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nano - Born to be (TV Size)

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lolia

HelloSCV wrote:

from my queue

[General]
  1. according to the ranking criteria, you cannot silence sliderslide and slidertick both at the same time, you need to delete one of them (delete the slidertick recommended present for AllStar12 :P
  2. try to add audio lead-in at least 1000ms, too short to ready for play currently fixed

[Karia's Insane]

  • 아 드디어 한국어를 쓰는구나 ㅋㅋㅋㅋㅋ
  1. 00:29:892 (3,4,1,2,3,4) - 연타 바로 다음에 안티점프를 두시면 아무래도 좀 헷갈려서 추천드리고 싶진않네요, 차라리 점프를 두시거나 아니면 디스탠스를 좀 늘려주시면 나을꺼같아요 으..그냥 두고 싶은데 이 모딩은 계속 올 듯 싶네요 ㅜ fixed
  2. 01:00:049 (1,3) - 사실 플레이에는 그렇게 큰 차이가 없는데 그래도 00:59:424 (1) - 이 노트에 스택 시키시는게 좀 더 플레이하긴 나을꺼 같아요 ㅋㅋ fixed
  3. 01:01:924 - 인세인에서도 언급했던건데, 여긴 소프트 샘플셋 쓰시는게 훨씬 나은거 같아요 fixed
  4. 01:11:767 (1) - 여기에 피니시 넣으셨던데 둘다 피니시 사운드를 가지고있어서 01:12:392 (3) - 여기도 넣어주시는게 좋을꺼같아요 fixed
  5. 01:21:924 (1) - 이부분은 클랩을 넣기엔 적당한 음이 없는거같아요, 다음 노트들처럼 소프트 휘슬이 어떨까요? 사실 휘슬만 넣으려니까 좀 힛사가 지루한 감이 있어서 클랩을 넣었었지만..일단은 고쳤습니다 ㅎ fixed

    정말 잘 만드셨네요 ㅋㅋ :D
sorry if there are some grammatical errors xD, nice map and i like this song lol, good luck for rank!
Thanks for modding~

http://puu.sh/6uZNh.txt

EDIT : http://puu.sh/6uZR4.txt
Topic Starter
AllStar12
Fully Updated with Karia's Insane Difficulty as it's up to date.
Sylphi
Hi, AllStar12.

[General]
- Artist: ナノ (http://puu.sh/6wtEt.png)
- How about change offset to 680(+6)?

[Easy]
00:58:174 (4) - New combo
00:59:111 (5) - Remove new combo
00:59:111 (1,2,3) - I think this rhythm is better. How about try to this rhythm?
01:20:674 (3) - Add finish

[Normal]
01:20:361 (1) - Add finish on slider's end
01:19:111 (1) - Stack on 01:17:236 (2).

[Hard]
00:19:736 (1,2,3) - It is a little awkward. try using this rhythm.
00:37:861 (1) - Remove new combo (similar to the previous part)
00:38:174 (4) - Same reason as 00:37:861 (1). Add new combo.
01:20:674 (5) - Add finish on slider's start

[Karia's Insane]
00:04:267 (1) - Add whistle on slider's start
00:31:924 (1) - Remove clap on slider's start
00:33:174 (1) - Why is this only whistle? Change to finish XD

[Insane]
01:06:611 (3) - Moving to 344, 32 is better to play.
01:11:611 (4) - Stack on 01:10:986 (2)'s start
01:20:674 (6) - Add finish on slider's start
01:28:017 (3) - How about move to 368, 280?

Sorry for delay and short mod (T^T)
lolia

Underflow wrote:

Hi, AllStar12.

[General]
- Artist: ナノ (http://puu.sh/6wtEt.png) present for AllStar12.
- How about change offset to 680(+6)? Waiting for AllStar12's decision. fixed to 685(+11)

[Karia's Insane]
00:04:267 (1) - Add whistle on slider's start fixed
00:31:924 (1) - Remove clap on slider's start 뒤에 같은 음 두부분도 다 클랩을 넣었기도 하고 클랩이 어울리기도 하네요 ㅎ
00:33:174 (1) - Why is this only whistle? Change to finish XD 피니시가 있는 자리가 아니라서 균형상 휘슬을 넣었어요 ㅎ

Sorry for delay and short mod (T^T)
Thanks for modding~

아마..한국분 맞으시죠? ㅜ

http://puu.sh/6xi68.txt
EDIT : http://puu.sh/6xkgN.txt
Topic Starter
AllStar12

Underflow wrote:

Hi, AllStar12.

[General]
- Artist: ナノ (http://puu.sh/6wtEt.png) We'll see if we get more comments about this. Reason is that beatmap the artist (nano) has been typed in romanised letters lately.
- How about change offset to 680(+6)? Done a recheck on the offset multiple times and I concluded that it's 685 that is the correct number. Thanks for noticing that as I was way off... Orz

[Easy]
00:58:174 (4) - New combo Understandable. fixed
00:59:111 (5) - Remove new combo

00:59:111 (1,2,3) - I think this rhythm is better. How about try to this rhythm? Pretty good. changed
01:20:674 (3) - Add finish

[Normal]
01:20:361 (1) - Add finish on slider's end
01:19:111 (1) - Stack on 01:17:236 (2). Probably shifted due to stack latency. fixed

[Hard]
00:19:736 (1,2,3) - It is a little awkward. try using this rhythm. I believe it's fine, sorry.
00:37:861 (1) - Remove new combo (similar to the previous part)
00:38:174 (4) - Same reason as 00:37:861 (1). Add new combo.
01:20:674 (5) - Add finish on slider's start

[Insane]
01:06:611 (3) - Moving to 344, 32 is better to play.
01:11:611 (4) - Stack on 01:10:986 (2)'s start Understandable since it's hidden behind the slider.fixed
01:20:674 (6) - Add finish on slider's start
01:28:017 (3) - How about move to 368, 280? hmmm sure let's give this a shot. Understand why about positioning there.

Sorry for delay and short mod (T^T) Hahah It's alright ^^
Thanks for modding my beatmap Underflow! :)

Updated with Karia's difficulty. It's up to date!
ayaka2000
HI.
Please excuse me if you may not understand or you feel bad with my poor English.

