forum

WHITE ASH - Crowds (TV Size) [Osu|Taiko]

posted
Total Posts
103
show more
toara_fict
Hi :3 Taiko diff modding From #modreqs

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. 00:14:725 (10) - Del
  2. 00:25:953 (58) - ^
  3. 00:28:146 (65) - move to 00:28:234 (65) -
  4. 00:59:111 (188) - k
[Oni]
  1. 00:01:414 (4,5,6) - k D or kkd
  2. 00:03:863 (11,12,13) - ^
  3. 00:14:988 (52) - move to 00:14:813 (51) -
  4. 00:19:287 (80) - d
  5. 00:23:585 (103,104) - Del D or kd
  6. 00:38:673 (23) - move to 00:38:848 (24) -
  7. 00:46:041 (72,73) - ( 00:23:585 (103,104) - too )
  8. 01:04:374 (62,63,64,65,66,67,68,69,70,71,72,73,74,75) - dddkkkddkkdddd ?
  9. 01:05:690 (77,78) - ( 00:23:585 (103,104) - too )
Good map and Good song <3
Good Luck :3/
Topic Starter
Teru21

toara_fict wrote:

Hi :3 Taiko diff modding From #modreqs

[General]
  1. D (Big don)
  2. d (don)
  3. K (Big kat)
  4. k (kat)
[Muzukashii]
  1. 00:14:725 (10) - Del okay~
  2. 00:25:953 (58) - ^ okay~
  3. 00:28:146 (65) - move to 00:28:234 (65) - okay~
  4. 00:59:111 (188) - k err pattern


[Oni]
  1. 00:01:414 (4,5,6) - k D or kkd sigh ;;; many people complain about this.. so changed =3=
  2. 00:03:863 (11,12,13) - ^ ^
  3. 00:14:988 (52) - move to 00:14:813 (51) - woot kay XD
  4. 00:19:287 (80) - d ^
  5. 00:23:585 (103,104) - Del D or kd err no :3 I aim for the Big don xD
  6. 00:38:673 (23) - move to 00:38:848 (24) - okay
  7. 00:46:041 (72,73) - ( 00:23:585 (103,104) - too ) ^like above
  8. 01:04:374 (62,63,64,65,66,67,68,69,70,71,72,73,74,75) - dddkkkdd kkdddd ? change the dddkkk things :3
  9. 01:05:690 (77,78) - ( 00:23:585 (103,104) - too ) ^same with above~


Good map and Good song <3
Good Luck :3/
yay XDD thankuuu going to check soon after exam xDD

thanks alot >w<)b
Ciyus Miapah
request GD gak jadi ah~

mendingan mod aja

[easy]
00:22:269 (1,2) - bikin slider ini menarik perhatian?
00:33:497 (1,1,1,1) - jadiin 4 kombo aja ini, sama jgn di stack

[normal+]
00:43:322 (1,2) - kayanya circle 1 dihapus gpp ya, NC di slider 2
00:51:743 (1) - Slider end 00:52:795
00:53:497 - add HC

[hard]
00:20:866 (5) - NC it?
00:25:602 (7) - NC
00:33:146 (7) - Slider end 00:33:322
00:33:497 - tambah Circle, NC it
01:02:094 - tambah circle

[Crowds]
dafaq pls kurangin HP nya jadi 6 atau 7
pake AR 8 juga masih bisa kebaca alias AR9 terlalu cepat

00:22:795 (6) - NC
00:27:883 (3,4,5) - bikin lebih menarik lagi coba nih slider, kayanya bagus. atau ganti dengan Circle?
00:34:199 (1,1) - release NC nya pls, jumping nya terlalu jauh, sama kalau di NC gak ada petunjuk jalan
00:53:497 (1,1,1) - release NC sama jauhin jumping nya
01:04:374 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i think this circles is too overmap?. kalo gak NC di no 8

dah cuma segitu ^_^
machomuu
Not a mod, but might I suggest using some more tags, like "Gatchaman", "Gatchaman Crowds", and other elements?
Topic Starter
Teru21

machomuu wrote:

Not a mod, but might I suggest using some more tags, like "Gatchaman", "Gatchaman Crowds", and other elements?
ahaha nope XD Gatchaman Crowds are on the source already~

EDIT~

Fort wrote:

request GD gak jadi ah~

mendingan mod aja

[easy]
00:22:269 (1,2) - bikin slider ini menarik perhatian? angled 'em
00:33:497 (1,1,1,1) - jadiin 4 kombo aja ini, sama jgn di stack I'll think twice about that

[normal+]
00:43:322 (1,2) - kayanya circle 1 dihapus gpp ya, NC di slider 2 :| heavy beat it nak ;; itu penting wwww
00:51:743 (1) - Slider end 00:52:795 :o spinner it gan owo;;; also nope ;; ntar jadi aneh ;A;
00:53:497 - add HC nope X3 because I didn't change ^

[hard]
00:20:866 (5) - NC it? err ;;; udah update kah? o.o;; di mod sebelum2nya udah di ubah OAO
00:25:602 (7) - NC mnn.. beberapa not setelah udah NC ;; I'll think twice to NC that o3o
00:33:146 (7) - Slider end 00:33:322 mnn.. nope owo;; I aim for 00:33:497 -
00:33:497 - tambah Circle, NC it ^ didn't change this ;; won't change this too ;A;)a;; its just seem strange if I make ^ 1/2 slider ;A;
01:02:094 - tambah circle lol added~

[Crowds]
dafaq pls kurangin HP nya jadi 6 atau 7 change into 7
pake AR 8 juga masih bisa kebaca alias AR9 terlalu cepat I think, I'll keep it 9 o3o karna;; waktu ku ubah jadi 8 ;; ada keganjalan di hati ku ;; dan rasanya bener2 kurang menantang ;; also , bounce nya ngga kerasa banget kalo AR8 ;; mapnya jadi terasa biasa2 aja gitu o3o

00:22:795 (6) - NC NC other place because pattern
00:27:883 (3,4,5) - bikin lebih menarik lagi coba nih slider, kayanya bagus. atau ganti dengan Circle? eee;; I want to keep it normal I guess
00:34:199 (1,1) - release NC nya pls, jumping nya terlalu jauh, sama kalau di NC gak ada petunjuk jalan I'll think twice for changing that
00:53:497 (1,1,1) - release NC sama jauhin jumping nya fixed~ ^ini ga ku ubah karna jalannya obvious banget persegi ;; yang ini karna ga berbentuk ;; jadi release NC owo
01:04:374 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - i think this circles is too overmap?. kalo gak NC di no 8 LOL itu stream ;; stream is not overmap XD karna background musicnya juga begitu owo

dah cuma segitu ^_^
Thanks~ XD
h-728
[General]
  1. The movie you use is over 854x480.
  2. You seem to use Kiai Flash too much. Please consider to remove some of them.
  3. I don't think "Normal+" is needed because I couldn't find a big difference between "Normal" and it.
[Crowds]
  • 00:05:087 (3) - I don't know whether you did it intentionally, but according to your pattern the whistle on this note seems unnecessary.
    00:06:831 (1,2,3) - I don't feel that these jumps are natural. It seems better to keep the distance.00:07:883 (4) - Ctrl+G will make it more enjoyable.
    00:08:234 (1,2,3) - You can copy 00:06:831 (1,2,3,4) and do Ctrl+H here, and I think the placement will be more clear.00:06:662 - You may have to add a green line with 1.0x here because currently you change a SV by a red line.
    00:13:497 (4,5,1) - Too corner of the screen: it isn't kind for us.
    00:14:550 (3,4,5) - Covering a slider with other notes is not a good idea. I want you to put them more simply.00:27:532 (2) - Almost same as above.00:27:883 (3,4,5) - Hmm.. a reverse arrow is under the slider.
    00:29:287 (1,2) - same as 00:13:497
    00:31:743 (4,5,1) - We should recognize that these notes are in 1/4 rhythm. You must keep (3) away from (2).
    00:33:146 (3,4) - same as 00:13:497, why don't you put them on the right side of (2)?
    00:33:848 (1,1,1) - I can understand what you want to emphasize here and surely it suits the song, but as same as 00:13:497, each notes are put to corner; I think it's uncomfortable. It's not unnatural if you reduce a distance.00:48:585 (3,4,1) - same as 00:14:550
    00:58:761 (1) - going out from a screen.
    01:09:638 (1) - I don't like this slider. The part which is most emphasized is at the reverse(01:09:988), so it sounds something strange to me.
    I think it's natural to put circles on 01:09:638 and 01:09:813 (or a 1/2 slider on 01:09:638) then start a 1/1 slider from 01:09:988.
    01:15:427 (2,3) - Who can expect this rhythm? You should change them to one slider.
[Hard]
  • 00:13:497 (3) - I don't think it's a good idea to blanket the start point of this slider with (2) at the expense of visibility.
    00:13:497 (3,4,5) - It's difficult to get the rhythm here, because you suddenly use a blue tick. I recommend that if you want to make a rhythm which should use blue tick, it's better to use a reversing slider for the first time. To do so, you can easily show that you intend to use some blue-tick-rhythm.
    00:19:462 (3) - up, up and up.
    00:21:918 (3,4,5,6) - Four claps seem a loud. How about replacing the hitsounds on (4) and (6) to Drum-claps or something like them?
    00:27:708 - Add a circle? Because vocal is there.
    00:27:883 (4) - I don't think this slider can follow the music well. Why don't you put 1/1 sliders at 00:27:883 and 00:28:409?
    00:36:830 (2) - same as 00:13:497
    01:15:645 - red and green lines are on same time.
[Normal]
  • 00:15:427 (3,1) - Hmm.. the rhythm here is a little confusing imo because these two sliders have different length.
    How about removing (3) and reverse (2)?
    00:17:532 (1,2) - Make (1) curved then we can see these two sliders clearly.00:24:199 (2) - I think it will be better to follow the music if you move this slider 1/2 later.
    00:26:655 (3,1) - same as 00:15:427
    00:37:708 (1,2) - Turn (2) upside down then they will flow more natural.
    00:50:339 (3) - Too bottom.
    00:51:743 (1,1,2) - To ignore the sound of 00:53:497 is just unnatural. Why don't you put a long slider from 00:51:743 to 00:52:795 then put a circle at 00:53:146?
    01:15:427 (2) - Not very good.
[Easy]
  • 00:19:462 (2) - This is EASY diff so it should be kind to newbies.
    00:30:690 (2,1) - This overlapping is not beautiful; Just harming visibility.
    00:58:760 (3) - up
I don't recommend to overlap each sliders in Easy diff because newbie players won't be able to get what is happened there.

