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Foreground Eclipse - Calm Eyes Fixed On Me, Screaming

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BluOxy
Bubbleうらやましいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいいい
nice map ;)
m o s
go go~!! :D
yoshilove
アーティストに  Foreground Eclipse
が入ってるので、Tagから  Foreground Eclipse をぬきましょう。
Skystar
wow, omg it's bubbled o_o
i was wrong, congrats!!
Topic Starter
Alternative

yoshilove wrote:

アーティストに  Foreground Eclipse
が入ってるので、Tagから  Foreground Eclipse をぬきましょう。

Okay fixed

Sorry to bother you
Frostmourne
fixed :)

edit: fixed something, rebubbled~
Topic Starter
Alternative

Frostmourne wrote:

fixed :)

Sorry to bother you.
Thanks for re-bubble it!
toara_fict
いいゾ~これ
XL i g h t
おくれました。゚(゚∩´﹏`∩゚)゚。

Rankedがんばってくださいね!
Topic Starter
Alternative

XL177E2 wrote:

おくれました。゚(゚∩´﹏`∩゚)゚。

Rankedがんばってくださいね!

Starありがとう!
がんばるよ~
CakiP
go go~ xD
MINTIA__ya
ランクドがんばって!\( 'ω')/
Topic Starter
Alternative

MINTIA__ya wrote:

ランクドがんばって!\( 'ω')/
Starありがとう!
Lust
Since its bubbled I'll just point this out

[Normal]
  1. 03:38:521 (1) - Add an NC here manually, it follows a spinner and its a bug that doesn't have it showing in the editor
Frostmourne
@Lust From what I have known, the NC bug was fixed at time so I believe it isn't needed to get fixed anymore.
Lust
Oh well I wasn't aware, carry on then o/
lolcubes
Good mapset.

[General]
  1. Timing:
    1. Offset is late. Use offset 1340. (-12) Apply -12 offset to every other red line (and green lines) too.
    2. I am almost pretty sure there are no 7/4 in this song. Change the first offset to 4/4, remove 00:11:460 red line, remove 01:26:458 red line. Metronome resets are common so other red lines are fine.
    3. 02:50:913 - This is not 6/4, it's 3/4. Please use 3/4 time signature. Don't forget to apply -12 offset here too if you didn't already.
  2. Background Image: Your image is 1024x768. That is fine, but I suggest that you use a 1366x768 one if you can find one.
[Lunatic]
  1. I suggest increasing OD to 8. AR9 and OD8 is most appropriate for this map.
  2. 01:30:044 (1) - The slider end is better if you set Normal sampleset, instead of Auto. (like you did here 01:30:533 (3))
  3. 01:49:609 (1,2,3,4,1) - I suggest you lower the spacing between them. It's a bit hard to play for no real reason, since the rest of the stream is pretty consistent.
  4. 02:49:609 (1,2,3,4,5,6,7,8,9) - Can you make this better? The flow here is a bit bad because the shape of the pattern isn't that good. Try this: https://osu.ppy.sh/ss/1327151.
  5. 03:54:581 (1) - This is really short I suggest you remove it entirely. It's very easy to get a 100 here. You already have a spinner somewhere on the map for scores not to be unbalanced.
[Hard]
  1. 02:47:652 (3,4,5,6) - Use Normal sampleset to make them have the drum sound please.
[Normal]
-

[Easy]
  1. I suggest you use OD3. OD2 is a bit low considering how many sliders you have.
That's all. Great map but I have to pop due to timing issues. ;w;
I'll try to help you get this ranked though.
Topic Starter
Alternative

lolcubes wrote:

Good mapset.

[General]
  1. Timing:
    1. Offset is late. Use offset 1340. (-12) Apply -12 offset to every other red line (and green lines) too.
      :arrow: fixed
    2. I am almost pretty sure there are no 7/4 in this song. Change the first offset to 4/4, remove 00:11:460 red line, remove 01:26:458 red line. Metronome resets are common so other red lines are fine.
      :arrow: fixed
    3. 02:50:913 - This is not 6/4, it's 3/4. Please use 3/4 time signature. Don't forget to apply -12 offset here too if you didn't already.
    :arrow: fixed
  2. Background Image: Your image is 1024x768. That is fine, but I suggest that you use a 1366x768 one if you can find one.
:arrow: I couldn't find it.


