alright here is the long awaited mod :3
Black is suggestion
Blue is highly recommendedRed is unrankable[General]
in Sieg's Hard there is an extra space between the tags "Sieg" and "-Anhedonia-" which is breaking AIMod, remove the space solves the issuehere is a higher quality bg with the proper dimensions for you:
[Easy]
00:40:065 (4) - the long pause between this and previous slider made it really hard to read the rhythm correctly here, i suggest something like this here:
00:50:543 (2) - another one that s a bit harder to read rhythm wise; you can try deleting this and make 00:48:956 (1) a repeat slider
00:56:893 (2) - extend the end to 00:57:370, thats where the finish actually lands in the music
01:18:643 (3) - start this slider at 01:18:484 makes more sense imo (end is still on the red line)
01:38:487 (2) - same as 00:40:065 (4)
01:47:378 (2,3) - refer to 00:50:543 (2)
01:55:315 (2) - extend to 01:55:792
02:17:065 (3) - start this one at 02:16:906 and end at 02:17:541; fits the music much better (you can swap for a repeat slider too)
02:49:927 (2) - i think a finish on the end here fits the transition of the song better
02:58:818 (3) - on windowed mode this overlaps the score meter quite a bit, move it a bit down if possible03:11:200 (3) - put a NC here? the vocals start here
03:19:773 (3) - i would reduce a repeat here, its quite difficult for newbies to judge how many repeats there are and it will make it more confusing for rhythms afterwards; you can try something like this:
03:26:939 - unsnapped green line, snap to 03:26:917 03:54:064 (1) - forgot clap on end
04:08:987 (1) - for this one it makes more sense to start the slider on 04:09:146, since this resonates with the rhythm in the very beginning of the song
04:09:172 - unsnapped green line, snap to 04:09:14604:18:036 (3) - since there are no spinners in this diff, you can swap this for a spinner so you get some score variations when everyone has like 4mod SS
[Normal]
this is the first time i've seen a 4 min Normal with 10mill+ score
00:28:000 (6,7) - flows better if you arrange it like this:
00:30:540 (5,6) - imo doubles positioned like this are generally hard to play for a Normal, you can consider swapping for a 1/2 slider instead; if you agree then replace it for all the doubles in the map (circle + slider is fine since sliders have a lenient hitwindow)
01:15:627 (4) - NC here, this combo is too long compared to others in this section
02:06:746 (5,6) - based on how the vocals is stressed here, the repeat slider should come after the normal slider rhythm wise
02:28:972 (5) - NC should be here instead of 02:29:924 (1)
02:50:403 (3,4,1) - i got quite confused here when test playing, you just suddenly switched from following the drums to following guitars (which actually land in 1/4 snap, if you listen carefully) and it only lasted half a measure; you can instead do what you usually do and map 1/2 sliders here to cover both: 03:10:724 (6) - NC here instead of 03:11:518 (1)
03:58:510 (6,7,8) - this might be a tad hard since its easy to screw up hitting the last circle, you can make 03:58:827 (7) into a repeat slider
04:12:956 (3) - instead of this, you can utilize the natural rhythm here:
04:19:148 (5,6) - its a lot easier to play if you swap this for a repeat slider starting at 04:18:989 to cover for the sound there
lots of unused green lines, clean those up if possible. Also it wont hurt to see if you ca fit a spinner somewhere in the diff, e.g change 02:14:842 (1,2,3,4) into a long spinner
[Sieg's Hard]
RIP Sieg, now that he is banned im assuming you will take over fixing the diff?
01:10:864 (8,9,10) - flows a bit better if you do ctrl+g so it looks like this:
01:27:851 (1,2,3) - the music here calls for a 1/1 slider instead of the constant 1/2 circle pattern, makes it also easier to play
01:48:171 (5,6,7) - the flow on this is a bit awkward; adjust it to something like this:
03:03:580 (1,2,3,4,5) - the rhythm here feels off, as it should follow the slider-note-slider pattern on a different starting beat: 03:20:249 (8) - bring this to the right a few grids so the circle looks less skewed here
03:20:885 (12) - NC should be here instead of 03:21:361 (1)
03:37:078 (6,7) - minor spacing inconsistency here
diff leans to the harder side of Hard, but its very solid so i wont go further picking on that
[Insane]
00:23:079 (3,4) - have the slider before the circle; 00:23:079 is a hold guitar sound which better fits with a slider and 00:23:555 can have a click action
01:17:849 (1,2,3,4,5,6) - let me propose another kind of arrangement that i think flows better:
01:54:204 (1,2) - remember how i failed here the first few attempts? thats because these two notes are interfering with reading the later rhythm which comes in 3s. you should try to move this somewhere else, e.g. stack on 01:52:140 (1)02:26:273 (2) - try stacking this on 02:26:749 (4), gives 02:26:431 (3) a more epic entrance
02:55:484 (7) - NC here to mark start of the stream (and reduce combo count)
03:18:821 (1,2,3,4,5,1,2,3,4,5,6,7,8,9,10) - another difficult to read pattern due to stacking, try to use the NC technique you used earlier in the map:
03:43:745 (11,1,2,3) - quite confusing rhythm wise, suggest you move 03:43:745 (11) out of stack (form a triangle jump between 03:43:587 (10,11,1), for example)
03:58:986 (4,1) - same thing here, for this you can stack 03:58:986 (4) on 03:58:827 (3)
04:09:146 (2) - missing a finish on start?
quite unique patterns, though the rhythm is a bit short on consistency the epic jumps make up for it. Definitely had a lot of fun trying to pass this
Well i would gladly push this forward for the cool higher diffs, but i advise you get some more input on the lower diffs, especially Easy which utilizes a lot of rhythms that can be too complicated for that level of game play. Get weaker players to test play, some more mods etc. and call me back when you think everything is good.