (3,1) - Same.
01:42:477 (7,1) - Same and this would be good after a "stream".
01:44:121 (3,1) - ^
I won't point out more but there is still some.

Not a bad diff but I think it can be much better. But what really needs to be done is the kiai. As I pointed out its a bit borring. Please work out harder patterns and better rhythm during it to make it stand out from the rest.

[Platter]

00:43:916 (3) - This is not neccessary, just add a note. The stream part starts at 00:44:121
00:47:717 (5) - 1/4 earlier.
10 second for break is a bit long. try to lower it to 5 please. Well, just if you want but I suggest it.
01:23:470 - Empty, why? That is still a part of the stream what you mapped.
01:35:902 (1,2,3,4) - This is follows nothing in the rhythm. Only 1/2s can be mapped here, maybe two forced triplet is still ok. And you have many around here. I don't like the feeling during play. o.o

Spikes everywhere. \o/ I think this is your style so I just keep quiet about this. lol Anyways, only the kiai bothers me a bit. You mapped the second part nicely countering the first half with it. But I suggest you to try mix them, I mean use the rhythm for the second half at those rhythms at the begginning. Believe me, it will be much better. Step asside from this its a good diff (remembers me to Steven's ones). Get it ranked. o/

[Extra]

Man, stop mapping diff that I can't play, I want to be able to pass them at least. \o/

00:19:464 (4,5) - I'm not really like these kind of patterns but maybe this is just a personal taste.
00:34:361 (7) - How about turning the end of this slider a bit to the right? This will create a small jump to (8). I think it would be nice.
00:36:005 (7) - ^
00:38:162 (6) - Just a simple note?
01:00:354 (4,5) - Maybe add a tiny jump?
01:12:066 (3) - Delete the repeat and add a triplet to 01:12:683 - 01:12:888?
01:35:902 (1,2,3,4) - I pointed out this on Platter but I say here once more. I don't think 1/4 patterns fit in the song. Its your choice since this is the kiai and the hardest diff but still bothers me a bit.
01:58:094 (5,6,7,8) - The ryhthm seems bad here. (5) is okay then just a note at 01:58:402 and a slider at 01:58:607 till 01:58:710.

Hmm, I can say this is your easiest diff ever, or not. orz Anyways good work here too.
[]

I think every diff is more or less good and, maybe just a personal mapping style difference, but I feel maybe a bit more work still can be applied on them. The most bothering one is the easiest and the less is the hardest, kinda weird lol. Anyways, good luck to all of you. o/
kidlat020
nice. so hard on hands T_T
CLSW

Kurokami wrote:

[Extra]

Man, stop mapping diff that I can't play, I want to be able to pass them at least. \o/

00:19:464 (4,5) - I'm not really like these kind of patterns but maybe this is just a personal taste. no change
00:34:361 (7) - How about turning the end of this slider a bit to the right? This will create a small jump to (8). I think it would be nice. This pattern has bugged, Select the pattern and suddenly quitted.
00:36:005 (7) - ^ fixed
00:38:162 (6) - Just a simple note? no change.
01:00:354 (4,5) - Maybe add a tiny jump? good. added
01:12:066 (3) - Delete the repeat and add a triplet to 01:12:683 - 01:12:888? no change.
01:35:902 (1,2,3,4) - I pointed out this on Platter but I say here once more. I don't think 1/4 patterns fit in the song. Its your choice since this is the kiai and the hardest diff but still bothers me a bit. man.. this one is THE symbol of the map..
01:58:094 (5,6,7,8) - The ryhthm seems bad here. (5) is okay then just a note at 01:58:402 and a slider at 01:58:607 till 01:58:710. I tried with this, but I don't like it. sorry.

Hmm, I can say this is your easiest diff ever, or not. orz Anyways good work here too.
all done, thanks!

http://puu.sh/7svs1.osu
Last Bubble

Kurokami wrote:

Mod requested a long time ago in a queue far far away~

[Salad]

AR7 for this level? Seems a bit high to me. After all this is the easiest in the spread so I think 6 is better.

00:34:258 (5,1) - Its okay to have higher jump in your mapping but I think you should try to only use side to side jumps during kiai. It also gives better feeling.
00:52:751 (3,1) - This jump comes really sudden which is too hard for a begginner. Please use the same distance as you did right after it (00:53:368 (1,2)).
01:06:313 (1,2,3) - I would like to see an equal distance between notes since the rhythm is note really indicates jumps at (2,3) but more like a nice flow. (Jumps should be somewhere during your sliders.)
01:23:984 (2,3,4) - You can do a better rhythm here (which can be copied after). Divide (2) to a note and a slider, delete the repeat from (4) and you can copy this pattern right after it.
01:46:998 (2) - Devide this repeat into a slider and a note? Having slider end on mainbeat is not really gives a good feeling anyways.
01:55:217 - Why is this empty?
01:59:943 (5,6) - You can change these into a slider to follow the small 1/4 rhythm. This will break apart the kinda borring note spam too.

