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Performance Points feedback and suggestions (Standard)

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happy420
Is this still half fixed?
Because Yesterday I went from 560ish>615 and my friend went from 660ish>804, And now I'm back at 551 and my friend is still at 804?
-Soba-

buny wrote:

[qq]i'm lower than the initial pp i started with[/qq]
Topic Starter
Tom94

Takuji wrote:

Is this still half fixed?
Because Yesterday I went from 560ish>615 and my friend went from 660ish>804, And now I'm back at 551 and my friend is still at 804?
Get your friend to make some new high-scores on any map. That should trigger an immediate re-calculation of his pp. If his rank doesn't go back up a while after that, then he will most likely stay at 804.
happy420

Tom94 wrote:

Takuji wrote:

Is this still half fixed?
Because Yesterday I went from 560ish>615 and my friend went from 660ish>804, And now I'm back at 551 and my friend is still at 804?
Get your friend to make some new high-scores on any map. That should trigger an immediate re-calculation of his pp. If his rank doesn't go back up a while after that, then he will most likely stay at 804.
Ah okay, thanks for the fast responser :3
encryptik
I was just curious (sorry if this has already been answered) how is BPM factored into the PP calculation?

I've just noticed a very easy, high BPM song (in comparison to my other scores) has risen to my top performance (DT + Hard, A rank) rather than some of the more difficult insanes I've FCed. Maybe it's just an outlier, but I haven't seen this happen before.
Bakano
umm.. what?

-46pp for getting #60 in a hard song? what.

can someone please explain to me how this shit even happens
p.s. that was my first play on the map
Gigo
Pls read the last few pages of this thread! Everything is explained there.
Myke B

Almost wrote:

If you actually read before...
No I didn't hence the "not sure if it was already said" because who the fuck would want to read that deep into a giant QQ fest. her der
Spyrunite
Are you not able to get PP for qualified maps? I know that you were able in the old system and weren't in TP. I seem to not be getting PP from maps that are qualified and not "ranked" yet. If the PP isn't going through the qualified maps will I get the PP for the score once the map becomes ranked?
Cygnus
With this kind of skill measurement, I'm afraid something needs to be done with the score multiplier as well.

Score multipliers (mods) became pointless ever since ppv2 started - this is because HR weighs bigger than FL and HD now. The thing is, will score ranking even matter now? Why not based the scoreboard with the highest pp earned instead? Or why not tweak the score multiplier of every mod to it's fitting value?
laref
I saw this question some days ago, but don't remember it being answered.

Does the no-fail do anything to the pp you can gain? say you do 98% or something with nf, would there be any difference between the pp gained from that and a score without mod?
Topic Starter
Tom94

ntaig wrote:

I saw this question some days ago, but don't remember it being answered.

Does the no-fail do anything to the pp you can gain? say you do 98% or something with nf, would there be any difference between the pp gained from that and a score without mod?
NoFail gives 10% less pp than without.
pooptartsonas
When these most recent pp changes (the one that weights scores that excel in one category higher) kicked in and many people went up like 500pp, my top ranks changed and seemed to reflect these changes. Two of my scores in particular that are really high in one category moved way up. The pp reverted, as well as my top ranks, and I've gained pp since then through scores so I can't tell if I gained any after the revert due to the change.

So, Tom, did you accidentally weigh these scores that excel in one category much higher than you had intended at first and then fixed the number? Or are calculations still going on behind the scene? I'm confused.
JappyBabes

pooptartsonas wrote:

When these most recent pp changes (the one that weights scores that excel in one category higher) kicked in and many people went up like 500pp, my top ranks changed and seemed to reflect these changes. Two of my scores in particular that are really high in one category moved way up. The pp reverted, as well as my top ranks, and I've gained pp since then through scores so I can't tell if I gained any after the revert due to the change.

