forum

P*Light - TRIGGER*HAPPY

posted
Total Posts
106
show more
Topic Starter
Kyubey
Updated ryuu's slider by her request.
Topic Starter
Kyubey
Reiji's kiais updated. So, everything is updated.
Zero__wind
Hi, mod as previously requested
I'm sorry I was busy these days but I found that this map is about to be bubbled so I would just try to point out some minor issues here, hope it would help

Unrankable issues
Highly recommend to fix
Common sugestions

General
clear.
Natteke's combo colors? Impressive.

INFINITE
00:01:297 - I think you could try using a normal sample with soft finish here, just like what you did at 00:01:783 (2) - , they share quite the same sound as I suppose
00:02:594 - same as above, also for 00:03:081 (2) - , I think they should be consistent and they sound quite nice with a normal sound together. And you could do the same to all the similar points in the later parts, like 00:03:892 - and 00:04:378 (2) - and so on, if you decided to do so
00:06:162 (4) - you may consider replaceing this with a 1/8 reverse slider to fit the intense drum sound in the music, but that would break your symmetrical pattern, so this is quite an optional one
00:10:540 - I don't really like that you reduced the volume here, because I think there are still quite audioable sound effects in the music and 00:10:702 (3) - may sound really good if you add a whistle to it, maybe use 30% volume for 00:10:540 (2,3,4,1) - instead of 15%
00:13:540 (4) - maybe adjust its end to soft sample? as there's no such drum sound or something at 00:13:702 - , but rather at 00:13:621 - , so that normal sound is kinda out of place imo
00:20:756 (5) - according to the music, I think you missed a whistle and a finish on head
00:21:405 (1) - maybe whistle for its body?
00:22:378 (2) - according to your former hitsound patterns ,you may need a whistle here? or at 00:22:459 - , I'm not really sure
00:23:675 (2,3,4) - the rhythm here is a bit weird to me, I think you should still keep the double tap pattern, maybe try exchanging the order of 00:23:757 (3,4) - , slider start first, and the circle follows, I think that would be a beetter fitting rhythm, if so, you may put the circle which is at 00:23:919 - to around 00:24:000 (1) - 's head and it'll be playable
00:27:729 (5) - this also feels awkward to me, I think maybe you're try to following the "dance" sound, I still prefer better to follow the background music which is at 00:27:810 - . and also, 00:27:729 (5,6) - the spacing between them is somehow unintuitive, it's really quite far as a 1/4 pattern. comparing to 00:28:540 (1,2) - , the distance is quite the same, while this is a 1/2 pattern. as long as there's no heavy beat landing on 00:27:729 (5,6) - so I don't really understand the jump here. you could move 00:28:054 (6) - to about (228,124) to form blanket with 00:28:540 (1) - to solve this
00:32:108 (1) - adjusting its end to soft sample sounds better to me as there's nothing to follow at 00:32:270 -
00:42:162 (1) - may consider replacing this with a circle at 00:42:162 - and a 1/2 slider which starts from 00:42:243 - , in this way you could more precisely catch the rhythm of vocal
00:42:810 (1) - why is this slider with x0.75 sv? I think it should have a x1.0 speed just like 00:45:405 (1) - , I think they're really quite the same
01:15:000 (6) - I prefer to move this circle to 01:15:162 - , making 01:15:081 (6,7,1) - a tripple, instead of 01:14:919 (5,6,7) - .
01:37:783 (4) - same as 00:27:729 (5) -
overall a very nice diff, I enjoyed this a lot

EXHAUST
first to mention that hitsound suggestions are quite same as the above, so you could check them by yourself. just fix what you've fixed in INFINITE diff to make them consistent with each other
00:58:378 (6) - I think you'd better add a NC here, because players may mis-read 00:58:216 (5,6) - 's rhythm as the same as 00:56:919 (5,6) - , they look really alike to me, so they may hit 00:58:378 (6) - early. also it's to be consistent with that in INFINITE diff
01:27:486 (5,2) - intended to NOT stack them precisely? if not, betterfix it
01:45:081 (1,2,3) - I don't really know why you use so small distance between them. this should be the part that you really need to emphasise but you didn't set jumps to do so, not cool enough