As i played the kiai was a bit borring. You used all of your hard jumps before it and only the slump ones remained. And even in rhythm seemed a bit empty.
Few example:
01:37:546 (3,1) - Here you can add one more note to create a triplet.
01:39:190 (3,1) - Same.
01:42:477 (7,1) - Same and this would be good after a "stream".
01:44:121 (3,1) - ^
I won't point out more but there is still some.

Not a bad diff but I think it can be much better. But what really needs to be done is the kiai. As I pointed out its a bit borring. Please work out harder patterns and better rhythm during it to make it stand out from the rest.

all fixed

[Platter]

00:43:916 (3) - This is not neccessary, just add a note. The stream part starts at 00:44:121 fixed
00:47:717 (5) - 1/4 earlier.This pattern has bugged, Select the pattern and suddenly quitted.
01:23:470 - Empty, why? That is still a part of the stream what you mapped.^
10 second for break is a bit long. try to lower it to 5 please. Well, just if you want but I suggest it.fixed
01:35:902 (1,2,3,4) - This is follows nothing in the rhythm. Only 1/2s can be mapped here, maybe two forced triplet is still ok. And you have many around here. I don't like the feeling during play. o.oummm....

Spikes everywhere. \o/ I think this is your style so I just keep quiet about this. lol Anyways, only the kiai bothers me a bit. You mapped the second part nicely countering the first half with it. But I suggest you to try mix them, I mean use the rhythm for the second half at those rhythms at the begginning. Believe me, it will be much better. Step asside from this its a good diff (remembers me to Steven's ones). Get it ranked. o/

[]

I think every diff is more or less good and, maybe just a personal mapping style difference, but I feel maybe a bit more work still can be applied on them. The most bothering one is the easiest and the less is the hardest, kinda weird lol. Anyways, good luck to all of you. o/
Thank you!

http://puu.sh/7vXrQ.zip

아 수정하다 50번은 팅긴거같다ㅋㅋㅋㅋㅋㅋㅋ
ZHSteven
OK as promise I come to check....

[Salad]
A jumping salad huh?
the pattern consistency is not that well. It is a salad, you need to at least make people can more or less predict where next note will come. Some of the pattern seems a bit sudden for new players.

00:13:710 (1) - to 00:27:066 (1) - do you feel like there is too much note on the right side and almost nothing on the left side? it is salad, and there is only very short part so I can more or less accept it, but try to avoid this kind of thing in your next map. The rhythm in salad is not so strong, but for platter above, it will be a big problem.

00:51:518 (1) - do you mind make this part 1/2 note instead of a slider? seems single slider not suitable for the hyper hyper rhythm.
00:52:751 (3) - try Ctrl+H
01:03:025 (1) - strange note.. dont know what's it for
01:09:601 (1,2,3) - here try this. I dont know why you decide to use a softer rhythm here, but just suggestion:

01:12:066 (5,6) - shorten this jump if possible. a bit sudden for new players.
01:18:025 (1,2,3,4,5,6,7,1) - if I were you I will make a small decrease--> increase feeling.
01:25:423 - note?
01:27:066 - note?
01:32:614 - spinner ends here better.
01:37:135 (2,3) - shorten this jump if possible.
01:40:012 (2) - you can increase the spacing inside this slider.
01:44:121 (3,2) - ^
01:54:806 (5,6) - 01:55:423 (7,8) - decrease the spacing here please. continuous big jump is not suitable in salad.


[Platter]
Generally a nice one, really neat stream.

00:18:642 (1,2) - better remove hyperdash because of your smalll jump here 00:15:354 (1,2) - .
00:21:107 (4,5) - can do a movement here? stand is not a good choice because it makes pattern squeeze together. No need that much just show a movement will be fine.
00:23:573 (1) - try ctrl+G
00:24:806 (5,1) - can do a bigger jump here.
00:36:724 (1,2,3,4,5) - I prefer a small increase here, like
01:12:888 (1,1,1) - these sliders...lol also you can choose to decrease the spacing inside the 2nd slider.
01:19:053 (1,2) - i prefer same pattern as 01:18:642 (1,2) - here, but your choice.
01:24:395 - why here a 1/5X? that makes your slider really hard to control.... only speed up 01:25:628 (4) - slider like this will be a better choice.
now I suggest you to speed up the middle short slider inside this pattern, for example, 01:24:806 (2) - this.
01:29:943 (3,4,5) - increase spacing?
02:01:381 (3,1,2,3) - try this

Generally a good diff. nothing to say.

[Ex]
really really really you can remove some of the unnecessary hyperdash... it will not break your style on this map, trust me.

00:15:149 (5) - note instead of slider to remove the hyperdash.
00:42:477 (1,2) - here you dont need hyperdash
01:11:450 (1) - .... here really needs an anti-flow triangle? player will slap you loudly if they miss here....
01:17:614 (8) - 2 note instead of slider to make a linear flow instead of hyperdash...
01:22:751 (1,2) - seems spacing too high for long reverse sliders? I think 1 or 2 grid less will be better.
01:26:039 (1,2,3,4,5,6) - make non-hyper pattern first? imo from previous pattern this will be such a big surprise for players.
01:31:792 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - god this following with hyperdashes???suggest to hyper the spacing a little bit, or make an increase here. /me runs

after find some people testing this diff, I find the short hyper pattern plays well although it looks not that good... So I am OK with your main idea for this map. GJ.


