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Owl City - Gold (Acoustic)

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Squichu
this map look realy great so far.. '-'
mod from queue ~

Easy
  • there's not really much I can say.. so i'll guess it's a bit nitpicky
  1. 00:13:009 (1,2) - sliderend is closer to 2 than sliderstart
    move end to x96 y340
    00:29:809 (3,4) - 4's end is further away from 3's end
    I'm not looking at the right top side of the editor here and maybe it's just one pixel, but I notice these slight differences and that's why I'm mentioning them.. feel free to ignore all of them, maybe I'm too much of an perfectionist there. xD
    00:57:809 (1,2,3) - uhm, looks really.. kinda.. "crowded". leave a bit more space between the lines of circle/sliders?
    and 3 feels better if reversed (ctrl+g'd) but then again the following objects had to be changed.. >-<
    01:18:209 (2,3) - sliderstart's further away from circle
    01:36:209 (1,2,3) - move 3's end to x311 y199 to match 1
    02:01:809 (1,2) - move 1''s start closer to 2, same at 02:07:809 (3,1)
    02:13:009 (2) - move end to x44 y240
    02:17:809 (1) - move end to x240 y256
    03:08:609 (4,1) - end of 1 is too far from 4, move middle anchor point to x422 y301 and end to x480 y300
  2. 00:25:809 (1) - direction is intentional I guess, but it's kinda disrupting.. the flow everywhere else is smoother.
    example of another option
  3. 02:16:209 (3) - place at x364 y40 maybe? I have the feeling it looks nicer that way.
  4. 02:46:209 (4,1,2) - you could round out the 'overall curve' of them a bit, looks better imo
  5. 02:51:409 (2,1) - I love sliders that overlap like this, but was told it's not okay in Easy difficulties. :C
    cause I'm not sure it really is that way you shouldn't change it, but maybe you can ask someone about it who knows a bit more..
  6. 03:28:609 (2,3,4) - why not use the same angle for 2 as for 4?
  7. I miss a spinner in this diff. :c
Normal
  1. 02:43:409 (1) - curve 'correctly'?
  2. spinner... >:
    It's totally fine that there is none, but I still miss it. QQ
  3. the sounds in the middle of the sliders.. are a bit weird.. it felt weird, cause you don't hit any object but there's a sound like you do..?

And everything's fine with Hard. ovo
Great mapset, good luck getting this ranked! ^__^/
and sorry for nitpicking and not being really helpful, haha. |D
Topic Starter
HelloSCV

Squirrel wrote:

this map look realy great so far.. '-'
mod from queue ~

Easy
  • there's not really much I can say.. so i'll guess it's a bit nitpicky
  1. 00:13:009 (1,2) - sliderend is closer to 2 than sliderstart k fixed
    move end to x96 y340
    00:29:809 (3,4) - 4's end is further away from 3's end moved~
    I'm not looking at the right top side of the editor here and maybe it's just one pixel, but I notice these slight differences and that's why I'm mentioning them.. feel free to ignore all of them, maybe I'm too much of an perfectionist there. xD
    00:57:809 (1,2,3) - uhm, looks really.. kinda.. "crowded". leave a bit more space between the lines of circle/sliders?
    and 3 feels better if reversed (ctrl+g'd) but then again the following objects had to be changed.. >-< ehh sorry i prefer those objects
    01:18:209 (2,3) - sliderstart's further away from circle i think it's ok?
    01:36:209 (1,2,3) - move 3's end to x311 y199 to match 1 alright
    02:01:809 (1,2) - move 1''s start closer to 2, same at 02:07:809 (3,1) still fine for me
    02:13:009 (2) - move end to x44 y240 fixed
    02:17:809 (1) - move end to x240 y256 ^
    03:08:609 (4,1) - end of 1 is too far from 4, move middle anchor point to x422 y301 and end to x480 y300 ^
  2. 00:25:809 (1) - direction is intentional I guess, but it's kinda disrupting.. the flow everywhere else is smoother. consider this more
    example of another option
  3. 02:16:209 (3) - place at x364 y40 maybe? I have the feeling it looks nicer that way. hmm nope
  4. 02:46:209 (4,1,2) - you could round out the 'overall curve' of them a bit, looks better imo fixed
  5. 02:51:409 (2,1) - I love sliders that overlap like this, but was told it's not okay in Easy difficulties. :C well since i added NC and those sliders are visible enough, not changed
    cause I'm not sure it really is that way you shouldn't change it, but maybe you can ask someone about it who knows a bit more..
  6. 03:28:609 (2,3,4) - why not use the same angle for 2 as for 4? nope
  7. I miss a spinner in this diff. :c spinners feel little bit weird for me :<
Normal
  1. 02:43:409 (1) - curve 'correctly'? fixed
  2. spinner... >:
    It's totally fine that there is none, but I still miss it. QQ
  3. the sounds in the middle of the sliders.. are a bit weird.. it felt weird, cause you don't hit any object but there's a sound like you do..? added claps~

And everything's fine with Hard. ovo
Great mapset, good luck getting this ranked! ^__^/
and sorry for nitpicking and not being really helpful, haha. |D
thanks for mod~
Frostmourne
Easy
00:27:006 (2) - move down 1 grid for better spacing
00:29:406 (2) - correct this spacing by moving right a bit
00:57:806 (1) - a bit blanket, it's fine if you don't want to fix
02:51:406 (2) - maybe 20% here sounds better with the song
Sorry for being so nazi =_=....

Normal
02:51:406 (1) - maybe 20% here sounds like Easy diff

Hard
02:51:406 (1) - 20% here like Normal diff

I didn't suggest about other "cuz what you got is" on 01:47:406 (1) - and 00:43:406 (1) - because they sound louder than the last one. Plus, the last one is the most appropriate to peak it up with this kind of transition. You can change other parts for this thing if you would like to.
Topic Starter
HelloSCV
DONE
Frostmourne
It's your gold. dkun!
Zero__wind
wtf SCV how could I be able to mod this xD

Good job >.<
Topic Starter
HelloSCV
lolol sorry for that huehue i didn't know that i can get a bubble on this map that quickly
Zero__wind
well, after all, I also checked through all diffs and everything is fine
an only litter concern is that is 02:21:806 (3) - in Hard diff allowed?
it seems to run out of the playfield, I have no problem playing it though
Topic Starter
HelloSCV
i've checked it throughout all of screen resolutions but it isn't off-screen at all
dkun
This doesn't look off-screen to me. (also checked on all available resolutions in 4:3)

I don't need the stars in the night, I found my treasure!
Topic Starter
HelloSCV

dkun wrote:

I don't need the stars in the night, I found my treasure!
:) thanks!
HabiHolic
축하드립니다
Sonnyc
ㅋㅋ 뜬금랭크 ㅊㅋ
Xinely
gratz SCV

really deserved <3 i remembered i modded this map a long time ago lol
Gero
Gratz Awesome song :3
Beige
이게 먼저 랭크되다니 ㅋㅋ... 축하드려요~
Norman
마이 펜타킬 축하드려요
happy623
:oops: graaaaaaaaaaaaaaaaaaaatz
Cloudchaser
This song is just awesome ;_;
Mashley
Not criticising the map but Owl City clearly doesn't understand the meaning of 'acoustic' :P
Dark Fang


??

한번 해보고 싶었셈;;;;
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