double posted =.=
thanks for moddingFrostZeroAce wrote:
Hello, keeeeeeko
Here's my modding from #modreqsModding[General]
No issues I think
[Timing]
01:16:305 (1) - 01:21:196 (3) - I think you don't need the KIAI at there
[Normal]
00:12:392 (1) - The beat seems hollow there, give it a HC
01:16:305 (1) - ^
00:29:838 (2) - Remove clap
00:29:838 (2) - Add clap
[Insane]
It's a bit too high to be called insane, but i think it's okay, don't mind it.
00:19:729 (8,9,10,11,1) - this pattern is a bit too hard too follow, i consider 00:20:055 (10,11) - change it to slider
00:31:794 (6) - NC it
01:06:685 (1) - Remove the NC and start it from 01:07:175 (4) -
00:35:218 (1) - ^ Start it from 00:35:870 (3) -
00:46:631 (1) - ^ Start it from 00:46:305 (10) -
00:42:392 (8) - It's nice if you give it a NC there
00:18:751 (5) - consider NC it, but it's just suggestion
Okay, I think that's what I consider, good luck >_<
osu file format v12
[General]
AudioFilename: no-rin.mp3
AudioLeadIn: 0
PreviewTime: 54132
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 80707,88045
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Himitsu no Door kara Ai ni Kite (TV Size)
TitleUnicode:秘密の扉から会いにきて (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:keeeeeeko
Version:Cloud's Easy
Source:のうりん
Tags:no-rin nourin opening CloudSplash16
BeatmapID:354602
BeatmapSetID:141664
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1
[Events]
//Background and Video events
0,0,"no^rin.jpg",0,0
Video,0,"nourin.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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86088,-100,4,2,1,20,0,0
86740,-100,4,2,1,10,0,0
88044,-100,4,2,1,5,0,0
[Colours]
Combo1 : 191,128,255
Combo2 : 0,202,0
Combo3 : 255,179,255
Combo4 : 255,169,128
Combo5 : 128,255,255
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Feverie wrote:
[Normal]
00:12:066 (4) - Seems a Tad to High. Move it down a tiny bit. I change the placement
00:37:175 (1,2,1) - The New Combos overlap
I know its Not Much. But the map is really well mapped!
Anchor wrote:
from my queue
[Insane]
00:43:044 (1) - remove
01:22:664 (9) - remove
よくできたマップだ 勉強になった 〆(._.〟)メモメモ
Guy wrote:
Hi! for m4m :3
Red : You must be fix.
Blue : You should be fix.
Black : Just suggestion.
[General]
- Clear.
[Insane]
- 00:11:414 (2,4) - スライダーがほとんど被っており(overlapping) 、Unrankableになり得るので、別の場所に配置することをオススメします。
- 00:18:751 (5) - 特に変わった音が入るわけでもないので、この音取りは違和感がありました。 こんな感じで普通に音取りしてみては。
- 00:27:718 (11) - 終端がデフォnormal-clapになってるんですがこれは・・・? ちょっと合っていないので変えたほうが良いと思いました。ミスでした
- 00:41:740 (5) - 始端にfinish入れるとよく合うと思います。
- 00:42:392 (8) - finish入れててもOKですがここはclapも追加しておきましょう。
- 00:43:696 (1) - ここもfinish
- 00:50:055 (1,2) - 中途半端にずれてるのでしっかりスタックしておきましょう。
- 00:56:740 (4) - 真っ直ぐにしたいので2gridほど下に移動してみてください。
[Hard]
- 00:52:664 (5,1,2,3,4) - この辺のスペーシング間かなり中途半端なので統一するか、もしくは00:52:827 (1,2,3) - この辺で盛り上がるのでここだけ広げるかした方がいいです。
- 00:57:881 (4) - Clapは不要かと
やや音取りに違和感を感じる場所がありましたが概ねよくできていると思いました。
[Normal]短いですが以上です。
- 00:31:957 (1,2,3,4) - 何の音を取っているかイマイチはっきりしない場所だったので、こんな感じにしてみてはどうでしょう?
現状よりは音楽をフォローできていると思います。
頑張ってください
thanks for modding!Feith wrote:
hai...hai....