Overall, you use the corner of screen too much and we will sometimes feel something uncomfortable.
Topic Starter
Teru21

h-728 wrote:

[General]
  1. The movie you use is over 854x480.
  2. You seem to use Kiai Flash too much. Please consider to remove some of them.
  3. I don't think "Normal+" is needed because I couldn't find a big difference between "Normal" and it.
[Crowds]
  • 00:05:087 (3) - I don't know whether you did it intentionally, but according to your pattern the whistle on this note seems unnecessary.
    00:06:831 (1,2,3) - I don't feel that these jumps are natural. It seems better to keep the distance.00:07:883 (4) - Ctrl+G will make it more enjoyable.
    00:08:234 (1,2,3) - You can copy 00:06:831 (1,2,3,4) and do Ctrl+H here, and I think the placement will be more clear.00:06:662 - You may have to add a green line with 1.0x here because currently you change a SV by a red line.
    00:13:497 (4,5,1) - Too corner of the screen: it isn't kind for us.
    00:14:550 (3,4,5) - Covering a slider with other notes is not a good idea. I want you to put them more simply.00:27:532 (2) - Almost same as above.00:27:883 (3,4,5) - Hmm.. a reverse arrow is under the slider.
    00:29:287 (1,2) - same as 00:13:497
    00:31:743 (4,5,1) - We should recognize that these notes are in 1/4 rhythm. You must keep (3) away from (2).
    00:33:146 (3,4) - same as 00:13:497, why don't you put them on the right side of (2)?
    00:33:848 (1,1,1) - I can understand what you want to emphasize here and surely it suits the song, but as same as 00:13:497, each notes are put to corner; I think it's uncomfortable. It's not unnatural if you reduce a distance.00:48:585 (3,4,1) - same as 00:14:550
    00:58:761 (1) - going out from a screen.
    01:09:638 (1) - I don't like this slider. The part which is most emphasized is at the reverse(01:09:988), so it sounds something strange to me.
    I think it's natural to put circles on 01:09:638 and 01:09:813 (or a 1/2 slider on 01:09:638) then start a 1/1 slider from 01:09:988.
    01:15:427 (2,3) - Who can expect this rhythm? You should change them to one slider.
[Hard]
  • 00:13:497 (3) - I don't think it's a good idea to blanket the start point of this slider with (2) at the expense of visibility.
    00:13:497 (3,4,5) - It's difficult to get the rhythm here, because you suddenly use a blue tick. I recommend that if you want to make a rhythm which should use blue tick, it's better to use a reversing slider for the first time. To do so, you can easily show that you intend to use some blue-tick-rhythm.
    00:19:462 (3) - up, up and up.
    00:21:918 (3,4,5,6) - Four claps seem a loud. How about replacing the hitsounds on (4) and (6) to Drum-claps or something like them?
    00:27:708 - Add a circle? Because vocal is there.
    00:27:883 (4) - I don't think this slider can follow the music well. Why don't you put 1/1 sliders at 00:27:883 and 00:28:409?
    00:36:830 (2) - same as 00:13:497
    01:15:645 - red and green lines are on same time.
[Normal]
  • 00:15:427 (3,1) - Hmm.. the rhythm here is a little confusing imo because these two sliders have different length.
    How about removing (3) and reverse (2)?
    00:17:532 (1,2) - Make (1) curved then we can see these two sliders clearly.00:24:199 (2) - I think it will be better to follow the music if you move this slider 1/2 later.
    00:26:655 (3,1) - same as 00:15:427
    00:37:708 (1,2) - Turn (2) upside down then they will flow more natural.
    00:50:339 (3) - Too bottom.
    00:51:743 (1,1,2) - To ignore the sound of 00:53:497 is just unnatural. Why don't you put a long slider from 00:51:743 to 00:52:795 then put a circle at 00:53:146?
    01:15:427 (2) - Not very good.
[Easy]
  • 00:19:462 (2) - This is EASY diff so it should be kind to newbies.
    00:30:690 (2,1) - This overlapping is not beautiful; Just harming visibility.
    00:58:760 (3) - up
I don't recommend to overlap each sliders in Easy diff because newbie players won't be able to get what is happened there.

Overall, you use the corner of screen too much and we will sometimes feel something uncomfortable.
will take look on it ;;; and as I say.... ;-; that normal diff is just wrong upload ;;;;;;o3o thanks a lot~
so ;; I change most of all ;; I got very lazy to reply ;; last time I write and it didn't posted and I just closed instead of repost -_- ;;; thanks and thanks a lot XD
SkyDevil
wow 23 favourites

chu proud teru? ww
Topic Starter
Teru21

SkyDevil wrote:

wow 23 favourites

chu proud teru? ww
yes I am X'DD
happy623
hehe m4m

General

  1. Gatchaman-Crowds-OP-1-2 copy.jpg sized 1600*900, is it too big? or convert to 1366*768? I've done one for you :
  2. Seems you didnt add any storyboard for this map, remove the osb file to reduce osb file size
  3. remove the widescreen support
  4. add more Tags??? At least a Japanese name of the anime "ガッチャマン クラウズ" (GATCHAMAN Crowds)
  5. remove the videos in Taiko diffs

Easy

  1. 00:19:462 (2) - notice that this slider is too high and touched the life bar, although its not a big deal, I guess you may consider dragging it down or it looks not really nice in Easy and Normal
  2. 00:22:269 (1) - how about remove the NC? Here is a bit overused imo
  3. 00:26:480 (1) - nazi stuff , move the 4th anchor some grids right to get a better blanket :
  4. I love the sliderssssssss <3

Normal

  1. 00:16:655 (2) - for me, this slider looks not good enough, how about twist it to this or some interesting sliders? :
  2. 00:32:094 (1) - if I were you, I would put it like this :
  3. 01:14:199 (1) - same as the issue I mentioned in Easy, try to drag it down
  4. very nice diff, so clean

Hard

  1. 00:14:111 (4) - If I were you, I would NC here, since its placed at blue ticks, I think it will be more readable if you NC here
  2. 00:25:076 (5) - ^
  3. 00:51:392 (3) - stack it perfectly to 00:50:339 (1) - ?
  4. 01:04:374 (4,5) - you made a jump here, but 00:44:725 (3,4) - dont, I guess you may Ctrl G at 00:45:252 (4) if you really want a jump
  5. 01:11:392 (1) - the reverse sign landed on nothing, it sounds weird for me, or use soft sampleset at 01:11:655 if you want to keep this slider?
  6. 01:15:645 (1) - hmm, the slider looks nice, but if you did 0.5x slider velocity multiplier, players may get miss here since they got no time to react, try to use 0.75x instead, or twist it like this or something you like (to give more time for reaction) :

Crowds

  1. same as Hard diff, 0.5x might be too sudden for players, especially in high BPM, or you may need to find some players to test it
  2. 00:10:866 (5) - move it 3 grids left, to equalize the distance between 00:10:164 (3,4) -
  3. 00:38:409 (3) - nazi~ stack it perfectly with 00:37:708 (1)
  4. 00:45:252 (2) - I guess ctrl + g flows better, but notice that the flow with 00:45:252 (2,3) will be broken, if you change this, I suggest you put 00:45:778 (3) a bit down and replace the streams :
  5. 01:04:374 (1) - idk is my headset problem or not ;w; I hear it with 25% and I think the rhythm should be this :
  6. 01:13:497 (3) - this slider flows not nice imo, if I were you, I would twist 01:13:146 (2) a bit and copy-paste with Anit-clockwise 90° and rearranged like this :
  7. 01:15:732 (1) - I guess you did a slower slider at Hard is harder than putting spinner here, swap this ? xD