General
Slder → a crowning point and the center of a circle arrange the shape of.
That's difficult to express with my level of English.I'm sorry if I do not comehus, each slder can more beautifully.
Easy

01:03:185 (2) - No Stack for beginner
01:00:685 (1) - Too short.It's difficult for a rank beginner.
Nomal

00:52:091 (1) - I like a perpendicular line.
Hard

01:14:747 (7) -

01:20:997 (6) -
→ 
A(a crowning point) B(End point the center of a circle)
Insane

00:25:685 (5) - stack move X336 Y76
Rey-volution
[Easy & Normal]
PERFECT :D

[Hard]
00:37:560 (8) - remove whistle
00:53:106 - add notes?
01:15:060 (1) - this overlapping is okay? if not, you can move it

[Insane]
00:48:497 (1,2,3,4,5) - I don't think thats a good shape/positioning, I feel that's better like this
01:27:716 (1,2,3) - Personally I don't like the position, you can make it like this. But you can ignore it~

[Karia's Insane]
00:21:310 (4,1) - I think this overlapping is not good. try to move it
00:50:216 (4) - what about 171x316 ? because this is not a slider

Very good map, and I think this is ready for ranked. +1
lolia

Rey-volution wrote:

[Karia's Insane]
00:21:310 (4,1) - I think this overlapping is not good. try to move it Sorry. This is just my style.
00:50:216 (4) - what about 171x316 ? because this is not a slider fixed

Very good map, and I think this is ready for ranked. +1
Thanks for modding~

http://puu.sh/6yAdC.txt
Topic Starter
AllStar12

ayaka2000 wrote:

HI.
Please excuse me if you may not understand or you feel bad with my poor English.

General
Slder → a crowning point and the center of a circle arrange the shape of.
That's difficult to express with my level of English.I'm sorry if I do not comehus, each slder can more beautifully.
Easy

01:03:185 (2) - No Stack for beginner Sorry I believe this is fine because the player is ready at the position for the next slider note when the kiai time starts
01:00:685 (1) - Too short.It's difficult for a rank beginner. I'll consider this but really think it's enough time for the player at this level to handle the spinner, plus they also got enough time to react for the circle note after that.
Nomal

00:52:091 (1) - I like a perpendicular line. Really think this might be a weird flow after finishing the repeated slider and moving on to the next slider so no change
Hard

01:14:747 (7) - oh what the..., I don't remember messing around with that slider... fixed

01:20:997 (6) - No change because after going through mapping and modding for a reasonable amount of time, I found out that having the points re-positioned to where they are meant to be can cause the slider to be formed in a different way than the creator wants it to be so I'll just keep it like that for safe measures.
→ 
A(a crowning point) B(End point the center of a circle)
Insane

00:25:685 (5) - stack move X336 Y76 Was intentional to have the distance snap like that so no change here
Thanks for modding my beatmap ayaka2000! :)

Rey-volution wrote:

[Easy & Normal]
PERFECT :D :)

[Hard]
00:37:560 (8) - remove whistle hmmm strange, it doesn't say that it has a whistle there for me and it doesn't sound like there is :S
00:53:106 - add notes? Believe it's unnecessary to do so at this part, even for a hard
01:15:060 (1) - this overlapping is okay? if not, you can move it Yeah I don't know what happened here, the slider wasn't meant be like that to begin with. I don't know how I messed that one up and don't remember moving it... Orz fixed

[Insane]
00:48:497 (1,2,3,4,5) - I don't think thats a good shape/positioning, I feel that's better like this Understand what you mean by that so fixed!
01:27:716 (1,2,3) - Personally I don't like the position, you can make it like this. But you can ignore it~ Did it in a different way.

Very good map, and I think this is ready for ranked. +1
Thanks for modding my beatmap and the star Rey-volution! :)

Updated with Karia's difficulty. It's up to date!
captin1

Impressive maps, you two both have some great potential

take a star, good luck~
Topic Starter
AllStar12

captin1 wrote:


Impressive maps, you two both have some great potential

take a star, good luck~
That's amazing! thanks for test playing it and the star captin1! :)
Kinomi
General
hitsound is a bit weak
more whistle plz :3
http://puu.sh/6EZLn.wav

Easy
01:03:185 (2,3) - avoid stack in easy,kinda hard to read for newbie
00:20:685 (1) - finish on reverse
00:23:185 (3) - ^
00:25:685 (1) - ^
00:28:185 (3) - ^
00:50:685 (1) - ^
00:25:060 (4) - add finish
00:29:747 (4) - finish on head
00:52:560 (3) - ^
00:53:810 (1) - ^
00:55:060 (3) - ^
01:24:122 (2) - ^
01:25:060 (3) - ^
01:26:310 (1) - ^
01:27:560 (3) - ^
listen to music carefully you will find these finishes,also check other diffs

Normal
00:00:685 (1) - whistle on tail
00:01:778 (3) - ^
00:02:560 (4) - whistle on head
00:03:185 (1) - remove the whistle on tail
seems to be more regular,
00:14:278 add a note here?
01:08:497 (3) - shorten it to 01:08:966 and add a note at 01:09:122 is better
01:27:247 (1) - remove it,and add a note here,than move 01:27:560 (2) - to 01:27:560 and add a reverse,more comfortable for me

Hard
a bit too many triplets for a 192 BPM hard,try to use less
nc is a mess,try what you used in easy and normal,1 nc every 1 or 2 long white tick
00:10:685 00:10:841
00:11:153 00:11:310
00:11:622 00:11:778
it's not good to use a slider to cover different sound of guita(?i'm not sure)
from 00:10:528,currect rhythm imo
ah 00:05:685 same from here
00:14:200 (5) - remove it
00:41:388 (4) - ^
00:47:638 (7) - ^
triplets start at white line is not suggested if you create 1/4 rhythm

Insane
control of spacing is not very good,which makes your map looks a bit mess
00:14:200 (8) - remove it
00:41:388 (4) - ^
00:47:638 (5) - ^
00:06:935 (7) - NC here,not 00:07:247 (1) -
00:19:747 (3) - NC
00:24:747 (8) - NC here not 00:24:903 (1) -
00:26:778 (2) - Nc here not 00:26:622 (1) -
add NC when it is downbeat is better,check other parts
00:56:153 (2,3,4,1,2,1,2,1,2) - if you follow the guitar here you shouldn't use sliders starting at red tick imo
00:55:685 (1) - shorten it to 00:55:841 and move 00:55:997 (2,3,4,1,2,1,2,1,2) - to 00:55:997
01:13:888 (6) - remove it
01:14:513 (2) - ^

Karia's Insane
00:39:903 (4) - this NC is confusing...people will hesitate,if it has a 1/2 empty
00:47:716 (1,2) - this overlap is a bit confusing, ctrl g than ctrl g 2,3 may be easier to read
and a more exticing flow will be made :3
01:00:060 (1,2,3,4) - increase the spacing a bit?
much better than your first rank

good luck owo/
Topic Starter
AllStar12

Tsukuyomi wrote:

General
hitsound is a bit weak
more whistle plz :3 alright
http://puu.sh/6EZLn.wav

Easy
01:03:185 (2,3) - avoid stack in easy,kinda hard to read for newbie Was pointed out by another mod but yeah, if this really is a problem then I'll change the position of it. fixed
00:20:685 (1) - finish on reverse
00:23:185 (3) - ^
00:25:685 (1) - ^
00:28:185 (3) - ^
00:50:685 (1) - ^
00:25:060 (4) - add finish
00:29:747 (4) - finish on head
00:52:560 (3) - ^
00:53:810 (1) - ^
00:55:060 (3) - ^
01:24:122 (2) - ^
01:25:060 (3) - ^
01:26:310 (1) - ^
01:27:560 (3) - ^
listen to music carefully you will find these finishes,also check other diffs Alright, understand what you mean by those finishes