I'm from modding request queue
GENERAL :
-keep the object is inside the grid because it have impact on standard monitor size
(the object is out of bounds) ok I'll check them
Normal Diff:
00:31:957 (1,2) - go blanket fixed
00:45:001 (1,2) - go blanket fixed
00:56:088 (4) - start here until 00:56:414 no change
01:22:664 (4) - delete this no change
01:22:827 (1) - spin starts at 01:22:664 until 01:28:004 no change
Hard Diff :
AR: -1 keep
00:21:196 (5,6,7) - Go blanket (6) no change
01:22:664 (6) - delete this no change
01:22:827 (1) - spin starts at 01:22:664 until 01:28:044 some fixed
that is all from me
hey, nice maps
thanks for modding!kuroanchan wrote:
[Normal]
AR -1 no change
[Hard]
AR -1 ok fixed
[Insane]
HP+1, AR -1, OD+1 OD+1 fixed HP,AR no change
i didn't find anything wrong w becausei'm noobthey're too good to me
hope it will ranked!
がんば~
thanks, no change to my diff.kuroanchan wrote:
[Cloud's Easy]
HP+1, OD+1 I think these would make the diff too hardand star rating too high
01:17:283 (2) - NC
01:19:240 (1) - remove NC
01:19:892 (2) - NC
01:21:522 (1) - remove NC
These NC don't make sense to me. I'm keeping consistency with 8 beat phrases
i didn't find anything wrong w becausei'm noobthey're too good to me
hope it will ranked!
がんば~
thanks for modding!xVirtualNinjax wrote:
Mod time!
[General]
Hard shouldn't be harder than Insane.
Quite a few NC's need to be removed. I put down a few, but there were too many to count.
[Normal]SPOILER00:08:316 (6) - Unneccessary circle fixed
00:13:696 (1) - No NC fixed
00:16:305 (1) - No NC fixed
00:18:914 (1) - No NC fixed
00:21:522 (1) - No NC fixed
00:24:131 (2,3) - It's a bit confusing for the player because the AR is fast enough that a circle and slider of the next combo appear. I would move these 2 circles away from smack dab in the NC. fixed
01:11:088 (4) - Could be split into two sliders to go with the music better and not be one repeating, unfitting slider keep
Thanks, no change to my diff.xVirtualNinjax wrote:
Mod time!
[Easy]SPOILERGeneral: It's a bit too hard to be considered Easy. I'd recommend replacing some of the sliders followed by circles with just a longer slider. I don't see any places where this would be appropriate.
00:15:001 (1) - No NC why? I'm keeping consistent 8 beat phrases.
00:12:392 (1) - ^ This would make it an exceptionally long combo >< I prefer to keep consistent
00:55:435 (3) - Could be split into two sliders to go with the music better and not be one repeating, unfitting slider how is it unfitting? The strong beats are on the head and repeat, as intended.
01:02:609 - Add a circle here No, I'm following drum here, to emphasize a special rhythm.
01:05:870 (3) - Could be split into two sliders to go with the music better and not be one repeating, unfitting slider Same as before
01:13:044 - Add a circle here no
01:15:979 (1) - Shouldn't really be NC I'm using NC to show different spacing
01:16:957 - Could add a circle here, but not as necessary If you think it's too hard to be considered Easy, why would you tell me to add more circles? I don't feel like a circle is necessary here.
thanks for moddingSweet Vanilla wrote:
Hi~ keeeeeeko ,from my queue~
[General][Normal]
- None,I just feel the combo color Green a bit blatant,different from the other three combo color
[Insane]
- 00:24:783 (1,2,3,4) - plz keep the same rhythm.It's harder than 00:35:218 (1) - fixed
- 00:26:577 (1,2) - a bit hard,two red line combo here..try this no change
- 00:42:392 (1) - the circle should move to 00:42:229 - (Because of follow lyrics map style. for example 00:40:272 (2) - ) some change
[Hard]
- 00:10:435 (4) - don't put overlap at the slider arrow some change
- 00:13:533 (5,6,1) - looks unsightly no change
- 00:03:098 (3,4,5) - plz put hitsounds here.otherwise,May be mistaken for overmap fixed
- 00:43:044 (1,1,1,1,1) - ....this style has become obsolete I don't think obsolete.
sorry for bad mod I'm very very busy now
- 00:10:925 (5,1) - spacing fixed
- 01:20:381 (2) - two circle no change
ThanksNo_Gu wrote:
M4M from my queue
[Easy]
00:08:479 (1) - use tick hitsound? No, I don't think there's anything in the music here that needs tick hitsounds.