[Lunatic]
  1. I suggest increasing OD to 8. AR9 and OD8 is most appropriate for this map.
  2. 01:30:044 (1) - The slider end is better if you set Normal sampleset, instead of Auto. (like you did here 01:30:533 (3))
    :arrow: fixed
  3. 01:49:609 (1,2,3,4,1) - I suggest you lower the spacing between them. It's a bit hard to play for no real reason, since the rest of the stream is pretty consistent.
    :arrow: fixed
  4. 02:49:609 (1,2,3,4,5,6,7,8,9) - Can you make this better? The flow here is a bit bad because the shape of the pattern isn't that good. Try this: https://osu.ppy.sh/ss/1327151.
    :arrow: fixed
  5. 03:54:581 (1) - This is really short I suggest you remove it entirely. It's very easy to get a 100 here. You already have a spinner somewhere on the map for scores not to be unbalanced.
    :arrow: I deleted spinner
[Hard]
  1. 02:47:652 (3,4,5,6) - Use Normal sampleset to make them have the drum sound please.
:arrow: fixed
[Normal]
-

[Easy]
  1. I suggest you use OD3. OD2 is a bit low considering how many sliders you have.
:arrow: fixed
That's all. Great map but I have to pop due to timing issues. ;w;
I'll try to help you get this ranked though.

Thanks lolcubes!
lolcubes
Rebubbled!

╭( ・ㅂ・)و
Topic Starter
Alternative
yey!
Mismagius
it's like fear and loathing without autotune!

[General]
  1. Not sure about the kiai + break thing. I strongly recommend to end your kiai before the break begins.
[Easy]
  1. 03:30:031 (1,2) - Might want to align these too lol I don't think it'll be a problem to fix the pattern after
  2. 03:51:553 (1,2) - ^
[Normal]
  1. 02:40:466 (1,2) - Align?
[Hard]
  • Nothing worth mentioning
[Lunatic]
  1. I REALLY STRONGLY recommend you to change to HP6 or HP8. HP7 has a bug with star rating which makes the diff to be considered easier than Hard.
  2. I also don't really enjoy how the 1/3s are differently spaced every few secs but w/e
I'll have to rebubble this because of the unsnapped notes :c
Topic Starter
Alternative

Blue Dragon wrote:

it's like fear and loathing without autotune!

[General]
  1. Not sure about the kiai + break thing. I strongly recommend to end your kiai before the break begins.
    :arrow: fixed~
[Easy]
  1. 03:30:031 (1,2) - Might want to align these too lol I don't think it'll be a problem to fix the pattern after
    :arrow: fixed~
  2. 03:51:553 (1,2) - ^
    :arrow: fixed~
[Normal]
  1. 02:40:466 (1,2) - Align?
    :arrow: fixed~
[Hard]
  • Nothing worth mentioning
[Lunatic]
  1. I REALLY STRONGLY recommend you to change to HP6 or HP8. HP7 has a bug with star rating which makes the diff to be considered easier than Hard.
    :arrow: fixed~

  2. :arrow: fixed~
  3. I also don't really enjoy how the 1/3s are differently spaced every few secs but w/e
I'll have to rebubble this because of the unsnapped notes :c

Thanks!
Kodora
good luck moe Alter :3
Mismagius
I'll have to rebubble because unsnapped notes can't be fixed then ranked D:
yoshilove
泡~~
がんばれ!!! おるたなてぃぶ!
P o M u T a
モウひとふんばり
Topic Starter
Alternative
BAT先輩オナシャス!(届かぬ思い)
KSHR
Let me write some suggestions.
っていうことで軽い提案すたーとです(届いた思い)

[Insane]
  1. 00:31:991 (2,3) - unstackしたほうがよくありませんか?これのせいでこの辺りの配置が少し窮屈になってるように感じますし、00:32:480 (4,5) - の方もstackされてないですよね。SSみたいに、オブジェクトで綺麗に三角形を作りつつunstackしてあげると、窮屈じゃなくなる上にaim運びも良くなると思います。 https://osu.ppy.sh/ss/1332649
  2. 00:56:773 (2) - 上と同じ理由です。00:55:958 (6) - の終端に重ねてみてください、そうすると流れをもっと作れると思います。ちなみに、私だったらこんな感じにその周辺の配置いじっちゃいます。 ※変えたところ光らせてます https://osu.ppy.sh/ss/1332661
  3. 00:57:587 (6) - このstackが流れ殺しちゃってると思います。どこかに移動させませんか?例えば00:56:447 (1) - の始端のあたりとか
  4. 01:42:261 (3) - 00:31と似た理由で、01:42:424 (4,5) - のメロディーと特に大きな違いはないように聴こえるので移動させてstackさせない配置の方が流れも作れてベターかもです。
  5. 02:18:294 (1) - ここ真っ直ぐなスライダーでももちろんいいと思うんですけど、少し変化が欲しいなぁと思いました。個人的に真っ直ぐだと変速が少しわかりにくいのかなーっていう考えもあったりします。 例えばこんな感じとかどうでしょう(説明のためにささっと作ったので少し雑です) https://osu.ppy.sh/ss/1332691
  6. 03:46:825 (4,5) - ここでstackを作るよりは(5,6)で作ったほうがドラムのハイハットを強調できて綺麗に聴こえます。
[Hard]
  1. 01:57:912 (2) - ここだけ奇妙なスペーシングになってるように思うんですけどささっと修正しませんか?
[Normal]
  1. 00:31:664 (1) - ちょっとしたデザインの提案です。SSみたいに前のスライダーと同じように曲げても面白いと思います。 https://osu.ppy.sh/ss/1332730
  2. 01:57:423 (1,2,3) - custom clapの音が3つ続いて少し変に聞こえました。(1)終端のclapをdrum-finishとかにしてみませんか?多分そっちのほうが合うと思います。
[Easy]
  1. 00:24:164 - ベースフォローでサークル入れませんか?
  2. 01:16:664 (2) - downbeatのある01:17:316 - で終わらせませんか?01:06:881 (2) - がそのパターンになっているっていうのもありますし、なによりこっちの方が曲に合ってるように聴こえます。
  3. 02:08:511 (2) - ^

