forum

DJ YOSHITAKA - MANA

posted
Total Posts
76
show more
Reiji-RJ
Yaaay!
Pagliaccio
KOTOL GIFF ME MANA!!111
Yeeey!
ryuu
1. элвис классный ♥
2. я дно ._.
3. это спасибо qb за то, что он нашел бг. я просто открыла ссылку и чутка изменила :о
4. роклиша сказал, что нужна задержка
Natteke
░░░░░░░░░░░████
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
░░░░░░░░░░░████████
Sylith

Natteke wrote:

░░░░░░░░░░░████
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
░░░░░░░░░░░████████
Kyubey
Время нацизма и неочень модов. Маленьких модов.
[Vass_Bass' Beginner]
Черт, на изи особо не поктрлджишишь.
00:05:252 (3,4,1) - Может, треугольником их выставить?
00:17:868 (4,1,2) - и здесь так 00:50:483 (2,3,1) - а здесь так 01:08:483 (1) - я слышал, что на изи авто должен накручивать минимум 8000 бонусных очков, но думаю, что ничего страшного
01:19:098 (3,2) - стакнуть?
01:47:714 (4,3) - и здесь
01:50:175 (4) - может, погнуть его под музыку? как-нибудь так [Standard]
Нечасто увидишь нормалы с кс4.
00:00:945 (1,2) - что-то как-то двойка немного сильно погнута, имхо можно чуть разогнуть чтобы бланкет покрасивее был
00:02:175 (3,1) - я не разбираюсь в маппинге, но вроде это небольшой оверлап. уберешь?
Блин, а больше и ничего не нашел. Сложно моддить элвиса, он слишком хорошо мапает.
[Kloyd's Hyper]
こんばんは!マップのいいです。
00:03:406 (1,3) - this can confuse players, try to replace with something easier for reading
00:38:175 (2,3,1,2,3,1) - i'm not sure about this too, looks pretty confusing
01:24:637 (3,2) - maybe non-custom stack?
[Анотхер]
00:00:945 (1,2) - может, повернуть немного, чтобы не оверлапало с (3)?
01:22:021 (2,3,4,5,6) - как насчет такого? Блин, ну я правда не могу. Твои мапы сексуальны, я не могу ни найти в них что-то плохое, ни предложить что-то свое.
Squichu
hi there! I LOVE YOUR DEEP SEA MAP SO AWESOME! QQ
mod from queue ~

[General]
[Vass_Bass' Beginner]
this diff is awesome. ;o; Nj!
just some suggestions cause of personal taste ~
  1. 00:05:868 (1,2) - blanket correctly? (if it is supposed to be a blanket.. .o.)
    middle anchor to 488|169, last anchor to 469|113?
  2. 00:50:483 (2,3) - only part where I don't like the movement. :\
    (was 3 supposed to.. eer.. go through 2 sometime? looks like it was like that at some point. I'd prefer that over the current placement.. ><)
  3. 01:17:868 (1,2,3) - really confusing, I like it. owo (but maybe a bit too hard for Beginner diff. dunno. x: ..)
  4. 01:49:252 (3,4) - doesn't look as good as 01:24:021 (1,2), maybe let them overlap a bit more?
    (increase curve of 4?)
... not much to say. really nice diff. c:

[Standard]
this diff looks really nice as well. o,o what am I supposed to mod here? orz
just some suggestions here, too -
  1. try to map a bit more accurately, example at the beginning: it's not like it's "bad" or anything, but if you use blankets perfectly the diff gets a more structured feeling.
    and imo that's important for "easier" diffs. >w<
  2. 00:06:175 (1) - move a bit to the right, to 296|268?
    It's a triangle with 5+6!! *-* improved the movement from 6 to 1, imo
  3. 00:12:021 (3,4) - uuh, what's with this mini-jump? o-o (fix maybe?)
  4. 00:34:175 (1,2) - remove overlap if not intentional? o: doesn't look that nice to me
  5. 00:42:791 (1) - kinda breaks the movement(/flow), maybe you can alternate placement + shape?
    example

    .. doesn't fit your style, but it's just an example anyway, you can come up with something better, I'm sure!
  6. another part with not-so-nice movement - 00:51:714 (2)
    there were some before, too.. sry, I'm lazy, so you'ce gotta find them yourself if you want to fix them. D:
..there's not much to say here. :c

skipping Another and Hyper, sorry. I didn't find anything wrong with the diffs. :\
(the Grid Size in Hyper is funny tho. XD)

good luck getting the mapset ranked! :3
*squee*

& don't kd, this is not really a proper mod. xD
DeletedUser_1574070
Elvis Plz take my soul

+☆
Freya

sKZy wrote:

Natteke wrote:

░░░░░░░░░░░████
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
░░░░░░░░░░░████████
Topic Starter
Natteke desu

Squirrel wrote:

hi there! I LOVE YOUR DEEP SEA MAP SO AWESOME! QQ
mod from queue ~

[General]
[Vass_Bass' Beginner]
this diff is awesome. ;o; Nj!
just some suggestions cause of personal taste ~
  1. 00:05:868 (1,2) - blanket correctly? (if it is supposed to be a blanket.. .o.)
    middle anchor to 488|169, last anchor to 469|113?
  2. 00:50:483 (2,3) - only part where I don't like the movement. :\
    (was 3 supposed to.. eer.. go through 2 sometime? looks like it was like that at some point. I'd prefer that over the current placement.. ><)
  3. 01:17:868 (1,2,3) - really confusing, I like it. owo (but maybe a bit too hard for Beginner diff. dunno. x: ..)
  4. 01:49:252 (3,4) - doesn't look as good as 01:24:021 (1,2), maybe let them overlap a bit more?
    (increase curve of 4?)
... not much to say. really nice diff. c:

[Standard]
this diff looks really nice as well. o,o what am I supposed to mod here? orz
just some suggestions here, too -
  1. try to map a bit more accurately, example at the beginning: it's not like it's "bad" or anything, but if you use blankets perfectly the diff gets a more structured feeling.
    and imo that's important for "easier" diffs. >w<
  2. 00:06:175 (1) - move a bit to the right, to 296|268?
    It's a triangle with 5+6!! *-* improved the movement from 6 to 1, imo
  3. 00:12:021 (3,4) - uuh, what's with this mini-jump? o-o (fix maybe?)
  4. 00:34:175 (1,2) - remove overlap if not intentional? o: doesn't look that nice to me
  5. 00:42:791 (1) - kinda breaks the movement(/flow), maybe you can alternate placement + shape?
    example

