Yaaay!
Natteke wrote:
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sKZy wrote:
Natteke wrote:
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Squirrel wrote:
hi there! I LOVE YOUR DEEP SEA MAP SO AWESOME! QQ
mod from queue ~
[General][Vass_Bass' Beginner]
this diff is awesome. ;o; Nj!
just some suggestions cause of personal taste ~... not much to say. really nice diff. c:
- 00:05:868 (1,2) - blanket correctly? (if it is supposed to be a blanket.. .o.)
middle anchor to 488|169, last anchor to 469|113?- 00:50:483 (2,3) - only part where I don't like the movement. :\
(was 3 supposed to.. eer.. go through 2 sometime? looks like it was like that at some point. I'd prefer that over the current placement.. ><)- 01:17:868 (1,2,3) - really confusing, I like it. owo (but maybe a bit too hard for Beginner diff. dunno. x: ..)
- 01:49:252 (3,4) - doesn't look as good as 01:24:021 (1,2), maybe let them overlap a bit more?
(increase curve of 4?)
[Standard]
this diff looks really nice as well. o,owhat am I supposed to mod here? orz
just some suggestions here, too -..there's not much to say here. :c
- try to map a bit more accurately, example at the beginning: it's not like it's "bad" or anything, but if you use blankets perfectly the diff gets a more structured feeling.
and imo that's important for "easier" diffs. >w<- 00:06:175 (1) - move a bit to the right, to 296|268?
It's a triangle with 5+6!! *-*improved the movement from 6 to 1, imo- 00:12:021 (3,4) - uuh, what's with this mini-jump? o-o (fix maybe?)
- 00:34:175 (1,2) - remove overlap if not intentional? o: doesn't look that nice to me
- 00:42:791 (1) - kinda breaks the movement(/flow), maybe you can alternate placement + shape?
example
.. doesn't fit your style, but it's just an example anyway, you can come up with something better, I'm sure!- another part with not-so-nice movement - 00:51:714 (2)
there were some before, too.. sry, I'm lazy, so you'ce gotta find them yourself if you want to fix them. D:
skipping Another and Hyper, sorry. I didn't find anything wrong with the diffs. :\
(the Grid Size in Hyper is funny tho. XD)
good luck getting the mapset ranked! :3
*squee*
& don't kd, this is not really a proper mod. xD
Thanks for help guys, i'll post fixes today i hopeKyubey wrote:
Время нацизма и неочень модов. Маленьких модов.
[Vass_Bass' Beginner]
Черт, на изи особо не поктрлджишишь.
00:05:252 (3,4,1) - Может, треугольником их выставить?
00:17:868 (4,1,2) - и здесь так 00:50:483 (2,3,1) - а здесь так 01:08:483 (1) - я слышал, что на изи авто должен накручивать минимум 8000 бонусных очков, но думаю, что ничего страшного
01:19:098 (3,2) - стакнуть?
01:47:714 (4,3) - и здесь
01:50:175 (4) - может, погнуть его под музыку? как-нибудь так [Standard]
Нечасто увидишь нормалы с кс4.
00:00:945 (1,2) - что-то как-то двойка немного сильно погнута, имхо можно чуть разогнуть чтобы бланкет покрасивее был
00:02:175 (3,1) - я не разбираюсь в маппинге, но вроде это небольшой оверлап. уберешь?
Блин, а больше и ничего не нашел. Сложно моддить элвиса, он слишком хорошо мапает.
[Kloyd's Hyper]
こんばんは!マップのいいです。
00:03:406 (1,3) - this can confuse players, try to replace with something easier for reading
00:38:175 (2,3,1,2,3,1) - i'm not sure about this too, looks pretty confusing
01:24:637 (3,2) - maybe non-custom stack?
[Анотхер]
00:00:945 (1,2) - может, повернуть немного, чтобы не оверлапало с (3)?
01:22:021 (2,3,4,5,6) - как насчет такого? Блин, ну я правда не могу. Твои мапы сексуальны, я не могу ни найти в них что-то плохое, ни предложить что-то свое.
thank you so much!W h i t e wrote:
As your request![General]fixed mostly all except (another) : 00:20:175 (3,4,5) and 01:19:714 (2)
You need AudioLeadIn at least 500ms.
[Standard]
From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:33:248 - snap to 00:33:252 01:27:705 - snap to 01:27:714 -
00:01:560 (2) - Distance is so close (0.70x, lol...) But You need to apply 0.80x, How about like
this? Also Blanket is nazi It's your mind.