00:31:305 (2,3) - I think this looks better https://osu.ppy.sh/ss/1273328 Fixed
00:51:522 (1,2) - I think it a little hard for newbies to click 3/2 rhythm.maybe make it like this? https://osu.ppy.sh/ss/1273330 I think it's fine ><
01:21:522 (1) - clap sounds not good Removed clap
the greatest problem in Hard and Insane is that the diff is not neat I think...Easy and Normal are ok.
osu file format v12
[General]
AudioFilename: no-rin.mp3
AudioLeadIn: 1500
PreviewTime: 54132
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 80707,88045
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Himitsu no Door kara Ai ni Kite (TV Size)
TitleUnicode:秘密の扉から会いにきて (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:keeeeeeko
Version:Cloud's Easy
Source:のうりん
Tags:no-rin nourin opening CloudSplash16
BeatmapID:354602
BeatmapSetID:141664
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1
[Events]
//Background and Video events
0,0,"no^rin.jpg",0,0
Video,0,"nourin.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
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thanks for modding!No_Gu wrote:
M4M from my queue
[Normal]
orz tick2?any necessary? change
00:02:283 (4,2) - overlapping is not good some change
00:03:914 (2,3) - also,make a great blanke ? some change
00:15:653 (2,4) - bad looking fixed
00:45:490 (4,2) - ^ fixed
01:21:848 (2,4) - overlapped fixed
[Hard]
why not add NC each downbeat? fixed
00:12:555 (1,2,3,4,5,6,7,8) - the drums in music sound not like this fixed
00:44:022 - use 1.3x ds will be much better imo fixed
..this diff is really a mess
[Insane]
NC problem as Hard diff fixed
00:12:066 (5,1) - sperate them a little so that they won't overlap? fixed
00:13:533 (5,6,7) - looks really ugly if you test here fixed
00:35:055 (8) - 64.288 fixed
the greatest problem in Hard and Insane is that the diff is not neat I think...Easy and Normal are ok.
thanks for re-checkKuro Fuyusaki wrote:
Continue modding
No need for kudosumodding[Hard]00:33:588 (2,3) - -> Fix the blanket fixed
- I consider use AR 8 than AR 7, i'm trying with HD and it's a little hard to catch the beatOk fixed
00:37:175 (6) - -> I prefer place it to coordinate x:140 y:148, since that's easy to reach no change
00:16:468 (5,6,7,8) - -> how about change the pattern like this no change
00:06:685 (3,4,5) - same as ^ no change
well, it's just that, (short but hope it's useful)
Keep up the good work~
記載がない部分はAll fixedkajiyatta wrote:
M4M
[General]
S:C:4のヒットサウンドは使われていないようなので、soft-slidertick4.wavを削除
[Normal]
Placement
00:06:522(3,4,5) ほとんど影響はないと思いますが、note間で重なりがあると初心者には少し見えにくいので、一応ずらしてやるとより良いです。
00:43:696(1) スペーシングが狭いので、DS通り×1.00で配置しましょう。
Rhythm
00:25:925(3,4) 可能であればなるべく白線をフォローするような音取りにしたいので、このように変えてみては?
Hit Sound
[Hard]
Placement
00:42:718(2) 今まで大きめのジャンプはなかったので、ここのスペーシングがやや広く見えます。もう少し狭めてみては?
00:51:848(2) 前のスライダーの流れを無視して逆方向に置いてあるので非常に打ちにくいです。配置の例を一つ挙げておきます。e.g.)
Rhythm
00:27:963 不要な緑線
00:33:262 ^ この前の部分の音量を少し落とそうと思い緑線引いたまま音量変えるの忘れてました。
00:19:729(10) この1/1スライダーはバックの曲をフォローできていないので浮いて聞こえます。真ん中の白線を取るような音取りにしたほうが無難です。e.g.)