I guess thats all I can find, its a nice mapset I supposed, take my star o/!!
Topic Starter
Teru21

happy623 wrote:

hehe m4m

General

  1. Gatchaman-Crowds-OP-1-2 copy.jpg sized 1600*900, is it too big? or convert to 1366*768? I've done one for you : funny that somehow I've change it already :o from previous mod @A@;; I should recheck the download again ;w;
  2. Seems you didnt add any storyboard for this map, remove the osb file to reduce osb file size okay
  3. remove the widescreen support why? ;A;
  4. add more Tags??? At least a Japanese name of the anime "ガッチャマン クラウズ" (GATCHAMAN Crowds) can I even add japanese tags lol? X'D I'll ask some bat first I guess ;w;
  5. remove the videos in Taiko diffs why? ;A;

Easy

  1. 00:19:462 (2) - notice that this slider is too high and touched the life bar, although its not a big deal, I guess you may consider dragging it down or it looks not really nice in Easy and Normal aaaa much complain already so change ;A;
  2. 00:22:269 (1) - how about remove the NC? Here is a bit overused imo well instead of RNC there I RNC the front www
  3. 00:26:480 (1) - nazi stuff , move the 4th anchor some grids right to get a better blanket : lol k X'D
  4. I love the sliderssssssss <3

Normal

  1. 00:16:655 (2) - for me, this slider looks not good enough, how about twist it to this or some interesting sliders? : no? ;A;)a;; when I change it , it looks awkward ;w; sorry
  2. 00:32:094 (1) - if I were you, I would put it like this : its good OAO;; but the main point I did it like that because to keep those 2 slider same :3 its just being rotated ;; previous sliders was like that too "00:30:690 (1,2) - "
  3. 01:14:199 (1) - same as the issue I mentioned in Easy, try to drag it down
  4. very nice diff, so clean thankuu X'D

Hard

  1. 00:14:111 (4) - If I were you, I would NC here, since its placed at blue ticks, I think it will be more readable if you NC here I'll leave it like that for now :3 ;; will see how others think about that ww
  2. 00:25:076 (5) - ^ ^
  3. 00:51:392 (3) - stack it perfectly to 00:50:339 (1) - ? kk XD
  4. 01:04:374 (4,5) - you made a jump here, but 00:44:725 (3,4) - dont, I guess you may Ctrl G at 00:45:252 (4) if you really want a jump eee @A@;; but it'll looks bad and doesn't flow well ;w;
  5. 01:11:392 (1) - the reverse sign landed on nothing, it sounds weird for me, or use soft sampleset at 01:11:655 if you want to keep this slider? it sounds normal on my ear ;A;
  6. 01:15:645 (1) - hmm, the slider looks nice, but if you did 0.5x slider velocity multiplier, players may get miss here since they got no time to react, try to use 0.75x instead, or twist it like this or something you like (to give more time for reaction) : I'll rethink about it again ;w;

Crowds

  1. same as Hard diff, 0.5x might be too sudden for players, especially in high BPM, or you may need to find some players to test it I have NC there owo so I think no problem X)
  2. 00:10:866 (5) - move it 3 grids left, to equalize the distance between 00:10:164 (3,4) - what the? ;A;
  3. 00:38:409 (3) - nazi~ stack it perfectly with 00:37:708 (1) awkay X'D
  4. 00:45:252 (2) - I guess ctrl + g flows better, but notice that the flow with 00:45:252 (2,3) will be broken, if you change this, I suggest you put 00:45:778 (3) a bit down and replace the streams : No? ;A; I don't think so ;w;)a;; I think it plays good already
  5. 01:04:374 (1) - idk is my headset problem or not ;w; I hear it with 25% and I think the rhythm should be this : eeLOL X'D I think no problem there www I'll leave it like that since I want more streams on the difficulties XDD
  6. 01:13:497 (3) - this slider flows not nice imo, if I were you, I would twist 01:13:146 (2) a bit and copy-paste with Anit-clockwise 90° and rearranged like this : LOLno X'D I guess its my style ;; i'm sure about it
  7. 01:15:732 (1) - I guess you did a slower slider at Hard is harder than putting spinner here, swap this ? xD LOLOLOL lemme think about it ;;;;;;;;;; maybe I'll make both of them spinner I guess www

I guess thats all I can find, its a nice mapset I supposed, take my star o/!!
for now Only change untill there ;; going to find some time to look at the other X'D Yay I done X'DD Thanks a lot wwww and thanks for the star <3 >///w///<)/
quiz-chan_DELETED
HARD IS KREAT DIFF
Topic Starter
Teru21

Quiz-chan wrote:

HARD IS KREAT DIFF



psstt

starpleasemodpleaseRUNSFORMAHLIFE Thanks X'3

EDIT : I need BATs ;w;
Setsurei
via in-game PM
sorry for nazi mod like this
and sorry for being a "perfectionist" on those blankets
I can't mod Taiko, so just Standard diffs

[General]
this mapset is just too beautiful
some sliders' head/tail was out of playfield, is that ok?

[Easy]
00:40:515 (1) - head x 18 y 235, x 3 y 298, red x 40 y 337, tail x 1 y 358

[Normal]
01:09:988 (2) - x 336 y 324, center x 256 y 292, tail x 156 y 300

[Hard]
00:10:690 (3) - tail x 344 y 280
00:12:971 (2) - center x 96 y 285, tail x 142 y 337
00:14:550 (6) - center x 199 y 109, tail x 247 y 162
00:24:374 (3) - tail x 21 y 326
00:25:778 (8) - tail x 328 y 208
00:36:304 (1) - tail x 16 y 221
00:46:655 (2) - center x 344 y 291, tail x 385 y 229
00:48:936 (1) - center x 168 y 180, tail x 188 y 133
00:50:866 (2) - tail x 101 y 105
00:54:550 (1) - tail x 377 y 198
00:57:357 (1) - center x 124 y 228, tail x 162 y 29801:00:164 (1) - x 180 y 146, center x 210 y 80, tail x 186 y 19
01:05:778 (1) - tail x 283 y 305

[Crowds]
diff name change to insane? p/2725713
00:27:883 (3,4,5) - I don't like this part, weird when played
00:47:532 (1) - center x 104 y 142, tail x 27 y 188
00:54:550 (1) - red x 126 y 144, white (the 6th out of 7 points) x 135 y 46
01:04:374 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - reduce the distance? idk, I think I'm too noob that I can't do a perfect stream here

that's all, good luck for ranked!
Kodora

Setsurei wrote:

diff name change to insane? p/2725713
Custom diff names still allowed for highest diffs i guess?
Setsurei

Kodora wrote:

Setsurei wrote:

diff name change to insane? p/2725713
Custom diff names still allowed for highest diffs i guess?
not sure that's why I put a question mark there
captin1
hi

from what I've been seeing, even for the top diff the custom name is no longer allowed, so you might as well just change to Insane to avoid any problems with this down the line.

starting the mod now, just wanted to clear this up real quick starting the mod once teru checks setsurei's :P
SkyDevil
Yep custom diff name is only allowed if its obvious what diffs they are shittyrulemeh
Setsurei

SkyDevil wrote:

shittyrulemeh
Topic Starter
Teru21

Setsurei wrote:

via in-game PM
sorry for nazi mod like this
and sorry for being a "perfectionist" on those blankets
I can't mod Taiko, so just Standard diffs

[General]
this mapset is just too beautiful
some sliders' head/tail was out of playfield, is that ok?

[Easy]
00:40:515 (1) - head x 18 y 235, x 3 y 298, red x 40 y 337, tail x 1 y 358

[Normal]
01:09:988 (2) - x 336 y 324, center x 256 y 292, tail x 156 y 300 :| kk wwwww

[Hard]
00:10:690 (3) - tail x 344 y 280
00:12:971 (2) - center x 96 y 285, tail x 142 y 337
00:14:550 (6) - center x 199 y 109, tail x 247 y 162
00:24:374 (3) - tail x 21 y 326
00:25:778 (8) - tail x 328 y 208
00:36:304 (1) - tail x 16 y 221
00:46:655 (2) - center x 344 y 291, tail x 385 y 229
00:48:936 (1) - center x 168 y 180, tail x 188 y 133
00:50:866 (2) - tail x 101 y 105
00:54:550 (1) - tail x 377 y 198
00:57:357 (1) - center x 124 y 228, tail x 162 y 298 nah.. the "un-symmetric" is intentional .w.)/01:00:164 (1) - x 180 y 146, center x 210 y 80, tail x 186 y 19
01:05:778 (1) - tail x 283 y 305

[Crowds]
diff name change to insane? https://osu.ppy.sh/forum/p/2725713
00:27:883 (3,4,5) - I don't like this part, weird when played Hm.. I'll think of something else later .w.)a;;
00:47:532 (1) - center x 104 y 142, tail x 27 y 188
00:54:550 (1) - red x 126 y 144, white (the 6th out of 7 points) x 135 y 46
01:04:374 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16) - reduce the distance? idk, I think I'm too noob that I can't do a perfect stream here Nuuuuu >3<

that's all, good luck for ranked![/color]
uhhh thanks ;w;)a;; I did some change =w=;; adjhadsfhadfsj this mod is freaking me out huehueheuheuheu

Setsurei wrote:

SkyDevil wrote:

shittyrulemeh
staphh www X"))
P o M u T a
hi! m4m :D

[General]
  1. please remove Widescreen Support all diff.
  2. you can add 'ガッチャマン クラウズ'. this is japanese anime title.
  3. tick custom hitsound.. if you use, please all -10% sound please. tick sound is loud (system specification)
[Easy]
  1. OD+1. i think bit low.
  2. Easy diff.. please Slider Tick Rate 1 better. very loud.
  3. This diff many overlaps.. please reduce. because easy diff.it's deprecated. for example overlaps
  4. 00:33:497 (1,2,3,4) - i think bit hard for me. so, you try this?
  5. 01:15:645 (3) - add NC. because BPM changed. so, more easy read rhythm.
[Normal]
  1. OD+1 better. OD3 is bit low imo.
  2. Noraml diff same, Slider Tick Rate 1 better. many tick is loud.
  3. 00:53:848 (1,2) - straight is not sense, you try curve note? (1) is (x:444 y:96) (2) is (x:332 y:52) suggest~.
  4. 01:15:427 (2) - i think far this. you use 1.00x DS better.
  5. 01:15:427 (2,3) - (3) remove, and (2) change slider? (3) is bpm change and hard read rhythm. so,slider is better.
nice normal. i like it!
[Hard]
  1. 00:00:714 (2,2) - both note. (x:256 y:192) move? i think more cool better.
  2. 00:13:497 (3) - this overlaps bad for me. you move right this better.
  3. 00:24:374 (3) - move (x:40 y:196). because (1,2,3) DS and seems more beautiful.
  4. 00:57:883 (2) - 1grid up. overlap seems better.
  5. 00:59:287 (4) - 1grid down. same reason.
  6. 01:14:725 (7) - add NC. bit weird.
  7. 01:15:252 (1) - remove NC.
[Insane]
  1. 01:15:645 (3) - add nc?
insane diff is very fun!!
good luck for rank :D/
Topic Starter
Teru21

P o M u T a wrote:

hi! m4m :D

[General]
  1. please remove Widescreen Support all diff.
  2. you can add 'ガッチャマン クラウズ'. this is japanese anime title.
  3. tick custom hitsound.. if you use, please all -10% sound please. tick sound is loud (system specification)
[Easy]
  1. OD+1. i think bit low. fixed
  2. Easy diff.. please Slider Tick Rate 1 better. very loud. ahaha no .w.)a;; my hitsound will all gone by then ;w;
  3. This diff many overlaps.. please reduce. because easy diff.it's deprecated. for example overlaps thats.. art ;A;
  4. 00:33:497 (1,2,3,4) - i think bit hard for me. so, you try this? actually I tried to put more circles here ;; I'll fix this if there is another person who complain this .w.)b
  5. 01:15:645 (3) - add NC. because BPM changed. so, more easy read rhythm. kk .w.)b
[Normal]
  1. OD+1 better. OD3 is bit low imo. kk .w.)b
  2. Noraml diff same, Slider Tick Rate 1 better. many tick is loud. same as easy ;w;
  3. 00:53:848 (1,2) - straight is not sense, you try curve note? (1) is (x:444 y:96) (2) is (x:332 y:52) suggest~. why not? X')
  4. 01:15:427 (2) - i think far this. you use 1.00x DS better. uhhh for now .w.)/ I'll use it
  5. 01:15:427 (2,3) - (3) remove, and (2) change slider? (3) is bpm change and hard read rhythm. so,slider is better. its not like I don't want it ;; but I can't.. it didn't snapped correctly after that..
nice normal. i like it! Thanks
[Hard]
  1. 00:00:714 (2,2) - both note. (x:256 y:192) move? i think more cool better. hmm.. I understand the art. but won't it be better if I just blanket it? I move all grid 2 down
  2. 00:13:497 (3) - this overlaps bad for me. you move right this better. LOL I like this =3=
  3. 00:24:374 (3) - move (x:40 y:196). because (1,2,3) DS and seems more beautiful. LOL KK X")
  4. 00:57:883 (2) - 1grid up. overlap seems better. yeheeeii >w< finally someone with the same taste *A*)b
  5. 00:59:287 (4) - 1grid down. same reason. ^
  6. 01:14:725 (7) - add NC. bit weird. kk .w.)b
  7. 01:15:252 (1) - remove NC. uhh;; kk
[Insane]
  1. 01:15:645 (3) - add nc? kk .w.)b
insane diff is very fun!! yaaaay
good luck for rank :D/

Thanks ! X")
Kin
Hi M4M here \o
there's is mainly suggest, except offscreen

Muzukashii :

00:00:714 (2,6,8,12) - they have exactly the same sound as other big note, so why not finish ?
00:23:322 (45) - change as k ?

Oni :

00:08:409 (12,13,14,15) - how about kkd k ? it sound good with other pattern + follow guitare
00:23:322 (100,101,102,103,104) - drum sound like kkkkd
00:33:848 (63,64,65) - add finish ?
00:45:427 (65,66,67,68,69,70,71,72,73) - how about something like this ? http://puu.sh/68bPW.jpg sound better with drum
00:59:637 (30,31,32,33,34,35) - how about this ? http://puu.sh/68bXV.jpg sound better with drum
01:04:374 (62,65,68,71) - here the drum sound is different than the drum roll, I think it's will be better if they are amplified, for exemple something like this http://puu.sh/68cm6.jpg
01:14:725 (132,133,134) - add finish ?

Easy :
I think you break too much the flow for easy diff, for example :

00:15:252 (1,2) - I don't really know why you break the flow here http://puu.sh/68irH.jpg
00:19:462 (2,3) - ^
00:30:690 (2,1) - ^

Normal :

00:37:708 (1,2) - I don't really like how you break the flow here
00:41:041 (2) - kinda offscreen
00:45:252 (5) - ^

Hard :

00:23:059 - 00:23:234 - useless green line
00:28:585 (5) - offscreen
00:48:936 (1,2) - you can adjust blanket/overlap
00:16:655 (2) - kinda offscreen

Crowds :

00:27:883 (3,4,5) - too much overlap on overlap, I think you can make a better pattern
00:33:146 (4,5) - offscreen
00:42:795 (3) - offscreen
01:04:374 - here the stream sound kinda loud, how about add green line with hit sound at 50% ?
01:11:392 (1) - a lil offscreen

well my mod is kinda poor
also good luck \o
Topic Starter
Teru21

Kin wrote:

Hi M4M here \o
there's is mainly suggest, except offscreen

Muzukashii :

00:00:714 (2,6,8,12) - they have exactly the same sound as other big note, so why not finish ? aaaa too loud @A@;;
00:23:322 (45) - change as k ? lol nope .A. there is no reason why i should change k there

Oni :

00:08:409 (12,13,14,15) - how about kkd k ? it sound good with other pattern + follow guitare why not ww
00:23:322 (100,101,102,103,104) - drum sound like kkkkd fixed ~
00:33:848 (63,64,65) - add finish ? hmm.. I don't think so. because I don't hear and *finishes* on the music hue
00:45:427 (65,66,67,68,69,70,71,72,73) - how about something like this ? http://puu.sh/68bPW.jpg sound better with drum Nice! X")
00:59:637 (30,31,32,33,34,35) - how about this ? http://puu.sh/68bXV.jpg sound better with drum Kaykay~
01:04:374 (62,65,68,71) - here the drum sound is different than the drum roll, I think it's will be better if they are amplified, for exemple something like this http://puu.sh/68cm6.jpg hmm srry I still prefer mine .w.)/
01:14:725 (132,133,134) - add finish ? same as above

Easy :
I think you break too much the flow for easy diff, for example :

00:15:252 (1,2) - I don't really know why you break the flow here http://puu.sh/68irH.jpg aaaaaaaaaaa ;; I don't think its breaking the flow. I mean ;; the song isn't meant to be flowing muchh too @A@;;
00:19:462 (2,3) - ^ this one is... umm @A@;; its because the previous change ;; and I don't know where to put it so yeah ;; I know its awkward.. but but but yeah ;-;
00:30:690 (2,1) - ^ that one is intentionaly ;-;

Normal :

00:37:708 (1,2) - I don't really like how you break the flow here am not breaking the flow there @A@;; its flowing well ;-;
00:41:041 (2) - kinda offscreen kinda but not hue ;w; I'll leave it that way for now
00:45:252 (5) - ^ I KNOW ;A; I need some more space *runs* @A@;;

Hard :

00:23:059 - 00:23:234 - useless green line LOL kaykay
00:28:585 (5) - offscreen no its not .A.
00:48:936 (1,2) - you can adjust blanket/overlap finally ;; nice idea!
00:16:655 (2) - kinda offscreen nope ;A;

Crowds :

00:27:883 (3,4,5) - too much overlap on overlap, I think you can make a better pattern mhh kk do something else
00:33:146 (4,5) - offscreen play mode not offscreen? .A.
00:42:795 (3) - offscreen
01:04:374 - here the stream sound kinda loud, how about add green line with hit sound at 50% ? amplified *A*)b
01:11:392 (1) - a lil offscreen

well my mod is kinda poor
also good luck \o
Thanks >w<)/
Kin
I'm not playing with widescreen, that maybe why I saw then kinda offscreen
shikyu
Hi~ request via PM in-game. sori lagi mager ><" baru ngerjain sekarang