00:07:406 (2) - It's so far (0.97x)
00:12:945 (1) - ^ (0.88x) and close by next circle (0.73x) How about to move (292,16)?
00:17:252 (1) - It's so far (0.92x) And Before 00:16:021 (7) - that slider, Blanket is your mind.
00:16:021 (1) - Oh, I forgot it. NC If you accept this, 00:17:252 (1) - Delete NC
00:18:175 (1) - NC
00:30:483 (1) - Well, I think Distance is Nazi too, It's close (0.74x)
00:33:252 (5) - NC, and 00:34:175 (3) - Delete NC Don't forget to change 'Not Red NC'
00:34:175 (1,2) - This overlap is not good, And so close (0.65x) (0.61x)
00:35:406 (6) - NC. and 00:36:637 (3) - Delete NC
00:40:021 (1) - Delete NC and 00:40:637 (2) - add NC
00:51:714 (2) - It's so far (0.92x)
00:53:868 (1) - It's so close (0.69x), Move (184,336) is better.
00:57:560 (1) - Little Nazi And I suggest How about like this?
00:53:868 (1) - It's so close (0.72x)
01:07:714 (1) - It's so close (0.70x)
01:15:406 (7) - NC and 01:16:021 (1) - Delete NC
01:18:175 (1,2,3,4,5) - So far Q_Q I recommand like this
01:36:021 (4) - Move (164,120) is better.
01:50:483 (6) - Delete Note
[Hyper]
He is Korean But maybe He still stay in army Q_Q I used Korean in here.
From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:20:024 - snap to 00:20:021 01:27:705 - snap to 01:27:714 -
그리고 Kiai 타임이 조금 다른데 확인해주세요~ (Check Kiai time~)
00:10:175 (2) - 마지막 점을 (160,324)로 옮겨 보세요. (Move slider's last point to (160,324) is better)
00:30:175 (1) - 빨간 뉴콤보가 필요할 듯 (You need Red New Combo)
역시 ㅇㅅㅇbb
[Another]
From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:20:024 - snap to 00:20:021 01:27:705 - snap to 01:27:714 -
00:01:252 (2) - Move (0,240) is better.
00:02:483 (2) - Move 1 grid down can make Blanket with 00:02:021 (1) - this slider.
00:20:175 (3,4,5) - That place little bit weird when I played this diff. How about like
this?
00:28:021 (1) - Move (440,128) can make Blanket with 00:27:560 (2) - this slider.
01:19:714 (2) - I think this note is better than slider. or How about make a
repeat slider?
I didn't catch that some Blanket Nazi parts.
in first i really love this way, so i leaving it as it is
second, umm... i dunno. Wanna hear more suggestion about this moment so I leaving it too
Awesome Pro Elite Mapper Elvis <3
no, you <3
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Fixed all, thanks10crystalmask01 wrote:
Ello, mod as requested o̿ ̭ o̿
[Standard]
00:34:175 (3,4) - Move more apart please, these objects clearly stand out within all the other objects that are nicely spread out.
00:56:329 (2,1) - Needs a better blanket. Otherwise, don't bother trying.
01:26:791 (4) - Change finish to clap.
[Another]
Damn
[Kloyd's Hyper]
00:16:791 (1) - Can blanket 00:16:637 (4,2) - better.
00:42:021 (3) - Move its tail away from 00:42:637 (1) -[/notice]
Not much problems to point out here. Nice mapset. Very interesting flow and jumps in the Hyper diff
Good luck.
Fixed all for my diffs, thank you!Satellite wrote:
As your request.
[General][Vass' Beginner]
- Please unchecked Widescreen Support. this beatmap not create StoryBoard.
- AudioLeadIn more +500. 1500 please~
- change 16:9 BG? I think Follow the widescreen 16:9(1366/768) better. Please look at this.
Good Beginner ~
- 00:53:560 - add note? I guess in order to maintain a steady rhythm = =.
- 00:58:791 (1) - really nazi. distance snap is disturbed a little. please fix
- 01:12:945 (1) - return point add Sampleset : N ?
[Standard]No problems. but I guess a little difficult = =.
- AR-1 ? for Difficult Balance~
- 00:44:021 (5) - More better rhythm,follow with lyrics,like this
really cool Standard!
[Kloyd's Hyper][Another]
- looks good.
umm.. = = really cool.