Feels not well when I back from modding... So if Im too nazi at some place feel free to point out. we can disscuss further.
Len

ZHSteven wrote:

OK as promise I come to check....

[Salad]
A jumping salad huh?
the pattern consistency is not that well. It is a salad, you need to at least make people can more or less predict where next note will come. Some of the pattern seems a bit sudden for new players.

00:13:710 (1) - to 00:27:066 (1) - do you feel like there is too much note on the right side and almost nothing on the left side? it is salad, and there is only very short part so I can more or less accept it, but try to avoid this kind of thing in your next map. The rhythm in salad is not so strong, but for platter above, it will be a big problem. sorry q.q

00:51:518 (1) - do you mind make this part 1/2 note instead of a slider? seems single slider not suitable for the hyper hyper rhythm. change pattern http://osu.ppy.sh/ss/1443903
00:52:751 (3) - try Ctrl+H ^
01:03:025 (1) - strange note.. dont know what's it for remove note
01:09:601 (1,2,3) - here try this. I dont know why you decide to use a softer rhythm here, but just suggestion:
yep
01:12:066 (5,6) - shorten this jump if possible. a bit sudden for new players. ^
01:18:025 (1,2,3,4,5,6,7,1) - if I were you I will make a small decrease--> increase feeling. aaa ....
01:25:423 - note? add
01:27:066 - note? ^
01:32:614 - spinner ends here better. yep
01:37:135 (2,3) - shorten this jump if possible. okay
01:40:012 (2) - you can increase the spacing inside this slider. maybe
01:44:121 (3,2) - ^ ^
01:54:806 (5,6) - 01:55:423 (7,8) - decrease the spacing here please. continuous big jump is not suitable in salad. oka


Feels not well when I back from modding... So if Im too nazi at some place feel free to point out. we can disscuss further.
http://puu.sh/7G0kw.zip
Last Bubble

ZHSteven wrote:

[Platter]
Generally a nice one, really neat stream.

00:18:642 (1,2) - better remove hyperdash because of your smalll jump here 00:15:354 (1,2) - .
00:21:107 (4,5) - can do a movement here? stand is not a good choice because it makes pattern squeeze together. No need that much just show a movement will be fine.
00:23:573 (1) - try ctrl+G
00:24:806 (5,1) - can do a bigger jump here.
00:36:724 (1,2,3,4,5) - I prefer a small increase here, like
01:12:888 (1,1,1) - these sliders...lol also you can choose to decrease the spacing inside the 2nd slider.
01:19:053 (1,2) - i prefer same pattern as 01:18:642 (1,2) - here, but your choice.
01:24:395 - why here a 1/5X? that makes your slider really hard to control.... only speed up 01:25:628 (4) - slider like this will be a better choice.
now I suggest you to speed up the middle short slider inside this pattern, for example, 01:24:806 (2) - this.
01:29:943 (3,4,5) - increase spacing?
02:01:381 (3,1,2,3) - try this

Generally a good diff. nothing to say.
all fixed!

http://puu.sh/7G824.zip
CLSW

ZHSteven wrote:

OK as promise I come to check....

[Ex]
really really really you can remove some of the unnecessary hyperdash... it will not break your style on this map, trust me.

00:15:149 (5) - note instead of slider to remove the hyperdash.
00:42:477 (1,2) - here you dont need hyperdash
01:11:450 (1) - .... here really needs an anti-flow triangle? player will slap you loudly if they miss here.... uh, seems fine for me
01:17:614 (8) - 2 note instead of slider to make a linear flow instead of hyperdash...
01:22:751 (1,2) - seems spacing too high for long reverse sliders? I think 1 or 2 grid less will be better. no change.
01:26:039 (1,2,3,4,5,6) - make non-hyper pattern first? imo from previous pattern this will be such a big surprise for players.
01:31:792 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17) - god this following with hyperdashes???suggest to hyper the spacing a little bit, or make an increase here. /me runs remaked, better check it again.

after find some people testing this diff, I find the short hyper pattern plays well although it looks not that good... So I am OK with your main idea for this map. GJ.


Feels not well when I back from modding... So if Im too nazi at some place feel free to point out. we can disscuss further.
Others have fixed! Thanks!

http://puu.sh/7H39D.osu
ZHSteven
CTB diff now fine for me

mania icon
Bubbled.
Topic Starter
LeiN-

ZHSteven wrote:

CTB diff now fine for me

mania icon
Bubbled.
YAY!! Thank you for checking during busy time!
♥U :)
kidlat020
bubbled? I guess it's ready for ranking!

insane techniques indeed :)
show more
Please sign in to reply.

New reply