[General]
for overall standard diff imo need to reduce whistle using start from 00:34:901 - it's good for accent but too much just sounds annoying

[Easy]
00:20:866 (3) - hardly related to previous slider, not look really good even you mean to blanket next slider. make it more curvy near slider head
00:33:497 (1,2,3,4) - not recommend stacked notes for easy, it's hard to read for beginners. you can ignore this if you see ranked maps that has this kind of notes on easy (haven't play much recent maps :<)
01:05:778 (1) - make it blanket slider 01:07:181 (2) - ?

pretty good (so much slider art :o) just a little afraid of so much slider stacking one another. it loooks good but dunno, notes on easy usually not overlap eah other. need opinion for this point

[Normal]
check spacing for every notes, there're some notes that have 1.2x spacing. be consistent

[Hard]
01:12:795 (4,5,6) - not really like this one. not only because of its sudden jump but also I'm not really get the pattern. suggest to reduce (5) spacing or increase (6) spacing
01:15:252 (2,3,1) - not look symmetry between (2) and (1). make (3) further till they looks similiar, maybe like this http://osu.ppy.sh/ss/1228137

[Crowds]
(I can't play insane, so I just said something auto-play based)
00:27:883 (3,4,5) - er... seriously? I don't know it is 1/4 notes before I look at ticks
00:26:304 (5) - curve it below? it looks good with next slider
00:39:638 (2,3,4,5) - little suggestion to make it play interesting http://osu.ppy.sh/ss/1228204 and it still need some arrangement (?). feel free to ignore~
00:53:146 (1,2,3,4) - pattern suggestions ( http://osu.ppy.sh/ss/1228170 or http://osu.ppy.sh/ss/1228173 ). imo (1) too far from spinner center

[Muzukashii]
it's good but you can add triplets in this diff (when it fits the song, especially in kiai section), still looks simple

[Oni]
pretty much overmapped imo (triplets spam and such). there're some unneeded finishes too, some can be made into triplets with notes before them.

that's all for now. for taiko I just give my overall opinion for now, might look at it later~ for standard actually I want to nazi your hitsound, but well... just pretty lazy. tell me if you want it :)

EDIT: sori lagi baru ngemod taiko-nya D:

[Muzukashii]
00:14:374 (8,9,10,11,12) - not really follow the pitch, alternate pattern ddkdk (follow drum) or dkddk (follow vocal)
00:24:023 (49,50,51,52,53,54) - in previous pattern you follow drum but here you follow vocal
00:25:602 (56,57,58,59,60) - same as 00:14:374 (8,9,10,11,12)
00:50:339 (153) - D sounds better here
01:05:252 (213) - d, drum sounds low here

[Oni]
00:59:637 (28,29,30,31,32,33,34) - delete (29)? don't push stream when it doesn't fit
01:07:006 (81,82,83) - delete (82), triplet doesn't fit well here

sebenarnya buat oni masih rada overmap, tapi imo fine2 aja kok. gl~
Topic Starter
Teru21

shikyu wrote:

Hi~ request via PM in-game. sori lagi mager ><" baru ngerjain sekarang

[General]
for overall standard diff imo need to reduce whistle using start from 00:34:901 - it's good for accent but too much just sounds annoying anyanyanyanyaaa ;A;)a;; I'll think about that ;; actually its for the constant finish for the insane ;-; butbutbut ;A;

[Easy]
00:20:866 (3) - hardly related to previous slider, not look really good even you mean to blanket next slider. make it more curvy near slider head wait ;; I got a better Idea ;; Lemme remodel the slider *A*)b
00:33:497 (1,2,3,4) - not recommend stacked notes for easy, it's hard to read for beginners. you can ignore this if you see ranked maps that has this kind of notes on easy (haven't play much recent maps :<) thats why I NC'ed them ;; yet everyone tell me to RNC them =3=
01:05:778 (1) - make it blanket slider 01:07:181 (2) - mnn ;; the idea of that slider is straight :OO so yeah ;; no change .A.)/ ?

pretty good (so much slider art :o) just a little afraid of so much slider stacking one another. it loooks good but dunno, notes on easy usually not overlap eah other. need opinion for this point uhh @A@;; I want more space then =3=

[Normal]
check spacing for every notes, there're some notes that have 1.2x spacing. be consistent the idea of the normal here is every spaced within 1/1 is distanced 1.2x .A.)/ it is consistent for the whole difficulty ;; I don't know but it'll be very crowded if I don't do that :3 thats why

[Hard]
01:12:795 (4,5,6) - not really like this one. not only because of its sudden jump but also I'm not really get the pattern. suggest to reduce (5) spacing or increase (6) spacing (5) actually got ctrl+G'ed ;; it is pretty fun to play it like that :OO imo
01:15:252 (2,3,1) - not look symmetry between (2) and (1). make (3) further till they looks similiar, maybe like this http://osu.ppy.sh/ss/1228137 i don't get it @A@;;

[Crowds]
(I can't play insane, so I just said something auto-play based)
00:27:883 (3,4,5) - er... seriously? I don't know it is 1/4 notes before I look at ticks ohgodwhy ;; what should I do about this adskjlfhadskfhadskfjhs ;-; previous mod"s" say something like : "reverse covered ;; unrankable ;; doesn't look good etc" change it this way and it is unreadable ;;; uguu ;-; lemme spam NC here
00:26:304 (5) - curve it below? it looks good with next slider mhh kay ;; change for the moment .w.)/
00:39:638 (2,3,4,5) - little suggestion to make it play interesting http://osu.ppy.sh/ss/1228204 and it still need some arrangement (?). feel free to ignore~ why not? ~ changed
00:53:146 (1,2,3,4) - pattern suggestions ( http://osu.ppy.sh/ss/1228170 or http://osu.ppy.sh/ss/1228173 ). imo (1) too far from spinner center *points at difficulty name* .w.)/

[Muzukashii]
it's good but you can add triplets in this diff (when it fits the song, especially in kiai section), still looks simple add some triplets .w.)/

[Oni]
pretty much overmapped imo (triplets spam and such). there're some unneeded finishes too, some can be made into triplets with notes before them. I knew it ;; I'll redelete some stuff then ww less tripletsnow .w.)/

that's all for now. for taiko I just give my overall opinion for now, might look at it later~ for standard actually I want to nazi your hitsound, but well... just pretty lazy. tell me if you want it :)
ehh @A@;; I think I'm pretty okay with my hitsound right now .A.)a;; I'll think about it www X') Thanks~

Kin wrote:

I'm not playing with widescreen, that maybe why I saw then kinda offscreen
nope ;; not about the widescreen .A.)a;; sure the approach circle does ;; but the circle isn't ;; so I think its okay ;; considering that I've seen many ranked map like that .w.)a;; so I think it won't be a problem :3
primrose
aku gabisa ngemod ;_;

[Crowds]
00:14:550 (3) - anu itu yang red point mungkin di apus aja, jadi ga lurus gt, di reshape mungkin
01:03:234 (2,3) - ini kebawahin mungkin? 00:45:252 (2) - rotate mungkin
00:33:409 (5) - ganti jadi circle.. dan geser : http://puu.sh/6h6Og.jpg, menurut ku lebih pas gitu
udah bagus semua kok selain itu
maaf ya kalo jelek modnya :D
Topic Starter
Teru21

Awoken wrote:

aku gabisa ngemod ;_;

[Crowds]
00:14:550 (3) - anu itu yang red point mungkin di apus aja, jadi ga lurus gt, di reshape mungkin no change ._. kayaknya sama aja ww
01:03:234 (2,3) - ini kebawahin mungkin? nice
00:45:252 (2) - rotate mungkin nope hnggg
00:33:409 (5) - ganti jadi circle.. dan geser : http://puu.sh/6h6Og.jpg, menurut ku lebih pas gitu sigh kk .A.)b
udah bagus semua kok selain itu
maaf ya kalo jelek modnya :D
nanti kalo ada waktu baru ganti X')) makasih yah awok .w.)/ sepertinya mod yang bagus .w.)a;; just saying ww