00:23:968(5,6,7) ドラムをフォローしようとする意図は分かりますが、かえって打ちにくいリズムになっているので、白線を取るように音取りをしたほうがいいです。
01:13:044(3,4,5,6) Hardでの5連打は少し難しいと思います(BPMもそれなりに高いので)。このままでも多分大丈夫ですが、もし同じ指摘を受けるようであれば変えたほうが無難です。 また指摘されたらリバース等に変更します。
Hit Sound
00:22:827(1) Insaneと同じ。
00:54:131(1) ^
[Insane]
Placement
00:10:109(3) 他の(1,2,4)に比べかなりスペーシングが大きいので、もう少し小さくした方が良いです。
00:32:446(9) ここはスライダーの速度が変わるので、分かりやすくするためにNC付けましょう。(tick2だと途中にtickが途中で入るので見た目で分かりますが、tick1の場合だと×0.75では×1.00と同じなので分かりません)
00:45:001(5,7) スライダーの向きを図のように変えてやると、次のnoteへの流れが良くなるのでお勧めです。
00:50:055(5) スタックさせないほうが、カーソルの動きを止めずに打てるのでいいと思います。
00:53:153(3) ここも同様に、バックの音がサビ前で盛り上がるところなのでジャンプさせるように配置してみては?
Rhythm
00:27:963 不要な緑線
00:15:490(3)- 00:14:838と同じように聞こえるところで、対称性もあるので、そこと同じnote2つの音取りか1/4スライダーかどちらかに統一したほうがいいです。
Hit Sound
00:22:827(1)始点はfinishの方が聞こえがいいと思います。
00:37:175(6,7,8,9)この部分はバックの音をフォローするのに、soft-whistle使って音付けするとより良くなると思います。
00:54:131(1)始点のfinishをSampleset-Normalのものへ変更。今のfinishは曲に合っていないように聞こえます。
Good Luck!
Thankskajiyatta wrote:
M4M
[Easy]
Rhythm
01:01:631(5) Beginning at 01:01:468 should be better since you already followed vocal on previous slider's end (4), so for consistence, you can do it same pattern here. I think it's fine, since within vocals there is a note on the white tick, which is stronger than the red tick.
01:12:066(5) ^ ^
Hit Sound
00:22:827(1) Finish sounds better at head than whistle. added finish
Nothing too much to say, it looks really neatly.
Good Luck!
osu file format v12
[General]
AudioFilename: no-rin.mp3
AudioLeadIn: 1500
PreviewTime: 54132
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0
[Editor]
Bookmarks: 80707,88045
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
[Metadata]
Title:Himitsu no Door kara Ai ni Kite (TV Size)
TitleUnicode:秘密の扉から会いにきて (TV Size)
Artist:Tamura Yukari
ArtistUnicode:田村ゆかり
Creator:keeeeeeko
Version:Cloud's Easy
Source:のうりん
Tags:no-rin nourin opening CloudSplash16
BeatmapID:354602
BeatmapSetID:141664
[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.7
SliderTickRate:1
[Events]
//Background and Video events
0,0,"no^rin.jpg",0,0
Video,0,"nourin.avi"
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples
//Background Colour Transformations
3,100,163,162,255
[TimingPoints]
-651,326.086956521739,4,2,1,50,1,0
5870,-100,4,2,1,60,0,0
7501,-100,4,2,3,60,0,0
7582,-100,4,2,1,60,0,0
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12718,-100,4,2,2,60,0,0
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38805,-100,4,2,2,70,0,0
38887,-100,4,2,1,70,0,0
40109,-100,4,2,2,70,0,0
40191,-100,4,2,1,70,0,0
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54131,-100,4,2,1,70,0,1
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66196,-100,4,2,2,70,0,1
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66522,-100,4,2,3,70,0,1
66604,-100,4,2,1,70,0,1
71414,-100,4,2,2,60,0,1
71495,-100,4,2,1,70,0,1
74838,-100,4,2,1,70,0,0
76305,-100,4,2,1,70,0,1