    .. doesn't fit your style, but it's just an example anyway, you can come up with something better, I'm sure!
  6. another part with not-so-nice movement - 00:51:714 (2)
    there were some before, too.. sry, I'm lazy, so you'ce gotta find them yourself if you want to fix them. D:
..there's not much to say here. :c

skipping Another and Hyper, sorry. I didn't find anything wrong with the diffs. :\
(the Grid Size in Hyper is funny tho. XD)

good luck getting the mapset ranked! :3
*squee*

& don't kd, this is not really a proper mod. xD

Kyubey wrote:

Время нацизма и неочень модов. Маленьких модов.
[Vass_Bass' Beginner]
Черт, на изи особо не поктрлджишишь.
00:05:252 (3,4,1) - Может, треугольником их выставить?
00:17:868 (4,1,2) - и здесь так 00:50:483 (2,3,1) - а здесь так 01:08:483 (1) - я слышал, что на изи авто должен накручивать минимум 8000 бонусных очков, но думаю, что ничего страшного
01:19:098 (3,2) - стакнуть?
01:47:714 (4,3) - и здесь
01:50:175 (4) - может, погнуть его под музыку? как-нибудь так [Standard]
Нечасто увидишь нормалы с кс4.
00:00:945 (1,2) - что-то как-то двойка немного сильно погнута, имхо можно чуть разогнуть чтобы бланкет покрасивее был
00:02:175 (3,1) - я не разбираюсь в маппинге, но вроде это небольшой оверлап. уберешь?
Блин, а больше и ничего не нашел. Сложно моддить элвиса, он слишком хорошо мапает.
[Kloyd's Hyper]
こんばんは!マップのいいです。
00:03:406 (1,3) - this can confuse players, try to replace with something easier for reading
00:38:175 (2,3,1,2,3,1) - i'm not sure about this too, looks pretty confusing
01:24:637 (3,2) - maybe non-custom stack?
[Анотхер]
00:00:945 (1,2) - может, повернуть немного, чтобы не оверлапало с (3)?
01:22:021 (2,3,4,5,6) - как насчет такого? Блин, ну я правда не могу. Твои мапы сексуальны, я не могу ни найти в них что-то плохое, ни предложить что-то свое.
Thanks for help guys, i'll post fixes today i hope
P.S. to Squirrel : lol no, you get kd cuz your mod was helpfull *squee*
pishifat
hai - from your m4m queue :P

General
consider adding an audio lead in time to the later difficulties. they start pretty quickly from the time you hit restart and it would make sense to have all of the difficulties to have an equal lead in. (i assume you already know where to find that, but if you don't, open a map with notepad and it's the 5th line down)

Vass_Bass's Beginner
00:50:483 (2) something like this would make the flow a bit better 00:56:329 (1) makes you think the next note is going to the left when it's actually to the far right. ctrl H that (and move it a bit) and i think it would be better
01:19:098 (1,2,3) squirrel already mentioned this but i'll say it too: this seems too confusing for beginners :/
01:24:021 (1,2) avoid the overlap :/ easy difficulties usually don't have them at all i'm ignoring the single circle overlaps cuz there's so many that i think noobs would eventually understand
01:50:175 (4) ^ overlap again

Standard

00:11:796 (2) would move better if this circle was closer to where 00:10:483 (5) is
00:36:329 (4) another similar thing to ^, i think it would be better if it were moved to somewhere around x112 y184
01:01:560 (3) using the distance snap would be better than having it hidden under the end of a slider. you can't see the # on the circle the way it is now, but with your set distance snap, you would be able to
01:04:021 (3) ^
01:06:483 (3) ^
01:08:483 (2) ^
01:19:098 (2) try ctrl H on this and move it back to where it was, the angle wouldn't be as sharp and it would feel nicer
01:28:791 (2) slider distance snap thing i said above^^
01:41:714 (3) ^ (although this one might be fine since you have enough time to prepare for it with the long slider)
01:48:021 (1) ^
01:50:483 (6) doesn't really fit there. it might be better on the next white tick but it's still kind of awkward there :/

Another

well... dayum

if anything, 00:20:175 (3,4,5) could be a bit more spaced out and 01:46:175 (7) could be a NC

other than that i can't say anything else

Kloyd's Hyper

i'm not sure if you coudl call them real issues, but some of the note stacking/blanketing whatever is kind of awkward at parts. usually you extend a little bit past the slider when moving so that you can get a head start to the next note, but these next notes are at a pretty low angle often and require you to actually end the slider where you're supposed to (which as i just said nobody does). it's just personal taste but things like
would be better like
so if you don't want to fix it cuz that's the style of the map you want, you don't need to. (just know that i'll prefer evil's another diff more though :P)


anyway i already posted my map in your queue, thanks :D
Topic Starter
Natteke desu
okay fixed some nazi stuff
Beige
As your request!

[General]

You need AudioLeadIn at least 500ms.

And Fine :D

[Beginner]

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 01:27:705 - snap to 01:27:714

I think you hate some nazi mods, so I skipped nazi mod.

01:12:637 (3) - Some noob players are confused this stack. Move like this is

better.

01:50:175 (4) - How about this?

[Standard]

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:33:248 - snap to 00:33:252 01:27:705 - snap to 01:27:714 -

00:01:560 (2) - Distance is so close (0.70x, lol...) But You need to apply 0.80x, How about like

this? Also Blanket is nazi It's your mind.

00:07:406 (2) - It's so far (0.97x)

00:12:945 (1) - ^ (0.88x) and close by next circle (0.73x) How about to move (292,16)?

00:17:252 (1) - It's so far (0.92x) And Before 00:16:021 (7) - that slider, Blanket is your mind.

00:16:021 (1) - Oh, I forgot it. NC If you accept this, 00:17:252 (1) - Delete NC

00:18:175 (1) - NC

00:30:483 (1) - Well, I think Distance is Nazi too, It's close (0.74x)

00:33:252 (5) - NC, and 00:34:175 (3) - Delete NC Don't forget to change 'Not Red NC'

00:34:175 (1,2) - This overlap is not good, And so close (0.65x) (0.61x)

00:35:406 (6) - NC. and 00:36:637 (3) - Delete NC

00:40:021 (1) - Delete NC and 00:40:637 (2) - add NC

00:51:714 (2) - It's so far (0.92x)

00:53:868 (1) - It's so close (0.69x), Move (184,336) is better.