- 00:20:175 (3) - This spacing is really awkward. you need Nc this place. imo
- 01:25:868 (2,3,4) - Why use different distance snap?
do not have to say anything perfect!
Good Luck!
No Dap wrote:
Hi~ mod fro modding Q
[General]
Maybe use slidertick hitsound for claps? It felt empty
TBH, I think you have a pretty bad diff spread. But I could be completely wrong about this
[Standard]
I really highly suggest CS 3 nope
00:02:175 (3,4,5,1) - this beat felt awkward when I played maybe this?and this 00:38:483 (2,3,4,5) - This kind of stack + beat is hard for normal diff, I suggest changing themred here
00:44:791 (6,7) - completely stack them
00:50:791 (1,2) - doesn't look very nice, try blanket
01:00:791 (2,3) - I wouldn't do this, just use DS and it iis actually easier for beginners because they can actually see the note 01:03:252 (2,3) - ^
01:07:714 (1,2) - ^
01:18:175 (1,2,3,4) - I suggest using 1/4 sliders D:
01:21:560 (3,4) - I believe you can do a better blanket here
01:28:329 (1,2) - DS
01:40:637 (2,3,1) - I suggest changing pattern red here 01:46:483 (3,4) - Slider? umm...nope
01:47:252 (6,1) - DS
All other done
Hope my mod helped >~<Yep, thank tou
No Dap wrote:
[Kloyd's Hyper]
한국분 이신걸로 아는데 맞기를 빌면서 한글로 모딩을....아니면 리모딩
00:00:329 (1,2,3,4) - 1과 3연타 자리 바꾸시는걸 정말 추천드립니다
00:05:406 (4) - 이렇게 숨겨서 난이도를 높힐 필요는 없다고 생각돼네요.
00:14:791 (2,3,4,5) - 리딩이 힘듭니다. 아예 완전 스택을 해주시거나 배치를 바꿔주세요
00:19:560 (1) - 여기 뉴콤 삭제해주셔도 충분히 어렵습니다. 그리고 뉴콤없는게 훨씬더 보기 좋네요.
00:19:868 (1,2) - 이런게 컨셉이신건 잘 알겠지만 이미 bpm이 높아서 충분히 어렵기때문에 그냥 완전히 겹치는게 좋을거같아요.
00:23:714 (3,4,5) - 뭔가 흐름이어색한거 같은데 잘 모르겠네요.
00:29:868 (3,4,1) - 약간 벌려주세요 리딩힘듭니다
00:30:791 (2) - 음 x 88 y 128 로 있는게 전 슬라랑 안겹치고 더 깔끔해보이네요
00:38:175 (2,3,1,2,3,1) - 이부분 약간 어려워 보입니다.
00:38:945 (1,1) - 완전 스택해주세요
00:40:329 (1,1) - ^
00:43:098 (2,3,4,1) - ^
00:45:252 (1,1) - ^
00:47:714 (1,2,3,4,5,6,7,8,1) - 이런건 정말 하드난이도에서 리딩어려운거에요 바꿔주시는걸 추천드립니다 슬라이더로 메꾸시는게 좋을거같네요.
01:04:483 (6) - 7노트위에 스택해주세요
01:09:252 (2,3,1,1,1) - 이부분도 리딩 약간 힘들거 같습니다
01:39:714 (2,3,4,5,6) - 이부분은 정말 바꾸셔야 할거같습니다. 너무 어렵네요
Hope my mod helped >~<
^-')bNatteke wrote:
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thank you !Muya wrote:
^-')bNatteke wrote:
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Jehyeon wrote:
[Vass' Beginner]
00:13:868 (2) - slider end 00:14:329 - here and 00:15:098 - add note
00:53:252 - clap?
01:16:329 - ^
[Another]
00:29:868 (7) - hmm 00:29:560 (6) - which in the same manner'm good Consider
00:36:329 (1,2) - Swap New combo
[Kloyd's Hyper]
00:06:175 - 클랩?
00:13:560 (2) - 거리가 좀 많이 차이나네요..
00:30:791 (2) - Ctrl + g? 제안이긴한데 이렇게 하면 재밌을듯..