Reiji's ADVANCED
all fine to me. I always enjoy RJ's map

ryuu's NOVICE
01:21:729 (1,2) - maybe add whistles on their heads? I think they share quite the same sound as 01:24:324 -

Aka's BASIC
decent diff, everything fine

Clear! Wish you good luck here!
it's really cool as a 1st ranked map
Topic Starter
Kyubey

Zero__wind wrote:

Hi, mod as previously requested
I'm sorry I was busy these days but I found that this map is about to be bubbled so I would just try to point out some minor issues here, hope it would help

Unrankable issues
Highly recommend to fix
Common sugestions

General
clear.
Natteke's combo colors? Impressive. it's yeahyeahyeah's colors /me hides

INFINITE
00:01:297 - I think you could try using a normal sample with soft finish here, just like what you did at 00:01:783 (2) - , they share quite the same sound as I suppose done
00:02:594 - same as above, also for 00:03:081 (2) - , I think they should be consistent and they sound quite nice with a normal sound together. And you could do the same to all the similar points in the later parts, like 00:03:892 - and 00:04:378 (2) - and so on, if you decided to do so done
00:06:162 (4) - you may consider replaceing this with a 1/8 reverse slider to fit the intense drum sound in the music, but that would break your symmetrical pattern, so this is quite an optional one i think i'll leave those sliders consistent to "are you ready?"
00:10:540 - I don't really like that you reduced the volume here, because I think there are still quite audioable sound effects in the music and 00:10:702 (3) - may sound really good if you add a whistle to it, maybe use 30% volume for 00:10:540 (2,3,4,1) - instead of 15% all fixed
00:13:540 (4) - maybe adjust its end to soft sample? as there's no such drum sound or something at 00:13:702 - , but rather at 00:13:621 - , so that normal sound is kinda out of place imo fixed
00:20:756 (5) - according to the music, I think you missed a whistle and a finish on head added
00:21:405 (1) - maybe whistle for its body? added
00:22:378 (2) - according to your former hitsound patterns ,you may need a whistle here? or at 00:22:459 - , I'm not really sure added on (2)
00:23:675 (2,3,4) - the rhythm here is a bit weird to me, I think you should still keep the double tap pattern, maybe try exchanging the order of 00:23:757 (3,4) - , slider start first, and the circle follows, I think that would be a beetter fitting rhythm, if so, you may put the circle which is at 00:23:919 - to around 00:24:000 (1) - 's head and it'll be playable tried to fix
00:27:729 (5) - this also feels awkward to me, I think maybe you're try to following the "dance" sound, I still prefer better to follow the background music which is at 00:27:810 - . and also, 00:27:729 (5,6) - the spacing between them is somehow unintuitive, it's really quite far as a 1/4 pattern. comparing to 00:28:540 (1,2) - , the distance is quite the same, while this is a 1/2 pattern. as long as there's no heavy beat landing on 00:27:729 (5,6) - so I don't really understand the jump here. you could move 00:28:054 (6) - to about (228,124) to form blanket with 00:28:540 (1) - to solve this i want to keep this slider on loli moan in music, so i'll not change that. but i fixed thats slider too long, this was my mistake, thank you
00:32:108 (1) - adjusting its end to soft sample sounds better to me as there's nothing to follow at 00:32:270 - fixed
00:42:162 (1) - may consider replacing this with a circle at 00:42:162 - and a 1/2 slider which starts from 00:42:243 - , in this way you could more precisely catch the rhythm of vocal wow, thats sounds really good!
00:42:810 (1) - why is this slider with x0.75 sv? I think it should have a x1.0 speed just like 00:45:405 (1) - , I think they're really quite the same fixed
01:15:000 (6) - I prefer to move this circle to 01:15:162 - , making 01:15:081 (6,7,1) - a tripple, instead of 01:14:919 (5,6,7) - . fixed
01:37:783 (4) - same as 00:27:729 (5) - same too
overall a very nice diff, I enjoyed this a lot thank you!