So, Tom, did you accidentally weigh these scores that excel in one category much higher than you had intended at first and then fixed the number? Or are calculations still going on behind the scene? I'm confused.
Before that change got reverted my best performances list looked way more accurate than how it was before/now. .-.
pooptartsonas
Yeah, I kinda felt like that too. It seemed like a nice balance between the tp system of 3 separate categories and the pp system of all-around scores.
Squid

JappyBabes wrote:

Before that change got reverted my best performances list looked way more accurate than how it was before/now. .-.
MSTRSPRK
I took a break for about 4-5 days and today I came back to play and updated my rank. My pp dropped from 1950 to 1859. Does anyone know why my pp dropped? I didn't know that was possible for pp to decay especially since I've only been inactive for a few days. If it was a re-weighting of the maps then I would understand but it seems that none of my friend's pp were affected. Does anyone know what's going on? Usually it's just my ranking that fluctuates but my pp remains untouched.
Kayla
re-weighting probably
High End
Why doesn't it make ppv2 into the same calculation method as tp?

Because pp of 3 section (aim, speed, acc) sum total of other musical scores is high although Legendre has the skill to take Acc99.76% of accuracy by HDHR of RedGoose [Another], the capability to take accuracy is not correctly reflected in ppv2ranking.

This is being able to say not only to him but to all the players.

I wish, ppv2 becomes the same calculation method as tp.
Because ppv2 of now cannot say it as the ranking which expresses the skill of a player correctly.
buny

Gray Pigeon wrote:

Why doesn't it make ppv2 into the same calculation method as tp?

Because pp of 3 section (aim, speed, acc) sum total of other musical scores is high although Legendre has the skill to take Acc99.76% of accuracy by HDHR of RedGoose [Another], the capability to take accuracy is not correctly reflected in ppv2ranking.

This is being able to say not only to him but to all the players.

I wish, ppv2 becomes the same calculation method as tp.
Because ppv2 of now cannot say it as the ranking which expresses the skill of a player correctly.
ppv2 is pretty much tp...
Yano

Gray Pigeon wrote:

Why doesn't it make ppv2 into the same calculation method as tp?

Because pp of 3 section (aim, speed, acc) sum total of other musical scores is high although Legendre has the skill to take Acc99.76% of accuracy by HDHR of RedGoose [Another], the capability to take accuracy is not correctly reflected in ppv2ranking.

This is being able to say not only to him but to all the players.

I wish, ppv2 becomes the same calculation method as tp.
Because ppv2 of now cannot say it as the ranking which expresses the skill of a player correctly.
ppv2 is tp without the Rank 50 Limitation... and also Tom94 made it
High End
ppv2 calculates PP which 3 sections (aim,speed,acc) of musical scores totaled in high order.

tp calculates PP after making 3 sections (aim,speed,acc) of a musical score into separately high order.

Therefore, although tp and ppv2 are alike, it is not completely the same.

Even if tp carries out rank in to the 10000th place and it will be reflected, a result differs from ppv2.
Thisabel
Today i beat my score on SENTIVE - Saigo ni Kimi ga Ita with HD. My rank increased from rank around 220 to 88. But at the same time I lost pp and therefore ranks.
Does anyone has an explanation for this?
Zitan

Thisabel wrote:

Today i beat my score on SENTIVE - Saigo ni Kimi ga Ita with HD. My rank increased from rank around 220 to 88. But at the same time I lost pp and therefore ranks.
Does anyone has an explanation for this?
your acc was probably worst in the HD play there for you get a new score but takes off your pp because its HD
Horolynn

snosey wrote:

Thisabel wrote:

Today i beat my score on SENTIVE - Saigo ni Kimi ga Ita with HD. My rank increased from rank around 220 to 88. But at the same time I lost pp and therefore ranks.
Does anyone has an explanation for this?
your acc was probably worst in the HD play there for you get a new score but takes off your pp because its HD
Translation: Your second play, the one that was "better", was actually worse performance wise, so you lost points because you overwrote your other score.
If you'd take 5 minutes to look through this thread you'd figure it out yourself, this question shows up every 2 or 3 pages.
Icyteru

Gray Pigeon wrote:

ppv2 calculates PP which 3 sections (aim,speed,acc) of musical scores totaled in high order.

tp calculates PP after making 3 sections (aim,speed,acc) of a musical score into separately high order.