.w.)b thanks
captin1
finally yay 2 kd

[Easy]
Placement/Rhythm/Nazi Patterning
  1. 00:01:589 (2,1) - kinda odd flow, maybe either move both 00:03:163 (1,2) - upwards above the end of 00:01:589 (2) - or flip 00:03:163 (1) - and then ctrl+g 00:04:038 (2) - so it's like this
  2. 00:20:866 (3) - I'll be honest, not a fan of this slider, it doesn't look as good as the ones before and the flow from 00:19:462 (2) - is kinda odd :/ might want to consider remaking it with a more fluid shape
  3. 00:44:725 (2,1) - to me, it seems a bit odd that these would go the same direction. I guess the overlap after 00:44:725 (2,1) - is a bit odd too, not because it overlaps, but because the curve of 1 goes in the opposite direction of the flow. just pointing it out, you can work with it if you want.
Hitsounding
  1. 00:12:445 - to 00:33:497 - imo I think you could take the volume down a bit here, at least for the snares on the sliderticks, they're really loud considering how mellow the song is
[Normal]
Placement/Rhythm/Nazi Patterning
  1. 00:15:953 (1) - might be best if you rotated this about 20 clockwise, so it looks a bit neater and flows into 2 better
  2. 01:00:164 (1,3) - orz nazi, but isn't stacked perfectly >.<
  3. 01:15:427 (2,3) - not sure if two circles is a good idea because of the changing time, might be safer with a slider :<
Hitsounding
  1. 00:12:445 - to 00:33:497 - same as easy
[Hard]
Placement/Rhythm/Nazi Patterning
  1. 00:14:111 (4,5,6) - vs 00:15:953 (1) - I think it would be better if you switched these two rhythms, so that the repeat slider comes before the three clicks. The reason for this, would be for the first time someone is playing the map, they will probably not understand the odd rhythm that happens here, and end up misclicking and not knowing why at first. If you have the easier slider first so that the rhythm can be understood by the player, then it will feel more natural to play afterwards.
  2. 00:23:673 (1,2,3) - why is this rhythm so much different from the first time? if you want it to be different, I would really recommend changing 00:24:901 (4,5) - to a 1/2 slider, so that the start of the 3/4 rhythm is on the end of a slider like before
  3. 00:24:901 (4,5,6,7,8) - here plays really odd, because the rhythm is very different from the first time, and having clicks going from 1/2 to 3/4 and then back is odd enough, and the pattern doesn't feel nice either. I would recommend redesigning this part so that it has more circular flow. Something like this for the last two suggestions I feel would fit well. Totally up to you but in my opinion this plays nicer
  4. 00:38:760 (3,1) - why not increase the distance between these two? it will fit nicely with the vocal, and since 3 is a slider the leniency of the slider circle will allow spacing to increase and not be very difficult. You could move 1 upwards and then rotate to keep spacing to 2
  5. 00:40:164 (3) - I think you would be fine adding one more repeat to this, it sounds much smoother since there is no break in the 1/4. it will play the same since the player won't move from the head of the slider anyways
  6. 00:49:988 (3,1) - same about increasing distance, I think moving 3 to the left and then rotating for blanket will be nice
  7. 01:04:374 (4,5) - this spacing seems a bit too drastic to me, especially since the vocal really isn't super strong here anyways. it might work to unstack 01:04:199 (3,4) - from the head of 1 and move closer to 5 instead, perhaps both to x312 y164 so that the distances around 5 are about equal
  8. 01:12:795 (4,5,6) - sorry but the flow here is really not good, with sliders not flowing with the jumps. It would feel much more natural to adjust so that the slider can sort of "catch" the speed up the player has to do in order to hit the jumps.
Hitsounding
  1. 00:12:445 - to 00:33:497 - same as before
what I would have to say overall, is don't be afraid to have more jumps in a hard diff, if they flow well

[Insane]
  1. I can confirm because I've seen it happen so many times, this will be much easier on you if you rename to Insane, since eventually a BAT will say you have to regardless :/
Placement/Rhythm/Nazi Patterning
  1. 00:05:262 (4) - try moving to x348 y332, will feel much better going into this slider
  2. 00:16:655 (2) - ctrl+g, improves flow a lot, by removing some of the jerky motion. also gives a nice flow for 00:16:655 (2,3,4) -
  3. 00:19:111 (3) - try stacking under the end of 00:18:585 (2) - , right now the transition into the 00:19:287 (4,5,1) - is odd so this might help
  4. 00:20:515 (3) - ^
  5. 00:27:883 (1,1,1) - this rhythm is reallllly hard to figure out, and the new combo spam isn't really recommended, as it might end up messing up the drain rate of the map. I think going more regular with this and putting the sliders together in the regular 1/4 distance snap will really help with this, and removing the unnecessary ncs
  6. 00:29:287 (1,2) - doesn't seem like a logical jump, just one forced from symmetry ._.
  7. 00:36:304 (1,1) - are these the same slider? because they don't line up end to end on both sides, only one side does
  8. 00:39:988 (4,5) - try a ctrl+g on these, will help with the 5->6 transition
  9. 00:48:059 (1) - unnecessary nc
  10. 00:51:392 (4) - try a ctrl+g here as well, so it is smoother from 3
  11. 00:54:550 - from here on, your circle placement is rather flowbreaking, like 01:01:041 (3,4,1) - . Having .7 spacing with the slider speed this high does not really feel good at all, and defeats the purpose of having fast sliders in the first place.
  12. 01:10:515 (1,2,3,4,5) - this also does not flow very well, since the slider and the stream have completely different directions and curves, they don't feel like they link together well.
Overall most of the difficulty is fine, the problems with flow are most obvious when you increase the slider velocity at the end. I feel like it was an idea with good intentions, but wasn't executed the best, since you stuck to a very small distance spacing instead of letting the speed of the sliders give the map more room to breathe. I'm sure you could make this ending very fun, but as it is right now it doesn't work too well ;;

Hitsounding
  1. 00:12:445 - to 00:33:497 -yepppp
hitsounding is overall very solid, which i know you're good at :3

the easy and normal are fantastic, hard is almost there; the only major problem I have is with the end of the insane.

I would mod taiko but I'm tired, so maybe another time, although from a quick play the muzu is cool. oni I find odd that the verse is harder than most of the kiai, although that may just be that i'm bad at dkd and kdk XD

Hope I helped, and sorry for the super delay

good luck~
Topic Starter
Teru21

captin1 wrote:

finally yay 2 kd

[Easy]
Placement/Rhythm/Nazi Patterning
  1. 00:01:589 (2,1) - kinda odd flow, maybe either move both 00:03:163 (1,2) - upwards above the end of 00:01:589 (2) - or flip 00:03:163 (1) - and then ctrl+g 00:04:038 (2) - so it's like this LOL I'll change if other do complain again :OO its actually a heavy beat ;; you know;; the beat is a bit awkward in front ;; but meh ;; too much red point and people will complain shit so yeah .A.)a;; I think breaking the flow there might be a good idea ww
  2. 00:20:866 (3) - I'll be honest, not a fan of this slider, it doesn't look as good as the ones before and the flow from 00:19:462 (2) - is kinda odd :/ might want to consider remaking it with a more fluid shape how about screenshot :OO I've remake the slider for like ;; 3 or 4 times ._. I don't know how to remake it that anymore
  3. 00:44:725 (2,1) - to me, it seems a bit odd that these would go the same direction. I guess the overlap after 00:44:725 (2,1) - is a bit odd too, not because it overlaps, but because the curve of 1 goes in the opposite direction of the flow. just pointing it out, you can work with it if you want. hmm... wrong copy paste link? ;A; I kinda not getting it
Hitsounding
  1. 00:12:445 - to 00:33:497 - imo I think you could take the volume down a bit here, at least for the snares on the sliderticks, they're really loud considering how mellow the song is LOL okay why not X')
[Normal]
Placement/Rhythm/Nazi Patterning
  1. 00:15:953 (1) - might be best if you rotated this about 20 clockwise, so it looks a bit neater and flows into 2 better awkay .A.)b
  2. 01:00:164 (1,3) - orz nazi, but isn't stacked perfectly >.< meh ;; done what I can done meh meh
  3. 01:15:427 (2,3) - not sure if two circles is a good idea because of the changing time, might be safer with a slider :< already told on the previous mod and I seriously can't make this into 1 slider because it won't be snapped properly :|
Hitsounding
  1. 00:12:445 - to 00:33:497 - same as easy kk
[Hard]
Placement/Rhythm/Nazi Patterning
  1. 00:14:111 (4,5,6) - vs 00:15:953 (1) - I think it would be better if you switched these two rhythms, so that the repeat slider comes before the three clicks. The reason for this, would be for the first time someone is playing the map, they will probably not understand the odd rhythm that happens here, and end up misclicking and not knowing why at first. If you have the easier slider first so that the rhythm can be understood by the player, then it will feel more natural to play afterwards. that would mean changing the whole stuff ;-; I'll rethink about it
  2. 00:23:673 (1,2,3) - why is this rhythm so much different from the first time? if you want it to be different, I would really recommend changing 00:24:901 (4,5) - to a 1/2 slider, so that the start of the 3/4 rhythm is on the end of a slider like before well umm ;; idk @A@;; thats just my sense ;; I kinda use both drums and vocal mix together :OO also its just an opening... well? I don't intent to make both part same :|
  3. 00:24:901 (4,5,6,7,8) - here plays really odd, because the rhythm is very different from the first time, and having clicks going from 1/2 to 3/4 and then back is odd enough, and the pattern doesn't feel nice either. I would recommend redesigning this part so that it has more circular flow. Something like this for the last two suggestions I feel would fit well. Totally up to you but in my opinion this plays nicer umm noo ;A; lets say.. its my style? I really want to make the map seems trailing instead of circling :OOO look at TVO's mod reply (my reply) "mnn I think I won't change this, the Idea was keeping 00:13:497 (3,5,6) - same distance but, since there is 1/4 object, so it was intercalated with 00:14:111 (4) - turned out to be like http://i.cubeupload.com/5Otif3.jpg , um for the blanket... Can't think of something "
  4. 00:38:760 (3,1) - why not increase the distance between these two? it will fit nicely with the vocal, and since 3 is a slider the leniency of the slider circle will allow spacing to increase and not be very difficult. You could move 1 upwards and then rotate to keep spacing to 2 okay ._.
  5. 00:40:164 (3) - I think you would be fine adding one more repeat to this, it sounds much smoother since there is no break in the 1/4. it will play the same since the player won't move from the head of the slider anyways okay then .w.
  6. 00:49:988 (3,1) - same about increasing distance, I think moving 3 to the left and then rotating for blanket will be nice well? I did increasing the distance but somehow i did it in my way :OO
  7. 01:04:374 (4,5) - this spacing seems a bit too drastic to me, especially since the vocal really isn't super strong here anyways. it might work to unstack 01:04:199 (3,4) - from the head of 1 and move closer to 5 instead, perhaps both to x312 y164 so that the distances around 5 are about equal change it in my way too OAO;; I make a jump on the stack huee >w< i hope it works hngggg
  8. 01:12:795 (4,5,6) - sorry but the flow here is really not good, with sliders not flowing with the jumps. It would feel much more natural to adjust so that the slider can sort of "catch" the speed up the player has to do in order to hit the jumps. hmm change into something else too ._.
Hitsounding
  1. 00:12:445 - to 00:33:497 - same as before kk
what I would have to say overall, is don't be afraid to have more jumps in a hard diff, if they flow well *points at hard* I think you can't add too much jumps on hard =3= its "HARD" not an insane ;; its like ;; the rhythm follow the exact beat ;; but not with jumps ;; thats my hard