Normal
00:00:685 (1) - whistle on tail
00:01:778 (3) - ^
00:02:560 (4) - whistle on head
00:03:185 (1) - remove the whistle on tail
seems to be more regular,
00:14:278 add a note here? Sorry but it seems a bit awkward to have a note there when that part is all 1/1, regardless of it having a beat there.
01:08:497 (3) - shorten it to 01:08:966 and add a note at 01:09:122 is better ohhh. changed
01:27:247 (1) - remove it,and add a note here,than move 01:27:560 (2) - to 01:27:560 and add a reverse,more comfortable for me hmmm sure. changed

Hard
a bit too many triplets for a 192 BPM hard,try use less I'll tone it down a bit if that's the case
nc is a mess,try what you used in easy and normal,1 nc every 1 or 2 long white tick Alright, hopefully I did somewhat better than it was before... Orz
00:10:685 00:10:841 Did something happened here?
00:11:153 00:11:310^
00:11:622 00:11:778^
it's not good to use a slider to cover different sound of guita(?i'm not sure) Can't seem to see the image for some reason :/
from 00:10:528,currect rhythm imo
ah 00:05:685 same from here
00:14:200 (5) - remove it
00:41:388 (4) - ^
00:47:638 (7) - ^
triplets start at white line is not suggested if you create 1/4 rhythm I see

Insane
control of spacing is not very good,which makes your map looks a bit mess well... If that's the case then I'll look deeper into this.
00:14:200 (8) - remove it
00:41:388 (4) - ^
00:47:638 (5) - ^ Well I'm going to keep this one there because on the 1/4 I really wanted to capture the vocal part as well there when I played it back on 25%. If this really does become a big issue then I'll consider changing it but for now keep.
00:06:935 (7) - NC here,not 00:07:247 (1) -
00:19:747 (3) - NC
00:24:747 (8) - NC here not 00:24:903 (1) -
00:26:778 (2) - Nc here not 00:26:622 (1) -
add NC when it is downbeat is better,check other parts
00:56:153 (2,3,4,1,2,1,2,1,2) - if you flow the guitar here you shouldn't use sliders starting at red tick imo
00:55:685 (1) - shorten it to 00:55:841 and move 00:55:997 (2,3,4,1,2,1,2,1,2) - to 00:55:997 Did it in a different way
01:13:888 (6) - remove it
01:14:513 (2) - ^

good luck owo/
Edit: nvm the image finally appears... I'll get back to it soon :/
Thanks for modding my beatmap Tsukuyomi! :)
787B
Hello.
Mod requested on my modding queue.

General

  • Looks good.

Easy

  1. 00:05:685 (3) - Consider adding a NC, this is where the guitar comes and gives the solo for the song. Also if you consider the pattern 00:04:435 (1,2,3,4) - as a whole, it may be a bit harsh for an Easy. You could've began mapping at 00:00:685 - like the other diffs, but you chose instead a time between the solo and the intro, so it'd make a bit more sense if it starts either right on the solo or on the intro:
  2. 00:42:247 (2) - You could move the last node a bit to the right, that way both sliders 00:42:247 (2,1) - won't be touching each other:
  3. 00:58:185 (1) - Try to make it more wider, minding the start of 00:56:310 (2) -, this way you can improve the flow and the visuals:
  4. 01:02:560 (1) - NC isn't highlighted, just click on the box to highlight it:
  5. 01:03:185 (2) - NC because of kiai.
  6. 01:13:497 (3) - NC because of new phrase.

Normal

  1. 00:08:810 (3) - You should make its shape based on 00:06:935 (3) -, like the suggestion I did on Easy, you could improve the visuals and flow here:
  2. 00:11:622 (3) - Kinda nazi, but just move a grid down, that way it'll match up with the ending of 00:10:997 (2) - .
  3. 00:26:310 (3) - It flows better if you turn it to the other side (just move the middle node to the left).
  4. 00:27:560 (1) - Try moving down a bit since it's kinda off the grid.
  5. 01:24:747 (4,1,2) - Add some variations here, the objects makes the cursor go just in one direction. You can place it down the circle, it can also improve the flow:

Hard

  1. 00:19:747 (1,2) - This looks a bit unnecessary, based on the pattern. You could have emphasized the vocals a bit more here and also followed the drums, instead of just placing just two sliders. Here:
    This looks nice. Good job.

Insane

  1. 00:18:810 (2) Just like in Easy, the NC isn't highlighted. Do highlight it.
  2. 00:15:372 (7) - You could make the slider go down a bit more to the center, that way the upcoming spinner would be more smoother to play, plus it'd do a fancy overlap with 00:14:747 (3) - :
  3. 00:53:810 (6,7) - I don't think this sounds good for the song, just do a simple 1/2 slider, it sounds much better than that:
Harder diffs are solid, you could work a bit more on Easy and Normal by making the sliders with a better shape and working on the combo patterns.
I agree 100% with captin1, you guys have a lot of potential. There's some really awesome ideas for the flow here, just keep this going ;)
Topic Starter
AllStar12

Wolf wrote:

Hello.
Mod requested on my modding queue.

General

  • Looks good. :D

Easy

  1. 00:05:685 (3) - Consider adding a NC, this is where the guitar comes and gives the solo for the song. Also if you consider the pattern 00:04:435 (1,2,3,4) - as a whole, it may be a bit harsh for an Easy. You could've began mapping at 00:00:685 - like the other diffs, but you chose instead a time between the solo and the intro, so it'd make a bit more sense if it starts either right on the solo or on the intro: Did it in a different way, shorten the slider in the beginning and then added NC on circle note three.
  2. 00:42:247 (2) - You could move the last node a bit to the right, that way both sliders 00:42:247 (2,1) - won't be touching each other: Sure. fixed
  3. 00:58:185 (1) - Try to make it more wider, minding the start of 00:56:310 (2) -, this way you can improve the flow and the visuals:Did it in a different way but thanks for mentioning about that
  4. 01:02:560 (1) - NC isn't highlighted, just click on the box to highlight it: hmm still gave it a new combo due to the spinner but i'll activate it just in case.
  5. 01:03:185 (2) - NC because of kiai.
  6. 01:13:497 (3) - NC because of new phrase.

Normal

  1. 00:08:810 (3) - You should make its shape based on 00:06:935 (3) -, like the suggestion I did on Easy, you could improve the visuals and flow here: Sure, blanketed it
  2. 00:11:622 (3) - Kinda nazi, but just move a grid down, that way it'll match up with the ending of 00:10:997 (2) - . Did a few arrangements after blanketing the slider so this was placed in a different way.
  3. 00:26:310 (3) - It flows better if you turn it to the other side (just move the middle node to the left). True. fixed
  4. 00:27:560 (1) - Try moving down a bit since it's kinda off the grid. Wasn't really off the grid because of the points but since the size is huge I did some arrangement around with the other sliders as well and the slider you mention did hit the hp bar which I didn't like that. fixed
  5. 01:24:747 (4,1,2) - Add some variations here, the objects makes the cursor go just in one direction. You can place it down the circle, it can also improve the flow:hmmm sure since it'll bring a bit of uniqueness into it

Hard

  1. 00:19:747 (1,2) - This looks a bit unnecessary, based on the pattern. You could have emphasized the vocals a bit more here and also followed the drums, instead of just placing just two sliders. Here: Yeah there's a better way to do that so i just replaced it with 1 circle note and a slider on 1/2s. fixed
    This looks nice. Good job.