00:57:560 (1) - Little Nazi And I suggest How about like this?

00:53:868 (1) - It's so close (0.72x)

01:07:714 (1) - It's so close (0.70x)

01:15:406 (7) - NC and 01:16:021 (1) - Delete NC

01:18:175 (1,2,3,4,5) - So far Q_Q I recommand like this

01:36:021 (4) - Move (164,120) is better.

01:50:483 (6) - Delete Note

[Hyper]

He is Korean :) But maybe He still stay in army Q_Q I used Korean in here.

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:20:024 - snap to 00:20:021 01:27:705 - snap to 01:27:714 -

그리고 Kiai 타임이 조금 다른데 확인해주세요~ (Check Kiai time~)

00:10:175 (2) - 마지막 점을 (160,324)로 옮겨 보세요. (Move slider's last point to (160,324) is better)

00:30:175 (1) - 빨간 뉴콤보가 필요할 듯 (You need Red New Combo)

역시 ㅇㅅㅇbb

[Another]

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:20:024 - snap to 00:20:021 01:27:705 - snap to 01:27:714 -

00:01:252 (2) - Move (0,240) is better.

00:02:483 (2) - Move 1 grid down can make Blanket with 00:02:021 (1) - this slider.

00:20:175 (3,4,5) - That place little bit weird when I played this diff. How about like

this?

00:28:021 (1) - Move (440,128) can make Blanket with 00:27:560 (2) - this slider.

01:19:714 (2) - I think this note is better than slider. or How about make a

repeat slider?

I didn't catch that some Blanket Nazi parts.

Awesome Pro Elite Mapper Elvis <3

░░░░░░░░░░░████
░░░░░░░░░░█░░░█ ★
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
░░░░░░░░░░░████████
Topic Starter
Natteke desu

W h i t e wrote:

As your request!

[General]

You need AudioLeadIn at least 500ms.

[Standard]

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:33:248 - snap to 00:33:252 01:27:705 - snap to 01:27:714 -

00:01:560 (2) - Distance is so close (0.70x, lol...) But You need to apply 0.80x, How about like

this? Also Blanket is nazi It's your mind.

00:07:406 (2) - It's so far (0.97x)

00:12:945 (1) - ^ (0.88x) and close by next circle (0.73x) How about to move (292,16)?

00:17:252 (1) - It's so far (0.92x) And Before 00:16:021 (7) - that slider, Blanket is your mind.

00:16:021 (1) - Oh, I forgot it. NC If you accept this, 00:17:252 (1) - Delete NC

00:18:175 (1) - NC

00:30:483 (1) - Well, I think Distance is Nazi too, It's close (0.74x)

00:33:252 (5) - NC, and 00:34:175 (3) - Delete NC Don't forget to change 'Not Red NC'

00:34:175 (1,2) - This overlap is not good, And so close (0.65x) (0.61x)

00:35:406 (6) - NC. and 00:36:637 (3) - Delete NC

00:40:021 (1) - Delete NC and 00:40:637 (2) - add NC

00:51:714 (2) - It's so far (0.92x)

00:53:868 (1) - It's so close (0.69x), Move (184,336) is better.

00:57:560 (1) - Little Nazi And I suggest How about like this?

00:53:868 (1) - It's so close (0.72x)

01:07:714 (1) - It's so close (0.70x)

01:15:406 (7) - NC and 01:16:021 (1) - Delete NC

01:18:175 (1,2,3,4,5) - So far Q_Q I recommand like this

01:36:021 (4) - Move (164,120) is better.

01:50:483 (6) - Delete Note

[Hyper]

He is Korean :) But maybe He still stay in army Q_Q I used Korean in here.

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:20:024 - snap to 00:20:021 01:27:705 - snap to 01:27:714 -

그리고 Kiai 타임이 조금 다른데 확인해주세요~ (Check Kiai time~)

00:10:175 (2) - 마지막 점을 (160,324)로 옮겨 보세요. (Move slider's last point to (160,324) is better)

00:30:175 (1) - 빨간 뉴콤보가 필요할 듯 (You need Red New Combo)

역시 ㅇㅅㅇbb

[Another]

From AIBAT, AIMod : Unsnapped inherited (green) sections at: 00:20:024 - snap to 00:20:021 01:27:705 - snap to 01:27:714 -

00:01:252 (2) - Move (0,240) is better.

00:02:483 (2) - Move 1 grid down can make Blanket with 00:02:021 (1) - this slider.

00:20:175 (3,4,5) - That place little bit weird when I played this diff. How about like

this?

00:28:021 (1) - Move (440,128) can make Blanket with 00:27:560 (2) - this slider.

01:19:714 (2) - I think this note is better than slider. or How about make a

repeat slider?

I didn't catch that some Blanket Nazi parts.
fixed mostly all except (another) : 00:20:175 (3,4,5) and 01:19:714 (2)
in first i really love this way, so i leaving it as it is
second, umm... i dunno. Wanna hear more suggestion about this moment so I leaving it too

Awesome Pro Elite Mapper Elvis <3
no, you <3
░░░░░░░░░░░████
░░░░░░░░░░█░░░█ ★
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
░░░░░░░░░░░████████
thank you so much!
Vass_Bass
http://puu.sh/6WNJr.osu профиксила тут, а то торможу весь процесс лол
умоляю, переименуй в Vass' Beginner, а то сил смотреть нет
Sieg
привет

Another:
я наверное даже смогу его пасснуть с 90%+ 80%+ если напрячься
00:03:098 (1,1) - немного не очевидно, хотя нк, окей
00:09:560 (6,1,1,2,3) - может анстакнуть все это дело, убрать эти оверлапы
00:40:329 (1) - это точно тебе хочется? просто если будет включен игнор скина кк все скидываются в дефолт и такое сильное ускорение 0.75-1.3 будет очень внезапно. ну т.к. у тебя это не единственной момент наверное лучше оставить как есть
00:48:175 (3,4,5,1,2,3,4,1,2,3,4) - мне кажется синие немного "налеплены", такие сомнительные антиджампы получились имо
01:44:791 (2,3,4) - вот тут дс немного разный
А вообще все круто, челлендж есть. o/