[Insane]
  1. I can confirm because I've seen it happen so many times, this will be much easier on you if you rename to Insane, since eventually a BAT will say you have to regardless :/ sigh ;;; well then okay =3=
Placement/Rhythm/Nazi Patterning
  1. 00:05:262 (4) - try moving to x348 y332, will feel much better going into this slider wokay .w.)b
  2. 00:16:655 (2) - ctrl+g, improves flow a lot, by removing some of the jerky motion. also gives a nice flow for 00:16:655 (2,3,4) - done but that 00:16:655 (2,3,4) -idkkk =3=
  3. 00:19:111 (3) - try stacking under the end of 00:18:585 (2) - , right now the transition into the 00:19:287 (4,5,1) - is odd so this might help kk .w.)b
  4. 00:20:515 (3) - ^ ^
  5. 00:27:883 (1,1,1) - this rhythm is reallllly hard to figure out, and the new combo spam isn't really recommended, as it might end up messing up the drain rate of the map. I think going more regular with this and putting the sliders together in the regular 1/4 distance snap will really help with this, and removing the unnecessary ncs yeep somehow I got a new idea for this one ._. have remake this like 3 or 4 times already wwww
  6. 00:29:287 (1,2) - doesn't seem like a logical jump, just one forced from symmetry ._. ;A;
  7. 00:36:304 (1,1) - are these the same slider? because they don't line up end to end on both sides, only one side does it does now .w.)b
  8. 00:39:988 (4,5) - try a ctrl+g on these, will help with the 5->6 transition kk .w.
  9. 00:48:059 (1) - unnecessary nc awkay .w.
  10. 00:51:392 (4) - try a ctrl+g here as well, so it is smoother from 3 ^
  11. 00:54:550 - from here on, your circle placement is rather flowbreaking, like 01:01:041 (3,4,1) - . Having .7 spacing with the slider speed this high does not really feel good at all, and defeats the purpose of having fast sliders in the first place. meh ;; so washoo I do =w=
  12. 01:10:515 (1,2,3,4,5) - this also does not flow very well, since the slider and the stream have completely different directions and curves, they don't feel like they link together well. simplified everything hnggg
Overall most of the difficulty is fine, the problems with flow are most obvious when you increase the slider velocity at the end. I feel like it was an idea with good intentions, but wasn't executed the best, since you stuck to a very small distance spacing instead of letting the speed of the sliders give the map more room to breathe. I'm sure you could make this ending very fun, but as it is right now it doesn't work too well ;;

Hitsounding
  1. 00:12:445 - to 00:33:497 -yepppp
hitsounding is overall very solid, which i know you're good at :3

the easy and normal are fantastic, hard is almost there; the only major problem I have is with the end of the insane. I KNOWWw I'm really bad at making insane map =3=

I would mod taiko but I'm tired, so maybe another time, although from a quick play the muzu is cool. oni I find odd that the verse is harder than most of the kiai, although that may just be that i'm bad at dkd and kdk XD

Hope I helped, and sorry for the super delay

good luck~
Yay thanks >w< alot ;; especially on insane ;; I'm insane making insane =3= ww
KantoKun
m4m modding lwl

General


  • 00:34:901 - Kiai time start?
    all standard diff is OK , so i will mo only taiko OK?

Muzukashii



  • CS : 5
    you need to choose your style. follow vocal or song or guitar or drum :)

    00:23:322 (46) - k?
    01:04:550 (209,210,211) - take it muzu triple stream please ;w; ddd or kkk

    ok fine :)

Oni



  • HD : 5
    CS : 5
    AR : 5
    OD : 5

    00:05:087 (15,16,17,1) - or map same muzu is ok :)
    00:11:392 (32,33,34,35) - big note all? same muzu
    00:23:585 (99) - remove
    00:46:129 (65) - d
    01:00:076 (33,34) - not good idea =3=
    01:05:164 (68) - remove

that all!!~ good map =w=
Topic Starter
Teru21

KantoKun wrote:

m4m modding lwl

General


  • 00:34:901 - Kiai time start? LOL no ;; having kiai half of the song is unrankable (?) so :3 just give flashy2 there wwww
    all standard diff is OK , so i will mo only taiko OK?

Muzukashii



  • CS : 5
    you need to choose your style. follow vocal or song or guitar or drum :)

    00:23:322 (46) - k? k ;-;
    01:04:550 (209,210,211) - take it muzu triple stream please ;w; ddd or kkk ddd I guess

    ok fine :)

Oni



  • HD : 5
    CS : 5
    AR : 5
    OD : 5

    isn't it 4~7? @A@;;

    00:05:087 (15,16,17,1) - or map same muzu is ok :)
    00:11:392 (32,33,34,35) - big note all? same muzu lol no ;; if i put big notes ;; the triple one should be big too
    00:23:585 (99) - remove nope
    00:46:129 (65) - d
    01:00:076 (33,34) - not good idea =3=
    01:05:164 (68) - remove

that all!!~ good map =w=
Thanks :3
Erina
From my mod for voice queue!

I haven't watched this show, but according to you, it seems epic. Most of my friends said that the music from this show was amazing. I'll probably watch it soon.

Once again, I'm pretty new to modding, so I apologize for the bad mod. Feel free to treat everything below as suggestions. I'd also appreciate it if you could reply and tell me why you applied/did not applied some of my mods (so I can learn :) )

[Insane]
00:11:041 (1) - Move it to the right to align with 00:11:743 (3)
00:12:445 (1) - If you followed ^, maybe have this slider start where 00:11:041 (1) was.
00:14:988 (4) - This note doesn't seem to follow anything in the music. I guess it still works though.
00:21:918 (3) - Consider putting more curve into this slider so it's a bit more symmetrical to the slider before it
00:24:199 (2,3) - I'm not a big fan of this jump, feels kind of hard to catch
00:49:813 (3) - Consider moving this slider down a bit more so the straight edges on this slider and the slider before it match up better
00:53:146 (1,2,3,4) - Consider increasing the spacing here to prepare people for the increase in slider velocity

[Hard]
00:01:414 (4) - I think moving this down a bit to align it in a straight line with the objects around it looks better
00:12:445 (1,2,3) - This part feels kinda weird, the third slider doesn't seem to fit :? It might just be me though
00:15:076 (7) - Moving this slider under 00:14:550 (6) directly looks better in my opinion
00:27:883 (4) - I'm not sure if this repeat slider fits if you're mapping the vocals here
00:53:497 (1,2,3) - You could consider making the spacing between these larger
00:55:076 (2) - This slider might be better if curved to kind of wrap around the end of the previous slider, I don't know what you call this method, but it looks nicer (http://puu.sh/6XSfO.jpg)
01:01:567 (3) - Maybe ctrl+h this and then curve the end a bit to make it align directly with the next note

[Normal]
00:28:409 (1) - Remove NC
00:29:287 (2) - Add NC

[Easy]
00:20:866 (3) - It's just my personal tastes, but I'm not a big fan of this slider :o
00:32:094 (1) - This slider looks a bit out of place - the design of it looks weird compared to the rest of your sliders
00:32:094 (1) - Remove NC to keep consistent with 00:20:866 (3)
01:15:645 (1) - Maybe move this so its under the end of 01:12:795 (1), at around x:240, y:172

I really like this map! :) Hopefully my mod was somewhat helpful, I couldn't find much to fix because I thought the map is really good already.

Contact me later about what you're gonna sing! :D
Topic Starter
Teru21

Erina wrote:

From my mod for voice queue!

I haven't watched this show, but according to you, it seems epic. Most of my friends said that the music from this show was amazing. I'll probably watch it soon.