Therefore, although tp and ppv2 are alike, it is not completely the same.

Even if tp carries out rank in to the 10000th place and it will be reflected, a result differs from ppv2.
I don't think many people realise this. But if this isn't true, then the system/my top ranks/other people's top ranks won't make sense. So I'll just agree with this.
buny

Gray Pigeon wrote:

ppv2 calculates PP which 3 sections (aim,speed,acc) of musical scores totaled in high order.

tp calculates PP after making 3 sections (aim,speed,acc) of a musical score into separately high order.

Therefore, although tp and ppv2 are alike, it is not completely the same.

Even if tp carries out rank in to the 10000th place and it will be reflected, a result differs from ppv2.
sorry, i'm just going to be out with this - your english is terrible and I can't understand what you're trying to point out.
Topic Starter
Tom94

Gray Pigeon wrote:

ppv2 calculates PP which 3 sections (aim,speed,acc) of musical scores totaled in high order.

tp calculates PP after making 3 sections (aim,speed,acc) of a musical score into separately high order.

Therefore, although tp and ppv2 are alike, it is not completely the same.

Even if tp carries out rank in to the 10000th place and it will be reflected, a result differs from ppv2.
Apart from the fact, that in pp the 3 sections are not just totaled, this is true. The reason why it's not exactly like tp is, because I feel it's just as wrong to only look at single aspects of scores in isolation as it is to look at a totaled value only. Scores which demand skill in all 3 categories should also be rewarded.

Currently the pp a score is worth is computed by the following formula: (aim^X + speed^X + acc^X)^(1/X)
Where X at the moment is 1.1 and will likely rise a bit in the future.
High End

Tom94 wrote:

Apart from the fact, that in pp the 3 sections are not just totaled, this is true. The reason why it's not exactly like tp is, because I feel it's just as wrong to only look at single aspects of scores in isolation as it is to look at a totaled value only. Scores which demand skill in all 3 categories should also be rewarded.

Currently the pp a score is worth is computed by the following formula: (aim^X + speed^X + acc^X)^(1/X)
Where X at the moment is 1.1 and will likely rise a bit in the future.
Thank you for the answer, and I am sorry that I am poor at English.

I wanted to know why the calculation method was changed by ppv2 and tp.

If Tom thinks that player skill is exact by the calculation method, I will say nothing.
but, I think that the player which specialized in one skill is pitiful.
I wish, Increase more pp-value of scores which excel in one category.
el-ev-en
What's happening about rank sorting? Rank for perfomance toplist and rank for user's page have very strange relation.
Topic Starter
Tom94

MosaicII wrote:

What's happening about rank sorting? Rank for perfomance toplist and rank for user's page have very strange relation.
Profile / ingame rank always have been behind by some time. Don't worry, they will eventually catch up.
Defacer
­
DJAlex
Well, I sort of like that whenever you play a hard enough map, even if you fail, if at the start you did a reeeeallly good move it gives you a bit of rank up.
And yeah, it's really balanced right now. Not passed anymore because of farmers for a while!
Oskur
http://puu.sh/6Vkes.png

I'm a bit confused about how ranking works with single beatmaps; Generally, when I beat an old score of mine with a worse accuracy, I lose a little bit of pp. Okay, no big deal. But just now, I beat a map with better accuracy and a higher score and lost pp regardless.

Does it take more away if you miss more notes?
GoldenWolf

TMoI wrote:

Does it take more away if you miss more notes?
Yes, they heavily reduce the amount of aim points you'd get
High End

Defacer wrote:

So finally, if you have generally bad aim but pretty good speed&acc and you finally achieve a score that excels mostly in aim without much speed&acc , will the system treat that score's aim value separately and boost you even though the score overall in all categories isn't that high(maybe not even reaching top performance field)?
No, It will not become, if all categories are not high maps.