81522,-100,4,2,1,50,0,0
82664,-100,4,2,1,70,0,0
83479,-100,4,2,1,60,0,0
84131,-100,4,2,1,50,0,0
84783,-100,4,2,1,40,0,0
85435,-100,4,2,1,30,0,0
86088,-100,4,2,1,20,0,0
86740,-100,4,2,1,10,0,0
88044,-100,4,2,1,5,0,0
[Colours]
Combo1 : 143,32,255
Combo2 : 83,255,83
Combo3 : 255,128,255
Combo4 : 255,119,53
Combo5 : 0,227,227
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232,224,31305,2,0,P|237:189|224:152,1,70,2|8,0:0|0:0,0:0:0:0:
153,197,31957,2,0,P|194:298|285:288,1,210,4|2,0:0|0:0,0:0:0:0:
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409,235,35218,2,0,L|340:231,1,70,2|8,0:0|0:0,0:0:0:0:
255,230,35870,6,0,B|215:229|179:260|179:260|160:250,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
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346,147,38153,1,8,0:0:0:0:
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167,131,39457,1,8,0:0:0:0:
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167,131,41088,6,0,L|187:62,1,70,2|8,0:0|0:0,0:0:0:0:
112,28,41740,2,0,L|90:95,1,70,2|10,0:0|0:0,0:0:0:0:
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360,102,43696,6,0,L|375:248,1,140,2|8,0:0|0:0,0:0:0:0:
383,325,44675,1,2,0:1:0:0:
300,338,45001,2,0,B|250:345|250:345|195:318,2,105,2|2|2,0:1|0:0|0:0,0:0:0:0:
383,325,46305,6,0,P|416:267|395:200,1,140,2|8,0:0|0:0,0:0:0:0:
315,174,47283,1,2,0:1:0:0:
243,218,47609,2,0,P|280:252|332:257,2,105,4|4|2,0:0|0:0|0:0,0:0:0:0:
241,133,48914,6,0,P|285:94|361:103,1,140,4|2,0:0|0:0,0:0:0:0:
399,178,49892,1,8,0:0:0:0:
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276,319,50870,2,0,L|207:353,1,70,2|8,0:0|0:0,0:0:0:0:
140,307,51522,6,0,P|97:269|101:186,2,140,2|2|2,0:0|0:0|0:0,0:0:0:0:
266,307,53316,2,0,L|341:232,1,105,2|8,0:0|0:0,0:0:0:0:
340,148,54131,6,0,B|280:108|280:108|204:108,1,140,4|2,0:0|0:0,0:0:0:0:
128,124,55109,1,8,0:0:0:0:
64,180,55435,2,0,P|47:227|62:277,2,105,2|0|8,0:0|0:0|0:0,0:0:0:0:
128,124,56740,6,0,L|209:145,1,70,2|8,0:0|0:0,0:0:0:0:
255,200,57392,2,0,L|336:221,1,70,2|8,0:0|0:0,0:0:0:0:
403,193,58044,2,0,B|417:155|400:111|400:111|416:96,2,105,6|2|10,0:0|0:0|0:0,0:0:0:0:
385,275,59348,5,4,0:0:0:0:
325,334,59675,1,8,0:0:0:0:
241,334,60001,2,0,L|168:334,1,70,2|8,0:0|0:0,0:0:0:0:
92,312,60653,2,0,P|76:262|93:214,1,105,2|0,0:0|0:0,0:0:0:0:
182,125,61631,2,0,L|252:125,1,70,8|0,0:0|0:0,0:0:0:0:
335,125,62283,5,6,0:0:0:0:
292,288,62935,1,6,0:0:0:0:
372,268,63262,2,0,P|404:268|437:285,2,70,2|8|0,0:0|0:0|0:0,0:0:0:0:
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むしろ大歓迎です!TKSalt wrote:
ughh im so late.
this mapset is not accepting the guest diffs(taiko 2 diffs) already?
OD-1でも一応☆5にはなるけど、とりあえずこのままにしておきます。Sheryl wrote:
InsaneのHPを6にするとstar diffが5.00になるらしい
田舎のおじいちゃんが言ってた
ありがとうございます!Tagsには触れてないので、もし良さそうなら追加お願いします!keeeeeeko wrote:
むしろ大歓迎です!TKSalt wrote:
ughh im so late.
this mapset is not accepting the guest diffs(taiko 2 diffs) already?