Once again, I'm pretty new to modding, so I apologize for the bad mod. Feel free to treat everything below as suggestions. I'd also appreciate it if you could reply and tell me why you applied/did not applied some of my mods (so I can learn :) )

[Insane]
00:11:041 (1) - Move it to the right to align with 00:11:743 (3) sighhh okay =3=
00:12:445 (1) - If you followed ^, maybe have this slider start where 00:11:041 (1) was. nope ;; I'll just let it stack
00:14:988 (4) - This note doesn't seem to follow anything in the music. I guess it still works though.
00:21:918 (3) - Consider putting more curve into this slider so it's a bit more symmetrical to the slider before it lol it already symmetric .w.
00:24:199 (2,3) - I'm not a big fan of this jump, feels kind of hard to catch is why we called this insane
00:49:813 (3) - Consider moving this slider down a bit more so the straight edges on this slider and the slider before it match up better kk
00:53:146 (1,2,3,4) - Consider increasing the spacing here to prepare people for the increase in slider velocity well hey thats a nice idea OAO;;

[Hard]
00:01:414 (4) - I think moving this down a bit to align it in a straight line with the objects around it looks better well no ._. I think curvy better X')
00:12:445 (1,2,3) - This part feels kinda weird, the third slider doesn't seem to fit :? It might just be me though ;w;
00:15:076 (7) - Moving this slider under 00:14:550 (6) directly looks better in my opinion I don't think so ;w;
00:27:883 (4) - I'm not sure if this repeat slider fits if you're mapping the vocals here I'm following the drum .w.
00:53:497 (1,2,3) - You could consider making the spacing between these larger well okay =3=
00:55:076 (2) - This slider might be better if curved to kind of wrap around the end of the previous slider, I don't know what you call this method, but it looks nicer (http://puu.sh/6XSfO.jpg) that called blanket but meh sorry no =3= I like mine
01:01:567 (3) - Maybe ctrl+h this and then curve the end a bit to make it align directly with the next note doesn't make sense tho so no change

[Normal]
00:28:409 (1) - Remove NC nice
00:29:287 (2) - Add NC ^

[Easy]
00:20:866 (3) - It's just my personal tastes, but I'm not a big fan of this slider :o well? this one still need remodelled @A@;;
00:32:094 (1) - This slider looks a bit out of place - the design of it looks weird compared to the rest of your sliders fine ;; too much complain ;; ima make it S
00:32:094 (1) - Remove NC to keep consistent with 00:20:866 (3) kk
01:15:645 (1) - Maybe move this so its under the end of 01:12:795 (1), at around x:240, y:172 make it polygonal tho .w.

I really like this map! :) Hopefully my mod was somewhat helpful, I couldn't find much to fix because I thought the map is really good already.

Contact me later about what you're gonna sing! :D
Yay >w< Thanks ;; its halpful .w.)a;; X') .w.)/
TKS
i love the WHITE ASH!!

[ Oni]
  1. 00:00:190 (1) - no finisher here. the notes is the same sound as 00:00:714 (2) - so you should prioritize integrity.
  2. 00:10:953 (30) - del? and 00:11:041 (30,31,32,33) - add all finisher? the Muzukashii has finisher already. if you want to keep current pattern, i recommend change the pattern of the Muzukashii.
  3. 00:16:041 (59) - => 00:16:129 - move here. the snaredrum sound is strong in fact.
    00:27:269 (23) - the sam as above.
  4. 00:17:357 (68,69) - swap these notes. if you want to follow the vocal sound. 00:17:181 (67,68) - swap these notes.
  5. 00:23:322 (96,97,98,99,100) - 1/4stream + finisher is not prefer pattern basically. so 00:23:585 (99) - delete?
    00:46:041 (64) - the same as above.
    01:00:076 (33) - ^
    01:05:690 (73) - ^
  6. 00:28:936 (35,36) - swap is better. sounds good to me.
  7. 00:52:006 (95) - => 00:52:094 - maybe move here? i think this is correct rhythm.
  8. 01:02:971 (48,49,50,51,52,53,54,55,56,57) - swap these patterns? i mean, change to d kkd k d kd dk. more fits the vocal sound imo.
  9. 01:05:076 (66,67,68,69) - swap to ddkk. it works well for the snaredrum.
  10. 01:07:620 (83) - delete. sounds good for vocal.
  11. 01:15:427 (127) - too early timing this one!! maybe move 01:15:470 - here? anyway, the current timing is too early.


[ Muzukashii]
  1. 00:00:190 (1,2,3,4,5,6,7,8,9,10,11,12) - i think that these Ds should be unified with the Oni.
  2. 00:16:216 (16) - => 00:16:129 - the same reason as the Oni. current pattern is sounds weird. cause is the snaredrum.
    00:27:445 (64) - ^
  3. 00:37:883 (105) - delete. the Oni has an empty here.
    00:39:287 (110) - the same as above. also 00:39:111 (109) - the Oni has D here.
  4. 00:50:339 (151) - change to D? the Oni has D.
  5. 01:15:427 (252) - please check my suggestion on the Oni.
i might be rude, i didnt know your name.
but you surprised me. because Taiko diffs are really great for me.
anyway please check the uniformity between Oni and Muzukashii!
Topic Starter
Teru21

TKSalt wrote:

i love the WHITE ASH!! <3

[ Oni]
  1. 00:00:190 (1) - no finisher here. the notes is the same sound as 00:00:714 (2) - so you should prioritize integrity.
  2. 00:10:953 (30) - del? and 00:11:041 (30,31,32,33) - add all finisher? the Muzukashii has finisher already. if you want to keep current pattern, i recommend change the pattern of the Muzukashii.
  3. 00:16:041 (59) - => 00:16:129 - move here. the snaredrum sound is strong in fact.
    00:27:269 (23) - the sam as above.
  4. 00:17:357 (68,69) - swap these notes. if you want to follow the vocal sound. 00:17:181 (67,68) - swap these notes.
  5. 00:23:322 (96,97,98,99,100) - 1/4stream + finisher is not prefer pattern basically. so 00:23:585 (99) - delete?
    00:46:041 (64) - the same as above.
    01:00:076 (33) - ^
    01:05:690 (73) - ^
  6. 00:28:936 (35,36) - swap is better. sounds good to me.
  7. 00:52:006 (95) - => 00:52:094 - maybe move here? i think this is correct rhythm. following the vocal owo
  8. 01:02:971 (48,49,50,51,52,53,54,55,56,57) - swap these patterns? i mean, change to d kk d k d kd dk. more fits the vocal sound imo. change to d kkd d kd dk d XD
  9. 01:05:076 (66,67,68,69) - swap to ddkk. it works well for the snaredrum. change the next note to k too
  10. 01:07:620 (83) - delete. sounds good for vocal.
  11. 01:15:427 (127) - too early timing this one!! maybe move 01:15:470 - here? anyway, the current timing is too early.


[ Muzukashii]
  1. 00:00:190 (1,2,3,4,5,6,7,8,9,10,11,12) - i think that these Ds should be unified with the Oni.
  2. 00:16:216 (16) - => 00:16:129 - the same reason as the Oni. current pattern is sounds weird. cause is the snaredrum.
    00:27:445 (64) - ^
  3. 00:37:883 (105) - delete. the Oni has an empty here.
    00:39:287 (110) - the same as above. also 00:39:111 (109) - the Oni has D here.
  4. 00:50:339 (151) - change to D? the Oni has D. I am making difference between these both 00:37:708 (104,109) -
  5. 01:15:427 (252) - please check my suggestion on the Oni. yep fixed XDD ;; Thanks a lot in this one :| I didn't really notice that its too early before wwww


i might be rude, i didnt know your name.
but you surprised me. because Taiko diffs are really great for me.
anyway please check the uniformity between Oni and Muzukashii!
anything that I didn't reply means changed X3 ;; and the uniformity eh ;; hmm I don't think so :| because oni and muzu should be a different difficulty.. I think in taiko's' you shouldn't just simplified your diff from the hardest ;; XD nvm

Thanks~ I'll update when my internet come back =w=
TKS

Teru21 wrote:

hmm I don't think so :| because oni and muzu should be a different difficulty.. I think in taiko's' you shouldn't just simplified your diff from the hardest ;; XD nvm
ofc, its no problem if its an intentional.

btw, i asked to other BAT about this part. 01:15:252 (123,124,125) -
please try this. v
[TimingPoints]
190,349.854227405248,4,1,0,60,1,0
6831,350.877192982456,4,1,0,60,1,0
54550,-100,4,1,0,60,0,1
75602,349.854227405248,4,1,0,60,1,9
75645,-100,4,1,0,60,0,8

and please resnap d d D to 01:15:252 - , 01:15:471 - , 01:15:646 - .
i guess that should be fine.
Topic Starter
Teru21

TKSalt wrote:

btw, i asked to other BAT about this part. 01:15:252 (123,124,125) -
please try this. v
[TimingPoints]
190,349.854227405248,4,1,0,60,1,0
6831,350.877192982456,4,1,0,60,1,0
54550,-100,4,1,0,60,0,1
75602,349.854227405248,4,1,0,60,1,9
75645,-100,4,1,0,60,0,8

and please resnap d d D to 01:15:252 - , 01:15:471 - , 01:15:646 - .
i guess that should be fine.
Idk the point of using the 75602 "unherit previous timing" at the last part :OO so i delete it ;w;)/ ;; thanks
TKS
i was talked with Teru about a few things. these are ready for go already. really great job as the one of Taiko mapper.
show more
Please sign in to reply.

New reply