Insane

  1. 00:18:810 (2) Just like in Easy, the NC isn't highlighted. Do highlight it. Still strange how it's already NC because of the spinner though it indicates that is not...
  2. 00:15:372 (7) - You could make the slider go down a bit more to the center, that way the upcoming spinner would be more smoother to play, plus it'd do a fancy overlap with 00:14:747 (3) - : hmmm sure
  3. 00:53:810 (6,7) - I don't think this sounds good for the song, just do a simple 1/2 slider, it sounds much better than that: Was to emphasize the vocal part of the 1/4 but I sorta agree with you on that. fixed
Harder diffs are solid, you could work a bit more on Easy and Normal by making the sliders with a better shape and working on the combo patterns.
I agree 100% with captin1, you guys have a lot of potential. There's some really awesome ideas for the flow here, just keep this going ;) :D
Thanks for modding my beatmap and the star Wolf! :)
lolia

Tsukuyomi wrote:

General
hitsound is a bit weak
more whistle plz :3
http://puu.sh/6EZLn.wav


Karia's Insane
00:39:903 (4) - this NC is confusing...people will hesitate,if it has a 1/2 empty fixed
00:47:716 (1,2) - this overlap is a bit confusing, ctrl g than ctrl g 2,3 may be easier to read
and a more exticing flow will be made :3 Sorry, I like current overlap.
01:00:060 (1,2,3,4) - increase the spacing a bit? Hmm..Then, isn't it too sudden? Current DS is better for me. Sorry
much better than your first rank ><

good luck owo/
Thanks for modding!
And some fixed. Sorry for late ;w;

SPOILER
osu file format v12

[General]
AudioFilename: Born to Be.mp3
AudioLeadIn: 1000
PreviewTime: 61778
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Born to be (TV Size)
TitleUnicode:Born to be (TV Size)
Artist:nano
ArtistUnicode:nano
Creator:AllStar12
Version:Karia's Insane
Source:魔法戦争
Tags:Mahou Sensou Magical Warfare ending Karia
BeatmapID:355136
BeatmapSetID:141505

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.82
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Background Image 2.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

[TimingPoints]
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83185,-133.333333333333,4,1,1,60,0,0


[Colours]
Combo1 : 202,0,202
Combo2 : 0,174,0
Combo3 : 0,112,249
Combo4 : 193,11,38
Combo5 : 217,163,0

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Topic Starter
AllStar12
Karia, you're back!~ \:D/

Alright, fully updated with Karia's difficulty. It's up to date!
RatedNC17
hello~

[Easy]
00:04:747 (1,2,1,2) - this rhythm is a bit complicated for beginners. how about removing the second note at 00:05:372 and make the slider a bounce slider instead? like this?
00:10:997 (3) - how about take off your slider mid point and make it a tilt slider. works better imo
00:12:247 (1) - ^
pretty solid and nice diff keep it up :)

[Normal]
00:03:810 (2) - maybe remove the slider middle point and just make a tilt slider?
01:01:935 (3) - NC here
01:00:841 (1,2) - maybe add soft clap hitsounds on these. i don't know it sounds better to me since the claps are the closest thing to the guitars sound
Nice diff :D

[Hard]
01:00:841 (1,2,3) - maybe add the soft claps here too?
Nothing else

[Insane]
Real great and solid diff and overall great mapset 8-)
Topic Starter
AllStar12

RatedNC17 wrote:

hello~

[Easy]
00:04:747 (1,2,1,2) - this rhythm is a bit complicated for beginners. how about removing the second note at 00:05:372 and make the slider a bounce slider instead? like this? Sure, removed the circle note and did a repeated slider from the first slider note. didn't wanted to curve the flow that much so I just rotated -30 for it and placed it where the circle note was that I deleted it. fixed
00:10:997 (3) - how about take off your slider mid point and make it a tilt slider. works better imo Well I was thinking of doing so when I first started mapping this difficulty but I do like to have curve for some bit of uniqueness into it (if that make sense). Sorry but i'll keep
00:12:247 (1) - ^ same for here, but if there are comments about suggesting to make it a straight slider then I'll consider on doing so.
pretty solid and nice diff keep it up :)

[Normal]
00:03:810 (2) - maybe remove the slider middle point and just make a tilt slider? hmmm I'll take that, sure. changed
01:01:935 (3) - NC here
01:00:841 (1,2) - maybe add soft clap hitsounds on these. i don't know it sounds better to me since the claps are the closest thing to the guitars sound Tested this and the other hitsounds as well and instead of claps, I just added custom whistles there instead. fixed
Nice diff :D

[Hard]
01:00:841 (1,2,3) - maybe add the soft claps here too? Same as what I did from the Normal difficulty
Nothing else

[Insane]
Real great and solid diff and overall great mapset 8-) Thanks ^^
Thanks for modding my beatmap RatedNC17! :)
Tari
I'll get to this soon probably >.>
Topic Starter
AllStar12

Tari wrote:

I'll get to this soon probably >.>
If you do, I'll be happy Tari haha
bigfrog
hello,from queue c:

Easy
00:48:185 (2,3) - i think they can be blanket more neat
01:05:685 (1,2) - try this to get better flow?

Normal
00:15:060 (2,3) - maybe try this rhythm? i just think it's fit better :3

Karia's Insane
01:06:935 (1) - it can slide to 01:07:169 since vocal :]
01:11:310 (1,2,3) - the drum hitsound over there can be more loudly (70%?)
01:21:310 (1,2,3,4) - ^ or just ignore these question xD

Hard
01:04:278 (6,1,2) - i really think circle-slider-slider better :<

Insane
so sorry,i can't find any questions. orz

Nano is one of my favorite singer ></
nice song and map!! Good Luck~~
lolia

bigfrog wrote:

hello,from queue c:

Karia's Insane
01:06:935 (1) - it can slide to 01:07:169 since vocal :] About this slider's tail, I followed the beat because beat is stronger than vocal. Sorry
01:11:310 (1,2,3) - the drum hitsound over there can be more loudly (70%?) Drum is not loud at here and current volume is better than 70% I think. Sorry
01:21:310 (1,2,3,4) - ^ or just ignore these question xD ^


Nano is one of my favorite singer ></
nice song and map!! Good Luck~~
Thanks for modding~
Topic Starter
AllStar12
Will update once I get back from my class.
Thanks for modding and the star bigfrog ^^
Topic Starter
AllStar12

bigfrog wrote:

hello,from queue c:

Easy
00:48:185 (2,3) - i think they can be blanket more neat probably because of the grid placement after uploading but yeah. Fixed
01:05:685 (1,2) - try this to get better flow?hmm sure but curve the slider downward just a bit.changed

Normal
00:15:060 (2,3) - maybe try this rhythm? i just think it's fit better :3 hmmm not bad. Changed

Hard
01:04:278 (6,1,2) - i really think circle-slider-slider better :< kinda understand what you meant by that so. Changed

Insane
so sorry,i can't find any questions. orz haha it's alright ^^

Nano is one of my favorite singer ></ mine as well :D
nice song and map!! Good Luck~~
Thanks for modding my beatmap and the star bigfrog! :)
Rakuen
( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

[Easy]
00:00:685 - Notes started on here for other diffs, try to make them same (at least same for Easy and Normal IMO)
00:56:310 (2,3) - This don't look like symmetry tho for constant pattern like 00:53:810 (1,2,3) -
01:02:560 (1) - Remove for easy?
01:05:997 (2) - If possible blanket this with 01:04:747 (3) -
01:10:685 (3) - Make this blanket with 01:09:747 (2) - or may look confusing for the pattern 01:09:747 (2,3,1,2) -
01:27:560 (3) - Ctrl+G for better flow

[Normal]
00:02:560 (4,1) - This pattern may look strange for me
00:18:810 (1,2) - Unstack them
00:20:685 (4) - NC here instead of 00:21:310 (1) -
^ OR 00:25:060 (1) - Remove NC for and NC at 00:26:310 (3) - cuz you're following vocal
Arrange some NCs, they look confusing and different for me

[Hard]
00:06:935 (2) - Ctrl+G
00:38:497 (2,3,4,5,6) - Can try further their distance gradually to follow the music maybe (optional)
00:40:060 (7) - I prefer not blocking the number of 00:40:685 (1) - but spacing it more
00:50:685 (1) - ^
01:20:685 (1) - This looks a bit close to 01:20:372 (4) - , put it further

[Insane]
Looks fine >.o)b

[Karia's Insane]
00:06:778 (6) - Swap timing with 00:06:310 (4) -
^ If you done that do Ctrl+G for 00:06:778 (6) -
00:11:778 (6) - Ctrl+G
00:33:966 - Note here, place at 00:34:278 (1) - or maybe right side of 00:33:810 (3) -
00:45:685 (1) - Stack the tail with 00:45:372 (3) -
00:50:216 (4) - Place at down middle of 00:50:685 (1) - like a blanket, with 1.9x DS

Looks ok for all diffs, good luck
Topic Starter
AllStar12

Rakuen wrote:

( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

[Easy]
00:00:685 - Notes started on here for other diffs, try to make them same (at least same for Easy and Normal IMO) alright, i guess i'll add this part in
00:56:310 (2,3) - This don't look like symmetry tho for constant pattern like 00:53:810 (1,2,3) - If you're talking about the position they were in then I fixed it, if you were talking about the way the sliders are then I think they're fine the way they are.
01:02:560 (1) - Remove for easy? hmmmm alright
01:05:997 (2) - If possible blanket this with 01:04:747 (3) - Alright, done that and re-positioned the next slider
01:10:685 (3) - Make this blanket with 01:09:747 (2) - or may look confusing for the pattern 01:09:747 (2,3,1,2) - Did something differently around this part
01:27:560 (3) - Ctrl+G for better flow alright. changed

[Normal]
00:02:560 (4,1) - This pattern may look strange for me Even though it is, I highly doubt this can be that confusing to play so keep
00:18:810 (1,2) - Unstack them No I believe it's fine
00:20:685 (4) - NC here instead of 00:21:310 (1) - Fixed the NCs in this difficulty
^ OR 00:25:060 (1) - Remove NC for and NC at 00:26:310 (3) - cuz you're following vocal
Arrange some NCs, they look confusing and different for me

[Hard]
00:06:935 (2) - Ctrl+G hmmm sure
00:38:497 (2,3,4,5,6) - Can try further their distance gradually to follow the music maybe (optional) Even though that does sound right thing to do for that part of the music, I still want to keep the same flow of distance snap 1.10x
00:40:060 (7) - I prefer not blocking the number of 00:40:685 (1) - but spacing it more Alright, hope 1.10x shouldn't be that much of a problem
00:50:685 (1) - ^same here as well
01:20:685 (1) - This looks a bit close to 01:20:372 (4) - , put it further meant to be like that because of constant distance snap of 1.10x so keep

[Insane]
Looks fine >.o)b yay

Looks ok for all diffs, good luck
Thanks for modding my beatmap Rakuen! :)

Up to date along with Karia's Difficulty!
lolia

Rakuen wrote:

( =`・ω・´) AIRakuen 愛楽園 (Mod/GD/M4M)

[Karia's Insane]
00:06:778 (6) - Swap timing with 00:06:310 (4) - I prefer current pattern. Sorry
^ If you done that do Ctrl+G for 00:06:778 (6) -
00:11:778 (6) - Ctrl+G Same reason as above.
00:33:966 - Note here, place at 00:34:278 (1) - or maybe right side of 00:33:810 (3) - Huuu...Changed into slider. ;w;
00:45:685 (1) - Stack the tail with 00:45:372 (3) - Sorry. This is just my style.
00:50:216 (4) - Place at down middle of 00:50:685 (1) - like a blanket, with 1.9x DS Hmm..Current jump flow is better I think. Sorry

Looks ok for all diffs, good luck
Thanks for modding~

SPOILER
osu file format v12

[General]
AudioFilename: Born to Be.mp3
AudioLeadIn: 1000
PreviewTime: 61778
Countdown: 0
SampleSet: None
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.9
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Born to be (TV Size)
TitleUnicode:Born to be (TV Size)
Artist:nano
ArtistUnicode:nano
Creator:AllStar12
Version:Karia's Insane
Source:魔法戦争
Tags:Mahou Sensou Magical Warfare ending Karia
BeatmapID:355136
BeatmapSetID:141505

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.82
SliderTickRate:1

[Events]
//Background and Video events
0,0,"Background Image 2.jpg",0,0
Video,0,"video.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255

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685,-133.333333333333,4,2,1,50,0,0
4747,-100,4,2,1,50,0,0
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81935,-200,4,1,2,75,0,1
82716,-200,4,1,2,75,0,0
83185,-133.333333333333,4,1,1,60,0,0


[Colours]
Combo1 : 202,0,202
Combo2 : 0,174,0
Combo3 : 0,112,249
Combo4 : 193,11,38
Combo5 : 217,163,0

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ivan
x
Topic Starter
AllStar12

ivantaowns wrote:

good map, the rank letters don't change tho if u got an S. I had an A before and an S with higher points but it didn't change, but really good map
hmm that's strange... Don't think it's the map's issue I believe... I'll check up on it but yeah thanks for the compliment and playing it ivantaowns ^^
Tari
Hey :3 I finally got time for this map >.>

[Easy]