If you want to raise pp, The map only with one high category does not have a meaning.
Spyrunite
WOO we finally got the PP graphs again :D
Natsu

Spyrunite wrote:

WOO we finally got the PP graphs again :D
too big QAQ
Kukuthemoogle
Hey, I've been reading this thread to figure out why my rank keeps dropping when I beat old scores and songs, and I found the answer to that, but I've also been having another problem. Recently when I play new songs on hard or normal, and I fc it(without ever playing this map before) I'll lose a lot of ranks. Is it because I've been playing a lot of insane maps lately? I have no idea.

Also, I'm sorry if this question has been answered, I haven't been able to find the answer anywhere. :o
GoldenWolf

Kukuthemoogle wrote:

Hey, I've been reading this thread to figure out why my rank keeps dropping when I beat old scores and songs, and I found the answer to that, but I've also been having another problem. Recently when I play new songs on hard or normal, and I fc it(without ever playing this map before) I'll lose a lot of ranks. Is it because I've been playing a lot of insane maps lately? I have no idea.

Also, I'm sorry if this question has been answered, I haven't been able to find the answer anywhere. :o
It's likely because more people gain ranks faster than you, thus you drop in ranks (to prove that your pp shouldn't change much, if at all)
Novixion

Kukuthemoogle wrote:

Recently when I play new songs on hard or normal, and I fc it(without ever playing this map before) I'll lose a lot of ranks. Is it because I've been playing a lot of insane maps lately? I have no idea.
You don't earn too many points from hards or normals so others probably were overtaking your scores. The ranks are generally unstable due to some people being far more active then others.

This is kinda funny but there is a weird bug with the graph (my cursor is at the lower arrow):
Keeby
yeah, are the graphs upsidedown or something? or am I reading it wrong. o-o
Coffee Hero
others probably were overtaking your scores
No, score doesn't even matter for ppv2.When you achieve a score on a map other players scores have no effect on your PP.


Recently when I play new songs on hard or normal, and I fc it(without ever playing this map before) I'll lose a lot of ranks. Is it because I've been playing a lot of insane maps lately? I have no idea.
PPv2 updates everytime you set a score. What you are seeing is just other players passing you in pp during the time between scores.
Icyteru

Tom94 wrote:

Apart from the fact, that in pp the 3 sections are not just totaled, this is true. The reason why it's not exactly like tp is, because I feel it's just as wrong to only look at single aspects of scores in isolation as it is to look at a totaled value only. Scores which demand skill in all 3 categories should also be rewarded.

Currently the pp a score is worth is computed by the following formula: (aim^X + speed^X + acc^X)^(1/X)
Where X at the moment is 1.1 and will likely rise a bit in the future.
This explains the 50% difference in my tp and pp rank then. Although tbh, I reckon maps which have a decent value in all sections is a lot easier than maps which excel in one area.
dennischan
when will we get the wiki article?
I am quite looking foward to reading it.
Thanks for your hard work Tom94!
Yarissa
pp graphs could be a little more interactive... you could toggle other stats like playcount history or maybe replays watched. that would be fun
silmarilen
i think acc affects pp way too much, right now my top2 pp scores are heavy acc based scores and other than that they are pretty easy to fc. if i now were to SS something like eyes of devileliet nomod it wouldnt even be my topscore despite being many times more difficult to fc purely because it is only od7. (at least this would be the case in tp, and since pp is so similar to tp im assuming it would be the case in pp aswell)
Myke B
I kinda agree. Right now, noisestorm - pulse is one of my top performances just because I got a 99.39% acc. It wasn't very hard to fc, when Mystic Oriental Love Consultation was considerably harder to fc, but I only got 98% so it's lower.
Keeby
to some extent i don't think accuracy is weighted as much as you say, but I might be bias because my best performance is a C. what seems to give me pp is if I get a high combo or not.