Kloyd's Hyper:
00:20:637 (1) - and so on for this 0.75 SV part, this close spacing looks awkward, 1.3 DS would be a lot better
00:38:175 (2,3,1,2,3,1) - with AR8? seriously, please try to improve this pattern to something more playable with AR8
01:28:791 (1) - remove this nc
well diff is not bad but imo you should pay attention that this is 195 bpm with AR8 and all this unclear paths in patterns do not brings playability or enjoyment at all. orz

Standard:
все отлично

Vass' Beginner:
вполне годно, наци можно пройтись, но кому это нужно

ГЛ!
Topic Starter
Natteke desu
to Seig : пофиксил все на гипере (кроме нк) , на анузере подправил что-то, что-то оставил, еще пару своих правок внес, спасибо большое!
10crystalmask01
Ello, mod as requested o̿ ̭ o̿
[Vass' Beginner]
00:36:637 (3) - Flip vertically, so it's symmetrical to 00:39:098 (3) -
01:28:791 (2) - Have it start at 01:28:945 instead. Not simply because its on the white tick, but because you can clearly hear the vocals say 'is', then the beat heard at 01:28:791 - imo.

[Standard]
00:34:175 (3,4) - Move more apart please, these objects clearly stand out within all the other objects that are nicely spread out.
00:56:329 (2,1) - Needs a better blanket. Otherwise, don't bother trying.
01:26:791 (4) - Change finish to clap.

[Another]
Damn

[Kloyd's Hyper]
00:16:791 (1) - Can blanket 00:16:637 (4,2) - better.
00:42:021 (3) - Move its tail away from 00:42:637 (1) -

Not much problems to point out here. Nice mapset. Very interesting flow and jumps in the Hyper diff :)
Good luck.
Topic Starter
Natteke desu

10crystalmask01 wrote:

Ello, mod as requested o̿ ̭ o̿
[Standard]
00:34:175 (3,4) - Move more apart please, these objects clearly stand out within all the other objects that are nicely spread out.
00:56:329 (2,1) - Needs a better blanket. Otherwise, don't bother trying.
01:26:791 (4) - Change finish to clap.

[Another]
Damn

[Kloyd's Hyper]
00:16:791 (1) - Can blanket 00:16:637 (4,2) - better.
00:42:021 (3) - Move its tail away from 00:42:637 (1) -[/notice]

Not much problems to point out here. Nice mapset. Very interesting flow and jumps in the Hyper diff :)
Good luck.
Fixed all, thanks
Satellite
As your request.

[General]
  1. Please unchecked Widescreen Support. this beatmap not create StoryBoard.
  2. AudioLeadIn more +500. 1500 please~
  3. change 16:9 BG? I think Follow the widescreen 16:9(1366/768) better. Please look at this.
[Vass' Beginner]
  1. 00:53:560 - add note? I guess in order to maintain a steady rhythm = =.
  2. 00:58:791 (1) - really nazi. distance snap is disturbed a little. please fix
  3. 01:12:945 (1) - return point add Sampleset : N ?
Good Beginner ~

[Standard]
  1. AR-1 ? for Difficult Balance~
  2. 00:44:021 (5) - More better rhythm,follow with lyrics,like this
No problems. but I guess a little difficult = =.
really cool Standard!


[Kloyd's Hyper]
  1. looks good.
[Another]
  1. 00:20:175 (3) - This spacing is really awkward. you need Nc this place. imo
  2. 01:25:868 (2,3,4) - Why use different distance snap?
umm.. = = really cool.
do not have to say anything perfect!


Good Luck!
Topic Starter
Natteke desu

Satellite wrote:

As your request.

[General]
  1. Please unchecked Widescreen Support. this beatmap not create StoryBoard.
  2. AudioLeadIn more +500. 1500 please~
  3. change 16:9 BG? I think Follow the widescreen 16:9(1366/768) better. Please look at this.
[Vass' Beginner]
  1. 00:53:560 - add note? I guess in order to maintain a steady rhythm = =.
  2. 00:58:791 (1) - really nazi. distance snap is disturbed a little. please fix
  3. 01:12:945 (1) - return point add Sampleset : N ?
Good Beginner ~

[Standard]
  1. AR-1 ? for Difficult Balance~
  2. 00:44:021 (5) - More better rhythm,follow with lyrics,like this
No problems. but I guess a little difficult = =.
really cool Standard!


[Kloyd's Hyper]
  1. looks good.
[Another]
  1. 00:20:175 (3) - This spacing is really awkward. you need Nc this place. imo
  2. 01:25:868 (2,3,4) - Why use different distance snap?
umm.. = = really cool.
do not have to say anything perfect!


Good Luck!
Fixed all for my diffs, thank you!
Aka
preevet ・ω・


vass'

・00:08:329 (1) - хлопок на конец :о
・там момент после брейка со сменой звука до 35% несколько раз на хлопках. как по мне, 35 - сильно тихо, 45~50 подошло б
・и насчет хлопков перед киаем и во время него. или мне кажется, или хлопок тут ничем не отличается от обычного бита без хс, звучит довольно пустовато, как по мне. я б оставила софт семплет, не знаю.. ; ;
・довольно много стаков утут 01:45:560 (1,2,3,4,1,2,3) - анстакни хотяб что-нибудь одно :<

секаз


standard

cs4 ♥
・можно хп повысить до 4х
・00:32:329 (4) - хлопок на начало, тут хорошо слышны 3 ПЫШ ПЫШ ПЫШ
・00:34:791 (4,5) - хлопки сюда ибо пыш пыш пыш
・00:37:560 (5) - и сюда
・кстати same про 35% и хлопки, сливающиеся с атмосферой D:.. и не хватает звуков пыш пыш там, где вокальный парт, упомянутый ниже, имхоооооо =v=
・00:40:637 (8) - а всюды новое комбо. тут же начинается вокальная часть (не считая завываний в начале) отсюда после долгих 40 секунд инструменталки. или у тебя другие мысли на этот момент? oωo

секаз


kloyd's
・00:29:868 (3,4,1,1) - честно говоря, вся эта конструкция немного пиздецовая D: тут лучше б или спейсинг сделать чуть больше, или вот.. 00:30:175 (1) - звук, что начинается с начала этого слайдера заканчивается на красном тике, а не синем Dx hdfjkshfjkdsf
・01:01:560 (2) - хлопки плс
・01:04:021 (2) - и сюда