ありがとうございます!譜面追加しましたTKSalt wrote:
ありがとうございます!Tagsには触れてないので、もし良さそうなら追加お願いします!
https://dl.dropboxusercontent.com/u/263 ... ize%29.rar
…この曲は公式が出しているもので「TV Size」の表記があるものは存在しますか?
公式のサントラなどで TV Size や Short Ver. などの表記がある場合は大丈夫ですが、
基本的にはオリジナルの曲名を維持しなさいというルールがちゃっかりRanking Criteriaにあります。
(もし自分が表記されてるものを発見できてないだけならごめんなさい;_;)
よろしくお願いします!
thanks for mod. was so helpful.lZenxl wrote:
From Zenx' Mod Queue o/
( Can't find much problems in these 2 diff.s so there will be less mods, kudosu only if it is helpful o/ )
d = Don
k = Kat
D = Big Don
K = Big Kat
">" = Change to
Timing Check
Offset
No Problems
BPM
No ProblemsTK'S OniHit-Sound Check/Addition of Notes
00:22:419 (127,128,129) - k,d,d > d,k,k OR d,k,d | You ended the kat rhythm for the intro on a blue line at 127, which seems a bit too rushed, I suggest to end it on a red or blue line - kept. this part has only ddddd... sound. but current pattern is sounds good imo.
No other problems, smooth kat rhythm for the rest
SV Check
No Problems
Kiai Time Check
No Problems
General
Ranking Criteria Check
No Problems
AiMod
No Problems
Title Check
No Problems
[TK'S Muzu]
00:28:533 (119) - d > k | There seems to be a lack of kats here compared to the rest of the pattern, I suggest to add a kat to balance it out - indeed.
00:37:501 (159,160,161) - k,k,d > K,K,k | I think you are trying to emphasize the synths here? I suggest to use big kats to emphasize them and use a kat on 161 to balance out the pattern - i dont think so. that finisher will break the flow of diff.
No other problems o/
Good luck!
-639だとかなり遅れて聞こえるのと、mp3はこの譜面からお借りしているので-651のままにします。(この譜面は-653ですが個人的な感覚で-651にしてます。)JUDYDANNY wrote:
こんにちは! keeeeeekoさん,たかしさん
Here's a Taiko Mod via keeko’s PM.[General]うん、今回もmod難しかった!
- Offset
赤線の小節線の設定となる-651ですが、早すぎると感じました。-639くらい?で試してみて下さい。
ただ、-639の正確性については自分も自信がありませんので、オフセットに強い他の人からも意見を貰って判断してください。
がんばってください!>w<//
thanks for mod! was so helpful!!JUDYDANNY wrote:
こんにちは! keeeeeekoさん,たかしさん
Here's a Taiko Mod via keeko’s PM.[General]
- BG position (Taiko diffs)
Y座標のポジション 90 =>110 くらい? もう少し気持ち下にしてもいいと思う..- Offset
赤線の小節線の設定となる-651ですが、早すぎると感じました。-639くらい?で試してみて下さい。
ただ、-639の正確性については自分も自信がありませんので、オフセットに強い他の人からも意見を貰って判断してください。
My mod is for suggetions. if you dont like, ignore please.
~Taiko~
d is Red Note.
k is Blue Note.
and, D ,K is finisher .. .
“+ ?” is I like pattern (※example→ add? , remove?
Big text is strong suggestion.[Oni]
- OD5・・? - 基本的なリズムで、bpmも普通くらいなのでOD6です。
- 00:05:882 (17) – k? シンバルも鳴ってますし、00:04:904 (11,12,13,14) –ここでギターのアップ?とってるならここまで繋げた方がいい気がしました。 その後もボーカルを意識し始めてる構成なのでfitするかと。 - ボーカルは何となく意識してますが、d k d kの基本的なリズムを崩したくないのでこのままにします。
- 00:10:855 (50) - を00:11:018 – にmove or。。 11:018 にadd d?