I kinda suck at getting near 100% so maybe that's normal though.
GoldenWolf
I wouldn't agree, my top 5 is full of shitty acc scores for example
The maps you are talking about aren't really hard aim or speed-wise (although devileliet requires some stamina) so it makes sense if the accuracy value outweight the other ones
Myke B
I often find myself not wanting to try and beat my score on a high acc score. For example: if I have 100% on a song that I know I can beat with HD - I often won't do it, in fear that that I will lose PP :/
GoldenWolf
I personally think a nomod SS is often better than a HD 99%
(Depends on the map, but unless it gets really hard to even FC nomod, I don't personally value HD much)
RaneFire

Myke B wrote:

I often find myself not wanting to try and beat my score on a high acc score. For example: if I have 100% on a song that I know I can beat with HD - I often won't do it, in fear that that I will lose PP :/
Don't fear, just keep improving. If you keep playing it safe, you take longer to improve. I still can't play HD properly either, but I just retry a few more times to make up for it, and eventually beat my non-HD accuracies after another 5 FC's or so with HD on.

That said I do feel there is too much pp to be gained expontentially for getting closer to 100%. Unless the map is really difficult in aim and speed, accuracy should not be weighted as heavily because retrying is a relatively easy thing to do if those are not a problem, which then just tests patience. Maybe that's just me, but DT'ing maps which are relatively easy to FC, because they're short, gives way too much pp for getting better accuracy from retrying.
Myke B
well tbh.. 100% no mod is more valuable to me than getting that 90 w/e % with HD anyways :/
High End
If Acc of map which you played is high, Aim and Acc are increased somewhat. (If Acc is low, they will decrease. )

As for HD, Aim is increased. and Acc is increased very slightly.
Skriggniichan
I am extremely happy with the new pp system, it puts those pp farmers that don't play anything but normal or hard in their place while giving those of us that actually take time to be good at the game a chance to earn appropriate rank. Thank you to Tom and peppy for making this new system that is all shiny and wonderful.
Saint_old
it's ok
Spyrunite
My problem with hidden is that it doesn't match the scores. I understand why it happens, but the way the system is now I need to decide if I want to have better PP or better map score every time I get decent at a map. Since I am not good at accuracy I know that by playing hidden I will not get the same accuracy I do without it.
Oskur
To those who said that their highest scores were C's; check how many misses you got in them, percentage does not matter nearly as much as how many misses or 50s you got.

Also, I just want to make sure; does pp directly correlate with ranking? I feel like it doesn't, and I want to know what else factors into ranking.
Mathsma

TMoI wrote:

To those who said that their highest scores were C's; check how many misses you got in them, percentage does not matter nearly as much as how many misses or 50s you got.

Also, I just want to make sure; does pp directly correlate with ranking? I feel like it doesn't, and I want to know what else factors into ranking.
Ranking has nothing to do with pp gained.
buny

TMoI wrote:

To those who said that their highest scores were C's; check how many misses you got in them, percentage does not matter nearly as much as how many misses or 50s you got.

Also, I just want to make sure; does pp directly correlate with ranking? I feel like it doesn't, and I want to know what else factors into ranking.
pp is just a quantity rewarded for completing maps depending on their difficulty

other peoples ranking doesn't affect you at all, so your pp should NEVER go down unless you replace a score with a lower valued pp score
Myke B
So Tom said it takes into account all scores, not just top 50 - so does that mean if I get a 99% with HDDT and another score on the same map with 100% DT, does it count them both or just the HDDT one? if they don't, would it be a good idea to? Like what if you can beat a map with DT and you can also beat it with FL but not together, should that person get PP for both or would that be a bad idea.
buny
obviously when he said all scores, he meant all your online scores, regardless of rank...
Coffee Hero

Myke B wrote:

So Tom said it takes into account all scores, not just top 50 - so does that mean if I get a 99% with HDDT and another score on the same map with 100% DT, does it count them both or just the HDDT one? if they don't, would it be a good idea to? Like what if you can beat a map with DT and you can also beat it with FL but not together, should that person get PP for both or would that be a bad idea.
only the highest rank is used for each beatmap.
Myke B

buny wrote:

obviously when he said all scores, he meant all your online scores, regardless of rank...
what? that doesn't answer what I asked lol. whether the score is online or offline has nothing to do what I asked. I asked if multiple scores on the same map are considered, and if not, would it be a bad idea (which now I obviously would say yeah, because of farming the same map).
Ekaru
The server only stores your highest score points-wise at any given moment so that's the only scores that can be used.
Novixion
Does missing 5 notes at the same time penalize you as much as missing 5 notes in 5 different places throughout the map? (Same acc)
Myke B

Novixion wrote:

Does missing 5 notes at the same time penalize you as much as missing 5 notes in 5 different places throughout the map? (Same acc)
depends on what combo you are holding at the time, and acc. Generally speaking, it doesn't matter where you miss the notes specifically.
buny

Myke B wrote:

buny wrote:

obviously when he said all scores, he meant all your online scores, regardless of rank...
what? that doesn't answer what I asked lol. whether the score is online or offline has nothing to do what I asked. I asked if multiple scores on the same map are considered, and if not, would it be a bad idea (which now I obviously would say yeah, because of farming the same map).
you do realise that the only online scores are your best scores, right?
Myke B
I actually didn't. I wasn't sure if when Tom said that it was all scores, that he meant "all top scores of yours" or all scores literally. Looking back at it now though, it seems dumb for me to think that it was possible for literally all scores. My b.
High End
Tom, you should make ppv2 to the same calculation method as tp.

The map of score(50|50|50) is easier than the map of score(100|0|0).

Although I played a map like score(50|50|50) today, it was clearly easy.
Nevertheless, my pp went up considerably.
The ppv2 present ranking goes up, even if everyone plays map like score(50|50|50).
I think, maps only with one high category is more difficult than maps with three average categories.
I think that Tom also understands it, because he performed "Increase pp-value of scores which excel in one category".

Although I can understand, worth of maps like score(50|50|50) will be lost in case of the calculation method of tp.
Nonetheless, Tom should make ppv2 to the same calculation method as tp.
Or increase more pp-value of scores which excel in one category.

I cannot think that the present ranking is good.
el-ev-en
Waiting for osuwiki "pp" artilcle...
dennischan
Me too...
Does anybody know when will the winking article be available
GoldenWolf
Soon™
Defacer
­
Nina
Greetings all,

I was curious, while I love this new PP system alot, I was wondering if this was working as intended..

I played this 18 days ago and was extremely happy with it, gained a modest amount of PP etc...
I play that same map again a week and a half later (In a middle of a play session, so everything's updated)
After I complete it, I notice I drop alot of PP (relatively) and ~1k ranking positions, for a really minor change in overall accuracy, but better score achieved so it counts the second one. (And getting one off FC might not of helped)

Again, I play this map afew days ago after just downloading it
Happy days, gain alot of PP again.
Play it two days later, get 2 100's and a miss more then last, but hold 2 decent combos for a slightly higher score then above and I drop ~1k places and alot of PP again.

Is this just me being unlucky and playing beatmaps which have a very heavy accuracy rating, so a minor change effects PP gain hugely, or is it something else?

After talking about it with a friend, he seems to think that its my 'leaderboard PP' being recalculated from people beating my scores all over the place, despite having very few scores under 1k on the leaderboard, and im online when this recalculation happens. This would explain it for the second one, because I got rank 44 on a new beatmap 2 days ago (im now 314), but it still doesn't do much to explain the first one.