EXHAUST
first to mention that hitsound suggestions are quite same as the above, so you could check them by yourself. just fix what you've fixed in INFINITE diff to make them consistent with each other all fixed
00:58:378 (6) - I think you'd better add a NC here, because players may mis-read 00:58:216 (5,6) - 's rhythm as the same as 00:56:919 (5,6) - , they look really alike to me, so they may hit 00:58:378 (6) - early. also it's to be consistent with that in INFINITE diff fixed
01:27:486 (5,2) - intended to NOT stack them precisely? if not, betterfix it yeah, missed that, fixed
01:45:081 (1,2,3) - I don't really know why you use so small distance between them. this should be the part that you really need to emphasise but you didn't set jumps to do so, not cool enough added jump

Reiji's ADVANCED
all fine to me. I always enjoy RJ's map she says she glad to hear this

ryuu's NOVICE
01:21:729 (1,2) - maybe add whistles on their heads? I think they share quite the same sound as 01:24:324 - added whistles by ryuu's request

Aka's BASIC
decent diff, everything fine

Clear! Wish you good luck here!
it's really cool as a 1st ranked map
Thank you very much for mod, this was very helpful!
Updated.
Ntasuto
Moshi Moshi
M4M :3

Aka's BASIC
SPOILER
00:44:107 (2) - Lengthen it so it end on the next white tick : 00:44:756 - coz it sounds kinda awkward on the red tick OR change it to something like this which is still easy and matches better imo:

00:49:296 (2) - Rotate (-90°)"Origin: selection center"
01:32:107 (1,2) - change the (1) slider ending a bit so it aligns with the (2) slider

ryuu's NOVICE
SPOILER
00:22:054 (1,2) - bad overlapping > Rotate (-45°) "Origin: selection center" so it blankets 00:20:756 (3)
01:28:215 (3,1) - ^
01:33:081 (2,3,4,5) - too confusing for novice( low ar)
01:36:000 (4) - Move the red anchor to x:96 / y:100 so it is perfect( don't forget to slightly move the next slider so it has the same distance ;) )
01:45:729 (2,1) - bad overlap > 3 notes before the end and so much space. no need to overlap like that :P

INFINITE
SPOILER
00:32:432 (1,1,1,1) - maybe not so much combo color spam.
00:47:351 (5,1) - Bad overlapping > the end of the slider(5) is not inside the slider(1) move the middle anchor so it does ;)
00:52:540 (1,2) - ^
01:34:865 (1) - remove combo
01:41:189 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i think you should separate 01:41:189 (1,2,3,4,1,2,3,4) and 01:41:838 (1,2,3,4,1,2,3,4) - since you can clearly hear the change. i don't have anything in my mind right now. Try think of something.
P.S. i am wondering how many people will fail this coz they will think it is super fast like all the previous ones :P

Reiji's ADVANCED
SPOILER
00:01:297 (1,2) - stack them :3
00:03:567 (4,1) - ^
01:43:783 (1,2) - ^
01:46:702 (1,2) - ^
T^T Y U NO STACK ?

EXHAUST
SPOILER
00:20:756 (1,2,1) - kinda breaks the flow. feels uncomfortable , something likes this feels really nice : http://puu.sh/6qdnO.jpg :D
01:21:081 (3,1) - bad overlap

GJ overall
good luck
:D

Moshi Moshi Awaaaayyy
Topic Starter
Kyubey

Ntasuto wrote:

INFINITE
00:32:432 (1,1,1,1) - maybe not so much combo color spam. fxd
00:47:351 (5,1) - Bad overlapping > the end of the slider(5) is not inside the slider(1) move the middle anchor so it does ;) i tried
00:52:540 (1,2) - ^ no
01:34:865 (1) - remove combo fxd
01:41:189 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - i think you should separate 01:41:189 (1,2,3,4,1,2,3,4) and 01:41:838 (1,2,3,4,1,2,3,4) - since you can clearly hear the change. i don't have anything in my mind right now. Try think of something. done

EXHAUST
00:20:756 (1,2,1) - kinda breaks the flow. feels uncomfortable , something likes this feels really nice : http://puu.sh/6qdnO.jpg :D fixed with own variant
01:21:081 (3,1) - bad overlap don't want to change
Thank you for mod, will mod your map soon.
Nymph
some suggestions here:

[INFINITE]
00:45:081 (1) - try make a better blanket?

00:55:702 (X) - maybe add a note here to follow the music?

