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TERRA - Sacred Oath

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Total Posts
26
Topic Starter
ouranhshc
This beatmap was submitted using in-game submission on Sunday, December 27, 2009 at 7:20:39 PM

Artist: TERRA
Title: Sacred Oath
Source: Dance Dance Revolution
Tags: Konami Jun Naoki Maeda
BPM: 170
Filesize: 3738kb
Play Time: 01:27
Difficulties Available:
  1. Easy (2.26 stars, 74 notes)
  2. Hard (4.98 stars, 228 notes)
  3. Normal+ (4.79 stars, 168 notes)
Download: TERRA - Sacred Oath
Information: Scores/Beatmap Listing
---------------
yay finally done
Dusty
More TERRA?... :(

[Hard] (you mean Insane, right?)

00:11:056 (2,3,4) - 4 on top of 2? (the angle is ugly right now)
00:14:021 (2) - Break distance snap; down 1 grid
00:14:038 (3) - down 1 grid
00:27:009 (4) - Make the red sliderpoint into a white one.
01:14:091 (1,2,3,4,5,6,7,8) - Flawed symmetry
01:16:085 (2) - Right 1
01:17:003 (3) - Right & up
01:18:009 (2,3,4,5,6,7,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - Centered?

this is actually pretty awesome, *star
Zekira
Offset: 93
Alace
oops
i got offset 103
Zekira
Conflict detected lol.
Topic Starter
ouranhshc
lol
Matma Rex
Modded over IRC.

Cool map, starred.
happy30
Disable countdown?

Easy:
00:17:389 (1,2,3,1,2,1,2,3,1,1,2,1,2,3) - I found this a bit weird, but yeah the map will get harder if you use red ticks D:

star
Diasios
Mod Infos:

Green: Suggestions.
Orange: I think you should fix this.
Red: You must fix this.

Start Suggestions:

All seems ok.

[Easy]

You might want to consider bringing down the slider velocity a bit. Might be a bit too fast for beginners.
00:06:094 (x) - Add a break
00:08:918 (x) - ^


[Normal]

00:06:094 (x) - Add a break
00:08:918 (x) - ^
00:12:447 (x) - ^
00:14:565 (x) - ^


[Hard+]

00:06:094 (x) - Add a break
00:08:918 (x) - ^
00:12:447 (x) - ^

01:09:271 (5) - New combo
01:10:683 (9) - ^


Starred~
Gens
[Easy]
  1. I felt the Slider velocity was more like a normal. Maybe too high for newbies.
[Normal +]
  1. Delete the space between "Normal" and "+".
Umm... yes, that's all.
yaya
OFFSET : 101

i think diff name [Easy] [Hard] [Insane] is better .
and i prefer your last slider change to 2 notes with a jump .

any , your map get better :)
star
Dusty
Those other diffs, now

[Easy]
00:05:744 (1,1,1,2,1) - What logical reason is there for laying these out like this? Some sort of pattern would be nice.
00:17:391 (1,2,3,1) - These stacks are awful. Unstack please
00:20:214 (1,2,3,1) - ^
00:36:802 (1) - Red sliderpoint left 1.
00:38:214 (1) - ^
01:07:861 (1,2,1,2,1,2,1) - Increase spacing. It's hard to tell which are 1/2 apart and which are 1 apart.
01:11:744 (2,1) - Decrease spacing.
01:19:155 (1,2,1,2) - These are too high because of the grid height increase

[Normal]
00:42:802 (6,7,8,9) - Either all stacked or all unstacked?
01:27:626 (1,2,3) - ^
Teara
[Easy]
00:17:391 (1,2,3) - Confusing~ nono
00:20:214 (1,2,3) - ^

[Hard]

01:27:979 (4,5) - :/ Overkill jump~

~

Like osu_CN_yaya suggested~ rename Normal to Hard, and Hard to Insane.
Agnes
Heh. You TERRAholic. <3


[Easy]

No errors.

[Normal]

This feels like a Hard other than a Normal... and it's a nearby five-star Normal, too. I don't think a few of the BATs will be pleased with it... Unless it's Normal+.

[Hard]

01:28:067 - Check spacing?


Other than the two things I pointed out, the map's pretty good. Star'd!
Wizard Of Orz
i REALLY think you should remove most of the finishes
Shinxyn
This map has been deleted on the request of its creator. It is no longer available.
eee
eeemod GO!!!

[Easy]
  1. There are no breaks in between those beginning beats. The one difficulty that actually needs to reserve HP Drain, doesn't. You can actually remove the breaks in [Hard] and place them in [Easy]
  2. I don't agree with 0.5x BPM in easy difficulties.
These are just suggestions, and, most likely, they don't have to be done >.<
I cannot find anything wrong with the map, great job
0_o
Easy
00:18:273 (1) - Remove new combo
00:21:096 (1) - Remove new combo
00:26:744 (2) - Shorten 1/2
00:38:214 (1) - Remove new combo
00:50:214 (1) - maaaybe remove combo, though i guess it kinda works..
00:57:979 (x) - Add a note? It feels empty here
01:00:449 (1) - Start this on the next white tick so it matches the previous notes, right now the spinner kind of takes you by surprise.
01:13:508 (1) - This is the only jump in the whole map and it's a fairly large one, so it doesn't really fit well imo
01:25:508 (1,2,1,2) - This is just personal taste, but I think it would be a better ending if everything was symmetrical here, it makes a nice effect. Rotating it 90 degrees works pretty well imo.

Normal+
00:52:332 (1) - Remove new combo?
01:00:802 (4) - This repeat is a liiiittle bit hidden, it might throw some players off.
Again, it would be nice if the ending was symmetrical. Maybe:
01:26:391 (3) - Stack on 4
01:26:920 (1) - Move left 1 grid
01:27:979 (3) - Stack on 2

Hard
Just the symmetry ending thing, but again that's just my personal opinion ;)

nice
Topic Starter
ouranhshc
done
Larto
IRC MOD
Teara
IRC mods/rage/whatnot =p
Yuukari-Banteki
[Easy]
cool

[Normal]
good

[Hard]
:/ ohhh the breaks at the beginning...you need to stay consistant between difficulties, so put them in please
01:03:449 (8) - these finishes sound a bit odd off-beat
01:07:861 (1) - slightly hidden


so close and yet so far, call me back with fixes and I'll rebubble you :/
Topic Starter
ouranhshc

Saturos-fangirl wrote:

[Easy]
cool

[Normal]
good

[Hard]
:/ ohhh the breaks at the beginning...you need to stay consistant between difficulties, so put them in please
01:03:449 (8) - these finishes sound a bit odd off-beat im keeping them
01:07:861 (1) - slightly hidden remapped secting


so close and yet so far, call me back with fixes and I'll rebubble you :/
Yuukari-Banteki
easy, normal unchanged

[Hard]
rebubbled :3
Andrea
Well done.

Ranked!
Topic Starter
ouranhshc
thank you
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