  1. 00:02:560 (3) - Clap sound really stands out here and doesn't merge with with the music, maybe you can remove the clap here? all whistles here is enough because there not that much instrument beats here.
  2. 00:05:997 (2,1) - Hmm maybe symmetry is a little off here, but judging by my personal experience of you, I'm not sure if this was intended. Anyways, I highly recommend you make it symmetrical.
  3. 00:10:997 (3) - Bad overlap around this time how about you move it to the same spot as 00:13:497 (3) - to fix that here? I think that would work better for this spot hmm and maybe fix the spacing.
  4. 00:15:685 (2) - Since your going for a more symmetry design here, I would recommend move the note down to form like this : http://puu.sh/6NOIK.jpg but your choice.
  5. 00:28:185 (3) - I highly say add a new combo here, so reappearing notes like 00:29:747 (4) - become a little bit more readable and to prevent some really long combo's (this combo seems short but last a long time in music)
  6. 00:52:247 (2,3) - Maybe you want to arrange the notes like this : since you like symmetry so much :> http://puu.sh/6P2LV.jpg well the slider 3 is your choice of design just needs to be symmetrical
  7. 00:59:435 (3) - Can you try to move this note, so the end of this slider is at the same start of 00:57:247 (3) - personally the symmetry doesn't look good when you have overlaps :c
  8. 01:18:185 (4) - Place at same spot as 01:14:747 (2) - please, and rearrange the other notes.
[Normal]

  1. 00:09:435 (4) - I'm sorry but this feels uncomfortable to play, because when you reverse the slider you have to move up again and I was kinda looking for a back-forth movement here, what you should really do is rotate I believe clockwise and aim for this : http://puu.sh/6P39R.jpg that way you have smoother circular movement.
  2. 00:39:591 - I am starting to hear a lot of clap beats here perhaps you want to add a note here and a clap? or probably revise the rhythm and put a slider here instead
  3. 01:00:841 (1,2) - For this part, the normal hits don't fit well, I suggest you change the sample to soft for these two notes and maybe decrease the volume by 5%
  4. 01:20:372 (1,2,3,4) - Perhaps you can do a different pattern like change the slider shape rather than copy the same one from 00:40:997 (1,2,3,4,5) - can be little boring sometimes to play.
  5. 01:27:560 (5) - Maybe you can make this a separate combo? to add some spice and pizzazz
[Hard]

  1. 00:01:153 (2,3,4,5) - What a hard way to start the relaxing part , anyways maybe try something more simple like sliders rather than this? I know your trying to make a pentagon owo
  2. 00:08:810 (3) - Maybe you can make it more exciting by Ctrl+G this? (actually I find it easier owo when you Ctrl+G because you have to just hold and move your cursor slightly.
  3. 00:57:872 (4) - Same as above, I highly recommend you do the same there here
  4. 00:37:560 (2) - I recommend you increase spacing here, feels rather too easy if you put slider's that close (and a slider jump would fit here owo since you do them alot like this : http://puu.sh/6P4fQ.jpg
  5. 01:00:841 (1,2,3) - Same as normal, soft sampleset is better for these two notes.
  6. 01:17:716 (4) - Slider's like these should have jump's after them in my personal oppinion, that being said can you Ctrl+G this one also?
  7. 01:20:372 (4) - Use the next slider to form this slider, basically copy the next slider and flip it by 180 degrees here, that way you get the sense of a little jump here. 01:20:216 (3) - oh and might need to change position of this note too http://puu.sh/6P4DK.jpg
[Insane]

  1. 00:09:591 (1,2,3,4,5,6) - I don't really like how all these notes are closely squished together, maybe you can move them all farther so they don't touch but still keep the pattern you are going for?
  2. 00:14:122 (7) - I think a better place to stack it would be at the end of 00:13:653 (5) - maybe little better to read that way owo then that back and forth movement maybe try this : http://puu.sh/6P5rq.jpg ?
  3. 00:19:747 (1,2,3,4) - Uh, you should remove the two circles at the end and move the slider to the white tick and put triplets somewhere else http://puu.sh/6P5Bm.jpg find it musically off with current
  4. 00:54:747 (9,10) - These notes can be placed farther here and then a jump after 10 can be occurred because it's not much clicking and more hold, about this http://puu.sh/6P5Ki.jpg
[Karia's Insane]

  1. 00:02:403 - Add note and put it around here : http://puu.sh/6P6bi.jpg to match with 00:00:997 (2,3,4) - so there is back and forth movement in here? and there?
  2. 00:12:403 (3) - Maybe a bit too much upward movement, better to place around http://puu.sh/6P6pm.jpg is much better here, and its match spacing of 00:07:403 (3) - and maybe you can move 00:07:403 (3) - to http://puu.sh/6P6n5.jpg would be better.
  3. 00:15:685 (5) - Maybe add new combo here?
  4. 00:21:622 (5) - Place at here : for better flow and a nice jump to next note : http://puu.sh/6P6vA.jpg
  5. 00:26:622 (5) - If you do above, you must place this note like this : http://puu.sh/6P6yq.jpg
  6. 00:25:372 (5) - Wouldn't hurt to place them a little farther I guess : http://puu.sh/6P6Es.jpg like that.
  7. 00:38:185 (1) - I think finish for these notes would be better.
  8. 00:33:185 (1) - Use Finish instead of whistle for the start.
  9. 00:47:403 (3,4,1) - The jump to 1 is little major and harsh, how about you use triangular jump pattern here intead like : http://puu.sh/6P6Ro.jpg for less harsh jump?
  10. 01:18:028 (6) - Little hard to read maybe, should place them like this : http://puu.sh/6P6ZW.jpg would be better.
lolia

Tari wrote:

Hey :3 I finally got time for this map >.>

[Karia's Insane]

  1. 00:02:403 - Add note and put it around here : http://puu.sh/6P6bi.jpg to match with 00:00:997 (2,3,4) - so there is back and forth movement in here? and there? But here is not fit with note I think and I want blank here..Sorry
  2. 00:12:403 (3) - Maybe a bit too much upward movement, better to place around http://puu.sh/6P6pm.jpg is much better here, and its match spacing of 00:07:403 (3) - and maybe you can move 00:07:403 (3) - to http://puu.sh/6P6n5.jpg would be better. ok, fixed
  3. 00:15:685 (5) - Maybe add new combo here? Keep current combo is better I think, Sorry
  4. 00:21:622 (5) - Place at here : for better flow and a nice jump to next note : http://puu.sh/6P6vA.jpg fixed
  5. 00:26:622 (5) - If you do above, you must place this note like this : http://puu.sh/6P6yq.jpg fixed on myself
  6. 00:25:372 (5) - Wouldn't hurt to place them a little farther I guess : http://puu.sh/6P6Es.jpg like that. Keep about this. Sorry
  7. 00:38:185 (1) - I think finish for these notes would be better. Clap is better to me. Sorry
  8. 00:33:185 (1) - Use Finish instead of whistle for the start. fixed ;w;
  9. 00:47:403 (3,4,1) - The jump to 1 is little major and harsh, how about you use triangular jump pattern here intead like : http://puu.sh/6P6Ro.jpg for less harsh jump? fixed on myself
  10. 01:18:028 (6) - Little hard to read maybe, should place them like this : http://puu.sh/6P6ZW.jpg would be better. I like current pattern and current flow is better to me. Sorry
Thanks for modding~