割と主観ですが00:10:774 (47,48,49,50) - ココだけを見ればバックサウンドは勢いが落ちるので fitするパターンはooo o よりo ooo の方がいい気がしました。 - うーん、00:11:088 - でスパっと音が締まってるので、直前に置かずに単音にした方が綺麗にまとまる気がしました;;- 00:11:589 (54,55) – k? バックの音的と00:11:915 (57,58) –を印象付けるなら..? - 確かに音的には提案に近いk kkd d Kだと思うけど今回は意図的に音取りあんまり重視してないです!
- 01:14:524 (452,453,454,455,456,457) - ^^, 01:15:502 (459,460) -^ - 同上です;;スマヌ;;
- 00:22:024 (122) – add finisher :3 例を出してる部分がサビで全然違いますけど、、使い方は00:58:545 (338) –こういった感じと同じような部類では? - ホンマ屋!!!!!
- 01:20:719 (494) -^ - 同上、助かりました!
- 00:32:458 (183) – d? ピッチ下がってるのと、 この辺りの盛り上がりだったらまだkも必要ない気がする。 - 確かに下がってるけど、kで囲ってあげたほうが、00:32:772 (187,188,189,190,191) - がカッコヨクなると思います!
- 00:32:947 (186) - k? 00:32:947 (186,187,188) –の辺で鳴ってるシュワーの音の盛りさがりとってもいいのでは? 1つ前の同様の部分での1/4連打構成ddd-kkk-ddd - 意図的にdだけにしてます;_;b
00:25:284 (140,141,142) - , 00:26:589 (147,148,149) - ,00:27:404 (153,154,155) –
の流れが崩れますが, 変化付けってことでddkでもいけるのではないでしょうか:3- 00:37:513 (216,221) –delete finisher 確かに音は大きいですがAメロで重要視するパートでもないと思います。 - 何となく入れてみてかったパターンなのでそのままにしたいです!
- 01:22:839 (1) – ただの意見ですが、clap , finisher って必要ですか? Spinnerについてよくわかってない… - 直前のフィニッシャーのなごりです;; 意味は無いです;;
[Muzukashii]うん、今回もmod難しかった!
- 00:05:544 (11) – add d 00:04:566 (7,8,9) – d d - d ,00:05:381 (10,11,12,13,14) - d d dddのような感じの対応? - sounds good!
- 00:10:598 (34) – k に変えると,00:09:131 (27,28,29,30,31) – と反転リンクしていい感じになるかも! :3 - いい感じっぽい!
- 00:22:011 (89) – add finisher. - ok.
- 01:20:707 (362) -^ - ok.
- 00:22:501 (91) – d? 00:18:913 (74,75,76,77) –こういった部分と同じ? - Muzu的に今の単純な音取りの方がいいかなーって気がしました。
- 00:23:968 (99) – add d? - その音自体は悪くないのですが、バランスで見ると少し崩れてしまうのでそのままにします!
- 00:27:229 (116) - ^? - このパートで限定すると変に忙しくなって浮いてしまう感じがするのでそのままにします!
- 00:29:185 (125) -^ - ここと同じです→ 00:23:968
- 00:44:838 (191) – add d? - なるべく簡素化したパターンにしたいです;~;
- 01:03:588 (277) – d? d-k-d-k-d-d-k? - sure!
- 01:22:827 (1) - スライダー→フィニッシュ→スピンについてですが
最後のスピンの必要性がスライダー→フィニッシュの流れでかなり薄れてる気がします。自分がラストでスピナーをあまり置かないようにしてるので感覚が違うのかもしれませんが….
もしMuzuのスピナーを消去したらOniも消去でお願いします。 - 適当にノーツ置きました!スピンは"音がある"ので維持します!たまーにRanked譜面にある"音が無い"スピンにはかなり否定的ですが、今回はちゃんと音があるし、finisherだけで終わるのは寂しいのでスピン置いてます!
がんばってください!>w<// - 意図的に音外したりfinisherの使い方色々変えたりした譜面なので、確かに見辛かったかも知れません;;すみません;;
[Colours]
Combo1 : 191,143,165
Combo2 : 126,157,90
Combo3 : 231,77,150
Combo4 : 245,205,143
Combo5 : 160,204,203
[Colours]
Combo1 : 200,134,164
Combo2 : 125,170,77
Combo3 : 238,70,150
Combo4 : 253,206,136
Combo5 : 151,213,211