Thank you for modding!Xiamul wrote:
Since I always see you hard at work modding everyone's map with high quality, I thought I'd be generous and attempt to return the favor!
[General]
What is "star2.png?" I don't see it in your SB, and I can't find anywhere in the skin where this was used.
it appears at Kiai-Time, comboburst, and break time
my skin - screenshot
default skin - screenshot
[Normal]
00:03:966 (1) Try disabling grid snap to get this symmetrical across the y-axis.
No problem
I'm content to just make this symmetrical across the x-axis
00:51:638 (1,2) Condense these two notes into one slider? It matches a similar consistency with 00:48:220 (1) no
02:22:006 (1,2,3,4) This pattern is a little difficult for the easiest difficulty of the map to present. Since I assume you're following mainly vocals as your guide, why not delete 2 to add simplicity and follow your pattern better? I agree~
02:26:743 (1,2,3) Having these notes stacked causes three approach circles to appear over the same spot, without being equalized by an easy press-press-press rhythm that would occur if they were all circles. This pattern becomes complex for a newbie to comprehend because they have to read the press-hold-release-press-hold-release-press-hold pattern instead, which is drastically more complicated than the rest of the entire preceeding map. I suggest that you either unstack these sliders or change them into circles. OK, remap
02:28:322 Maybe add a note here? It's the final downbeat of the song, and adding a beat here could help in the processs of ammending the difficulty of the previous pattern. fix
Really solid diff.
[Hard]
00:42:904 (1) Remove NC for readability? The spacing doesn't change. I actually got 100s on this combo the first 2 times I played it.
fix
02:23:585 (5,6,7) I found these sliders really fun to play if their SV was gradually increased. I would probably still add a NC on 5 as it is, or if you change the SVs.
That's a fantastic idea! I'll try!
02:26:743 (1,2,3,4,5,6) How about something like this?
change some
6 is no change, but 7 is added
[Lunatic]
I'm not too big a fan of the occasional crammed patterns with low DS. This is a fairly relaxing song-- a lullaby-- so there don't need to be many jumps of emphasis, and the whole map can stay cool, calm, collected, and consistent.
00:28:402 (1,2,3,4) You should really attempt to keep consistent spacing to make the pattern easier to follow. It's sort of random within each combo right now.
Remap
00:32:081 (2,3,4) How about adding some jumps into here to spice up the suspense?
no: there is already comfortable jump
01:09:616 (3,4,5,6) I like how this pattern plays when emphasis is increased as the comboing gets higher. You could decrease/increase the angles of the sliders, increase/decrease SV, increase spacing, etc. to make this pattern more fun.
Good Idea!
I'll make gradual pattern about angle, SV, and spacing
01:34:805 (2,3,4,5,6,7) By not following the whistles(?) that suddenly appear in the song, the pattern sounds off beat. I'm not too fond of any part of its design so I would trash it and try to come up with something better. You could try something like 01:09:616 (3,4,5,6).
KEEP
01:48:712 (1,3,4,5,6,7,8) This section is so crammed. It looks pretty bad as a result.
Remap
02:04:637 (7,8) Ka go ..? 9 and 10 don't help this pattern. The player assumes a pattern will be followed through until the relevant sound stops being played. You've started a sliderwave pattern that follows the vocals with 7 and 8, but there should be a third slider: 9.
KEEP
if change 9 for slier, there are many 1/2 sliders at this part. it is boring ,imo
02:12:532 (2) I'm just curious as to why you stopped the wiggle in this slider.
I intend to suit to vocal's delivery
02:14:901 (5,6,7,8) If 5 became a slider that simply took the same shape as this stream, I feel it would play a lot better.
KEEP
02:28:322 I still think a note should be added here. OK
red: change
blue: no change