SPOILER
osu file format v12

[General]
AudioFilename: Born to Be.mp3
AudioLeadIn: 1000
PreviewTime: 61778
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.5
BeatDivisor: 4
GridSize: 4

[Metadata]
Title:Born to be (TV Size)
TitleUnicode:Born to be (TV Size)
Artist:nano
ArtistUnicode:nano
Creator:AllStar12
Version:Karia's Insane
Source:魔法戦争
Tags:Mahou Sensou Magical Warfare ending Karia
BeatmapID:355136
BeatmapSetID:141505

[Difficulty]
HPDrainRate:7
CircleSize:4
OverallDifficulty:8
ApproachRate:9
SliderMultiplier:1.82
SliderTickRate:1

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//Break Periods
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256,104,75685,5,4,0:0:0:0:
124,256,75841,2,0,P|76:264|24:252,1,91,0|8,0:0|0:0,0:0:0:0:
52,120,76153,2,0,P|100:112|152:124,1,91
0,184,76466,1,0,0:0:0:0:
148,136,76622,2,0,L|152:40,1,91,8|0,0:0|0:0,0:0:0:0:
228,212,76935,5,0,0:0:0:0:
352,80,77091,1,0,0:0:0:0:
448,232,77247,2,0,L|444:322,1,91,8|0,0:0|0:0,0:0:0:0:
332,180,77560,2,0,L|336:90,1,91,0|0,0:0|0:0,0:0:0:0:
304,268,77872,1,8,0:0:0:0:
352,80,78028,1,0,0:0:0:0:
304,268,78185,6,0,P|224:304|136:232,1,182,4|8,0:0|0:0,0:0:0:0:
136,124,78653,1,0,0:0:0:0:
252,52,78810,2,0,P|296:52|348:72,1,91
232,152,79122,2,0,P|188:152|136:132,1,91,8|0,0:0|0:0,0:0:0:0:
324,164,79435,5,0,0:0:0:0:
184,280,79591,1,0,0:0:0:0:
124,108,79747,2,0,L|128:16,1,91,8|0,0:0|0:0,0:0:0:0:
220,176,80060,1,0,0:0:0:0:
116,324,80216,2,0,P|68:332|16:324,1,91,0|8,0:0|0:0,0:0:0:0:
4,192,80528,1,0,0:0:0:0:
136,224,80685,6,0,L|132:328,1,91,4|0,0:0|0:0,0:0:0:0:
212,360,80997,1,8,0:0:0:0:
124,200,81153,1,0,0:0:0:0:
236,56,81310,6,0,L|312:60,1,45.5
304,160,81466,2,0,L|371:125,1,45.5
412,220,81622,2,0,L|453:156,1,45.5
435,78,81778,2,0,L|425:2,1,45.5
456,164,81935,6,0,L|452:316,1,136.5,4|2,0:0|0:2,0:0:0:0:
452,300,82560,1,2,0:2:0:0:
452,300,82716,1,2,0:2:0:0:
452,300,83185,6,0,P|401:342|334:325,1,136.500005207062,4|0,0:0|0:0,0:0:0:0:
236,236,83653,1,0,0:0:0:0:
236,222,83731,1,0,0:0:0:0:
236,208,83810,2,0,L|246:136,1,68.250002603531,8|0,0:0|0:0,0:0:0:0:
212,44,84122,1,0,0:0:0:0:
260,132,84278,6,0,L|412:128,1,136.500005207062
472,60,84747,1,8,0:0:0:0:
499,159,84903,1,0,0:0:0:0:
502,172,84981,1,0,0:0:0:0:
505,185,85060,2,0,L|502:266,1,68.250002603531,8|0,0:0|0:0,0:0:0:0:
412,356,85372,1,0,0:0:0:0:
316,260,85528,1,0,0:0:0:0:
200,332,85685,6,0,P|132:324|88:256,1,136.500005207062,2|0,0:2|0:0,0:0:0:0:
106,138,86153,1,0,0:0:0:0:
111,124,86231,1,0,0:0:0:0:
115,112,86310,1,8,0:0:0:0:
212,16,86466,1,0,0:0:0:0:
288,128,86622,1,0,0:0:0:0:
384,32,86778,6,0,B|428:28|428:28|432:79|485:104,1,136.500005207062
510,24,87247,1,8,0:0:0:0:
408,176,87403,1,0,0:0:0:0:
411,189,87481,1,0,0:0:0:0:
414,202,87560,5,8,0:0:0:0:
384,300,87716,1,8,0:0:0:0:
352,98,87872,1,8,0:0:0:0:
316,228,88028,1,12,0:0:0:0:
Topic Starter
AllStar12

Tari wrote:

Hey :3 I finally got time for this map >.>

[Easy]

  1. 00:02:560 (3) - Clap sound really stands out here and doesn't merge with with the music, maybe you can remove the clap here? all whistles here is enough because there not that much instrument beats here. That was not intended, I must of pressed the wrong key for whistle by accident. fixed
  2. 00:05:997 (2,1) - Hmm maybe symmetry is a little off here, but judging by my personal experience of you, I'm not sure if this was intended. Anyways, I highly recommend you make it symmetrical. Fixed that part a bit
  3. 00:10:997 (3) - Bad overlap around this time how about you move it to the same spot as 00:13:497 (3) - to fix that here? I think that would work better for this spot hmm and maybe fix the spacing. Sure, fixed
  4. 00:15:685 (2) - Since your going for a more symmetry design here, I would recommend move the note down to form like this : http://puu.sh/6NOIK.jpg but your choice. hmm I would do it but can't since it'll be 1.06x distance snap, not sure if it's a big deal but not taking that chance in a easy difficulty so I'll just keep it.
  5. 00:28:185 (3) - I highly say add a new combo here, so reappearing notes like 00:29:747 (4) - become a little bit more readable and to prevent some really long combo's (this combo seems short but last a long time in music) Alright, fixed
  6. 00:52:247 (2,3) - Maybe you want to arrange the notes like this : since you like symmetry so much :> http://puu.sh/6P2LV.jpg well the slider 3 is your choice of design just needs to be symmetrical ohh, I'll give it a try, changed
  7. 00:59:435 (3) - Can you try to move this note, so the end of this slider is at the same start of 00:57:247 (3) - personally the symmetry doesn't look good when you have overlaps :c Oh this part, yeah it was like that because it was to make the same curve as the previous slider that is symmetrical but the end didn't look that good so I'll fix it.
  8. 01:18:185 (4) - Place at same spot as 01:14:747 (2) - please, and rearrange the other notes. hmmm alright
[Normal]