00:33:252 (2) - ^
good Luck
Thank you!Natsu wrote:
Hi hi hi ~
[General][Another]
- Clean
[Kloyd's Hyper]
- 00:03:406 (1) - I don't feel this combo is necesary, since this part can be readed without itRed here. I used green cc for sv changes
- 00:21:252 (3,4,5) - use an equal distance between them? will play more comfortable IMO like you did in 00:23:098 (3,4,1) - done
- 00:25:252 (4,5,6,1,2,1,2,3,4,1,2) - <3
- 00:29:560 (6) - not really important but I feel this will play better if you make this slider curved like 00:29:868 (7) - , also maybe add NC? this one is going really long compared to the othersand this
- 00:38:945 (5,6) - I'm not really a fan, since ending sliders on strong beats is not ok IMO, what about to try this:
and this- 01:43:483 (10) - maybe use the same spacing as the stream, is really hard to notice it imodunno plays fine for me
- 01:46:175 (7) - NC to make this consistent with the one at 01:48:944 (1) - and this
[Standard]
- 00:19:560 (1,1) - ah you don't need to spam combos here they are not even necessarys left it to Kloyd
- 00:23:714 (3,4) - use more distance between them? actually they are too close, compared to 00:23:098 (1,2,3) - done
- 01:06:483 (2,1) - nazi, stack this properlysame
- 01:29:868 (1,1) - <3
- Unsnapped inherited sections at: 00:20:024 - snap to 00:20:021done
- consider to raise the volume in the 5% sections to 10% or 15%yup
all fixed here
- HP+1 (4) for better spread
- 00:31:714 (3,4) - sorry for nazi, but this blanket can be alot better imo
- 01:50:175 (5) - use a slider or some, but for consistency is better to end this in 01:50:791 like the others diffs
GL awesome song and mapset! <3
Все остальное поправил, спасибо большоеTicClick wrote:
На настройки не смотрел, если что.
General[Another]
- Due to metronome changes, your beatmap requires two more timing points that only reset the metronome. Place them here:
- 01:10:483
- 01:30:791
так и хотел сделать, играется для меня хорошо и нравится как выглядит
- 00:05:868 (1) - мне кажется, в такие моменты лучше использовать звонкий финиш, чем обычный
- 00:25:560 (6) - нк сюда, чтобы следовать музыке, так, думаю, будет лучше
- 00:30:098 - можно попробовать вставить сюда ноту и обкатать, посмотреть, как играется. Правда, понадобится переделать слайдер перед ней
- 00:50:175 (6) - финиш поставил, а нк — нет. Почему? Логики нет
- 01:11:175 - мне кажется, тут должна быть нота. Прислушайся, можно даже без замедления, заодно отсмотри следующие похожие моменты, если подойдёт, например, весь слайдер на 01:19:714 (2) не нравится как звучит
- 01:43:406 (9,10,1) - это что со спейсингом случилось?
[Kloyd's Hyper]
Apparently Elvis has taken control over this difficulty, so modding it in Russian as well[Standard]
- 00:00:637 (4,5) - мне кажется, этот джамп бессмысленно сложен для начала
- 00:20:637 (1) - может, финиш вместо того, что там натыкано?
- 00:35:406 - лучше не пропускать даунбит, а замапать его. Нотой, например
- 00:58:021 (1,2,3) - какая-то каша и топтание на одном месте. Это точно удобно читать? Впрочем, я думаю, да, и эту строчку можно проигнорировать
- 01:09:560 (1,1,1) - спейсинг не совсем верен. Можно ожидать, что они находятся на равном расстоянии в музыке, в то время как сюрприз зеленая сотня или красный крестик в зависимости от терпеныравподывлапрвы рестарт
- 01:19:791 - хоть это и не совсем корректно (похоже на 1/6), я бы сюда поставил ноту, чтобы был трипл не нравится как звучит
- 01:39:714 (2) - свисток на конец
- 01:40:637 (1) - а отсюда убрать с начала, он слишком громко для музыки звучит
- 00:40:329 - именно здесь, на даунбите, где по какой-то странной причине, хотя начинается вокальная партия, кончается слайдер, должно быть новое комбо
- 01:17:406 (6) - бланкет вместо унылой дуги так и просится: http://puu.sh/7xpav.jpg. Почему унылой? Да потому, что под ней стек из нот
- 01:32:021 (3) - да и здесь можно за компанию
- 01:35:714 (3) - нк бы хорошо
- 01:40:637 (2) - ну а на начало киая так вообще требуется
- 01:41:868 (1) - странно выглядит с предыдущим слайдером. Выгни вниз?
- 01:50:791 - лишний оффсет
Am I late?Natteke wrote:
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