вообще играется довольно странновато, но приятно. секаз


another
。вот что я не люблю больше всего - твои внезапные пиздецовые джампы вроде 00:03:714 (1,2) - т_т 2.6 с ходу D: мб я какая-то кривая и поэтому много раз не поподала в (1,2,3) патт, но.. ладно забей, у меня бугурт ;w;
・на первой вокальной части пыш пыш софт семплсет в некоторых частях ну просто просится (TェT) разве нет? пчиму
・00:48:175 (3,4,5,1,2,3,4,1,2,3,4) - радуга из моего рта полилась ручьем *Q*
・00:50:175 (6) - ммм я б сюда влепила новое комбо, тут такой БУМ, а на БУМах у тебя дальше нк как раз
・01:44:637 (9) - привет белый тик привет нк привет.. чуток поменять патт, если да
・01:45:868 (3,4,5,6,7,8,9,10,11,12,13,14) - блииин, даже в имейдж материале был как-то более плавный переход со стрима с одним дс на другой.. .20 и .90 сложновато словить вот так сходу, тут лучше или сделать примерно на .10 меньше основной стрим, или чуток увеличить дс первого, даже просто .10 сыграют роль

и это, ну, секаз



всевидящее око


poka ・ω・
Ozato Fumika
Hi~ mod fro modding Q

[General]
Maybe use slidertick hitsound for claps? It felt empty
TBH, I think you have a pretty bad diff spread. But I could be completely wrong about this

[Vass' Beginner]
00:13:868 (2) - looks like a bad flow imo 00:15:714 (1,2,3) - I think it can be shaped better, like this 00:53:560 I clearly hear a beat here, I suggest filling here and add clap
01:00:791 the cymbal sound is very clear. I suggest adding a circle with hit finish, or change pattern
01:03:252 ^
01:05:714 ^
01:17:868 (1,3) - I don't recommend stacking sliders like this in easy diff
01:28:483 (2) - The beat here is pretty strong add a circle?
01:40:637 (1,2,3) - Maybe change as I previously suggested
01:44:945 (4,1) - this kind of stack can confuse noobs, put them apart
01:48:329 (2,3,4) - This flow seems bad imo..

[Standard]
I really highly suggest CS 3
00:02:175 (3,4,5,1) - this beat felt awkward when I played maybe this? 00:38:483 (2,3,4,5) - This kind of stack + beat is hard for normal diff, I suggest changing them
00:44:791 (6,7) - completely stack them
00:50:791 (1,2) - doesn't look very nice, try blanket
01:00:791 (2,3) - I wouldn't do this, just use DS and it iis actually easier for beginners because they can actually see the note 01:03:252 (2,3) - ^
01:07:714 (1,2) - ^
01:18:175 (1,2,3,4) - I suggest using 1/4 sliders
01:21:560 (3,4) - I believe you can do a better blanket here
01:28:329 (1,2) - DS
01:40:637 (2,3,1) - I suggest changing pattern 01:46:483 (3,4) - Slider?
01:47:252 (6,1) - DS

[Kloyd's Hyper]
한국분 이신걸로 아는데 맞기를 빌면서 한글로 모딩을.... 아니면 리모딩
00:00:329 (1,2,3,4) - 1과 3연타 자리 바꾸시는걸 정말 추천드립니다
00:05:406 (4) - 이렇게 숨겨서 난이도를 높힐 필요는 없다고 생각돼네요.
00:14:791 (2,3,4,5) - 리딩이 힘듭니다. 아예 완전 스택을 해주시거나 배치를 바꿔주세요
00:19:560 (1) - 여기 뉴콤 삭제해주셔도 충분히 어렵습니다. 그리고 뉴콤없는게 훨씬더 보기 좋네요.
00:19:868 (1,2) - 이런게 컨셉이신건 잘 알겠지만 이미 bpm이 높아서 충분히 어렵기때문에 그냥 완전히 겹치는게 좋을거같아요.
00:23:714 (3,4,5) - 뭔가 흐름이어색한거 같은데 잘 모르겠네요.
00:29:868 (3,4,1) - 약간 벌려주세요 리딩힘듭니다
00:30:791 (2) - 음 x 88 y 128 로 있는게 전 슬라랑 안겹치고 더 깔끔해보이네요
00:38:175 (2,3,1,2,3,1) - 이부분 약간 어려워 보입니다.
00:38:945 (1,1) - 완전 스택해주세요
00:40:329 (1,1) - ^
00:43:098 (2,3,4,1) - ^
00:45:252 (1,1) - ^
00:47:714 (1,2,3,4,5,6,7,8,1) - 이런건 정말 하드난이도에서 리딩어려운거에요 바꿔주시는걸 추천드립니다 슬라이더로 메꾸시는게 좋을거같네요.
01:04:483 (6) - 7노트위에 스택해주세요
01:09:252 (2,3,1,1,1) - 이부분도 리딩 약간 힘들거 같습니다
01:39:714 (2,3,4,5,6) - 이부분은 정말 바꾸셔야 할거같습니다. 너무 어렵네요

Hope my mod helped >~<
Topic Starter
Natteke desu

No Dap wrote:

Hi~ mod fro modding Q

[General]
Maybe use slidertick hitsound for claps? It felt empty
TBH, I think you have a pretty bad diff spread. But I could be completely wrong about this

[Standard]
I really highly suggest CS 3 nope
00:02:175 (3,4,5,1) - this beat felt awkward when I played maybe this?and this 00:38:483 (2,3,4,5) - This kind of stack + beat is hard for normal diff, I suggest changing themred here
00:44:791 (6,7) - completely stack them
00:50:791 (1,2) - doesn't look very nice, try blanket
01:00:791 (2,3) - I wouldn't do this, just use DS and it iis actually easier for beginners because they can actually see the note 01:03:252 (2,3) - ^
01:07:714 (1,2) - ^
01:18:175 (1,2,3,4) - I suggest using 1/4 sliders D:
01:21:560 (3,4) - I believe you can do a better blanket here
01:28:329 (1,2) - DS
01:40:637 (2,3,1) - I suggest changing pattern red here 01:46:483 (3,4) - Slider? umm...nope
01:47:252 (6,1) - DS
All other done

Hope my mod helped >~<Yep, thank tou
MMd-
I can't mod this map '3'

Good map & song, but i think the difficulty gap from Standard to Hyper is somehow too big.
Good luck at ranking this map!
DeletedUser_1574070

No Dap wrote:

[Kloyd's Hyper]
한국분 이신걸로 아는데 맞기를 빌면서 한글로 모딩을.... 아니면 리모딩
00:00:329 (1,2,3,4) - 1과 3연타 자리 바꾸시는걸 정말 추천드립니다
00:05:406 (4) - 이렇게 숨겨서 난이도를 높힐 필요는 없다고 생각돼네요.
00:14:791 (2,3,4,5) - 리딩이 힘듭니다. 아예 완전 스택을 해주시거나 배치를 바꿔주세요
00:19:560 (1) - 여기 뉴콤 삭제해주셔도 충분히 어렵습니다. 그리고 뉴콤없는게 훨씬더 보기 좋네요.
00:19:868 (1,2) - 이런게 컨셉이신건 잘 알겠지만 이미 bpm이 높아서 충분히 어렵기때문에 그냥 완전히 겹치는게 좋을거같아요.
00:23:714 (3,4,5) - 뭔가 흐름이어색한거 같은데 잘 모르겠네요.
00:29:868 (3,4,1) - 약간 벌려주세요 리딩힘듭니다
00:30:791 (2) - 음 x 88 y 128 로 있는게 전 슬라랑 안겹치고 더 깔끔해보이네요
00:38:175 (2,3,1,2,3,1) - 이부분 약간 어려워 보입니다.
00:38:945 (1,1) - 완전 스택해주세요
00:40:329 (1,1) - ^
00:43:098 (2,3,4,1) - ^
00:45:252 (1,1) - ^
00:47:714 (1,2,3,4,5,6,7,8,1) - 이런건 정말 하드난이도에서 리딩어려운거에요 바꿔주시는걸 추천드립니다 슬라이더로 메꾸시는게 좋을거같네요.
01:04:483 (6) - 7노트위에 스택해주세요
01:09:252 (2,3,1,1,1) - 이부분도 리딩 약간 힘들거 같습니다
01:39:714 (2,3,4,5,6) - 이부분은 정말 바꾸셔야 할거같습니다. 너무 어렵네요

Hope my mod helped >~<

영어로 부탁드려요..
DeletedUser_1574070
gonna reply on this thread since no dap doesn't translate Kor -> Eng.
Im gonna out in March 17th. Just wait.
Muya

Natteke wrote:

░░░░░░░░░░░████
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
░░░░░░░░░░░████████
^-')b
Topic Starter
Natteke desu

Muya wrote:

Natteke wrote:

░░░░░░░░░░░████
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
░░░░░░░░░░░████████
^-')b
thank you !
Jehyeon_old
[Vass' Beginner]

00:13:868 (2) - slider end 00:14:329 - here and 00:15:098 - add note
00:53:252 - clap?
01:16:329 - ^

[Another]

00:29:868 (7) - hmm 00:29:560 (6) - which in the same manner'm good Consider

00:36:329 (1,2) - Swap New combo

[Kloyd's Hyper]

00:06:175 - 클랩?
00:13:560 (2) - 거리가 좀 많이 차이나네요..

00:30:791 (2) - Ctrl + g? 제안이긴한데 이렇게 하면 재밌을듯..
00:33:252 (2) - ^

good Luck
Topic Starter
Natteke desu
fixed some things, thanks guys
DeletedUser_1574070

Jehyeon wrote:

[Vass' Beginner]

00:13:868 (2) - slider end 00:14:329 - here and 00:15:098 - add note
00:53:252 - clap?
01:16:329 - ^

[Another]

00:29:868 (7) - hmm 00:29:560 (6) - which in the same manner'm good Consider

00:36:329 (1,2) - Swap New combo

[Kloyd's Hyper]

00:06:175 - 클랩?
00:13:560 (2) - 거리가 좀 많이 차이나네요..

00:30:791 (2) - Ctrl + g? 제안이긴한데 이렇게 하면 재밌을듯..
00:33:252 (2) - ^

good Luck

Kloyd's Hyper (Trans)

00:06:175 - Clap?
00:13:560 (2) - Too far away imo
collapsed text


00:30:791 (2) - Ctrl + g? <- It'll make that more fun imo
00:33:252 (2) - ^
Topic Starter
Natteke desu
Thanks Kloyd. Clap added
Natsu
Hi hi hi ~

[General]
  1. Clean
[Another]
  1. 00:03:406 (1) - I don't feel this combo is necesary, since this part can be readed without it
  2. 00:21:252 (3,4,5) - use an equal distance between them? will play more comfortable IMO like you did in 00:23:098 (3,4,1) -
  3. 00:25:252 (4,5,6,1,2,1,2,3,4,1,2) - <3
  4. 00:29:560 (6) - not really important but I feel this will play better if you make this slider curved like 00:29:868 (7) - , also maybe add NC? this one is going really long compared to the others
  5. 00:38:945 (5,6) - I'm not really a fan, since ending sliders on strong beats is not ok IMO, what about to try this:
  6. 01:43:483 (10) - maybe use the same spacing as the stream, is really hard to notice it imo
  7. 01:46:175 (7) - NC to make this consistent with the one at 01:48:944 (1) -
[Kiiwa's Another]
  1. 00:00:329 (1,2,3) - nazi, stack this properly
  2. 00:09:406 (2,3,4,5,1) - well, since I always complain about upbeat sliders what about to change the rhythm? following the strong beats (since they need a click action) some like:
  3. 00:18:945 (1,1,1,1,1) - you don't need to spam combos like that, they just mess up the overall HP drain of the whole diff
  4. 00:20:406 Up volume to 15 or 10%? 5 is really inaudible
  5. 00:23:714 (2,1) - since I don't like this, is really hard to play properly in first play imo
  6. 00:28:021 (11) - add NC? this one is going really long
  7. 00:38:943 (4) - Unsnapped circle.
  8. 00:41:868 (2,3) - stack this properly
  9. 00:51:098 (3,1) - ^
  10. 01:02:175 (2,1) - ^
  11. 01:09:637 I don't think this is rankable. With the 5% you are making slider slide, slider tick and slider end inaudible up the volume at least to 15%
  12. 01:28:329 (6) - Unsnapped slider (end).
  13. 01:47:713 (4) - ^
  14. 01:29:945 same as 00:20:406
  15. 01:44:021 (1,2,1,2,1,2,1,2,1,2) - again you don't need to spam combos to make your diff readable. try to remove the unnecessary ones
  16. 01:46:175 (7) - this is offscreen