  1. 00:09:435 (4) - I'm sorry but this feels uncomfortable to play, because when you reverse the slider you have to move up again and I was kinda looking for a back-forth movement here, what you should really do is rotate I believe clockwise and aim for this : http://puu.sh/6P39R.jpg that way you have smoother circular movement. Alright, fixed
  2. 00:39:591 - I am starting to hear a lot of clap beats here perhaps you want to add a note here and a clap? or probably revise the rhythm and put a slider here instead Hmm alright, since it also sounds a bit iffy for me to have claps like that in normal (would sound better if it was 1/2 sliders on that part) I'll just have the claps like I had from Easy difficulty. changed
  3. 01:00:841 (1,2) - For this part, the normal hits don't fit well, I suggest you change the sample to soft for these two notes and maybe decrease the volume by 5%Hmm I really like how it sounds like because the guitar is loud as well here and I personally don't see it fitting with soft, maybe there is a better custom hitsound out there that can mix well with this part but as of now I just have to go with the best one so far imo, however, I did lower it down to 40%
  4. 01:20:372 (1,2,3,4) - Perhaps you can do a different pattern like change the slider shape rather than copy the same one from 00:40:997 (1,2,3,4,5) - can be little boring sometimes to play. Alright, did it differently here, changed
  5. 01:27:560 (5) - Maybe you can make this a separate combo? to add some spice and pizzazz Sure
[Hard]

  1. 00:01:153 (2,3,4,5) - What a hard way to start the relaxing part , anyways maybe try something more simple like sliders rather than this? I know your trying to make a pentagon owo See what you mean by there so I'll add one slider replacing 3 and 4.
  2. 00:08:810 (3) - Maybe you can make it more exciting by Ctrl+G this? (actually I find it easier owo when you Ctrl+G because you have to just hold and move your cursor slightly. hmmm sure, changed
  3. 00:57:872 (4) - Same as above, I highly recommend you do the same there here That's what I liked and had it originally but one of the mod had mentioned this and but still liked the way I had it originally, changed
  4. 00:37:560 (2) - I recommend you increase spacing here, feels rather too easy if you put slider's that close (and a slider jump would fit here owo since you do them alot like this : http://puu.sh/6P4fQ.jpg hmmm I'll set the distance to 1.50x then
  5. 01:00:841 (1,2,3) - Same as normal, soft sampleset is better for these two notes.Set them as 40% as well
  6. 01:17:716 (4) - Slider's like these should have jump's after them in my personal oppinion, that being said can you Ctrl+G this one also? ohh I like that, change
  7. 01:20:372 (4) - Use the next slider to form this slider, basically copy the next slider and flip it by 180 degrees here, that way you get the sense of a little jump here. 01:20:216 (3) - oh and might need to change position of this note too http://puu.sh/6P4DK.jpg Alright, made a 1.50x between the sliders
[Insane]

  1. 00:09:591 (1,2,3,4,5,6) - I don't really like how all these notes are closely squished together, maybe you can move them all farther so they don't touch but still keep the pattern you are going for? Alright, got comments about this part, reason was it was suppose to go along with the music but either way works fine, and I'll make this neater. fixed
  2. 00:14:122 (7) - I think a better place to stack it would be at the end of 00:13:653 (5) - maybe little better to read that way owo then that back and forth movement maybe try this : http://puu.sh/6P5rq.jpg ? Understandable and I like the bit of more jump for it as well, fixed
  3. 00:19:747 (1,2,3,4) - Uh, you should remove the two circles at the end and move the slider to the white tick and put triplets somewhere else http://puu.sh/6P5Bm.jpg find it musically off with current Did this differently by swapping places for note 4 and 5 with some rearrangements on that part
  4. 00:54:747 (9,10) - These notes can be placed farther here and then a jump after 10 can be occurred because it's not much clicking and more hold, about this http://puu.sh/6P5Ki.jpg same placement but some rearrangements around there as well
Thanks for modding and carefully looking through my beatmap Tari! :)

Everything should be up to date along with Karia's difficulty!
HelloSCV
no kds

[General]
  1. according to the Ranking Criteria, you cannot use slidertick and sliderslide as silence at the same time, you need to delete one of them
  2. add WEST GROUND on tags, who composed this song, found it on Wiki
[Easy]
  1. 00:20:060 - consider adding a note here, feels too empty imo
  2. 00:28:185 (1) - delete NC for consisetency
[Normal]
  1. 00:12:560 (1,2) - swap NC for consistency
[Karia's Insane]
  1. 00:44:591 - 여기서 갑자기 공백이 발생하니 좀 어색한것같기도 한데 노트 넣는거 고려해보세요, 하지만 저도 이건좀 애매해서 꼭 안고치셔도 돼요 ㅋㅋ
[Hard]
  1. 00:46:544 (4) - well i think you'd better to delete this note since there isn't any reasonable sound for triplet


[Insane]
  1. 00:05:060 (6) - how about adding NC here to emphasize this section and rhythm hears bit changed
  2. 00:52:716 (1,4) - swap NC for consistency
call me back :)
lolia

HelloSCV wrote:

no kds

[Karia's Insane]
  1. 00:44:591 - 여기서 갑자기 공백이 발생하니 좀 어색한것같기도 한데 노트 넣는거 고려해보세요, 하지만 저도 이건좀 애매해서 꼭 안고치셔도 돼요 ㅋㅋ 개인적으로 여긴 노트가 별로 어울리진 않는것 같아요. 슬라 두개도 괜찮을것 같은데 전 지금이 더 좋네요..ㅎ
call me back :)
Thanks for modding~
Topic Starter
AllStar12
Dang.. Won't be able to fix them till I get back at 7 Orz
Topic Starter
AllStar12

HelloSCV wrote:

no kds

[General]
  1. according to the Ranking Criteria, you cannot use slidertick and sliderslide as silence at the same time, you need to delete one of them Totally forgot about deleting the normal-slidertick. fixed
  2. add WEST GROUND on tags, who composed this song, found it on Wiki Alright, added
[Easy]
  1. 00:20:060 - consider adding a note here, feels too empty imo Done
  2. 00:28:185 (1) - delete NC for consisetency Sure, fixed
[Normal]
  1. 00:12:560 (1,2) - swap NC for consistency Okay, fixed
[Hard]
  1. 00:46:544 (4) - well i think you'd better to delete this note since there isn't any reasonable sound for triplet See what you mean by that so I done that and had to move some notes a bit, believe it should be fine as of now. fixed
[Insane]
  1. 00:05:060 (6) - how about adding NC here to emphasize this section and rhythm hears bit changed Alright
  2. 00:52:716 (1,4) - swap NC for consistency Done
call me back :)
Thanks for the check up my beatmap again HelloSCV! :)

Everything should be up to date along with Karia's difficulty!
HelloSCV
all of diffs are good now, take this! bubbled
Topic Starter
AllStar12
\:D/ yay, bubbled! Thanks HelloSCV! ^ ^
captin1
go~ where is the sexy scv drawing
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