So. Am I just playing accuracy weighted maps and suffering a huge drop for a small drop in accuracy %, or are the few high-ranking scores I do have just being beaten alot recently thus the (big for me) drop in PP

Note: Rank isn't an issue, I can deal with that. I just feel that getting afew 100's more and getting a better score shouldn't just counteract 1-2+ hours playing, if I knew it'd drop that much, I'd of just reset out.... I have also read the thread (well, 90% of it) but my friend seems to insist that other people ranking higher then you drops your PP score for that song...
Full Tablet

Nina_Winlan wrote:

After talking about it with a friend, he seems to think that its my 'leaderboard PP' being recalculated from people beating my scores all over the place, despite having very few scores under 1k on the leaderboard, and im online when this recalculation happens. This would explain it for the second one, because I got rank 44 on a new beatmap 2 days ago (im now 314), but it still doesn't do much to explain the first one.

So. Am I just playing accuracy weighted maps and suffering a huge drop for a small drop in accuracy %, or are the few high-ranking scores I do have just being beaten alot recently thus the (big for me) drop in PP
You lost pp because you replaced your records with worse ones. The score rank you get in each map doesn't matter.
Your maximum combo is the value that matters. One combo of 300 is worth more than 2 combos of 280.
Icyteru
@Tom: The system should only take into account your best performance on each map, not the best score.
Nina

Full Tablet wrote:

You lost pp because you replaced your records with worse ones. The score rank you get in each map doesn't matter.
Your maximum combo is the value that matters. One combo of 300 is worth more than 2 combos of 280.
So it was as I thought, that's kinda annoying, but thanks for the clarification.
Topic Starter
Tom94

[AirCoN] wrote:

@Tom: The system should only take into account your best performance on each map, not the best score.
As mentioned like a billion times already ( :P ) it's not possible to do this at the moment. I wish it was.
[-Tsumugi-]
Its fine IMO.
Kreso-Kun
I just dont understand why my rank rose before the patch to 41k rank from 53k then after the patch my rank was risen to like 75k wat is this -_-
Yano

Kreto wrote:

I just dont understand why my rank rose before the patch to 41k rank from 53k then after the patch my rank was risen to like 75k wat is this -_-
Play Insanes then you understand ...

At your Playcount I was Rank 110k

And ye recalculating ...
Ekaru

Kreto wrote:

I just dont understand why my rank rose before the patch to 41k rank from 53k then after the patch my rank was risen to like 75k wat is this -_-
It was probably recalculating something. Judging by your Performance Graph you were actually at 75K the entire time.
Kreso-Kun

Ekaru wrote:

Kreto wrote:

I just dont understand why my rank rose before the patch to 41k rank from 53k then after the patch my rank was risen to like 75k wat is this -_-
It was probably recalculating something. Judging by your Performance Graph you were actually at 75K the entire time.
i meant before patch V2 came out
Kreso-Kun

Ultrayano wrote:

Kreto wrote:

I just dont understand why my rank rose before the patch to 41k rank from 53k then after the patch my rank was risen to like 75k wat is this -_-
Play Insanes then you understand ...

At your Playcount I was Rank 110k

And ye recalculating ...
my play count :P yea i know but i was higher rank and stuff just watneed to know why thx for the reply :P Insanes i do play some but not all plus i only use mouse no keyboard no tablet. Well since ur really good ^-^ gL in your ranking nice uh signature is it ^-^
Yano

Kreto wrote:

my play count :P yea i know but i was higher rank and stuff just watneed to know why thx for the reply :P Insanes i do play some but not all plus i only use mouse no keyboard no tablet. Well since ur really good ^-^ gL in your ranking nice uh signature is it ^-^
Only Mouse ? o.o Good Luck in your osu! career

And ~thanks~ :)
Myke B

Ultrayano wrote:

Kreto wrote:

my play count :P yea i know but i was higher rank and stuff just watneed to know why thx for the reply :P Insanes i do play some but not all plus i only use mouse no keyboard no tablet. Well since ur really good ^-^ gL in your ranking nice uh signature is it ^-^
Only Mouse ? o.o Good Luck in your osu! career

And ~thanks~ :)
There are mouse only players better than you and I.
Yano

Myke B wrote:

There are mouse only players better than you and I.
I know (: Players like ChangE
rexcannon

Ultrayano wrote:

Kreto wrote:

Only Mouse ? o.o Good Luck in your osu! career

And ~thanks~ :)
Mouse is more fun.
Shinjite

rexcannon_iii wrote:

Mouse is more fun.
"Fun" is subjective.
Topic Starter
Tom94
Stay on-topic, please. This thread is for pp feedback.
Myke B
What kind of modifications are you still looking to do with the ranking system? assuming there are any.
rexcannon

Tom94 wrote:

Stay on-topic, please. This thread is for pp feedback.