[Kloyd's Hyper]
  1. 00:19:560 (1,1) - ah you don't need to spam combos here they are not even necessarys
  2. 00:23:714 (3,4) - use more distance between them? actually they are too close, compared to 00:23:098 (1,2,3) -
  3. 01:06:483 (2,1) - nazi, stack this properly
  4. 01:29:868 (1,1) - <3
  5. Unsnapped inherited sections at: 00:20:024 - snap to 00:20:021
  6. consider to raise the volume in the 5% sections to 10% or 15%
[Standard]
  1. HP+1 (4) for better spread
  2. 00:31:714 (3,4) - sorry for nazi, but this blanket can be alot better imo
  3. 01:50:175 (5) - use a slider or some, but for consistency is better to end this in 01:50:791 like the others diffs
[Vass' Beginner]
  1. 00:53:868 (2,3) - there is a small distance error
GL awesome song and mapset!
Topic Starter
Natteke desu

Natsu wrote:

Hi hi hi ~

[General]
  1. Clean
[Another]
  1. 00:03:406 (1) - I don't feel this combo is necesary, since this part can be readed without itRed here. I used green cc for sv changes
  2. 00:21:252 (3,4,5) - use an equal distance between them? will play more comfortable IMO like you did in 00:23:098 (3,4,1) - done
  3. 00:25:252 (4,5,6,1,2,1,2,3,4,1,2) - <3
  4. 00:29:560 (6) - not really important but I feel this will play better if you make this slider curved like 00:29:868 (7) - , also maybe add NC? this one is going really long compared to the othersand this
  5. 00:38:945 (5,6) - I'm not really a fan, since ending sliders on strong beats is not ok IMO, what about to try this:
    and this
  6. 01:43:483 (10) - maybe use the same spacing as the stream, is really hard to notice it imodunno plays fine for me
  7. 01:46:175 (7) - NC to make this consistent with the one at 01:48:944 (1) - and this
[Kloyd's Hyper]
  1. 00:19:560 (1,1) - ah you don't need to spam combos here they are not even necessarys left it to Kloyd
  2. 00:23:714 (3,4) - use more distance between them? actually they are too close, compared to 00:23:098 (1,2,3) - done
  3. 01:06:483 (2,1) - nazi, stack this properlysame
  4. 01:29:868 (1,1) - <3
  5. Unsnapped inherited sections at: 00:20:024 - snap to 00:20:021done
  6. consider to raise the volume in the 5% sections to 10% or 15%yup
[Standard]
  1. HP+1 (4) for better spread
  2. 00:31:714 (3,4) - sorry for nazi, but this blanket can be alot better imo
  3. 01:50:175 (5) - use a slider or some, but for consistency is better to end this in 01:50:791 like the others diffs
all fixed here


GL awesome song and mapset! <3
Thank you!
TicClick
На настройки не смотрел, если что.

General
  1. Due to metronome changes, your beatmap requires two more timing points that only reset the metronome. Place them here:
    1. 01:10:483
    2. 01:30:791
[Kiiwa's Another]
  1. 00:05:714 (1) - new combo should be on the next note and not here, according to the music
  2. 00:09:406 (2) - please change it to note + slider; you skipped here a downbeat, placing slider's tail on it
  3. 00:15:714 (1) - add a soft finish on the head
  4. 00:16:637 (3,1) - isn't the spacing too low here?
  5. 00:20:329 (1) - add clap maybe
  6. 00:23:714 (2,1) - please tell me why do you put the second slider right under the first one? I am sure it could be done in a better way: http://puu.sh/7xmeX.jpg
  7. 00:24:329 (2,1) - I'd space these out for a better movement
  8. 00:28:021 (11) - a new combo marker fits here, since the music's tone is changing
  9. 00:35:252 (2) - I see no reason to skip the downbeat at 00:35:406. Again, you should map more to the music and not only put patterns on the grid
  10. 00:39:714 (3,1) - a more correct beat placement would be: slider + 1/4th note + slider. I really, really advise you to follow it, since the beat at 00:40:021 is stronger than the one at 00:39:945 where you start the slider
  11. 00:42:483 (1,2,3) - sorry, it has no flow and gives me awful feeling of discomfort when I try to play it. My movement seems to be, uh, "narrow"? Please move 2 and/or 3 somewhere else. Example: http://puu.sh/7xmTL.jpg
  12. 00:55:560 (2) - why would you want to use a self-overlapping slider?
  13. 01:04:175 (1,3) - I don't like how it looks, change maybe? http://puu.sh/7xn42.jpg
  14. 01:08:714 (1) - this is incorrect. The sound appears at 01:08:791 and not before
  15. 01:19:868 (2) - looks broken; please fix and change it to something more beautiful and good-looking: http://puu.sh/7xnv6.jpg
  16. 01:29:868 (1) - add clap maybe
  17. 01:35:406 asks for a slider; you better remake 01:35:406 (7) - into one
[Another]
  1. 00:05:868 (1) - мне кажется, в такие моменты лучше использовать звонкий финиш, чем обычный
  2. 00:25:560 (6) - нк сюда, чтобы следовать музыке, так, думаю, будет лучше
  3. 00:30:098 - можно попробовать вставить сюда ноту и обкатать, посмотреть, как играется. Правда, понадобится переделать слайдер перед ней
  4. 00:50:175 (6) - финиш поставил, а нк — нет. Почему? Логики нет
  5. 01:11:175 - мне кажется, тут должна быть нота. Прислушайся, можно даже без замедления, заодно отсмотри следующие похожие моменты, если подойдёт, например, весь слайдер на 01:19:714 (2)
  6. 01:43:406 (9,10,1) - это что со спейсингом случилось?
[Kloyd's Hyper]
Apparently Elvis has taken control over this difficulty, so modding it in Russian as well
  1. 00:00:637 (4,5) - мне кажется, этот джамп бессмысленно сложен для начала
  2. 00:20:637 (1) - может, финиш вместо того, что там натыкано?
  3. 00:35:406 - лучше не пропускать даунбит, а замапать его. Нотой, например
  4. 00:58:021 (1,2,3) - какая-то каша и топтание на одном месте. Это точно удобно читать? Впрочем, я думаю, да, и эту строчку можно проигнорировать
  5. 01:09:560 (1,1,1) - спейсинг не совсем верен. Можно ожидать, что они находятся на равном расстоянии в музыке, в то время как сюрприз зеленая сотня или красный крестик в зависимости от терпеныравподывлапрвы рестарт
  6. 01:19:791 - хоть это и не совсем корректно (похоже на 1/6), я бы сюда поставил ноту, чтобы был трипл
  7. 01:39:714 (2) - свисток на конец
  8. 01:40:637 (1) - а отсюда убрать с начала, он слишком громко для музыки звучит
[Standard]
  1. 00:40:329 - именно здесь, на даунбите, где по какой-то странной причине, хотя начинается вокальная партия, кончается слайдер, должно быть новое комбо
  2. 01:17:406 (6) - бланкет вместо унылой дуги так и просится: http://puu.sh/7xpav.jpg. Почему унылой? Да потому, что под ней стек из нот
  3. 01:32:021 (3) - да и здесь можно за компанию
  4. 01:35:714 (3) - нк бы хорошо
  5. 01:40:637 (2) - ну а на начало киая так вообще требуется
  6. 01:41:868 (1) - странно выглядит с предыдущим слайдером. Выгни вниз?
  7. 01:50:791 - лишний оффсет
Vass' Beginner
  1. Всё чисто!
Whoever mods this next, please take a more detailed look at Kiiwa's difficulty.
Topic Starter
Natteke desu