修正終わり次第forum pmおねがいしますね ;)
Topic Starter
Alternative

KSHR wrote:

Let me write some suggestions.
っていうことで軽い提案すたーとです(届いた思い)

[Insane]
  1. 00:31:991 (2,3) - unstackしたほうがよくありませんか?これのせいでこの辺りの配置が少し窮屈になってるように感じますし、00:32:480 (4,5) - の方もstackされてないですよね。SSみたいに、オブジェクトで綺麗に三角形を作りつつunstackしてあげると、窮屈じゃなくなる上にaim運びも良くなると思います。 https://osu.ppy.sh/ss/1332649
    :arrow: Fixed!
  2. 00:56:773 (2) - 上と同じ理由です。00:55:958 (6) - の終端に重ねてみてください、そうすると流れをもっと作れると思います。ちなみに、私だったらこんな感じにその周辺の配置いじっちゃいます。 ※変えたところ光らせてます https://osu.ppy.sh/ss/1332661
    :arrow: Fixed!
  3. 00:57:587 (6) - このstackが流れ殺しちゃってると思います。どこかに移動させませんか?例えば00:56:447 (1) - の始端のあたりとか
    :arrow: Fixed!
  4. 01:42:261 (3) - 00:31と似た理由で、01:42:424 (4,5) - のメロディーと特に大きな違いはないように聴こえるので移動させてstackさせない配置の方が流れも作れてベターかもです。
    :arrow: Fixed!
  5. 02:18:294 (1) - ここ真っ直ぐなスライダーでももちろんいいと思うんですけど、少し変化が欲しいなぁと思いました。個人的に真っ直ぐだと変速が少しわかりにくいのかなーっていう考えもあったりします。 例えばこんな感じとかどうでしょう(説明のためにささっと作ったので少し雑です) https://osu.ppy.sh/ss/1332691
    :arrow: Fixed!
  6. 03:46:825 (4,5) - ここでstackを作るよりは(5,6)で作ったほうがドラムのハイハットを強調できて綺麗に聴こえます。
    :arrow: Fixed!
[Hard]
  1. 01:57:912 (2) - ここだけ奇妙なスペーシングになってるように思うんですけどささっと修正しませんか?
    :arrow: Fixed!
[Normal]
  1. 00:31:664 (1) - ちょっとしたデザインの提案です。SSみたいに前のスライダーと同じように曲げても面白いと思います。 https://osu.ppy.sh/ss/1332730
    :arrow: Fixed!
  2. 01:57:423 (1,2,3) - custom clapの音が3つ続いて少し変に聞こえました。(1)終端のclapをdrum-finishとかにしてみませんか?多分そっちのほうが合うと思います。
    :arrow: Fixed!
[Easy]
  1. 00:24:164 - ベースフォローでサークル入れませんか?
    :arrow: Fixed!
  2. 01:16:664 (2) - downbeatのある01:17:316 - で終わらせませんか?01:06:881 (2) - がそのパターンになっているっていうのもありますし、なによりこっちの方が曲に合ってるように聴こえます。
    :arrow: Fixed!
  3. 02:08:511 (2) - ^
    :arrow: Fixed!

修正終わり次第forum pmおねがいしますね ;)
KSHR先輩ありがとナス!
KSHR
Okay, this map should be ready for rank!
Congratulation on your 1st ranked! (my 1st )
BeatofIke
:)
Satellite
congratz 1st ranked.
Yuji Tokaji
Congratz on first rank!! ~
iyasine
\( 'ω')/ウオオオオオアアアーーーッ!初rankedおめでとうございナス!
CakiP
Congratz first Rank Alternative!

And, Good Job first Ranked KSHR!
C6H8O7
オメデト~~~
Guy
おめでとナス!
litoluna

Satellite wrote:

congratz 1st ranked.
keeeeeeko
おめでとー!!
Kodora
Gratz moe Alter with your first own rank! :3
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