00:57:000 (X) - same here


actually I think something can be better such as slidershapes and some nazi spacing but maybe too strict for a first map, so maybe you can try to learn them in your future maps, call me if you want some mods on those nazi stuff lol

call me back when you are ready.
ryuu

Ntasuto wrote:

ryuu's NOVICE
00:22:054 (1,2) - bad overlapping > Rotate (-45°) "Origin: selection center" so it blankets 00:20:756 (3) i like me overlaps here
01:28:215 (3,1) - ^ ^
01:33:081 (2,3,4,5) - too confusing for novice( low ar) fixed
01:36:000 (4) - Move the red anchor to x:96 / y:100 so it is perfect( don't forget to slightly move the next slider so it has the same distance ;) ) okay
01:45:729 (2,1) - bad overlap > 3 notes before the end and so much space. no need to overlap like that :P changed
321hey
Topic Starter
Kyubey

Nymph wrote:

some suggestions here:

[INFINITE]
00:45:081 (1) - try make a better blanket?

00:55:702 (X) - maybe add a note here to follow the music?

00:57:000 (X) - same here


actually I think something can be better such as slidershapes and some nazi spacing but maybe too strict for a first map, so maybe you can try to learn them in your future maps, call me if you want some mods on those nazi stuff lol

call me back when you are ready.
Thank you, all updated and ready now!
Nymph
good luck with your 1st map~
edit: mapper self pop to fix the bg issue but seems the preview bg isn't fixed, anyway mapset didnt change, rebubbled.
Topic Starter
Kyubey
Thank you, Nymph! <3
Avena
And now, waiting around six days because of Asphyxia's version.
Aka
*-* gou
Andrea
~General~
  1. Make the Kiai Time consistent through all the difficulties if possible.
~ryuu's NOVICE~
  1. Settings feels too easy, I'd increase HP OD and AR by 1 tick at least.
  1. 00:49:296 (1,2,3,4,5) - This pattern feels a bit too hard compared to the rest of the difficulty, I'd change them with some sliders instead.
  2. 01:16:215 (5) - Don't stack this circle under the previous slider, it might be confusing for a Normal.
  3. 01:33:081 (2,3,4,5) - Way too many stacks, too confusing with such a low AR, please space them and don't stack them together.
~EXHAUST~
  1. 00:31:135 (6) - I'd add a new combo here due to the new stanza and music change.
  2. 01:22:946 (1) - Add a finish on this slider end to follow the strong beat of the music.
~INFINITE~
  1. 00:23:919 (4) - This circle here feels extra and not needed, I'd remove it from here.
  2. 01:15:892 (1,2,3,4) - These notes would be better if stacked normally, this way are somewhat confusing to read.
So many slider speed changes xD
Topic Starter
Kyubey
All fixed! :)
Andrea
Okay, I'm pretty sure this is good to go now.

Ranked~
Topic Starter
Kyubey
Thank you very much, Andrea! <3
Irreversible
gz kyubey~ :3
[ Mephisto ]
yay~
Asphyxia
Graz on your first ranked beatmap!
Rue
ВЫШЕЛ ЗАЯЦ НА КРЫЛЬЦО
Natteke desu
Я ТВОЙ ЯЙЦО ГОРЧИЦА МАЗАЛ
Suimya
Gratz~
Reiji-RJ
ВОВОВОВОВ, ПОЗДРАВЛЯЮ, КЮТЯНИЩЕ
Kodora
Хех, грац.
Lust
congrats :^)
Secretpipe
yay Gratz :DDD
Topic Starter
Kyubey
Thank you all! <3
Avena
da
blyat
Pagliaccio

Priti wrote:

da
blyat
Best comment ever
/me slaps Priti
gratz, Kyu :3
Ntasuto
gratziiiiiiiiiiiiiiiii ^^
Kyouren
Gratzz!! Aka, ryuu, Reiji-RJ, and Kubey!!^^, for First Ranked Maps!!^^
Quilt
i love this <3
Beige
Yeah~ Gratz ^^
Topic Starter
Kyubey
Thank you thank you. :з
Satellite
congratz :)
Sieg
поздравляю (:
AppLoad
Gratz! :D
Vass_Bass
Таки грацую!
Zero__wind
really good map
congratz~
show more
Please sign in to reply.

New reply