TicClick wrote:

На настройки не смотрел, если что.

General
  1. Due to metronome changes, your beatmap requires two more timing points that only reset the metronome. Place them here:
    1. 01:10:483
    2. 01:30:791
[Another]
  1. 00:05:868 (1) - мне кажется, в такие моменты лучше использовать звонкий финиш, чем обычный
  2. 00:25:560 (6) - нк сюда, чтобы следовать музыке, так, думаю, будет лучше
  3. 00:30:098 - можно попробовать вставить сюда ноту и обкатать, посмотреть, как играется. Правда, понадобится переделать слайдер перед ней
  4. 00:50:175 (6) - финиш поставил, а нк — нет. Почему? Логики нет
  5. 01:11:175 - мне кажется, тут должна быть нота. Прислушайся, можно даже без замедления, заодно отсмотри следующие похожие моменты, если подойдёт, например, весь слайдер на 01:19:714 (2) не нравится как звучит
  6. 01:43:406 (9,10,1) - это что со спейсингом случилось?
так и хотел сделать, играется для меня хорошо и нравится как выглядит

[Kloyd's Hyper]
Apparently Elvis has taken control over this difficulty, so modding it in Russian as well
  1. 00:00:637 (4,5) - мне кажется, этот джамп бессмысленно сложен для начала
  2. 00:20:637 (1) - может, финиш вместо того, что там натыкано?
  3. 00:35:406 - лучше не пропускать даунбит, а замапать его. Нотой, например
  4. 00:58:021 (1,2,3) - какая-то каша и топтание на одном месте. Это точно удобно читать? Впрочем, я думаю, да, и эту строчку можно проигнорировать
  5. 01:09:560 (1,1,1) - спейсинг не совсем верен. Можно ожидать, что они находятся на равном расстоянии в музыке, в то время как сюрприз зеленая сотня или красный крестик в зависимости от терпеныравподывлапрвы рестарт
  6. 01:19:791 - хоть это и не совсем корректно (похоже на 1/6), я бы сюда поставил ноту, чтобы был трипл не нравится как звучит
  7. 01:39:714 (2) - свисток на конец
  8. 01:40:637 (1) - а отсюда убрать с начала, он слишком громко для музыки звучит
[Standard]
  1. 00:40:329 - именно здесь, на даунбите, где по какой-то странной причине, хотя начинается вокальная партия, кончается слайдер, должно быть новое комбо
  2. 01:17:406 (6) - бланкет вместо унылой дуги так и просится: http://puu.sh/7xpav.jpg. Почему унылой? Да потому, что под ней стек из нот
  3. 01:32:021 (3) - да и здесь можно за компанию
  4. 01:35:714 (3) - нк бы хорошо
  5. 01:40:637 (2) - ну а на начало киая так вообще требуется
  6. 01:41:868 (1) - странно выглядит с предыдущим слайдером. Выгни вниз?
  7. 01:50:791 - лишний оффсет
Все остальное поправил, спасибо большое
Kiiwa
http://puu.sh/7ykaJ.osu
most changed, thanks ppls~
Damnae

Natteke wrote:

░░░░░░░░░░░████
░░░░░░░░░░█░░░█
░░░░░░░░░█░░░░█
███████▄▄█░░░░░██████▄
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█░░ BATs Rank This ░░█
▓▓▓▓▓▓█░░░░ Please! ░░░░█
▓▓▓▓▓▓█░░░░░░░░░░░░░░█
▓▓▓▓▓▓█████░░░░░░░░░█
░░░░░░░░░░░████████
Am I late?

have my freezers
eeezzzeee
Hi, from modding queue

[Vass' Beginner]
Fine!

[Standard]
00:50:483 (6,1) - new combo on (6) instead of (1)
00:40:329 - 00:59:714 - how about breaking up the combos one every two downbeats? times for new combo are - 00:40:329 (7) - 00:42:791 (2) - 00:45:560 (1) - 00:47:714 (1) - 00:50:483 (6) - 00:52:637 (1) - I like the new combo here at 00:53:868 (1) - too so maybe keep that one - 00:55:098 (1) - 00:57:560 (1) -
01:33:252 (1,2,1,2) - make this one combo

[Kloyd's Hyper]
I think this should be a little easier because it shows up as so theres no
OD = 5 try because some of these timings might be hard
00:20:021 (2,1) - this looks really cool but maybe make these two closer since its only 1/4 between them
00:35:406 (5,1) - new combo on (5) instead of (1)

[Kiiwa's Another]
00:58:791 (1,2,3,4,1) - how about make (1,2) a combo and (3,4,1) second combo
01:33:098 (4,1) - it would be nice if you filled this space with something

[Another]
00:03:406 (1,2,1,2) - make this one combo to be consistent with 00:13:252 - 00:13:714
00:09:868 (1,2) - this is a random combo.. maybe try 00:09:560 (6,7,1,2) as one combo?
00:20:637 - 00:25:406 - how about breaking this section up with one combo every downbeat? times would be - 00:20:637 (1) - 00:21:868 (5) - 00:23:098 (3) - 00:24:329 (1) -
00:28:021 (1,2,3,4,5,6,7,8,9,10,11,12,13) - try a new combo on either (6) or (8)

That's all! Mapping is awesome! mostly just combo fixes. Best of luck :)
show more
Please sign in to reply.

New reply