Ok then, I'll ask again.

When are you going to implement complex finger work into the pp calculation?
Topic Starter
Tom94

rexcannon_iii wrote:

Tom94 wrote:

Stay on-topic, please. This thread is for pp feedback.

Ok then, I'll ask again.

When are you going to implement complex finger work into the pp calculation?
I can't answer all those "when" questions. Programming and especially coming up with ideas for an algorithm is not something that can be nailed down to Tuesday 14:00.


Myke B wrote:

What kind of modifications are you still looking to do with the ranking system? assuming there are any.
I believe I wrote quite a bit about that kind of stuff in the thread already. I hope I can get pattern difficulty inside, in addition to the obligatory tweaking of weightings of course.
Kreso-Kun

Ultrayano wrote:

Myke B wrote:

There are mouse only players better than you and I.
I know (: Players like ChangE
i added u so u know:) and i will try my best with mouse XD ^-^
Myke B
Mutual <3
Doge_old_1
These probably have been answered before somewhere in the thread, but I don't think I would be able to find it in 40+ pages of "mouse is more fun" etc.

-Do you ever intend to display player attributes on profiles or the performance ranking, like the aim/speed/accuracy player ratings shown on the tp rankings?

-What about the aim/speed difficulties of modded maps within the client? For example, I scroll through my maps and choose some map. Then I turn on DT EZ FL (or some obscure mod combination). From what I've heard, there are plans to display aim/speed difficulties of maps on their respective webpages, but covering all mod combinations on the webpage would require some significant modifications. What I'm getting at is a numerical value displayed somewhere in song select (most likely in the top left where the length/# of objects, etc are shown) that changes as you switch mods, much like the Global Ranking (Selected Mods) tab.

-Is there anything planned in the difficulty calculations regarding difficult patterns such as tornadoes?

Thanks again for delivering the justice of skill ranking.
XGeneral2000

Tom94 wrote:

I believe I wrote quite a bit about that kind of stuff in the thread already.
You might consider updating the first post with answers to commonly asked questions, to hopefully decrease the number of already-answered questions.
Topic Starter
Tom94

Doge wrote:

These probably have been answered before somewhere in the thread, but I don't think I would be able to find it in 40+ pages of "mouse is more fun" etc.

-Do you ever intend to display player attributes on profiles or the performance ranking, like the aim/speed/accuracy player ratings shown on the tp rankings?
It'd be cool to do so, but the way the system works right now (calculating a single pp value per player) those can't be displayed seperately at the moment. It would be cool to have something like that, but the top priority is at least making the system functional for all modes first and integrating it into star difficulty.


Doge wrote:

-What about the aim/speed difficulties of modded maps within the client? For example, I scroll through my maps and choose some map. Then I turn on DT EZ FL (or some obscure mod combination). From what I've heard, there are plans to display aim/speed difficulties of maps on their respective webpages, but covering all mod combinations on the webpage would require some significant modifications. What I'm getting at is a numerical value displayed somewhere in song select (most likely in the top left where the length/# of objects, etc are shown) that changes as you switch mods, much like the Global Ranking (Selected Mods) tab.
I hope I can make star rating change with selected mods. Displaying stuff like aim/speed seperately is probably not going to happen sooo soon, if it happens at all.


Doge wrote:

-Is there anything planned in the difficulty calculations regarding difficult patterns such as tornadoes?
Yup, but that's in the far future.


Doge wrote:

Thanks again for delivering the justice of skill ranking.
You're welcome. :P
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